Yup. Jim Geist did the work for an American football game. Here's the powerpoint slides, though it doesn't look like the code snippets he passed out are included. www.gdconf.com/archives/proceedings/2001/geist.ppt Might check with other folks on the list to see if anyone has the code, or you might (duck) ask Jim directly. -Scott -----Original Message----- From: Scott Morgan [mailto:scott@xxxxxxxxxxxxxxxxx]=20 Sent: Wednesday, September 04, 2002 11:06 AM To: directmusic@xxxxxxxxxxxxx Subject: [directmusic] Re: Audio Script/VB script? I have my GDC 2001 proceedings book but don't see anything. Is there someplace on the web I should be looking? I had thought of expamding the language through lyric statements, but didn't know you could expand the language itself! -Scott Morgan http://Morganstudios.com ----- Original Message ----- From: "Scott Selfon" <scottsel@xxxxxxxxxxxxx> To: <directmusic@xxxxxxxxxxxxx> Sent: Wednesday, September 04, 2002 2:53 PM Subject: [directmusic] Re: Audio Script/VB script? > > Yup, VBScript adds in a bunch of external dependencies (including > oleaut32.dll), to the tune of roughly 1 MB of memory. > > Note that the AudioVBScript language is entirely expandable. I believe > there was a game that demonstrated of this, including sample code, at > the 2001 GDC. Check out the proceedings archives... > > -Scott > > -----Original Message----- > From: Todor Fay [mailto:todor@xxxxxxxxxxxxx]=3D20 > Sent: Tuesday, September 03, 2002 7:57 PM > To: directmusic@xxxxxxxxxxxxx > Subject: [directmusic] Re: Audio Script/VB script? > > > It's primarily memory footprint.=3D20 > > -----Original Message----- > From: directmusic-bounce@xxxxxxxxxxxxx > [mailto:directmusic-bounce@xxxxxxxxxxxxx] On Behalf Of Jason Booth > Sent: Tuesday, September 03, 2002 7:00 PM > To: directmusic@xxxxxxxxxxxxx > Subject: [directmusic] Audio Script/VB script? > > > What are the reasons for using Audio Script over VB script? > Audio script doesn't have a lot of really useful things (arrays, being > able to pass variables in function calls without making them global, > etc).=3D3D20 > Is it just a memory footprint thing, or are there other issues? > >