[DECtalk], Re: DECTALK 101

  • From: Dectalk@xxxxxxx
  • To: dectalk@xxxxxxxxxxxxx
  • Date: Wed, 20 Aug 2003 22:46:08 EDT


I'm open to posting a few song files.  I usually sell my work.  I have 
Cerebral Palsy, so I type really slow.  So a song can take me up to 10 hours to 
program.  

I'm just sharing my 900 files with you guys because I'm glad I found other 
Dectalk lovers.  I've got 500 customers waiting for these files, so if you guys 
post them on a site, it will hurt my income.  I need money to do more stuff.

http://hometown.aol.com/dectalk/myhomepage/index.html



In a message dated 8/20/2003 8:50:17 PM Eastern Daylight Time, 
elundquist@xxxxxxxxxxxxx writes:
Hello,

Is there any chance that these files would work with an original DecTalk 
DTC01?  I would love to increase the repertoire of our robotic animated 
head.  Details at:
http://www.robotgroup.net/index.cgi/BabblingHead

We could probably host a few of these song files on our web site if people 
would be interested.  Don't know if we could host all 900 but we could 
probably handle a moderate selection of files.

Thanks!
Eric Lundquist, President
The Robot Group
Austin, Texas
http://www.robotgroup.net/index.cgi/EricLundquist

