Now end-game mode yet. That's in RoS. There's this cursed chest thing tho. Patch Note: *General* - Pools of Reflection have been added to the game - Pools of Reflection provide a 25% bonus to experience - This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies - Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times - This experience bonus persists on logout - Nephalem Glory has been added to the game - Occasionally during battle, monsters will drop Power Globes when damaged or killed - Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time - This buff can stack up to three times - New hero stats have been added to the game - These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction - Life Steal has been redesigned and is now less effective at higher character levels - At level 60, Life Steal is reduced to 10% effectiveness - Players now have the ability to resurrect in multiple places when they die in Normal (non-Hardcore) games - You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered - Players may not resurrect at their body during a Boss encounter - Players may only resurrect at their body a maximum of three times in a row - Player hit boxes have been adjusted to more closely represent character models - Both male and female models of the same class share the same size hit box - Followers now automatically level with characters - Quests now occasionally grant item rewards when completed during the leveling process - Gold can no longer be traded - Nephalem Valor has been removed from the game - Graphics engine has been updated to support reflections - Reflections can be turned on in the Options > Video menu - *Note: This setting is not recommended for players running minimum system specifications* *Boss* Many bosses have had their mechanics revisted and retuned - The following bosses have received the largest changes to their encounters: - Maghda - Siegebreaker - Azmodan - Iskatu - In addition, the enrage timers for the following Bosses will only be enabled in Torment I and above: - The Butcher - Zoltun Kulle - Belial - Ghom - Siegebreaker - Rakanoth *Class* *Monk* *Active Skills* - *Fists of Thunder* - Increased Spirit per attack from 6 to 14 - Increased damage from 110% to 122 % weapon damage - Removed knockback effect - Skill Rune - Thunderclap - Increased damage from 35% to 95% weapon damage - Removed teleport - Added knockback effect to every third hit - Skill Rune - Lightning Flash - Increased chance to dodge from 16% to 17% - Increased duration from 2 seconds to 3 seconds - Skill Rune - Static Charge - Skill has been reworked - Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time and enemy with Static Charget gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning - Skill Rune - Quickening - Decreased additional Spirit generated per hit from 15 to 4 - Skill Rune - Bounding Light - Chain Lightning damage increased from 73% to 195% weapon damage - Now hits up to 3 additional enemies - *Deadly Reach* - Increased Spirit per attack from 6 to 12 - Decreased damage from 110% to 109% weapon damage - Every third hit now has a 50% chance to knock enemies up into the air - Skill Rune - Piercing Trident - Now increases the chance of every third hit to knock enemies up into the air by 66% - Skill Rune - Keen Eye - Reduced Armor increase from 50% to 40% - Reduced duration of the effect from 4 seconds to 3 seconds - Skill Rune - Scattered Blows - Now randomly damages enemies within 25 yards - Damage decreased from 170% to 156% weapon damage - Skill Rune - Strike from Beyond - Decreased additional Spirit generated per Critical Hit from 10 to 3 - Skill Rune - Foresight - Reduced the damage increase from 18% to 15% - Reduced the duration of the effect from 30 seconds to 3 seconds - *Crippling Wave* - Increased Spirit per attack from 6 to 12 - Increased damage from 110% to 143% weapon damage - Now dazes enemies within 11 yards on every third hit - Skill Rune - Mangle - Now increases damage to 216% weapon damage - Damage type changed from Physical to Fire - Skill Rune - Rising Tide - Decreased additional Spirit generated per Critical Hit from 5 to 4 - Skill Rune - Tsunami - No longer increases the movement speed reduction - Damage type changed from Physical to Cold - *Way of the Hundred Fists* - Increased Spirit per attack from 8 to 12 - Increased damage from 140% to 192% weapon damage - Skill Rune - Hands of Lightning - Now also increases damage to 429% weapon damage - Skill Rune - Fists of Fury - Reduced additional damage from 100% over 5 seconds to 60% over 3 seconds - Additional damage can now stack several times on the same enemy - Skill Rune - Spirited Salvo - Increased chance to gain additional Spirit from 15% to 