[ddots-l] Deleting controllers

  • From: "Steve Wicketts" <steve.wicketts@xxxxxxxxxxxxxxxx>
  • To: "ddtots" <ddots-l@xxxxxxxxxxxxx>
  • Date: Tue, 19 Oct 2010 22:35:11 +0100

Hi everyone,

I've loaded a project that was recorded from a hardware sequencer, I've noticed 
an amazing amount of controller messages for example, there's a Snare and Kick 
on bar 4, beat 2 and there must have been 200 idle controllers sitting between 
the two of them! these controllers are doing nothing other than getting on my 
blinking nerves.
I've been deleting them 1 by 1 in the event view, It's like playing blinking 
Space invaders (Controllers are the bad guys and the notes being the good 
guys). I never liked space invaders even when I could see! 
there must be an easier way than deleting one by one? 
Can anyone help with this problem?

Gordon, are you really flash gordon? Can you or any of the cyber team help me 
zap the Controllers? 
Steve W


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