Re: USF4 changes!

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 8 Oct 2014 14:05:35 +0200

I suppose if it was anyone else, it wouldn't hurt to charge a fee, but
these guys did me a favour so I don't mind doing this for them.

On Wed, Oct 8, 2014 at 1:22 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
wrote:

> These dudes need to pay for this "rent a CTS tourney for your event" shit.
> I guess the Genshiken peeps are a bit different though because of helping
> out with the venue thing in the past.
>
> On 8 October 2014 12:43, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
>
>> I'm not arranging this. Zaid invited us.
>>
>> I'll ask him if we can move it to the 11th but he might already have
>> plans.
>>
>> On Wed, Oct 8, 2014 at 12:35 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>> wrote:
>>
>>> how can you ask that , obviously yay.
>>>
>>> @sap, please make it on the 11th,
>>>
>>> ------------------------------
>>> Date: Wed, 8 Oct 2014 12:18:41 +0200
>>> Subject: Re: USF4 changes!
>>> From: theseancarrington@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>>
>>> Yay or Nay ?
>>>
>>> https://www.youtube.com/watch?v=d-r0nmgtzs8
>>>
>>> On Wed, Oct 8, 2014 at 12:10 PM, Nicholas Robertson-Muir <
>>> nicmuir@xxxxxxxxx> wrote:
>>>
>>> The 12th of this month?
>>> Then I'm out.
>>> On 8 Oct 2014 10:38, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>>>
>>> Ok, heard from Zaid. He said the venue for the meetup on the 12th is
>>> based in Observatory, next to the Engen there. He'll give me the address
>>> soon.
>>>
>>> He said anytime between 1-2pm is fine to arrive, and he'd like for us to
>>> bring consoles and screens (their TVs will be arriving next week). He has
>>> also requested that we run a tournament on their opening day (the 17th of
>>> this month) for SF and Injustice.
>>>
>>> Please indicate your availability for the 12th and the 17th. For those
>>> who will be attending, who will be able to help out with consoles and
>>> screens?
>>>
>>> On Tue, Oct 7, 2014 at 12:55 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>>> wrote:
>>>
>>> *LOL*
>>>
>>> On Tue, Oct 7, 2014 at 11:29 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>> wrote:
>>>
>>> Chojin is non the mails.
>>>
>>> I made small highlight vid of Infiltrations last stream.  The dude is
>>> hilarious.
>>>
>>> https://www.youtube.com/watch?v=y_zo9mfE9xY
>>>
>>> On Tue, Oct 7, 2014 at 10:05 AM, richard moorcroft <
>>> greattekkenmaster@xxxxxxxxx> wrote:
>>>
>>> Is there a way to contact CHOJIN?? I wanna jam some MGS peace walker
>>> with him
>>> On Oct 7, 2014 9:31 AM, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx>
>>> wrote:
>>>
>>> Yep, melee is preferred by competitive players because it's faster, you
>>> can wavedash and because they added this mechanic into brawl called random
>>> tripping, where your character will randomly trip and fall while running.
>>>
>>> Though brawl does get played competitively, along with the modded
>>> version called project M
>>>
>>> On Tue, Oct 7, 2014 at 9:08 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>>> wrote:
>>>
>>> I saw the streams on eventhubs are just about smash.
>>>
>>> melee looks faster too.
>>>
>>> ------------------------------
>>> From: ashraf.barendse@xxxxxxxxx
>>> Date: Tue, 7 Oct 2014 09:06:26 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Nah, the one they play at Evo is Melee, the earlier version that is on
>>> gamecube.
>>>
>>> On Tue, Oct 7, 2014 at 8:56 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>>> wrote:
>>>
>>> its not the one they play at evo?
>>>
>>> ------------------------------
>>> From: ashraf.barendse@xxxxxxxxx
>>> Date: Tue, 7 Oct 2014 08:38:50 +0200
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>>
>>> Brawl
>>>
>>> On Tue, Oct 7, 2014 at 8:21 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>>> wrote:
>>>
>>> Morning peeps,
>>>
>>> F U Paaas
>>>
>>> fekker F#@!E$!
>>>
>>> no SOJ
>>>
>>> @lumi , which smash did we play on Saturday?
