Law dragon tails goes under mids,, and some other shit too ,, and yes these characters with 170 moves must go down too a 100 - 110,, and characters that have useless stuff has to go,, I find that the Mishimas are fine with their move lists,, it must not increase or decrease On Jul 25, 2014 6:14 PM, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: > The game as most of us are saying has way too many situations that > require a specific way to deal with as a result it accumulates into a > cluster fuck. > Another example out of a million, My bnb combos which work fine > against 90%+ of the cast except against Jack. > I'm forced to change my timing during the tag filler or else my combo > drops, to me that is a deal breaker a big issue that needs to be > fixed. > When it comes to mids being ducked under is another big issue that > potentially fucks the system all together, mids are supposed to beat a > ducking opponent this is supposed to include moves that have a ducking > hitbox or high hitting moves. > This rule is written on the manual of the game and in Tekken 6 as a > one of the tips for new players but the game has characters that defy > this rule and renders it useless because you as a player must know of > all the wonky, character specific situations where a mid can be > useless. > I have always been aware of these moves since Tekken 3, Jin and > Heihachi's wd+1 and Heihachi's ff+2 go under a lot of mids in that > game. > Bottom line, TTT2 has a lot of issues that were not fixed/resolved > that still plagues the game. > They need to trim the long ass move lists, too many useless moves on there. > > On 7/25/14, Di Lhong <numotd@xxxxxxxxx> wrote: > > Well i'm sure they are some unusual BS crushing moments. But those unsual > > crushing moments is and always has been the same since T5 or BR...just > > because you do a linear mid, doesn't mean that move should beat a low or > > what not...just registering that your hopkick is a mid is wrong. You must > > also consider the ACTUAL hitbox of the move...Zaf going under hopkicks > > makes sense because she's literally crawling while hopkick is pretty up > in > > the air even tho it's a mid. > > > > The few moves that needs bug fixing is Bruce's and Law's fff+3 hitting > > characters even tho they jumped across someone already...but these stuff > > might be hard to fix...not sure how their rigging works (but considering > > some characters still have animations from T3...capos...i'd say it's > > hard)...hopefully they'll revamp the whole movelist in T7. Capos > animation > > is so bad lolz > > > > Tracking is pretty ok. Only some roundhouse move needs better tracking > > (Drag's uf+4, Eddy's uf+4, etc being sidesteppable is weird...not easy to > > ss but still, not fun when your opponent is a ss bastard) > > > > Every character have moves to deal with crushing moves...Paul's d+1 is > one > > of the best, Lee's df+4, etc. Some are very generic and > > non-flashy/rewarding...but it's better than eating Lili's d+3+4... > > > > My only complaint is Lars df+2 recovering super fast on wiff / hitting > > airborne opponent...that move is true BS...also have weird crushing > > property...along with his df+1 going under second hit of Tsunami's lolz > > Otherwise, i have no issue with any move or the game at all. :) > > > > > > On Fri, Jul 25, 2014 at 4:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > > > >> Nah bra, not bs is bs. > >> Not all glitches are bs as some where beneficial to the overall meta > >> game. > >> Cross ups, links, cancels and not in SF4 p-linking or plinking are some > >> of > >> the positive glitches that were discovered and left by devs. Negative > >> glitches like handcuffs infinities or abnormal damage output due to > >> scaling > >> which all of which can lead to death combos etc are what is bs. > >> On 25 Jul 2014 16:06, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> > >> wrote: > >> > >>> Every fighting game has its bs. > >>> If it wasn't for fighting game bs, we wouldn't have had combos for as > >>> long as we do. Lol. > >>> I just hope to see some serious "flash" from the new Tekken game. > >>> On 25 Jul 2014 15:55, "Donaldson, Alasdair" < > >>> alasdair.donaldson@xxxxxxxxxx> wrote: > >>> > >>>> There is lots of BS in the Tekken games - Aking or Julia's sweeps > >>>> going under hopkicks... Bob's uppercut going under demo man...Paul's > >>>> shoulder going through moves... > >>>> I love the tekken games, but there is random crap. > >>>> *From*: Di Lhong [mailto:numotd@xxxxxxxxx] > >>>> *Sent*: Friday, July 25, 2014 03:43 PM South Africa Standard Time > >>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > >>>> *Subject*: Re: USF4 changes! > >>>> > >>>> The ones that people have issues to punish is the super strict -10 > >>>> frames moves with weird block recovery/stun...eg. Nina's uf+3...you > used > >>>> to > >>>> be able to jab her once she lands on her feet...now you have to > >>>> punisher > >>>> her mid air but with the weird block recovery or frame lag...she's > >>>> considered grounded already...Steve's