Re: USF4 changes!

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 18 Jun 2014 17:28:29 +0200

*lol* That shouldn't be the case man. I've already received different
responses so it is displaying correctly.

Which browser are you using?


On Wed, Jun 18, 2014 at 5:24 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

> sap wtf
>
> theres only one question? wheres the rest?
>
> ------------------------------
> Date: Wed, 18 Jun 2014 09:06:44 +0200
>
> Subject: Re: USF4 changes!
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Ok peeps, it's time to exercise your right to vote yet again :P
>
> Vote for your preferred scoring format:
> http://www.screator.net/showform.php?f=1193850619
>
>
> On Wed, Jun 18, 2014 at 9:01 AM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
> Yup, been experimenting with that.
>
>
> On Wed, Jun 18, 2014 at 8:54 AM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> You get a really large juggle after the dd+L's 4th hit.
> You can run in jump attack, or qcb+B with a follow up.
> On 18 Jun 2014 08:42, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>
> Kewl :) I start the juggle earlier but it gets kinda tricky after that and
> the damage isn't all that great.
>
>
> On Wed, Jun 18, 2014 at 8:38 AM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> Yeap.
> Jumping H L, M, H, qcb L cancel, crL, L, M, H, qcb F, cancel, qcb M, crL,
> M, H, dd L, and then some options I'm still gonna check out to see if I can
> make enough meter for a super.  Pretty close with 2 options.
>  Does it involve the launch stuff? :P I'm trying to find something cool
> but practical. It would also help if it was damaging *lol*
>
>
> On Tue, Jun 17, 2014 at 10:04 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> Lol.
> I'm going for variation.
> Too much playing with  Mature I suppose.
> I'm going for something waaaay more complicated, lol.
>  On 17 Jun 2014 21:52, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>
> I assume that's the GHA version.
>
> The combo I'm doing is:
>
> j.H, cr.Lx2, s.M, s.H xx qcb+L~cancel(I end up behind the opponent, then
> cancel)~repeat same combo~cancel, cr.Lx2, s.M, s.H xx d,d+L xx HHA. That
> should net you 558.
>
>
> On Tue, Jun 17, 2014 at 9:47 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> My first attempt with a 3 bar Ikuro gets me 551 damage.
> On 17 Jun 2014 21:43, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>
> *lol* 558 now :P I'll take it!
>
>
> On Tue, Jun 17, 2014 at 9:40 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
> *lol* Oh well, managed to squeeze some extra damage out of the combo so
> it's all good. I had a cool juggle variant in mind but it's kinda iffy.
> I'll stick to the grounded version for now. The juggle stuff looks really
> cool though :P
>
>
> On Tue, Jun 17, 2014 at 9:38 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> Erm, scratch that, Ikuro gets health.
> Lol.
> On 17 Jun 2014 21:35, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>
> True.
>
>
> On Tue, Jun 17, 2014 at 9:34 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> You'll get lots more when you hit rage mode.
>
> On 17 Jun 2014 21:32, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
> >
> > Interesting :P
> >
> > Seems my 'decent' combo with Ikuro requires 3 bars, not 2 :( I get 524
> though so it's worth it. Also looks cool.
> >
>
>
>
>
>
>
>
>
>
>

Other related posts: