Re: hi

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 27 Feb 2014 12:32:48 +0200

Yep. But some people can't access it at work no?


On Thu, Feb 27, 2014 at 12:30 PM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

>  You did see that I posted the link to all of this, right?
>
>
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 27 February 2014 12:28 PM
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: hi
>
>
>
> *Difficulty Changes*
>
> ·         The difficulty system has been completely revised
>
> ·
>
> ·         Nightmare, Hell, and Inferno modes have been removed
>
> ·         Difficulty is now dynamic and monsters will level up with your
> characters
>
> ·         There are now five difficulty settings to choose from: Normal,
> Hard, Expert, Master, and Torment (1-6)
>
> ·         Normal, Hard, and Expert are immediately available
>
> ·         Master unlocks upon completing Act IV
>
> ·         Torment unlocks upon reaching level 60
>
> ·         Torment level also includes a difficulty slider, offering an
> additional six adjustments with increasing rewards and more powerful
> monsters
>
> ·         Each level offers new bonuses and rewards, visible in the
> difficulty selection menu
>
> ·         You can now lower your difficulty setting in-game
>
> ·         However, increasing your difficulty still requires exiting your
> current game
>
> ·         This option is disabled in Hardcore mode
>
> ·         To account for these changes, monster density has been adjusted
> across all Acts
>
>
>
> *Event*
>
>  ·         *Cursed Objects*
>
> ·         Chests and Shrines around Sanctuary now have a chance to be
> cursed, starting an event once they are inspected
>
> ·         Like other events, completing a Cursed Chest or Shrine provides
> a small gold and experience reward, as well as either a Radiant Chest or a
> random Shrine buff
>
> ·         These events offer a variety of challenges, including endless
> monster waves and timed events
>
> ·         *Infernal Machines*
>
> ·         Torment level difficulty is now required to use Infernal
> Machines
>
>
>  [image: Image removed by sender.]*ITEMIZATION (LOOT 2.0)*
>
> ·         Itemization has undergone a major overhaul:
>
> ·         Legendary and Set items are now Bind on Account
>
> ·         Players in multiplayer games may trade Legendaries and Set
> Items they find with others who were present for the drop for up to 2 hours
> after the item is acquired
>
> ·         The Smart Drop system has been implemented
>
> ·         All items that drop have a chance to roll as "Smart Loot"
>
> ·         Smart Loot items roll intelligently based on the character
> being played (example: A Wizard is more likely to find items with
> Intelligence or bonuses to Wizard skills than a Barbarian)
>
> ·         Class specific items will no longer roll stats inappropriate to
> their class (example: Intelligence will no longer appear on Mighty Weapons
> or Belts)
>
> ·         New item affixes have been added to the game
>
> ·         This include Splash Damage, Cooldown Reduction, Resource Cost
> Reduction, +% damage to Physical damage skills, and specific Class Skill
> Bonuses
>
> ·         Item properties have been separated into two categories:
> Primary and Secondary
>
> ·         Primary Stats include: Strength, Dexterity, Intelligence,
> Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per
> Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All
> Resistance, Sockets, and all new affixes listed above
>
> ·         Secondary Stats include: Gold Find, Thorns, Bonus Experience
> per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow,
> Immobilize and Knockback), Ignore Durability Loss, Bonus Healing to Health
> Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill,
> and Level Requirement Reduction
>
> ·         This is to prevent stats that directly and indirectly increase
> character power from competing with one another
>
> ·         Stat ranges on items have been narrowed significantly (example:
> instead of an item having a stat range of 1-200 Strength, its range might
> now be something like 140-200)
>
> ·         Legendary powers now roll in a range, instead of a static amount
>
> ·         Example: The Legendary Spirit Stone "The Laws of Seph" has the
> legendary affix "Using Blinding Flash restores [75-100] spirit"
>
> ·         Players can now view the stat ranges of items by pressing and
> holding CTRL while an item's tooltip is open
>
> ·         All Legendary items have been reworked with one or all of the
> above points in mind
>
> ·         *Please note that all of these changes will only affect new
> items that drop after the patch is live. Existing items will not be
> affected.*
>
> ·         Potions have been condensed to a single type; they now provide
> 60% of your total health when consumed
>
> ·         All Potions currently in character inventories or stashes will
> be converted to the new Potion type
> [image: Image removed by sender.]*MONSTERS*
>
> ·         Monster affixes have been revisited and retuned
>
> ·         Arcane Enchanted
>
> ·         Spawn effect now shows which direction it will start rotating
>
> ·         Desecrator
>
> ·         Damage now begins low, but quickly ramps up to its maximum
> damage
>
> ·         Frozen
>
> ·         Increased the number of Frozen crystals spawned by monsters
> with this affix
>
> ·         Frozen no longer increases how many crystals are spawned based
> on the number of players in the game
>
> ·         Frozen crystals now deal area of effect damage over time to
> players as they build up to their explosion
>
> ·         Jailer
>
> ·         Now does a small amount of damage when applied to the player
>
> ·         Vortex
>
> ·         Now does a small amount of damage when applied to the player
>
> ·         Mortar
>
> ·         Now has an outer impact area that does less damage than the
> center of impact
>
> ·         Now detonates if they vertically hit a wall
>
> ·         Plagued
>
> ·         Monsters with this affix now sometimes drop a pool under
> players as well as under themselves
>
> ·         Reflects Damage
>
> ·         No longer reflects a portion of incoming damage
>
> ·         Now reflects a fixed amount of damage per attack
>
> ·         Elite and Champion monsters now have five new possible affixes
>
> ·         *Frozen Pulse:* A shard of ice follows targets around before
> freezing in place and pulsing cold damage in a small area
>
> ·         *Orbiter:* A nexus of electrical energy appears, surrounded by
> additional balls of lightning that orbit in a large area
>
> ·         *Poison Enchanted:* Summons globules of poison matter that
> spread in a cross pattern, dealing damage to those caught in their wake
>
> ·         *Thunderstorm:* A powerful bolt of lightning strikes the
> ground, emanating a small wave of electrical energy
>
> ·         *Wormhole:* A pair of portals appears, dealing damage as it
> tears unfortunate targets from their location and transports them elsewhere
>
> ·         Monster density has been revisited
>
> ·         Density has been retuned around the new difficulty system
>
> ·         Elite and Champion packs can now spawn in a larger variation of
> pack sizes
>
> ·         Wasp projectiles can now be dodged and blocked
>   ------------------------------
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