I am enjoying this doccie, please watch it https://www.youtube.com/watch?v=_hXA_PXUgrw On Fri, May 23, 2014 at 3:38 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > KOF is underrated my bra. > > On Fri, May 23, 2014 at 8:26 AM, Ryan Williams <ryan820509@xxxxxxxxx> wrote: >> Seriously. Shows how little I actually know about KOF. >> >> It makes sense though now that I think about it. Makes throws in KOF really >> powerful as a mixup/conditioning tool. >> >> >> On Fri, May 23, 2014 at 8:18 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> >> wrote: >>> >>> wtf sap? >>> >>> seriously? >>> >>> don't make me slap you. >>> >>> ________________________________ >>> Date: Fri, 23 May 2014 08:14:38 +0200 >>> Subject: Re: USF4 changes! >>> From: ryan820509@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>> I didn't know this *lol* >>> >>> "All normal grabs in KOF MUST be teched while standing. If the opponent >>> doesn’t stand, they will be thrown regardless if they pressed C/D" >>> >>> >>> On Fri, May 23, 2014 at 7:51 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> >>> wrote: >>> >>> the sagat balances seem fair. >>> >>> heavier emphasis on hit confirms. no more dp fadc on block no more random >>> un hitconfirmed tigershots. >>> >>> ultra1 was balanced where it does less damage in the midscreen and more in >>> the corner. >>> >>> Ultra 2 probably does more damage now even with the nerf of damage because >>> all of the hits connect. >>> >>> st lk being cancellable is kinda OP >>> >>> ________________________________ >>> Date: Fri, 23 May 2014 05:00:14 +0200 >>> >>> Subject: Re: USF4 changes! >>> From: ilitirit@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> USFIV Final Change List. >>> >>> >>> http://www.capcom-unity.com/street_fighter/blog/2014/05/22/usfiv-final-character-change-list >>> >>> So many questionable "buffs" and pointless nerfs... >>> >>> >> ========================================================================You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc