Really cool heavy bachelor's weekend. Ended up skating an abandoned water slide in lamberts bay. Heavy heavy stuff. Lost some skin and almost frontflipped out of the tube a few times. Elands bay is still rad and I got to rub some fgc slang on some old friends. On 22/06/2014, greattekkenmaster@xxxxxxxxx <greattekkenmaster@xxxxxxxxx> wrote: > I am testing the online side of SF ULTRA now,, its good but not good at the > same time,, it sucks, it cancels my inputs and my combos sometimes > Sent via my BlackBerry from Vodacom - let your email find you! > > -----Original Message----- > From: Ryan Williams <ryan820509@xxxxxxxxx> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > Date: Sun, 22 Jun 2014 18:43:36 > To: <cpt-fgc@xxxxxxxxxxxxx> > Reply-To: cpt-fgc@xxxxxxxxxxxxx > Subject: Re: USF4 changes! > > Bra, you'll have to elaborate. How will roll not be a threat against Hugo > and how will he walk Rolento to the corner? I have yet to see Hugo actually > legitimately do that against any character in this game. > > Roll breaks armor, it's tough to react to at the best of times, and Hugo > can't really punish it for shit. > > If you meant that Hugo can just punish roll on block, that won't work. You > can test this yourself in training mode. Try and punish roll on block with > cr.LK xx LP Lariat. See what happens. There's a reason why Alucard just > does cr.LK xx LP clap after it. It's the only way for him to at least do > chip damage in that situation. > > Considering that a good Rolento would be mobile against Hugo, I fail to see > how j.FP is going to make any kind of difference in the matchup. In order > for it to be effective, you'd have to at least be able to hit Rolento > first. Hugo's not exactly the most mobile character in the game. > I > > > On Sun, Jun 22, 2014 at 6:18 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > >> There you have it, the roll will no longer trouble big hugo. >> All Hugo needs to do is walk the bugger to the corner and his done. >> Did you know that Hugo's jumping FP stuffs rolento's non existent >> anti-air >> game? >> There is only Ultra 1 to worry about but every other option at best will >> trade and that's great for Hugo. >> >> >> On Sun, Jun 22, 2014 at 6:13 PM, Ryan Williams <ryan820509@xxxxxxxxx> >> wrote: >> >>> Yeah he can. >>> >>> >>> On Sun, Jun 22, 2014 at 6:08 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>> >>>> Can Hugo combo his c.lk into running close line/lariat? >>>> That's all they guy pretty much did and that was dumb. >>>> >>>> >>>> On Sun, Jun 22, 2014 at 5:58 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>>> wrote: >>>> >>>>> *lol* Well this isn't exactly a favourable matchup for Hugo. Rolento >>>>> has the tools and mobility to keep Hugo at bay while also nullifying >>>>> his >>>>> armored options. Alucard's been doing quite well with Hugo thus far, >>>>> but >>>>> it's plain as day that his options in this matchup are limited to >>>>> building >>>>> meter and hoping that the Rolento player does something stupid (which >>>>> was >>>>> the only time Alucard was able to do any kind of damage in this >>>>> match). >>>>> Hugo has no safe way of getting in and all of his armored moves have >>>>> weaknesses. >>>>> >>>>> Rolento is less ridiculous against characters who can pressure him >>>>> effectively; especially characters who can push him to the corner and >>>>> keep >>>>> him there. >>>>> >>>>> >>>>> On Sun, Jun 22, 2014 at 2:57 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>>>> wrote: >>>>> >>>>>> Rolento is a ridiculous character. In this match the only buttons >>>>>> the >>>>>> dude presses is 3 Punches and Hard Kick. He accidentally presses >>>>>> light >>>>>> kick somewhere in the round >>>>>> >>>>>> https://www.youtube.com/watch?v=Kh3XKgc-zts >>>>>> >>>>> >>>>> >>>> >>> >> > > ========================================================================= You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc