Re: this is what i found in canal walk

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 27 Mar 2014 08:51:39 +0200

Lag on input makes me think it's a PC rip.
I remember that the PC rip version of KOF 13 I had did the lag thing, bios
changes didn't help.
It is Climax right?
On 27 Mar 2014 08:38, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote:

> "Be content with what we have"
>
> Thanks for the wise council LB.
> It's your type of go ahead attitude we should all be trying to achieve.
>
> Broken controls and game breaking slowdown Fuck that shit.
>
> "be content" piss off.
>
> On 27/03/2014, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:
> > oh please dude.
> >
> > they don't care about no damn lag or buttons. Just be content with what
> we
> > have.
> >
> > Date: Thu, 27 Mar 2014 06:46:19 +0200
> > Subject: Re: this is what i found in canal walk
> > From: gieroadsteve@xxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> >
> > We need to send a mail or some shit to wonderland so they can fix that
> > shit.
> >
> > On 27 March 2014 06:09, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
> >
> > Nope I just do jab xx hands all day.  You get lots of points for doing
> > combos.
> >
> >
> >
> > On Wed, Mar 26, 2014 at 11:50 PM, Grei Botes <sigma.g19@xxxxxxxxx>
> wrote:
> >
> >
> > It is really hype. and I mean... its Wednesday.
> >
> > BTW, why the hell do you have a top score with Honda? Is it the bonus
> level
> > stuff? I'll take that score down soon. Third place right now nigga. ;-p
> >
> >
> >
> >
> > And yeah, it would be cool if we went. Maybe recruit some new faces or at
> > least spice up the scene again. KOF13 is probably only 'laggy' if you
> know
> > what 'lag' is. Like, I adjusted by stage 2. Still, reaction-wise... its
> not
> > great to play like that, since I kept missing counter hit CD's, which I
> > never miss (or barely miss, realistically).
> >
> >
> >
> >
> >
> > On Wed, Mar 26, 2014 at 11:22 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> wrote:
> >
> >
> >
> > Sounds good.  We need to go there as a group one evening.
> >
> >
> >
> >
> >
> > On Wed, Mar 26, 2014 at 10:57 PM, Grei Botes <sigma.g19@xxxxxxxxx>
> wrote:
> >
> > At CW right now. I've been spoiled by proper versions of the games and my
> > stick.. lol. KOF input lag is pretty crazy! Wow. The game even lags at
> Saiki
> > stage. Like, slideshow style? No Saiki, Billy or DLC guys but at least
> its
> > 13.
> >
> >
> >
> >
> >
> >
> > People are really loving the games. I roasted the "unique" guys and then
> > played 13. They all were mind blown by the NeoMax combos but aren't able
> to
> > build the meter to do it. LOL.
> >
> >
> > AE got LOTS of attention. I couldn't do any Sakura stuff though, the
> > controls aren't conducive for that. In fact, 1 player side is broken
> > already. Left is really messed up and sometimes and it holds down back on
> > its own... :-( (well, I called it, didn't I? the controls will be broken
> if
> > AE rocks up? hehehe).
> >
> >
> >
> >
> >
> >
> >
> > I really got some "Holy Shits" with my E.Ryu action. People that don't
> even
> > play FGs were watching. Some mid-tier guy played me. I raped him but has
> > fundamentals like a old guy... fucking
> > annoying!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
> >
> >
> >
> >
> >
> >
> > Anyway, now is the time to make up SA-Only terms for the moves in the
> game.
> >
> >
> > FADC is now officially YellowHop.
> >
> >
> >
> > On 26 Mar 2014 19:57, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
> >
> >
> >
> >
> >
> >
> > Standard yeah bro attoget and all but that's just enough with those
> >
> > games man. lol
> >
> >
> >
> > On Wed, Mar 26, 2014 at 7:51 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> wrote:
> >
> >> Haha, at least there are people playing.  Could they play SF/KOF in the
> >
> >> sense that they understand the basic gamplay?
> >
> >>
> >
> >>
> >
> >> On Wed, Mar 26, 2014 at 7:43 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> >
> >>>
> >
> >>> Unfortunately for those guys yes. lol
> >
> >>> I pooned 1 guy on KOF and like 3 guys at SF.
> >
> >>> 2 guys kept rematching me and died pitiful deaths...
> >
> >>>
> >
> >>> On Wed, Mar 26, 2014 at 7:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> >>> wrote:
> >
> >>> > Yep, KOF13 has insane input lag.  They should check the bios
