Todor, Thanks for your reply. But in my application CoInitializeEx is called exactly the way you suggested. If not, I get an error. But I was wrong about that segments caused problems. I found out recently, that the problem is with performance object. If I create performance object in loader thread, sound is not played, however, if performance object is created in main thread, everything goes well. Here is the code of Performance object creation: CPerformance::CPerformance( HWND owner ) : mPerformance( 0 ), mVolume( 1.0f ) { // Create performance object HRESULT hr = CoCreateInstance ( CLSID_DirectMusicPerformance, 0, CLSCTX_INPROC, IID_IDirectMusicPerformance8, reinterpret_cast< void** >( &mPerformance ) ); if( FAILED( hr ) ) { THROW_DXERROR( hr, "Failed to intialize IDirectMusicPerformance8" ); } ffects. hr = mPerformance->InitAudio( 0, 0, owner, DMUS_APATH_DYNAMIC_STEREO, 128, DMUS_AUDIOF_ALL, 0 ); if ( FAILED( hr ) ) { if( hr == DSERR_NODRIVER ) { THROW_DXERROR( hr, "No sound card found." ); } THROW_DXERROR( hr, "Failed to intialize IDirectMusicPerformance8" ); } // Set maximum volume. setVolume( mVolume ); } ----- Original Message ----- From: "Todor Fay" <todor@xxxxxxxxxxxxx> To: <directmusic@xxxxxxxxxxxxx> Sent: Wednesday, June 09, 2004 3:22 PM Subject: [directmusic] Re: DirectMusic and multiple threads > This almost sounds like a COM initialization issue. Are you calling > CoInitializeEx(NULL,COINIT_MULTITHREADED) at the start of your program? > > Todor > > -----Original Message----- > From: directmusic-bounce@xxxxxxxxxxxxx > [mailto:directmusic-bounce@xxxxxxxxxxxxx] On Behalf Of Vytautas > Leonavicius > Sent: Thursday, June 10, 2004 5:50 AM > To: directmusic@xxxxxxxxxxxxx > Subject: [directmusic] DirectMusic and multiple threads > > Hello Group, > I am having trouble with DirectMusic. Our app. uses 2 separate threads, > one for resource loading another for main flow. IDirectMusicSegment > objects, loaded on loader thread are not playing in main thread. No > errors are returned, just silence. > > If I try to play sound in loader thread (immidiately after load) sound's > playing well. Please help! > > Vytautas > > > >