Re: hi

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 27 Feb 2014 12:24:32 +0200

   - *Wizard*
      - *Active Skills*
         - *Magic Missile*
            - Increased damage from 125% to 170% weapon damage
            - Skill Rune - Charged Blast
               - Increased damage from 163% to 240% weapon damage
            - Skill Rune - Split
               - Increased damage for each missile from 56% to 80%
               - Now unlocks at Level 31 (previously 13)
            - Skill Rune - Penetrating Blast
               - Has been removed from the game
            - Skill Rune - Attunement
               - Has been removed from the game
            - New Skill Rune - Glacial Spike
               - Cast out a shard of ice that explodes on impact, causing
               enemies within 4.5 yards to take 175% weapon damage as
Cold and be frozen
               for 1 second. Enemies cannot be frozen by Glacial Spike
more than once
               every 5 seconds
               - Unlocks at Level 13
            - New Skill Rune - Conflagrate
               - Missiles pierce through enemies and cause them to burn for
               55% weapon damage as Fire over 3 seconds. Burn damage
will refresh all
               existing stacks of Conflagrate to its maximum duration
               - Unlocks at Level 52
            - Skill Rune - Seeker
               - Increased damage from 138% to 211% weapon damage
               - Now unlocks at Level 42 (previously 52)
            - *Shock Pulse*
            - Increased damage from 150% to 194% weapon damage
            - Skill Rune - Explosive Bolts
               - Increased explosion damage from 105% to 184% weapon damage
               - Damage type changed from Lightning to Cold
            - Skill Rune - Fire Bolts
               - Increased damage from 195% to 274% weapon damage
            - Skill Rune - Piercing Orb
               - Increased damage from 105% to 214% weapon damage
            - Skill Rune - Lightning Affinity
               - Renamed to Power Affinity
               - Damage type changed from Lightning to Arcane
               - Hits now restore 2 Arcane Power, down from 3
            - Skill Rune - Living Lightning
               - Increased damage from 53% to 165% weapon damage
            - *Spectral Blade*
            - Increased damage from 165% to 168% weapon damage
            - Damage type changed from Physical to Arcane
            - Skill Rune - Deep Cuts
               - Has been removed from the game
            - Skill Rune - Impactful Blades
               - Has been removed from the game
            - Skill Rune - Healing Blades
               - Has been removed from the game
            - Skill Rune - Siphoning Blade
               - Increased damage from 53% to 168% weapon damage
               - Hits now restore 2 Arcane Power, down from 3
               - Now unlocks at 24 (previously 35)
            - Skill Rune - Thrown Blade
               - Increased damage to 231% weapon damage
               - Now unlocks at 35 (previously 57)
            - New Skill Rune - Flame Blades
               - Changes damage type to Fire
               - Each enemy hit increases the damage of your Fire spells by
               1% for 10 seconds
            - New Skill Rune - Barrier Blades
               - With each cast, gain a protective shield for 3 seconds
               that absorbs 8253 damage
            - New Skill Rune - Ice Blades
               - Chilled enemies have a 5% chance to be Frozen and Frozen
               enemies have a 5% increased chance to be critically hit
by Spectral Blade
               - Unlocks at Level 57
            - *Electrocute*
            - Increased damage from 90% to 138% weapon damage
            - Skill Rune - Chain Lightning
               - Increased maximum number of hit enemies from 6 to 10
            - Skill Rune - Forked Lightning
               - Lowered damage from 55% to 44% weapon damage
            - Skill Rune - Lightning Blast
               - Increased damage from 86% to 140% weapon damage
            - Skill Rune - Arc Lightning
               - Increased damage from 115% to 310% weapon damage
            - *Ray of Frost*
            - Now affects enemies within 5 yards of the first enemy hit
            - Increased damage from 280% to 510% weapon damage
            - Slow effect now lasts 3 seconds, down from 4
            - Skill Rune - Numb
               - Now has a 10% chance to Freeze enemies for 1 second
               - Slow effect now lasts 3 seconds, down from 4
               - Now unlocks at 15 (previously 7)
            - Skill Rune - Snow Blast
               - Skill Rune has been reworked
                  - Enemies hit by Ray of Frost now take 15% increased
                  damage from Cold for 4 seconds
                  - Now unlocks at 53 (previously 15)
               - Skill Rune - Cold Blood
               - Skill now costs 11 Arcane Power, up from 10
               - Now unlocks at 7 (previously 28)
            - Skill Rune - Sleet Storm
               - Increased damage from 364% to 375% weapon damage
               - The Storm now grows up to a 22 yard radius
            - Skill Rune - Black Ice
               - Increased damage from 504% to 1204% weapon damage
               - Now unlocks at 28 (previously 53)
            - *Arcane Orb*
            - Decreased Arcane Power cost from 35 to 30
            - Increased damage from 200% to 381% weapon damage
            - Increased range from 10 yards to 15
            - Skill Rune - Obliteration
               - Skill Rune has been reworked
                  - Now increases the speed of the orb
                  - Reduces the area of effect to 8 yards
                  - Increased damage from 260% to 509% weapon damage
               - Skill Rune - Arcane Orbit
               - Increased damage from 80% to 236% weapon damage
            - Skill Rune - Arcane Nova
               - Has been removed from the game
            - Skill Rune - Tap the Source
               - Has been removed from the game
            - Skill Rune - Celestial Orb
               - Has been removed from the game
            - New Skill Rune - Spark
               - Lob an electrified orb over enemies that zaps them for
               349% weapon damage as Lightning and increases the
damage of the next
               Lightning spell you cast by 2% for every enemy hit
            - New Skill Rune - Scorch
               - Launch a burning orb that deals 221% weapon damage as
               Fire. The orb leaves behind a wall of Fire that deals
734% weapon damage as
               Fire over 5 seconds
            - New Skill Rune - Frozen Orb
               - Create an orb of frozen death that shreds an area with ice
               bolts, dealing 393% weapon damage as Cold
            - *Arcane Torrent*
            - Increased damage from 285% to 573% weapon damage
            - Skill Rune - Death Blossom
               - Increased damage from 670% to 1452% weapon damage
            - Skill Rune - Arcane Mines
               - Increased damage from 340% to 688% weapon damage
               - Increased movement and attack speeds reduction from 30% to
               60%
            - Skill Rune - Cascade
               - Chance reduced from 100% to 12.5%
               - Increased damage from 285% to 582% weapon damage
            - *Disintegrate*
            - Increased damage from 220% to 511% weapon damage
            - Skill Rune - Chaos Nexus
               - Increased damage from 44% to 115% weapon damage
               - Now unlocks at Level 48 (previously 30)
            - Skill Rune - Volatility
               - Increased damage from 395% to 750% weapon damage
               - Now unlocks at Level 30 (previously 39)
            - Skill Rune - Entropy
               - Increased damage from 235% to 649% weapon damage
               - Now unlocks at Level 39 (previously 48)
            - Skill Rune - Intensify
               - Skill Rune has been reworked
                  - Enemies hit by Disintegrate now take 15% increased
                  damage from Arcane for 4 seconds
               - *Frost Nova*
            - Cooldown reduced from 12 seconds to 11 seconds
            - Freeze time reduced from 3 seconds to 2 seconds
            - Skill Rune - Shatter
               - Increased chance from 50% to 100%
            - Skill Rune - Cold Snap
               - Cooldown reduced from 9 seconds to 7.5 seconds
               - Now also increases the Freeze time to 3 seconds
            - Skill Rune - Frozen Mist
               - Increased damage from 160% to 915% weapon damage
            - Skill Rune - Deep Freeze
               - Critical Hit Chance bonus reduced from 15% to 10%
            - Skill Rune - Bone Chill
               - Increased damage taken by enemies from 15% to 33%
            - *Diamond Skin*
            - Now lasts 3 seconds, down from 6
            - Damaged absorbed increased from 10854 to 14368
            - Skill Rune - Crystal Shell
               - Damaged absorbed increased from 21707 to 28736
            - Skill Rune - Prism
               - Arcane Power cost reduction increased from 7 to 9
            - Skill Rune - Mirror Skin
               - Has been removed from the game
            - New Skill Rune - Sleek Shell
               - Increases your movement speed by 30% while Diamond Skin is
               active
            - Skill Rune - Enduring Skin
               - Now lasts 6 seconds, down from 9
            - Skill Rune - Diamond Shards
               - Damage type changed from Physical to Arcane
               - Increased damage from 210% to 863% weapon damage
            - *Slow Time*
            - Duration increased from 8 seconds to 15 seconds
            - Skill Rune - Miasma
               - Has been removed from the game
            - New Skill Rune - Time and Space
               - Slow Time is now cast at your target location up to 60
               yards away
               - Unlocks at Level 29
            - Skill Rune - Time Warp
               - Damage increase reduced from 20% to 10%
               - Now unlocks at 39 (previously 29)
            - Skill Rune - Time Shell
               - Now reduces the cooldown to 12 seconds
               - Now unlocks at 23 (previously 39)
            - Skill Rune - Perpetuity
               - Has been removed from the game
            - New Skill Rune - Point of No Return
               - Enemies that enter or leave the Slow Time area are stunned
               for 3 seconds
               - Unlocks at Level 47
            - *Teleport*
            - Removed Mana cost
            - Skill Rune - Safe Passage
               - Duration increased from 4 seconds to 5 seconds
               - Damage reduction decreased from 30% to 27%
            - Skill Rune - Calamity
               - Damage reduced from 265% to 252%
               - Now stuns nearby enemies for 1.5 seconds
            - *Wave of Force*
            - Skill has been reworked, and now no longer repels
            projectiles, knock back nearby enemies or Slow enemies
            - Cooldown removed
            - Damage type changed from Physical to Arcane
            - Increased damage from 200% to 351% weapon damage
            - Skill Rune - Impactful Wave
               - Skill Rune has been reworked
                  - Now adds a 5 second cooldown
                  - Wave of Force repels projectiles back toward their
                  shooter, knocks back nearby enemies and Slows them
by 60% for 3 seconds
               - Skill Rune - Force Affinity
               - Has been removed from the game
            - Skill Rune - Forceful Wave
               - Has been removed from the game
            - Skill Rune - Teleporting Wave
               - Has been removed from the game
            - Skill Rune - Exploding Wave
               - Has been removed from the game
            - New Skill Rune - Debilitating Force
               - Enemies hit deal 10% reduced damage for 3 seconds
               - Unlocks at Level 22
            - New Skill Rune - Arcane Attunement
               - Each enemy hit increases the damage of your next Arcane
               spell by 2%
               - Unlocks at Level 32
            - New Skill Rune - Static Pulse
               - Damage type changed to Lightning
               - Enemies hit by Wave of Force take 15% increased damage
               from Lightning for 4 seconds
               - Unlocks at Level 39
            - New Skill Rune - Heat Wave
               - Damage type changed to Fire
               - Increase the damage to 427% weapon damage
