[DECtalk], Re: DECTALK 101

  • From: "Stephen Clower" <supersteve03@xxxxxxxxxxxxx>
  • To: dectalk@xxxxxxxxxxxxx
  • Date: Wed, 20 Aug 2003 18:03:43 -0500

Hi guys.
  I'm not sure how feasible an idea this is, but I can try programming a=
 utility which would replace the custom voices in Snoopy's files with the=
 actual voice alteration codes. If someone could list exactly what types of=
 changes need to be made to these files aside from the obvious I would=
 really appreciate it. I figure a simple search and replace program which=
 looks out for certain characters and modifies/replaces them accordingly=
 ought to be sufficient. In addition, this could make the file alterations=
 go by much more quickly. Note that I'd probably make the changes to work=
 in accordance with Dectalk 4.3 or 4.4. If anyone wants to lend me a hand=
 I'd appreciate it.
Thanks,
Steve


*********** REPLY SEPARATOR  ***********

On 8/20/2003 at 5:59 PM Dectalk@xxxxxxx wrote:

>And I tried it as well with no luck.  I changed ZX to ZH thinking it
>would 
>help but it didn't.  I HATE 4.60!
>Steve now has my 900 song files.  The sing was called Durham Town.  I have
>a 
>male part and a female part.  Maybe if he can figure it out he'll post a 
>working version.
>
>
>SNOOPI
>
>
>In a message dated 8/20/2003 4:42:30 PM Eastern Daylight Time, 
>arnaudb@xxxxxxxxxxx writes:
>no, it doesn't work on the software version, I get many "phonem error"
>messages.
>
>
>
>On Wed, 20 Aug 2003 15:30:08 EDT, you wrote:
>
>>Before I knew Dectalk was availible in other languages I programmed =3D
>songs in=3D20
>>French, German, Spanish, and Latin.  And since someone mentioned=
 French,=3D
>I=3D20
>>thought I'd send you all a French file.  The femail harmony is availibe=
 =3D
>if anyone=3D20
>>wants it.  I don't have a software version that I can easily work with,=
 =3D
>so=3D20
>>I'm hoping this file works on the software version.  If not, do a quick=
 =3D
>search=3D20
>>for << and replace it with <.  If that doesn't do it, e-mail me and=
 I'll=3D
>bring=3D20
>>up my software Dectalk and tell you the quick fix.
>>[:PHONE ON] [:nv mwax<500,20> zxey<250,21> kiy<250,20> Tey<500,18>=3D20
>>mao<500,23> peh<250,21> iy<500,20> blrr<750,11> _<500> mWax<500,20> =3D
>zxey<250,23>=3D20
>>kiy<250> Teh<500,25> mao<500> peh<250,23> iy<500,18> bLRR<750,16>=
 _<500>=3D
>mwax<500,20>=3D20
>>zxey<250,23> kiy<250,23> Tey<500,24> mao<500> peh<250,25> ey<500,20>=3D20
>>blrr<750,18> ey<250,16> zxrr<250,18> neh<250,20> pao<250,23>=
 syx<250,20>=3D
>lyxiy<250,23>=3D20
>>diy<250,21> bao<250,20> ao<500,11> dyrr<1000,16> _<650> ]=3D20
>>
>>[prr<250,11> Tiy<500,20> Tao<500> > pao<500,18> dao<500> mao<250,21>=3D20
>>shao<500,16> Tow<750,11> _<500> zxao<250,20> leh<250> vwao<250>=
 dor<250>=3D
>miy<250>=3D20
>>lao<250> beh<250> low<250> bor<500> dah<250> low<750> _<500>=
 lao<250,16>=3D
>=3D20
>>beh<250,16> lao<500> gdao<500,18> diy<250> meh<250> mao<250,21>=
 bow<250>=3D
>shao<250,16>=3D20
>>Tow<500,11> _<250> seh<250,23> Tao<250,21> vow<250,20> ley<750>=
 _<1000>=3D20
