Re: USF4 changes!

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sun, 22 Jun 2014 19:07:55 +0200

Really cool heavy bachelor's weekend.
Ended up skating an abandoned water slide in lamberts bay.
Heavy heavy stuff.
Lost some skin and almost frontflipped out of the tube a few times.
Elands bay is still rad and I got to rub some fgc slang on some old friends.

On 22/06/2014, greattekkenmaster@xxxxxxxxx <greattekkenmaster@xxxxxxxxx> wrote:
> I am testing the online side of SF ULTRA now,, its good but not good at the
> same time,, it sucks, it cancels my inputs and my combos sometimes
> Sent via my BlackBerry from Vodacom - let your email find you!
>
> -----Original Message-----
> From: Ryan Williams <ryan820509@xxxxxxxxx>
> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> Date: Sun, 22 Jun 2014 18:43:36
> To: <cpt-fgc@xxxxxxxxxxxxx>
> Reply-To: cpt-fgc@xxxxxxxxxxxxx
> Subject: Re: USF4 changes!
>
> Bra, you'll have to elaborate. How will roll not be a threat against Hugo
> and how will he walk Rolento to the corner? I have yet to see Hugo actually
> legitimately do that against any character in this game.
>
> Roll breaks armor, it's tough to react to at the best of times, and Hugo
> can't really punish it for shit.
>
> If you meant that Hugo can just punish roll on block, that won't work. You
> can test this yourself in training mode. Try and punish roll on block with
> cr.LK xx LP Lariat. See what happens. There's a reason why Alucard just
> does cr.LK xx LP clap after it. It's the only way for him to at least do
> chip damage in that situation.
>
> Considering that a good Rolento would be mobile against Hugo, I fail to see
> how j.FP is going to make any kind of difference in the matchup. In order
> for it to be effective, you'd have to at least be able to hit Rolento
> first. Hugo's not exactly the most mobile character in the game.
> I
>
>
> On Sun, Jun 22, 2014 at 6:18 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>
>> There you have it, the roll will no longer trouble big hugo.
>> All Hugo needs to do is walk the bugger to the corner and his done.
>> Did you know that Hugo's jumping FP stuffs rolento's non existent
>> anti-air
>> game?
>> There is only Ultra 1 to worry about but every other option at best will
>> trade and that's great for Hugo.
>>
>>
>> On Sun, Jun 22, 2014 at 6:13 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>> wrote:
>>
>>> Yeah he can.
>>>
>>>
>>> On Sun, Jun 22, 2014 at 6:08 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>>
>>>> Can Hugo combo his c.lk into running close line/lariat?
>>>> That's all they guy pretty much did and that was dumb.
>>>>
>>>>
>>>> On Sun, Jun 22, 2014 at 5:58 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>>>> wrote:
>>>>
>>>>> *lol* Well this isn't exactly a favourable matchup for Hugo. Rolento
>>>>> has the tools and mobility to keep Hugo at bay while also nullifying
>>>>> his
>>>>> armored options. Alucard's been doing quite well with Hugo thus far,
>>>>> but
>>>>> it's plain as day that his options in this matchup are limited to
>>>>> building
>>>>> meter and hoping that the Rolento player does something stupid (which
>>>>> was
>>>>> the only time Alucard was able to do any kind of damage in this
>>>>> match).
>>>>> Hugo has no safe way of getting in and all of his armored moves have
>>>>> weaknesses.
>>>>>
>>>>> Rolento is less ridiculous against characters who can pressure him
>>>>> effectively; especially characters who can push him to the corner and
>>>>> keep
>>>>> him there.
>>>>>
>>>>>
>>>>> On Sun, Jun 22, 2014 at 2:57 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>>> Rolento is a ridiculous character.  In this match the only buttons
>>>>>> the
>>>>>> dude presses is 3 Punches and Hard Kick.  He accidentally presses
>>>>>> light
>>>>>> kick somewhere in the round
>>>>>>
>>>>>> https://www.youtube.com/watch?v=Kh3XKgc-zts
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>
>
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