Yep. But some people can't access it at work no? On Thu, Feb 27, 2014 at 12:30 PM, Donaldson, Alasdair < alasdair.donaldson@xxxxxxxxxx> wrote: > You did see that I posted the link to all of this, right? > > > > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Di Lhong > *Sent:* 27 February 2014 12:28 PM > > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: hi > > > > *Difficulty Changes* > > · The difficulty system has been completely revised > > · > > · Nightmare, Hell, and Inferno modes have been removed > > · Difficulty is now dynamic and monsters will level up with your > characters > > · There are now five difficulty settings to choose from: Normal, > Hard, Expert, Master, and Torment (1-6) > > · Normal, Hard, and Expert are immediately available > > · Master unlocks upon completing Act IV > > · Torment unlocks upon reaching level 60 > > · Torment level also includes a difficulty slider, offering an > additional six adjustments with increasing rewards and more powerful > monsters > > · Each level offers new bonuses and rewards, visible in the > difficulty selection menu > > · You can now lower your difficulty setting in-game > > · However, increasing your difficulty still requires exiting your > current game > > · This option is disabled in Hardcore mode > > · To account for these changes, monster density has been adjusted > across all Acts > > > > *Event* > > · *Cursed Objects* > > · Chests and Shrines around Sanctuary now have a chance to be > cursed, starting an event once they are inspected > > · Like other events, completing a Cursed Chest or Shrine provides > a small gold and experience reward, as well as either a Radiant Chest or a > random Shrine buff > > · These events offer a variety of challenges, including endless > monster waves and timed events > > · *Infernal Machines* > > · Torment level difficulty is now required to use Infernal > Machines > > > [image: Image removed by sender.]*ITEMIZATION (LOOT 2.0)* > > · Itemization has undergone a major overhaul: > > · Legendary and Set items are now Bind on Account > > · Players in multiplayer games may trade Legendaries and Set > Items they find with others who were present for the drop for up to 2 hours > after the item is acquired > > · The Smart Drop system has been implemented > > · All items that drop have a chance to roll as "Smart Loot" > > · Smart Loot items roll intelligently based on the character > being played (example: A Wizard is more likely to find items with > Intelligence or bonuses to Wizard skills than a Barbarian) > > · Class specific items will no longer roll stats inappropriate to > their class (example: Intelligence will no longer appear on Mighty Weapons > or Belts) > > · New item affixes have been added to the game > > · This include Splash Damage, Cooldown Reduction, Resource Cost > Reduction, +% damage to Physical damage skills, and specific Class Skill > Bonuses > > · Item properties have been separated into two categories: > Primary and Secondary > > · Primary Stats include: Strength, Dexterity, Intelligence, > Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per > Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All > Resistance, Sockets, and all new affixes listed above > > · Secondary Stats include: Gold Find, Thorns, Bonus Experience > per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow, > Immobilize and Knockback), Ignore Durability Loss, Bonus Healing to Health > Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill, > and Level Requirement Reduction > > · This is to prevent stats that directly and indirectly increase > character power from competing with one another > > · Stat ranges on items have been narrowed significantly (example: > instead of an item having a stat range of 1-200 Strength, its range might > now be something like 140-200) > > · Legendary powers now roll in a range, instead of a static amount > > · Example: The Legendary Spirit Stone "The Laws of Seph" has the > legendary affix "Using Blinding Flash restores [75-100] spirit" > > · Players can now view the stat ranges of items by pressing and > holding CTRL while an item's tooltip is open > > · All Legendary items have been reworked with one or all of the > above points in mind > > · *Please note that all of these changes will only affect new > items that drop after the patch is live. Existing items will not be > affected.* > > · Potions have been condensed to a single type; they now provide > 60% of your total health when consumed > > · All Potions currently in character inventories or stashes will > be converted to the new Potion type > [image: Image removed by sender.]*MONSTERS* > > · Monster affixes have been revisited and retuned > > · Arcane Enchanted > > · Spawn effect now shows which direction it will start rotating > > · Desecrator > > · Damage now begins low, but quickly ramps up to its maximum > damage > > · Frozen > > · Increased the number of Frozen crystals spawned by monsters > with this affix > > · Frozen no longer increases how many crystals are spawned based > on the number of players in the game > > · Frozen crystals now deal area of effect damage over time to > players as they build up to their explosion > > · Jailer > > · Now does a small amount of damage when applied to the player > > · Vortex > > · Now does a small amount of damage when applied to the player > > · Mortar > > · Now has an outer impact area that does less damage than the > center of impact > > · Now detonates if they vertically hit a wall > > · Plagued > > · Monsters with this affix now sometimes drop a pool under > players as well as under themselves > > · Reflects Damage > > · No longer reflects a portion of incoming damage > > · Now reflects a fixed amount of damage per attack > > · Elite and Champion monsters now have five new possible affixes > > · *Frozen Pulse:* A shard of ice follows targets around before > freezing in place and pulsing cold damage in a small area > > · *Orbiter:* A nexus of electrical energy appears, surrounded by > additional balls of lightning that orbit in a large area > > · *Poison Enchanted:* Summons globules of poison matter that > spread in a cross pattern, dealing damage to those caught in their wake > > · *Thunderstorm:* A powerful bolt of lightning strikes the > ground, emanating a small wave of electrical energy > > · *Wormhole:* A pair of portals appears, dealing damage as it > tears unfortunate targets from their location and transports them elsewhere > > · Monster density has been revisited > > · Density has been retuned around the new difficulty system > > · Elite and Champion packs can now spawn in a larger variation of > pack sizes > > · Wasp projectiles can now be dodged and blocked > ------------------------------ > The information in this e-mail is confidential and may be legally > privileged. 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