>>vow<250,21> ley<250,20> vow<250,21> ley<250,20> vow<250,21> ley<250,20>=
 =3D
>vow<250,21>=3D20
>>ley<250,20> vow<1500,27> _<400> ]=3D20
>>
>>
>>imv [mwax<500,20> zxey<250,21> kiy<250,20> Tey<500,18> mao<500,23>=3D20
>>peh<250,21> iy<500,20> blrr<750,11> _<500> mwax<500,20> zxey<250,23> =3D
>kiy<250>=3D20
>>Teh<500,25> mao<500> peh<250,23> iy<500,18> blrr<750,16> _<500> =3D
>mwax<500,20>=3D20
>>zxey<250,23> kiy<250,23> Tey<500,24> mao<500> peh<250,25> ey<500,20> =3D
>blrr<750,18>=3D20
>>ey<250,16> zxrr<250,18> neh<250,20> pao<250,23> syx<250,20> =3D
>lyxiy<250,23> diy<250,21>=3D20
>>bao<250,20> ao<500,11> dyxrr<1000,16> _<650> ]=3D20
>>
>>[daa<250,11> lrr<500,20> gdao<250> zxao<250,16> dae<750,18> drr<250>=3D20
>>mey<500,21> pao<250,16> rao<750,11>  _<500> zxrr<250,20> zxuw<250> =3D
>eh<250> preh<250>=3D20
>>dax<500> zxeh<150> n<150> kiy<250> ao<250> veh<250> sao<250> Tao<750> =3D
>_<500>=3D20
>>siy<250,16> lrr<250> zxeh<150> n<100> eh<250> > lao<500,18> rr<250> =3D
>prr<250>=3D20
>>Tiy<250,21> iy<500,20> ao<250,16> fao<500,11> seh<250,23> Tao<250,21> =3D
>vow<250,20>=3D20
>>ley<750> _<1000> vow<250,21> ley<250,20> vow<250,21> ley<250,20> =3D
>vow<250,21>=3D20
>>ley<250,20> vow<250,21> ley<250,20> vow<1500,27> _<400> ]=3D20
>>
>>imv [mwax<500,20> zxey<250,21> kiy<250,20> Tey<500,18> mao<500,23>=3D20
>>peh<250,21> iy<500,20> blrr<750,11> _<500> mwax<500,20> zxey<250,23> =3D
>kiy<250>=3D20
>>Teh<500,25> mao<500> peh<250,23> iy<500,18> blrr<750,16> _<500> =3D
>mwax<500,20>=3D20
>>zxey<250,23> kiy<250,23> Tey<500,24> mao<500> peh<250,25> ey<500,20> =3D
>blrr<750,18>=3D20
>>ey<250,16> zxrr<250,18> neh<250,20> pao<250,23> syx<250,20> =3D
>lyxiy<250,23> diy<250,21>=3D20
>>bao<250,20> ao<500,11> dyxrr<1000,16> _<650> ]=3D20
>>
>>[mao<250,18> meh<500,20> rr<500> zxuw<250,18> ao<750> dyx<500,21> =3D
>par<250,16>=3D20
>>Tir<750,11> _<500> ow<500,20> peh<500,20> iy<500> dey<500> suw<500> =3D
>vrr<250>=3D20
>>nir<750> _<500> zxrr<500,16> mrr<250> suw<250,18> viyae<750>=
 meh<250>=3D20
>>sao<500,21> suw<250,16> kir<750,11> seh<250,23> Tao<250,21> vow<250,20>=
 =3D
>ley<750>=3D20
>>_<1000> vow<250,21> ley<250,20> vow<250,21> ley<250,20> vow<250,21> =3D
>ley<250,20>=3D20
>>vow<250,21> ley<250,20> vow<1800,27> _<400> ]=3D20
>>
>>imv [mwax<500,20> zxey<250,21> kiy<250,20> Tey<500,18> mao<500,23>=3D20
>>peh<250,21> iy<500,20> blrr<750,11> _<500> mwax<500,20> zxey<250,23> =3D
>kiy<250>=3D20
>>Teh<500,25> mao<500> peh<250,23> iy<500,18> blrr<750,16> _<500> =3D
>mwax<500,20>=3D20
>>zxey<250,23> kiy<250,23> Tey<500,24> mao<500> peh<250,25> ey<500,20> =3D
>blrr<750,18>=3D20
>>ey<250,16> zxrr<250,18> neh<250,20> pao<250,23> syx<250,20> =3D
>lyxiy<250,23> diy<250,21>=3D20
>>bao<250,20> ao<500,11> dyxrr<1000,16> _<650> ]=3D20
>>
>>imv [mwax<500,20> zxey<250,21> kiy<250,20> Tey<500,18> mao<500,23>=3D20
>>peh<250,21> iy<500,20> blrr<750,11> _<500> mwax<500,20> zxey<250,23> =3D
>kiy<250>=3D20
>>Teh<500,25> mao<500> peh<250,23> iy<500,18> blrr<750,16> _<500> =3D
>mwax<500,20>=3D20
>>zxey<250,23> kiy<250,23> Tey<500,24> mao<500> peh<250,25> ey<500,20> =3D
>blrr<750,18>=3D20
