Re: hi

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 27 Feb 2014 12:22:41 +0200

Now end-game mode yet. That's in RoS. There's this cursed chest thing tho.

Patch Note:

*General*

   - Pools of Reflection have been added to the game
      - Pools of Reflection provide a 25% bonus to experience
      - This bonus persists until you reach a set amount of bonus
      experience (equal to approximately 10% of the current amount of Paragon
      experience needed to reach the next Paragon level) or your character dies
      - Gathering additional Pools of Reflection bonuses increases the
      amount of total experience bonus a character can receive until character
      death, stacking up to 10 times
      - This experience bonus persists on logout
   - Nephalem Glory has been added to the game
      - Occasionally during battle, monsters will drop Power Globes when
      damaged or killed
      - Power Globes grant the Nephalem Glory buff, which causes players to
      deal additional damage in the form of golden lightning bolts and
increases
      their movement speed for a short time
      - This buff can stack up to three times
   - New hero stats have been added to the game
      - These include Toughness, Healing, Splash Damage, Cooldown
      Reduction, and Resource Cost Reduction
      - Life Steal has been redesigned and is now less effective at higher
      character levels
         - At level 60, Life Steal is reduced to 10% effectiveness
      - Players now have the ability to resurrect in multiple places when
   they die in Normal (non-Hardcore) games
      - You may choose to either resurrect at your body, in town, or at the
      last checkpoint you encountered
      - Players may not resurrect at their body during a Boss encounter
      - Players may only resurrect at their body a maximum of three times
      in a row
   - Player hit boxes have been adjusted to more closely represent
   character models
      - Both male and female models of the same class share the same size
      hit box
   - Followers now automatically level with characters
   - Quests now occasionally grant item rewards when completed during the
   leveling process
   - Gold can no longer be traded
   - Nephalem Valor has been removed from the game
   - Graphics engine has been updated to support reflections
      - Reflections can be turned on in the Options > Video menu
      - *Note: This setting is not recommended for players running minimum
      system specifications*



*Boss*
Many bosses have had their mechanics revisted and retuned

   - The following bosses have received the largest changes to their
   encounters:
      - Maghda
      - Siegebreaker
      - Azmodan
      - Iskatu
   - In addition, the enrage timers for the following Bosses will only be
   enabled in Torment I and above:
      - The Butcher
      - Zoltun Kulle
      - Belial
      - Ghom
      - Siegebreaker
      - Rakanoth


