Havent had any physical issues form VR yet... but sofar I seem to unaffected
by motion sickness regardless of how intense the experience I attempted in VR.
So no idea about other folks
I find this hangover to be sort of true but not with the "real world" being
dull... but rather normal "2D" games being dull afterwards
The "Wow" effect of VR fades rather quickly and kinda becomes "expected".
Its still amazing but instead of you getting a huge rush from it kinda becomes
what you consider to be "normal" for games... and instead of increasing the
enjoyment of the VR content I am wishing that my normal games could be in it as
well.
Kinda like the jump from SD(480p and less) to HD(1080p +). HD makes you expect
more from your old content that you arent getting.
I was perfectly content with DVD footage... then I kept comparing it to new HD
stuff that just looks so far superior.
The Last Guardian in VR would be fucking breathtaking... its camera would
unfortunately also be vomit inducing to most in VR tho...
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Ilitirit Sama <ilitirit@xxxxxxxxx>
Sent: Friday, December 30, 2016 08:21 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: a minute to reflect
https://www.theatlantic.com/technology/archive/2016/12/post-vr-sadness/511232/?single_page=true
[https://cdn.theatlantic.com/assets/media/img/mt/2016/12/AP_16259151002775/facebook.jpg?1482255093]<https://www.theatlantic.com/technology/archive/2016/12/post-vr-sadness/511232/?single_page=true>
Virtual Reality Can Leave You With an Existential
Hangover<https://www.theatlantic.com/technology/archive/2016/12/post-vr-sadness/511232/?single_page=true>
www.theatlantic.com
After exploring a virtual world, some people can't shake the sense that the
actual world isn't real, either.