               - Unlocks at Level 49
            - *Energy Twister*
            - Increased damage from 360% to 1000% weapon damage
            - Skill Rune - Mistral Breeze
               - Damage type changed to Cold
               - Changed reduced casting cost from 20 Arcane Power to 28
               Arcane Power
            - Skill Rune - Gale Force
               - Damage type changed to Fire
               - Skill Rune reworked
                  - Enemies hit by Energy Twister now take 15% increased
                  damage from Fire for 4 seconds
               - Skill Rune - Raging Storm
               - Increased damage from 360% to 1935% weapon damage
            - Skill Rune - Wicked Wind
               - Increased damage from 252% to 743% weapon damage
            - Skill Rune - Storm Chaser
               - Damage type changed to Lightning
               - Now grants Lightning Charges instead of Wind Charges
               - Instead of a Giant Energy Twister, when releasing the
               Lightning charges you will cast a bolt of lightning
               - Increased damage from 75% to 196% weapon damage per charge
            - *Hydra*
            - Increased damage from 28% to 66% weapon damage
            - Skill Rune - Arcane Hydra
               - Increased damage from 60% to 111% weapon damage
            - Skill Rune - Lightning Hydra
               - Increased damage from 64% to 138% weapon damage
            - Skill Rune - Venom Hydra
               - Has been removed from the game
            - Skill Rune - Frost Hydra
               - Increased damage from 36% to 108% weapon damage
            - Skill Rune - Mammoth Hydra
               - Increased damage from 67% to 178% weapon damage
            - New Skill Rune - Blazing Hydra
               - Summon a Blazing Hydra that spits bolts of Fire that burn
               enemies near the point of impact, dealing 108% weapon
damage as Fire over 3
               seconds. Burn damage can stack multiple times on the same enemy
               - Unlocks at level 38
            - *Meteor*
            - Mana cost reduced from 50 to 40
            - Increased damage from 260% to 501% weapon damage
            - Increased damage over time from burn effect from 60% to 167%
            - Skill Rune - Molten Impact
               - Increased damage from 390% to 1648% weapon damage
               - Increase damage over time from 90% to 549%weapon damage
               - Now unlocks at 58 (previously 29)
            - Skill Rune - Star Pact
               - Casting cost reduced from 35 Arcane Power to 30 Arcane
               Power
            - Skill Rune - Meteor Shower
               - Increased damage from 104% to 228% weapon damage
               - Now unlocks at 48 (previously 43)
            - Skill Rune - Comet
               - Increased damage from 312% to 590% weapon damage
               - Increased damage from the mist cloud from 72% to 197%
               weapon damage
               - Now has a 20% chance to freeze enemies for 1 second upon
               impact
               - Now unlocks at 43 (previously 48)
            - Skill Rune - Liquefy
               - Has been removed from the game
            - New Skill Rune - Lightning Bind
               - If the initial impact causes a Critical Hit, the
               electrified Meteor duration is increased to 8 seconds
and enemies are
               Immobilized for 5 seconds. Meteor's damage turns into Lightning
               - Unlocks at Level 29
            - *Ice Armor*
            - Freeze and Chill effect now lasts 3 seconds, up from 2
            - Duration increased from 120 seconds to 10 minutes
            - Skill Rune - Chilling Aura
               - Movement speed reduction increased from 30% to 80%
            - Skill Rune - Jagged Ice
               - Increased damage from 130% to 189% weapon damage
            - Skill Rune - Ice Reflect
               - Increased chance from 25% to 40% weapon damage
            - Skill Rune - Frozen Storm
               - Reduced damage from 30% to 28% weapon damage
            - *Storm Armor*
            - Increased damage from 100% to 147% weapon damage
            - Duration increased from 120 seconds to 10 minutes
            - Skill Rune - Reactive Armor
               - Increased damage from 70% to 189% weapon damage
            - Skill Rune - Thunder Storm
               - Increased damage from 130% to 194% weapon damage
            - Skill Rune - Shocking Aspect
               - Increased damage from 35% to 51% weapon damage
            - *Magic Weapon*
            - Duration increased from 5 minutes to 10 minutes
            - Damage type changed from Physical to Arcane
            - Skill Rune - Electrify
               - Increased damage from 10% to 61% weapon damage
            - Skill Rune - Force Weapon
               - Increased damage bonus from 15% to 20%
               - Damage type changed from Physical to Arcane
            - Skill Rune - Venom
               - Has been removed from the game
            - New Skill Rune - Ignite
               - Attacks burn enemies, dealing 86% weapon damage as Fire
               over 3 seconds
            - Skill Rune - Blood Magic
               - Has been removed from the game
            - New Skill Rune - Deflection
               - When you perform an attack, gain a protective shield for 3
               seconds that absorbs 1651 damage
            - *Familiar*
            - Increased damage from 20% to 179% weapon damage
            - Duration increased from 5 minutes to 10 minutes
            - Skill Rune - Vigoron
               - Has been removed from the game
            - New Skill Rune - Icicle
               - The Familiar's projectiles have a 35% chance to Freeze the
               enemy for 1 second
            - Skill Rune - Cannoneer
               - Increased damage from 20% to 240% weapon damage
            - *Energy Armor*
            - Duration increased from 120 seconds to 10 minutes
         - *Explosive Blast*
            - Increased damage from 225% to 616% weapon damage
            - Damage type has been changed from Physical to Arcane
            - Skill Rune - Unleashed
               - This skill has been reworked
                  - Increases the damage of Explosive Blast to 970% weapon