*Class*
*Monk*
*Active Skills*

   - *Fists of Thunder*
      - Increased Spirit per attack from 6 to 14
      - Increased damage from 110% to 122 % weapon damage
      - Removed knockback effect
      - Skill Rune - Thunderclap
         - Increased damage from 35% to 95% weapon damage
         - Removed teleport
         - Added knockback effect to every third hit
      - Skill Rune - Lightning Flash
         - Increased chance to dodge from 16% to 17%
         - Increased duration from 2 seconds to 3 seconds
      - Skill Rune - Static Charge
         - Skill has been reworked
            - Fists of Thunder applies Static Charge to enemies hit for 6
            seconds. Each time and enemy with Static Charget gets hit,
there is a
            chance that every other enemy with Static Charge within 40
yards takes 125%
            weapon damage as Lightning
         - Skill Rune - Quickening
         - Decreased additional Spirit generated per hit from 15 to 4
      - Skill Rune - Bounding Light
         - Chain Lightning damage increased from 73% to 195% weapon damage
         - Now hits up to 3 additional enemies
      - *Deadly Reach*
      - Increased Spirit per attack from 6 to 12
      - Decreased damage from 110% to 109% weapon damage
      - Every third hit now has a 50% chance to knock enemies up into the
      air
      - Skill Rune - Piercing Trident
         - Now increases the chance of every third hit to knock enemies up
         into the air by 66%
      - Skill Rune - Keen Eye
         - Reduced Armor increase from 50% to 40%
         - Reduced duration of the effect from 4 seconds to 3 seconds
      - Skill Rune - Scattered Blows
         - Now randomly damages enemies within 25 yards
         - Damage decreased from 170% to 156% weapon damage
      - Skill Rune - Strike from Beyond
         - Decreased additional Spirit generated per Critical Hit from 10
         to 3
      - Skill Rune - Foresight
         - Reduced the damage increase from 18% to 15%
         - Reduced the duration of the effect from 30 seconds to 3 seconds
      - *Crippling Wave*
      - Increased Spirit per attack from 6 to 12
      - Increased damage from 110% to 143% weapon damage
      - Now dazes enemies within 11 yards on every third hit
      - Skill Rune - Mangle
         - Now increases damage to 216% weapon damage
         - Damage type changed from Physical to Fire
      - Skill Rune - Rising Tide
         - Decreased additional Spirit generated per Critical Hit from 5 to
         4
      - Skill Rune - Tsunami
         - No longer increases the movement speed reduction
         - Damage type changed from Physical to Cold
      - *Way of the Hundred Fists*
      - Increased Spirit per attack from 8 to 12
      - Increased damage from 140% to 192% weapon damage
      - Skill Rune - Hands of Lightning
         - Now also increases damage to 429% weapon damage
      - Skill Rune - Fists of Fury
         - Reduced additional damage from 100% over 5 seconds to 60% over 3
         seconds
         - Additional damage can now stack several times on the same enemy
      - Skill Rune - Spirited Salvo
         - Increased chance to gain additional Spirit from 15% to 40%
         - Reduced additional Spirit from 15 to 6
      - Skill Rune - Windforce Flurry
         - Reduced damage from 250% to 191% weapon damage
         - Damage type changed from Physical to Cold
      - *Lashing Tail Kick*
      - Increased damage from 470% to 624% weapon damage
      - Removed knockback effect
      - Skill Rune - Vulture Claw Kick
         - Increased damage from 517% to 624% weapon damage
         - Removed knockback effect
      - Skill Rune - Sweeping Armada
         - Now increases damage to 671% weapon damage
         - No longer increases knockback distance
      - Skill Rune - Spinning Flame Kick
         - Increased damage from 588% to 677% weapon damage
      - Skill Rune - Scorpion Sting
         - Increased chance to stun from 50% to 85%
      - Skill Rune - Hand of Ytar
         - Increased duration of slow effect from 2 to 3 seconds
         - Damage type changed from Physical to Cold
      - *Tempest Rush*
      - Increased damage from 155% to 240% weapon damage while running
      - No longer slows enemies
      - Skill Rune - Northern Breeze
         - Now increases damage to 285% weapon damage
         - Damage type changed from Physical to Holy
      - Skill Rune - Flurry
         - Now slows enemies hit by 80%
         - Damage type changed from Physical to Cold
      - Skill Rune - Slipstream
         - Lowered the damage reduction while running from 25% to 20%
      - Skill Rune - Bluster
         - Now adds a knock back effect
         - Now reduces damage of enemies hit by 20% for 1 second
         - Damage type changed from Physical to Fire
      - *Wave of Light*
      - Decreased initial damage from 829% to 473% weapon damage
      - Decreased additional damage from 96% to 79% weapon damage
      - Skill Rune - Wall of Light
         - Now increases initial damage to 709% weapon damage
         - Now adds a knockback effect
      - Skill Rune - Explosive Light
         - Decreased damage from 914% to 731% weapon damage
      - Skill Rune - Blinding Light
         - Increased stun duration from 3 seconds to 4.5 seconds
      - Skill Rune - Pillar of the Ancients
         - Decreased initial damage from 595% to 498% weapon damage
         - Decreased additional damage from 595% to 498% weapon damage
         - Changed damage type from Holy to Physical
      - *Blinding Flash*
      - No longer costs Spirit
      - Skill Rune - Self Reflection
         - Increased the duration of the blind effect from 4 to 6 seconds
      - Skill Rune - Blinded and Confused
         - Has been removed from the game
      - Skill Rune - Blinding Echo
         - Has been removed from the game
      - Skill Rune - Searing Light
         - Has been removed from the game
      - New Skill Rune - Mystifying Light
         - Blinded enemies are also slowed by 80% for 5 seconds.
      - New Skill Rune - Replenishing Light
         - Each enemy you Blind restores 7 Spirit.
      - New Skill Rune - Soothing Light
         - Increases the Life regeneration of allies within the Blinding
         Flash by 11,966 for 3 seconds
         - The heal amount is increased by 90% of your Life per Second
      - Skill Rune - Faith in the Light
         - Lowered the damage increase from 30% to 29%
      - *Breath of Heaven*
      - No longer costs Spirit
      - Increased heal amount from 6202 - 7442 to 13,161 - 17,210 Life