40% - Reduced additional Spirit from 15 to 6 - Skill Rune - Windforce Flurry - Reduced damage from 250% to 191% weapon damage - Damage type changed from Physical to Cold - *Lashing Tail Kick* - Increased damage from 470% to 624% weapon damage - Removed knockback effect - Skill Rune - Vulture Claw Kick - Increased damage from 517% to 624% weapon damage - Removed knockback effect - Skill Rune - Sweeping Armada - Now increases damage to 671% weapon damage - No longer increases knockback distance - Skill Rune - Spinning Flame Kick - Increased damage from 588% to 677% weapon damage - Skill Rune - Scorpion Sting - Increased chance to stun from 50% to 85% - Skill Rune - Hand of Ytar - Increased duration of slow effect from 2 to 3 seconds - Damage type changed from Physical to Cold - *Tempest Rush* - Increased damage from 155% to 240% weapon damage while running - No longer slows enemies - Skill Rune - Northern Breeze - Now increases damage to 285% weapon damage - Damage type changed from Physical to Holy - Skill Rune - Flurry - Now slows enemies hit by 80% - Damage type changed from Physical to Cold - Skill Rune - Slipstream - Lowered the damage reduction while running from 25% to 20% - Skill Rune - Bluster - Now adds a knock back effect - Now reduces damage of enemies hit by 20% for 1 second - Damage type changed from Physical to Fire - *Wave of Light* - Decreased initial damage from 829% to 473% weapon damage - Decreased additional damage from 96% to 79% weapon damage - Skill Rune - Wall of Light - Now increases initial damage to 709% weapon damage - Now adds a knockback effect - Skill Rune - Explosive Light - Decreased damage from 914% to 731% weapon damage - Skill Rune - Blinding Light - Increased stun duration from 3 seconds to 4.5 seconds - Skill Rune - Pillar of the Ancients - Decreased initial damage from 595% to 498% weapon damage - Decreased additional damage from 595% to 498% weapon damage - Changed damage type from Holy to Physical - *Blinding Flash* - No longer costs Spirit - Skill Rune - Self Reflection - Increased the duration of the blind effect from 4 to 6 seconds - Skill Rune - Blinded and Confused - Has been removed from the game - Skill Rune - Blinding Echo - Has been removed from the game - Skill Rune - Searing Light - Has been removed from the game - New Skill Rune - Mystifying Light - Blinded enemies are also slowed by 80% for 5 seconds. - New Skill Rune - Replenishing Light - Each enemy you Blind restores 7 Spirit. - New Skill Rune - Soothing Light - Increases the Life regeneration of allies within the Blinding Flash by 11,966 for 3 seconds - The heal amount is increased by 90% of your Life per Second - Skill Rune - Faith in the Light - Lowered the damage increase from 30% to 29% - *Breath of Heaven* - No longer costs Spirit - Increased heal amount from 6202 - 7442 to 13,161 - 17,210 Life - Heal amount is now increased by 30% of your Health Globe Healing Bonus - Skill Rune - Circle of Scorn - Increased damage from 80% to 505% weapon damage - Skill Rune - Circle of Life - Now increased healing power to 26,321 - 34,420 Life - Heal amount is now increased by 30% of Health Globe Healing Bonus - Skill Rune - Blazing Wrath - Lowered the damage increase from 15% to 10% - Lowered duration from 45 seconds to 9 seconds - Skill Rune - Infused with Light - Lowered the amount of additional Spirit per attack from 8 to 4 - Skill Rune - Penitent Flame - Has been removed from the game - New Skill Rune - Zephyr - Allies healed by Breath of Heaven have their movement speed increased by 30% for 3 seconds. - *Serenity* - No longer costs Spirit - Skill Rune - Peaceful Repose - Increased heal amount from 6202 - 7752 to 11395 - 12427 Life - Heal amount is now increased by 40% of Health Globe Healing Bonus - Skill Rune - Reap What is Sown - Has been removed from the game - New Skill Rune - Unwelcome Disturbance - While under the effects of Serenity, enemies within 20 yards take 438% weapon damage as Physical every second - Skill Rune - Tranquility - Increased duration from 1 second to 3 seconds - Skill has been reworked - Grants a protective shield to allies, redirecting up to 22,677 damage to you - Shield amount is increased by 40% of your Health Globe Healing Bonus - Skill Rune - Instant Karma - Skill has been reworked - While under the effects of Serenity, your movement is unhindered. - *Inner Sanctuary* - No longer costs Spirit - Increased duration from 5 seconds to 6 seconds - Skill has been reworked - Circle of protection on the ground can now be passed by enemies - Allies within the circle of protection receive 55% less damage for the duration of the effect - Skill Rune - Safe Haven - Increased heal amount from 1550 to 2279 Life per second - Heal amount is now increased by 30% of your Life per second. - Skill Rune - Sanctified Ground - Skill has been reworked - Increases duration of Inner Sanctuary to 8 seconds - Enemies cannot pass the circle of protection - Skill Rune - Forbidden Palace - Skill has been reworked - Increases damage taken by enemies inside Inner Sanctuary by 30% - Lowers the movement speed of enemies inside Inner Sanctuary by 80% - Skill Rune - Consecration - Has been removed from the game - Skill Rune - Circle of Protection - Has been removed from the game - New Skill Rune - Temple of Protection - Allies inside Inner Sanctuary are also immune to control impairing effects. - New Skill Rune - Intervene - Dash to the target location - Grant a shield to allies within 11 yards and then create Inner Sanctuary - Shield absorbs up to 16,765 damage for 3 seconds - Absorb amount is increased by 28% of your Health Globe Healing Bonus - *Dashing Strike* - Skill has been reworked - No longer costs Spirit - Costs 1 Charge - Quickly dash up to 50 yards, striking enemies along the way for 305 % weapon damage as Physical - You gain a charge every 6 seconds and can have up to 2 charges stored at a time - Skill Rune - Way of the Falling Star - Skill has been reworked - Gain 20% increased movement speed for 3 seconds when using Dashing Strike - Skill Rune - Flying Side Kick - Skill has been reworked - Perform a flying kick that has a 40% chance to stun enemies hit for 4 seconds - Skill Rune - Quicksilver - Skill has been reworked - Increases maximum Charges to 3 - Skill Rune - Soaring Skull - Has been removed from the game - New Skill Rune - Barrage - The last enemy hit by Dashing Strikes takes additional 498% weapon damage as Physical over 2 seconds - Skill Rune - Blinding Speed - Increased additional chance to Dodge from 20% to 29% - Damage type changed from Physical to Cold - *Exploding Palm* - Increased damage from 745% to 1179% weapon damage over 9 seconds - Skill Rune - The Flesh is Weak - Increased the additional damage taken by enemies hit from 12% to 20% - Skill Rune - Strong Spirit - Increased the amount of Spirit gained for each enemy caught in the explosion from 5 to 10 - Skill Rune - Creeping Demise - Increased the duration of the slow effect from 3 seconds to 9 seconds - Skill Rune - Impending Doom - Damage increased from 745% weapon damage over 15 seconds to 2149% weapon damage over 12 seconds - Skill Rune - Essence Burn - Damage increased from 745% weapon damage over 9 seconds to 1623% weapon damage over 9 seconds - Increased burn damage done to enemies caught in the explosion from 60% weapon damage over 3 seconds to 258% weapon damage over 3 seconds - *Sweeping Wind* - Increased continuous damage per stack from 20% to 30% weapon damage - Skill Rune - Master of Wind - Lowered the increased vortex duration from 20 seconds to 15 seconds - Changed damage type from Physical to Cold - Skill Rune - Blade Storm - Increased the additional damage per stack from 26% to 40% weapon damage - Skill Rune - Inner Storm - Increased the amount of Spirit gained per second while at 3 stacks from 3 to 4 - Skill Rune - Cyclone - Decreased the damage done by lightning tornados from 26% to 23% weapon damage - *Cyclone Strike* - Increased the maximum number of enemies pulled in from 8 to 16 - Reduced damage from 313% to 261% weapon damage - Skill Rune - Eye of the Storm - Reduced Spirit Cost reduction from 30 to 26 Spirit - Damage type changed from Holy to Lightning - Skill Rune - Sunburst - Skill has been reworked - Blast enemies with an explosion that deals 454% weapon damage as Fire. - Skill Rune - Wall of Wind - Damage type changed from Holy to Cold - Skill Rune - Soothing Breeze - Increased amount healed from 1240 Life to 4778 Life - Heal amount is now increased by 17% of your Health Globe Healing Bonus - *Seven-Sided Strike* - Increased damage from 1777% to 5677% weapon damage - Skill Rune - Sudden Assault - Increased damage from 2310% to 6477% weapon damage - Skill Rune - Several-Sided Strike - Increased the number of strikes from 9 to 10 - Skill Rune - Pandemonium - Increased chance to stun from 25% to 100% - Skill Rune - Sustained Attack - Reduced the cooldown reduction of Seven-Sided Strike from 23 seconds to 17 seconds - Skill Rune - Fulminating Onslaught - Increased damage from 254% to 977% weapon damage - *Mystic Ally* - Skill has been reworked - 30 second cooldown - Active: Your mystic ally has its damage increased by 50% for 10 seconds - Passive: A mystic ally fights by your side. The ally deals 40% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds. - Skill Rune - Water Ally - Skill has been reworked - Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 190% weapon