>>>
>>> ------------------------------
>>> From: numotd@xxxxxxxxx
>>> Date: Tue, 7 Oct 2014 01:41:05 +0700
>>>
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> *System*
>>>
>>>
>>> -----*Rage Arts* - Once your health falls below a certain value, you
>>> enter into rage mode and your attack power increase? During that time, you
>>> have access to special powerful moves known as Rage Arts. Rage Art have
>>> full invincibility to all moves unlike Power Crush.
>>>
>>>
>>> -----*Power Crush* - Absorbs as many mid and high attacks as you like,
>>> but you will take damage of the moves. Power Crush loses to lows and throws.
>>>
>>>
>>> K! - Kirimomi (Aerial Tailspin) New B! system
>>>
>>>
>>> Old B! now cause opponent to recover FDFA
>>>
>>>
>>> B! launcher like Alisa’s uf+4,4 Lars fb+2,1 still cause B! Bryan’s f+4,1
>>>
>>>
>>> -----*Getting Up & Okizeme*
>>> Backrolls seem to have changed. It looks more like the character moves
>>> back a bit then stand up & and it happens faster than backrolls in previous
>>> games. People can't make you float while you're backrolling(like in Tekken
>>> Revo). Forward rolls still exist again however you can't be juggled during
>>> the roll animation. Tech rolls are still in the game
>>>
>>>
>>> Now toe kick on hit gives enough time to get up and escape okizeme.
>>> After the new toe kick hits the character seems to automatically backroll.
>>>
>>>
>>> ----- *Slow Motion*
>>> Slow motion occurs in various situations. There is slow motion before
>>> the last hit that knocks out a character. Some combo enders slow down time.
>>> e.g Heihachi slows down time at the end of his ws+1, qcf+2 combo. Also
>>> after some moves connect on CH like Steve's b+1 which gives a stun then you
>>> can do a combo afterwards, the game slows down a bit probably to help
>>> people time their combos.
>>>
>>>
>>> It looks like while both players are low on health & they are both
>>> attacking, the game will slow down to let you see more easily who gets hit
>>> first.
>>>
>>>
>>> ----- *Floor Breaks & Balcony Breaks*
>>> There are still Balcony Breaks. You can use Kirimomi(aerial tailspin)
>>> after a Balcony Break. After a Floor Break the character being comboed
>>> bounces like a ball after hitting the surface. One of the stages has 3
>>> floors so you can get two floor breaks during the match. However you can
>>> NOT get two floor breaks in 1 combo.
>>>
>>>
>>> ----- *Misc. *
>>> --- the camera zooms out slightly further. Characters look slightly
>>> smaller compared to TTT2.
>>> --- since there are more hit sparks in T7, Counter Hits look more
>>> visible.
>>> --- during Rage character's body glows red
>>> --- it sounds like background music changes from round to round
>>> --- low parry hasn't changed it seems but it looks like you can use
>>> Kirimomi(aerial tailspin) to extend your combos after a low parry
>>>
>>>
>>> *Characters*
>>>
>>>
>>> *Alisa*
>>> RA - b+1+2
>>>
>>>
>>> K! moves
>>> d+4,1+2
>>> ff+3,4,4
>>> fff+3,4
>>> b+2,4?
>>> 4
>>>
>>>
>>> New moves
>>> ??? - Similar to b+1 but goes into DES stance.
>>>
>>>
>>> Changes
>>> bf+2 - Power Crush.
>>>
>>>
>>> *Asuka*
>>> RA - df+1+2
>>>
>>>
>>> K! moves
>>> b+2,1+2,4
>>>
>>>
>>> New moves
>>> ff+1 - Similar to Dragunov’s fff+2 animation.
>>>
>>>
>>> Changes
>>> b+4,2 - No longer launch on CH.
>>> db+4,4,4,3 - No longer launch if 2nd or 3rd low connects.
>>> ff+2,1+2 - Launch punishable?
>>> f+1+2 - Power Crush.
>>>
>>>
>>> *Bryan*
>>> RA - df+1+2
>>>
>>>
>>> K! moves
>>> b+2,4
>>> qcb+2,4
>>> ff+4
>>>
>>>
>>> New Moves
>>> ??? - Similar to Bruce’s b+1+2.
