Re: USF4 changes!

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 14 Jul 2014 19:53:26 +0200

On the day the typhoon was reported we decided to stay indoors.  Turned out
to be the hottest day of our trip in Tokyo.  The typhoon hit Tokyo Friday
morning so we missed it by one day.


On Mon, Jul 14, 2014 at 6:12 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
wrote:

> It'll be good to have you back Salie.  Yoh, I wish you were here for our
> evo weekend.  Was pretty epic.
> We watched kak movies and played games and did the evo streams... junk
> food, coffee... hot chocolate.   Then the super late nights and the
> subsequint late afternoon wakeup-tech. Lol.
> I was worried about you too bro.  Quakes and typhoons reported around
> Japan and all considering.
>
> You missed a good time here.  I'm glad you had one there.
> On 14 Jul 2014 16:08, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>
>> Sup guys, landed back in CPT today.
>>
>> Hong Kong is too nuts after Tokyo.  Too hot, too congested.  I love the
>> city, but not after a long trip.  I would have preferred a resort island or
>> something to relax after Tokyo.
>>
>> Tokyo was really fun.  Definitely wanna visit again.  Seems like many of
>> the arcades are switching to the Hori Hayabusa stick.  Personally I prefer
>> the Sanwa.  The Hayabusa is very sensitive.  I think the idea is that you
>> never touch the gates so you have to be really precise.  On the last day in
>> Tokyo I visited a tax-free BIC Camera store and their Hori Hayabusa Fight
>> Sticks were going for between R700 and R800 each!  Unfortunately I had
>> already given away my luggage space :-(
>>
>> GGXrd is great.  The easier execution is the first thing you notice.  The
>> general pace of the game seems similar to the older titles though.  I found
>> that air dasher games in general were a bit harder to player on the
>> Hayabusa sticks.  Instant air dashing was harder to get consistently.  It's
>> either that, or some of the mechanics in GGXrd changed.  The game runs
>> solidly at 60fps, but during some of the cutscenes (which are 3D) there's
>> noticeable slowdown, but I couldn't really tell if it was dropped frames,
>> laggy refresh rates, or if the game drops simply just lowers the frame rate
>> like in TTT2.
>>
>> I don't know if it was because of EVO or if it was just because I visited
>> the wrong arcades at the wrong times but it doesn't seem like USFIV was all
>> that popular.  I visited Shinjuku Sportsland, Taito Station @ Big Box,
>> Akihabara HEY (had fun playing ST here) and Daigo's arcade Taito Station
>> Shinjukuminamiguchi (this place appears to have a great TTT2 scene).  The
>> latter had the best competition, but I think most of the top guys had
>> already left for EVO.  Best players I fought were TUC Bison (one of the
>> best dictator players in the world) and a 30k+ T.Hawk player.  The T.Hawk
>> player raped my win rate so I ended up with only 47% win rate and around
>> 10k BP.  I did manage to beat him once though.
>>
>> I don't feel like writing another essay about the reasons I think USFIV
>> sucks, but in short it's that the defensive mechanics make it so that in
>> many matchups it's just way to risky to attack, even as a zoner.  As Daigo
>> put it, it's like walking at an opponent who has a cross-bow pointed at
>> your head.  This means players will score damage then run away or just wait
>> for the rest of the round (in the case where you have the lead) for a jump
>> or a fireball.  Another reason is that DWU not only slows down the game
>> further but some characters can get around it very easily, while other
>> chars get screwed over doubly (they can't use oki vs the opponent, but the
>> opponent can do it to them).
>>
>> As for Japanese players, the average player SUCKS.  No fundamentals
>> whatsoever.  Just a lot of mashing and gimmicks.  Solid execution though.
>> Anyone under lets say 28k BP is not very good.  I don't think I ever lost
>> to a Japanese Ryu player.
>>
>

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