At 06:03 PM 8/20/2003 -0500, you wrote:
>Hi guys.
>   I'm not sure how feasible an idea this is, but I can try programming a=
>  utility which would replace the custom voices in Snoopy's files with the=
>  actual voice alteration codes. If someone could list exactly what types of=
>  changes need to be made to these files aside from the obvious I would=
>  really appreciate it. I figure a simple search and replace program which=
>  looks out for certain characters and modifies/replaces them accordingly=
>  ought to be sufficient. In addition, this could make the file alterations=
>  go by much more quickly. Note that I'd probably make the changes to work=
>  in accordance with Dectalk 4.3 or 4.4. If anyone wants to lend me a hand=
>  I'd appreciate it.
>Thanks,
>Steve
>
>
>*********** REPLY SEPARATOR  ***********
>
>On 8/20/2003 at 5:59 PM Dectalk@xxxxxxx wrote:
>
> >And I tried it as well with no luck.  I changed ZX to ZH thinking it
> >would
> >help but it didn't.  I HATE 4.60!
> >Steve now has my 900 song files.  The sing was called Durham Town.  I have
> >a
> >male part and a female part.  Maybe if he can figure it out he'll post a
> >working version.
> >
> >
> >SNOOPI
> >
> >
> >In a message dated 8/20/2003 4:42:30 PM Eastern Daylight Time,
> >arnaudb@xxxxxxxxxxx writes:
> >no, it doesn't work on the software version, I get many "phonem error"
> >messages.
> >
> >
> >
> >On Wed, 20 Aug 2003 15:30:08 EDT, you wrote:
> >
> >>Before I knew Dectalk was availible in other languages I programmed =3D
> >songs in=3D20
> >>French, German, Spanish, and Latin.  And since someone mentioned=
>  French,=3D
> >I=3D20
> >>thought I'd send you all a French file.  The femail harmony is availibe=
>  =3D
> >if anyone=3D20
> >>wants it.  I don't have a software version that I can easily work with,=
>  =3D
> >so=3D20
> >>I'm hoping this file works on the software version.  If not, do a quick=
>  =3D
> >search=3D20
> >>for << and replace it with <.  If that doesn't do it, e-mail me and=
>  I'll=3D
> >bring=3D20
> >>up my software Dectalk and tell you the quick fix.
> >>[:PHONE ON] [:nv mwax<500,20> zxey<250,21> kiy<250,20> Tey<500,18>=3D20
> >>mao<500,23> peh<250,21> iy<500,20> blrr<750,11> _<500> mWax<500,20> =3D
> >zxey<250,23>=3D20
> >>kiy<250> Teh<500,25> mao<500> peh<250,23> iy<500,18> bLRR<750,16>=
>  _<500>=3D
> >mwax<500,20>=3D20
> >>zxey<250,23> kiy<250,23> Tey<500,24> mao<500> peh<250,25> ey<500,20>=3D20
> >>blrr<750,18> ey<250,16> zxrr<250,18> neh<250,20> pao<250,23>=
>  syx<250,20>=3D
> >lyxiy<250,23>=3D20
> >>diy<250,21> bao<250,20> ao<500,11> dyrr<1000,16> _<650> ]=3D20
> >>
> >>[prr<250,11> Tiy<500,20> Tao<500> > pao<500,18> dao<500> mao<250,21>=3D20
> >>shao<500,16> Tow<750,11> _<500> zxao<250,20> leh<250> vwao<250>=
>  dor<250>=3D
> >miy<250>=3D20
> >>lao<250> beh<250> low<250> bor<500> dah<250> low<750> _<500>=
>  lao<250,16>=3D
> >=3D20
> >>beh<250,16> lao<500> gdao<500,18> diy<250> meh<250> mao<250,21>=
>  bow<250>=3D
> >shao<250,16>=3D20
> >>Tow<500,11> _<250> seh<250,23> Tao<250,21> vow<250,20> ley<750>=
>  _<1000>=3D20
> >>vow<250,21> ley<250,20> vow<250,21> ley<250,20> vow<250,21> ley<250,20>=
>  =3D
> >vow<250,21>=3D20
> >>ley<250,20> vow<1500,27> _<400> ]=3D20
> >>
> >>
> >>imv [mwax<500,20> zxey<250,21> kiy<250,20> Tey<500,18> mao<500,23>=3D20
> >>peh<250,21> iy<500,20> blrr<750,11> _<500> mwax<500,20> zxey<250,23> =3D
> >kiy<250>=3D20
> >>Teh<500,25> mao<500> peh<250,23> iy<500,18> blrr<750,16> _<500> =3D
> >mwax<500,20>=3D20
> >>zxey<250,23> kiy<250,23> Tey<500,24> mao<500> peh<250,25> ey<500,20> =3D
> >blrr<750,18>=3D20
> >>ey<250,16> zxrr<250,18> neh<250,20> pao<250,23> syx<250,20> =3D
> >lyxiy<250,23> diy<250,21>=3D20
> >>bao<250,20> ao<500,11> dyxrr<1000,16> _<650> ]=3D20
> >>
> >>[daa<250,11> lrr<500,20> gdao<250> zxao<250,16> dae<750,18> drr<250>=3D20
> >>mey<500,21> pao<250,16> rao<750,11>  _<500> zxrr<250,20> zxuw<250> =3D
> >eh<250> preh<250>=3D20
> >>dax<500> zxeh<150> n<150> kiy<250> ao<250> veh<250> sao<250> Tao<750> =3D
> >_<500>=3D20
> >>siy<250,16> lrr<250> zxeh<150> n<100> eh<250> > lao<500,18> rr<250> =3D
> >prr<250>=3D20
> >>Tiy<250,21> iy<500,20> ao<250,16> fao<500,11> seh<250,23> Tao<250,21> =3D
> >vow<250,20>=3D20
> >>ley<750> _<1000> vow<250,21> ley<250,20> vow<250,21> ley<250,20> =3D
> >vow<250,21>=3D20
> >>ley<250,20> vow<250,21> ley<250,20> vow<1500,27> _<400> ]=3D20
> >>
> >>imv [mwax<500,20> zxey<250,21> kiy<250,20> Tey<500,18> mao<500,23>=3D20
> >>peh<250,21> iy<500,20> blrr<750,11> _<500> mwax<500,20> zxey<250,23> =3D
> >kiy<250>=3D20
