Re: this is what i found in canal walk

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 27 Mar 2014 06:09:05 +0200

Nope I just do jab xx hands all day.  You get lots of points for doing
combos.


On Wed, Mar 26, 2014 at 11:50 PM, Grei Botes <sigma.g19@xxxxxxxxx> wrote:

> It is really hype. and I mean... its Wednesday.
>
> BTW, why the hell do you have a top score with Honda? Is it the bonus
> level stuff? I'll take that score down soon. Third place right now nigga.
> ;-p
>
> And yeah, it would be cool if we went. Maybe recruit some new faces or at
> least spice up the scene again. KOF13 is probably only 'laggy' if you know
> what 'lag' is. Like, I adjusted by stage 2. Still, reaction-wise... its not
> great to play like that, since I kept missing counter hit CD's, which I
> never miss (or barely miss, realistically).
>
>
> On Wed, Mar 26, 2014 at 11:22 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote:
>
>> Sounds good.  We need to go there as a group one evening.
>>
>>
>> On Wed, Mar 26, 2014 at 10:57 PM, Grei Botes <sigma.g19@xxxxxxxxx> wrote:
>>
>>> At CW right now. I've been spoiled by proper versions of the games and
>>> my stick.. lol. KOF input lag is pretty crazy! Wow. The game even lags at
>>> Saiki stage. Like, slideshow style? No Saiki, Billy or DLC guys but at
>>> least its 13.
>>>
>>> People are really loving the games. I roasted the "unique" guys and then
>>> played 13. They all were mind blown by the NeoMax combos but aren't able to
>>> build the meter to do it. LOL.
>>>
>>> AE got LOTS of attention. I couldn't do any Sakura stuff though, the
>>> controls aren't conducive for that. In fact, 1 player side is broken
>>> already. Left is really messed up and sometimes and it holds down back on
>>> its own... :-( (well, I called it, didn't I? the controls will be broken if
>>> AE rocks up? hehehe).
>>>
>>> I really got some "Holy Shits" with my E.Ryu action. People that don't
>>> even play FGs were watching. Some mid-tier guy played me. I raped him but
>>> has fundamentals like a old guy... fucking
>>> annoying!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>>
>>> Anyway, now is the time to make up SA-Only terms for the moves in the
>>> game.
>>>
>>> FADC is now officially YellowHop.
>>>
>>>  On 26 Mar 2014 19:57, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
>>>
>>>> Standard yeah bro attoget and all but that's just enough with those
>>>> games man. lol
>>>>
>>>>
>>>> On Wed, Mar 26, 2014 at 7:51 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>> wrote:
>>>> > Haha, at least there are people playing.  Could they play SF/KOF in
>>>> the
>>>> > sense that they understand the basic gamplay?
>>>> >
>>>> >
>>>> > On Wed, Mar 26, 2014 at 7:43 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>> wrote:
>>>> >>
>>>> >> Unfortunately for those guys yes. lol
>>>> >> I pooned 1 guy on KOF and like 3 guys at SF.
>>>> >> 2 guys kept rematching me and died pitiful deaths...
>>>> >>
>>>> >> On Wed, Mar 26, 2014 at 7:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>> wrote:
>>>> >> > Yep, KOF13 has insane input lag.  They should check the bios
>>>> settings.
>>>> >> > Something is not right with that machine.
>>>> >> >
>>>> >> > Was there anyone playing?
>>>> >> >
>>>> >> >
>>>> >> > On Wed, Mar 26, 2014 at 7:25 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>> wrote:
>>>> >> >>
>>>> >> >> I was at Canal walk wonderland today and I made Michael the heat
>>>> >> >> technician there to change the button for KOF XIII. lol
>>>> >> >> You should have seen the look in his face when he tried to
>>>> justify the
>>>> >> >> wrong set up...
