Re:

  • From: Di Lhong <marongdin@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 25 Nov 2015 18:50:56 +0700

That is true i guess. But it's the animation and the way they kick...they
really reaching out compare to others who gimp and bend their knees -_-

Chloe is one of if not the shortest character at the moment...and it hurts.

Maybe Katarina's range is due to her high heels lolz

On Wed, Nov 25, 2015 at 6:12 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:

Isnt this just something you need to get used to?

You are used to your old range so it feels odd and you need to retrain you
brain.
The new characters dont have any existing stuff that people are hanging on
to, so their ranges dont feel wierd since its all new?

Just speculation.

We the need to god damned game on consoles...

------------------------------
Date: Wed, 25 Nov 2015 18:01:37 +0700
Subject: Re: RE:
From: marongdin@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx


I see. I wonder if these changes were intentional or a "stealth" nerf.

The biggest issue is when i want to use a move at max range to "reset" my
position to a comfortable zone that i know my character have superior
advantage...but then...it wiffs...thank you harada lolz

On Wed, Nov 25, 2015 at 5:54 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

How do you guys deal with this in SF or other 2D fighter games (with out
the use of projectiles

I generally... don't. It's like you said, in situations where certain and
actions and strategies become really risky then defense becomes more
important. I wonder if game developers actually realise this.

SFV has this same issue. It seems to me that Namco and Capcom want to
make games where reading the opponent plays a bigger role than before. In
the past, top players would just stomp on everyone else because they had
superior movement, spacing and command of their characters' toolsets. In
SFV and in Tekken, toolsets and basic movement are nerfed, and spacing
cannot be used as effectively to control the opponent because of the lower
pushback. This shortens the gap between top and lower levels, but also
leads to high risk/high reward play, or situations where neither player is
a willing to commit to a move.


On Wed, Nov 25, 2015 at 12:46 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

Walking speed in T7 is throwing me (espcially with dragunov's d2) and a
few top players off in some situation. Executing moves as fast as possible
usually miss now in certain situation. I see Knee and other koreans are
having issue with this too. (Knee lost mastercup because is generic d4
wiffed after fff3 on block...). And to dash up and do the same move doesn't
work as well, since the advantage is put into the defensive player. I
remember Salie mentioning about the nerfed push back on block moves.

How do you guys deal with this in SF or other 2D fighter games (with out
the use of projectiles...since T7 doesn't have projectiles. So their
footsies is a bit different?)

The 2 new ORIGINAL characters (Katarina and Claudio) doesn't have this
issue for some odd reason. Their range is insane. The recycled "new"
characters like Josie, Gigas, Lucky Chloe and even Shaheen in certain
situations seem to have range issue.

It seems like the game favors the person holding back even more so now.
Which is perfect for me lolz

On Wed, Nov 25, 2015 at 2:58 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx> wrote:

I saw the video last night as well.
It looks worse in motion.
On 25 Nov 2015 08:29, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
wrote:

Good to see that they’re using the new tech to the fullest. Sigh.



Also, now I’ve got that song stuck in my head -

My blue jeans is tight…





*From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
*On Behalf Of *Ilitirit Sama
*Sent:* 24 November 2015 06:26 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: RE:



Lol this looks so much like a troll pic. Real unfortunately.

[image: Andy Bogard King of Fighters 14 image #4]



On Tue, Nov 24, 2015 at 5:19 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx> wrote:

That's pretty neet.



Still want to get a regular android tab to work with remote play as well.



On Tue, Nov 24, 2015 at 4:40 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

PS4 remote play on PC.

https://www.youtube.com/watch?v=8YuKCs5jet4



On Tue, Nov 24, 2015 at 4:35 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

Lol, did SNKP really name their latest KOFXIV trailer a "pre-PSX promo"?

I mean, even I wouldn't be as harsh as calling it Megadrive-era graphics...



On Tue, Nov 24, 2015 at 4:18 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

https://www.youtube.com/watch?v=ILbomcBefis&feature=youtu.be








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