It depends. GG just uses D for dash. So jD = air dash and D = ground dash. On Fri, Mar 7, 2014 at 1:38 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote: > @ GB, lmao goodjob at that impersonation man, damn. > > the notation system has its place thought. in a game like BB where you > have multiple dashes in a combo its easier to see 66 then6+C than dash f+C. > > > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: hi > Date: Fri, 7 Mar 2014 11:26:41 +0000 > > > No! > > > Date: Fri, 7 Mar 2014 13:18:25 +0200 > > Subject: Re: hi > > From: gieroadsteve@xxxxxxxxx > > To: cpt-fgc@xxxxxxxxxxxxx > > > > numbered directional notations are gross and should be outlawed. > > > > On 07/03/2014, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: > > > 623 is Shoryu motion > > > > > > In most games 6236 seems to work aswell. I really wish it didnt. > > > > > > I hate not being able to walk/run/move forward and not be able to do > 236/QCF > > > moves :( > > > But I guess that sometimes part of the balance aswell > > > > > > Date: Fri, 7 Mar 2014 13:09:23 +0200 > > > Subject: Re: hi > > > From: sigma.g19@xxxxxxxxx > > > To: cpt-fgc@xxxxxxxxxxxxx > > > > > > That is even worse, Ben. > > > > > > 623? What is that? Shoryuken? 6236? > > > > > > Each to their own > > > > > > > > > On Fri, Mar 7, 2014 at 1:01 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > > > > > > > > > > > > > > I still prefer the number notations for directions like they use in GG > > > > > > QCF = 236 > > > QCB = 214 > > > etc. > > > > > > 236P, S, 623HS > > > > > > Date: Fri, 7 Mar 2014 12:58:56 +0200 > > > Subject: Re: hi > > > > > > From: sigma.g19@xxxxxxxxx > > > To: cpt-fgc@xxxxxxxxxxxxx > > > > > > American terms are silly. > > > > > > > > > > > > On Fri, Mar 7, 2014 at 12:13 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> > wrote: > > > > > > Commonly used notation: > > > > > > st = stand > > > cr = crouch > > > > > > j = jump > > > b = back > > > f = forward > > > l, m, h = low medium hard punch/kick > > > > > > > > > American terminology: > > > jab = lp, strong = mp, fierce = hp > > > short = lk, forward = mk, roundhouse = hk > > > > > > > > > > > > So when you hear someone say "low forward", it means cr.mk (crouching > medium > > > kick). > > > > > > xx = cancel > > > > > > , = link > > > > > > ~ = 1 frame apart > > > QCF = quarter circle forward (same with QCB, HCF, HCB etc) > > > > > > So something like > > > > > > > > > cr.lp, cr.mp, cr.mk xx QCB + hk > > > > > > Means: > > > crouching jab followed by crouching medium punch followed by crouching > > > medium kick cancelled into quarter circle back + kick > > > > > > > > > > > > > > > > > > On Fri, Mar 7, 2014 at 11:54 AM, Di Lhong <numotd@xxxxxxxxx> wrote: > > > > > > > > > Awww hope she doesn't become mainstream. > > > But that is good news on her buff :) what other buffs did she receive > in > > > Ultra? Getting a hang on Juri basics. Just need to remember her normals > > > (notations...what button does what) > > > > > > > > > > > > > > > > > > Funny. Can't remember Juri's normals but i just figured out Hwoarang's > 100 > > > command list -__-" > > > > > > > > > On Fri, Mar 7, 2014 at 11:49 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> > wrote: > > > > > > > > > Juri might be the next Cammy in USFIV. According to people who've > played > > > the latest build, he EX DiveKick is safe even against big characters > like > > > T.Hawk. > > > > > > > > > > > > > > > > > > > > > That is super retarded. Blow up crouch tech with EX DiveKick and then > > > hitconfirm into Ultra 2. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ========================================================================= > > You are subscribed to the Cape Town Fighting Game Community mailing list. > > > > //www.freelists.org/list/cpt-fgc >