b+2, Hworang's uf+3+4, etc. all > >>>> the > >>>> same...Jack's df+2 is not part of the brokeness of the game...it's > been > >>>> the > >>>> same since BR...luckily he got nerfed badly in TTT2 and most people > >>>> learn > >>>> how to fight against him that he's not a threat like before... > >>>> > >>>> Stuff that suddenly goes thru or weird crush system is the same as > BR. > >>>> Zaf's b+1+2 going thru or under low mids is common in BR. It's not a > >>>> new > >>>> broken thing that comes in TTT2...or Feng's qcf+1. > >>>> > >>>> > >>>> On Fri, Jul 25, 2014 at 3:39 PM, Manase Zote <bmlzote@xxxxxxxxx> > wrote: > >>>> > >>>>> That Blanka representation... > >>>>> One game is not enough. > >>>>> On 25 Jul 2014 15:32, "Sean Carrington" < > theseancarrington@xxxxxxxxx> > >>>>> wrote: > >>>>> > >>>>>> Got this from BoyX2121 this morning. > >>>>>> Anyone interested here? > >>>>>> On 25 Jul 2014 15:01, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: > >>>>>> > >>>>>>> It will depend greatly on the range it used and the other > >>>>>>> characters punishment options. > >>>>>>> > >>>>>>> There are plenty of legit reasons why it could go unpunished if > used > >>>>>>> at the correct range. > >>>>>>> > >>>>>>> ------------------------------ > >>>>>>> From: alasdair.donaldson@xxxxxxxxxx > >>>>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>>>>> Subject: Re: USF4 changes! > >>>>>>> Date: Fri, 25 Jul 2014 12:57:28 +0000 > >>>>>>> > >>>>>>> Yup, -14. Even with that people aren't punishing. Sad. > >>>>>>> *From*: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx] > >>>>>>> *Sent*: Friday, July 25, 2014 02:51 PM South Africa Standard Time > >>>>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > >>>>>>> *Subject*: RE: USF4 changes! > >>>>>>> > >>>>>>> Jacks df+2 is bloody -14 > >>>>>>> > >>>>>>> Depending on the character(mostly range issues) its not hard to > >>>>>>> punish. > >>>>>>> > >>>>>>> Cant blame the game if they are asleep. > >>>>>>> > >>>>>>> They only reason I can see them being hesitant to punish is due to > >>>>>>> range. > >>>>>>> > >>>>>>> ------------------------------ > >>>>>>> From: alasdair.donaldson@xxxxxxxxxx > >>>>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>>>>> Subject: Re: USF4 changes! > >>>>>>> Date: Fri, 25 Jul 2014 12:34:13 +0000 > >>>>>>> > >>>>>>> Strict? Just crappy. Did you watch the Evo finals? If JDCR can't > >>>>>>> punish properly, how are the rest of us expected to? > >>>>>>> Watch the top8 and take a shot everytime you see a Jack df+2 go > >>>>>>> unpunished. You'll be under the table in no time at all. > >>>>>>> > >>>>>>> *From*: Di Lhong [mailto:numotd@xxxxxxxxx] > >>>>>>> *Sent*: Friday, July 25, 2014 02:19 PM South Africa Standard Time > >>>>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > >>>>>>> *Subject*: Re: USF4 changes! > >>>>>>> > >>>>>>> Yeah the punishment is much more strict than it was...due to the > >>>>>>> weird recovery frame. > >>>>>>> > >>>>>>> > >>>>>>> On Fri, Jul 25, 2014 at 1:53 PM, Ryan Williams > >>>>>>> <ryan820509@xxxxxxxxx> > >>>>>>> wrote: > >>>>>>> > >>>>>>> Shit that is punishable one minute and not the next, wonky axis > >>>>>>> issues, etc. > >>>>>>> > >>>>>>> > >>>>>>> On Fri, Jul 25, 2014 at 1:50 PM, Di Lhong <numotd@xxxxxxxxx> > wrote: > >>>>>>> > >>>>>>> What bug? the basics is still the same :) > >>>>>>> > >>>>>>> > >>>>>>> On Fri, Jul 25, 2014 at 1:48 PM, Donaldson, Alasdair < > >>>>>>> alasdair.donaldson@xxxxxxxxxx> wrote: > >>>>>>> > >>>>>>> TTT2 is buggy as all hell. DR and BR were good. Tag2 is not. > >>>>>>> *From*: Di Lhong [mailto:numotd@xxxxxxxxx] > >>>>>>> *Sent*: Friday, July 25, 2014 01:46 PM South Africa Standard Time > >>>>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > >>>>>>> *Subject*: Re: USF4 changes! > >>>>>>> > >>>>>>> TTT2 IS good :) but solo would be cool too. so we can go back to > >>>>>>> our mains... > >>>>>>> > >>>>>>> now i just have to find my true main...hmmm maybe it's time for > >>>>>>> Lee. > >>>>>>> > >>>>>>> Poor Harada, being swarmed with the same questions by fans lolz. > >>>>>>> > >>>>>>> > >>>>>>> On Fri, Jul 25, 2014 at 1:35 PM, Wynand-Ben > >>>>>>> <paashaasggx@xxxxxxxxxxx> > >>>>>>> wrote: > >>>>>>> > >>>>>>> FU > >>>>>>> > >>>>>>> TTT2 is good lol > >>>>>>> > >>>>>>> ------------------------------ > >>>>>>> Date: Fri, 25 Jul 2014 13:27:07 +0200 > >>>>>>> Subject: Re: USF4 changes! > >>>>>>> From: gieroadsteve@xxxxxxxxx > >>>>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>>>>> > >>>>>>> > >>>>>>> I hope it feels like an old Tekken game made for old people like me > >>>>>>> :/ > >>>>>>> > >>>>>>> > >>>>>>> On 25 July 2014 13:20, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > >>>>>>> > >>>>>>> > >>>>>>> > http://www.gamenguide.com/articles/12175/20140723/tekken-7-release-date-unsure-pc-version-confirmed-jun-kazama.htm > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> ------------------------------ > >>>>>>> The information in this e-mail is confidential and may be legally > >>>>>>> privileged. 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