[dance-tech] INVITATION HYBRID PARTICIPATORY PERFORMANCE REAL VIRTUAL GAMES IN SECOND LIFE

  • From: isabel valverde <isabelv63@xxxxxxxxx>
  • To: isabel valverde <isabelv63@xxxxxxxxx>
  • Date: Thu, 8 Jul 2010 11:15:44 -0700 (PDT)

INVITATION 

HYBRID PARTICIPATORY PERFORMANCE
REAL VIRTUAL GAMES IN SECOND LIFE  

At Working group: Transnational Media Performance
SDHS Conference: Dance and Spectacle 

SATURDAY, JULY 11, 14.00-15.30 H (BST)
The Place, London
AND
6.00-7.30 AM (PST/SLT)
SLURL:  http://slurl.com/secondlife/Koru/219/226/4027
Second Life 

This working group session starts with a 5-10 mn hybrid participatory 
performance based on a short structured movement improvisation between avatars 
(Second Life users) and participants in London, through SL video broadcast. The 
performance is followed by working group discussion of the proposed issues 
including all the physical and virtual participants.

We propose an ad-hoc group aiming to gather scholars, artists, and researchers, 
to exchange and discuss work that focuses on or implies inter, transnational 
and 
transcultural themes, issues, dimensions and particularities, regarding new 
hybrid performance processes, forms, formats, discourses, audience reach, 
reception and participation. 

The recent access to global communication networks, platforms, has been 
shaping, 
influencing and challenging media art trends, including performance and dance. 
New formats, concepts and work methodologies produce hybrid and networked 
performances, including, Telematic art,Web or Net art, and art in MUVEs, such 
as 
Second Life. 

However, rarely does these works integrate or address,cultural intercourse, 
such 
as collaborations amongst artists/audience participants from different 
places/nations/regions. These issues include but are not limited to the 
choreographic, kinesthetic, language, and technology, confronting our ethnic 
illiteracy:

−    How is movement and gesture based media work contributing and implying the 
emergence and development of other modes of creating, interacting and 
communication amongst artists/subjects from allover regarding common issues 
related with corporeality discourses?
−    How are aesthetics principles, methods, forms or strategies already 
hybrids, nomads, and mutants, converging as well as differentiating nations and 
cultures' within the Western, Eastern, Southern and Asian movement forms as 
transnational modes of production?
−    How do such exchanges, appropriations and assimilations alter the kind of 
practices and work being produced  and how are these revealing the dominant 
tendencies and or the development or a more inclusive, though not standard, 
subjective aesthetics, dependent on the more or less eclectic artistic 
education, training and  cultural exposure at large?
−    How is transnational production increasing and mutating, at the present 
moment of generalized access to the global network, where live performances are 
not only advertised and documented online, but also happening online through 
video conferencing based telematics or through virtual characters in MUVE's, 
such as Second Life?
−    How does media performance accentuate and accelerate the transnational 
exchanges, convergences and differentiations into new dimensions and 
proportions, by providing easy network platforms for work? 


The working group proposes to organize a blog or ning with calls for papers, 
performances, or other formats of work, where members can read, watch and or 
experience works between the annual meetings, through a blog, in order to 
develop in more depth discussion.
    
Score:
Please arrive to the SLURL 5-10 mn earlier in order to acquire the movement 
animations I (Butler2 Evelyn) would like to share with you to play during the 
performance at the SL site. The performance is quite informal and each avatar 
is 
invited to use the shared movements to interact with each other. All other 
possible moves and gestures can be combined freely, including avatar spatial 
navigation, gestures, chat and voice. Please feel free to experiment with 
accumulation of moves. They are of different sorts, from floating in the air, 
moving body parts in various and impossible ways, slow turning in the air.
On top of this in-world interaction, we will try a mixed world interaction 
through screens placed in physical and virtual spaces, encouraging physical and 
virtual participants to engage with each other.
Note SL participants: make sure your voice is on, particularly during the 
discussion.

Real Virtual Games is a project experimenting with the interaction through 
hybrid modes of embodiment, adapting and creatively applying possible 
interfaces 
between physical and virtual bodies and realities. Moving through the world and 
games available to appropriate and critically create new modes of embodied 
interaction.
This participatory performance is influenced by Contact Improvisation as a 
ludic 
movement form based on communication through physical proximity and contact 
between participants, sharing weight, flow, energy. Opening out the kinesthetic 
and kinetic senses, thinking through and witnessing movement interactions moved 
by the full experience of each moment. These principles of inner and shared 
embodied experience are based Eastern forms such as Aikido, Tai Chi, Yôga, and 
Somatics, including Body-Mind Centering, Release, and Alexander. 


Be Welcome to come enjoy challenging ways of embodied interaction.
Please share with anyone interested.

Isabel Valverde/Butler2 Evelyn



      

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