>>>
>>>
>>> Changes
>>> ff+2 - Power Crush.
>>>
>>>
>>> *Claudio*
>>> RA - df+1+2
>>>
>>>
>>> b+1+2 - Power Crush.
>>>
>>>
>>> Flaming Hand mechanic - Gain flaming hands from some moves and it
>>> enhances/changes some of his other moves property.
>>>
>>>
>>> *Dragunov*
>>> RA - d+1+2
>>>
>>>
>>> K! moves
>>> 4,4
>>>
>>>
>>> New Moves
>>> 1+2 - Animation similar to Marduk’s SS 1+2. Power Crush.
>>>
>>>
>>> Changes
>>> fff+2 - On CH doesn’t bounce so far away for pick up anymore.
>>> db+3 - Seems to be a launcher at all angles now.
>>>
>>>
>>> *Feng*
>>> RA - d+1+2
>>>
>>>
>>> K! moves
>>> db+1,4 - NC mid high db+1 into a high version of df+3+4.
>>>
>>>
>>> New moves
>>> db+1,4 - NC mid high db+1 into a high version of df+3+4.
>>>
>>>
>>> Changes
>>> qcf+1 - On CH doesn’t send opponent flying away too far anymore. 1+4
>>> pick up for combo.
>>> ff+1+2 - Power Crush.
>>>
>>>
>>> *Heihachi*
>>> RA - d+1+2
>>>
>>>
>>> K! moves
>>> b+1,2
>>>
>>>
>>> New moves
>>> b+2,3? - high mid. Quick b+2 into f+3.
>>>
>>>
>>> Changes
>>> df+1+2 - Power Crush.
>>>
>>>
>>> *Hwoarang*
>>> RA - LFF d+3+4?
>>>
>>>
>>> K! moves
>>> RFF 3~4
>>> RFF 2,b+4
>>> RFF b+4
>>> RFS b+4
>>> LFS b+3?
>>> b+4
>>>
>>>
>>> New moves
>>> ff+4 - mid lunging move.
>>>
>>>
>>> Changes
>>> 4,4,4,4 - All high now.
>>> RFF 3~4 - K! launcher?
>>> FLA sweeps - Can’t juggle anymore.
>>> u+3+4 - Jumps forward now.
>>> RFS b+4 - Power Crush.
>>> RFF 3~4 - Power Crush?
>>>
>>>
>>> *Katarina*
>>> RA - 3+4
>>>
>>>
>>> f+3+4 - Power Crush.
>>>
>>>
>>> Dash mechanic similar to Kunimitsu.
>>>
>>>
>>> *Kazuya*
>>> RA - df+1+2
>>>
>>>
>>> K! moves
>>> df+1,4
>>> f~df+4,1?
>>>
>>>
>>> New moves
>>> b+4 - m similar to D.Jin’s b+4.
>>>
>>>
>>> Changes
>>> f+2 - Power Crush.
>>> 1+2 - Knd floating away in FDFA position.
>>> db+4 - Toe stun on CH.
>>> f+3 - Ass stun on CH.
>>> d+3+4 (stomp) - Toe stun on NH during standing opponent.
>>>
>>>
>>> *King*
>>> RA - df+1+2
>>>
>>>
>>> K! moves
>>> df+2,1
>>>
>>>
>>> New moves
>>> d+3 - A.King’s d+3.
>>> f+2,1 - A.King’s f+2,1.
>>> f+2,d+1,2 - Marduk’s f+2,d+1,2.
>>>
>>>
>>> Changes
>>> db+2 - Causes “Ground Stun” on K! opponents. (Only King can ground stun
>>> or if B! moves during K! causes ground stun).
>>> f+2+3 - Power Crush.
>>>
>>>
>>> *Lars*
>>> RA - 1+2
>>>
>>>
>>> K! moves
>>> df+2,1
>>>
>>>
>>> New moves
>>> df+2,1 - NC mid high K! launcher. Similar technique as bf+2,1.
>>>
>>>
>>> Changes
>>> b+4 - Faster frames?
>>> b+3,4 - Faster frames?
