Re: USF4 changes!

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sun, 15 Jun 2014 19:06:55 +0200

That is really messed up. lol

On Sun, Jun 15, 2014 at 3:07 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
> @Manase
>
> I just retested Decapre's seismo.  It really is -9.  Viper can punish with
> close hard punch.  The thing, for some reason it seems to be just as hard to
> punish with a 3f move as with a 9f move.  I think it might have to do with
> the changes to the impact freeze some moves have.
>
>
> On Sat, Jun 14, 2014 at 12:28 PM, <greattekkenmaster@xxxxxxxxx> wrote:
>>
>> You guys there at the sessions??
>>
>> Sent via my BlackBerry from Vodacom - let your email find you!
>> ________________________________
>> From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> Date: Sat, 14 Jun 2014 09:14:00 +0000
>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: USF4 changes!
>>
>> https://www.youtube.com/watch?v=4OrWLeG2H_Q
>>
>> too good
>>
>> ________________________________
>> Date: Sat, 14 Jun 2014 09:19:18 +0200
>> Subject: Re: USF4 changes!
>> From: nicmuir@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> Dammit
>> Didn't make the cut for the alpha release of Destiny on PS4.
>> Ah, it was worth a shot.
>>
>> On 13 Jun 2014 22:49, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> wrote:
>>
>> Na na... it happened already, but then we got hype again.
>> Right after we discovered fire... and just after making pointy things with
>> sticks.
>>
>> On 13 Jun 2014 22:38, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>>
>> "In the dark ages hype shall die and tekken shall inherit the earth."
>>
>> When that happens, I'll die.
>>
>>
>> On Fri, Jun 13, 2014 at 9:24 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
>> wrote:
>>
>> Manase is still my superior in tekken.Man I need to make some sessions.
>>
>> "In the dark ages hype shall die and tekken shall inherit the earth.
>>
>> :)
>>
>> On 13/06/2014, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>> > I no longer play the game bro, I do get requests from online warriors
>> > and that is as good as it can get. lol
>> >
>> > On Fri, Jun 13, 2014 at 8:10 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >> why used to care?
>> >>
>> >>
>> >> On Fri, Jun 13, 2014 at 7:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>> >>>
>> >>> I discovered this during training mode(when I used to care) :)
>> >>>
>> >>> On Fri, Jun 13, 2014 at 7:11 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
>> >>> > Hoooo,, nice to know,, thank you
>> >>> > Sent via my BlackBerry from Vodacom - let your email find you!
>> >>> >
>> >>> > -----Original Message-----
>> >>> > From: Manase Zote <bmlzote@xxxxxxxxx>
>> >>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> > Date: Fri, 13 Jun 2014 19:10:37
>> >>> > To: <cpt-fgc@xxxxxxxxxxxxx>
>> >>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
>> >>> > Subject: Re: USF4 changes!
>> >>> >
>> >>> > Nah bro a normal one can come out just as fast :)
>> >>> >
>> >>> >
>> >>> > On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx>
>> >>> > wrote:
>> >>> >> Serious????? I thought only EWGF was 14 frames,, but still
>> >>> >> punishing
>> >>> >> -14 moves with it is hard
>> >>> >> Sent via my BlackBerry from Vodacom - let your email find you!
>> >>> >>
>> >>> >> -----Original Message-----
>> >>> >> From: Manase Zote <bmlzote@xxxxxxxxx>
>> >>> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >> Date: Fri, 13 Jun 2014 19:04:32
>> >>> >> To: <cpt-fgc@xxxxxxxxxxxxx>
>> >>> >> Reply-To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >> Subject: Re: USF4 changes!
>> >>> >>
>> >>> >> Yes and that's why it not bother punishing -14 moves with it.
>> >>> >> By the a normal wgf can also be 14 frames =3D just frame :)
>> >>> >>
>> >>> >> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>> >>> technically ewgf is just frame too...
>> >>> >>>
>> >>> >>>
>> >>> >>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> >>> >>> wrote:
>> >>> >>>>
>> >>> >>>> Just frame input for punishment is not fair.