                  damage
                  - Damage type has been changed from Physical to Arcane
               - Skill Rune - Time Bomb
               - Increased damage from 315% to 1039% weapon damage
               - Damage type has been changed from Physical to Arcane
            - Skill Rune - Short Fuse
               - Increased damage from 225% to 909% weapon damage
               - Damage type changed from Physical to Fire
            - Skill Rune - Obliterate
               - Increased damage from 225% to 760% weapon damage
               - Damage type changed from Physical to Arcane
            - Skill Rune - Chain Reaction
               - Increased damage from 97% to 320% weapon damage per
               explosion
               - Damage type changed from Physical to Fire
            - *Mirror Image*
            - Images now taunt for 1 second when they are summoned
            - Mirror Image health increased from 25% to 50% of your total
            Life
            - Spells cast by Mirror Image now do 10% of the damage done by
            your own spells
            - Skill Rune - Simulacrum
               - Increased the amount of Mirror Image health from 100% to
               200% of your own
            - Skill Rune - Duplicates
               - Reduced number of extra Mirror Images from 5 to 4
               - Mirror Images now taunt for 1 second
               - Mirror Image health increased from 25% to 50% of your
               total Life
            - Skill Rune - Mocking Demise
               - Increased damage done on death explosion from 45% to 309%
               weapon damage
               - Damage type changed from Physical to Arcane
            - Skill Rune - Extension of Will
               - Mirror Image health increased from 29% to 100% of your
               total Life
            - Skill Rune - Mirror Mimics
               - Increased amount of damage done by Mirror Images from 10%
               to 20% of the damage of your own spells
            - *Blizzard*
            - Increased damage done over 6 seconds from 510% to 807% weapon
            damage
            - Skill Rune - Grasping Chill
               - Increased the amount Blizzard slows enemies from 60% to 80%
            - Skill Rune - Frozen Solid
               - Increased chance to Freeze enemies from 20% to 40%
               - Reduced Freeze duration from 3 seconds to 1.5 seconds
            - Skill Rune - Snowbound
               - Reduced the casting cost of Blizzard from 20 to 13 Arcane
               Power
            - Skill Rune - Stark Winter
               - Increased damage from 510% to 941% weapon damage
            - Skill Rune - Unrelenting Storm
               - Increased damage from 680% to 1296% weapon damage
            - *Archon*
            - Increased duration of Archon from 15 seconds to 20 seconds
            - Reduced Armor and Resistance bonus from 40% to 20%
            - Now also increases damage done while in Archon form by 20%
            - Killing an enemy no longer increases the duration of Archon
            - Every enemy killed now grants a 6% damage bonus for the
            remaining duration of Archon
            - Skill Rune - Arcane Destruction
               - Increase damage done by the explosion from transforming
               into Archon from 1600% to 3680% weapon damage
            - Skill Rune - Teleport
               - Reduced cooldown of Teleport while in Archon form from 10
               seconds to 3 seconds
            - Skill Rune - Slow Time
               - This skill has been reworked
                  - Can now cast a Slow Time effect that follows you
               - Skill Rune - Improved Archon
               - Reduced damage increase of Archon abilities from 25% to 22%
            - *Passives*
         - *Power Hungry*
            - This skill has been reworked
               - Being healed by a health globe causes the next Arcane
               Power Spender you cast to be cast for free. You can
have up to 10 charges
               of Power Hungry
            - *Blur*
            - Reduced melee damage reduction from 20% to 17%
         - *Evocation*
            - Increased cooldown reduction from 15% to 20%
         - *Prodigy*
            - Increased amount of Arcane Power granted by Signature spells
            from 4 to 5
         - *Illusionist*
            - This skill has been reworked
               - When you take more than 15% of your maximum Life within 1
               second, the cooldowns on Mirror Image, Slow Time and
Teleport are
               automatically reset. When you use Mirror Image, Slow
Time, or Teleport,
               your movement speed is increased by 30% for 3 seconds
            - *Cold Blooded*
            - Reduced damage bonus versus Chilled and Frozen targets from
            20% to 10%
         - *Conflagration*
            - This skill has been reworked
               - Fire damage dealt to enemies applies a burning effect,
               increasing their chance to be critically hit by 6% for 3 seconds
            - *Paralysis*
            - Increased chance for Lightning damage to stun targets from 8%
            to 15%
         - *Galvanizing Ward*
            - This skill has been reworked
               - As long as you have not taken damage in the last 5 seconds
               you gain a protective shield that absorbs the next 12551 damage
            - *Temporal Flux*
            - Increased amount enemies are Slowed by Arcane damage from 60%
            to 80%
            - Reduced duration of Slow from 3 seconds to 2 seconds
         - *Critical Mass*
            - Has been removed from the game
         - *New Passive - Dominance*
            - Killing an enemy grants a shield that absorbs 2477 damage for
            3 seconds. This effect can stack up to 10 times.
Refreshing Dominance will
            set the shield to its maximum possible potency and each
stack will increase
            its total duration by 0.5 seconds
         - *Arcane Dynamo*
            - Reduced amount of additional damage to your next
            non-Signature spell from 75% to 60%



On Thu, Feb 27, 2014 at 12:22 PM, Di Lhong <numotd@xxxxxxxxx> wrote:

> Now end-game mode yet. That's in RoS. There's this cursed chest thing tho.