>>> DE 2 - Hits grounded opponents?
>>> DE 1 - Faster frames?
>>> df+1+2 - Power Crush.
>>>
>>>
>>> *Law*
>>> RA - 1+2
>>>
>>>
>>> K! moves
>>> 3,4
>>> b+4,3?
>>>
>>>
>>> New moves
>>>
>>>
>>> Changes
>>> d+2,3 - Launches normally now.
>>> ff+3 - Power Crush.
>>>
>>>
>>> *Leo*
>>> RA - df+1+2
>>>
>>>
>>> K! moves
>>> KNK 2
>>> ff+4,3
>>> qcf+3+4?
>>>
>>>
>>> New moves
>>> 1+2 - Power Crush.
>>>
>>>
>>> Changes
>>> FC df+3 - Stagger on block now.
>>> KNK 3,4 - Second hit spins opponent in the air like Lili’s f+2,3.
>>> bf+1+2,1+2,2 - BBP new notation.
>>>
>>>
>>> *Lili*
>>> RA - 3+4
>>>
>>>
>>> K! moves
>>> f+3
>>> BT 2
>>> BT 3+4,2?
>>> qcf+3+4
>>> d+1,2,4
>>> d+2,2,3
>>>
>>>
>>> New moves
>>> ff+1+2 - similar to DR f+1+2 but short range and sidestep.
>>>
>>>
>>> Changes
>>> db+4 - Launches on normal hit now.
>>> qcf+1,2 - Second hit stuns like Kaz df+2 on CH now.
>>> uf+3 - Shorter range?
>>> ws 2 - Smaller hotbox?
>>> ff+2 - Power Crush.
>>>
>>>
>>> *Paul*
>>> RA- 1+2
>>>
>>>
>>> K! moves
>>> b+1,2 - High High double hook.
>>>
>>>
>>> New moves
>>>
>>>
>>> Changes
>>> qcf+3 - Trips on NH?
>>> b+1+2 - Power Crush.
>>>
>>>
>>> *Steve*
>>> RA - 1+2. (Does 2/3 of health bar?!)
>>>
>>>
>>> K! moves
>>> FLK d+1,1
>>> DCK f+2
>>>
>>>
>>> New moves
>>> db+1+2 - Power Crush.
>>>
>>>
>>> Changes
>>>
>>>
>>> *Xiaoyu*
>>> RA - b+1+2
>>>
>>>
>>> K! moves
>>> BT 1,4
>>> f+2,1,4
>>>
>>>
>>> New moves
>>> ff+4 - Wang’s ff+4?
>>> df+3 - Power Crush. Does a similar second kick of b+4,4
>>>
>>>
>>> Changes
>>> f+4 - High. Knd on hit?
>>>
>>> On Tue, Oct 7, 2014 at 1:38 AM, Ashraf Barendse <
>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>
>>> Damn, Sako is still unbeaten in Topanga B league with his Elena.
>>> I wonder how he'll do with her in the A league
>>>
>>> On Mon, Oct 6, 2014 at 7:55 PM, Kei Ash <neokash@xxxxxxxxx> wrote:
>>>
>>> Also forgot about them until I decided to whatch the rage arts
>>>  impressions vid. Well Team Ninja has to come up with something new again
>>> that the Tekken team can steal(swaak attempt IMO). LOL
>>>
>>> On Mon, Oct 6, 2014 at 10:45 AM, Ryan Williams <ryan820509@xxxxxxxxx>
>>> wrote:
>>>
>>> They do actually *lol* I completely forgot about those.
>>>
>>> On Mon, Oct 6, 2014 at 7:37 PM, Kei Ash <neokash@xxxxxxxxx> wrote:
>>>
>>> This rage arts moves kinda look like Powerblow  attacks from DOA.
>>>
>>> https://www.youtube.com/watch?v=FyXbJpHk6Ns
>>>
>>> On Mon, Oct 6, 2014 at 9:38 AM, Nicholas Robertson-Muir <
>>> nicmuir@xxxxxxxxx> wrote:
>>>
>>> I just wish they'd at least make the desperation moves look more, I
>>> dunno, different somehow.
>>> Warp the stage, or something.  Some colour...