>> >>> >>>>
>> >>> >>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
>> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>> >>>>>
>> >>> >>>>> Yes, he can punish with that. I seem to recall us having a
>> >>> >>>>> conversation
>> >>> >>>>> about this a while ago. Some Lei players (like GreenLei) say
>> >>> >>>>> that
>> >>> >>>>> you c=
>> >>> >> ould
>> >>> >>>>> punish with it. Others (like PaasHaas) say it is too hard.
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >>> >> ]
>> >>> >>>>> On Behalf Of Di Lhong
>> >>> >>>>> Sent: 13 June 2014 12:20 PM
>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>>> Subject: Re: USF4 changes!
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> Thank god they made it all -17...in BR it was like "urm was that
>> >>> >>>>> -15
>> >>> >>>>> or
>> >>> >>>>> -17...whoops too late to punish now"
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that
>> >>> >>>>> move
>> >>> >>>>> is
>> >>> >>>>> sufficient.
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
>> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>> >>>>>
>> >>> >>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at
>> >>> >>>>> that
>> >>> >>>>> speed=
>> >>> >>  though.
>> >>> >>>>> At close range, you=E2=80=99re better off with a df+2. At long
>> >>> >>>>> range
>> >>> >>>>> it=
>> >>> >>  won=E2=80=99t do the
>> >>> >>>>> same damage.
>> >>> >>>>>
>> >>> >>>>> The move is also -17 at all ranges. While there is pushback and
>> >>> >>>>> some
>> >>> >>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s
>> >>> >>>>> not
>> >>> >>>>> somet=
>> >>> >> hing that
>> >>> >>>>> should bother a Mishima.
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >>> >> ]
>> >>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>> >>> >>>>> Sent: 13 June 2014 12:11 PM
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>>> Subject: Re: USF4 changes!
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> He has a death fist that rapes your life bar in 1 shot,, and its
>> >>> >>>>> hard t=
>> >>> >> o
>> >>> >>>>> punish and paul sounds like his taking a crap every second,, Law
>> >>> >>>>> needs =
>> >>> >> to
>> >>> >>>>> nerfed to shit also,, the deathfist of paul is all that needs
>> >>> >>>>> nerfing 4=
>> >>> >> 0%
>> >>> >>>>> less damage
>> >>> >>>>>
>> >>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!
>> >>> >>>>>
>> >>> >>>>> ________________________________
>> >>> >>>>>
>> >>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>> >>> >>>>>
>> >>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>>>
>> >>> >>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
>> >>> >>>>>
>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>> >>> >>>>>
>> >>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>>>
>> >>> >>>>> Subject: RE: USF4 changes!
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> Nah, Paul doesn=E2=80=99t need any changes.
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since
>> >>> >>>>> BR,
>> >>> >>>>> and=
>> >>> >>  in TTT2,
>> >>> >>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of
>> >>> >>>>> the
>> >>> >>>>> mid-t=
>> >>> >> ier group.
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> I have no complaints about Paul. I mean, it would be nice to
>> >>> >>>>> have
>> >>> >>>>> bette=
>> >>> >> r
>> >>> >>>>> tracking, or a few more plus frame options, but that=E2=80=99s
>> >>> >>>>> more
>> >>> >>>>> on =
>> >>> >> the =E2=80=98really
>> >>> >>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be
>> >>> >>>>> playable=
>> >>> >> =E2=80=99.
>> >>> >>>>>
>> >>> >>>>> His combo damage is solid =E2=80=93 not top tier, but fine from
>> >>> >>>>> all
>> >>> >>>>> ang=
>> >>> >> les. His
>> >>> >>>>> punishment game is excellent. His wall damage is good. His pokes
>> >>> >>>>> are
>> >>> >>>>> av=
>> >>> >> erage
>> >>> >>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His
>> >>> >>>>> carry
>> >>> >>>>> an=
>> >>> >> d TA are very
>> >>> >>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough
>> >>> >>>>> other
>> >>> >>>>> too=
>> >>> >> ls to make
>> >>> >>>>> him viable.
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >>> >> ]
>> >>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>> >>> >>>>> Sent: 13 June 2014 11:55 AM
>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>>> Subject: Re: USF4 changes!
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> I have complaints about Paul and his move set
>> >>> >>>>>
>> >>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!
>> >>> >>>>>
>> >>> >>>>> ________________________________
>> >>> >>>>>
>> >>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>> >>> >>>>>
>> >>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>>>
>> >>> >>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
>> >>> >>>>>
>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>> >>> >>>>>
>> >>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>>>
>> >>> >>>>> Subject: RE: USF4 changes!
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can
>> >>> >>>>> string =
>> >>> >> a sentence
>> >>> >>>>> together.
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >>> >> ]
>> >>> >>>>> On Behalf Of Di Lhong
>> >>> >>>>> Sent: 13 June 2014 11:48 AM
>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>>> Subject: Re: USF4 changes!
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> The story is pretty good for a fighting game. Tekken's storyline
>> >>> >>>>> is
>> >>> >>>>> so
>> >>> >>>>> bad...if you're not part of the mishimas...you're just there...i
>> >>> >>>>> mean l=
>> >>> >> ook
>> >>> >>>>> at christie, she's been after Eddy since T4. And her
>> >>> >>>>> speech...Eddy!
>> >>> >>>>> Edd=
>> >>> >> y!
>> >>> >>>>> wtf.
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
>> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>> >>>>>
>> >>> >>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that
>> >>> >>>>> didn=E2=
>> >>> >> =80=99t
>> >>> >>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie
>> >>> >>>>> army.
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> Not sure what they=E2=80=99re doing with the storyline though.
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >>> >> ]
>> >>> >>>>> On Behalf Of Di Lhong
>> >>> >>>>> Sent: 13 June 2014 11:29 AM
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>>> Subject: Re: USF4 changes!
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> Hopefully she'll return, she didn't die in mk9 did she? but with
>> >>> >>>>> D'Vora=
>> >>> >> h,
>> >>> >>>>> i'm not sure they'll have another "monster" chick in the series.
>> >>> >>>>> D'Vora=
>> >>> >> h so
>> >>> >>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they
>> >>> >>>>> implemente=
>> >>> >> d the
>> >>> >>>>> 2 as one character. Well design stuff in MKX. It'll be sad not
>> >>> >>>>> to
>> >>> >>>>> see s=
>> >>> >> ome
>> >>> >>>>> of the original cast, but i welcome the new ones :)
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
>> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>> >>>>>
>> >>> >>>>> Well I=E2=80=99d rather just play the characters that I like.
>> >>> >>>>> For
>> >>> >>>>> MK
>> >>> >>>>> it=
>> >>> >>  was
>> >>> >>>>> always going to be Scorp and Subby. I wanted to play Mileena,
>> >>> >>>>> but
>> >>> >>>>> I
>> >>> >>>>> als=
>> >>> >> o
>> >>> >>>>> wanted her to be a lot faster than she was. Actually I like most
>> >>> >>>>> of
>> >>> >>>>> the=
>> >>> >>  MK
>> >>> >>>>> cast=E2=80=A6
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty
>> >>> >>>>> much
>> >>> >>>>> unplayable and they never fixed that. Next closest option was
>> >>> >>>>> Bladam. T=
>> >>> >> oo
>> >>> >>>>> bad these turned out the really bad match-ups for
>> >>> >>>>> Grundy=E2=80=A6
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >>> >> ]
>> >>> >>>>> On Behalf Of Di Lhong
>> >>> >>>>> Sent: 13 June 2014 11:05 AM
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>>> Subject: Re: USF4 changes!
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> True. But also it depends on who they hired i guess. I doubt
>> >>> >>>>> they
>> >>> >>>>> hired
>> >>> >>>>> anyone in the Sindel community to balance her out. Some people
>> >>> >>>>> are
>> >>> >>>>> just=
>> >>> >>  out
>> >>> >>>>> to balance their own character, while some gets forgotten
>> >>> >>>>> entirely.
>> >>> >>>>> The
>> >>> >>>>> worst are those who can't see why their character is broken and
>> >>> >>>>> flip
>> >>> >>>>> ou=
>> >>> >> t
>> >>> >>>>> completely when they want to nerf something of their
>> >>> >>>>> character...i
>> >>> >>>>> rath=
>> >>> >> er
>> >>> >>>>> win with my own skills than rely on OP characters.
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
>> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>> >>>>>
>> >>> >>>>> Yeah, I often wonder what the hell goes through the developer's
>> >>> >>>>> heads.
>> >>> >>>>> NRS specifically went out of their way to hire people (gamers)
>> >>> >>>>> to
>> >>> >>>>> help =
>> >>> >> them
>> >>> >>>>> balance the game. Then it got released and had to be patched
>> >>> >>>>> almost
>> >>> >>>>> immediately. Now I can understand that without a large scale
>> >>> >>>>> beta
>> >>> >>>>> test,=
>> >>> >>  you
>> >>> >>>>> will not know about every little broken thing, but a lot of the
>> >>> >>>>> issues
>> >>> >>>>> really should've been found by the testers.
>> >>> >>>>>
>> >>> >>>>> I don't understand why NRS didn't just patch MK9 one more time.
>> >>> >>>>> Cyrax,
>> >>> >>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel
>> >>> >>>>> were
>> >>> >>>>> a
>> >>> >>>>> jo=
>> >>> >> ke
>> >>> >>>>> from the release, all the way though the patches. How friggin'
>> >>> >>>>> hard
>> >>> >>>>> is =
>> >>> >> it to
>> >>> >>>>> listen to the comments from the serious fans?
>> >>> >>>>>
>> >>> >>>>> It's just shoddy quality control.
>> >>> >>>>>
>> >>> >>>>> Similarly Blizzard has admitted that none of the developers or
>> >>> >>>>> testers
>> >>> >>>>> for RoS bothered to play the Monk. That's why the class is such
>> >>> >>>>> a
>> >>> >>>>> joke
>> >>> >>>>> compared to all the rest. I mean seriously? They couldn't be
>> >>> >>>>> bothered t=
>> >>> >> o
>> >>> >>>>> test one of the classes? There are only 6 classes FFS.
>> >>> >>>>>
>> >>> >>>>> In one day you can read through all the posts on the Diablo
>> >>> >>>>> character
>> >>> >>>>> class forums for the past month. That's enough to get a feel for
>> >>> >>>>> what t=
>> >>> >> he
>> >>> >>>>> real problems are and who is just a butthurt troll complaining.
>> >>> >>>>> Then
>> >>> >>>>> pa=
>> >>> >> tch
>> >>> >>>>> that shit.
>> >>> >>>>> No one cares that you are patching the conversations of NPCs.
>> >>> >>>>> Fix
>> >>> >>>>> the
>> >>> >>>>> core problems you retards...
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> -----Original Message-----
>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >>> >> ]
>> >>> >>>>> On Behalf Of Stephen Scheidel
>> >>> >>>>> Sent: 13 June 2014 10:40 AM
>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>>> Subject: Re: USF4 changes!
>> >>> >>>>>
>> >>> >>>>> Well if they just resist the tendency to be utter fucktards and
>> >>> >>>>> keep
>> >>> >>>>> broken shit like kabal out of the game there won't be any need
>> >>> >>>>> for
>> >>> >>>>> baby=
>> >>> >>  game
>> >>> >>>>> mechanics to try and hide their shoddy balancing.
>> >>> >>>>>
>> >>> >>>>> We as a group could balance games better than nrs.
>> >>> >>>>>
>> >>> >>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>> >>>>> > Not sure how much it'll nulify. But at least they're trying to
>> >>> >>>>> > get
>> >>> >>>>> > ri=
>> >>> >> d
>> >>> >>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip
>> >>> >>>>> > BS.
>> >>> >>>>> >
>> >>> >>>>> >
>> >>> >>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
>> >>> >>>>> > <gieroadsteve@xxxxxxxxx>
>> >>> >>>>> > wrote:
>> >>> >>>>> >
>> >>> >>>>> >> So they are just giving noobs a chance to escape.
>> >>> >>>>> >> Devs are really trying to make games purely a rock paper
>> >>> >>>>> >> scissor
>> >>> >>>>> >> thing.
>> >>> >>>>> >>
>> >>> >>>>> >> What's the point of a tough situation if you can just nullify
>> >>> >>>>> >> it
>> >>> >>>>> >> wit=
>> >>> >> h
>> >>> >>>>> >> some noob feature.
