[dance-tech] ee You in Walhalla – A three locational triptych - live on www.amorphy.org/imap on September 14th, 2006
- From: Ash Bulayev <ash@xxxxxxxxxxx>
- To: dance-tech@xxxxxxxxxxxxx
- Date: Fri, 7 Jul 2006 00:32:04 +0300
i-MAP (Integration of Media Art and Performance)
On April 29th, 2005, European Commission Directorate-General for
Education and Culture had approved i-MAP as a funded, one-year
(annual) project under the auspices of Culture 2000 Framework
Program. The project began on September 1st, 2005 and will culminate
in a distributed dance/theatre performance, See You in Walhalla, on
September 14th, 2006 in Amsterdam, Athens, Sofia and live on
i-MAP is a one-year interdisciplinary collaborative project
implemented through a trans-European network of three participating
media art organizations, dedicated to fostering new and innovative
works of art through effective integration of interactive
technologies and live performance practices.
i-MAP’s primary aims are to support research and analysis of new
media technologies, education of professionals in their use, and a
backbone for development and presentation of co-productions on a
trans-European level. Additionally, this project aims at opening a
European discourse examining the way today’s society interacts with
technology, and integrates it’s benefits on the structure of global
communication, and the way in which digital art is changing our
perception of the world
See You in Walhalla – A three locational triptych.
A streaming, telekinetic performance event is proposed as the closing
phase of the project. Through collaborative inter-media creation
process, developed simultaneously by four teams of artists in co-
organizing institutions (media artists, directors and choreographers,
programmers and software developers, as well as performers of various
mediums), a fully developed dramaturgical structure will be created
in order to thoughtfully integrate elements of interactive media and
new technologies with live performance practices.
An average woman stumbles on a new video game, See You in Walhalla.
She creates her avatar. The game’s purpose is to guide and navigate
this avatar, born as an empty shell, through various experiences and
journey’s taking place in an imaginary city landscape created out of
Amsterdam, Athens and Sofia, with the final goal of making this empty
shell into “a civilized human being”. The problem is that while
getting more involved with the game, our very average woman begins to
relate to the game so much that she finds it hard to separate reality
from the game.
Three performers, one in each city represent the avatar of the game,
the player/owner and the confused state of the player who is facing a
slight affliction of confusing the game with her reality.
Three performers inter-connected, a complex web of fantastical events
seen from pre-recorded video, live-web cam and audio streams from
Amsterdam and Sofia, interactively controlled sound and video based
on the movements of a performer in Athens, site-specific performances
in Sofia and Amsterdam – these components will compose the tale of
See You in Walhalla.
Collaborative Network of Co-Organizers
· amorphy.org (Athens, Greece) - www.amorphy.org/imap
amorphy.org is a non-for-profit organization devoted to production of
original works of live performance and installation, through constant
pursuit of practical investigation fusing media art technologies and
live performance practices.
· InteraktionsLabor (Gottelborn, Germany) - www.interaktionslabor.de
InteraktionsLabor, under the direction of Dr. Johannes Birringer, is
an organization which focuses on research in communications
technologies, interactive media, performance and virtual
environments. · InterSpace (Sofia, Bulgaria) - www.i-space.org
InterSpace is a New Media Art Center that works for the establishment
of a social attitude to new media art forms, through the development
of alternative means and possibilities of artistic expression in new
· De Waag (Amsterdam, Holland) - www.waag.org
Waag Society for Old and New Media is a knowledge institute operating
on the cutting edge of culture and technology in relation to society,
education, government and industry, established in 1994.
PACT Zollverein - Essen, Goethe Institute, Red House For Culture and
Debate, IKS, IME Research Facility, Ipsilon Production Company,
Brunel University, i-DAT/University of Plymouth.
Alopis 58, Kato Petralona
11853 Athens Greece
mobile: + 30 6976 600 174
work: + 30 210 34 56 341
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