Re: hi

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 4 Mar 2014 20:29:52 +0200

Read - Kevin is broken, not "his"
On 4 Mar 2014 18:02, "Grei Botes" <sigma.g19@xxxxxxxxx> wrote:

> Was playing AE with Skamanke today.This guy and his backdash button -_-
>
> Anyway, got to my supervisor for another meeting and he saw my hori and
> was like "wow! You have a joystick?"
>
> I'm like "yeah, just for some fun", obviously I wasn't just going to go
> all into it with my prof. He is like "Fun? You should play Mark of the
> Wolves or The Last Blade. Those are real games, made by SNK. No Capcom
> rubbish"
>
> We played.
>
> The guy has combos... His Kevin is broken -_-
>
>
>
> On Tue, Mar 4, 2014 at 4:47 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>wrote:
>
>> Not sure
>>
>> But it seems like it roughly.
>>
>> Used to able to run MP7-8
>>
>> Now Torment 2 seems to be the sweet spot me atm.
>>
>>
>> Game work differently tho so its hard to directly compare.
>>
>> ------------------------------
>> From: lindseyak@xxxxxxxxxxx
>>
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: hi
>> Date: Tue, 4 Mar 2014 14:45:28 +0000
>>
>>
>> Is master lvl = mp3 , torment 1 =5?
>>
>> ------------------------------
>> From: paashaasggx@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: hi
>> Date: Tue, 4 Mar 2014 13:06:47 +0000
>>
>> Arcane Power on Crit
>>
>> ------------------------------
>> From: numotd@xxxxxxxxx
>> Date: Tue, 4 Mar 2014 15:00:17 +0200
>> Subject: Re: hi
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> Apoc?
>>
>> Yeah, i think it's fair that blizzard nerfed the whole perma-mindless
>> spam build. It makes the game a bit boring. I like how the new patch
>> introduced so many new different types of builds. At one point everyone is
>> basically the same lolz but now you can have fun a bit.
>>
>> To bad they fixed the WD more than 10 zombie dog bug. (The bug is that,
>> zombie dogs that didn't spawn from the "Zombie Dog" skill itself doesn't
>> count towards max zombie dogs allowed. So passive and other skills that
>> gives zombie dogs when a monster dies stays...) saw a vid with 10 zombie
>> dogs. looks fun :) I think they removed this bug because it cause
>> performance issue...i mean just the 0 CD with 3 zombie dog build is already
>> stifling performance of the game.
>>
>>
>> On Tue, Mar 4, 2014 at 2:50 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>wrote:
>>
>> Damage and build variety is waaaaay better from the looks of it.
>>
>> Perma builds got nerfed ofcourse like everybody.  Perma freeze or Perma
>> Archon etc. and Apoc in general
>>
>> ------------------------------
>> From: numotd@xxxxxxxxx
>> Date: Tue, 4 Mar 2014 14:43:47 +0200
>>
>> Subject: Re: hi
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> Poor WD lolz
>>
>> didn't they nerf Wiz too?
>>
>>
>> On Tue, Mar 4, 2014 at 2:39 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  http://eu.battle.net/d3/en/forum/2823159/
>>
>> Problem is that with the new patch there are far too many people posting
>> 'builds' that are just their random choice of skills.
>>
>> Dunno exactly how thing are going but Monk/Wiz > DH/Barb. Don't care how
>> the WD is doing.
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 04 March 2014 2:31 PM
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: hi
>>
>>
>>  How's monk in 2.0.1? i'm still not feeling the class...maybe i just
>> don't like their playstyle :/ What new builds do they have other than
>> dashing strike, bells, cyclone?
>>
>>  DH looks very good in 2.0.1 now. Will main DH now :)
>>
>>  On Tue, Mar 4, 2014 at 2:28 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>> wrote:
>>
>>  Il play monk to get paragon and keys. I want to play somethng difrent
>> nw. Helfire rings r op in 2.0.
>>
>>  ------------------------------
>>  From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: hi
>>  Date: Tue, 4 Mar 2014 12:24:37 +0000
>>
>>  Also LB, don't be playing the Barb expecting to be OP or anything. A
>> lot of the casual Barb players are migrating to Monk because he's so much
>> stronger now than the Barb.
>>
>>  *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *lindsey kiviets
>> *Sent:* 04 March 2014 2:22 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: hi
>>
>>  Sap is playing wizard. I had to resort to using follower coz i kept
>> dying
>>  ------------------------------
>>  From: paashaasggx@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: hi
>> Date: Tue, 4 Mar 2014 12:20:09 +0000
>>  Wizard!
>>
>>
>> Frozen orb is boss
>>  ------------------------------
>>  From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: hi
>> Date: Tue, 4 Mar 2014 12:14:37 +0000
>>  Don't worry too much about them because you can always reset them.
>>
>> Go with res-all before +% life.
>> Your movement speed (total, including equip) should be +25%. I get 12%
>> from Inna Pants, 12% from Lacuni and 1% from paragon levels.
>> Go with attack speed.
>>
>> Depending on your build, some other things change - like whether you want
>> splash damage.
>>
>> The Barb has been nerfed massively, especially in comparison to the Monk.
>> Don't expect your Barb to be unkillable anymore. Also don't expect any
>> perma-builds.
>>
>>  *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [
>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On
>> Behalf Of *lindsey kiviets
>> *Sent:* 04 March 2014 2:06 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: hi
>>
>>  Aah okay i see thanks.  I duno where to put my paragon levels,
>> everythng luks gud.
>>  ------------------------------
>>  From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: hi
>> Date: Tue, 4 Mar 2014 12:00:29 +0000
>>  Oh wait, are you talking about a WW Barb? I thought you meant the
>> twirly Monk thing.
>>
>> Viable WW builds now? Uh, not really there. Well, you can get them, but
>> you need to be properly equipped.
>>
>> Previously you used Battle Rage > Into the Fray so that crit hits
>> generated fury. Then WoTB > Thrive on Chaos allowed you to add time to WoTB
>> for fury generated.
>> As long as you had crit chance of around 40% unbuffed, your passives and
>> skills could push this past 80%. That meant you'd never run out of fury as
>> long as you hit enough people fast enough.
>>
>> HoTA - crit chance higher if you've got full fury - meant that my crit
>> chance was around 95% for HoTA.
>>
>> For WW barb, you added the WW rune that lets you attack at your movement
>> speed. Then you add Sprint with the Tornados. They proc'd enough to
>> generate your non-stop fury. WW dealt the damage to kill. Throw in Rend to
>> make you Immortal and you're good to go.
>>
>> A proper working WW barb would set you back only around 50m.
>>
>>
>> TL:DR  - these builds no longer work - you can't generate fury from crit
>> hits. L2P
>>
>> Superstition is a great passive now for fury generation. Against
>> elemental elites, you will never run out of fury. You can perma-HoTA them.
>> As long as your fury spent to life is high enough, you can live doing this.
>>
>> http://us.battle.net/d3/en/calculator/barbarian#ahdRSk!hYe!ZcYcZb
>>
>> That's the sort of thing you should go for if you want a WW build these
>> days.
>>
>> Also, the Barbarian is not a ballerina. Stop using WW.
>>
>> Also, your BB is level 26 or some crap. Come back when you're max level
>> and we'll talk again. There are no builds for low level Barbs. Get level
>> reduced gear and shove gems in there.
>>
>>  *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [
>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On
>> Behalf Of *lindsey kiviets
>> *Sent:* 04 March 2014 1:44 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: hi
>>
>>  Ya fkn paye registration. U need to give me info on keeping up that
>> spin dammit.
>>  ------------------------------
>>  From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: hi
>> Date: Tue, 4 Mar 2014 11:40:07 +0000
>>  You physically go to SARS? You do know that you can do your tax online,
>> right? Also your company should send the IRP5s straight to SARS to
>> pre-populate the tax fields. Takes me about 5 minutes to do my tax every
>> year.
>>
>>  *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [
>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On
>> Behalf Of *lindsey kiviets
>> *Sent:* 04 March 2014 1:38 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: hi
>>
>>  Why is sars so kuk full wtf? Im running outa mana quick when i spin.
>> How did ppl keep up the spin for so long in vanilla d3?
>>  ------------------------------
>>  Date: Tue, 4 Mar 2014 12:12:59 +0200
>> Subject: Re: hi
>> From: ilitirit@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>  > What would you say if Infiltration didn't change his tactic? That he
>> is just stupid? Or what if Sanford had changed his tactic and Infiltration
>> didn't?
>>  You're overcomplicating it and looking at it in the wrong way.
>> Remember, Infiltration was just reacting to Sanford Kelly.  He was just
>> remembered the situation from before and progressively punished harder
>> after getting hit by it once.  There wasn't a big tactical aspect behind
>> it.  He just adapted to what Sanford was doing.  There's no luck involved
>> either.  Given the number of options players have at that range, it's
>> extremely hard to perform a counter on reaction.  You have to place that
>> counter higher in your memory bank.  Remember how we played once and you
>> hit me with a focus attack, and then afterwards I kept punishing it with an
>> Ultra?  Same thing.  The difference is that the way Infiltration handled it
>> there was no easy way for him to get baited into punishing incorrectly.
>> cr.mk xx tatsu would work even if Sanford Kelly backdashed, so would
>> cr.hk xx demon.
>>
>>  On Tue, Mar 4, 2014 at 3:03 AM, Grei Botes <sigma.g19@xxxxxxxxx> wrote:
>>
>>  I suppose "I don't know".
>>  Pah, I know it sounds silly but if I changed what I did every time I
>> got hit by something, I'm not respecting the fact the guy probably has
>> something else up his sleeve to "counter my counter".
>>  I just use a "penalty shootout" mentality to deal with mixups. If I
>> always go left as goalie, whether you know it or not, eventually you will
>> shoot left, at least once, even if you KNOW shooting right seems to be the
>> best option. Its called probability matching, and its generally inherent in
>> any living organism.
>>  Anyway, after the blocked shot, the general option by the shooter will
>> be to switch back to the winning option... but that is when the goalie
>> changes too! This usually shatters the morale of the shooter... or at least
>> gives me a nice comfortable spot "inside his head", although I didn't do a
>> single thing.
>>
>> Its the same reason that I prefer to "air to air" a guy then use an
>> anti-air, because that means I 'knew' you were going to jump and that is
>> scary. DP could just be from reaction.
>>
>> TL:DR, I try and get you used to be me being silly and then turn smart.
>> It catches you unawares and you lose the match :-)
>>  Doesn't work on guys who stick to their guns though.
>>  So totally is luck, rather than adaption. What would you say if
>> Infiltration didn't change his tactic? That he is just stupid? Or what if
>> Sanford had changed his tactic and Infiltration didn't?
>>  Anyway, there are probably arguments for and against what I'm saying,
>> doesn't really matter.
>>
>>
>>
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>

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