>>ey<250,16> zxrr<250,18> neh<250,20> pao<250,23> syx<250,20> =3D
>lyxiy<250,23> diy<250,21>=3D20
>>bao<250,20> ao<500,11> dyxrr<1000,16> _<650> ].=3D20
>>
>>
>>
>>
>>In a message dated 8/20/2003 12:53:57 PM Eastern Daylight Time,=3D20
>>arnaudb@xxxxxxxxxxx writes:
>>Hello,
>>
>>Would you know if Fonix will finally be able to put an international
>>SAPI compatible version to buy?
>>
>>I heard the french voice for Dectalk, it's pretty bad compared to the
>>US-english version, but if I could make dectalk sing in french, I
>>would be happy.
>>
>>
>>On Wed, 20 Aug 2003 11:24:44 EDT, you wrote:
>>
>>>I'm copying Corine who is my co-worker at Fonix.  We all know the =3D3D
>>software=3D3D20
>>>versions basically suck.  They have me on it and I gave them samples=
 of=3D
>=3D3D
>>both=3D3D20
>>>hardware and software versions so they could hear the drastic drop in=
 =3D3D
>>quality. =3D3D20
>>>What happened was they had a turn over in staff who haven't worked=
 with=3D
>=3D3D
>>the=3D3D20
>>>hardware version.  So they at first couldn't understand what I was =3D3D
>>talking about.=3D3D20
>>> But I think they tracked down the bug for the next release.  I=
 haven't=3D
>=3D3D
>>heard=3D3D20
>>>the latest fix, so I don't know if they found the problem.  I love =3D
>the=3D3D20
>>>hardware version myself.
>>>Anyway, Fonix is looking for some blind listeners for fast speech =3D
>rate=3D3D20
>>>listening.  Personally I wish they would fix the regular rate before=
 =3D3D
>>worrying about=3D3D20
>>>the faster rates for the blind, but I can't control what they do.  But=
 =3D
>=3D3D
>>if=3D3D20
>>>anyone on this list is blind and would like to test, let me know and=
 =3D3D
>>I'll pass it=3D3D20
>>>along.
>>>
>>>Also, I have a Dectalk game I'd like to popose to this list.  I have =3D
>900=3D3D
>>song=3D3D20
>>>files that need converting so they all work on the software version. =3D
>=3D3D20
>>>Basicalyy the "Y" needs to now be "YX" with the acception of "YU".=
  And=3D
>=3D3D
>>I have a few=3D3D20
>>>"<<" and ">>" instead of "<" and ">".  I have a friend trying to fix=
 my=3D
>=3D3D
>>files,=3D3D20
>>>but he has very little time.  So I'm thinking that if a few of you =3D
>are=3D3D20
>>>interested, we could divide up the work and turn it into a race or =3D3D
>>something.  We=3D3D20
>>>would have to think of a prize or something, but if you all love =3D3D
>>Dectalk, this=3D3D20
>>>could be fun!
>>>
>>>
>>>SNOOPI
>>>
>>>
>>>In a message dated 8/19/2003 6:25:14 PM Eastern Daylight Time,=3D3D20
>>>nick6489@xxxxxxxxxxxxx writes:
>>>Thank god!  Finally, some one who is helping with the newer dectalks.=
  =3D
>=3D3D
>>It's
>>>taken long enough.  If you have a sample of the old dectalk sounded=
 =3D3D
>>like,
>>>that's what You guys should be going for in the next release.  Dectalk
>>>sounds absolutely nothing like it should these days.  Thanks, and =3D
>hoping=3D3D
>>for
>>>the best dectalk release since 4.2C,
>>>Nick
>>>P.P.S.  You can contact me off-list to explain a little bit of what I=
 =3D3D
>>and
>>>many others think it should sound like.
