Re: USF4 changes!

  • From: Ashraf Barendse <ashraf.barendse@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 8 Oct 2014 10:52:50 +0200

I'm not available for the 12th, but i'll be there the 17th. I'll bring a
console and screen the 17th.

On Wed, Oct 8, 2014 at 10:37 AM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

> Ok, heard from Zaid. He said the venue for the meetup on the 12th is based
> in Observatory, next to the Engen there. He'll give me the address soon.
>
> He said anytime between 1-2pm is fine to arrive, and he'd like for us to
> bring consoles and screens (their TVs will be arriving next week). He has
> also requested that we run a tournament on their opening day (the 17th of
> this month) for SF and Injustice.
>
> Please indicate your availability for the 12th and the 17th. For those who
> will be attending, who will be able to help out with consoles and screens?
>
> On Tue, Oct 7, 2014 at 12:55 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
>> *LOL*
>>
>> On Tue, Oct 7, 2014 at 11:29 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> wrote:
>>
>>> Chojin is non the mails.
>>>
>>> I made small highlight vid of Infiltrations last stream.  The dude is
>>> hilarious.
>>>
>>> https://www.youtube.com/watch?v=y_zo9mfE9xY
>>>
>>> On Tue, Oct 7, 2014 at 10:05 AM, richard moorcroft <
>>> greattekkenmaster@xxxxxxxxx> wrote:
>>>
>>>> Is there a way to contact CHOJIN?? I wanna jam some MGS peace walker
>>>> with him
>>>> On Oct 7, 2014 9:31 AM, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx>
>>>> wrote:
>>>>
>>>>> Yep, melee is preferred by competitive players because it's faster,
>>>>> you can wavedash and because they added this mechanic into brawl called
>>>>> random tripping, where your character will randomly trip and fall while
>>>>> running.
>>>>>
>>>>> Though brawl does get played competitively, along with the modded
>>>>> version called project M
>>>>>
>>>>> On Tue, Oct 7, 2014 at 9:08 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
>>>>> > wrote:
>>>>>
>>>>>> I saw the streams on eventhubs are just about smash.
>>>>>>
>>>>>> melee looks faster too.
>>>>>>
>>>>>> ------------------------------
>>>>>> From: ashraf.barendse@xxxxxxxxx
>>>>>> Date: Tue, 7 Oct 2014 09:06:26 +0200
>>>>>>
>>>>>> Subject: Re: USF4 changes!
>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>
>>>>>> Nah, the one they play at Evo is Melee, the earlier version that is
>>>>>> on gamecube.
>>>>>>
>>>>>> On Tue, Oct 7, 2014 at 8:56 AM, lindsey kiviets <
>>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>>
>>>>>> its not the one they play at evo?
>>>>>>
>>>>>> ------------------------------
>>>>>> From: ashraf.barendse@xxxxxxxxx
>>>>>> Date: Tue, 7 Oct 2014 08:38:50 +0200
>>>>>> Subject: Re: USF4 changes!
>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>
>>>>>>
>>>>>> Brawl
>>>>>>
>>>>>> On Tue, Oct 7, 2014 at 8:21 AM, lindsey kiviets <
>>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>>
>>>>>> Morning peeps,
>>>>>>
>>>>>> F U Paaas
>>>>>>
>>>>>> fekker F#@!E$!
>>>>>>
>>>>>> no SOJ
>>>>>>
>>>>>> @lumi , which smash did we play on Saturday?
>>>>>>
>>>>>> ------------------------------
>>>>>> From: numotd@xxxxxxxxx
>>>>>> Date: Tue, 7 Oct 2014 01:41:05 +0700
>>>>>>
>>>>>> Subject: Re: USF4 changes!
>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>
>>>>>> *System*
>>>>>>
>>>>>>
>>>>>> -----*Rage Arts* - Once your health falls below a certain value, you
>>>>>> enter into rage mode and your attack power increase? During that time, 
>>>>>> you
>>>>>> have access to special powerful moves known as Rage Arts. Rage Art have
>>>>>> full invincibility to all moves unlike Power Crush.
>>>>>>
>>>>>>
>>>>>> -----*Power Crush* - Absorbs as many mid and high attacks as you
>>>>>> like, but you will take damage of the moves. Power Crush loses to lows 
>>>>>> and
>>>>>> throws.
