Thanks for your answers. Looks like I will dig deeper into writing the DMO myself (which seems to be a big task due to sharp learning curve on DirectShow). Per James' suggestion, I have also written an email to directx@xxxxxxxxxxxxx and requested them to publish the interface for the FileOutput DMO (even though I have very little hope from that avenue) :-) -Abhijit James Dooley <jdooley@xxxxxxxxxxxxx> wrote: No - there is currently no published API for that DMO. However, you can always email directx@xxxxxxxxxxxxx ask ask them to publish the interface for it. -james This posting is provided "AS IS" with no warranties, and confers no rights.=3D20 -----Original Message----- From: directmusic-bounce@xxxxxxxxxxxxx [mailto:directmusic-bounce@xxxxxxxxxxxxx] On Behalf Of Scott Morgan Sent: Wednesday, June 16, 2004 11:09 AM To: directmusic@xxxxxxxxxxxxx Subject: [directmusic] Re: Exporting Audio using DirectMusic API What about the file output DMO that shows up in Producer? Can he use that? -Scott Morgan http://morganstudios.com -----Original Message----- From: directmusic-bounce@xxxxxxxxxxxxx [mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of James Dooley Sent: Tuesday, June 15, 2004 5:02 PM To: directmusic@xxxxxxxxxxxxx Subject: [directmusic] Re: Exporting Audio using DirectMusic API You are correct that this is not a trivial task. I can think of two ways to do this: 1) Using DirectMusic 8 or 9 interfaces, create a DMO that writes the data it sees to a WAV file (or passes it on to another component that writes the WAV file). Then, either author a custom audiopath using your DMO in DirectMusic Producer, or use IDirectSoundBuffer8::SetFX to put your DMO in a DirectSound buffer directly. 2) Initialize the performance with IDirectMusicPerformance::Init() to use the DirectMusic 7.0 synthesizer and enable use of the IDirectMusicSynthSink interface. See http://msdn.microsoft.com/library/default.asp?url=3D3D/library/en-us/dire= c t=3D x 9_c/directX/htm/idirectmusicsynthsinkinterface.asp?frame=3D3Dtrue Note that the comment "To capture output from the later version of the synthesizer, you must implement a DMO on the primary buffer" is wrong. The primary buffer isn't used with WDM devices, so you need to implement a DMO on every buffer in your audiopath (or implement your DMO on a mixin buffer, have every other buffer send to that one mixin buffer, and mute all the other buffers). -james This posting is provided "AS IS" with no warranties, and confers no rights.=3D20 -----Original Message----- From: directmusic-bounce@xxxxxxxxxxxxx [mailto:directmusic-bounce@xxxxxxxxxxxxx] On Behalf Of Abhijit Patait Sent: Tuesday, June 15, 2004 4:44 PM To: directmusic@xxxxxxxxxxxxx Subject: [directmusic] Re: Exporting Audio using DirectMusic API Since I haven't received any response on this, I assume that this is not a trivial task. However, has someone on this group done anything similar before (may be without using DirectX/DirectMusic)? If so, what should I look for? I wandered (literally) through the DirectX documentation on MSDN and elsewhere but could not find any useful information. All I can guess is I have to use DirectSound, IDirectSoundBuffer8, IDrectMusicSynth or some combination of the above. =3D20 Any pointers will be greatly useful. =3D20 Thank you Abhijit Abhijit Patait wrote: With a lot of help from people on this list, I have finally gotten my little sequencer application to make sounds as I want it to, using custom DLS instruments. My next objective is to export the audio as a WAV file from my sequencer application. I can easily create a MIDI file. But is there an API to access the samples generated by the synthesizer and save them as WAV file (especially since the instruments I am using are from custom DLS)? Thanks again for you help. Abhijit --------------------------------- Do you Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger =3D09 --------------------------------- Do you Yahoo!? Yahoo! Mail Address AutoComplete - You start. We finish. --------------------------------- Do you Yahoo!? New and Improved Yahoo! Mail - Send 10MB messages!