I suppose if it was anyone else, it wouldn't hurt to charge a fee, but these guys did me a favour so I don't mind doing this for them. On Wed, Oct 8, 2014 at 1:22 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: > These dudes need to pay for this "rent a CTS tourney for your event" shit. > I guess the Genshiken peeps are a bit different though because of helping > out with the venue thing in the past. > > On 8 October 2014 12:43, Ryan Williams <ryan820509@xxxxxxxxx> wrote: > >> I'm not arranging this. Zaid invited us. >> >> I'll ask him if we can move it to the 11th but he might already have >> plans. >> >> On Wed, Oct 8, 2014 at 12:35 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> >> wrote: >> >>> how can you ask that , obviously yay. >>> >>> @sap, please make it on the 11th, >>> >>> ------------------------------ >>> Date: Wed, 8 Oct 2014 12:18:41 +0200 >>> Subject: Re: USF4 changes! >>> From: theseancarrington@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>> Yay or Nay ? >>> >>> https://www.youtube.com/watch?v=d-r0nmgtzs8 >>> >>> On Wed, Oct 8, 2014 at 12:10 PM, Nicholas Robertson-Muir < >>> nicmuir@xxxxxxxxx> wrote: >>> >>> The 12th of this month? >>> Then I'm out. >>> On 8 Oct 2014 10:38, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: >>> >>> Ok, heard from Zaid. He said the venue for the meetup on the 12th is >>> based in Observatory, next to the Engen there. He'll give me the address >>> soon. >>> >>> He said anytime between 1-2pm is fine to arrive, and he'd like for us to >>> bring consoles and screens (their TVs will be arriving next week). He has >>> also requested that we run a tournament on their opening day (the 17th of >>> this month) for SF and Injustice. >>> >>> Please indicate your availability for the 12th and the 17th. For those >>> who will be attending, who will be able to help out with consoles and >>> screens? >>> >>> On Tue, Oct 7, 2014 at 12:55 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>> wrote: >>> >>> *LOL* >>> >>> On Tue, Oct 7, 2014 at 11:29 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>> wrote: >>> >>> Chojin is non the mails. >>> >>> I made small highlight vid of Infiltrations last stream. The dude is >>> hilarious. >>> >>> https://www.youtube.com/watch?v=y_zo9mfE9xY >>> >>> On Tue, Oct 7, 2014 at 10:05 AM, richard moorcroft < >>> greattekkenmaster@xxxxxxxxx> wrote: >>> >>> Is there a way to contact CHOJIN?? I wanna jam some MGS peace walker >>> with him >>> On Oct 7, 2014 9:31 AM, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> >>> wrote: >>> >>> Yep, melee is preferred by competitive players because it's faster, you >>> can wavedash and because they added this mechanic into brawl called random >>> tripping, where your character will randomly trip and fall while running. >>> >>> Though brawl does get played competitively, along with the modded >>> version called project M >>> >>> On Tue, Oct 7, 2014 at 9:08 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> >>> wrote: >>> >>> I saw the streams on eventhubs are just about smash. >>> >>> melee looks faster too. >>> >>> ------------------------------ >>> From: ashraf.barendse@xxxxxxxxx >>> Date: Tue, 7 Oct 2014 09:06:26 +0200 >>> >>> Subject: Re: USF4 changes! >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> Nah, the one they play at Evo is Melee, the earlier version that is on >>> gamecube. >>> >>> On Tue, Oct 7, 2014 at 8:56 