damage as Cold - Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 60% for 3 seconds - Skill Rune - Fire Ally - Skill has been reworked - Active: Your mystic ally splits into 10 allies that explode for 149% weapon damage as Fire - Passive: A mystic ally fights by your side that increases your damage by 10% - Skill Rune - Air Ally - Skill has been reworked - Active: You gain 100 Spirit - Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 2 - Skill Rune - Eternal Ally - Has been removed from the game - New Skill Rune- Enduring Ally - Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds - Passive: A mystic ally fights by your side that increases your Life per Second by 1012 - Skill Rune - Earth Ally - Skill has been reworked - Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 333% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up - Passive: A mystic ally fights by your side that increases your Life by 20% - *Mantra of Evasion* - Skill has been reworked - Costs 50 Spirit - Active: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds - Passive: You and your allies within 60 yards gain 17% increased Dodge Chance - Only one Mantra may be active at a time - All Skill runes now affect Mantra of Evasion's Passive ability - Skill Rune - Wind through the Reeds - Movement speed increased from 8% to 10% - *Mantra of Retribution* - Skill has been reworked - Costs 50 Spirit - Active: Increase the amount of damage dealt to 202% for 3 seconds - Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging, or getting hit - Only one Mantra may be active at a time - All Skill runes now affect Mantra of Retribution's Passive ability - Skill Rune - Retaliation - Increased damage reflection bonus from 60% to 202% weapon damage - Damage type changed from Holy to Fire - Skill Rune - Transgression - Attack speed increased from 8% to 10% - Skill Rune - Indignation - Increased chance to stun from 10% to 20% - Increased stun duration from 2 seconds to 3 seconds - Skill Rune - Collateral Damage - Increased chance for feedback blast from 30% to 75% - Increased Holy damage done from 45% to 101% - *Mantra of Healing* - Skill has been reworked - Costs 50 Spirit - Active: Shroud you and your allies with a mystical shield that absorbs up to 9554 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus - Passive: You and your allies within 60 yards gain 1012 increased Life regeneration. The heal amount is increased by 30% of your Life per Second - Only one Mantra may be active at a time - All Skill runes now affect Mantra of Healing's Passive ability - Skill Rune - Sustenance - Increased Life regeneration from 1240 to 2025 Life per Second - Heal amount is now increased by 30% of your Life per Second - Skill Rune - Boon of Inspiration - Increased amount healed when hitting an enemy from 186 to 551 Life per hit - Heal amount is now increased by 20% of your Life per Hit - *Mantra of Conviction* - This skill has been reworked - Costs 50 Spirit - Active: Damage bonus is increased to 20% for 3 seconds - Passive: Enemies within 30 yards of you take 10% increased damage - Only one Mantra may be active at a time - All Skill runes now affect Mantra of Conviction's Passive ability - Skill Rune - Overawe - This skill has been reworked - Passive: Increases the strength of Mantra of Conviction so that enemies take 16% increased damage - Skill Rune - Intimidation - Increased damage reduction from 10% to 15% - Skill Rune - Dishearten - Increases movement speed Slow from 30% to 80% - Skill Rune - Reclamation - Has been removed from the game - New Skill Rune - Annihilation - Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds - Skill Rune - Submission - Increased damage done from 12% to 38% weapon damage per second *Passive Skills* - *Transcendence* - Reduced Life per Spirit spent from 62 to 50 - Now scales with 0.4% of your Health Globe Healing Bonus - *Chant of Resonance* - This skill has been reworked - The Spirit costs of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned - *Seize the Initiative* - Decreased Armor bonus from Dexterity from 50% to 30% - *Sixth Sense* - Increased Dodge chance gained from Critical Hit Chance from 30% to 42.5% - *Pacifism* - Has been removed from the game - *New Passive - Provocation* - The duration of control-impairing effects on you are reduced by 25%. Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds - *Guiding Light* - Skill has been reworked - Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30% for 10 seconds - *Combination Strike* - Increased bonus damage from 8% to 10% - *Near Death Experience* - Now also increases Health Globe Healing Bonus, Life per Second, and Life per Hit by 35% when Near Death Experience is on cooldown.