>>> On 6 Oct 2014 18:32, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote:
>>>
>>> Everyone borrows from other games really.
>>> For tekken now it's just a question of if it works well.
>>> I'm not gonna bother with speculation.
>>>
>>> On Monday, October 6, 2014, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
>>>
>>> Nice to know Aris is excited for Rage Arts. Sadly, I don't share his
>>> enthusiasm for pretty much anything that has been announced or shown at
>>> this point.
>>>
>>> There is nothing innovative about these 'new' mechanics. Namco has a
>>> history of 'borrowing' elements from other games, but this one takes the
>>> cake. Show me something new that YOU came up with and I might actually pay
>>> attention.
>>>
>>> On Mon, Oct 6, 2014 at 5:09 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>> wrote:
>>>
>>> Aris on Rage Arts
>>>
>>> Tekken 7 - Rage Arts - First Impressions Supers/Ultras in Tekken
>>> <https://www.youtube.com/watch?v=GvtGguJfIrM>
>>>
>>> On Mon, Oct 6, 2014 at 4:28 PM, Ashraf Barendse <
>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>
>>> *naas
>>>
>>> On Mon, Oct 6, 2014 at 3:09 PM, richard moorcroft <
>>> greattekkenmaster@xxxxxxxxx> wrote:
>>>
>>> So many people for Peace walker,, this is nice
>>> On Oct 6, 2014 2:57 PM, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>>>
>>> Cmon man, Peace Walker is legit :P
>>>
>>> On Mon, Oct 6, 2014 at 2:51 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx
>>> > wrote:
>>>
>>> Just all go play WoW together.
>>>
>>> On 6 October 2014 14:17, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
>>>
>>> Ok cool. Seeing as how there are quite a few interested parties, we'll
>>> have to decide how to accommodate everyone for co-op runs. My suggestion to
>>> Rich was to start from the beginning and play all the way through, but I'd
>>> be happy to repeat stages for the benefit of those who aren't able to play
>>> immediately. That way, everyone can have a somewhat similar playthrough
>>> experience and not miss out on anything. I'm open to suggestions.
>>>
>>> On Mon, Oct 6, 2014 at 1:59 PM, Ashraf Barendse <
>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>
>>> I also have peace walker. hardly palyed it tho.
>>>
>>> I think Zaid said it will be part of a coffee shop.
>>>
>>> On Mon, Oct 6, 2014 at 1:41 PM, Nicholas Robertson-Muir <
>>> nicmuir@xxxxxxxxx> wrote:
>>>
>>> Do you know if he plans to piggyback it on something?
>>> Do you have contact details for him?
>>> On 6 Oct 2014 10:54, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>>>
>>> Oh, before I forget - Zaid (Genshiken) mentioned that he'd be starting
>>> his own business, kinda similar to what Marlon was doing with Gecosports.
>>> He said we should keep the 12th of this month open as he has extended an
>>> invitation to all of us to visit the venue, set up our consoles, etc. I
>>> don't have too much information at this point but he said he'd get in touch
>>> on Facebook, so I'll post up again about it as soon as I've heard from him.
>>>
>>> On Mon, Oct 6, 2014 at 10:42 AM, Ryan Williams <ryan820509@xxxxxxxxx>
>>> wrote:
>>>
>>> Nic most certainly did. If you think my Chun is problematic, you should
>>> see Nic's Ryu.
>>>
>>> On Mon, Oct 6, 2014 at 10:06 AM, Nicholas Robertson-Muir <
>>> nicmuir@xxxxxxxxx> wrote:
>>>
>>> How Sap beat you.
>>> I gave as good as I got thanks.
>>> On 6 Oct 2014 08:22, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>
>>> morning peeps,
>>>
>>> I figured out how SAP beat us on Saturday.
>>>
>>> He was playing guile using chun-li. He used guile tactics with chun li
>>> footises. I think that's low coz guile not in a2.
>>>
>>> ------------------------------
>>> Date: Mon, 6 Oct 2014 06:51:35 +0200
>>> Subject: Re: USF4 changes!
>>> From: gieroadsteve@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> You must include Street Fighter the movie in your list of games to stand
>>> a chance.
