- *Wizard* - *Active Skills* - *Magic Missile* - Increased damage from 125% to 170% weapon damage - Skill Rune - Charged Blast - Increased damage from 163% to 240% weapon damage - Skill Rune - Split - Increased damage for each missile from 56% to 80% - Now unlocks at Level 31 (previously 13) - Skill Rune - Penetrating Blast - Has been removed from the game - Skill Rune - Attunement - Has been removed from the game - New Skill Rune - Glacial Spike - Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take 175% weapon damage as Cold and be frozen for 1 second. Enemies cannot be frozen by Glacial Spike more than once every 5 seconds - Unlocks at Level 13 - New Skill Rune - Conflagrate - Missiles pierce through enemies and cause them to burn for 55% weapon damage as Fire over 3 seconds. Burn damage will refresh all existing stacks of Conflagrate to its maximum duration - Unlocks at Level 52 - Skill Rune - Seeker - Increased damage from 138% to 211% weapon damage - Now unlocks at Level 42 (previously 52) - *Shock Pulse* - Increased damage from 150% to 194% weapon damage - Skill Rune - Explosive Bolts - Increased explosion damage from 105% to 184% weapon damage - Damage type changed from Lightning to Cold - Skill Rune - Fire Bolts - Increased damage from 195% to 274% weapon damage - Skill Rune - Piercing Orb - Increased damage from 105% to 214% weapon damage - Skill Rune - Lightning Affinity - Renamed to Power Affinity - Damage type changed from Lightning to Arcane - Hits now restore 2 Arcane Power, down from 3 - Skill Rune - Living Lightning - Increased damage from 53% to 165% weapon damage - *Spectral Blade* - Increased damage from 165% to 168% weapon damage - Damage type changed from Physical to Arcane - Skill Rune - Deep Cuts - Has been removed from the game - Skill Rune - Impactful Blades - Has been removed from the game - Skill Rune - Healing Blades - Has been removed from the game - Skill Rune - Siphoning Blade - Increased damage from 53% to 168% weapon damage - Hits now restore 2 Arcane Power, down from 3 - Now unlocks at 24 (previously 35) - Skill Rune - Thrown Blade - Increased damage to 231% weapon damage - Now unlocks at 35 (previously 57) - New Skill Rune - Flame Blades - Changes damage type to Fire - Each enemy hit increases the damage of your Fire spells by 1% for 10 seconds - New Skill Rune - Barrier Blades - With each cast, gain a protective shield for 3 seconds that absorbs 8253 damage - New Skill Rune - Ice Blades - Chilled enemies have a 5% chance to be Frozen and Frozen enemies have a 5% increased chance to be critically hit by Spectral Blade - Unlocks at Level 57 - *Electrocute* - Increased damage from 90% to 138% weapon damage - Skill Rune - Chain Lightning - Increased maximum number of hit enemies from 6 to 10 - Skill Rune - Forked Lightning - Lowered damage from 55% to 44% weapon damage - Skill Rune - Lightning Blast - Increased damage from 86% to 140% weapon damage - Skill Rune - Arc Lightning - Increased damage from 115% to 310% weapon damage - *Ray of Frost* - Now affects enemies within 5 yards of the first enemy hit - Increased damage from 280% to 510% weapon damage - Slow effect now lasts 3 seconds, down from 4 - Skill Rune - Numb - Now has a 10% chance to Freeze enemies for 1 second - Slow effect now lasts 3 seconds, down from 4 - Now unlocks at 15 (previously 7) - Skill Rune - Snow Blast - Skill Rune has been reworked - Enemies hit by Ray of Frost now take 15% increased damage from Cold for 4 seconds - Now unlocks at 53 (previously 15) - Skill Rune - Cold Blood - Skill now costs 11 Arcane Power, up from 10 - Now unlocks at 7 (previously 28) - Skill Rune - Sleet Storm - Increased damage from 364% to 375% weapon damage - The Storm now grows up to a 22 yard radius - Skill Rune - Black Ice - Increased damage from 504% to 1204% weapon damage - Now unlocks at 28 (previously 53) - *Arcane Orb* - Decreased Arcane Power cost from 35 to 30 - Increased damage from 200% to 381% weapon damage - Increased range from 10 yards to 15 - Skill Rune - Obliteration - Skill Rune has been reworked - Now increases the speed of the orb - Reduces the area of effect to 8 yards - Increased damage from 260% to 509% weapon damage - Skill Rune - Arcane Orbit - Increased damage from 80% to 236% weapon damage - Skill Rune - Arcane Nova - Has been removed from the game - Skill Rune - Tap the Source - Has been removed from the game - Skill Rune - Celestial Orb - Has been removed from the game - New Skill Rune - Spark - Lob an electrified orb over enemies that zaps them for 349% weapon damage as Lightning and increases the damage of the next Lightning spell you cast by 2% for every enemy hit - New Skill Rune - Scorch - Launch a burning orb that deals 221% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 734% weapon damage as Fire over 5 seconds - New Skill Rune - Frozen Orb - Create an orb of frozen death that shreds an area with