Atribute modifiers, at least in most RPG games, mean that, for example, a race with a strength bonus of 3 would have a strenght higher by 3 points than a player of another race with the same number of trains put into it. Example: a new player, a human has spent 5 trains on strenght, and now has a strenght of 20. A new Orc player, with their strength bonus of 6, would have a strength of 26, with the also with five trains spent. The same would, of course be true for atribute penalties. To use the above example,, let us say that the human character has an intelligence of 23, with 8 trains spent. Our Orc character, having an intelligence penalty of 1, would, having spent 8 trains on intelligence, have an intelligence of 22. This is the system found in most RPG games such as Shadowrun, Dungeons and Dragons, and World of darkeness. Adam --- Tyler Littlefield <compgeek13@xxxxxxxxx> wrote: > Hello, > I have just gotten all the races (finally) and coded > them in. > Now, I need to see if someone has ideas for how > formulas and stuff will be set up into the game. The > person that gave me the races did something like > dex, 3 strength, -1 or something like that. > Each class has has a strength of 15, so, how would I > use that attribute of -1 or 3 or what ever there > strength is to make it a normal strength? > Also, how would I factor in dex into a fight? > I could set dex to a percentage, but I don't know > how I would use an attrib of 3 to work with > percentages. > Thanks, __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com