They have improved. I have tried to find a way of improving reliability, then discovered the damage that I was doing got better too :) There are instances where I have to forgo the damage, but only where my back is to the wall. On Mon, May 26, 2014 at 2:30 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote: > I still like your DIO combos Nic :P > > > On Mon, May 26, 2014 at 1:24 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: > >> It's possibly worse for you now, because I had to level up my DIO >> exponentially when I was playing Sap last Sunday. >> You got to play post-Sap DIO. >> >> Post-Sap DIO is betterder! >> >> >> On Mon, May 26, 2014 at 1:15 PM, lindsey kiviets >> <lindseyak@xxxxxxxxxxx>wrote: >> >>> AND YOU STILL HAVENT PLAYED LAST WEEKS DIO. >>> >>> SAP please, that thing is dangerous. johnathan must say away. >>> >>> ------------------------------ >>> Date: Mon, 26 May 2014 13:04:47 +0200 >>> >>> Subject: Re: USF4 changes! >>> From: ryan820509@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> And you still lost :P >>> >>> >>> On Mon, May 26, 2014 at 12:52 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx >>> > wrote: >>> >>> >>> dude last week against you I was landing that combo whole day against >>> SAP, np. >>> >>> I didn't have him unlocked then I don't have him unlocked now. >>> >>> the combo itself is stupidly easy is just that it wiffs against dio for >>> some reason. >>> ------------------------------ >>> Date: Mon, 26 May 2014 12:42:53 +0200 >>> >>> Subject: Re: USF4 changes! >>> From: nicmuir@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> Learn to play the game before you start copying other peoples combos and >>> failing to execute them properly. >>> ...and while you're at it, practice that combo a bit, then take it into >>> arcade mode. You'll see how change in position stuffs things up. I had so >>> much trouble landing my Diavolo stuff, until I played the AI a bit and >>> realized how much an opponent backdash makes my combos whiff. Now I use a >>> different combo when I suspect a whiff on my b&b. >>> >>> There was also the YDK factor with DIO. You had no idea what I was >>> doing most of the time and during his autogaurd walk. >>> >>> >>> On Mon, May 26, 2014 at 12:18 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx >>> > wrote: >>> >>> f u nick >>> >>> ------------------------------ >>> Date: Mon, 26 May 2014 12:15:29 +0200 >>> >>> Subject: Re: USF4 changes! >>> From: nicmuir@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> It was fun tossing you around like a broken toy. >>> Oh yeahyeh. >>> >>> XP >>> >>> >>> On Mon, May 26, 2014 at 11:40 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx >>> > wrote: >>> >>> TSEK >>> >>> you didn't play last weeks dio, its a whole other Dio. >>> >>> dustloop doesn't have hnk. >>> >>> ------------------------------ >>> Date: Mon, 26 May 2014 11:33:02 +0200 >>> >>> Subject: Re: USF4 changes! >>> From: ryan820509@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> He has holes in his offense and if you know what to look out for (and >>> also which situations to avoid), he really isn't that bad to deal with. The >>> only really cheap thing that he has is that bloody time-stop nonsense *lol* >>> >>> >>> On Mon, May 26, 2014 at 11:17 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx >>> > wrote: >>> >>> im over dio >>> >>> he j2g >>> >>> lets play HNK >>> >>> ------------------------------ >>> Date: Mon, 26 May 2014 10:48:34 +0200 >>> >>> Subject: Re: USF4 changes! >>> From: nicmuir@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> That's cause you were looking at the damage he was causing, and thought >>> "meh" >>> Just remember that his lifesteal makes him play out the fight like a >>> lifebar tug of war. So, in his case it's not the damage that makes him a >>> dick, it's the life theft. >>> To make matters worse, I hardly ever use his stand outright, but when I >>> do, he builds meter like a master! >>> >>> JoJolion (Josuke 8)is a really good character. He gets amazing damage, >>> and his pokes are all good. >>> He has "wall" moves like Ash that you should be using to set up your >>> combos. >>> He builds meter pretty steadily too, more with his stand on. >>> >>> Jolene is an odd character. >>> She does a zillion hits, builds meter like you won't believe, and chips >>> at the health bar like a pigeon eating a jawbreaker. >>> but >>> Play a defensive game, and she stops almost any attempt at an attack. >>> She owns half the screen. Then the damage adds up. She's also a bit >>> like Spencer from UMVC3 when her stand is out. >>> >>> @Ryan >>> You leaving the PS2 at session