ice bolts, dealing 393% weapon damage as Cold - *Arcane Torrent* - Increased damage from 285% to 573% weapon damage - Skill Rune - Death Blossom - Increased damage from 670% to 1452% weapon damage - Skill Rune - Arcane Mines - Increased damage from 340% to 688% weapon damage - Increased movement and attack speeds reduction from 30% to 60% - Skill Rune - Cascade - Chance reduced from 100% to 12.5% - Increased damage from 285% to 582% weapon damage - *Disintegrate* - Increased damage from 220% to 511% weapon damage - Skill Rune - Chaos Nexus - Increased damage from 44% to 115% weapon damage - Now unlocks at Level 48 (previously 30) - Skill Rune - Volatility - Increased damage from 395% to 750% weapon damage - Now unlocks at Level 30 (previously 39) - Skill Rune - Entropy - Increased damage from 235% to 649% weapon damage - Now unlocks at Level 39 (previously 48) - Skill Rune - Intensify - Skill Rune has been reworked - Enemies hit by Disintegrate now take 15% increased damage from Arcane for 4 seconds - *Frost Nova* - Cooldown reduced from 12 seconds to 11 seconds - Freeze time reduced from 3 seconds to 2 seconds - Skill Rune - Shatter - Increased chance from 50% to 100% - Skill Rune - Cold Snap - Cooldown reduced from 9 seconds to 7.5 seconds - Now also increases the Freeze time to 3 seconds - Skill Rune - Frozen Mist - Increased damage from 160% to 915% weapon damage - Skill Rune - Deep Freeze - Critical Hit Chance bonus reduced from 15% to 10% - Skill Rune - Bone Chill - Increased damage taken by enemies from 15% to 33% - *Diamond Skin* - Now lasts 3 seconds, down from 6 - Damaged absorbed increased from 10854 to 14368 - Skill Rune - Crystal Shell - Damaged absorbed increased from 21707 to 28736 - Skill Rune - Prism - Arcane Power cost reduction increased from 7 to 9 - Skill Rune - Mirror Skin - Has been removed from the game - New Skill Rune - Sleek Shell - Increases your movement speed by 30% while Diamond Skin is active - Skill Rune - Enduring Skin - Now lasts 6 seconds, down from 9 - Skill Rune - Diamond Shards - Damage type changed from Physical to Arcane - Increased damage from 210% to 863% weapon damage - *Slow Time* - Duration increased from 8 seconds to 15 seconds - Skill Rune - Miasma - Has been removed from the game - New Skill Rune - Time and Space - Slow Time is now cast at your target location up to 60 yards away - Unlocks at Level 29 - Skill Rune - Time Warp - Damage increase reduced from 20% to 10% - Now unlocks at 39 (previously 29) - Skill Rune - Time Shell - Now reduces the cooldown to 12 seconds - Now unlocks at 23 (previously 39) - Skill Rune - Perpetuity - Has been removed from the game - New Skill Rune - Point of No Return - Enemies that enter or leave the Slow Time area are stunned for 3 seconds - Unlocks at Level 47 - *Teleport* - Removed Mana cost - Skill Rune - Safe Passage - Duration increased from 4 seconds to 5 seconds - Damage reduction decreased from 30% to 27% - Skill Rune - Calamity - Damage reduced from 265% to 252% - Now stuns nearby enemies for 1.5 seconds - *Wave of Force* - Skill has been reworked, and now no longer repels projectiles, knock back nearby enemies or Slow enemies - Cooldown removed - Damage type changed from Physical to Arcane - Increased damage from 200% to 351% weapon damage - Skill Rune - Impactful Wave - Skill Rune has been reworked - Now adds a 5 second cooldown - Wave of Force repels projectiles back toward their shooter, knocks back nearby enemies and Slows them by 60% for 3 seconds - Skill Rune - Force Affinity - Has been removed from the game - Skill Rune - Forceful Wave - Has been removed from the game - Skill Rune - Teleporting Wave - Has been removed from the game - Skill Rune - Exploding Wave - Has been removed from the game - New Skill Rune - Debilitating Force - Enemies hit deal 10% reduced damage for 3 seconds - Unlocks at Level 22 - New Skill Rune - Arcane Attunement - Each enemy hit increases the damage of your next Arcane spell by 2% - Unlocks at Level 32 - New Skill Rune - Static Pulse - Damage type changed to Lightning - Enemies hit by Wave of Force take 15% increased damage from Lightning for 4 seconds - Unlocks at Level 39 - New Skill Rune - Heat Wave - Damage type changed to Fire - Increase the damage to 427% weapon damage - Unlocks at Level 49 - *Energy Twister* - Increased damage from 360% to 1000% weapon damage - Skill Rune - Mistral Breeze - Damage type changed to Cold - Changed reduced casting cost from 20 Arcane Power to 28 Arcane Power - Skill Rune - Gale Force - Damage type changed to Fire - Skill Rune reworked - Enemies hit by Energy Twister now take 15% increased damage from Fire for 4 seconds - Skill Rune - Raging Storm - Increased damage from 360% to 1935% weapon damage - Skill Rune - Wicked Wind - Increased damage from 252% to 743% weapon damage - Skill Rune - Storm Chaser - Damage type changed to Lightning - Now grants Lightning Charges