>
> Patch Note:
>
> *General*
>
>    - Pools of Reflection have been added to the game
>       - Pools of Reflection provide a 25% bonus to experience
>       - This bonus persists until you reach a set amount of bonus
>       experience (equal to approximately 10% of the current amount of Paragon
>       experience needed to reach the next Paragon level) or your character 
> dies
>       - Gathering additional Pools of Reflection bonuses increases the
>       amount of total experience bonus a character can receive until character
>       death, stacking up to 10 times
>       - This experience bonus persists on logout
>     - Nephalem Glory has been added to the game
>       - Occasionally during battle, monsters will drop Power Globes when
>       damaged or killed
>       - Power Globes grant the Nephalem Glory buff, which causes players
>       to deal additional damage in the form of golden lightning bolts and
>       increases their movement speed for a short time
>       - This buff can stack up to three times
>    - New hero stats have been added to the game
>       - These include Toughness, Healing, Splash Damage, Cooldown
>       Reduction, and Resource Cost Reduction
>       - Life Steal has been redesigned and is now less effective at
>       higher character levels
>          - At level 60, Life Steal is reduced to 10% effectiveness
>       - Players now have the ability to resurrect in multiple places when
>    they die in Normal (non-Hardcore) games
>       - You may choose to either resurrect at your body, in town, or at
>       the last checkpoint you encountered
>       - Players may not resurrect at their body during a Boss encounter
>       - Players may only resurrect at their body a maximum of three times
>       in a row
>    - Player hit boxes have been adjusted to more closely represent
>    character models
>       - Both male and female models of the same class share the same size
>       hit box
>    - Followers now automatically level with characters
>    - Quests now occasionally grant item rewards when completed during the
>    leveling process
>    - Gold can no longer be traded
>    - Nephalem Valor has been removed from the game
>    - Graphics engine has been updated to support reflections
>       - Reflections can be turned on in the Options > Video menu
>       - *Note: This setting is not recommended for players running
>       minimum system specifications*
>
>
>
>  *Boss*
> Many bosses have had their mechanics revisted and retuned
>
>    - The following bosses have received the largest changes to their
>    encounters:
>       - Maghda
>       - Siegebreaker
>       - Azmodan
>       - Iskatu
>    - In addition, the enrage timers for the following Bosses will only be
>    enabled in Torment I and above:
>       - The Butcher
>       - Zoltun Kulle
>       - Belial
>       - Ghom
>       - Siegebreaker
>       - Rakanoth
>
>
> *Class*
> *Monk*
> *Active Skills*
>
>    - *Fists of Thunder*
>       - Increased Spirit per attack from 6 to 14
>       - Increased damage from 110% to 122 % weapon damage
>       - Removed knockback effect
>       - Skill Rune - Thunderclap
>          - Increased damage from 35% to 95% weapon damage
>          - Removed teleport
>          - Added knockback effect to every third hit
>       - Skill Rune - Lightning Flash
>          - Increased chance to dodge from 16% to 17%
>          - Increased duration from 2 seconds to 3 seconds
>       - Skill Rune - Static Charge
>          - Skill has been reworked
>             - Fists of Thunder applies Static Charge to enemies hit for 6
>             seconds. Each time and enemy with Static Charget gets hit, there 
> is a
>             chance that every other enemy with Static Charge within 40 yards 
> takes 125%
>             weapon damage as Lightning
>          - Skill Rune - Quickening
>          - Decreased additional Spirit generated per hit from 15 to 4
>       - Skill Rune - Bounding Light
>          - Chain Lightning damage increased from 73% to 195% weapon damage
>          - Now hits up to 3 additional enemies
>       - *Deadly Reach*
>       - Increased Spirit per attack from 6 to 12
>       - Decreased damage from 110% to 109% weapon damage
>       - Every third hit now has a 50% chance to knock enemies up into the
>       air
>       - Skill Rune - Piercing Trident
>          - Now increases the chance of every third hit to knock enemies
>          up into the air by 66%
>       - Skill Rune - Keen Eye
>          - Reduced Armor increase from 50% to 40%
>          - Reduced duration of the effect from 4 seconds to 3 seconds
>       - Skill Rune - Scattered Blows
>          - Now randomly damages enemies within 25 yards
>          - Damage decreased from 170% to 156% weapon damage
>       - Skill Rune - Strike from Beyond
>          - Decreased additional Spirit generated per Critical Hit from 10
>          to 3
>       - Skill Rune - Foresight
>          - Reduced the damage increase from 18% to 15%
>          - Reduced the duration of the effect from 30 seconds to 3 seconds
>       - *Crippling Wave*
>       - Increased Spirit per attack from 6 to 12
>       - Increased damage from 110% to 143% weapon damage
>       - Now dazes enemies within 11 yards on every third hit
>       - Skill Rune - Mangle
>          - Now increases damage to 216% weapon damage
>          - Damage type changed from Physical to Fire
>       - Skill Rune - Rising Tide
>          - Decreased additional Spirit generated per Critical Hit from 5
>          to 4
>       - Skill Rune - Tsunami
>          - No longer increases the movement speed reduction
>          - Damage type changed from Physical to Cold
>       - *Way of the Hundred Fists*
>       - Increased Spirit per attack from 8 to 12
>       - Increased damage from 140% to 192% weapon damage
>       - Skill Rune - Hands of Lightning
>          - Now also increases damage to 429% weapon damage
>       - Skill Rune - Fists of Fury
>          - Reduced additional damage from 100% over 5 seconds to 60% over
>          3 seconds
>          - Additional damage can now stack several times on the same enemy
>       - Skill Rune - Spirited Salvo
>          - Increased chance to gain additional Spirit from 15% to 40%
>          - Reduced additional Spirit from 15 to 6
>       - Skill Rune - Windforce Flurry
>          - Reduced damage from 250% to 191% weapon damage
>          - Damage type changed from Physical to Cold
>       - *Lashing Tail Kick*
