Re: USF4 changes!

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 26 May 2014 17:00:29 +0200

They have improved.
I have tried to find a way of improving reliability, then discovered the
damage that I was doing got better too :)
There are instances where I have to forgo the damage, but only where my
back is to the wall.



On Mon, May 26, 2014 at 2:30 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

> I still like your DIO combos Nic :P
>
>
> On Mon, May 26, 2014 at 1:24 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
>> It's possibly worse for you now, because I had to level up my DIO
>> exponentially when I was playing Sap last Sunday.
>> You got to play post-Sap DIO.
>>
>> Post-Sap DIO is betterder!
>>
>>
>> On Mon, May 26, 2014 at 1:15 PM, lindsey kiviets 
>> <lindseyak@xxxxxxxxxxx>wrote:
>>
>>> AND YOU STILL HAVENT PLAYED LAST WEEKS DIO.
>>>
>>> SAP please, that thing is dangerous. johnathan must say away.
>>>
>>> ------------------------------
>>> Date: Mon, 26 May 2014 13:04:47 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> From: ryan820509@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> And you still lost :P
>>>
>>>
>>> On Mon, May 26, 2014 at 12:52 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx
>>> > wrote:
>>>
>>>
>>>  dude last week against you I was landing that combo whole day against
>>> SAP, np.
>>>
>>> I didn't have him unlocked then I don't have him unlocked now.
>>>
>>> the combo itself is stupidly easy is just that it wiffs against dio for
>>> some reason.
>>> ------------------------------
>>> Date: Mon, 26 May 2014 12:42:53 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> From: nicmuir@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Learn to play the game before you start copying other peoples combos and
>>> failing to execute them properly.
>>> ...and while you're at it, practice that combo a bit, then take it into
>>> arcade mode.  You'll see how change in position stuffs things up.  I had so
>>> much trouble landing my Diavolo stuff, until I played the AI a bit and
>>> realized how much an opponent backdash makes my combos whiff.  Now I use a
>>> different combo when I suspect a whiff on my b&b.
>>>
>>> There was also the YDK factor with DIO.  You had no idea what I was
>>> doing most of the time and during his autogaurd walk.
>>>
>>>
>>> On Mon, May 26, 2014 at 12:18 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx
>>> > wrote:
>>>
>>> f u nick
>>>
>>> ------------------------------
>>> Date: Mon, 26 May 2014 12:15:29 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> From: nicmuir@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> It was fun tossing you around like a broken toy.
>>> Oh yeahyeh.
>>>
>>> XP
>>>
>>>
>>> On Mon, May 26, 2014 at 11:40 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
>>> > wrote:
>>>
>>> TSEK
>>>
>>> you didn't play last weeks dio, its a whole other Dio.
>>>
>>> dustloop doesn't have hnk.
>>>
>>> ------------------------------
>>> Date: Mon, 26 May 2014 11:33:02 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> From: ryan820509@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> He has holes in his offense and if you know what to look out for (and
>>> also which situations to avoid), he really isn't that bad to deal with. The
>>> only really cheap thing that he has is that bloody time-stop nonsense *lol*
>>>
>>>
>>> On Mon, May 26, 2014 at 11:17 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
>>> > wrote:
>>>
>>> im over dio
>>>
>>> he j2g
>>>
>>> lets play HNK
>>>
>>> ------------------------------
>>> Date: Mon, 26 May 2014 10:48:34 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> From: nicmuir@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> That's cause you were looking at the damage he was causing, and thought
>>> "meh"
>>> Just remember that his lifesteal makes him play out the fight like a
>>> lifebar tug of war.  So, in his case it's not the damage that makes him a
>>> dick, it's the life theft.
>>> To make matters worse, I hardly ever use his stand outright, but when I
>>> do, he builds meter like a master!
>>>
>>> JoJolion (Josuke 8)is a really good character. He gets amazing damage,
>>> and his pokes are all good.
>>> He has "wall" moves like Ash that you should be using to set up your
>>> combos.
>>> He builds meter pretty steadily too, more with his stand on.
>>>
>>> Jolene is an odd character.
>>> She does a zillion hits, builds meter like you won't believe, and chips
>>> at the health bar like a pigeon eating a jawbreaker.
>>> but
