[dance-tech] Re: March Discussion

  • From: "Thomas F. DeFrantz" <t.defrantz@xxxxxxxx>
  • To: "dance-tech@xxxxxxxxxxxxx" <dance-tech@xxxxxxxxxxxxx>
  • Date: Wed, 1 Apr 2015 13:17:00 +0000

friends, I'm glad to read about the work being undertaken all over. it's surely
time for a conference where creators share the 'under the hood' of various
dance-tech experiments in presentations or posters/telepresence. so many
interesting projects from the last five years! can we assemble, maybe next
summer during the American Dance Festival, to share some recent approaches to

after leaving MIT in 2011, I'm still teaching 'performance and technology' at
Duke University; https://www.youtube.com/watch?v=MxwGdMeIgPM
Jaime del Valle will be here with the Metabody project next week;
we could likely host something simple in 2016 that would allow us to share
design ideas.

best, in motion, tommy

Thomas F. DeFrantz
Chair, DUKE African and African American Studies
Professor, DUKE DANCE, Theater Studies
Director, SLIPPAGE:Performance|Culture|Technology
Founding Director, Collegium for African Diaspora Dance

-----Original Message-----
From: dance-tech-bounce@xxxxxxxxxxxxx [mailto:dance-tech-bounce@xxxxxxxxxxxxx]
On Behalf Of john@xxxxxxxxxxxx
Sent: Wednesday, April 1, 2015 3:59 AM
To: dance-tech@xxxxxxxxxxxxx
Subject: [dance-tech] March Discussion

Hello Everyone,

this discussion is fascinating, thankyou to everyone who is contributing
examples of their work and information about their practice.

the idea of using technology to share the creative process with the audience
was the subject of a recent audience development research project undertaken by
myself as artist, Tanja Raman as choreographer (together we are known as
TaikaBox) and MOON - a digital design studio.

we created a hybrid system (choreographic/digital) that enables an audience to
become co-creators in a dance experiment. using a custom web app, they share
stories that become the source material for what happens on stage. using a
combination of improvisation, choreographic processes and google, we guide them
through the creation of movement sequences based on their stories, soliciting
their choices regarding how the movement and environment develop. we relinquish
a certain amount of control over the creative process, and - hopefully - the
audience feels engaged, educated and stimulated by what they experience.

the project website is at http://www.pleaseswitchon.com/

one iteration of the research was a one-hour event performed simultaneously for
a studio audience, and online collaborators who were presented with the same
tools as the in-house audience. the online experience is archived at

all the best,

John Collingswood

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