I have this scenario/problem: When I change to a new game level, I start playing a new primary segment. This happens on the next "Bar". But whilst coming up to that bar, I want to play a "swish" sound as a secondary segment, which overlaps over the primary segment change, and smoothens out the change. So I want to start playing the "swish" immediately, and then change primary segment at the next bar - whilst the "swish" also continues on, across the change in primary segment. Am I making sense? :-) So when the game changes level, I do a: Sub PlayLevel2 swish.play IsSecondary + AtImmediate level2.play IsPrimary + AtBar End Sub This *almost* works great, the only problem is that the "swish" gets cut off when the music reaches the barline and the primary segment changes. I have tried to set the "swish" segment to "do not cut off", but the note still cuts off. What can I do to make this swish sound carry on across the primary segment change? If anybody wants to load it up to see what I'm doing, I've now put the project at http://www.lynnemusic.com/temp/cts3c.zip (2.6 mb)