[dance-tech] Breaking the Game - Immersive Technologies - Workshops - Symposium

  • From: Wayne Ashley <washley007@xxxxxxxxx>
  • To: Dance-Tech Freelists <dance-tech@xxxxxxxxxxxxx>
  • Date: Tue, 25 Oct 2005 09:57:08 -0400

WORKSPACE UNLIMITED, in collaboration with New York  curator Wayne Ashley,  are currently organizing Breaking the Game, a series
of interdisciplinary workshops and online symposium that bring together competing theorists and practitioners to build, debate and reflect
on virtual worlds, computer gaming, immersive technologies, and new possibilities for artistic practice and experience. Taking place both
online and offline, the workshops will open up the art of game modification to the contingencies of everyday life, where virtual technologies
increasingly mediate physical spaces and human movements in very complex and dynamic ways.
Networked across multiple cities, the
symposium will be organized around three core themes: "Hybridity", "Overclocking the city" and "The virtual world as interface to self
and society." 

Architects, visual artists, filmmakers, choreographers, anthropologists and curators will consider how these technologies and associated 
audio/visual cultures impact the work and ideas of their disciplines. For example, how might anthropological fieldwork and ethnography
change if its practitioners had to create a 3D virtual world rather than an essay or a book; if anthropology's disciplinary object was an 
updatable, media-rich, networked, and navigable space, rather than a text? How might online gaming and modification continue to 
challenge and expand the boundaries of filmmaking and public performance? How could the design and implementation of a "real" 
building have an ongoing relationship to its networked and virtual double? Can a public's social interactions, exchanges, and modifications
inside a virtual building impact the meaning, form, and function of the same building in real space? Breaking the Game hopes to inform and 
newly challenge the efforts of a growing community of artists and designers who mine the resources, code, and aesthetics of video games. 

Where: Ghent, New York, Rotterdam, and the Interne
When: October, November & February 2005 - 2006

For more details and to register for 
Breaking the Game workshop please visit:

or visit our website at:

Breaking the Game is supported by: Vlaams Audiovisueel Fonds, Vlaamse Gemeenschap, V2_Organization, Vooruit Kunstencentrum.
Kind regards from the Workspace Unlimited team.
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Wayne Ashley
Independent Curator
Media Arts, Technology, Performance

Tel. +1 917-803-4420
Skype: wayneashley
Aim: zevluvxx

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