>>> Play a defensive game, and she stops almost any attempt at an attack.
>>> She owns half the screen.  Then the damage adds up.  She's also a bit
>>> like Spencer from UMVC3 when her stand is out.
>>>
>>> @Ryan
>>> You leaving the PS2 at session venue?
>>> I might then trade the screen at home with the one at the session, then
>>> there's no need for converters and such.
>>>
>>>
>>>
>>>
>>> On Mon, May 26, 2014 at 9:58 AM, lindsey kiviets 
>>> <lindseyak@xxxxxxxxxxx>wrote:
>>>
>>> please don't talk to me anymore.
>>>
>>> DIO is fkn disgusting and should be banned.
>>>
>>> ------------------------------
>>> Date: Mon, 26 May 2014 09:45:14 +0200
>>> Subject: Re: USF4 changes!
>>> From: nicmuir@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>>
>>> That's really good news
>>> Now I can be in on the HNK
>>> :D
>>>
>>>
>>> On Mon, May 26, 2014 at 9:41 AM, lindsey kiviets 
>>> <lindseyak@xxxxxxxxxxx>wrote:
>>>
>>> all I can tell you is we had breakfast
>>>
>>> tuna and bacon and whole lot of salt
>>>
>>> ------------------------------
>>> Date: Mon, 26 May 2014 09:36:21 +0200
>>> Subject: Re: USF4 changes!
>>> From: nicmuir@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> OH, OH, NEED TO KNOW
>>>
>>> Who took the HNK top spot?
>>> And was Thouther used at all?
>>>
>>>
>>> On Mon, May 26, 2014 at 9:31 AM, lindsey kiviets 
>>> <lindseyak@xxxxxxxxxxx>wrote:
>>>
>>> me,
>>>
>>> best sf lore ever.
>>>
>>> all makes sense.
>>>
>>> how does something like this not get onto the movies, and how does
>>> something like legend of chunli get onto the movies? WTF
>>>
>>> People will pay good money to watch assassins fist.
>>>
>>> ------------------------------
>>> Date: Mon, 26 May 2014 08:39:01 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> From: ryan820509@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> I take it no one else has watched the SF: Assassin's Fist eps yet?
>>>
>>> https://www.youtube.com/channel/UCcMTZY1rFXO3Rj44D5VMyiw
>>>
>>>
>>>
>>>
>>> On Mon, May 26, 2014 at 8:34 AM, Donaldson, Alasdair <
>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>> I'll send this home and watch it there.
>>>
>>>
>>> -----Original Message-----
>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>>> On Behalf Of Manase Zote
>>> Sent: 23 May 2014 3:58 PM
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: Re: USF4 changes!
>>>
>>> I am enjoying this doccie, please watch it
>>>
>>> https://www.youtube.com/watch?v=_hXA_PXUgrw
>>>
>>> On Fri, May 23, 2014 at 3:38 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>> > KOF is underrated my bra.
>>> >
>>> > On Fri, May 23, 2014 at 8:26 AM, Ryan Williams <ryan820509@xxxxxxxxx>
>>> wrote:
>>> >> Seriously. Shows how little I actually know about KOF.
>>> >>
>>> >> It makes sense though now that I think about it. Makes throws in KOF
>>> >> really powerful as a mixup/conditioning tool.
>>> >>
>>> >>
>>> >> On Fri, May 23, 2014 at 8:18 AM, lindsey kiviets
>>> >> <lindseyak@xxxxxxxxxxx>
>>> >> wrote:
>>> >>>
>>> >>> wtf sap?
>>> >>>
>>> >>> seriously?
>>> >>>
>>> >>> don't make me slap you.
>>> >>>
>>> >>> ________________________________
>>> >>> Date: Fri, 23 May 2014 08:14:38 +0200
>>> >>> Subject: Re: USF4 changes!
>>> >>> From: ryan820509@xxxxxxxxx
>>> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>
>>> >>>
>>> >>> I didn't know this *lol*
>>> >>>
>>> >>> "All normal grabs in KOF MUST be teched while standing. If the
>>> >>> opponent doesn’t stand, they will be thrown regardless if they
>>> pressed C/D"
>>> >>>
>>> >>>
>>> >>> On Fri, May 23, 2014 at 7:51 AM, lindsey kiviets
>>> >>> <lindseyak@xxxxxxxxxxx>
>>> >>> wrote:
>>> >>>
>>> >>> the sagat balances seem fair.
>>> >>>
>>> >>> heavier emphasis on hit confirms. no more dp fadc on block no more
>>> >>> random un hitconfirmed tigershots.
>>> >>>
>>> >>> ultra1 was balanced where it does less damage in the midscreen and
>>> >>> more in the corner.
>>> >>>
>>> >>> Ultra 2 probably does more damage now even with the nerf of damage
>>> >>> because all of the hits connect.
>>> >>>
>>> >>> st lk being cancellable is kinda OP
>>> >>>
>>> >>> ________________________________
>>> >>> Date: Fri, 23 May 2014 05:00:14 +0200
>>> >>>
>>> >>> Subject: Re: USF4 changes!
>>> >>> From: ilitirit@xxxxxxxxx
>>> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>
>>> >>> USFIV Final Change List.
>>> >>>
>>> >>>
>>> >>> http://www.capcom-unity.com/street_fighter/blog/2014/05/22/usfiv-fin
>>> >>> al-character-change-list
>>> >>>
>>> >>> So many questionable "buffs" and pointless nerfs...
>>> >>>
>>> >>>
>>> >>
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