instead of Wind Charges - Instead of a Giant Energy Twister, when releasing the Lightning charges you will cast a bolt of lightning - Increased damage from 75% to 196% weapon damage per charge - *Hydra* - Increased damage from 28% to 66% weapon damage - Skill Rune - Arcane Hydra - Increased damage from 60% to 111% weapon damage - Skill Rune - Lightning Hydra - Increased damage from 64% to 138% weapon damage - Skill Rune - Venom Hydra - Has been removed from the game - Skill Rune - Frost Hydra - Increased damage from 36% to 108% weapon damage - Skill Rune - Mammoth Hydra - Increased damage from 67% to 178% weapon damage - New Skill Rune - Blazing Hydra - Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 108% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy - Unlocks at level 38 - *Meteor* - Mana cost reduced from 50 to 40 - Increased damage from 260% to 501% weapon damage - Increased damage over time from burn effect from 60% to 167% - Skill Rune - Molten Impact - Increased damage from 390% to 1648% weapon damage - Increase damage over time from 90% to 549%weapon damage - Now unlocks at 58 (previously 29) - Skill Rune - Star Pact - Casting cost reduced from 35 Arcane Power to 30 Arcane Power - Skill Rune - Meteor Shower - Increased damage from 104% to 228% weapon damage - Now unlocks at 48 (previously 43) - Skill Rune - Comet - Increased damage from 312% to 590% weapon damage - Increased damage from the mist cloud from 72% to 197% weapon damage - Now has a 20% chance to freeze enemies for 1 second upon impact - Now unlocks at 43 (previously 48) - Skill Rune - Liquefy - Has been removed from the game - New Skill Rune - Lightning Bind - If the initial impact causes a Critical Hit, the electrified Meteor duration is increased to 8 seconds and enemies are Immobilized for 5 seconds. Meteor's damage turns into Lightning - Unlocks at Level 29 - *Ice Armor* - Freeze and Chill effect now lasts 3 seconds, up from 2 - Duration increased from 120 seconds to 10 minutes - Skill Rune - Chilling Aura - Movement speed reduction increased from 30% to 80% - Skill Rune - Jagged Ice - Increased damage from 130% to 189% weapon damage - Skill Rune - Ice Reflect - Increased chance from 25% to 40% weapon damage - Skill Rune - Frozen Storm - Reduced damage from 30% to 28% weapon damage - *Storm Armor* - Increased damage from 100% to 147% weapon damage - Duration increased from 120 seconds to 10 minutes - Skill Rune - Reactive Armor - Increased damage from 70% to 189% weapon damage - Skill Rune - Thunder Storm - Increased damage from 130% to 194% weapon damage - Skill Rune - Shocking Aspect - Increased damage from 35% to 51% weapon damage - *Magic Weapon* - Duration increased from 5 minutes to 10 minutes - Damage type changed from Physical to Arcane - Skill Rune - Electrify - Increased damage from 10% to 61% weapon damage - Skill Rune - Force Weapon - Increased damage bonus from 15% to 20% - Damage type changed from Physical to Arcane - Skill Rune - Venom - Has been removed from the game - New Skill Rune - Ignite - Attacks burn enemies, dealing 86% weapon damage as Fire over 3 seconds - Skill Rune - Blood Magic - Has been removed from the game - New Skill Rune - Deflection - When you perform an attack, gain a protective shield for 3 seconds that absorbs 1651 damage - *Familiar* - Increased damage from 20% to 179% weapon damage - Duration increased from 5 minutes to 10 minutes - Skill Rune - Vigoron - Has been removed from the game - New Skill Rune - Icicle - The Familiar's projectiles have a 35% chance to Freeze the enemy for 1 second - Skill Rune - Cannoneer - Increased damage from 20% to 240% weapon damage - *Energy Armor* - Duration increased from 120 seconds to 10 minutes - *Explosive Blast* - Increased damage from 225% to 616% weapon damage - Damage type has been changed from Physical to Arcane - Skill Rune - Unleashed - This skill has been reworked - Increases the damage of Explosive Blast to 970% weapon damage - Damage type has been changed from Physical to Arcane - Skill Rune - Time Bomb - Increased damage from 315% to 1039% weapon damage - Damage type has been changed from Physical to Arcane - Skill Rune - Short Fuse - Increased damage from 225% to 909% weapon damage - Damage type changed from Physical to Fire - Skill Rune - Obliterate - Increased damage from 225% to 760% weapon damage - Damage type changed from Physical to Arcane - Skill Rune - Chain Reaction - Increased damage from 97% to 320% weapon damage per explosion - Damage type changed from Physical to Fire - *Mirror Image* - Images now taunt for 1 second when they are summoned - Mirror Image health increased from 25% to 50% of your total Life - Spells cast by Mirror Image now do 10% of the damage done by your own spells - Skill Rune - Simulacrum - Increased the amount of Mirror Image health from 100% to 200% of your own - Skill Rune - Duplicates - Reduced number of extra