> >>Teh<500,25> mao<500> peh<250,23> iy<500,18> blrr<750,16> _<500> =3D
> >mwax<500,20>=3D20
> >>zxey<250,23> kiy<250,23> Tey<500,24> mao<500> peh<250,25> ey<500,20> =3D
> >blrr<750,18>=3D20
> >>ey<250,16> zxrr<250,18> neh<250,20> pao<250,23> syx<250,20> =3D
> >lyxiy<250,23> diy<250,21>=3D20
> >>bao<250,20> ao<500,11> dyxrr<1000,16> _<650> ]=3D20
> >>
> >>[mao<250,18> meh<500,20> rr<500> zxuw<250,18> ao<750> dyx<500,21> =3D
> >par<250,16>=3D20
> >>Tir<750,11> _<500> ow<500,20> peh<500,20> iy<500> dey<500> suw<500> =3D
> >vrr<250>=3D20
> >>nir<750> _<500> zxrr<500,16> mrr<250> suw<250,18> viyae<750>=
>  meh<250>=3D20
> >>sao<500,21> suw<250,16> kir<750,11> seh<250,23> Tao<250,21> vow<250,20>=
>  =3D
> >ley<750>=3D20
> >>_<1000> vow<250,21> ley<250,20> vow<250,21> ley<250,20> vow<250,21> =3D
> >ley<250,20>=3D20
> >>vow<250,21> ley<250,20> vow<1800,27> _<400> ]=3D20
> >>
> >>imv [mwax<500,20> zxey<250,21> kiy<250,20> Tey<500,18> mao<500,23>=3D20
> >>peh<250,21> iy<500,20> blrr<750,11> _<500> mwax<500,20> zxey<250,23> =3D
> >kiy<250>=3D20
> >>Teh<500,25> mao<500> peh<250,23> iy<500,18> blrr<750,16> _<500> =3D
> >mwax<500,20>=3D20
> >>zxey<250,23> kiy<250,23> Tey<500,24> mao<500> peh<250,25> ey<500,20> =3D
> >blrr<750,18>=3D20
> >>ey<250,16> zxrr<250,18> neh<250,20> pao<250,23> syx<250,20> =3D
> >lyxiy<250,23> diy<250,21>=3D20
> >>bao<250,20> ao<500,11> dyxrr<1000,16> _<650> ]=3D20
> >>
> >>imv [mwax<500,20> zxey<250,21> kiy<250,20> Tey<500,18> mao<500,23>=3D20
> >>peh<250,21> iy<500,20> blrr<750,11> _<500> mwax<500,20> zxey<250,23> =3D
> >kiy<250>=3D20
> >>Teh<500,25> mao<500> peh<250,23> iy<500,18> blrr<750,16> _<500> =3D
> >mwax<500,20>=3D20
> >>zxey<250,23> kiy<250,23> Tey<500,24> mao<500> peh<250,25> ey<500,20> =3D
> >blrr<750,18>=3D20
> >>ey<250,16> zxrr<250,18> neh<250,20> pao<250,23> syx<250,20> =3D
> >lyxiy<250,23> diy<250,21>=3D20
> >>bao<250,20> ao<500,11> dyxrr<1000,16> _<650> ].=3D20
> >>
> >>
> >>
> >>
> >>In a message dated 8/20/2003 12:53:57 PM Eastern Daylight Time,=3D20
> >>arnaudb@xxxxxxxxxxx writes:
> >>Hello,
> >>
> >>Would you know if Fonix will finally be able to put an international
> >>SAPI compatible version to buy?
> >>
> >>I heard the french voice for Dectalk, it's pretty bad compared to the
> >>US-english version, but if I could make dectalk sing in french, I
> >>would be happy.
> >>
> >>
> >>On Wed, 20 Aug 2003 11:24:44 EDT, you wrote:
> >>
> >>>I'm copying Corine who is my co-worker at Fonix.  We all know the =3D3D
> >>software=3D3D20
> >>>versions basically suck.  They have me on it and I gave them samples=
>  of=3D
> >=3D3D
> >>both=3D3D20
> >>>hardware and software versions so they could hear the drastic drop in=
>  =3D3D
> >>quality. =3D3D20
> >>>What happened was they had a turn over in staff who haven't worked=
>  with=3D
> >=3D3D
> >>the=3D3D20
> >>>hardware version.  So they at first couldn't understand what I was =3D3D
> >>talking about.=3D3D20
> >>> But I think they tracked down the bug for the next release.  I=
>  haven't=3D
> >=3D3D
> >>heard=3D3D20
> >>>the latest fix, so I don't know if they found the problem.  I love =3D
> >the=3D3D20
> >>>hardware version myself.
> >>>Anyway, Fonix is looking for some blind listeners for fast speech =3D
> >rate=3D3D20
> >>>listening.  Personally I wish they would fix the regular rate before=
>  =3D3D
> >>worrying about=3D3D20
> >>>the faster rates for the blind, but I can't control what they do.  But=
>  =3D
> >=3D3D
> >>if=3D3D20
> >>>anyone on this list is blind and would like to test, let me know and=
>  =3D3D
> >>I'll pass it=3D3D20
> >>>along.
> >>>
> >>>Also, I have a Dectalk game I'd like to popose to this list.  I have =3D
> >900=3D3D
> >>song=3D3D20
> >>>files that need converting so they all work on the software version. =3D
> >=3D3D20
> >>>Basicalyy the "Y" needs to now be "YX" with the acception of "YU".=
>   And=3D
> >=3D3D
> >>I have a few=3D3D20
> >>>"<<" and ">>" instead of "<" and ">".  I have a friend trying to fix=
>  my=3D
> >=3D3D
> >>files,=3D3D20
> >>>but he has very little time.  So I'm thinking that if a few of you =3D
> >are=3D3D20
> >>>interested, we could divide up the work and turn it into a race or =3D3D
> >>something.  We=3D3D20
> >>>would have to think of a prize or something, but if you all love =3D3D
> >>Dectalk, this=3D3D20
> >>>could be fun!
> >>>
> >>>
> >>>SNOOPI
> >>>
> >>>
> >>>In a message dated 8/19/2003 6:25:14 PM Eastern Daylight Time,=3D3D20
> >>>nick6489@xxxxxxxxxxxxx writes:
> >>>Thank god!  Finally, some one who is helping with the newer dectalks.=
>   =3D
> >=3D3D
> >>It's