      - Heal amount is now increased by 30% of your Health Globe Healing
      Bonus
      - Skill Rune - Circle of Scorn
         - Increased damage from 80% to 505% weapon damage
      - Skill Rune - Circle of Life
         - Now increased healing power to 26,321 - 34,420 Life
         - Heal amount is now increased by 30% of Health Globe Healing Bonus
      - Skill Rune - Blazing Wrath
         - Lowered the damage increase from 15% to 10%
         - Lowered duration from 45 seconds to 9 seconds
      - Skill Rune - Infused with Light
         - Lowered the amount of additional Spirit per attack from 8 to 4
      - Skill Rune - Penitent Flame
         - Has been removed from the game
      - New Skill Rune - Zephyr
         - Allies healed by Breath of Heaven have their movement speed
         increased by 30% for 3 seconds.
      - *Serenity*
      - No longer costs Spirit
      - Skill Rune - Peaceful Repose
         - Increased heal amount from 6202 - 7752 to 11395 - 12427 Life
         - Heal amount is now increased by 40% of Health Globe Healing Bonus
      - Skill Rune - Reap What is Sown
         - Has been removed from the game
      - New Skill Rune - Unwelcome Disturbance
         - While under the effects of Serenity, enemies within 20 yards
         take 438% weapon damage as Physical every second
      - Skill Rune - Tranquility
         - Increased duration from 1 second to 3 seconds
         - Skill has been reworked
            - Grants a protective shield to allies, redirecting up to
            22,677 damage to you
            - Shield amount is increased by 40% of your Health Globe
            Healing Bonus
         - Skill Rune - Instant Karma
         - Skill has been reworked
            - While under the effects of Serenity, your movement is
            unhindered.
         - *Inner Sanctuary*
      - No longer costs Spirit
      - Increased duration from 5 seconds to 6 seconds
      - Skill has been reworked
         - Circle of protection on the ground can now be passed by enemies
         - Allies within the circle of protection receive 55% less damage
         for the duration of the effect
      - Skill Rune - Safe Haven
         - Increased heal amount from 1550 to 2279 Life per second
         - Heal amount is now increased by 30% of your Life per second.
      - Skill Rune - Sanctified Ground
         - Skill has been reworked
            - Increases duration of Inner Sanctuary to 8 seconds
            - Enemies cannot pass the circle of protection
         - Skill Rune - Forbidden Palace
         - Skill has been reworked
            - Increases damage taken by enemies inside Inner Sanctuary by
            30%
            - Lowers the movement speed of enemies inside Inner Sanctuary
            by 80%
         - Skill Rune - Consecration
         - Has been removed from the game
      - Skill Rune - Circle of Protection
         - Has been removed from the game
      - New Skill Rune - Temple of Protection
         - Allies inside Inner Sanctuary are also immune to control
         impairing effects.
      - New Skill Rune - Intervene
         - Dash to the target location
         - Grant a shield to allies within 11 yards and then create Inner
         Sanctuary
         - Shield absorbs up to 16,765 damage for 3 seconds
         - Absorb amount is increased by 28% of your Health Globe Healing
         Bonus
      - *Dashing Strike*
      - Skill has been reworked
         - No longer costs Spirit
         - Costs 1 Charge
         - Quickly dash up to 50 yards, striking enemies along the way for
         305 % weapon damage as Physical
         - You gain a charge every 6 seconds and can have up to 2 charges
         stored at a time
      - Skill Rune - Way of the Falling Star
         - Skill has been reworked
            - Gain 20% increased movement speed for 3 seconds when using
            Dashing Strike
         - Skill Rune - Flying Side Kick
         - Skill has been reworked
            - Perform a flying kick that has a 40% chance to stun enemies
            hit for 4 seconds
         - Skill Rune - Quicksilver
         - Skill has been reworked
            - Increases maximum Charges to 3
         - Skill Rune - Soaring Skull
         - Has been removed from the game
      - New Skill Rune - Barrage
         - The last enemy hit by Dashing Strikes takes additional 498%
         weapon damage as Physical over 2 seconds
      - Skill Rune - Blinding Speed
         - Increased additional chance to Dodge from 20% to 29%
         - Damage type changed from Physical to Cold
      - *Exploding Palm*
      - Increased damage from 745% to 1179% weapon damage over 9 seconds
      - Skill Rune - The Flesh is Weak
         - Increased the additional damage taken by enemies hit from 12% to
         20%
      - Skill Rune - Strong Spirit
         - Increased the amount of Spirit gained for each enemy caught in
         the explosion from 5 to 10
      - Skill Rune - Creeping Demise
         - Increased the duration of the slow effect from 3 seconds to 9
         seconds
      - Skill Rune - Impending Doom
         - Damage increased from 745% weapon damage over 15 seconds to
         2149% weapon damage over 12 seconds
      - Skill Rune - Essence Burn
         - Damage increased from 745% weapon damage over 9 seconds to 1623%
         weapon damage over 9 seconds
         - Increased burn damage done to enemies caught in the explosion
         from 60% weapon damage over 3 seconds to 258% weapon damage
over 3 seconds
      - *Sweeping Wind*
      - Increased continuous damage per stack from 20% to 30% weapon damage
      - Skill Rune - Master of Wind
         - Lowered the increased vortex duration from 20 seconds to 15
         seconds
         - Changed damage type from Physical to Cold
      - Skill Rune - Blade Storm
         - Increased the additional damage per stack from 26% to 40% weapon
         damage
      - Skill Rune - Inner Storm
         - Increased the amount of Spirit gained per second while at 3
         stacks from 3 to 4
      - Skill Rune - Cyclone
         - Decreased the damage done by lightning tornados from 26% to 23%
         weapon damage
      - *Cyclone Strike*
      - Increased the maximum number of enemies pulled in from 8 to 16
      - Reduced damage from 313% to 261% weapon damage
      - Skill Rune - Eye of the Storm
         - Reduced Spirit Cost reduction from 30 to 26 Spirit
         - Damage type changed from Holy to Lightning
      - Skill Rune - Sunburst
         - Skill has been reworked