>>>    P.P.S
>>>    Try to work out a deal with Freedom Scientific, please?  .
>>>----- Original Message -----=3D3D20
>>>From: "Sean Randall" <shwatscoff@xxxxxxxxxxxxxxxxxxxxxxxx>
>>>To: <dectalk@xxxxxxxxxxxxx>
>>>Sent: Tuesday, August 19, 2003 4:46 PM
>>>Subject: [DECtalk], Re: DECTALK 101
>>>
>>>
>>>> I'd love any files you have, snooppy.
>>>> I'm always interested in collecting.
>>>> file-reception@xxxxxxxxxxxxxxxxxxxxxxxx
>>>> with any attachments, if you can send any, please!
>>>> Thanks!
>>>> Sean.
>>>>
>>>> ----- Original Message -----
>>>> From: <Dectalk@xxxxxxx>
>>>> To: <dectalk@xxxxxxxxxxxxx>
>>>> Sent: 19 August 2003 21:08
>>>> Subject: [DECtalk], DECTALK 101
>>>>
>>>>
>>>> > Hi gang!  I signed up for this list awhile back but didn't get =3D3D
>>anything
>>>> until
>>>> > today, so I'm excited!  I have no clue if my introduction even=
 went=3D
>=3D3D
>>out,
>>>> so
>>>> > let me do it again.
>>>> > My name is Snoopi Botten and I have worked with Dectalk since=
 1989.=3D
>=3D3D
>>I
>>>> have
>>>> > well over 900 songs files for Dectalk, 2 CD's of music and one
>>>> instructional CD
>>>> > on how to program Dectalk to sing.  I call the instructional CD=
 =3D3D
>>"Dectalk
>>>> > 101", and it comes with a bio of Dennis Klatt who invented Dectalk.
>>>> >
>>>> > I'm so glad to finally be getting this list because I've always=
 =3D3D
>>wanted
>>>to
>>>> > meet other Dectalk users.  Plus I work for Fonix, I'm helping with=
 =3D
>=3D3D
>>the
>>>new
>>>> > Dectalk upgrade.
>>>> >
>>>> > I hope to get to know you guys, trade files, and answer questions.
>>>> >
>>>> >
>>>> > SNOOPI
>>>> >
>>>> >
>>>> > ---
>>>> > the DECtalk list.
>>>> > To unsubscribe, send a blank message to:
>>>> > dectalk-request@xxxxxxxxxxxxx
>>>> > and type
>>>> > unsubscribe
>>>> > in the subject field.
>>>> > Moderators email:
>>>> > shwatscoff@xxxxxxxxxxxxxxxxxxxxxxxx
>>>> > this list's homePage, and the unoficial DECtalk page is at,
>>>> > http://www.freelists.org/webpage/dectalk
>>>> >
>>>>
>>>>
>>>> ---
>>>> the DECtalk list.
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>>>> Moderators email:
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>>>> http://www.freelists.org/webpage/dectalk
>>>
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>>>
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>>
>>---
>>the DECtalk list.
>>To unsubscribe, send a blank message to:
>>dectalk-request@xxxxxxxxxxxxx
>>and type
>>unsubscribe
>>in the subject field.
>>Moderators email:
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>>http://www.freelists.org/webpage/dectalk
>>
>>
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>>the DECtalk list.
>>To unsubscribe, send a blank message to:
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>>and type
>>unsubscribe
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>
>---
>the DECtalk list.
>To unsubscribe, send a blank message to:
>dectalk-request@xxxxxxxxxxxxx
>and type
>unsubscribe
>in the subject field.
>Moderators email:
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>
>
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>the DECtalk list.
>To unsubscribe, send a blank message to:
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>and type
>unsubscribe
>in the subject field.
>Moderators email:
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>this list's homePage, and the unoficial DECtalk page is at,
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