[ddots-l] Re: Audio Snap Question.

  • From: "Gordon Kent" <dbmusic@xxxxxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Mon, 19 Oct 2009 14:15:13 -0400

Well, I think it may be time to put up a presentation on it.  Maybe on the d 
dots site.
Gord
  ----- Original Message ----- 
  From: Mike Christer 
  To: ddots-l@xxxxxxxxxxxxx 
  Sent: Monday, October 19, 2009 12:21 PM
  Subject: [ddots-l] Re: Audio Snap Question.


  Hey Gord!  

  Please could you explain the steps for acidizing something in Forge...  

  I've never been able to get it right!  

  Cheers

  Mike


    ----- Original Message ----- 
    From: Gordon Kent 
    To: ddots-l@xxxxxxxxxxxxx 
    Sent: Monday, October 19, 2009 5:18 PM
    Subject: [ddots-l] Re: Audio Snap Question.


    Hello:
    If the scratch sample is something that you can figure out the tempo, you 
can use something like sound forge to acidize it.  I know this can be done with 
the loop construction view in Sonar, but frankly I've always used sound forge 
for this purpose.  Once you have the sample locked to tempo, you can import it 
into Sonar and enable looping in the clip context menu and it will follow your 
project's tempo.
    Gord
      ----- Original Message ----- 
      From: Emccullough1 
      To: ddots-l@xxxxxxxxxxxxx 
      Sent: Monday, October 19, 2009 8:16 AM
      Subject: [ddots-l] Audio Snap Question.


      Hello: I've created an R&B track using Sonar 8.02 with CT8. I found a 
scratch sample that I'd like to incorporate into this song but the tempo of the 
project is faster than the scratch sample. My question is, how do I use audio 
snap to fix this issue? Any help would be greatly appreciated.

      Regards,

      Ernest McCullough.


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