Mirror Images from 5 to 4 - Mirror Images now taunt for 1 second - Mirror Image health increased from 25% to 50% of your total Life - Skill Rune - Mocking Demise - Increased damage done on death explosion from 45% to 309% weapon damage - Damage type changed from Physical to Arcane - Skill Rune - Extension of Will - Mirror Image health increased from 29% to 100% of your total Life - Skill Rune - Mirror Mimics - Increased amount of damage done by Mirror Images from 10% to 20% of the damage of your own spells - *Blizzard* - Increased damage done over 6 seconds from 510% to 807% weapon damage - Skill Rune - Grasping Chill - Increased the amount Blizzard slows enemies from 60% to 80% - Skill Rune - Frozen Solid - Increased chance to Freeze enemies from 20% to 40% - Reduced Freeze duration from 3 seconds to 1.5 seconds - Skill Rune - Snowbound - Reduced the casting cost of Blizzard from 20 to 13 Arcane Power - Skill Rune - Stark Winter - Increased damage from 510% to 941% weapon damage - Skill Rune - Unrelenting Storm - Increased damage from 680% to 1296% weapon damage - *Archon* - Increased duration of Archon from 15 seconds to 20 seconds - Reduced Armor and Resistance bonus from 40% to 20% - Now also increases damage done while in Archon form by 20% - Killing an enemy no longer increases the duration of Archon - Every enemy killed now grants a 6% damage bonus for the remaining duration of Archon - Skill Rune - Arcane Destruction - Increase damage done by the explosion from transforming into Archon from 1600% to 3680% weapon damage - Skill Rune - Teleport - Reduced cooldown of Teleport while in Archon form from 10 seconds to 3 seconds - Skill Rune - Slow Time - This skill has been reworked - Can now cast a Slow Time effect that follows you - Skill Rune - Improved Archon - Reduced damage increase of Archon abilities from 25% to 22% - *Passives* - *Power Hungry* - This skill has been reworked - Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free. You can have up to 10 charges of Power Hungry - *Blur* - Reduced melee damage reduction from 20% to 17% - *Evocation* - Increased cooldown reduction from 15% to 20% - *Prodigy* - Increased amount of Arcane Power granted by Signature spells from 4 to 5 - *Illusionist* - This skill has been reworked - When you take more than 15% of your maximum Life within 1 second, the cooldowns on Mirror Image, Slow Time and Teleport are automatically reset. When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds - *Cold Blooded* - Reduced damage bonus versus Chilled and Frozen targets from 20% to 10% - *Conflagration* - This skill has been reworked - Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds - *Paralysis* - Increased chance for Lightning damage to stun targets from 8% to 15% - *Galvanizing Ward* - This skill has been reworked - As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 12551 damage - *Temporal Flux* - Increased amount enemies are Slowed by Arcane damage from 60% to 80% - Reduced duration of Slow from 3 seconds to 2 seconds - *Critical Mass* - Has been removed from the game - *New Passive - Dominance* - Killing an enemy grants a shield that absorbs 2477 damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds - *Arcane Dynamo* - Reduced amount of additional damage to your next non-Signature spell from 75% to 60% On Thu, Feb 27, 2014 at 12:22 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > Now end-game mode yet. That's in RoS. There's this cursed chest thing tho. > > Patch Note: > > *General* > > - Pools of Reflection have been added to the game > - Pools of Reflection provide a 25% bonus to experience > - This bonus persists until you reach a set amount of bonus > experience (equal to approximately 10% of the current amount of Paragon > experience needed to reach the next Paragon level) or your character > dies > - Gathering additional Pools of Reflection bonuses increases the > amount of total experience bonus a character can receive until character > death, stacking up to 10 times > - This experience bonus persists on logout > - Nephalem Glory has been added to the game > - Occasionally during battle, monsters will drop Power Globes when > damaged or killed > - Power Globes grant the Nephalem Glory buff, which causes players > to deal additional damage in the form of golden lightning bolts and > increases their movement speed for a short time > - This buff can stack up to three times > - New hero stats have been added to the game > - These include Toughness, Healing, Splash Damage, Cooldown > Reduction, and Resource Cost Reduction > - Life Steal has been redesigned and is now less effective at > higher character levels > - At level 60, Life Steal is reduced to 10% effectiveness > - Players now have the ability to resurrect in multiple places when > they die in Normal (non-Hardcore) games > - You may choose to either resurrect at your body, in town, or at > the