Re: gRE: this is what i found in canal walk

  • From: iuhzdf a6twr <stopovergold2@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 11 Apr 2014 00:04:09 +0200

thts the end of me on ths forum no thnkz 1 side't crew need some kind
of adv no thnkss

On 4/11/14, iuhzdf a6twr <stopovergold2@xxxxxxxxx> wrote:
> move called bad spray
>
> On 4/10/14, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>> Oh lord why?
>>
>> On Thu, Apr 10, 2014 at 11:37 PM, iuhzdf a6twr <stopovergold2@xxxxxxxxx>
>> wrote:
>>> it takes time 2 master a original new comer tht cody dust u on his
>>> fall the same as I" freeze u whn I hve enough mcrzzz 4 the day.u) dnt
>>> even knw practical cody old streetfighter 3 alpha wht do u knw about
>>> new cody ssfxt counter or any other new comers unique moves.
>>>
>>> On 4/10/14, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
>>>> *lol*
>>>>
>>>>
>>>> On Thu, Apr 10, 2014 at 9:31 PM, Nicholas Robertson-Muir
>>>> <nicmuir@xxxxxxxxx>wrote:
>>>>
>>>>> And finally, Gouken too!
>>>>> On 10 Apr 2014 21:25, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>>> At least he has some anti airs :) can't you also as a last measure
>>>>>> use
>>>>>> his ex tatsu as an AA ?
>>>>>>
>>>>>>
>>>>>> On 10 April 2014 20:59, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> *Guy:*
>>>>>>>
>>>>>>> *EX Bushin Senpukyaku startup changed to 2 frames from 4. Hitbox
>>>>>>> increased, easier to pull opponent in.*
>>>>>>>
>>>>>>> If this is true, LOL. No safe jumps when Guy has meter? Or I suppose
>>>>>>> it
>>>>>>> won't really matter now with delayed wakeup. It will have other
>>>>>>> applications now that it's 2 frame startup instead of 4.
>>>>>>>
>>>>>>> I hate that cr.MP can no longer be used as an anti-air. Such a
>>>>>>> stupid
>>>>>>> and unnecessary nerf.
>>>>>>>
>>>>>>> Loving some of the other changes, especially the target combo buff.
>>>>>>> I
>>>>>>> see they buffed s.LK (bigger hitbox, no one really used this as an
>>>>>>> anti-air
>>>>>>> before) and s.RH (which was an effective anti-air to begin with,
>>>>>>> slightly
>>>>>>> faster startup, better recovery, more active frames, bigger hitbox),
>>>>>>> most
>>>>>>> likely to compensate for the loss of cr.MP.
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Apr 10, 2014 at 6:29 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Oh here is a translation of the final arcade version of USF4 :)
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> http://www.eventhubs.com/news/2014/apr/10/ultra-street-fighter-4-full-changelog-capcom-all-characters-and-system-mechanics/
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Apr 10, 2014 at 4:26 PM, Ilitirit Sama
>>>>>>>> <ilitirit@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> USFIV final (?) changes are out.
>>>>>>>>>
>>>>>>>>> Gief LP Greenhand nerfed again.  Now -3 on block.
>>>>>>>>>
>>>>>>>>> http://t.co/QCNztFG0SO (Japanese PDF)
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thu, Apr 10, 2014 at 4:23 PM, Ilitirit Sama
>>>>>>>>> <ilitirit@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> Have you guys seen the Topanga standings?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> http://www.eventhubs.com/news/2014/apr/10/topanga-world-league-results-standings-battle-logs-and-more-super-street-fighter-4-arcade-edition-v2012-round-robin-tournament/
>>>>>>>>>>
>>>>>>>>>> Bonchan owning at the moment.  Beat Infiltration and Fuudo, two
>>>>>>>>>> bad
>>>>>>>>>> matchups for Sagat.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Thu, Apr 10, 2014 at 2:25 PM, Ashraf Barendse <
>>>>>>>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> [image: Inline image 1]
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Thu, Apr 10, 2014 at 2:23 PM, Nicholas Robertson-Muir <
>>>>>>>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> A learning computer ?
>>>>>>>>>>>> On 10 Apr 2014 14:14, "Ilitirit Sama" <ilitirit@xxxxxxxxx>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> ST's AI was built partly on the habits of real players.  It
>>>>>>>>>>>>> doesn't learn though.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Thu, Apr 10, 2014 at 2:10 PM, Ashraf Barendse <
>>>>>>>>>>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> I wish somebody would work on some kind of ai that is able to
>>>>>>>>>>>>>> play like a real person.
>>>>>>>>>>>>>> Would probably be really hard to make a dynamic ai that
>>>>>>>>>>>>>> learns
>>>>>>>>>>>>>> and can play mind games.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Thu, Apr 10, 2014 at 2:05 PM, Ashraf Barendse <
>>>>>>>>>>>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> If I become super rich, I'll make a reality show where I'll
>>>>>>>>>>>>>>> take
>>>>>>>>>>>>>>> FG noobs and get top players to teach them how to play, like
>>>>>>>>>>>>>>> dancing with
>>>>>>>>>>>>>>> the stars combined with survivor gebas with the ultimate
>>>>>>>>>>>>>>> fighter.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> start from them not being able to throw fireballs to being
>>>>>>>>>>>>>>> able
>>>>>>>>>>>>>>> to play decently.
>>>>>>>>>>>>>>> challenges can include going to the arcade and trying to get
>>>>>>>>>>>>>>> your first win (asia/japan of course)
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  get some hot females and random famous people.
>>>>>>>>>>>>>>> profit.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Thu, Apr 10, 2014 at 1:54 PM, Ryan Williams <
>>>>>>>>>>>>>>> ryan820509@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> The evolution of online scrubbery.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Thu, Apr 10, 2014 at 1:37 PM, Ilitirit Sama <
>>>>>>>>>>>>>>>> ilitirit@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> People have started creating Tool Assists and bots to play
>>>>>>>>>>>>>>>>> SSFIV online:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=d1MMzSYbtNU
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>
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