RE: hi

  • From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 19 Feb 2014 16:20:08 +0000

http://store.steampowered.com/app/242720/

looks good, i dunno though
Date: Wed, 19 Feb 2014 18:05:26 +0200
Subject: Re: hi
From: gieroadsteve@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

The only way we can get LB to drop BB ........ is to start playing it.

On 19 February 2014 18:03, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:




bb has insta kills, but its only under very specific situation. its like an 
ultra combo.

needs to be on your winning round
you need to have full meter
opponent needs to have less than 75% health left


only then can you do an insta kill move. to combo into it is another story , 
most characters have insta kills from throws, however if you get thrown in bb 
you only have yourself to blame.


From: numotd@xxxxxxxxx

Date: Wed, 19 Feb 2014 17:57:45 +0200
Subject: Re: hi
To: cpt-fgc@xxxxxxxxxxxxx

Not too surprise that they "noob'd" it a bit. They want to do what Tekken did 
in T6. Attract new players. Bound system makes combo-ing so much easier, since 
things "slow down" a bit. Same goes with TA. The first TA demo was insanely 
slow and give you enough time to smoke a cigarette and still perform a TA...but 
the hardcore player complained and they speed it up a bit.



Well it's the arcade version. Before it comes to console, lots will change. I 
mean look at TTT2 compare to TTT2U (aka console) it's pretty different. TTT2 
Jaycee was broken as hell. WS 2 delay 2, 1+2 is NC lolz Hitconfirmable + frambe 
on block NC mid mid mid wall splat huge dmg. And Capo's b+1,4 is not NCc or NC 
and 16frame...only in TTT2U console release (arcade update later) that it 
became 14 NCc :D



So won't make snap judgement to any game until it's console release.
Not a fan of INSTANT-KILL mechanics tho :/ look at Soul Calibur 4 lolz...



On Wed, Feb 19, 2014 at 5:39 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:






lmao

ive played both bb and GG. 

i know whats harder. so you noobs can go kage bunsihin no tsek

From: paashaasggx@xxxxxxxxxxx



To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: hi
Date: Wed, 19 Feb 2014 15:25:54 +0000




Hehe

indeed :D

Date: Wed, 19 Feb 2014 17:22:24 +0200
Subject: Re: hi
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx




Lol, same message at the same time.


On Wed, Feb 19, 2014 at 5:20 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:







BB was already the noobified version of GG

sYou Should feel right at home there LB

From: lindseyak@xxxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: hi
Date: Wed, 19 Feb 2014 15:15:15 +0000




hahaha told you so. it was gna be kuk.

Date: Wed, 19 Feb 2014 17:13:28 +0200
Subject: Re: hi
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx





Recorded GGXRD stream:
http://www.twitch.tv/fazias/c/3751208

Game is coming out in Japan tomorrow. (arcade version)







On Wed, Feb 19, 2014 at 4:57 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:





Apparently Xrd is a noobed up version of GG. :(

It's slower, and they added stuff to make it easier for noobs.  Don't really 
have a problem with that per se, but the way they did it has the effect of 
slowing the game down.







It even has a comeback mechanic called "Hell fire" Once you drop to 20% health 
overdrives gain a 20% boost in damage.  Apparently it also lets you combo into 
an Instant Kill.  WTF.

GG is that last game that needs a comeback mechanic.  Anyone can win from any 
situation.







I am disappoint.


                                                                                
  

                                                                                
  

                                          

                                          
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