>> >>> >>>>> >>
>> >>> >>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>> >>>>> >> > Let's put it this way. The movement is basically the same
>> >>> >>>>> >> > as
>> >>> >>>>> >> > MK9.
>> >>> >>>>> >> > But now they added a new metere called "agility bar" where
>> >>> >>>>> >> > you
>> >>> >>>>> >> > can
>> >>> >>>>> >> > use it to do full/half screen run and do an evasive spacing
>> >>> >>>>> >> > backdash (i'm not sure if normal backdashing will consume
>> >>> >>>>> >> > such
>> >>> >>>>> >> > meter/bar...) So if you had 0
>> >>> >>>>> >> problem
>> >>> >>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you
>> >>> >>>>> >> > any
>> >>> >>>>> >> > trouble for your own movement. I see it as an escape
>> >>> >>>>> >> > mechanism
>> >>> >>>>> >> > mor=
>> >>> >> e
>> >>> >>>>> >> > than offensive.
>> >>> >>>>> >> > because you need agility meter to use interactables and
>> >>> >>>>> >> > "evasive"
>> >>> >>>>> >> backdash.
>> >>> >>>>> >> > the backdash range is big enough to punish wiff. so it
>> >>> >>>>> >> > SHOULD
>> >>> >>>>> >> > caus=
>> >>> >> e
>> >>> >>>>> >> > bar.
>> >>> >>>>> >> if
>> >>> >>>>> >> > the normal backdash already does that, then no need to use
>> >>> >>>>> >> > agility
>> >>> >>>>> >> > bar.
>> >>> >>>>> >> >
>> >>> >>>>> >> > It doesn't take away anything. It's adding more escape
>> >>> >>>>> >> > mechanism
>> >>> >>>>> >> > for
>> >>> >>>>> >> people
>> >>> >>>>> >> > who have a tough time with rushdown characters up on their
>> >>> >>>>> >> > face...
>> >>> >>>>> >> >
>> >>> >>>>> >> > Also the meter recovers really quickly (like 1-2 sec for
>> >>> >>>>> >> > full
>> >>> >>>>> >> > 2
>> >>> >>>>> >> > bars?
>> >>> >>>>> >> dunno
>> >>> >>>>> >> > will check again...might be faster)...so it's not like
>> >>> >>>>> >> > you'll
>> >>> >>>>> >> > not
>> >>> >>>>> >> > be able to use it every now and then. But if you abuse the
>> >>> >>>>> >> > meter...then you'll
>> >>> >>>>> >> pay
>> >>> >>>>> >> > for it when you really need it. The bars are there so you
>> >>> >>>>> >> > don't
>> >>> >>>>> >> > just
>> >>> >>>>> >> abuse
>> >>> >>>>> >> > the agility bar backdash and jump off walls all the time
>> >>> >>>>> >> > with
>> >>> >>>>> >> > no
>> >>> >>>>> >> > consequences.
>> >>> >>>>> >> >
>> >>> >>>>> >> > We don't know how's the recovery on the agility bar either.
>> >>> >>>>> >> > If
>> >>> >>>>> >> > it'=
>> >>> >> s
>> >>> >>>>> >> > good then it should cost bars...if it's crap then no.
>> >>> >>>>> >> >
>> >>> >>>>> >> >
>> >>> >>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>> >>> >>>>> >> > <nicmuir@xxxxxxxxx>
>> >>> >>>>> >> > wrote:
>> >>> >>>>> >> >
>> >>> >>>>> >> >> I used the run button all the time.
>> >>> >>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>> >>> >>>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
>> >>> >>>>> >> >> wrote:
>> >>> >>>>> >> >>
>> >>> >>>>> >> >>>  Did you ever use the run button in MK3? I think I used
>> >>> >>>>> >> >>> it
>> >>> >>>>> >> >>> when
>> >>> >>>>> >> trolling
>> >>> >>>>> >> >>> with Cyrax and his grab into stuff, or with one of old
>> >>> >>>>> >> >>> SubZero=
>> >>> >> =E2=80=99s
>> >>> >>>>> >> combos=E2=80=A6
>> >>> >>>>> >> >>> not much else.
>> >>> >>>>> >> >>>
>> >>> >>>>> >> >>> It will be interesting seeing how this changes the oki
>> >>> >>>>> >> >>> game.
