In article <n7YDnEB8MLKMFwtj@xxxxxxxxxxxxxxxxxxx>, David Pilling <flist@xxxxxxxxxxxxxxxxxxx> wrote: > I wonder does a snap in a 64k mode result in a 64k mode sprite. I was assuming it does i.e. when a part of the screen is grabbed in a 64k colour mode using OS_SpriteOp 16 the OS will save it as a 64k mode sprite. If that is the case, then the release version will have a problem when it looks up the bpp value for a type 10 sprite (64k colours), since the static array of stored values only goes up to type 8 sprites 8o( -- Chris Johnson To unsubscribe or subscribe goto: //www.freelists.org/list/davidpilling