[ddots-l] Re: CT for Sonar1 or 2x or not

  • From: "James Malone" <malone_j@xxxxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Thu, 20 Sep 2012 16:21:27 -0700

Brian, I like your strait forward facts on the plugin, and in fact there's a
chance that there is a future in future releases. I'm not knocking Cakewalk,
but I'm ready for change. It's been awhile, and at one time we had a upgrade
of CT as a new product came out, then nothing. Sure the time in between new
builds varied, but it was consistent. The people at GW Micro came out with a
set file association for their product with 1X, but I won't open that can of
worms. Keep sending good tips like the one below.

James

 

From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On
Behalf Of Bryan Smart
Sent: Thursday, September 20, 2012 3:41 PM
To: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] Re: CT for Sonar1 or 2x or not

 

Should you wish, you can have your very own channel strip plug-in in Sonar
8.5.

 

1. Make a new project from the AAA 0 Blank template.

 

2. Add an audio track.

 

3. Go to the effects bin, and insert the VC64.

 

4. Select the track created in step 2.

 

5. From the track menu, select Clone. In the Clone dialog, enter the number
of audio tracks desired, less the one that you already have. For example, if
you'd like 16 tracks total, enter 15. You'll now have a project full of
tracks with channel strips.

 

6. To be able to quickly recall this setup later, in the File menu, select
Save As. In the Save As dialog, tab to the Go To combo box, and select
templates. Next, go to the Type combo box, and select template. In the name
box, enter something like "16 audio track with channel strip plugs", or
what-ever you like. Press OK.

 

Now, in the future, when you select New from the File menu, you can select
your template from the list when making a new project, instead of one of the
AAA templates, and you'll start out with a project full of tracks, each with
a channel strip plug-in.

 

If you don't like having projects already populated with tracks, preferring
to add them one at a time, then simply select one of the tracks that you
created above, press JawsKey+- to route the Jaws cursor to the left end of
the track strip, and right click. This will open the track strip's context
menu. Arrow down to Save as Template, and press enter. In the dialog that
appears, type a name, like "audio track with channel strip". In the future,
when you want to add one of your audio tracks with a channel strip
pre-configured in to a project, instead of opening the Insert menu and
selecting Audio track, open the Insert menu, select Track Templates, then
select the name of the track template that you created.

 

There are some nice new things about X1 and X2, but the channel strip is a
real gimmick. Cakewalk isn't to blame, as all of the DAW manufacturers have
been doing this, and Cakewalk is probably one of the last to go this route.
It is very similar to the per-track EQ feature that was announced several
versions back. Perhaps you remember this new feature? It was the one that
automatically gives you a 4 band EQ built in to each track, saving you the
need to constantly patch EQ effects in to your effects chains. This is the
EQ that you see in the Track Inspector. However, if you've ever gone beyond
the simple settings in the inspector and pressed enter on the EQ graphic to
open the full interface, you'll discover that the EQ is actually the Sonitus
EQ that has been in Sonar for a long time. Sonar simply adds it to each new
audio track for you with some default settings. Of course, you could have
accomplished this at any time with a track template.

 

Again, don't be too upset with Cakewalk. They aren't as bad as Avid, after
all. Avid sells an expensive plug-in for Pro Tools called Heat that will add
power/punch and analog warmth to your mixes. HEAT stands for Harmonic
Enhanced Analog Technology, because the marketing people told the
programmers "HEAT sounds hardcore, and the promotional materials have
already been printed up, so think up something that works for that." You
know it will be totally authentic and subtle because it has a retro looking
interface with a big knob that you can use to turn up the heat (registered
trademark). The poor people paying big bucks don't seem to get that it is a
compressor that is setup to mimic the saturation curve of analog tape, and
that they could already do all that with the Tape Sim plug-ins that they
already have. In fact, you can do it in Sonar. Follow the steps above, but
insert the Cakewalk Tape Sim plug instead of the VC64. Now Sonar has HEAT
(registered trademark). I won't even charge you for the upgrade. Hahaha.
Tell all your friends that now Sonar, too, can sound like an authentic
hissy, crunchy, junky old tape machine. Just be sure to record in 24-bit at
192Khz, so you can capture every last subtle crackle and hiss of that old
magic golden junk.

 

Next week, I'll tell you how to use noise reduction to get rid of all of
that annoying hiss and saturation clipping that you added with HEAT. After
that, I'll tell you even more ways to liven up all of those sterol noise
reduced mixes with only the best analog dirt. Hahaha.

 

Bryan 

 

On Sep 20, 2012, at 11:12 AM, Chris Smart <csmart8@xxxxxxxxx> wrote:





which effects? and have you looked to see if other companies offer 
the same or similar plug-ins?  Cakewalk are hardly the first to 
develop a channel strip plug-in for example.



At 10:26 AM 9/20/2012, you wrote:



Hi all, It's been at least three years since Sonar  8.5 has been 
released, so this brings up a question if a new version of CT will 
ever be on the table. I know that 8.5 still works, but with all 
the new effects that are out there with 1x is leaving us in the 
dust. Has anyone heard of any changes? If Cake Talking isn't the 
answer, then is anyone else working on scripts for 1x? I realize 
that post like this was visited a year ago, and it's that time again.
Next year, it will be someone else asking the big question.
James


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