venue? >>> I might then trade the screen at home with the one at the session, then >>> there's no need for converters and such. >>> >>> >>> >>> >>> On Mon, May 26, 2014 at 9:58 AM, lindsey kiviets >>> <lindseyak@xxxxxxxxxxx>wrote: >>> >>> please don't talk to me anymore. >>> >>> DIO is fkn disgusting and should be banned. >>> >>> ------------------------------ >>> Date: Mon, 26 May 2014 09:45:14 +0200 >>> Subject: Re: USF4 changes! >>> From: nicmuir@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>> That's really good news >>> Now I can be in on the HNK >>> :D >>> >>> >>> On Mon, May 26, 2014 at 9:41 AM, lindsey kiviets >>> <lindseyak@xxxxxxxxxxx>wrote: >>> >>> all I can tell you is we had breakfast >>> >>> tuna and bacon and whole lot of salt >>> >>> ------------------------------ >>> Date: Mon, 26 May 2014 09:36:21 +0200 >>> Subject: Re: USF4 changes! >>> From: nicmuir@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> OH, OH, NEED TO KNOW >>> >>> Who took the HNK top spot? >>> And was Thouther used at all? >>> >>> >>> On Mon, May 26, 2014 at 9:31 AM, lindsey kiviets >>> <lindseyak@xxxxxxxxxxx>wrote: >>> >>> me, >>> >>> best sf lore ever. >>> >>> all makes sense. >>> >>> how does something like this not get onto the movies, and how does >>> something like legend of chunli get onto the movies? WTF >>> >>> People will pay good money to watch assassins fist. >>> >>> ------------------------------ >>> Date: Mon, 26 May 2014 08:39:01 +0200 >>> >>> Subject: Re: USF4 changes! >>> From: ryan820509@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> I take it no one else has watched the SF: Assassin's Fist eps yet? >>> >>> https://www.youtube.com/channel/UCcMTZY1rFXO3Rj44D5VMyiw >>> >>> >>> >>> >>> On Mon, May 26, 2014 at 8:34 AM, Donaldson, Alasdair < >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> I'll send this home and watch it there. >>> >>> >>> -----Original Message----- >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >>> On Behalf Of Manase Zote >>> Sent: 23 May 2014 3:58 PM >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: Re: USF4 changes! >>> >>> I am enjoying this doccie, please watch it >>> >>> https://www.youtube.com/watch?v=_hXA_PXUgrw >>> >>> On Fri, May 23, 2014 at 3:38 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>> > KOF is underrated my bra. >>> > >>> > On Fri, May 23, 2014 at 8:26 AM, Ryan Williams <ryan820509@xxxxxxxxx> >>> wrote: >>> >> Seriously. Shows how little I actually know about KOF. >>> >> >>> >> It makes sense though now that I think about it. Makes throws in KOF >>> >> really powerful as a mixup/conditioning tool. >>> >> >>> >> >>> >> On Fri, May 23, 2014 at 8:18 AM, lindsey kiviets >>> >> <lindseyak@xxxxxxxxxxx> >>> >> wrote: >>> >>> >>> >>> wtf sap? >>> >>> >>> >>> seriously? >>> >>> >>> >>> don't make me slap you. >>> >>> >>> >>> ________________________________ >>> >>> Date: Fri, 23 May 2014 08:14:38 +0200 >>> >>> Subject: Re: USF4 changes! >>> >>> From: ryan820509@xxxxxxxxx >>> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>> >>> >>> >>> I didn't know this *lol* >>> >>> >>> >>> "All normal grabs in KOF MUST be teched while standing. If the >>> >>> opponent doesn’t stand, they will be thrown regardless if they >>> pressed C/D" >>> >>> >>> >>> >>> >>> On Fri, May 23, 2014 at 7:51 AM, lindsey kiviets >>> >>> <lindseyak@xxxxxxxxxxx> >>> >>> wrote: >>> >>> >>> >>> the sagat balances seem fair. >>> >>> >>> >>> heavier emphasis on hit confirms. no more dp fadc on block no more >>> >>> random un hitconfirmed tigershots. >>> >>> >>> >>> ultra1 was balanced where it does less damage in the midscreen and >>> >>> more in the corner. >>> >>> >>> >>> Ultra 2 probably does more damage now even with the nerf of damage >>> >>> because all of the hits connect. >>> >>> >>> >>> st lk being cancellable is kinda OP >>> >>> >>> >>> ________________________________ >>> >>> Date: Fri, 23 May 2014 05:00:14 +0200 >>> >>> >>> >>> Subject: Re: USF4 changes! >>> >>> From: ilitirit@xxxxxxxxx >>> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>> >>> USFIV Final Change List. >>> >>> >>> >>> >>> >>> http://www.capcom-unity.com/street_fighter/blog/2014/05/22/usfiv-fin >>> >>> al-character-change-list >>> >>> >>> >>> So many questionable "buffs" and pointless nerfs... >>> >>> >>> >>> >>> >> >>> ========================You are subscribed to the Cape Town Fighting >>> Game Community mailing list. >>> >>> //www.freelists.org/list/cpt-fgc >>> >>> ********************************************************************** >>> The information in this e-mail is confidential and may be legally >>> privileged. 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