I started with Bloody Roar. Then Tekken. Then MK. Then GG. Now SF. The
execution is different. Can't "spam" like tekken lolz
On Sat, Feb 27, 2016 at 5:07 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
You started playing the odd games. These motions and attacks were there
before Tekken and MK.
You won't believe how I struggled to convince people that Sub-Zero's
fatality in MK1 wasn't a shoryuken motion.
Technically, you're struggeling to get to grips with the original style of
On 27 Feb 2016 11:57, "Di Lhong" <marongdin@xxxxxxxxx> wrote:
SF is a whole different world to me...
Still trying to wrap my mind around teching and defense. Got rushdown my
friend's ken -_-
This game is so odd to me...
On Sat, Feb 27, 2016 at 3:40 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
I was just trolling you bra no harm intended :)
On 27 Feb 2016 07:52, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
*lol* l wasn't trying to imply that Laura's dashes were on par; just
that they reminded me of Vanessa :P Vanessa's are far superior for sure. If
utilised correctly though, Laura's dashes can create whiff situations that
she can capitalise on.
On 27 Feb 2016 01:33, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
Can she low profile attack/projectiles while command dashing?
If not Vanessa command dashes > Laura command dash.
Nice try crapcom...lol
On 27 Feb 2016 00:30, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
Fang's cr.HP is special cancellable. You could cancel into his LP
projectile (the vertical one) or the HK bomb/poison cloud (whatever the
hell it's called) (charge back, forward+HK). Just as a general rule of
thumb, ALWAYS plant the bomb/poison cloud when you have some space
yourself and the opponent. People can't just randomly dash in or jump
it's out and it helps a lot with Fang's zoning game. Don't forget about
your command dashes either.
On an unrelated note, Laura's dashes are somewhat reminiscent of
Vanessa from KOF: https://youtu.be/jva7oA1gJYQ
On Sat, Feb 27, 2016 at 12:08 AM, Di Lhong <marongdin@xxxxxxxxx>
Had a few games today with my tekken friends. Lolz got owned. Was
wondering, what do we get if we successfully anti-air someone with a
normal? Like Fang's mk or cr.hp? Seems like the advantage on hit is
Had issue with people being up in my face non-stop with Fang. Pretty
confusing when they cross up...
This game is SO different to MKX. Where when you cancel into a
special from normals you are usually uninterruptible etc...Got to tune
On Sat, Feb 27, 2016 at 3:19 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
SFIV Unreleased Version.
You get it buy completing hell mode in SFV with all characters.
On Fri, Feb 26, 2016 at 10:17 PM, Sean Carrington <
WHat's That LOL !
On Fri, Feb 26, 2016 at 10:00 PM, Ilitirit Sama <