last checkpoint you encountered > - Players may not resurrect at their body during a Boss encounter > - Players may only resurrect at their body a maximum of three times > in a row > - Player hit boxes have been adjusted to more closely represent > character models > - Both male and female models of the same class share the same size > hit box > - Followers now automatically level with characters > - Quests now occasionally grant item rewards when completed during the > leveling process > - Gold can no longer be traded > - Nephalem Valor has been removed from the game > - Graphics engine has been updated to support reflections > - Reflections can be turned on in the Options > Video menu > - *Note: This setting is not recommended for players running > minimum system specifications* > > > > *Boss* > Many bosses have had their mechanics revisted and retuned > > - The following bosses have received the largest changes to their > encounters: > - Maghda > - Siegebreaker > - Azmodan > - Iskatu > - In addition, the enrage timers for the following Bosses will only be > enabled in Torment I and above: > - The Butcher > - Zoltun Kulle > - Belial > - Ghom > - Siegebreaker > - Rakanoth > > > *Class* > *Monk* > *Active Skills* > > - *Fists of Thunder* > - Increased Spirit per attack from 6 to 14 > - Increased damage from 110% to 122 % weapon damage > - Removed knockback effect > - Skill Rune - Thunderclap > - Increased damage from 35% to 95% weapon damage > - Removed teleport > - Added knockback effect to every third hit > - Skill Rune - Lightning Flash > - Increased chance to dodge from 16% to 17% > - Increased duration from 2 seconds to 3 seconds > - Skill Rune - Static Charge > - Skill has been reworked > - Fists of Thunder applies Static Charge to enemies hit for 6 > seconds. Each time and enemy with Static Charget gets hit, there > is a > chance that every other enemy with Static Charge within 40 yards > takes 125% > weapon damage as Lightning > - Skill Rune - Quickening > - Decreased additional Spirit generated per hit from 15 to 4 > - Skill Rune - Bounding Light > - Chain Lightning damage increased from 73% to 195% weapon damage > - Now hits up to 3 additional enemies > - *Deadly Reach* > - Increased Spirit per attack from 6 to 12 > - Decreased damage from 110% to 109% weapon damage > - Every third hit now has a 50% chance to knock enemies up into the > air > - Skill Rune - Piercing Trident > - Now increases the chance of every third hit to knock enemies > up into the air by 66% > - Skill Rune - Keen Eye > - Reduced Armor increase from 50% to 40% > - Reduced duration of the effect from 4 seconds to 3 seconds > - Skill Rune - Scattered Blows > - Now randomly damages enemies within 25 yards > - Damage decreased from 170% to 156% weapon damage > - Skill Rune - Strike from Beyond > - Decreased additional Spirit generated per Critical Hit from 10 > to 3 > - Skill Rune - Foresight > - Reduced the damage increase from 18% to 15% > - Reduced the duration of the effect from 30 seconds to 3 seconds > - *Crippling Wave* > - Increased Spirit per attack from 6 to 12 > - Increased damage from 110% to 143% weapon damage > - Now dazes enemies within 11 yards on every third hit > - Skill Rune - Mangle > - Now increases damage to 216% weapon damage > - Damage type changed from Physical to Fire > - Skill Rune - Rising Tide > - Decreased additional Spirit generated per Critical Hit from 5 > to 4 > - Skill Rune - Tsunami > - No longer increases the movement speed reduction > - Damage type changed from Physical to Cold > - *Way of the Hundred Fists* > - Increased Spirit per attack from 8 to 12 > - Increased damage from 140% to 192% weapon damage > - Skill Rune - Hands of Lightning > - Now also increases damage to 429% weapon damage > - Skill Rune - Fists of Fury > - Reduced additional damage from 100% over 5 seconds to 60% over > 3 seconds > - Additional damage can now stack several times on the same enemy > - Skill Rune - Spirited Salvo > - Increased chance to gain additional Spirit from 15% to 40% > - Reduced additional Spirit from 15 to 6 > - Skill Rune - Windforce Flurry > - Reduced damage from 250% to 191% weapon damage > - Damage type changed from Physical to Cold > - *Lashing Tail Kick* > - Increased damage from 470% to 624% weapon damage > - Removed knockback effect > - Skill Rune - Vulture Claw Kick > - Increased damage from 517% to 624% weapon damage > - Removed knockback effect > - Skill Rune - Sweeping Armada > - Now increases damage to 671% weapon damage > - No longer increases knockback distance > - Skill Rune - Spinning Flame Kick > - Increased damage from 588% to 677% weapon damage > - Skill Rune - Scorpion Sting > - Increased chance to stun from 50% to 85% > - Skill Rune - Hand of Ytar > - Increased duration of slow effect from 2 to 3 seconds > - Damage type changed from Physical to Cold > - *Tempest Rush* > - Increased damage from 155% to 240% weapon damage while running > - No longer slows enemies > - Skill Rune - Northern Breeze > - Now increases damage to 285% weapon damage > - Damage type changed from Physical to Holy > - Skill Rune - Flurry > - Now slows enemies hit by 80% > - Damage type changed from Physical to Cold > - Skill Rune - Slipstream > - Lowered the damage reduction while running from 25% to 20% > - Skill Rune - Bluster > - Now adds a knock back effect > - Now reduces damage of enemies hit by 20% for 1 second > - Damage type changed from Physical to Fire > - *Wave of Light* > - Decreased initial damage from 829% to 473% weapon damage > - Decreased additional damage from 96% to 79% weapon damage > - Skill Rune - Wall of Light > - Now increases initial damage to 709% weapon damage > - Now adds a knockback effect > - Skill Rune - Explosive Light > - Decreased damage from 914% to 731% weapon damage > - Skill Rune - Blinding Light > - Increased stun duration from 3 seconds to 4.5 seconds > - Skill Rune - Pillar of the Ancients > - Decreased initial damage from 595% to 498% weapon damage > - Decreased additional damage from 595% to 498% weapon damage > - Changed damage type from Holy to Physical > - *Blinding Flash* > - No longer costs Spirit > - Skill Rune - Self Reflection > - Increased the duration of the blind effect from 4 to 6 seconds > - Skill Rune - Blinded and Confused > - Has been removed from the game > - Skill Rune - Blinding Echo > - Has been removed from the game > - Skill Rune - Searing Light > - Has been removed from the game > - New Skill Rune - Mystifying Light > - Blinded enemies are also slowed by 80% for 5 seconds. > - New Skill Rune - Replenishing Light > - Each enemy you Blind restores 7 Spirit. > - New Skill Rune - Soothing Light > - Increases the Life regeneration of allies within the Blinding > Flash by 11,966 for 3 seconds > - The heal amount is increased by 90% of your Life per Second > - Skill Rune - Faith in the Light > - Lowered the damage increase from 30% to 29% > - *Breath of Heaven* > - No longer costs Spirit > - Increased heal amount from 6202 - 7442 to 13,161 - 17,210 Life > - Heal amount is now increased by 30% of your Health Globe Healing > Bonus > - Skill Rune - Circle of Scorn > - Increased damage from 80% to 505% weapon damage > - Skill Rune - Circle of Life > - Now increased healing power to 26,321 - 34,420 Life > - Heal amount is now increased by 30% of Health Globe Healing > Bonus > - Skill Rune - Blazing Wrath > - Lowered the damage increase from 15% to 10% > - Lowered duration from 45 seconds to 9 seconds > - Skill Rune - Infused with Light > - Lowered the amount of additional Spirit per attack from 8 to 4 > - Skill Rune - Penitent Flame > - Has been removed from the game > - New Skill Rune - Zephyr > - Allies healed by Breath of Heaven have their movement speed > increased by 30% for 3 seconds. > - *Serenity* > - No longer costs Spirit > - Skill Rune - Peaceful Repose > - Increased heal amount from 6202 - 7752 to 11395 - 12427 Life > - Heal amount is now increased by 40% of Health Globe Healing > Bonus > - Skill Rune - Reap What is Sown > - Has been removed from the game > - New Skill Rune - Unwelcome Disturbance > - While under the effects of Serenity, enemies within 20 yards > take 438% weapon damage as Physical every second > - Skill Rune - Tranquility > - Increased duration from 1 second to 3 seconds > - Skill has been reworked > - Grants a protective shield to allies, redirecting up to > 22,677 damage to you > - Shield amount is increased by 40% of your Health Globe > Healing Bonus > - Skill Rune - Instant Karma > - Skill has been reworked > - While under the effects of Serenity, your movement is > unhindered. > - *Inner Sanctuary* > - No longer costs Spirit > - Increased duration from 5 seconds to 6 seconds > - Skill has been reworked > - Circle of protection on the ground can now be passed by enemies > - Allies within the circle of protection receive 55% less damage > for the duration of the effect > - Skill Rune - Safe Haven > - Increased heal amount from 1550 to 2279 Life per second > - Heal amount is now increased by 30% of your Life per second. > - Skill Rune - Sanctified Ground > - Skill has been reworked > - Increases duration of Inner Sanctuary to 8 seconds > - Enemies cannot pass the circle of protection > - Skill Rune - Forbidden Palace > - Skill has been reworked > - Increases damage taken by enemies inside Inner Sanctuary by > 30% > - Lowers the movement speed of enemies inside Inner Sanctuary > by 80% > - Skill Rune - Consecration > - Has been removed from the game > - Skill Rune - Circle of Protection > - Has been removed from the game > - New Skill Rune - Temple of Protection > - Allies inside Inner Sanctuary are also immune to control > impairing effects. > - New Skill Rune - Intervene > - Dash to the target location > - Grant a shield to allies within 11 yards and then create