[ddots-l] Re: 2 questions

  • From: "Omar Binno" <omarbinno@xxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Fri, 23 Feb 2007 13:38:16 -0500

In the inspector pane, you scroll up and down through the bands. There, you'll 
see things like "band freq = 240hz" and "q = 0.6."

Omar Binno
  ----- Original Message ----- 
  From: neville 
  To: ddots-l@xxxxxxxxxxxxx 
  Sent: Friday, February 23, 2007 12:51 PM
  Subject: [ddots-l] Re: 2 questions 


  How do you find those frequencies? I have messed around with the 4 bans in 
the inspector, but I haven't had any luck with finding frequencies. I have 
managed to fit the bass or kick in the mix quite nicely, but I find that I loos 
some of the punch. 
    ----- Original Message ----- 
    From: Stacy Bleeks 
    To: ddots-l@xxxxxxxxxxxxx 
    Sent: Thursday, February 22, 2007 11:36 PM
    Subject: [ddots-l] Re: 2 questions 


    Hi Nevil.

    What i do to maintain the punchiness of a kick drum or guitar or whatever 
the sound might be, is to ue integrity of the original sound though.  
    What do I know about integrity though? (smile)
    se compression.  i have fine tuned the compression settings for things like 
vocals, kick drum, snares etc. and the right ratio of gating will have these 
sounds fit nicely in the mix without having them sound to squished or 
distorted.  The right compression will make a kick drum sound warmer or 
fluffier if you like.  Too much though and it sounds like caca.  

    i remember an interview with Butch Vig (Nirvanna and Garbage producer).  he 
talked about using compression on the entire mix.  He said something about this 
technique makes his stuff sound better for peeps listening to his stuff with a 
boom box.  I think he was half joking but it still makes sense at the same time.

    As for the noisiness.  I guess you could E Q some of it out if you zoned in 
on the right frequencies.  or, you could use something like GoldWave which has 
some noise reduction effects that I have used with some success in the past.  
Too much noise reduction could compromise th
      ----- Original Message ----- 
      From: neville 
      To: ddots-l@xxxxxxxxxxxxx 
      Sent: Thursday, February 22, 2007 11:05 PM
      Subject: [ddots-l] 2 questions 


      I have 2 questions for all you experts.
      1 How do you find unwanted frequencies and remove them? How do you get 
the most out of a kick drum or a bass guitar if it's too boomy sounding? I 
wouldn't want to remove all the low frequencies, because then it would sound 
flat, but at the same time I wouldn't want to overpower the mix. 

      2 How would I remove hiss from a loop that I downloaded? I would like to 
get the most out of these loops, but some of them are messy sounding. 

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