>>>
>>> On Sunday, October 5, 2014, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:
>>>
>>> Read somewhere that it may also happen wen attacks hits close to each
>>> other.
>>>
>>> Ie it slows down during tight moments where it looks like moves could
>>> potentially "trade"
>>>
>>> Fuck knows tho
>>>
>>> Hopefully we will get clearer information soon
>>>
>>> ------------------------------
>>> From: numotd@xxxxxxxxx
>>> Date: Mon, 6 Oct 2014 03:50:00 +0700
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Hmmm that's odd...like they said, maybe it's a glitch?
>>>
>>> From this video:
>>>
>>> Tekken 7 : Super Slow Motion
>>> <http://www.youtube.com/watch?v=4G9QLIe6vsg>
>>>
>>> seems like it's from KO only because someone tried to grab and got KO it
>>> still Super Slow Mo.
>>>
>>> On Mon, Oct 6, 2014 at 3:46 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>> Found it
>>>
>>> Here it is
>>>
>>> ATP Live Episode 63 - Tekken 7 Location Test Footage!
>>> <https://www.youtube.com/watch?feature=player_detailpage&v=pk-Scm4VyyI#t=4780>
>>>
>>> At 1:19:44
>>>
>>> First slowmow just looks like dickpunch vs a high kick.  Then there is
>>> 2nd slowmow right after
>>>
>>> ------------------------------
>>> From: numotd@xxxxxxxxx
>>> Date: Mon, 6 Oct 2014 03:30:04 +0700
>>>
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> I don't mind if it slow mo like the Katarina vs Lili during KO. But if
>>> everytime someone crushes someone and that happens...it's going to mess up
>>> the game pace so badly. People will drop combos.
>>>
>>> On Mon, Oct 6, 2014 at 3:28 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>
>>> Is it the same slow mo as the vid i just posted?
>>>
>>> Because i see Lili crushing with matterhorn and it doesn't slowmo like
>>> the link i posted.
>>>
>>> I think the Hei one you mention is because hei didn't have enough hp and
>>> was going to die. Not sure about the dickpunch tho :/ but from all the vids
>>> i saw, it seems to only occur during KO. Saw crushing moves and it didn't
>>> slow mo like the Katarina vs Lili vid.
>>>
>>> On Mon, Oct 6, 2014 at 3:21 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>> No it was male characters fighting.
>>>
>>> I think one was Heihachi
>>>
>>> Hei did a dickpunch against oppoents attack and got slowmow.
>>> Directly afterwards it happened again with different attacks and from
>>> the opponent and then Hei died.  Hei was doing his armor move I think but
>>> didnt have enough HP to survive.
>>>
>>> Was 2 bullet time events right after each other in like 2 seconds
>>>
>>> ------------------------------
>>> From: numotd@xxxxxxxxx
>>> Date: Mon, 6 Oct 2014 03:11:05 +0700
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Do you mean this slow motion?
>>>
>>> TEKKEN 7 Epic Lili !!!!! <http://www.youtube.com/watch?v=am2Cuw562jQ>
>>>
>>> If so, that's only during KO. Other slowed down camera is when you land
>>> a powerful attack eg. Feng's shoulder, CH ewgf / df+2 of kaz, etc.
>>>
>>> On Mon, Oct 6, 2014 at 2:05 AM, Ryan Williams <ryan820509@xxxxxxxxx>
>>> wrote:
>>>
>>> Hey Nic, I hate Jolene *lol*
>>>
>>> On Sun, Oct 5, 2014 at 8:26 PM, Nicholas Robertson-Muir <
>>> nicmuir@xxxxxxxxx> wrote:
>>>
>>> Hey Sap.
>>> I hate Jotaro.
>>> On 5 Oct 2014 19:41, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>
>>> Dracula - untold story
>>>
>>>
>>> TOO GOOD
>>>
>>> Gary Shore <http://www.imdb.com/name/nm2411495/?ref_=tt_ov_dr> ------>
>>> this dude is too good
>>>
>>> ------------------------------
>>> Date: Sun, 5 Oct 2014 18:40:05 +0200
>>> Subject: Re: USF4 changes!