            - Blast enemies with an explosion that deals 454% weapon damage
            as Fire.
         - Skill Rune - Wall of Wind
         - Damage type changed from Holy to Cold
      - Skill Rune - Soothing Breeze
         - Increased amount healed from 1240 Life to 4778 Life
         - Heal amount is now increased by 17% of your Health Globe Healing
         Bonus
      - *Seven-Sided Strike*
      - Increased damage from 1777% to 5677% weapon damage
      - Skill Rune - Sudden Assault
         - Increased damage from 2310% to 6477% weapon damage
      - Skill Rune - Several-Sided Strike
         - Increased the number of strikes from 9 to 10
      - Skill Rune - Pandemonium
         - Increased chance to stun from 25% to 100%
      - Skill Rune - Sustained Attack
         - Reduced the cooldown reduction of Seven-Sided Strike from 23
         seconds to 17 seconds
      - Skill Rune - Fulminating Onslaught
         - Increased damage from 254% to 977% weapon damage
      - *Mystic Ally*
      - Skill has been reworked
         - 30 second cooldown
         - Active: Your mystic ally has its damage increased by 50% for 10
         seconds
         - Passive: A mystic ally fights by your side. The ally deals 40%
         of your weapon damage as Physical per swing. When the ally dies, it is
         reborn after 5 seconds.
      - Skill Rune - Water Ally
         - Skill has been reworked
            - Active: Your mystic ally performs 7 wave attacks in quick
            succession, each dealing 190% weapon damage as Cold
            - Passive: A mystic ally fights by your side that infuses your
            attacks to Slow enemies by 60% for 3 seconds
         - Skill Rune - Fire Ally
         - Skill has been reworked
            - Active: Your mystic ally splits into 10 allies that explode
            for 149% weapon damage as Fire
            - Passive: A mystic ally fights by your side that increases
            your damage by 10%
         - Skill Rune - Air Ally
         - Skill has been reworked
            - Active: You gain 100 Spirit
            - Passive: A mystic ally fights by your side that increases
            your Spirit Regeneration by 2
         - Skill Rune - Eternal Ally
         - Has been removed from the game
      - New Skill Rune- Enduring Ally
         - Active: Your mystic ally sacrifices itself to heal you for 100%
         of your maximum Life. The cooldown on Mystic Ally is
increased to 50 seconds
         - Passive: A mystic ally fights by your side that increases your
         Life per Second by 1012
      - Skill Rune - Earth Ally
         - Skill has been reworked
            - Active: Your mystic ally turns into a boulder for 8 seconds.
            The boulder deals 333% weapon damage as Physical every
second and rolls
            toward nearby enemies, knocking them up
            - Passive: A mystic ally fights by your side that increases
            your Life by 20%
         - *Mantra of Evasion*
      - Skill has been reworked
         - Costs 50 Spirit
         - Active: You and nearby allies gain an additional 17% increased
         Dodge Chance for 3 seconds
         - Passive: You and your allies within 60 yards gain 17% increased
         Dodge Chance
         - Only one Mantra may be active at a time
         - All Skill runes now affect Mantra of Evasion's Passive ability
      - Skill Rune - Wind through the Reeds
         - Movement speed increased from 8% to 10%
      - *Mantra of Retribution*
      - Skill has been reworked
      - Costs 50 Spirit
      - Active: Increase the amount of damage dealt to 202% for 3 seconds
      - Passive: You and your allies within 60 yards deal 101% of your
      weapon damage as Holy to attackers when blocking, dodging, or getting hit
      - Only one Mantra may be active at a time
      - All Skill runes now affect Mantra of Retribution's Passive ability
      - Skill Rune - Retaliation
         - Increased damage reflection bonus from 60% to 202% weapon damage
         - Damage type changed from Holy to Fire
      - Skill Rune - Transgression
         - Attack speed increased from 8% to 10%
      - Skill Rune - Indignation
         - Increased chance to stun from 10% to 20%
         - Increased stun duration from 2 seconds to 3 seconds
      - Skill Rune - Collateral Damage
         - Increased chance for feedback blast from 30% to 75%
         - Increased Holy damage done from 45% to 101%
      - *Mantra of Healing*
      - Skill has been reworked
         - Costs 50 Spirit
         - Active: Shroud you and your allies with a mystical shield that
         absorbs up to 9554 damage for 3 seconds. Absorb amount is
increased by 15%
         of your Health Globe Healing Bonus
         - Passive: You and your allies within 60 yards gain 1012 increased
         Life regeneration. The heal amount is increased by 30% of
your Life per
         Second
         - Only one Mantra may be active at a time
         - All Skill runes now affect Mantra of Healing's Passive ability
         - Skill Rune - Sustenance
            - Increased Life regeneration from 1240 to 2025 Life per Second
            - Heal amount is now increased by 30% of your Life per Second
         - Skill Rune - Boon of Inspiration
            - Increased amount healed when hitting an enemy from 186 to 551
            Life per hit
            - Heal amount is now increased by 20% of your Life per Hit
         - *Mantra of Conviction*
      - This skill has been reworked
         - Costs 50 Spirit
         - Active: Damage bonus is increased to 20% for 3 seconds
         - Passive: Enemies within 30 yards of you take 10% increased damage
         - Only one Mantra may be active at a time
         - All Skill runes now affect Mantra of Conviction's Passive ability
      - Skill Rune - Overawe
         - This skill has been reworked
            - Passive: Increases the strength of Mantra of Conviction so
            that enemies take 16% increased damage
         - Skill Rune - Intimidation
         - Increased damage reduction from 10% to 15%
      - Skill Rune - Dishearten
         - Increases movement speed Slow from 30% to 80%
      - Skill Rune - Reclamation
         - Has been removed from the game
      - New Skill Rune - Annihilation
         - Passive: Killing an enemy that is affected by Mantra of
         Conviction grants you and your allies 30% increased movement
speed for 3
         seconds
      - Skill Rune - Submission
         - Increased damage done from 12% to 38% weapon damage per second