>>>>>>
>>>>>>
>>>>>> K! - Kirimomi (Aerial Tailspin) New B! system
>>>>>>
>>>>>>
>>>>>> Old B! now cause opponent to recover FDFA
>>>>>>
>>>>>>
>>>>>> B! launcher like Alisa’s uf+4,4 Lars fb+2,1 still cause B! Bryan’s
>>>>>> f+4,1
>>>>>>
>>>>>>
>>>>>> -----*Getting Up & Okizeme*
>>>>>> Backrolls seem to have changed. It looks more like the character
>>>>>> moves back a bit then stand up & and it happens faster than backrolls in
>>>>>> previous games. People can't make you float while you're backrolling(like
>>>>>> in Tekken Revo). Forward rolls still exist again however you can't be
>>>>>> juggled during the roll animation. Tech rolls are still in the game
>>>>>>
>>>>>>
>>>>>> Now toe kick on hit gives enough time to get up and escape okizeme.
>>>>>> After the new toe kick hits the character seems to automatically 
>>>>>> backroll.
>>>>>>
>>>>>>
>>>>>> ----- *Slow Motion*
>>>>>> Slow motion occurs in various situations. There is slow motion before
>>>>>> the last hit that knocks out a character. Some combo enders slow down 
>>>>>> time.
>>>>>> e.g Heihachi slows down time at the end of his ws+1, qcf+2 combo. Also
>>>>>> after some moves connect on CH like Steve's b+1 which gives a stun then 
>>>>>> you
>>>>>> can do a combo afterwards, the game slows down a bit probably to help
>>>>>> people time their combos.
>>>>>>
>>>>>>
>>>>>> It looks like while both players are low on health & they are both
>>>>>> attacking, the game will slow down to let you see more easily who gets 
>>>>>> hit
>>>>>> first.
>>>>>>
>>>>>>
>>>>>> ----- *Floor Breaks & Balcony Breaks*
>>>>>> There are still Balcony Breaks. You can use Kirimomi(aerial tailspin)
>>>>>> after a Balcony Break. After a Floor Break the character being comboed
>>>>>> bounces like a ball after hitting the surface. One of the stages has 3
>>>>>> floors so you can get two floor breaks during the match. However you can
>>>>>> NOT get two floor breaks in 1 combo.
>>>>>>
>>>>>>
>>>>>> ----- *Misc. *
>>>>>> --- the camera zooms out slightly further. Characters look slightly
>>>>>> smaller compared to TTT2.
>>>>>> --- since there are more hit sparks in T7, Counter Hits look more
>>>>>> visible.
>>>>>> --- during Rage character's body glows red
>>>>>> --- it sounds like background music changes from round to round
>>>>>> --- low parry hasn't changed it seems but it looks like you can use
>>>>>> Kirimomi(aerial tailspin) to extend your combos after a low parry
>>>>>>
>>>>>>
>>>>>> *Characters*
>>>>>>
>>>>>>
>>>>>> *Alisa*
>>>>>> RA - b+1+2
>>>>>>
>>>>>>
>>>>>> K! moves
>>>>>> d+4,1+2
>>>>>> ff+3,4,4
>>>>>> fff+3,4
>>>>>> b+2,4?
>>>>>> 4
>>>>>>
>>>>>>
>>>>>> New moves
>>>>>> ??? - Similar to b+1 but goes into DES stance.
>>>>>>
>>>>>>
>>>>>> Changes
>>>>>> bf+2 - Power Crush.
>>>>>>
>>>>>>
>>>>>> *Asuka*
>>>>>> RA - df+1+2
>>>>>>
>>>>>>
>>>>>> K! moves
>>>>>> b+2,1+2,4
>>>>>>
>>>>>>
>>>>>> New moves
>>>>>> ff+1 - Similar to Dragunov’s fff+2 animation.
>>>>>>
>>>>>>
>>>>>> Changes
>>>>>> b+4,2 - No longer launch on CH.
>>>>>> db+4,4,4,3 - No longer launch if 2nd or 3rd low connects.
>>>>>> ff+2,1+2 - Launch punishable?
>>>>>> f+1+2 - Power Crush.