Inner > Sanctuary > - Shield absorbs up to 16,765 damage for 3 seconds > - Absorb amount is increased by 28% of your Health Globe Healing > Bonus > - *Dashing Strike* > - Skill has been reworked > - No longer costs Spirit > - Costs 1 Charge > - Quickly dash up to 50 yards, striking enemies along the way > for 305 % weapon damage as Physical > - You gain a charge every 6 seconds and can have up to 2 charges > stored at a time > - Skill Rune - Way of the Falling Star > - Skill has been reworked > - Gain 20% increased movement speed for 3 seconds when using > Dashing Strike > - Skill Rune - Flying Side Kick > - Skill has been reworked > - Perform a flying kick that has a 40% chance to stun enemies > hit for 4 seconds > - Skill Rune - Quicksilver > - Skill has been reworked > - Increases maximum Charges to 3 > - Skill Rune - Soaring Skull > - Has been removed from the game > - New Skill Rune - Barrage > - The last enemy hit by Dashing Strikes takes additional 498% > weapon damage as Physical over 2 seconds > - Skill Rune - Blinding Speed > - Increased additional chance to Dodge from 20% to 29% > - Damage type changed from Physical to Cold > - *Exploding Palm* > - Increased damage from 745% to 1179% weapon damage over 9 seconds > - Skill Rune - The Flesh is Weak > - Increased the additional damage taken by enemies hit from 12% > to 20% > - Skill Rune - Strong Spirit > - Increased the amount of Spirit gained for each enemy caught in > the explosion from 5 to 10 > - Skill Rune - Creeping Demise > - Increased the duration of the slow effect from 3 seconds to 9 > seconds > - Skill Rune - Impending Doom > - Damage increased from 745% weapon damage over 15 seconds to > 2149% weapon damage over 12 seconds > - Skill Rune - Essence Burn > - Damage increased from 745% weapon damage over 9 seconds to > 1623% weapon damage over 9 seconds > - Increased burn damage done to enemies caught in the explosion > from 60% weapon damage over 3 seconds to 258% weapon damage over 3 > seconds > - *Sweeping Wind* > - Increased continuous damage per stack from 20% to 30% weapon > damage > - Skill Rune - Master of Wind > - Lowered the increased vortex duration from 20 seconds to 15 > seconds > - Changed damage type from Physical to Cold > - Skill Rune - Blade Storm > - Increased the additional damage per stack from 26% to 40% > weapon damage > - Skill Rune - Inner Storm > - Increased the amount of Spirit gained per second while at 3 > stacks from 3 to 4 > - Skill Rune - Cyclone > - Decreased the damage done by lightning tornados from 26% to > 23% weapon damage > - *Cyclone Strike* > - Increased the maximum number of enemies pulled in from 8 to 16 > - Reduced damage from 313% to 261% weapon damage > - Skill Rune - Eye of the Storm > - Reduced Spirit Cost reduction from 30 to 26 Spirit > - Damage type changed from Holy to Lightning > - Skill Rune - Sunburst > - Skill has been reworked > - Blast enemies with an explosion that deals 454% weapon > damage as Fire. > - Skill Rune - Wall of Wind > - Damage type changed from Holy to Cold > - Skill Rune - Soothing Breeze > - Increased amount healed from 1240 Life to 4778 Life > - Heal amount is now increased by 17% of your Health Globe > Healing Bonus > - *Seven-Sided Strike* > - Increased damage from 1777% to 5677% weapon damage > - Skill Rune - Sudden Assault > - Increased damage from 2310% to 6477% weapon damage > - Skill Rune - Several-Sided Strike > - Increased the number of strikes from 9 to 10 > - Skill Rune - Pandemonium > - Increased chance to stun from 25% to 100% > - Skill Rune - Sustained Attack > - Reduced the cooldown reduction of Seven-Sided Strike from 23 > seconds to 17 seconds > - Skill Rune - Fulminating Onslaught > - Increased damage from 254% to 977% weapon damage > - *Mystic Ally* > - Skill has been reworked > - 30 second cooldown > - Active: Your mystic ally has its damage increased by 50% for > 10 seconds > - Passive: A mystic ally fights by your side. The ally deals 40% > of your weapon damage as Physical per swing. When the ally dies, it > is > reborn after 5 seconds. > - Skill Rune - Water Ally > - Skill has been reworked > - Active: Your mystic ally performs 7 wave attacks in quick > succession, each dealing 190% weapon damage as Cold > - Passive: A mystic ally fights by your side that infuses > your attacks to Slow enemies by 60% for 3 seconds > - Skill Rune - Fire Ally > - Skill has been reworked > - Active: Your mystic ally splits into 10 allies that explode > for 149% weapon damage as Fire > - Passive: A mystic ally fights by your side that increases > your damage by 10% > - Skill Rune - Air Ally > - Skill has been reworked > - Active: You gain 100 Spirit > - Passive: A mystic ally fights by your side that increases > your Spirit Regeneration by 2 > - Skill Rune - Eternal Ally > - Has been removed from the game > - New Skill Rune- Enduring Ally > - Active: Your mystic ally sacrifices