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> >>> wrote: >>> >>> its not the one they play at evo? >>> >>> ------------------------------ >>> From: ashraf.barendse@xxxxxxxxx >>> Date: Tue, 7 Oct 2014 08:38:50 +0200 >>> Subject: Re: USF4 changes! >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>> Brawl >>> >>> On Tue, Oct 7, 2014 at 8:21 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> >>> wrote: >>> >>> Morning peeps, >>> >>> F U Paaas >>> >>> fekker F#@!E$! >>> >>> no SOJ >>> >>> @lumi , which smash did we play on Saturday? >>> >>> ------------------------------ >>> From: numotd@xxxxxxxxx >>> Date: Tue, 7 Oct 2014 01:41:05 +0700 >>> >>> Subject: Re: USF4 changes! >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> *System* >>> >>> >>> -----*Rage Arts* - Once your health falls below a certain value, you >>> enter into rage mode and your attack power increase? During that time, you >>> have access to special powerful moves known as Rage Arts. Rage Art have >>> full invincibility to all moves unlike Power Crush. >>> >>> >>> -----*Power Crush* - Absorbs as many mid and high attacks as you like, >>> but you will take damage of the moves. Power Crush loses to lows and throws. >>> >>> >>> K! - Kirimomi (Aerial Tailspin) New B! system >>> >>> >>> Old B! now cause opponent to recover FDFA >>> >>> >>> B! launcher like Alisa’s uf+4,4 Lars fb+2,1 still cause B! Bryan’s f+4,1 >>> >>> >>> -----*Getting Up & Okizeme* >>> Backrolls seem to have changed. It looks more like the character moves >>> back a bit then stand up & and it happens faster than backrolls in previous >>> games. People can't make you float while you're backrolling(like in Tekken >>> Revo). Forward rolls still exist again however you can't be juggled during >>> the roll animation. Tech rolls are still in the game >>> >>> >>> Now toe kick on hit gives enough time to get up and escape okizeme. >>> After the new toe kick hits the character seems to automatically backroll. >>> >>> >>> ----- *Slow Motion* >>> Slow motion occurs in various situations. There is slow motion before >>> the last hit that knocks out a character. Some combo enders slow down time. >>> e.g Heihachi slows down time at the end of his ws+1, qcf+2 combo. Also >>> after some moves connect on CH like Steve's b+1 which gives a stun then you >>> can do a combo afterwards, the game slows down a bit probably to help >>> people time their combos. >>> >>> >>> It looks like while both players are low on health & they are both >>> attacking, the game will slow down to let you see more easily who gets hit >>> first. >>> >>> >>> ----- *Floor Breaks & Balcony Breaks* >>> There are still Balcony Breaks. You can use Kirimomi(aerial tailspin) >>> after a Balcony Break. After a Floor Break the character being comboed >>> bounces like a ball after hitting the surface. One of the stages has 3 >>> floors so you can get two floor breaks during the match. However you can >>> NOT get two floor breaks in 1 combo. >>> >>> >>> ----- *Misc. * >>> --- the camera zooms out slightly further. Characters look slightly >>> smaller compared to TTT2. >>> --- since there are more hit sparks in T7, Counter Hits look more >>> visible. >>> --- during Rage character's body glows red >>> --- it sounds like background music changes from round to round >>> --- low parry hasn't changed it seems but it looks like you can use >>> Kirimomi(aerial tailspin) to extend your combos after a low parry >>> >>> >>> *Characters* >>> >>> >>> *Alisa* >>> RA - b+1+2 >>> >>> >>> K! moves >>> d+4,1+2 >>> ff+3,4,4 >>> fff+3,4 >>> b+2,4? >>> 4 >>> >>> >>> New moves >>> ??? - Similar to b+1 but goes into DES stance. >>> >>> >>> Changes >>> bf+2 - Power Crush. >>> >>> >>> *Asuka* >>> RA - df+1+2 >>> >>> >>> K! moves >>> b+2,1+2,4 >>> >>> >>> New moves >>> ff+1 - Similar to Dragunov’s fff+2 animation. >>> >>> >>> Changes >>> b+4,2 - No longer launch on CH. >>> db+4,4,4,3 - No longer launch if 2nd or 3rd low connects. >>> ff+2,1+2 - Launch punishable? >>> f+1+2 - Power Crush. >>> >>> >>> *Bryan* >>> RA - df+1+2 >>> >>> >>> K! moves >>> b+2,4 >>> qcb+2,4 >>> ff+4 >>> >>> >>> New Moves >>> ??? - Similar to Bruce’s b+1+2. >>> >>> >>> Changes >>> ff+2 - Power Crush. >>> >>> >>> *Claudio* >>> RA - df+1+2 >>> >>> >>> b+1+2 - Power Crush. >>> >>> >>> Flaming Hand mechanic - Gain flaming hands from some moves and it >>> enhances/changes some of his other moves property. >>> >>> >>> *Dragunov* >>> RA - d+1+2 >>> >>> >>> K! moves >>> 4,4 >>> >>> >>> New Moves >>> 1+2 - Animation similar to Marduk’s SS 1+2. Power Crush. >>> >>> >>> Changes >>> fff+2 - On CH doesn’t bounce so far away for pick up anymore. >>> db+3 - Seems to be a launcher at all angles now. >>> >>> >>> *Feng* >>> RA - d+1+2 >>> >>> >>> K! moves >>> db+1,4 - NC mid high db+1 into a high version of df+3+4. >>> >>> >>> New moves >>> db+1,4 - NC mid high db+1 into a high version of df+3+4. >>> >>> >>> Changes >>> qcf+1 - On CH doesn’t send opponent flying away too far anymore. 1+4 >>> pick up for combo. >>> ff+1+2 - Power Crush. >>> >>> >>> *Heihachi* >>> RA - d+1+2 >>> >>> >>> K! moves >>> b+1,2 >>> >>> >>> New moves >>> b+2,3? - high mid. Quick b+2 into f+3. >>> >>> >>> Changes >>> df+1+2 - Power Crush. >>> >>> >>> *Hwoarang* >>> RA - LFF d+3+4? >>> >>> >>> K! moves >>> RFF 3~4 >>> RFF 2,b+4 >>> RFF b+4 >>> RFS b+4 >>> LFS b+3? >>> b+4 >>> >>> >>> New moves >>> ff+4 - mid lunging move. >>> >>> >>> Changes >>> 4,4,4,4 - All high now. >>> RFF 3~4 - K! launcher? >>> FLA sweeps - Can’t juggle anymore. >>> u+3+4 - Jumps forward now. >>> RFS b+4 - Power Crush. >>> RFF 3~4 - Power Crush? >>> >>> >>> *Katarina* >>> RA - 3+4 >>> >>> >>> f+3+4 - Power Crush. >>> >>> >>> Dash mechanic similar to Kunimitsu. >>> >>> >>> *Kazuya* >>> RA - df+1+2 >>> >>> >>> K! moves >>> df+1,4 >>> f~df+4,1? >>> >>> >>> New moves >>> b+4 - m similar to D.Jin’s b+4. >>> >>> >>> Changes >>> f+2 - Power Crush. >>> 1+2 - Knd floating away in FDFA position. >>> db+4 - Toe stun on CH. >>> f+3 - Ass stun on CH. >>> d+3+4 (stomp) - Toe stun on NH during standing opponent. >>> >>> >>> *King* >>> RA - df+1+2 >>> >>> >>> K! moves >>> df+2,1 >>> >>> >>> New moves >>> d+3 - A.King’s d+3. >>> f+2,1 - A.King’s f+2,1. >>> f+2,d+1,2 - Marduk’s f+2,d+1,2. >>> >>> >>> Changes >>> db+2 - Causes “Ground Stun” on K! opponents. (Only King can ground stun >>> or if B! moves during K! causes ground stun). >>> f+2+3 - Power Crush. >>> >>> >>> *Lars* >>> RA - 1+2 >>> >>> >>> K! moves >>> df+2,1 >>> >>> >>> New moves >>> df+2,1 - NC mid high K! launcher. Similar technique as bf+2,1. >>> >>> >>> Changes >>> b+4 - Faster frames? >>> b+3,4 - Faster frames? >>> DE 2 - Hits grounded opponents? >>> DE 1 - Faster frames? >>> df+1+2 - Power Crush. >>> >>> >>> *Law* >>> RA - 1+2 >>> >>> >>> K! moves >>> 3,4 >>> b+4,3? >>> >>> >>> New moves >>> >>> >>> Changes >>> d+2,3 - Launches normally now. >>> ff+3 - Power Crush. >>> >>> >>> *Leo* >>> RA - df+1+2 >>> >>> >>> K! moves >>> KNK 2 >>> ff+4,3 >>> qcf+3+4? >>> >>> >>> New moves >>> 1+2 - Power Crush. >>> >>> >>> Changes >>> FC df+3 - Stagger on block now. >>> KNK 3,4 - Second hit spins opponent in the air like Lili’s f+2,3. >>> bf+1+2,1+2,2 - BBP new notation. >>> >>> >>> *Lili* >>> RA - 3+4 >>> >>> >>> K! moves >>> f+3 >>> BT 2 >>> BT 3+4,2? >>> qcf+3+4 >>> d+1,2,4 >>> d+2,2,3 >>> >>> >>> New moves >>> ff+1+2 - similar to DR f+1+2 but short range and sidestep. >>> >>> >>> Changes >>> db+4 - Launches on normal hit now. >>> qcf+1,2 - Second hit stuns like Kaz df+2 on CH now. >>> uf+3 - Shorter range? >>> ws 2 - Smaller hotbox? >>> ff+2 - Power Crush. >>> >>> >>> *Paul* >>> RA- 1+2 >>> >>> >>> K! moves >>> b+1,2 - High High double hook. >>> >>> >>> New moves >>> >>> >>> Changes >>> qcf+3 - Trips on NH? >>> b+1+2 - Power Crush. >>> >>> >>> *Steve* >>> RA - 1+2. (Does 2/3 of health bar?!) >>> >>> >>> K! moves >>> FLK d+1,1 >>> DCK f+2 >>> >>> >>> New moves >>> db+1+2 - Power Crush. >>> >>> >>> Changes >>> >>> >>> *Xiaoyu* >>> RA - b+1+2 >>> >>> >>> K! moves >>> BT 1,4 >>> f+2,1,4 >>> >>> >>> New moves >>> ff+4 - Wang’s ff+4? >>> df+3 - Power Crush. Does a similar second kick of b+4,4 >>> >>> >>> Changes >>> f+4 - High. Knd on hit? >>> >>> On Tue, Oct 7, 2014 at 1:38 AM, Ashraf Barendse < >>> ashraf.barendse@xxxxxxxxx> wrote: >>> >>> Damn, Sako is still unbeaten in Topanga B league with his Elena. >>> I wonder how he'll do with her in the A league >>> >>> On Mon, Oct 6, 2014 at 7:55 PM, Kei Ash <neokash@xxxxxxxxx> wrote: >>> >>> Also forgot about them until I decided to whatch the rage arts >>> impressions vid. Well Team Ninja has to come up with something new again >>> that the Tekken team can steal(swaak attempt IMO). LOL >>> >>> On Mon, Oct 6, 2014 at 10:45 AM, Ryan Williams <ryan820509@xxxxxxxxx> >>> wrote: >>> >>> They do actually *lol* I completely forgot about those. >>> >>> On Mon, Oct 6, 2014 at 7:37 PM, Kei Ash <neokash@xxxxxxxxx> wrote: >>> >>> This rage arts moves kinda look like Powerblow attacks from DOA. >>> >>> https://www.youtube.com/watch?v=FyXbJpHk6Ns >>> >>> On Mon, Oct 6, 2014 at 9:38 AM, Nicholas Robertson-Muir < >>> nicmuir@xxxxxxxxx> wrote: >>> >>> I just wish they'd at least make the desperation moves look more, I >>> dunno, different somehow. >>> Warp the stage, or something. Some colour... >>> On 6 Oct 2014 18:32, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote: >>> >>> Everyone borrows from other games really. >>> For tekken now it's just a question of if it works well. >>> I'm not gonna bother with speculation. >>> >>> On Monday, October 6, 2014, Ryan Williams <ryan820509@xxxxxxxxx> wrote: >>> >>> Nice to know Aris is excited for Rage Arts. Sadly, I don't share his >>> enthusiasm for pretty much anything that has been announced or shown at >>> this point. >>> >>> There is nothing innovative about these 'new' mechanics. Namco has a >>> history of 'borrowing' elements from other games, but this one takes the >>> cake. Show me something new that YOU came up with and I might actually pay >>> attention. >>> >>> On Mon, Oct 6, 2014 at 5:09 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>> wrote: >>> >>> Aris on Rage Arts >>> >>> Tekken 7 - Rage Arts - First Impressions Supers/Ultras in Tekken >>> <https://www.youtube.com/watch?v=GvtGguJfIrM> >>> >>> On Mon, Oct 6, 2014 at 4:28 PM, Ashraf Barendse < >>> ashraf.barendse@xxxxxxxxx> wrote: >>> >>> *naas >>> >>> On Mon, Oct 6, 2014 at 