>>>>>>
>>>>>>
>>>>>> *Bryan*
>>>>>> RA - df+1+2
>>>>>>
>>>>>>
>>>>>> K! moves
>>>>>> b+2,4
>>>>>> qcb+2,4
>>>>>> ff+4
>>>>>>
>>>>>>
>>>>>> New Moves
>>>>>> ??? - Similar to Bruce’s b+1+2.
>>>>>>
>>>>>>
>>>>>> Changes
>>>>>> ff+2 - Power Crush.
>>>>>>
>>>>>>
>>>>>> *Claudio*
>>>>>> RA - df+1+2
>>>>>>
>>>>>>
>>>>>> b+1+2 - Power Crush.
>>>>>>
>>>>>>
>>>>>> Flaming Hand mechanic - Gain flaming hands from some moves and it
>>>>>> enhances/changes some of his other moves property.
>>>>>>
>>>>>>
>>>>>> *Dragunov*
>>>>>> RA - d+1+2
>>>>>>
>>>>>>
>>>>>> K! moves
>>>>>> 4,4
>>>>>>
>>>>>>
>>>>>> New Moves
>>>>>> 1+2 - Animation similar to Marduk’s SS 1+2. Power Crush.
>>>>>>
>>>>>>
>>>>>> Changes
>>>>>> fff+2 - On CH doesn’t bounce so far away for pick up anymore.
>>>>>> db+3 - Seems to be a launcher at all angles now.
>>>>>>
>>>>>>
>>>>>> *Feng*
>>>>>> RA - d+1+2
>>>>>>
>>>>>>
>>>>>> K! moves
>>>>>> db+1,4 - NC mid high db+1 into a high version of df+3+4.
>>>>>>
>>>>>>
>>>>>> New moves
>>>>>> db+1,4 - NC mid high db+1 into a high version of df+3+4.
>>>>>>
>>>>>>
>>>>>> Changes
>>>>>> qcf+1 - On CH doesn’t send opponent flying away too far anymore. 1+4
>>>>>> pick up for combo.
>>>>>> ff+1+2 - Power Crush.
>>>>>>
>>>>>>
>>>>>> *Heihachi*
>>>>>> RA - d+1+2
>>>>>>
>>>>>>
>>>>>> K! moves
>>>>>> b+1,2
>>>>>>
>>>>>>
>>>>>> New moves
>>>>>> b+2,3? - high mid. Quick b+2 into f+3.
>>>>>>
>>>>>>
>>>>>> Changes
>>>>>> df+1+2 - Power Crush.
>>>>>>
>>>>>>
>>>>>> *Hwoarang*
>>>>>> RA - LFF d+3+4?
>>>>>>
>>>>>>
>>>>>> K! moves
>>>>>> RFF 3~4
>>>>>> RFF 2,b+4
>>>>>> RFF b+4
>>>>>> RFS b+4
>>>>>> LFS b+3?
>>>>>> b+4
>>>>>>
>>>>>>
>>>>>> New moves
>>>>>> ff+4 - mid lunging move.
>>>>>>
>>>>>>
>>>>>> Changes
>>>>>> 4,4,4,4 - All high now.
>>>>>> RFF 3~4 - K! launcher?
>>>>>> FLA sweeps - Can’t juggle anymore.
>>>>>> u+3+4 - Jumps forward now.
>>>>>> RFS b+4 - Power Crush.
>>>>>> RFF 3~4 - Power Crush?
>>>>>>
>>>>>>
>>>>>> *Katarina*
>>>>>> RA - 3+4
>>>>>>
>>>>>>
>>>>>> f+3+4 - Power Crush.
>>>>>>
>>>>>>
>>>>>> Dash mechanic similar to Kunimitsu.
>>>>>>
>>>>>>
>>>>>> *Kazuya*
>>>>>> RA - df+1+2
>>>>>>
>>>>>>
>>>>>> K! moves
>>>>>> df+1,4
>>>>>> f~df+4,1?
>>>>>>
>>>>>>
>>>>>> New moves
>>>>>> b+4 - m similar to D.Jin’s b+4.
>>>>>>
>>>>>>
>>>>>> Changes
>>>>>> f+2 - Power Crush.
>>>>>> 1+2 - Knd floating away in FDFA position.
>>>>>> db+4 - Toe stun on CH.