>       - Increased damage from 470% to 624% weapon damage
>       - Removed knockback effect
>       - Skill Rune - Vulture Claw Kick
>          - Increased damage from 517% to 624% weapon damage
>          - Removed knockback effect
>       - Skill Rune - Sweeping Armada
>          - Now increases damage to 671% weapon damage
>          - No longer increases knockback distance
>       - Skill Rune - Spinning Flame Kick
>          - Increased damage from 588% to 677% weapon damage
>       - Skill Rune - Scorpion Sting
>          - Increased chance to stun from 50% to 85%
>       - Skill Rune - Hand of Ytar
>          - Increased duration of slow effect from 2 to 3 seconds
>          - Damage type changed from Physical to Cold
>       - *Tempest Rush*
>       - Increased damage from 155% to 240% weapon damage while running
>       - No longer slows enemies
>       - Skill Rune - Northern Breeze
>          - Now increases damage to 285% weapon damage
>          - Damage type changed from Physical to Holy
>       - Skill Rune - Flurry
>          - Now slows enemies hit by 80%
>          - Damage type changed from Physical to Cold
>       - Skill Rune - Slipstream
>          - Lowered the damage reduction while running from 25% to 20%
>       - Skill Rune - Bluster
>          - Now adds a knock back effect
>          - Now reduces damage of enemies hit by 20% for 1 second
>          - Damage type changed from Physical to Fire
>       - *Wave of Light*
>       - Decreased initial damage from 829% to 473% weapon damage
>       - Decreased additional damage from 96% to 79% weapon damage
>       - Skill Rune - Wall of Light
>          - Now increases initial damage to 709% weapon damage
>          - Now adds a knockback effect
>        - Skill Rune - Explosive Light
>          - Decreased damage from 914% to 731% weapon damage
>       - Skill Rune - Blinding Light
>          - Increased stun duration from 3 seconds to 4.5 seconds
>       - Skill Rune - Pillar of the Ancients
>          - Decreased initial damage from 595% to 498% weapon damage
>          - Decreased additional damage from 595% to 498% weapon damage
>          - Changed damage type from Holy to Physical
>       - *Blinding Flash*
>       - No longer costs Spirit
>       - Skill Rune - Self Reflection
>          - Increased the duration of the blind effect from 4 to 6 seconds
>       - Skill Rune - Blinded and Confused
>          - Has been removed from the game
>       - Skill Rune - Blinding Echo
>          - Has been removed from the game
>       - Skill Rune - Searing Light
>          - Has been removed from the game
>       - New Skill Rune - Mystifying Light
>          - Blinded enemies are also slowed by 80% for 5 seconds.
>       - New Skill Rune - Replenishing Light
>          - Each enemy you Blind restores 7 Spirit.
>       - New Skill Rune - Soothing Light
>          - Increases the Life regeneration of allies within the Blinding
>          Flash by 11,966 for 3 seconds
>          - The heal amount is increased by 90% of your Life per Second
>       - Skill Rune - Faith in the Light
>          - Lowered the damage increase from 30% to 29%
>       - *Breath of Heaven*
>       - No longer costs Spirit
>       - Increased heal amount from 6202 - 7442 to 13,161 - 17,210 Life
>       - Heal amount is now increased by 30% of your Health Globe Healing
>       Bonus
>       - Skill Rune - Circle of Scorn
>          - Increased damage from 80% to 505% weapon damage
>       - Skill Rune - Circle of Life
>          - Now increased healing power to 26,321 - 34,420 Life
>          - Heal amount is now increased by 30% of Health Globe Healing
>          Bonus
>       - Skill Rune - Blazing Wrath
>          - Lowered the damage increase from 15% to 10%
>          - Lowered duration from 45 seconds to 9 seconds
>       - Skill Rune - Infused with Light
>          - Lowered the amount of additional Spirit per attack from 8 to 4
>       - Skill Rune - Penitent Flame
>          - Has been removed from the game
>       - New Skill Rune - Zephyr
>          - Allies healed by Breath of Heaven have their movement speed
>          increased by 30% for 3 seconds.
>       - *Serenity*
>       - No longer costs Spirit
>       - Skill Rune - Peaceful Repose
>          - Increased heal amount from 6202 - 7752 to 11395 - 12427 Life
>          - Heal amount is now increased by 40% of Health Globe Healing
>          Bonus
>       - Skill Rune - Reap What is Sown
>          - Has been removed from the game
>       - New Skill Rune - Unwelcome Disturbance
>          - While under the effects of Serenity, enemies within 20 yards
>          take 438% weapon damage as Physical every second
>       - Skill Rune - Tranquility
>          - Increased duration from 1 second to 3 seconds
>          - Skill has been reworked
>             - Grants a protective shield to allies, redirecting up to
>             22,677 damage to you
>             - Shield amount is increased by 40% of your Health Globe
>             Healing Bonus
>          - Skill Rune - Instant Karma
>          - Skill has been reworked
>             - While under the effects of Serenity, your movement is
>             unhindered.
>          - *Inner Sanctuary*
>       - No longer costs Spirit
>       - Increased duration from 5 seconds to 6 seconds
>       - Skill has been reworked
>          - Circle of protection on the ground can now be passed by enemies
>          - Allies within the circle of protection receive 55% less damage
>          for the duration of the effect
>       - Skill Rune - Safe Haven
>          - Increased heal amount from 1550 to 2279 Life per second
>          - Heal amount is now increased by 30% of your Life per second.
>       - Skill Rune - Sanctified Ground
>          - Skill has been reworked
>             - Increases duration of Inner Sanctuary to 8 seconds
>             - Enemies cannot pass the circle of protection
>          - Skill Rune - Forbidden Palace
>          - Skill has been reworked
>             - Increases damage taken by enemies inside Inner Sanctuary by
>             30%
>             - Lowers the movement speed of enemies inside Inner Sanctuary
>             by 80%
>          - Skill Rune - Consecration
>          - Has been removed from the game
>       - Skill Rune - Circle of Protection
>          - Has been removed from the game
>       - New Skill Rune - Temple of Protection
>          - Allies inside Inner Sanctuary are also immune to control
>          impairing effects.
>       - New Skill Rune - Intervene
>          - Dash to the target location
>          - Grant a shield to allies within 11 yards and then create Inner
>          Sanctuary
>          - Shield absorbs up to 16,765 damage for 3 seconds
>          - Absorb amount is increased by 28% of your Health Globe Healing
>          Bonus
>       - *Dashing Strike*
>       - Skill has been reworked
>          - No longer costs Spirit
>          - Costs 1 Charge
>          - Quickly dash up to 50 yards, striking enemies along the way
>          for 305 % weapon damage as Physical
>          - You gain a charge every 6 seconds and can have up to 2 charges
>          stored at a time
>       - Skill Rune - Way of the Falling Star
>          - Skill has been reworked
>             - Gain 20% increased movement speed for 3 seconds when using
>             Dashing Strike
>          - Skill Rune - Flying Side Kick
>          - Skill has been reworked
>             - Perform a flying kick that has a 40% chance to stun enemies
>             hit for 4 seconds
>          - Skill Rune - Quicksilver
>          - Skill has been reworked
>             - Increases maximum Charges to 3
>          - Skill Rune - Soaring Skull
>          - Has been removed from the game
>       - New Skill Rune - Barrage
>          - The last enemy hit by Dashing Strikes takes additional 498%
>          weapon damage as Physical over 2 seconds
>       - Skill Rune - Blinding Speed
>          - Increased additional chance to Dodge from 20% to 29%
>          - Damage type changed from Physical to Cold
>       - *Exploding Palm*
>       - Increased damage from 745% to 1179% weapon damage over 9 seconds
>       - Skill Rune - The Flesh is Weak
>          - Increased the additional damage taken by enemies hit from 12%
>          to 20%
>       - Skill Rune - Strong Spirit
>          - Increased the amount of Spirit gained for each enemy caught in
>          the explosion from 5 to 10
>       - Skill Rune - Creeping Demise
>          - Increased the duration of the slow effect from 3 seconds to 9
>          seconds
>       - Skill Rune - Impending Doom
>          - Damage increased from 745% weapon damage over 15 seconds to
>          2149% weapon damage over 12 seconds
>       - Skill Rune - Essence Burn
>          - Damage increased from 745% weapon damage over 9 seconds to
>          1623% weapon damage over 9 seconds
>          - Increased burn damage done to enemies caught in the explosion
>          from 60% weapon damage over 3 seconds to 258% weapon damage over 3 
> seconds
>       - *Sweeping Wind*
>       - Increased continuous damage per stack from 20% to 30% weapon
>       damage
>       - Skill Rune - Master of Wind
>          - Lowered the increased vortex duration from 20 seconds to 15
>          seconds
>          - Changed damage type from Physical to Cold
>       - Skill Rune - Blade Storm
>          - Increased the additional damage per stack from 26% to 40%
>          weapon damage
>       - Skill Rune - Inner Storm
>          - Increased the amount of Spirit gained per second while at 3
>          stacks from 3 to 4
>       - Skill Rune - Cyclone
>          - Decreased the damage done by lightning tornados from 26% to
>          23% weapon damage
>       - *Cyclone Strike*
>       - Increased the maximum number of enemies pulled in from 8 to 16
>       - Reduced damage from 313% to 261% weapon damage
>       - Skill Rune - Eye of the Storm
>          - Reduced Spirit Cost reduction from 30 to 26 Spirit
>          - Damage type changed from Holy to Lightning
>       - Skill Rune - Sunburst
>          - Skill has been reworked
>             - Blast enemies with an explosion that deals 454% weapon
>             damage as Fire.
>          - Skill Rune - Wall of Wind
>          - Damage type changed from Holy to Cold
>       - Skill Rune - Soothing Breeze
>          - Increased amount healed from 1240 Life to 4778 Life
>          - Heal amount is now increased by 17% of your Health Globe
>          Healing Bonus
>       - *Seven-Sided Strike*
>       - Increased damage from 1777% to 5677% weapon damage
>       - Skill Rune - Sudden Assault
>          - Increased damage from 2310% to 6477% weapon damage
>       - Skill Rune - Several-Sided Strike
>          - Increased the number of strikes from 9 to 10
>       - Skill Rune - Pandemonium
>          - Increased chance to stun from 25% to 100%
>       - Skill Rune - Sustained Attack
>          - Reduced the cooldown reduction of Seven-Sided Strike from 23
>          seconds to 17 seconds
>       - Skill Rune - Fulminating Onslaught
>          - Increased damage from 254% to 977% weapon damage
>       - *Mystic Ally*
>       - Skill has been reworked
>          - 30 second cooldown
>          - Active: Your mystic ally has its damage increased by 50% for
>          10 seconds
>          - Passive: A mystic ally fights by your side. The ally deals 40%
>          of your weapon damage as Physical per swing. When the ally dies, it 
> is
>          reborn after 5 seconds.
