Hello, we are making a game were also sfx is managed by dm. As we have to give each played sound its own volume, we make it this way right now: e.g.: sub playhit set ap = Ap_reverb.create ap.setvolume vsfx dummy.play IsSecondary, ap end sub Now the program sometimes generates an error when trying to create the audiopath. It seems to be dependend on how fast the ap's are created (How many sounds/segments are started in a time). As we have thousands of soundeffects starting during a game it would be good to know if an ap is destroyed after usage automatically, and if there is a maximum amount of used ap's Does anybody know? Thanks in advance, Andreas Seebeck