itself to heal you for > 100% of your maximum Life. The cooldown on Mystic Ally is increased > to 50 > seconds > - Passive: A mystic ally fights by your side that increases your > Life per Second by 1012 > - Skill Rune - Earth Ally > - Skill has been reworked > - Active: Your mystic ally turns into a boulder for 8 > seconds. The boulder deals 333% weapon damage as Physical every > second and > rolls toward nearby enemies, knocking them up > - Passive: A mystic ally fights by your side that increases > your Life by 20% > - *Mantra of Evasion* > - Skill has been reworked > - Costs 50 Spirit > - Active: You and nearby allies gain an additional 17% increased > Dodge Chance for 3 seconds > - Passive: You and your allies within 60 yards gain 17% > increased Dodge Chance > - Only one Mantra may be active at a time > - All Skill runes now affect Mantra of Evasion's Passive ability > - Skill Rune - Wind through the Reeds > - Movement speed increased from 8% to 10% > - *Mantra of Retribution* > - Skill has been reworked > - Costs 50 Spirit > - Active: Increase the amount of damage dealt to 202% for 3 seconds > - Passive: You and your allies within 60 yards deal 101% of your > weapon damage as Holy to attackers when blocking, dodging, or getting > hit > - Only one Mantra may be active at a time > - All Skill runes now affect Mantra of Retribution's Passive ability > - Skill Rune - Retaliation > - Increased damage reflection bonus from 60% to 202% weapon > damage > - Damage type changed from Holy to Fire > - Skill Rune - Transgression > - Attack speed increased from 8% to 10% > - Skill Rune - Indignation > - Increased chance to stun from 10% to 20% > - Increased stun duration from 2 seconds to 3 seconds > - Skill Rune - Collateral Damage > - Increased chance for feedback blast from 30% to 75% > - Increased Holy damage done from 45% to 101% > - *Mantra of Healing* > - Skill has been reworked > - Costs 50 Spirit > - Active: Shroud you and your allies with a mystical shield that > absorbs up to 9554 damage for 3 seconds. Absorb amount is increased > by 15% > of your Health Globe Healing Bonus > - Passive: You and your allies within 60 yards gain 1012 > increased Life regeneration. The heal amount is increased by 30% of > your > Life per Second > - Only one Mantra may be active at a time > - All Skill runes now affect Mantra of Healing's Passive ability > - Skill Rune - Sustenance > - Increased Life regeneration from 1240 to 2025 Life per > Second > - Heal amount is now increased by 30% of your Life per Second > - Skill Rune - Boon of Inspiration > - Increased amount healed when hitting an enemy from 186 to > 551 Life per hit > - Heal amount is now increased by 20% of your Life per Hit > - *Mantra of Conviction* > - This skill has been reworked > - Costs 50 Spirit > - Active: Damage bonus is increased to 20% for 3 seconds > - Passive: Enemies within 30 yards of you take 10% increased > damage > - Only one Mantra may be active at a time > - All Skill runes now affect Mantra of Conviction's Passive > ability > - Skill Rune - Overawe > - This skill has been reworked > - Passive: Increases the strength of Mantra of Conviction so > that enemies take 16% increased damage > - Skill Rune - Intimidation > - Increased damage reduction from 10% to 15% > - Skill Rune - Dishearten > - Increases movement speed Slow from 30% to 80% > - Skill Rune - Reclamation > - Has been removed from the game > - New Skill Rune - Annihilation > - Passive: Killing an enemy that is affected by Mantra of > Conviction grants you and your allies 30% increased movement speed > for 3 > seconds > - Skill Rune - Submission > - Increased damage done from 12% to 38% weapon damage per second > > *Passive Skills* > > - *Transcendence* > - Reduced Life per Spirit spent from 62 to 50 > - Now scales with 0.4% of your Health Globe Healing Bonus > - *Chant of Resonance* > - This skill has been reworked > - The Spirit costs of Mantra activation effects are reduced by > 50% and you gain 2 Spirit every second when you have a Mantra learned > - *Seize the Initiative* > - Decreased Armor bonus from Dexterity from 50% to 30% > - *Sixth Sense* > - Increased Dodge chance gained from Critical Hit Chance from 30% > to 42.5% > - *Pacifism* > - Has been removed from the game > - *New Passive - Provocation* > - The duration of control-impairing effects on you are reduced by > 25%. Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, > you > gain 15% increased damage for 10 seconds > - *Guiding Light* > - Skill has been reworked > - Your heals and shields grant increased damage equal to the > percentage of Life missing, up to a maximum of 30% for 10 seconds > - *Combination Strike* > - Increased bonus damage from 8% to 10% > - *Near Death Experience* > - Now also increases Health Globe Healing Bonus, Life per Second, > and Life per Hit by 35% when Near Death Experience is on cooldown. > > > > > > > > >