>       - Skill Rune - Water Ally
>          - Skill has been reworked
>             - Active: Your mystic ally performs 7 wave attacks in quick
>             succession, each dealing 190% weapon damage as Cold
>             - Passive: A mystic ally fights by your side that infuses
>             your attacks to Slow enemies by 60% for 3 seconds
>          - Skill Rune - Fire Ally
>          - Skill has been reworked
>             - Active: Your mystic ally splits into 10 allies that explode
>             for 149% weapon damage as Fire
>             - Passive: A mystic ally fights by your side that increases
>             your damage by 10%
>          - Skill Rune - Air Ally
>          - Skill has been reworked
>             - Active: You gain 100 Spirit
>             - Passive: A mystic ally fights by your side that increases
>             your Spirit Regeneration by 2
>          - Skill Rune - Eternal Ally
>          - Has been removed from the game
>       - New Skill Rune- Enduring Ally
>          - Active: Your mystic ally sacrifices itself to heal you for
>          100% of your maximum Life. The cooldown on Mystic Ally is increased 
> to 50
>          seconds
>          - Passive: A mystic ally fights by your side that increases your
>          Life per Second by 1012
>       - Skill Rune - Earth Ally
>          - Skill has been reworked
>             - Active: Your mystic ally turns into a boulder for 8
>             seconds. The boulder deals 333% weapon damage as Physical every 
> second and
>             rolls toward nearby enemies, knocking them up
>             - Passive: A mystic ally fights by your side that increases
>             your Life by 20%
>          - *Mantra of Evasion*
>       - Skill has been reworked
>          - Costs 50 Spirit
>          - Active: You and nearby allies gain an additional 17% increased
>          Dodge Chance for 3 seconds
>          - Passive: You and your allies within 60 yards gain 17%
>          increased Dodge Chance
>          - Only one Mantra may be active at a time
>          - All Skill runes now affect Mantra of Evasion's Passive ability
>       - Skill Rune - Wind through the Reeds
>          - Movement speed increased from 8% to 10%
>       - *Mantra of Retribution*
>       - Skill has been reworked
>       - Costs 50 Spirit
>       - Active: Increase the amount of damage dealt to 202% for 3 seconds
>       - Passive: You and your allies within 60 yards deal 101% of your
>       weapon damage as Holy to attackers when blocking, dodging, or getting 
> hit
>       - Only one Mantra may be active at a time
>       - All Skill runes now affect Mantra of Retribution's Passive ability
>       - Skill Rune - Retaliation
>          - Increased damage reflection bonus from 60% to 202% weapon
>          damage
>          - Damage type changed from Holy to Fire
>       - Skill Rune - Transgression
>          - Attack speed increased from 8% to 10%
>       - Skill Rune - Indignation
>          - Increased chance to stun from 10% to 20%
>          - Increased stun duration from 2 seconds to 3 seconds
>       - Skill Rune - Collateral Damage
>          - Increased chance for feedback blast from 30% to 75%
>          - Increased Holy damage done from 45% to 101%
>       - *Mantra of Healing*
>       - Skill has been reworked
>          - Costs 50 Spirit
>          - Active: Shroud you and your allies with a mystical shield that
>          absorbs up to 9554 damage for 3 seconds. Absorb amount is increased 
> by 15%
>          of your Health Globe Healing Bonus
>          - Passive: You and your allies within 60 yards gain 1012
>          increased Life regeneration. The heal amount is increased by 30% of 
> your
>          Life per Second
>          - Only one Mantra may be active at a time
>          - All Skill runes now affect Mantra of Healing's Passive ability
>          - Skill Rune - Sustenance
>             - Increased Life regeneration from 1240 to 2025 Life per
>             Second
>             - Heal amount is now increased by 30% of your Life per Second
>          - Skill Rune - Boon of Inspiration
>             - Increased amount healed when hitting an enemy from 186 to
>             551 Life per hit
>             - Heal amount is now increased by 20% of your Life per Hit
>          - *Mantra of Conviction*
>       - This skill has been reworked
>          - Costs 50 Spirit
>          - Active: Damage bonus is increased to 20% for 3 seconds
>          - Passive: Enemies within 30 yards of you take 10% increased
>          damage
>          - Only one Mantra may be active at a time
>          - All Skill runes now affect Mantra of Conviction's Passive
>          ability
>       - Skill Rune - Overawe
>          - This skill has been reworked
>             - Passive: Increases the strength of Mantra of Conviction so
>             that enemies take 16% increased damage
>          - Skill Rune - Intimidation
>          - Increased damage reduction from 10% to 15%
>       - Skill Rune - Dishearten
>          - Increases movement speed Slow from 30% to 80%
>       - Skill Rune - Reclamation
>          - Has been removed from the game
>       - New Skill Rune - Annihilation
>          - Passive: Killing an enemy that is affected by Mantra of
>          Conviction grants you and your allies 30% increased movement speed 
> for 3
>          seconds
>       - Skill Rune - Submission
>          - Increased damage done from 12% to 38% weapon damage per second
>
> *Passive Skills*
>
>    - *Transcendence*
>       - Reduced Life per Spirit spent from 62 to 50
>       - Now scales with 0.4% of your Health Globe Healing Bonus
>    - *Chant of Resonance*
>       - This skill has been reworked
>          - The Spirit costs of Mantra activation effects are reduced by
>          50% and you gain 2 Spirit every second when you have a Mantra learned
>       - *Seize the Initiative*
>       - Decreased Armor bonus from Dexterity from 50% to 30%
>    - *Sixth Sense*
>       - Increased Dodge chance gained from Critical Hit Chance from 30%
>       to 42.5%
>    - *Pacifism*
>       - Has been removed from the game
>    - *New Passive - Provocation*
>       - The duration of control-impairing effects on you are reduced by
>       25%. Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, 
> you
>       gain 15% increased damage for 10 seconds
>    - *Guiding Light*
>       - Skill has been reworked
>          - Your heals and shields grant increased damage equal to the
>          percentage of Life missing, up to a maximum of 30% for 10 seconds
>       - *Combination Strike*
>       - Increased bonus damage from 8% to 10%
>    - *Near Death Experience*
>       - Now also increases Health Globe Healing Bonus, Life per Second,
>       and Life per Hit by 35% when Near Death Experience is on cooldown.
>
>
>
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