Re:

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 30 Dec 2015 12:37:38 +0200

Yeah. It's an age old argument. In the East they do head-2-head, not
side-by-side. I prefer head to head.

Here's an article by DaFeetLee in response to the topic:
https://dafeetlee.wordpress.com/2015/12/29/head-to-head-vs-side-by-side/

On Wed, Dec 30, 2015 at 12:16 PM, Sean Carrington <
theseancarrington@xxxxxxxxx> wrote:

You guys watched this ?

https://www.youtube.com/watch?v=R86voXYKI3g

On Wed, Dec 30, 2015 at 12:07 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx> wrote:

I'd beta test KOF14 given the option.

I have been watching some gameplay vids.
I'd say the game plays somewhere between 13 and 2002 with a smattering of
'98. '98 because of Iori's purple jumping swipe.

So what I've seen.
Most of the stuff that combos from kof13 seem to work.
Wallsplat is a thing, and so is crumple. Both situations can lead to
combos.
Maxmode gives frame advantage, looks like it can be used on block to
punish attacks, and I've seen it activated before an anti-air DP to the
extent that I think it could be used as a buffer window during the
screen-freeze when it activates. Maxmode also allows some specials (if not
all) to get ex versions. I've seen ex shoryudan, shippuken and elbow from
Andy. Iori does a wierd mid-height fireball that moves slowly and does
multiple hits, it reminds me of Athera's ex fireball.

The game looks PS2 but runs at a serious pace.
There are some really unnatural looking animations, things that appear
slow because of too much animation I presume?
All fireball/flame attacks look way overdone.
On 30 Dec 2015 11:40, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx> wrote:

I'd beta tekken7 given the option.

Sent from my Windows Phone
________________________________
From: Wynand-Ben<mailto:paashaasggx@xxxxxxxxxxx>
Sent: ‎2015-‎12-‎30 11:08
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE:

This all depends on who is doing and if they are doing it right(Also
depends on the type of game). There will always be idiots who abuse the
system.

Allot of these are ways for small studios or individuals to allow them
to get the cash the need in order for them to finish the game.
They dont have publishers or some other entity fronting the budget for
them and many cant afford to work year or more without an income.

It kind of serves a similar use as kickstarter only you actually have a
functional part of the game to base your decision on instead of a promise.
(On steam you can refund it easy if you dont like what you see)

Others are just to get people to test the game, help with balance etc.
Also gives "fans" the ability to get at the game early.

Id love to beta test GG if they gave me the option.

________________________________
Date: Wed, 30 Dec 2015 10:47:51 +0200
Subject: RE:
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx


I never paid anything to Beta Test SF5.
I'm OK with that type of testing. Imo, Capcom is doing it right. I
hate to admit that.

There are other companies that sell games as completed product that
treat it like a beta. The whole nerf/buff thing is annoying as hell when
it's done every 5 minutes.

New Fighting game stuff on the horison doesn't really invoke confidence
in me.
Street Fighter 5, King of Fighters 14... what else are we expecting?
I see there's a One Piece fighting game on the horison as well. Looks
like it plays like Naruto.

On 30 Dec 2015 10:29, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
wrote:
Pre-release just seems like laziness to me. Companies charging people to
do beta testing for them.
Rather than killing hype, I think having that much access to a game (via
the streams) tends to let you figure out whether the game really is your
bag.

Sent from my Windows Phone
________________________________
From: Wynand-Ben<mailto:paashaasggx@xxxxxxxxxxx<mailto:
paashaasggx@xxxxxxxxxxx>>
Sent: ‎2015-‎12-‎30 10:11
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE:

Feels different to me...

The arcade bullshit just cuts out poeple. You have no feasible option
available to you get access to the game.
You get tired of hearing and seeing something you cant have.

pre-release or early access stuff atleast anybody who is really
interested in the title can get it at any time they feel like it.
You can get burnt out on that as well I guess but it feels different to
me.

________________________________
Date: Wed, 30 Dec 2015 09:46:06 +0200
Subject: Re: Re:
From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

So I was thinking.
You guys know the age old arcade dilemma of "by the time it comes out
for consoles the hype has died".
Do you think all this early access beta stuff is doing the same hype
killing to a degree ?
I'm thinking about games like DayZ and the like that seem to be stuck in
perpetual pre-release stage.

On 30 December 2015 at 01:03, Ilitirit Sama <ilitirit@xxxxxxxxx<mailto:
ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>>
wrote:
Japanese devs voted on their favourite games of 2015:
http://cdn3.dualshockers.com/wp-content/uploads/2015/12/JapanGoty.png

1. Splatoon (24 votes)
2-3. Bloodborne / Super mario maker (8 votes)
4-5. Fallout 4 / Witcher 3 (7 votes)

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  • Follow-Ups:
    • Re:
      • From: Ilitirit Sama
  • References:
    • Re: Re:
      • From: Ashraf Barendse
    • Re: Re:
      • From: Nicholas Robertson-Muir
    • RE: Re:
      • From: Donaldson, Alasdair
    • Re: Re:
      • From: Ilitirit Sama
    • Re: Re:
      • From: Ilitirit Sama
    • Re: Re:
      • From: Nicholas Robertson-Muir
    • Re: Re:
      • From: Sameegh Jardine
    • Re: Re:
      • From: richard moorcroft
    • Re: Re:
      • From: Nicholas Robertson-Muir
    • Re: Re:
      • From: lindsey kiviets
    • Re: Re:
      • From: Nicholas Robertson-Muir
    • Re: Re:
      • From: Nicholas Robertson-Muir
    • Re: Re:
      • From: Ryan Williams
    • Re: Re:
      • From: Nicholas Robertson-Muir
    • Re: Re:
      • From: Di Lhong
    • Re: Re:
      • From: Ilitirit Sama
    • Re: Re:
      • From: Nicholas Robertson-Muir
    • Re: Re:
      • From: Stephen Scheidel
    • Re: Re:
      • From: Ilitirit Sama
    • Re: Re:
      • From: Ilitirit Sama
    • Re: Re:
      • From: Stephen Scheidel
    • RE:
      • From: Wynand-Ben
    • RE:
      • From: Donaldson, Alasdair
    • RE:
      • From: Nicholas Robertson-Muir
    • RE:
      • From: Wynand-Ben
    • RE:
      • From: Donaldson, Alasdair
    • RE:
      • From: Nicholas Robertson-Muir
    • Re:
      • From: Sean Carrington

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