*Passive Skills*

   - *Transcendence*
      - Reduced Life per Spirit spent from 62 to 50
      - Now scales with 0.4% of your Health Globe Healing Bonus
   - *Chant of Resonance*
      - This skill has been reworked
         - The Spirit costs of Mantra activation effects are reduced by 50%
         and you gain 2 Spirit every second when you have a Mantra learned
      - *Seize the Initiative*
      - Decreased Armor bonus from Dexterity from 50% to 30%
   - *Sixth Sense*
      - Increased Dodge chance gained from Critical Hit Chance from 30% to
      42.5%
   - *Pacifism*
      - Has been removed from the game
   - *New Passive - Provocation*
      - The duration of control-impairing effects on you are reduced by
      25%. Whenever you are hit by a Stun, Freeze, Fear, Immobilize or
Charm, you
      gain 15% increased damage for 10 seconds
   - *Guiding Light*
      - Skill has been reworked
         - Your heals and shields grant increased damage equal to the
         percentage of Life missing, up to a maximum of 30% for 10 seconds
      - *Combination Strike*
      - Increased bonus damage from 8% to 10%
   - *Near Death Experience*
      - Now also increases Health Globe Healing Bonus, Life per Second, and
      Life per Hit by 35% when Near Death Experience is on cooldown.
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