Hi, > Our PC versions play everything back through the MS synth Stupid question - does anybody not do this? > I've never had any complaints about the CPU hit except when I had a bug > which was something to do with my band being redefined every time any > segments started, which was solved by defining a global band at the start > and taking the band tracks out of all other segments (you could adjust > individual instruments as necessary if you wanted to of course). If your project has a large number of segments, stripping out the band tracks can also save you considerable disk/RAM: I was working on a project where dynamic loading wasn't acceptable, and for simplicity I decided to use a single band for each song. When I stripped the band tracks out of the segments, if I remember correctly, it was saving *per segment* - and I had about 300 per song. Since my RAM budget was only 4MB to begin with, it was a pretty crucial difference. And on that topic - is there, or will there ever be, a way to create (within a segment) a *reference* to a band, rather than pointlessly duplicating it? DM allows the abstraction of linked parts, why not linking of other objects? Updating all your bands after making a single change is a real joke! Plus, I don't know how many people have used part-linking as a space-saver, but the results can be significant. With some people working under tighter budgets (*cough* X-Box) it would seem like any measure that saves wasted space would be a great feature. Saul.