Nope I just do jab xx hands all day. You get lots of points for doing combos. On Wed, Mar 26, 2014 at 11:50 PM, Grei Botes <sigma.g19@xxxxxxxxx> wrote: > It is really hype. and I mean... its Wednesday. > > BTW, why the hell do you have a top score with Honda? Is it the bonus > level stuff? I'll take that score down soon. Third place right now nigga. > ;-p > > And yeah, it would be cool if we went. Maybe recruit some new faces or at > least spice up the scene again. KOF13 is probably only 'laggy' if you know > what 'lag' is. Like, I adjusted by stage 2. Still, reaction-wise... its not > great to play like that, since I kept missing counter hit CD's, which I > never miss (or barely miss, realistically). > > > On Wed, Mar 26, 2014 at 11:22 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote: > >> Sounds good. We need to go there as a group one evening. >> >> >> On Wed, Mar 26, 2014 at 10:57 PM, Grei Botes <sigma.g19@xxxxxxxxx> wrote: >> >>> At CW right now. I've been spoiled by proper versions of the games and >>> my stick.. lol. KOF input lag is pretty crazy! Wow. The game even lags at >>> Saiki stage. Like, slideshow style? No Saiki, Billy or DLC guys but at >>> least its 13. >>> >>> People are really loving the games. I roasted the "unique" guys and then >>> played 13. They all were mind blown by the NeoMax combos but aren't able to >>> build the meter to do it. LOL. >>> >>> AE got LOTS of attention. I couldn't do any Sakura stuff though, the >>> controls aren't conducive for that. In fact, 1 player side is broken >>> already. Left is really messed up and sometimes and it holds down back on >>> its own... :-( (well, I called it, didn't I? the controls will be broken if >>> AE rocks up? hehehe). >>> >>> I really got some "Holy Shits" with my E.Ryu action. People that don't >>> even play FGs were watching. Some mid-tier guy played me. I raped him but >>> has fundamentals like a old guy... fucking >>> annoying!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >>> >>> Anyway, now is the time to make up SA-Only terms for the moves in the >>> game. >>> >>> FADC is now officially YellowHop. >>> >>> On 26 Mar 2014 19:57, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: >>> >>>> Standard yeah bro attoget and all but that's just enough with those >>>> games man. lol >>>> >>>> >>>> On Wed, Mar 26, 2014 at 7:51 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>>> wrote: >>>> > Haha, at least there are people playing. Could they play SF/KOF in >>>> the >>>> > sense that they understand the basic gamplay? >>>> > >>>> > >>>> > On Wed, Mar 26, 2014 at 7:43 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>> wrote: >>>> >> >>>> >> Unfortunately for those guys yes. lol >>>> >> I pooned 1 guy on KOF and like 3 guys at SF. >>>> >> 2 guys kept rematching me and died pitiful deaths... >>>> >> >>>> >> On Wed, Mar 26, 2014 at 7:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>>> wrote: >>>> >> > Yep, KOF13 has insane input lag. They should check the bios >>>> settings. >>>> >> > Something is not right with that machine. >>>> >> > >>>> >> > Was there anyone playing? >>>> >> > >>>> >> > >>>> >> > On Wed, Mar 26, 2014 at 7:25 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>> wrote: >>>> >> >> >>>> >> >> I was at Canal walk wonderland today and I made Michael the heat >>>> >> >> technician there to change the button for KOF XIII. lol >>>> >> >> You should have seen the look in his face when he tried to >>>> justify the >>>> >> >> wrong set up... >>>> >> >> Anyway after he sorted it out I played KOF 13 and I felt the >>>> insane >>>> >> >> lag which renders the game unplayable. >>>> >> >> I don't want to comment about the quality of the parts. lol >>>> >> >> AE on the other hand is decent frame rate wise because I was able >>>> to >>>> >> >> do some 'links' like Balrog's loop and some Cammy links. >>>> >> >> Both machines need