> >>>taken long enough.  If you have a sample of the old dectalk sounded=
>  =3D3D
> >>like,
> >>>that's what You guys should be going for in the next release.  Dectalk
> >>>sounds absolutely nothing like it should these days.  Thanks, and =3D
> >hoping=3D3D
> >>for
> >>>the best dectalk release since 4.2C,
> >>>Nick
> >>>P.P.S.  You can contact me off-list to explain a little bit of what I=
>  =3D3D
> >>and
> >>>many others think it should sound like.
> >>>    P.P.S
> >>>    Try to work out a deal with Freedom Scientific, please?  .
> >>>----- Original Message -----=3D3D20
> >>>From: "Sean Randall" <shwatscoff@xxxxxxxxxxxxxxxxxxxxxxxx>
> >>>To: <dectalk@xxxxxxxxxxxxx>
> >>>Sent: Tuesday, August 19, 2003 4:46 PM
> >>>Subject: [DECtalk], Re: DECTALK 101
> >>>
> >>>
> >>>> I'd love any files you have, snooppy.
> >>>> I'm always interested in collecting.
> >>>> file-reception@xxxxxxxxxxxxxxxxxxxxxxxx
> >>>> with any attachments, if you can send any, please!
> >>>> Thanks!
> >>>> Sean.
> >>>>
> >>>> ----- Original Message -----
> >>>> From: <Dectalk@xxxxxxx>
> >>>> To: <dectalk@xxxxxxxxxxxxx>
> >>>> Sent: 19 August 2003 21:08
> >>>> Subject: [DECtalk], DECTALK 101
> >>>>
> >>>>
> >>>> > Hi gang!  I signed up for this list awhile back but didn't get =3D3D
> >>anything
> >>>> until
> >>>> > today, so I'm excited!  I have no clue if my introduction even=
>  went=3D
> >=3D3D
> >>out,
> >>>> so
> >>>> > let me do it again.
> >>>> > My name is Snoopi Botten and I have worked with Dectalk since=
>  1989.=3D
> >=3D3D
> >>I
> >>>> have
> >>>> > well over 900 songs files for Dectalk, 2 CD's of music and one
> >>>> instructional CD
> >>>> > on how to program Dectalk to sing.  I call the instructional CD=
>  =3D3D
> >>"Dectalk
> >>>> > 101", and it comes with a bio of Dennis Klatt who invented Dectalk.
> >>>> >
> >>>> > I'm so glad to finally be getting this list because I've always=
>  =3D3D
> >>wanted
> >>>to
> >>>> > meet other Dectalk users.  Plus I work for Fonix, I'm helping with=
>  =3D
> >=3D3D
> >>the
> >>>new
> >>>> > Dectalk upgrade.
> >>>> >
> >>>> > I hope to get to know you guys, trade files, and answer questions.
> >>>> >
> >>>> >
> >>>> > SNOOPI
> >>>> >
> >>>> >
> >>>> > ---
> >>>> > the DECtalk list.
> >>>> > To unsubscribe, send a blank message to:
> >>>> > dectalk-request@xxxxxxxxxxxxx
> >>>> > and type
> >>>> > unsubscribe
> >>>> > in the subject field.
> >>>> > Moderators email:
> >>>> > shwatscoff@xxxxxxxxxxxxxxxxxxxxxxxx
> >>>> > this list's homePage, and the unoficial DECtalk page is at,
> >>>> > //www.freelists.org/webpage/dectalk
> >>>> >
> >>>>
> >>>>
> >>>> ---
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> >>>> To unsubscribe, send a blank message to:
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> >>>> Moderators email:
> >>>> shwatscoff@xxxxxxxxxxxxxxxxxxxxxxxx
> >>>> this list's homePage, and the unoficial DECtalk page is at,
> >>>> //www.freelists.org/webpage/dectalk
> >>>
> >>>---
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> >>>To unsubscribe, send a blank message to:
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> >>>and type
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> >>>in the subject field.
> >>>Moderators email:
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> >>>this list's homePage, and the unoficial DECtalk page is at,
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> >>>
> >>>
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> >>>and type
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> >>>Moderators email:
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> >>>//www.freelists.org/webpage/dectalk
> >>
> >>---
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> >>To unsubscribe, send a blank message to:
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> >>in the subject field.
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> >>
> >>
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> >>To unsubscribe, send a blank message to:
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> >>in the subject field.
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> >>this list's homePage, and the unoficial DECtalk page is at,
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> >
> >---
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> >To unsubscribe, send a blank message to:
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>
>
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To unsubscribe, send a blank message to:
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