>>> From: ryan820509@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Nice bro :)
>>>
>>> On Sun, Oct 5, 2014 at 4:03 PM, Moshe Shevel <jaguguarang@xxxxxxxxx>
>>> wrote:
>>>
>>> Hey guys,
>>>
>>> I was bored so I edited the stream from the 5v5 and uploaded it to
>>> YouTube. It's just under 3 hours long though.
>>>
>>> Cape Town vs Johannesburg, 5 vs 5
>>> <https://www.youtube.com/watch?v=FHGXkqjtWg4>
>>>
>>> On Sun, Oct 5, 2014 at 3:22 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>>> wrote:
>>>
>>> `sure
>>>
>>> ------------------------------
>>> Date: Sun, 5 Oct 2014 15:11:03 +0200
>>> Subject: RE: USF4 changes!
>>> From: nicmuir@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> I'm game.
>>> Hey LB, loan me your eggbox
>>> On 5 Oct 2014 14:23, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>
>>> no , tsek.
>>>
>>> we playing only selected fighting games as you find them.
>>>
>>> Rabbit needs more attention.
>>>
>>> IMA body u and everyone else in a2.
>>>
>>> ------------------------------
>>> Date: Sun, 5 Oct 2014 14:06:43 +0200
>>> Subject: Re: USF4 changes!
>>> From: ryan820509@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> *lol* Terrence Hill and Bud Spencer :P The nostalgia is too stronk :P
>>>
>>> Guys, yesterday's Alpha 2 matches gave me an idea for a tourney series
>>> that I'd like to kick off next Sat, provided there's enough interest.
>>>
>>> I'm thinking "Battle of the Street Fighters". My idea is to run through
>>> all the SFs starting with SF2: World Warrior. We'll dedicate each Sat to a
>>> different SF game in the order it was released. The games will not only
>>> comprise the standard 2D sprite-based games but will also include the EX
>>> series of games. You best believe Street Fighter - The Movie: The Game will
>>> also be included *lol* Please note that these tournaments would not include
>>> crossover games like X-Men vs Street Fighter, etc.
>>>
>>> Thoughts and suggestions are welcome. Please let me know what you guys
>>> think. If there's no interest, we can continue our regular session routine.
>>> If there is interest and the tournaments are mostly well received, I'd like
>>> to run similar tournaments for the KOF series and any other games that
>>> people would like to see featured.
>>>
>>> On Sun, Oct 5, 2014 at 10:15 AM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>>
>>> My guilty pleasure...
>>>
>>> Bud Spencer & Terence Hill - Lalalalalala
>>> <https://www.youtube.com/watch?v=GgoolZ-Mo48>
>>>
>>> On Sun, Oct 5, 2014 at 7:58 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>>> wrote:
>>>
>>>
>>> i played this once at the arcade. was pretty cool , sfex2.5
>>>
>>> Fighting Layer - Allen Snider Gameplay 1 : 2/2
>>> <https://www.youtube.com/watch?v=EYxM95fqE38&index=23&list=LLavlZ-JrYumRtM0AseEUmAw>
>>> ------------------------------
>>> From: paashaasggx@xxxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: RE: USF4 changes!
>>> Date: Sat, 4 Oct 2014 22:39:47 +0000
>>>
>>>
>>> It apparently seems to happen when you "crush" an opponents move.
>>>
>>> Hopkick a low
>>> Dickpunch a high
>>>
>>> etc.
>>>
>>> So I heard atleast
>>>
>>> ------------------------------
>>> Date: Sat, 4 Oct 2014 23:45:47 +0200
>>> Subject: Re: USF4 changes!
>>> From: ilitirit@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> How does this bullet time thing in Tekken 7 work?
>>>
>>> http://a.pomf.se/saczdh.mp4
>>>
>>> On Sat, Oct 4, 2014 at 11:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>> wrote:
>>>
>>> Sharing the tech that matters:
>>>
>>> http://www.twitch.tv/infiltration85/c/5216610
>>>
>>> On Sat, Oct 4, 2014 at 11:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>> wrote:
>>>
>>> Infiltration's stream is the best
>>>
>>> http://www.twitch.tv/infiltration85/c/5216588
>>>
>>>
>>>
>>>
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>>>
>>
>

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