[directmusic] Re: Survey

  • From: "Paul Stroud" <paul@xxxxxxxxxxxxxxxxxxxxxxxxxxxx>
  • To: <directmusic@xxxxxxxxxxxxx>
  • Date: Thu, 30 Jan 2003 23:57:48 -0000

Over a gig? Gulp. You can't be serious.

Was this for PC or XBox?  I wouldn't expect the entire game to take up that
much space.

By memory, I was talking about RAM. 1.2 gig of RAM would be one hell of a
minimum requirement.

> -----Original Message-----
> From: directmusic-bounce@xxxxxxxxxxxxx
> [mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Jason Booth
> Sent: 30 January 2003 18:01
> To: directmusic@xxxxxxxxxxxxx
> Subject: [directmusic] Re: Survey
>
>
>
> 1). What has been the peak number of Voices you have implemented. Please
> give figures including and excluding the microsoft synth
>
>       We usually cap it at 64, although theoretically a large group of
> people playing music together in AC2 could generate double ro tripple
> that voice count.=20
>
>
> 2). What has been your largest memory consumption in a single script
> loading?
>
> 500mb
>
>
> 3) What was the largest peak memory consumption that you have allowed
>
> 1.2gb
>
> 4) How did you measure this
>
> DMPs display - in game it would be streaming..
>
>
> 5) How large was the largest (in terms of disk space) single project you
> have worked on. Assuming that you use one project per piece of music.
>
> Not including the source files (which are much, much larger), about a
> gig or so. It compresses down smaller when in MP3 format..
>
>
>
>
>
>
>


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