better arcade sticks and buttons. >>>> >> >> Another thing I picked up was the position of the buttons in KOF >>>> felt >>>> >> >> really odd because they are placed high like the top buttons on >>>> our >>>> >> >> sticks high. >>>> >> >> >>>> >> >> On Sun, Mar 23, 2014 at 10:11 PM, Ilitirit Sama < >>>> ilitirit@xxxxxxxxx> >>>> >> >> wrote: >>>> >> >> > So yeah, AE and KOF13 at Canal Walk... >>>> >> >> > >>>> >> >> > Both cabs have those stock shitty buttons and sticks, but they >>>> seem >>>> >> >> > to >>>> >> >> > work. >>>> >> >> > It takes a while to get used to them though. I couldn't do >>>> instant >>>> >> >> > air >>>> >> >> > burn >>>> >> >> > kicks with Viper consistently, but I could do FFF and I could >>>> piano >>>> >> >> > with >>>> >> >> > Blanka/Honda very easily. Sometimes I would hold downback >>>> thinking >>>> >> >> > I'm >>>> >> >> > blocking, and I'd get hit anyway. The are lag spikes, which are >>>> >> >> > admittedly >>>> >> >> > very few and far between, but you will notice them if you're >>>> familiar >>>> >> >> > with >>>> >> >> > the game. There might be slight input lag, but the crappy >>>> controls >>>> >> >> > are >>>> >> >> > more >>>> >> >> > of a problem. The machine's speakers are also REALLY loud. >>>> >> >> > >>>> >> >> > Here's the kicker: the rounds are set to 50 seconds -_- The >>>> timer >>>> >> >> > says >>>> >> >> > 99 >>>> >> >> > seconds, but the clock runs at double speed. Fucking cheapskate >>>> >> >> > wonderland >>>> >> >> > owners. To prove that this is not a coincidence or mistake, >>>> KOF13's >>>> >> >> > rounds >>>> >> >> > are set to 30 seconds. >>>> >> >> > >>>> >> >> > KOF13 has nearly half a second of input lag. When I tap a >>>> button, my >>>> >> >> > finger >>>> >> >> > is off the button before the move even comes out. It also has >>>> an >>>> >> >> > inexplicable delay between matches against the AI. I think it >>>> may be >>>> >> >> > trying >>>> >> >> > to search for networked machines. The button layout is stupid >>>> and >>>> >> >> > almost >>>> >> >> > unusable. A C B D, with A being almost a complete hands width >>>> away >>>> >> >> > from >>>> >> >> > D. >>>> >> >> > It is the 1.1 version, which I believe is the one the console >>>> version >>>> >> >> > is >>>> >> >> > based on. >>>> >> >> > >>>> >> >> > Noone can play AE or KOF. Far more people were playing the >>>> hacks. >>>> >> >> > Guess >>>> >> >> > it's because it's 2 tokens per credit. >>>> >> >> > >>>> >> >> > I spent most of my time beating AE with different chars. I now >>>> have >>>> >> >> > the >>>> >> >> > top >>>> >> >> > score on the game (jab xx hands with Honda FTW). Beat a coupla >>>> noobs >>>> >> >> > who >>>> >> >> > were totally useless at the game (couldn't even do atooget). >>>> Two >>>> >> >> > guys >>>> >> >> > played just before I left. They were obviously familiar with >>>> the >>>> >> >> > game, >>>> >> >> > but >>>> >> >> > didn't really know much and it was obvious they were pad >>>> players. I >>>> >> >> > mirror >>>> >> >> > matched the Akuma player and blew his mind by finishing him off >>>> with >>>> >> >> > a >>>> >> >> > roundhouse cancel into demon. >>>> >> >> >>>> >> >> >>>> ========================================================================= >>>> >> >> You are subscribed to the Cape Town Fighting Game Community >>>> mailing >>>> >> >> list. >>>> >> >> >>>> >> >> //www.freelists.org/list/cpt-fgc >>>> >> > >>>> >> > >>>> >> >>>> ========================================================================= >>>> >> You are subscribed to the Cape Town Fighting Game Community mailing >>>> list. >>>> >> >>>> >> //www.freelists.org/list/cpt-fgc >>>> > >>>> > >>>> >>>> ========================================================================= >>>> You are subscribed to the Cape Town Fighting Game Community mailing >>>> list. >>>> >>>> //www.freelists.org/list/cpt-fgc >>>> >>> >> >