> settings.
> >
> >>> > Something is not right with that machine.
> >
> >>> >
> >
> >>> > Was there anyone playing?
> >
> >>> >
> >
> >>> >
> >
> >>> > On Wed, Mar 26, 2014 at 7:25 PM, Manase Zote <bmlzote@xxxxxxxxx>
> >>> > wrote:
> >
> >>> >>
> >
> >>> >> I was at Canal walk wonderland today and I made Michael the heat
> >
> >>> >> technician there to change the button for KOF XIII. lol
> >
> >>> >> You should have seen the look in his face when he tried to justify
> >>> >> the
> >
> >>> >> wrong set up...
> >
> >>> >> Anyway after he sorted it out I played KOF 13 and I felt the insane
> >
> >>> >> lag which renders the game unplayable.
> >
> >>> >> I don't want to comment about the quality of the parts. lol
> >
> >>> >> AE on the other hand is decent frame rate wise because I was able to
> >
> >>> >> do some 'links' like Balrog's loop and some Cammy links.
> >
> >>> >> Both machines need better arcade sticks and buttons.
> >
> >>> >> Another thing I picked up was the position of the buttons in KOF
> felt
> >
> >>> >> really odd because they are placed high like the top buttons on our
> >
> >>> >> sticks high.
> >
> >>> >>
> >
> >>> >> On Sun, Mar 23, 2014 at 10:11 PM, Ilitirit Sama <ilitirit@xxxxxxxxx
> >
> >
> >>> >> wrote:
> >
> >>> >> > So yeah, AE and KOF13 at Canal Walk...
> >
> >>> >> >
> >
> >>> >> > Both cabs have those stock shitty buttons and sticks, but they
> seem
> >
> >>> >> > to
> >
> >>> >> > work.
> >
> >>> >> > It takes a while to get used to them though.  I couldn't do
> instant
> >
> >>> >> > air
> >
> >>> >> > burn
> >
> >>> >> > kicks with Viper consistently, but I could do FFF and I could
> piano
> >
> >>> >> > with
> >
> >>> >> > Blanka/Honda very easily.  Sometimes I would hold downback
> thinking
> >
> >>> >> > I'm
> >
> >>> >> > blocking, and I'd get hit anyway.  The are lag spikes, which are
> >
> >>> >> > admittedly
> >
> >>> >> > very few and far between, but you will notice them if you're
> >>> >> > familiar
> >
> >>> >> > with
> >
> >>> >> > the game. There might be slight input lag, but the crappy controls
> >
> >>> >> > are
> >
> >>> >> > more
> >
> >>> >> > of a problem.  The machine's speakers are also REALLY loud.
> >
> >>> >> >
> >
> >>> >> > Here's the kicker:  the rounds are set to 50 seconds -_-  The
> timer
> >
> >>> >> > says
> >
> >>> >> > 99
> >
> >>> >> > seconds, but the clock runs at double speed.  Fucking cheapskate
> >
> >>> >> > wonderland
> >
> >>> >> > owners.  To prove that this is not a coincidence or mistake,
> >>> >> > KOF13's
> >
> >>> >> > rounds
> >
> >>> >> > are set to 30 seconds.
> >
> >>> >> >
> >
> >>> >> > KOF13 has nearly half a second of input lag.  When I tap a button,
> >>> >> > my
> >
> >>> >> > finger
> >
> >>> >> > is off the button before the move even comes out.  It also has an
> >
> >>> >> > inexplicable delay between matches against the AI.  I think it may
> >>> >> > be
> >
> >>> >> > trying
> >
> >>> >> > to search for networked machines.  The button layout is stupid and
> >
> >>> >> > almost
> >
> >>> >> > unusable.  A C B D, with A being almost a complete hands width
> away
> >
> >>> >> > from
> >
> >>> >> > D.
> >
> >>> >> > It is the 1.1 version, which I believe is the one the console
> >>> >> > version
> >
> >>> >> > is
> >
> >>> >> > based on.
> >
> >>> >> >
> >
> >>> >> > Noone can play AE or KOF.  Far more people were playing the hacks.
> >
> >>> >> > Guess
> >
> >>> >> > it's because it's 2 tokens per credit.
> >
> >>> >> >
> >
> >>> >> > I spent most of my time beating AE with different chars.  I now
> >>> >> > have
> >
> >>> >> > the
> >
> >>> >> > top
> >
> >>> >> > score on the game (jab xx hands with Honda FTW).  Beat a coupla
> >>> >> > noobs
> >
> >>> >> > who
> >
> >>> >> > were totally useless at the game (couldn't even do atooget).  Two
> >
> >>> >> > guys
> >
> >>> >> > played just before I left.  They were obviously familiar with the
> >
> >>> >> > game,
> >
> >>> >> > but
> >
> >>> >> > didn't really know much and it was obvious they were pad players.
> >>> >> > I
> >
> >>> >> > mirror
> >
> >>> >> > matched the Akuma player and blew his mind by finishing him off
> >>> >> > with
> >
> >>> >> > a
> >
> >>> >> > roundhouse cancel into demon.
> >
> >>> >>
> >
> >>> >>
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> >
> >>> >
> >
> >>>
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