3:09 PM, richard moorcroft < >>> greattekkenmaster@xxxxxxxxx> wrote: >>> >>> So many people for Peace walker,, this is nice >>> On Oct 6, 2014 2:57 PM, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: >>> >>> Cmon man, Peace Walker is legit :P >>> >>> On Mon, Oct 6, 2014 at 2:51 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx >>> > wrote: >>> >>> Just all go play WoW together. >>> >>> On 6 October 2014 14:17, Ryan Williams <ryan820509@xxxxxxxxx> wrote: >>> >>> Ok cool. Seeing as how there are quite a few interested parties, we'll >>> have to decide how to accommodate everyone for co-op runs. My suggestion to >>> Rich was to start from the beginning and play all the way through, but I'd >>> be happy to repeat stages for the benefit of those who aren't able to play >>> immediately. That way, everyone can have a somewhat similar playthrough >>> experience and not miss out on anything. I'm open to suggestions. >>> >>> On Mon, Oct 6, 2014 at 1:59 PM, Ashraf Barendse < >>> ashraf.barendse@xxxxxxxxx> wrote: >>> >>> I also have peace walker. hardly palyed it tho. >>> >>> I think Zaid said it will be part of a coffee shop. >>> >>> On Mon, Oct 6, 2014 at 1:41 PM, Nicholas Robertson-Muir < >>> nicmuir@xxxxxxxxx> wrote: >>> >>> Do you know if he plans to piggyback it on something? >>> Do you have contact details for him? >>> On 6 Oct 2014 10:54, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: >>> >>> Oh, before I forget - Zaid (Genshiken) mentioned that he'd be starting >>> his own business, kinda similar to what Marlon was doing with Gecosports. >>> He said we should keep the 12th of this month open as he has extended an >>> invitation to all of us to visit the venue, set up our consoles, etc. I >>> don't have too much information at this point but he said he'd get in touch >>> on Facebook, so I'll post up again about it as soon as I've heard from him. >>> >>> On Mon, Oct 6, 2014 at 10:42 AM, Ryan Williams <ryan820509@xxxxxxxxx> >>> wrote: >>> >>> Nic most certainly did. If you think my Chun is problematic, you should >>> see Nic's Ryu. >>> >>> On Mon, Oct 6, 2014 at 10:06 AM, Nicholas Robertson-Muir < >>> nicmuir@xxxxxxxxx> wrote: >>> >>> How Sap beat you. >>> I gave as good as I got thanks. >>> On 6 Oct 2014 08:22, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >>> >>> morning peeps, >>> >>> I figured out how SAP beat us on Saturday. >>> >>> He was playing guile using chun-li. He used guile tactics with chun li >>> footises. I think that's low coz guile not in a2. >>> >>> ------------------------------ >>> Date: Mon, 6 Oct 2014 06:51:35 +0200 >>> Subject: Re: USF4 changes! >>> From: gieroadsteve@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> You must include Street Fighter the movie in your list of games to stand >>> a chance. >>> >>> On Sunday, October 5, 2014, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: >>> >>> Read somewhere that it may also happen wen attacks hits close to each >>> other. >>> >>> Ie it slows down during tight moments where it looks like moves could >>> potentially "trade" >>> >>> Fuck knows tho >>> >>> Hopefully we will get clearer information soon >>> >>> ------------------------------ >>> From: numotd@xxxxxxxxx >>> Date: Mon, 6 Oct 2014 03:50:00 +0700 >>> Subject: Re: USF4 changes! >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> Hmmm that's odd...like they said, maybe it's a glitch? >>> >>> From this video: >>> >>> Tekken 7 : Super Slow Motion >>> <http://www.youtube.com/watch?v=4G9QLIe6vsg> >>> >>> seems like it's from KO only because someone tried to grab and got KO it >>> still Super Slow Mo. >>> >>> On Mon, Oct 6, 2014 at 3:46 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>> wrote: >>> >>> Found it >>> >>> Here it is >>> >>> ATP Live Episode 63 - Tekken 7 Location Test Footage! >>> <https://www.youtube.com/watch?feature=player_detailpage&v=pk-Scm4VyyI#t=4780> >>> >>> At 1:19:44 >>> >>> First slowmow just looks like dickpunch vs a high kick. Then there is >>> 2nd slowmow right after >>> >>> ------------------------------ >>> From: numotd@xxxxxxxxx >>> Date: Mon, 6 Oct 2014 03:30:04 +0700 >>> >>> Subject: Re: USF4 changes! >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> I don't mind if it slow mo like the Katarina vs Lili during KO. But if >>> everytime someone crushes someone and that happens...it's going to mess up >>> the game pace so badly. People will drop combos. >>> >>> On Mon, Oct 6, 2014 at 3:28 AM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >>> Is it the same slow mo as the vid i just posted? >>> >>> Because i see Lili crushing with matterhorn and it doesn't slowmo like >>> the link i posted. >>> >>> I think the Hei one you mention is because hei didn't have enough hp and >>> was going to die. Not sure about the dickpunch tho :/ but from all the vids >>> i saw, it seems to only occur during KO. Saw crushing moves and it didn't >>> slow mo like the Katarina vs Lili vid. >>> >>> On Mon, Oct 6, 2014 at 3:21 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>> wrote: >>> >>> No it was male characters fighting. >>> >>> I think one was Heihachi >>> >>> Hei did a dickpunch against oppoents attack and got slowmow. >>> Directly afterwards it happened again with different attacks and from >>> the opponent and then Hei died. Hei was doing his armor move I think but >>> didnt have enough HP to survive. >>> >>> Was 2 bullet time events right after each other in like 2 seconds >>> >>> ------------------------------ >>> From: numotd@xxxxxxxxx >>> Date: Mon, 6 Oct 2014 03:11:05 +0700 >>> Subject: Re: USF4 changes! >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> Do you mean this slow motion? >>> >>> TEKKEN 7 Epic Lili !!!!! <http://www.youtube.com/watch?v=am2Cuw562jQ> >>> >>> If so, that's only during KO. Other slowed down camera is when you land >>> a powerful attack eg. Feng's shoulder, CH ewgf / df+2 of kaz, etc. >>> >>> On Mon, Oct 6, 2014 at 2:05 AM, Ryan Williams <ryan820509@xxxxxxxxx> >>> wrote: >>> >>> Hey Nic, I hate Jolene *lol* >>> >>> On Sun, Oct 5, 2014 at 8:26 PM, Nicholas Robertson-Muir < >>> nicmuir@xxxxxxxxx> wrote: >>> >>> Hey Sap. >>> I hate Jotaro. >>> On 5 Oct 2014 19:41, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >>> >>> Dracula - untold story >>> >>> >>> TOO GOOD >>> >>> Gary Shore <http://www.imdb.com/name/nm2411495/?ref_=tt_ov_dr> ------> >>> this dude is too good >>> >>> ------------------------------ >>> Date: Sun, 5 Oct 2014 18:40:05 +0200 >>> Subject: Re: USF4 changes! >>> From: ryan820509@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> Nice bro :) >>> >>> On Sun, Oct 5, 2014 at 4:03 PM, Moshe Shevel <jaguguarang@xxxxxxxxx> >>> wrote: >>> >>> Hey guys, >>> >>> I was bored so I edited the stream from the 5v5 and uploaded it to >>> YouTube. It's just under 3 hours long though. >>> >>> Cape Town vs Johannesburg, 5 vs 5 >>> <https://www.youtube.com/watch?v=FHGXkqjtWg4> >>> >>> On