Over a gig? Gulp. You can't be serious. Was this for PC or XBox? I wouldn't expect the entire game to take up that much space. By memory, I was talking about RAM. 1.2 gig of RAM would be one hell of a minimum requirement. > -----Original Message----- > From: directmusic-bounce@xxxxxxxxxxxxx > [mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Jason Booth > Sent: 30 January 2003 18:01 > To: directmusic@xxxxxxxxxxxxx > Subject: [directmusic] Re: Survey > > > > 1). What has been the peak number of Voices you have implemented. Please > give figures including and excluding the microsoft synth > > We usually cap it at 64, although theoretically a large group of > people playing music together in AC2 could generate double ro tripple > that voice count.=20 > > > 2). What has been your largest memory consumption in a single script > loading? > > 500mb > > > 3) What was the largest peak memory consumption that you have allowed > > 1.2gb > > 4) How did you measure this > > DMPs display - in game it would be streaming.. > > > 5) How large was the largest (in terms of disk space) single project you > have worked on. Assuming that you use one project per piece of music. > > Not including the source files (which are much, much larger), about a > gig or so. It compresses down smaller when in MP3 format.. > > > > > > >