>>>> >> >> Anyway after he sorted it out I played KOF 13 and I felt the
>>>> insane
>>>> >> >> lag which renders the game unplayable.
>>>> >> >> I don't want to comment about the quality of the parts. lol
>>>> >> >> AE on the other hand is decent frame rate wise because I was able
>>>> to
>>>> >> >> do some 'links' like Balrog's loop and some Cammy links.
>>>> >> >> Both machines need better arcade sticks and buttons.
>>>> >> >> Another thing I picked up was the position of the buttons in KOF
>>>> felt
>>>> >> >> really odd because they are placed high like the top buttons on
>>>> our
>>>> >> >> sticks high.
>>>> >> >>
>>>> >> >> On Sun, Mar 23, 2014 at 10:11 PM, Ilitirit Sama <
>>>> ilitirit@xxxxxxxxx>
>>>> >> >> wrote:
>>>> >> >> > So yeah, AE and KOF13 at Canal Walk...
>>>> >> >> >
>>>> >> >> > Both cabs have those stock shitty buttons and sticks, but they
>>>> seem
>>>> >> >> > to
>>>> >> >> > work.
>>>> >> >> > It takes a while to get used to them though.  I couldn't do
>>>> instant
>>>> >> >> > air
>>>> >> >> > burn
>>>> >> >> > kicks with Viper consistently, but I could do FFF and I could
>>>> piano
>>>> >> >> > with
>>>> >> >> > Blanka/Honda very easily.  Sometimes I would hold downback
>>>> thinking
>>>> >> >> > I'm
>>>> >> >> > blocking, and I'd get hit anyway.  The are lag spikes, which are
>>>> >> >> > admittedly
>>>> >> >> > very few and far between, but you will notice them if you're
>>>> familiar
>>>> >> >> > with
>>>> >> >> > the game. There might be slight input lag, but the crappy
>>>> controls
>>>> >> >> > are
>>>> >> >> > more
>>>> >> >> > of a problem.  The machine's speakers are also REALLY loud.
>>>> >> >> >
>>>> >> >> > Here's the kicker:  the rounds are set to 50 seconds -_-  The
>>>> timer
>>>> >> >> > says
>>>> >> >> > 99
>>>> >> >> > seconds, but the clock runs at double speed.  Fucking cheapskate
>>>> >> >> > wonderland
>>>> >> >> > owners.  To prove that this is not a coincidence or mistake,
>>>> KOF13's
>>>> >> >> > rounds
>>>> >> >> > are set to 30 seconds.
>>>> >> >> >
>>>> >> >> > KOF13 has nearly half a second of input lag.  When I tap a
>>>> button, my
>>>> >> >> > finger
>>>> >> >> > is off the button before the move even comes out.  It also has
>>>> an
>>>> >> >> > inexplicable delay between matches against the AI.  I think it
>>>> may be
>>>> >> >> > trying
>>>> >> >> > to search for networked machines.  The button layout is stupid
>>>> and
>>>> >> >> > almost
>>>> >> >> > unusable.  A C B D, with A being almost a complete hands width
>>>> away
>>>> >> >> > from
>>>> >> >> > D.
>>>> >> >> > It is the 1.1 version, which I believe is the one the console
>>>> version
>>>> >> >> > is
>>>> >> >> > based on.
>>>> >> >> >
>>>> >> >> > Noone can play AE or KOF.  Far more people were playing the
>>>> hacks.
>>>> >> >> > Guess
>>>> >> >> > it's because it's 2 tokens per credit.
>>>> >> >> >
>>>> >> >> > I spent most of my time beating AE with different chars.  I now
>>>> have
>>>> >> >> > the
>>>> >> >> > top
>>>> >> >> > score on the game (jab xx hands with Honda FTW).  Beat a coupla
>>>> noobs
>>>> >> >> > who
>>>> >> >> > were totally useless at the game (couldn't even do atooget).
>>>>  Two
>>>> >> >> > guys
>>>> >> >> > played just before I left.  They were obviously familiar with
>>>> the
>>>> >> >> > game,
>>>> >> >> > but
>>>> >> >> > didn't really know much and it was obvious they were pad
>>>> players.  I
>>>> >> >> > mirror
>>>> >> >> > matched the Akuma player and blew his mind by finishing him off
>>>> with
>>>> >> >> > a
>>>> >> >> > roundhouse cancel into demon.
>>>> >> >>
>>>> >> >>
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>>>
>>
>

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