Re: hi

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 7 Mar 2014 13:40:08 +0200

It depends.  GG just uses D for dash.  So jD = air dash and D = ground dash.


On Fri, Mar 7, 2014 at 1:38 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote:

> @ GB, lmao goodjob at that impersonation man, damn.
>
> the notation system has its place thought. in a game like BB where you
> have multiple dashes in a combo its easier to see 66 then6+C than dash f+C.
>
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
>
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: hi
> Date: Fri, 7 Mar 2014 11:26:41 +0000
>
>
> No!
>
> > Date: Fri, 7 Mar 2014 13:18:25 +0200
> > Subject: Re: hi
> > From: gieroadsteve@xxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> >
> > numbered directional notations are gross and should be outlawed.
> >
> > On 07/03/2014, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:
> > > 623 is Shoryu motion
> > >
> > > In most games 6236 seems to work aswell. I really wish it didnt.
> > >
> > > I hate not being able to walk/run/move forward and not be able to do
> 236/QCF
> > > moves :(
> > > But I guess that sometimes part of the balance aswell
> > >
> > > Date: Fri, 7 Mar 2014 13:09:23 +0200
> > > Subject: Re: hi
> > > From: sigma.g19@xxxxxxxxx
> > > To: cpt-fgc@xxxxxxxxxxxxx
> > >
> > > That is even worse, Ben.
> > >
> > > 623? What is that? Shoryuken? 6236?
> > >
> > > Each to their own
> > >
> > >
> > > On Fri, Mar 7, 2014 at 1:01 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
> > >
> > >
> > >
> > >
> > > I still prefer the number notations for directions like they use in GG
> > >
> > > QCF = 236
> > > QCB = 214
> > > etc.
> > >
> > > 236P, S, 623HS
> > >
> > > Date: Fri, 7 Mar 2014 12:58:56 +0200
> > > Subject: Re: hi
> > >
> > > From: sigma.g19@xxxxxxxxx
> > > To: cpt-fgc@xxxxxxxxxxxxx
> > >
> > > American terms are silly.
> > >
> > >
> > >
> > > On Fri, Mar 7, 2014 at 12:13 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> wrote:
> > >
> > > Commonly used notation:
> > >
> > > st = stand
> > > cr = crouch
> > >
> > > j = jump
> > > b = back
> > > f = forward
> > > l, m, h = low medium hard punch/kick
> > >
> > >
> > > American terminology:
> > > jab = lp, strong = mp, fierce = hp
> > > short = lk, forward = mk, roundhouse = hk
> > >
> > >
> > >
> > > So when you hear someone say "low forward", it means cr.mk (crouching
> medium
> > > kick).
> > >
> > > xx = cancel
> > >
> > > , = link
> > >
> > > ~ = 1 frame apart
> > > QCF = quarter circle forward (same with QCB, HCF, HCB etc)
> > >
> > > So something like
> > >
> > >
> > > cr.lp, cr.mp, cr.mk xx QCB + hk
> > >
> > > Means:
> > > crouching jab followed by crouching medium punch followed by crouching
> > > medium kick cancelled into quarter circle back + kick
> > >
> > >
> > >
> > >
> > >
> > > On Fri, Mar 7, 2014 at 11:54 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
> > >
> > >
> > > Awww hope she doesn't become mainstream.
> > > But that is good news on her buff :) what other buffs did she receive
> in
> > > Ultra? Getting a hang on Juri basics. Just need to remember her normals
> > > (notations...what button does what)
> > >
> > >
> > >
> > >
> > >
> > > Funny. Can't remember Juri's normals but i just figured out Hwoarang's
> 100
> > > command list -__-"
> > >
> > >
> > > On Fri, Mar 7, 2014 at 11:49 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> wrote:
> > >
> > >
> > > Juri might be the next Cammy in USFIV. According to people who've
> played
> > > the latest build, he EX DiveKick is safe even against big characters
> like
> > > T.Hawk.
> > >
> > >
> > >
> > >
> > >
> > >
> > > That is super retarded. Blow up crouch tech with EX DiveKick and then
> > > hitconfirm into Ultra 2.
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > =========================================================================
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> >
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>
  • Follow-Ups:
    • RE: hi
      • From: Donaldson, Alasdair
    • RE: hi
      • From: lindsey kiviets

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