Re: hi

  • From: sameegh jardine <sameegh@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Tue, 4 Mar 2014 23:38:53 +0200

Let the fun times begin, he looks really good though.


On Tue, Mar 4, 2014 at 9:31 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote:

> green hand so spammable now its unbelievable. gg
>
> https://www.youtube.com/watch?v=cTG4lAVl4QU
>
>
>
> ------------------------------
> Date: Tue, 4 Mar 2014 20:33:07 +0200
> Subject: Re: hi
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
> This Friday?
> My consoles are your consoles bro.
> Hit me up with details when you get them.
> On 4 Mar 2014 20:03, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>
> *lol* Gettin schooled by the prof... classic :P
>
> Got the following message from Genshiken:
>
> "Hi there Ryan,
>
> Would you and CTS be interested in helping us host a gaming event on
> Friday at all, should you be available?"
>
> Waiting for specifics.
>
>
> On Tue, Mar 4, 2014 at 6:43 PM, Grei Botes <sigma.g19@xxxxxxxxx> wrote:
>
> Lol, I told him but come on, the guy isn't really going to attend every
> weekend. Maybe he'll come to a CTS though.
>
> He used my hori, I used pad.
>
>
>
> On Tue, Mar 4, 2014 at 6:19 PM, Stephen Scheidel 
> <gieroadsteve@xxxxxxxxx>wrote:
>
> Kevin is OP
>
>
> On 4 March 2014 18:18, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>
> What controller did he use.
>
>
> On Tue, Mar 4, 2014 at 6:17 PM, sameegh jardine <sameegh@xxxxxxxxx> wrote:
>
> Let him know about the sessions. He sounds legit.
>
>
> On Tue, Mar 4, 2014 at 6:15 PM, Grei Botes <sigma.g19@xxxxxxxxx> wrote:
>
> I was seriously shocked. He had feint cancels and everything.
>
> Then again, he is asian, so it makes sense.
>
>
> On Tue, Mar 4, 2014 at 6:07 PM, sameegh jardine <sameegh@xxxxxxxxx> wrote:
>
> That awkward moment when your professor schools you.
>
>
>
>
>
>
> On Tue, Mar 4, 2014 at 6:02 PM, Grei Botes <sigma.g19@xxxxxxxxx> wrote:
>
> Was playing AE with Skamanke today.This guy and his backdash button -_-
>
> Anyway, got to my supervisor for another meeting and he saw my hori and
> was like "wow! You have a joystick?"
>
> I'm like "yeah, just for some fun", obviously I wasn't just going to go
> all into it with my prof. He is like "Fun? You should play Mark of the
> Wolves or The Last Blade. Those are real games, made by SNK. No Capcom
> rubbish"
>
> We played.
>
> The guy has combos... His Kevin is broken -_-
>
>
>
> On Tue, Mar 4, 2014 at 4:47 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>wrote:
>
> Not sure
>
> But it seems like it roughly.
>
> Used to able to run MP7-8
>
> Now Torment 2 seems to be the sweet spot me atm.
>
>
> Game work differently tho so its hard to directly compare.
>
> ------------------------------
> From: lindseyak@xxxxxxxxxxx
>
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: hi
> Date: Tue, 4 Mar 2014 14:45:28 +0000
>
>
> Is master lvl = mp3 , torment 1 =5?
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: hi
> Date: Tue, 4 Mar 2014 13:06:47 +0000
>
> Arcane Power on Crit
>
> ------------------------------
> From: numotd@xxxxxxxxx
> Date: Tue, 4 Mar 2014 15:00:17 +0200
> Subject: Re: hi
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Apoc?
>
> Yeah, i think it's fair that blizzard nerfed the whole perma-mindless spam
> build. It makes the game a bit boring. I like how the new patch introduced
> so many new different types of builds. At one point everyone is basically
> the same lolz but now you can have fun a bit.
>
> To bad they fixed the WD more than 10 zombie dog bug. (The bug is that,
> zombie dogs that didn't spawn from the "Zombie Dog" skill itself doesn't
> count towards max zombie dogs allowed. So passive and other skills that
> gives zombie dogs when a monster dies stays...) saw a vid with 10 zombie
> dogs. looks fun :) I think they removed this bug because it cause
> performance issue...i mean just the 0 CD with 3 zombie dog build is already
> stifling performance of the game.