>>>>>> f+3 - Ass stun on CH.
>>>>>> d+3+4 (stomp) - Toe stun on NH during standing opponent.
>>>>>>
>>>>>>
>>>>>> *King*
>>>>>> RA - df+1+2
>>>>>>
>>>>>>
>>>>>> K! moves
>>>>>> df+2,1
>>>>>>
>>>>>>
>>>>>> New moves
>>>>>> d+3 - A.King’s d+3.
>>>>>> f+2,1 - A.King’s f+2,1.
>>>>>> f+2,d+1,2 - Marduk’s f+2,d+1,2.
>>>>>>
>>>>>>
>>>>>> Changes
>>>>>> db+2 - Causes “Ground Stun” on K! opponents. (Only King can ground
>>>>>> stun or if B! moves during K! causes ground stun).
>>>>>> f+2+3 - Power Crush.
>>>>>>
>>>>>>
>>>>>> *Lars*
>>>>>> RA - 1+2
>>>>>>
>>>>>>
>>>>>> K! moves
>>>>>> df+2,1
>>>>>>
>>>>>>
>>>>>> New moves
>>>>>> df+2,1 - NC mid high K! launcher. Similar technique as bf+2,1.
>>>>>>
>>>>>>
>>>>>> Changes
>>>>>> b+4 - Faster frames?
>>>>>> b+3,4 - Faster frames?
>>>>>> DE 2 - Hits grounded opponents?
>>>>>> DE 1 - Faster frames?
>>>>>> df+1+2 - Power Crush.
>>>>>>
>>>>>>
>>>>>> *Law*
>>>>>> RA - 1+2
>>>>>>
>>>>>>
>>>>>> K! moves
>>>>>> 3,4
>>>>>> b+4,3?
>>>>>>
>>>>>>
>>>>>> New moves
>>>>>>
>>>>>>
>>>>>> Changes
>>>>>> d+2,3 - Launches normally now.
>>>>>> ff+3 - Power Crush.
>>>>>>
>>>>>>
>>>>>> *Leo*
>>>>>> RA - df+1+2
>>>>>>
>>>>>>
>>>>>> K! moves
>>>>>> KNK 2
>>>>>> ff+4,3
>>>>>> qcf+3+4?
>>>>>>
>>>>>>
>>>>>> New moves
>>>>>> 1+2 - Power Crush.
>>>>>>
>>>>>>
>>>>>> Changes
>>>>>> FC df+3 - Stagger on block now.
>>>>>> KNK 3,4 - Second hit spins opponent in the air like Lili’s f+2,3.
>>>>>> bf+1+2,1+2,2 - BBP new notation.
>>>>>>
>>>>>>
>>>>>> *Lili*
>>>>>> RA - 3+4
>>>>>>
>>>>>>
>>>>>> K! moves
>>>>>> f+3
>>>>>> BT 2
>>>>>> BT 3+4,2?
>>>>>> qcf+3+4
>>>>>> d+1,2,4
>>>>>> d+2,2,3
>>>>>>
>>>>>>
>>>>>> New moves
>>>>>> ff+1+2 - similar to DR f+1+2 but short range and sidestep.
>>>>>>
>>>>>>
>>>>>> Changes
>>>>>> db+4 - Launches on normal hit now.
>>>>>> qcf+1,2 - Second hit stuns like Kaz df+2 on CH now.
>>>>>> uf+3 - Shorter range?
>>>>>> ws 2 - Smaller hotbox?
>>>>>> ff+2 - Power Crush.
>>>>>>
>>>>>>
>>>>>> *Paul*
>>>>>> RA- 1+2
>>>>>>
>>>>>>
>>>>>> K! moves
>>>>>> b+1,2 - High High double hook.
>>>>>>
>>>>>>
>>>>>> New moves
>>>>>>
>>>>>>
>>>>>> Changes
>>>>>> qcf+3 - Trips on NH?
>>>>>> b+1+2 - Power Crush.
>>>>>>
>>>>>>
>>>>>> *Steve*
>>>>>> RA - 1+2. (Does 2/3 of health bar?!)
>>>>>>
>>>>>>
>>>>>> K! moves
>>>>>> FLK d+1,1
>>>>>> DCK f+2
>>>>>>
>>>>>>
>>>>>> New moves
>>>>>> db+1+2 - Power Crush.