Sun, Oct 5, 2014 at 3:22 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> >>> wrote: >>> >>> `sure >>> >>> ------------------------------ >>> Date: Sun, 5 Oct 2014 15:11:03 +0200 >>> Subject: RE: USF4 changes! >>> From: nicmuir@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> I'm game. >>> Hey LB, loan me your eggbox >>> On 5 Oct 2014 14:23, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >>> >>> no , tsek. >>> >>> we playing only selected fighting games as you find them. >>> >>> Rabbit needs more attention. >>> >>> IMA body u and everyone else in a2. >>> >>> ------------------------------ >>> Date: Sun, 5 Oct 2014 14:06:43 +0200 >>> Subject: Re: USF4 changes! >>> From: ryan820509@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> *lol* Terrence Hill and Bud Spencer :P The nostalgia is too stronk :P >>> >>> Guys, yesterday's Alpha 2 matches gave me an idea for a tourney series >>> that I'd like to kick off next Sat, provided there's enough interest. >>> >>> I'm thinking "Battle of the Street Fighters". My idea is to run through >>> all the SFs starting with SF2: World Warrior. We'll dedicate each Sat to a >>> different SF game in the order it was released. The games will not only >>> comprise the standard 2D sprite-based games but will also include the EX >>> series of games. You best believe Street Fighter - The Movie: The Game will >>> also be included *lol* Please note that these tournaments would not include >>> crossover games like X-Men vs Street Fighter, etc. >>> >>> Thoughts and suggestions are welcome. Please let me know what you guys >>> think. If there's no interest, we can continue our regular session routine. >>> If there is interest and the tournaments are mostly well received, I'd like >>> to run similar tournaments for the KOF series and any other games that >>> people would like to see featured. >>> >>> On Sun, Oct 5, 2014 at 10:15 AM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>> >>> My guilty pleasure... >>> >>> Bud Spencer & Terence Hill - Lalalalalala >>> <https://www.youtube.com/watch?v=GgoolZ-Mo48> >>> >>> On Sun, Oct 5, 2014 at 7:58 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> >>> wrote: >>> >>> >>> i played this once at the arcade. was pretty cool , sfex2.5 >>> >>> Fighting Layer - Allen Snider Gameplay 1 : 2/2 >>> <https://www.youtube.com/watch?v=EYxM95fqE38&index=23&list=LLavlZ-JrYumRtM0AseEUmAw> >>> ------------------------------ >>> From: paashaasggx@xxxxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: RE: USF4 changes! >>> Date: Sat, 4 Oct 2014 22:39:47 +0000 >>> >>> >>> It apparently seems to happen when you "crush" an opponents move. >>> >>> Hopkick a low >>> Dickpunch a high >>> >>> etc. >>> >>> So I heard atleast >>> >>> ------------------------------ >>> Date: Sat, 4 Oct 2014 23:45:47 +0200 >>> Subject: Re: USF4 changes! >>> From: ilitirit@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> How does this bullet time thing in Tekken 7 work? >>> >>> http://a.pomf.se/saczdh.mp4 >>> >>> On Sat, Oct 4, 2014 at 11:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>> wrote: >>> >>> Sharing the tech that matters: >>> >>> http://www.twitch.tv/infiltration85/c/5216610 >>> >>> On Sat, Oct 4, 2014 at 11:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>> wrote: >>> >>> Infiltration's stream is the best >>> >>> http://www.twitch.tv/infiltration85/c/5216588 >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >> >