>
>
> On Tue, Mar 4, 2014 at 2:50 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>wrote:
>
> Damage and build variety is waaaaay better from the looks of it.
>
> Perma builds got nerfed ofcourse like everybody.  Perma freeze or Perma
> Archon etc. and Apoc in general
>
> ------------------------------
> From: numotd@xxxxxxxxx
> Date: Tue, 4 Mar 2014 14:43:47 +0200
>
> Subject: Re: hi
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Poor WD lolz
>
> didn't they nerf Wiz too?
>
>
> On Tue, Mar 4, 2014 at 2:39 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  http://eu.battle.net/d3/en/forum/2823159/
>
> Problem is that with the new patch there are far too many people posting
> 'builds' that are just their random choice of skills.
>
> Dunno exactly how thing are going but Monk/Wiz > DH/Barb. Don't care how
> the WD is doing.
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 04 March 2014 2:31 PM
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: hi
>
>
>  How's monk in 2.0.1? i'm still not feeling the class...maybe i just don't
> like their playstyle :/ What new builds do they have other than dashing
> strike, bells, cyclone?
>
>  DH looks very good in 2.0.1 now. Will main DH now :)
>
>  On Tue, Mar 4, 2014 at 2:28 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
>  Il play monk to get paragon and keys. I want to play somethng difrent
> nw. Helfire rings r op in 2.0.
>
>  ------------------------------
>  From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: hi
>  Date: Tue, 4 Mar 2014 12:24:37 +0000
>
>  Also LB, don't be playing the Barb expecting to be OP or anything. A lot
> of the casual Barb players are migrating to Monk because he's so much
> stronger now than the Barb.
>
>  *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *lindsey kiviets
> *Sent:* 04 March 2014 2:22 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: hi
>
>  Sap is playing wizard. I had to resort to using follower coz i kept dying
>  ------------------------------
>  From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: hi
> Date: Tue, 4 Mar 2014 12:20:09 +0000
>  Wizard!
>
>
> Frozen orb is boss
>  ------------------------------
>  From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: hi
> Date: Tue, 4 Mar 2014 12:14:37 +0000
>  Don't worry too much about them because you can always reset them.
>
> Go with res-all before +% life.
> Your movement speed (total, including equip) should be +25%. I get 12%
> from Inna Pants, 12% from Lacuni and 1% from paragon levels.
> Go with attack speed.
>
> Depending on your build, some other things change - like whether you want
> splash damage.
>
> The Barb has been nerfed massively, especially in comparison to the Monk.
> Don't expect your Barb to be unkillable anymore. Also don't expect any
> perma-builds.
>
>  *From:* cpt-fgc-bounce@xxxxxxxxxxxxx 
> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<cpt-fgc-bounce@xxxxxxxxxxxxx>]
> *On Behalf Of *lindsey kiviets
> *Sent:* 04 March 2014 2:06 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: hi
>
>  Aah okay i see thanks.  I duno where to put my paragon levels, everythng
> luks gud.
>  ------------------------------
>  From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: hi
> Date: Tue, 4 Mar 2014 12:00:29 +0000
>  Oh wait, are you talking about a WW Barb? I thought you meant the twirly
> Monk thing.
>
> Viable WW builds now? Uh, not really there. Well, you can get them, but
> you need to be properly equipped.
>
> Previously you used Battle Rage > Into the Fray so that crit hits
> generated fury. Then WoTB > Thrive on Chaos allowed you to add time to WoTB
> for fury generated.
> As long as you had crit chance of around 40% unbuffed, your passives and
> skills could push this past 80%. That meant you'd never run out of fury as
> long as you hit enough people fast enough.
>
> HoTA - crit chance higher if you've got full fury - meant that my crit
> chance was around 95% for HoTA.
>
> For WW barb, you added the WW rune that lets you attack at your movement
> speed. Then you add Sprint with the Tornados. They proc'd enough to
> generate your non-stop fury. WW dealt the damage to kill. Throw in Rend to
> make you Immortal and you're good to go.
>
> A proper working WW barb would set you back only around 50m.
>
>
> TL:DR  - these builds no longer work - you can't generate fury from crit
> hits. L2P
>
> Superstition is a great passive now for fury generation. Against elemental
> elites, you will never run out of fury. You can perma-HoTA them. As long as
> your fury spent to life is high enough, you can live doing this.
>
> http://us.battle.net/d3/en/calculator/barbarian#ahdRSk!hYe!ZcYcZb
>
> That's the sort of thing you should go for if you want a WW build these
> days.
>
> Also, the Barbarian is not a ballerina. Stop using WW.
>
> Also, your BB is level 26 or some crap. Come back when you're max level
> and we'll talk again. There are no builds for low level Barbs. Get level
> reduced gear and shove gems in there.
>
>  *From:* cpt-fgc-bounce@xxxxxxxxxxxxx 
> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<cpt-fgc-bounce@xxxxxxxxxxxxx>]
> *On Behalf Of *lindsey kiviets
> *Sent:* 04 March 2014 1:44 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: hi
>
>  Ya fkn paye registration. U need to give me info on keeping up that spin
> dammit.
>  ------------------------------
>  From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: hi
> Date: Tue, 4 Mar 2014 11:40:07 +0000
>  You physically go to SARS? You do know that you can do your tax online,
> right? Also your company should send the IRP5s straight to SARS to
> pre-populate the tax fields. Takes me about 5 minutes to do my tax every
> year.
>
>  *From:* cpt-fgc-bounce@xxxxxxxxxxxxx 
> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<cpt-fgc-bounce@xxxxxxxxxxxxx>]
> *On Behalf Of *lindsey kiviets
> *Sent:* 04 March 2014 1:38 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: hi
>
>  Why is sars so kuk full wtf? Im running outa mana quick when i spin. How
> did ppl keep up the spin for so long in vanilla d3?
>  ------------------------------
>  Date: Tue, 4 Mar 2014 12:12:59 +0200
> Subject: Re: hi
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>  > What would you say if Infiltration didn't change his tactic? That he
> is just stupid? Or what if Sanford had changed his tactic and Infiltration
> didn't?
>  You're overcomplicating it and looking at it in the wrong way.
> Remember, Infiltration was just reacting to Sanford Kelly.  He was just
> remembered the situation from before and progressively punished harder
> after getting hit by it once.  There wasn't a big tactical aspect behind
> it.  He just adapted to what Sanford was doing.  There's no luck involved
> either.  Given the number of options players have at that range, it's
> extremely hard to perform a counter on reaction.  You have to place that
> counter higher in your memory bank.  Remember how we played once and you
> hit me with a focus attack, and then afterwards I kept punishing it with an
> Ultra?  Same thing.  The difference is that the way Infiltration handled it
> there was no easy way for him to get baited into punishing incorrectly.
> cr.mk xx tatsu would work even if Sanford Kelly backdashed, so would cr.hkxx 
> demon.
>
>  On Tue, Mar 4, 2014 at 3:03 AM, Grei Botes <sigma.g19@xxxxxxxxx> wrote:
>
>  I suppose "I don't know".
>  Pah, I know it sounds silly but if I changed what I did every time I got
> hit by something, I'm not respecting the fact the guy probably has
> something else up his sleeve to "counter my counter".
>  I just use a "penalty shootout" mentality to deal with mixups. If I
> always go left as goalie, whether you know it or not, eventually you will
> shoot left, at least once, even if you KNOW shooting right seems to be the
> best option. Its called probability matching, and its generally inherent in
> any living organism.
>  Anyway, after the blocked shot, the general option by the shooter will
> be to switch back to the winning option... but that is when the goalie
> changes too! This usually shatters the morale of the shooter... or at least
> gives me a nice comfortable spot "inside his head", although I didn't do a
> single thing.
>
> Its the same reason that I prefer to "air to air" a guy then use an
> anti-air, because that means I 'knew' you were going to jump and that is
> scary. DP could just be from reaction.
>
> TL:DR, I try and get you used to be me being silly and then turn smart. It
> catches you unawares and you lose the match :-)
>  Doesn't work on guys who stick to their guns though.
>  So totally is luck, rather than adaption. What would you say if
> Infiltration didn't change his tactic? That he is just stupid? Or what if
> Sanford had changed his tactic and Infiltration didn't?
>  Anyway, there are probably arguments for and against what I'm saying,
> doesn't really matter.
>
>
>
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