>>>>>>
>>>>>>
>>>>>> Changes
>>>>>>
>>>>>>
>>>>>> *Xiaoyu*
>>>>>> RA - b+1+2
>>>>>>
>>>>>>
>>>>>> K! moves
>>>>>> BT 1,4
>>>>>> f+2,1,4
>>>>>>
>>>>>>
>>>>>> New moves
>>>>>> ff+4 - Wang’s ff+4?
>>>>>> df+3 - Power Crush. Does a similar second kick of b+4,4
>>>>>>
>>>>>>
>>>>>> Changes
>>>>>> f+4 - High. Knd on hit?
>>>>>>
>>>>>> On Tue, Oct 7, 2014 at 1:38 AM, Ashraf Barendse <
>>>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>>>
>>>>>> Damn, Sako is still unbeaten in Topanga B league with his Elena.
>>>>>> I wonder how he'll do with her in the A league
>>>>>>
>>>>>> On Mon, Oct 6, 2014 at 7:55 PM, Kei Ash <neokash@xxxxxxxxx> wrote:
>>>>>>
>>>>>> Also forgot about them until I decided to whatch the rage arts
>>>>>>  impressions vid. Well Team Ninja has to come up with something new again
>>>>>> that the Tekken team can steal(swaak attempt IMO). LOL
>>>>>>
>>>>>> On Mon, Oct 6, 2014 at 10:45 AM, Ryan Williams <ryan820509@xxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>> They do actually *lol* I completely forgot about those.
>>>>>>
>>>>>> On Mon, Oct 6, 2014 at 7:37 PM, Kei Ash <neokash@xxxxxxxxx> wrote:
>>>>>>
>>>>>> This rage arts moves kinda look like Powerblow  attacks from DOA.
>>>>>>
>>>>>> https://www.youtube.com/watch?v=FyXbJpHk6Ns
>>>>>>
>>>>>> On Mon, Oct 6, 2014 at 9:38 AM, Nicholas Robertson-Muir <
>>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>>
>>>>>> I just wish they'd at least make the desperation moves look more, I
>>>>>> dunno, different somehow.
>>>>>> Warp the stage, or something.  Some colour...
>>>>>> On 6 Oct 2014 18:32, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>> Everyone borrows from other games really.
>>>>>> For tekken now it's just a question of if it works well.
>>>>>> I'm not gonna bother with speculation.
>>>>>>
>>>>>> On Monday, October 6, 2014, Ryan Williams <ryan820509@xxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>> Nice to know Aris is excited for Rage Arts. Sadly, I don't share his
>>>>>> enthusiasm for pretty much anything that has been announced or shown at
>>>>>> this point.
>>>>>>
>>>>>> There is nothing innovative about these 'new' mechanics. Namco has a
>>>>>> history of 'borrowing' elements from other games, but this one takes the
>>>>>> cake. Show me something new that YOU came up with and I might actually 
>>>>>> pay
>>>>>> attention.
>>>>>>
>>>>>> On Mon, Oct 6, 2014 at 5:09 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>> Aris on Rage Arts
>>>>>>
>>>>>> Tekken 7 - Rage Arts - First Impressions Supers/Ultras in Tekken
>>>>>> <https://www.youtube.com/watch?v=GvtGguJfIrM>
>>>>>>
>>>>>> On Mon, Oct 6, 2014 at 4:28 PM, Ashraf Barendse <
>>>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>>>
>>>>>> *naas
>>>>>>
>>>>>> On Mon, Oct 6, 2014 at 3:09 PM, richard moorcroft <
>>>>>> greattekkenmaster@xxxxxxxxx> wrote:
>>>>>>
>>>>>> So many people for Peace walker,, this is nice
>>>>>> On Oct 6, 2014 2:57 PM, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>>>>>>
>>>>>> Cmon man, Peace Walker is legit :P
>>>>>>
>>>>>> On Mon, Oct 6, 2014 at 2:51 PM, Stephen Scheidel <
>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>
>>>>>> Just all go play WoW together.
>>>>>>
>>>>>> On 6 October 2014 14:17, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
>>>>>>
>>>>>> Ok cool. Seeing as how there are quite a few interested parties,
>>>>>> we'll have to decide how to accommodate everyone for co-op runs. My
>>>>>> suggestion to Rich was to start from the beginning and play all the way
>>>>>> through, but I'd be happy to repeat stages for the benefit of those who
>>>>>> aren't able to play immediately. That way, everyone can have a somewhat
>>>>>> similar playthrough experience and not miss out on anything. I'm open to
>>>>>> suggestions.
>>>>>>
>>>>>> On Mon, Oct 6, 2014 at 1:59 PM, Ashraf Barendse <
>>>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>>>
>>>>>> I also have peace walker. hardly palyed it tho.
>>>>>>
>>>>>> I think Zaid said it will be part of a coffee shop.
>>>>>>
>>>>>> On Mon, Oct 6, 2014 at 1:41 PM, Nicholas Robertson-Muir <
>>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>>
>>>>>> Do you know if he plans to piggyback it on something?
>>>>>> Do you have contact details for him?
>>>>>> On 6 Oct 2014 10:54, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>>>>>>
>>>>>> Oh, before I forget - Zaid (Genshiken) mentioned that he'd be
>>>>>> starting his own business, kinda similar to what Marlon was doing with
>>>>>> Gecosports. He said we should keep the 12th of this month open as he has
>>>>>> extended an invitation to all of us to visit the venue, set up our
>>>>>> consoles, etc. I don't have too much information at this point but he 
>>>>>> said
>>>>>> he'd get in touch on Facebook, so I'll post up again about it as soon as
>>>>>> I've heard from him.
>>>>>>
>>>>>> On Mon, Oct 6, 2014 at 10:42 AM, Ryan Williams <ryan820509@xxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>> Nic most certainly did. If you think my Chun is problematic, you
>>>>>> should see Nic's Ryu.
>>>>>>
>>>>>> On Mon, Oct 6, 2014 at 10:06 AM, Nicholas Robertson-Muir <
>>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>>
>>>>>> How Sap beat you.
>>>>>> I gave as good as I got thanks.
>>>>>> On 6 Oct 2014 08:22, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>>>>
>>>>>> morning peeps,
>>>>>>
>>>>>> I figured out how SAP beat us on Saturday.
>>>>>>
>>>>>> He was playing guile using chun-li. He used guile tactics with chun
>>>>>> li footises. I think that's low coz guile not in a2.
>>>>>>
>>>>>> ------------------------------
>>>>>> Date: Mon, 6 Oct 2014 06:51:35 +0200
>>>>>> Subject: Re: USF4 changes!
>>>>>> From: gieroadsteve@xxxxxxxxx
>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>
>>>>>> You must include Street Fighter the movie in your list of games to
>>>>>> stand a chance.
>>>>>>
>>>>>> On Sunday, October 5, 2014, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>> Read somewhere that it may also happen wen attacks hits close to each
>>>>>> other.
>>>>>>
>>>>>> Ie it slows down during tight moments where it looks like moves could
>>>>>> potentially "trade"
>>>>>>
>>>>>> Fuck knows tho
>>>>>>
>>>>>> Hopefully we will get clearer information soon
>>>>>>
>>>>>> ------------------------------
>>>>>> From: numotd@xxxxxxxxx
>>>>>> Date: Mon, 6 Oct 2014 03:50:00 +0700
>>>>>> Subject: Re: USF4 changes!
>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>
>>>>>> Hmmm that's odd...like they said, maybe it's a glitch?
>>>>>>
>>>>>> From this video:
>>>>>>
>>>>>> Tekken 7 : Super Slow Motion
>>>>>> <http://www.youtube.com/watch?v=4G9QLIe6vsg>
>>>>>>
>>>>>> seems like it's from KO only because someone tried to grab and got KO
>>>>>> it still Super Slow Mo.
>>>>>>
>>>>>> On Mon, Oct 6, 2014 at 3:46 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>> Found it
>>>>>>
>>>>>> Here it is
>>>>>>
>>>>>> ATP Live Episode 63 - Tekken 7 Location Test Footage!
>>>>>> <https://www.youtube.com/watch?feature=player_detailpage&v=pk-Scm4VyyI#t=4780>
>>>>>>
>>>>>> At 1:19:44
>>>>>>
>>>>>> First slowmow just looks like dickpunch vs a high kick.  Then there
>>>>>> is 2nd slowmow right after
>>>>>>
>>>>>> ------------------------------
>>>>>> From: numotd@xxxxxxxxx
>>>>>> Date: Mon, 6 Oct 2014 03:30:04 +0700
>>>>>>
>>>>>> Subject: Re: USF4 changes!
>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>
>>>>>> I don't mind if it slow mo like the Katarina vs Lili during KO. But
>>>>>> if everytime someone crushes someone and that happens...it's going to 
>>>>>> mess
>>>>>> up the game pace so badly. People will drop combos.
>>>>>>
>>>>>> On Mon, Oct 6, 2014 at 3:28 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>>>
>>>>>> Is it the same slow mo as the vid i just posted?
>>>>>>
>>>>>> Because i see Lili crushing with matterhorn and it doesn't slowmo
>>>>>> like the link i posted.
>>>>>>
>>>>>> I think the Hei one you mention is because hei didn't have enough hp
>>>>>> and was going to die. Not sure about the dickpunch tho :/ but from all 
>>>>>> the
>>>>>> vids i saw, it seems to only occur during KO. Saw crushing moves and it
>>>>>> didn't slow mo like the Katarina vs Lili vid.
>>>>>>
>>>>>> On Mon, Oct 6, 2014 at 3:21 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>> No it was male characters fighting.
>>>>>>
>>>>>> I think one was Heihachi
>>>>>>
>>>>>> Hei did a dickpunch against oppoents attack and got slowmow.
>>>>>> Directly afterwards it happened again with different attacks and from
>>>>>> the opponent and then Hei died.  Hei was doing his armor move I think but
>>>>>> didnt have enough HP to survive.
>>>>>>
>>>>>> Was 2 bullet time events right after each other in like 2 seconds
>>>>>>
>>>>>> ------------------------------
>>>>>> From: numotd@xxxxxxxxx
>>>>>> Date: Mon, 6 Oct 2014 03:11:05 +0700
>>>>>> Subject: Re: USF4 changes!
>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>
>>>>>> Do you mean this slow motion?
>>>>>>
>>>>>> TEKKEN 7 Epic Lili !!!!! <http://www.youtube.com/watch?v=am2Cuw562jQ>
>>>>>>
>>>>>> If so, that's only during KO. Other slowed down camera is when you
>>>>>> land a powerful attack eg. Feng's shoulder, CH ewgf / df+2 of kaz, etc.
>>>>>>
>>>>>> On Mon, Oct 6, 2014 at 2:05 AM, Ryan Williams <ryan820509@xxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>> Hey Nic, I hate Jolene *lol*
>>>>>>
>>>>>> On Sun, Oct 5, 2014 at 8:26 PM, Nicholas Robertson-Muir <
>>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>>
>>>>>> Hey Sap.
>>>>>> I hate Jotaro.
>>>>>> On 5 Oct 2014 19:41, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>>>>
>>>>>> Dracula - untold story
>>>>>>
>>>>>>
>>>>>> TOO GOOD
>>>>>>
>>>>>> Gary Shore <http://www.imdb.com/name/nm2411495/?ref_=tt_ov_dr>
>>>>>> ------> this dude is too good
>>>>>>
>>>>>> ------------------------------
>>>>>> Date: Sun, 5 Oct 2014 18:40:05 +0200
>>>>>> Subject: Re: USF4 changes!
>>>>>> From: ryan820509@xxxxxxxxx
>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>
>>>>>> Nice bro :)
>>>>>>
>>>>>> On Sun, Oct 5, 2014 at 4:03 PM, Moshe Shevel <jaguguarang@xxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>> Hey guys,
>>>>>>
>>>>>> I was bored so I edited the stream from the 5v5 and uploaded it to
>>>>>> YouTube. It's just under 3 hours long though.
>>>>>>
>>>>>> Cape Town vs Johannesburg, 5 vs 5
>>>>>> <https://www.youtube.com/watch?v=FHGXkqjtWg4>
>>>>>>
>>>>>> On Sun, Oct 5, 2014 at 3:22 PM, lindsey kiviets <
>>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>>
>>>>>> `sure
>>>>>>
>>>>>> ------------------------------
>>>>>> Date: Sun, 5 Oct 2014 15:11:03 +0200
>>>>>> Subject: RE: USF4 changes!
>>>>>> From: nicmuir@xxxxxxxxx
>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>
>>>>>> I'm game.
>>>>>> Hey LB, loan me your eggbox
>>>>>> On 5 Oct 2014 14:23, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>>>>
>>>>>> no , tsek.
>>>>>>
>>>>>> we playing only selected fighting games as you find them.
>>>>>>
>>>>>> Rabbit needs more attention.
>>>>>>
>>>>>> IMA body u and everyone else in a2.
>>>>>>
>>>>>> ------------------------------
>>>>>> Date: Sun, 5 Oct 2014 14:06:43 +0200
>>>>>> Subject: Re: USF4 changes!
>>>>>> From: ryan820509@xxxxxxxxx
>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>
>>>>>> *lol* Terrence Hill and Bud Spencer :P The nostalgia is too stronk :P
>>>>>>
>>>>>> Guys, yesterday's Alpha 2 matches gave me an idea for a tourney
>>>>>> series that I'd like to kick off next Sat, provided there's enough 
>>>>>> interest.
>>>>>>
>>>>>> I'm thinking "Battle of the Street Fighters". My idea is to run
>>>>>> through all the SFs starting with SF2: World Warrior. We'll dedicate each
>>>>>> Sat to a different SF game in the order it was released. The games will 
>>>>>> not
>>>>>> only comprise the standard 2D sprite-based games but will also include 
>>>>>> the
>>>>>> EX series of games. You best believe Street Fighter - The Movie: The Game
>>>>>> will also be included *lol* Please note that these tournaments would not
>>>>>> include crossover games like X-Men vs Street Fighter, etc.
>>>>>>
>>>>>> Thoughts and suggestions are welcome. Please let me know what you
>>>>>> guys think. If there's no interest, we can continue our regular session
>>>>>> routine. If there is interest and the tournaments are mostly well 
>>>>>> received,
>>>>>> I'd like to run similar tournaments for the KOF series and any other 
>>>>>> games
>>>>>> that people would like to see featured.
>>>>>>
>>>>>> On Sun, Oct 5, 2014 at 10:15 AM, Manase Zote <bmlzote@xxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>> My guilty pleasure...
>>>>>>
>>>>>> Bud Spencer & Terence Hill - Lalalalalala
>>>>>> <https://www.youtube.com/watch?v=GgoolZ-Mo48>
>>>>>>
>>>>>> On Sun, Oct 5, 2014 at 7:58 AM, lindsey kiviets <
>>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>>
>>>>>>
>>>>>> i played this once at the arcade. was pretty cool , sfex2.5
>>>>>>
>>>>>> Fighting Layer - Allen Snider Gameplay 1 : 2/2
>>>>>> <https://www.youtube.com/watch?v=EYxM95fqE38&index=23&list=LLavlZ-JrYumRtM0AseEUmAw>
>>>>>> ------------------------------
>>>>>> From: paashaasggx@xxxxxxxxxxx
>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>> Subject: RE: USF4 changes!
>>>>>> Date: Sat, 4 Oct 2014 22:39:47 +0000
>>>>>>
>>>>>>
>>>>>> It apparently seems to happen when you "crush" an opponents move.
>>>>>>
>>>>>> Hopkick a low
>>>>>> Dickpunch a high
>>>>>>
>>>>>> etc.
>>>>>>
>>>>>> So I heard atleast
>>>>>>
>>>>>> ------------------------------
>>>>>> Date: Sat, 4 Oct 2014 23:45:47 +0200
>>>>>> Subject: Re: USF4 changes!
>>>>>> From: ilitirit@xxxxxxxxx
>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>
>>>>>> How does this bullet time thing in Tekken 7 work?
>>>>>>
>>>>>> http://a.pomf.se/saczdh.mp4
>>>>>>
>>>>>> On Sat, Oct 4, 2014 at 11:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>> Sharing the tech that matters:
>>>>>>
>>>>>> http://www.twitch.tv/infiltration85/c/5216610
>>>>>>
>>>>>> On Sat, Oct 4, 2014 at 11:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>> Infiltration's stream is the best
>>>>>>
>>>>>> http://www.twitch.tv/infiltration85/c/5216588
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>
>>
>

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