erm no. il make a point of owning that has been rachel and that never was litchi. stay free Date: Wed, 19 Feb 2014 18:05:26 +0200 Subject: Re: hi From: gieroadsteve@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx The only way we can get LB to drop BB ........ is to start playing it. On 19 February 2014 18:03, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: bb has insta kills, but its only under very specific situation. its like an ultra combo. needs to be on your winning round you need to have full meter opponent needs to have less than 75% health left only then can you do an insta kill move. to combo into it is another story , most characters have insta kills from throws, however if you get thrown in bb you only have yourself to blame. From: numotd@xxxxxxxxx Date: Wed, 19 Feb 2014 17:57:45 +0200 Subject: Re: hi To: cpt-fgc@xxxxxxxxxxxxx Not too surprise that they "noob'd" it a bit. They want to do what Tekken did in T6. Attract new players. Bound system makes combo-ing so much easier, since things "slow down" a bit. Same goes with TA. The first TA demo was insanely slow and give you enough time to smoke a cigarette and still perform a TA...but the hardcore player complained and they speed it up a bit. Well it's the arcade version. Before it comes to console, lots will change. I mean look at TTT2 compare to TTT2U (aka console) it's pretty different. TTT2 Jaycee was broken as hell. WS 2 delay 2, 1+2 is NC lolz Hitconfirmable + frambe on block NC mid mid mid wall splat huge dmg. And Capo's b+1,4 is not NCc or NC and 16frame...only in TTT2U console release (arcade update later) that it became 14 NCc :D So won't make snap judgement to any game until it's console release. Not a fan of INSTANT-KILL mechanics tho :/ look at Soul Calibur 4 lolz... On Wed, Feb 19, 2014 at 5:39 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: lmao ive played both bb and GG. i know whats harder. so you noobs can go kage bunsihin no tsek From: paashaasggx@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: hi Date: Wed, 19 Feb 2014 15:25:54 +0000 Hehe indeed :D Date: Wed, 19 Feb 2014 17:22:24 +0200 Subject: Re: hi From: ilitirit@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Lol, same message at the same time. On Wed, Feb 19, 2014 at 5:20 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: BB was already the noobified version of GG sYou Should feel right at home there LB From: lindseyak@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: hi Date: Wed, 19 Feb 2014 15:15:15 +0000 hahaha told you so. it was gna be kuk. Date: Wed, 19 Feb 2014 17:13:28 +0200 Subject: Re: hi From: ilitirit@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Recorded GGXRD stream: http://www.twitch.tv/fazias/c/3751208 Game is coming out in Japan tomorrow. (arcade version) On Wed, Feb 19, 2014 at 4:57 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: Apparently Xrd is a noobed up version of GG. :( It's slower, and they added stuff to make it easier for noobs. Don't really have a problem with that per se, but the way they did it has the effect of slowing the game down. It even has a comeback mechanic called "Hell fire" Once you drop to 20% health overdrives gain a 20% boost in damage. Apparently it also lets you combo into an Instant Kill. WTF. GG is that last game that needs a comeback mechanic. Anyone can win from any situation. I am disappoint.