>> >>> >>>>> >> >>>
>> >>> >>>>> >> >>> I actually thought the movement in MK9 was fine. I mean
>> >>> >>>>> >> >>> for
>> >>> >>>>> >> >>> general
>> >>> >>>>> >> play
>> >>> >>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth
>> >>> >>>>> >> >>> enough.
>> >>> >>>>> >> >>>
>> >>> >>>>> >> >>>
>> >>> >>>>> >> >>>
>> >>> >>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> >>> >>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
>> >>> >>>>> >> >>> *Sent:* 12 June 2014 4:32 PM
>> >>> >>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>>> >> >>> *Subject:* RE: USF4 changes!
>> >>> >>>>> >> >>>
>> >>> >>>>> >> >>>
>> >>> >>>>> >> >>>
>> >>> >>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is
>> >>> >>>>> >> >>> last
>> >>> >>>>> >> >>> dich when I use it.
>> >>> >>>>> >> >>>
>> >>> >>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>> >>> >>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>> >>>>> >> >>>
>> >>> >>>>> >> >>> Don't you need meter for some of the movement stuff in
>> >>> >>>>> >> >>> KOF?
>> >>> >>>>> >> >>> I
>> >>> >>>>> >> >>> mean the rolls?
>> >>> >>>>> >> >>> Who knows how this is going to work? I presume the
>> >>> >>>>> >> >>> backdashing
>> >>> >>>>> >> >>> will be enough to clear the space and either give you the
>> >>> >>>>> >> >>> opportunity to whiff punish or set up some zoning stuff.
>> >>> >>>>> >> >>> This is MK... they've never had proper backdashes before.
>> >>> >>>>> >> >>> They'r=
>> >>> >> e
>> >>> >>>>> >> >>> now adding new movement and people are still complaining
>> >>> >>>>> >> >>> that
>> >>> >>>>> >> >>> this will reduce their ability to play the game? How?
>> >>> >>>>> >> >>>
>> >>> >>>>> >> >>>
>> >>> >>>>> >> >>> -----Original Message-----
>> >>> >>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>> >>> >>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
>> >>> >>>>> >> >>> On Behalf Of Manase Zote
>> >>> >>>>> >> >>> Sent: 12 June 2014 4:22 PM
>> >>> >>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>>> >> >>> Subject: Re: USF4 changes!
>> >>> >>>>> >> >>>
>> >>> >>>>> >> >>> In other games we can backlash until the cows come home
>> >>> >>>>> >> >>> and
>> >>> >>>>> >> >>> ther=
>> >>> >> e
>> >>> >>>>> >> >>> is no meter for that and the game is still fair nothing
>> >>> >>>>> >> >>> broken
>> >>> >>>>> >> >>> about the mechanic. lol In street fighter if you backdash
>> >>> >>>>> >> >>> non
>> >>> >>>>> >> >>> stop you corner yourself and that alone is bad so I still
>> >>> >>>>> >> >>> don't
>> >>> >>>>> >> >>> understand why you
>> >>> >>>>> >> would
>> >>> >>>>> >> >>> need meter in helping with your suicide(cornering
>> >>> >>>>> >> >>> yourself).
>> >>> >>>>> >> >>> My suggestion is just balance the back dash so that it's
>> >>> >>>>> >> >>> not
>> >>> >>>>> >> >>> OP(like in SF, KOF and other 2D fighters).
>> >>> >>>>> >> >>>
>> >>> >>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong
>> >>> >>>>> >> >>> <numotd@xxxxxxxxx>
>> >>> >>>>> >> >>> wrote:
>> >>> >>>>> >> >>> > The "agility bar" backdash covers much more distance
>> >>> >>>>> >> >>> > than
>> >>> >>>>> >> >>> > that
>> >>> >>>>> >> >>> > i think.
>> >>> >>>>> >> >>> > Also, if we can just backdash nonstop and avoid normals
>> >>> >>>>> >> >>> > and
>> >>> >>>>> >> >>> > strings...rushdown/pressure characters will have
>> >>> >>>>> >> >>> > problem,
>> >>> >>>>> >> >>> > because they'll just backdash and avoid everything all
>> >>> >>>>> >> >>> > the
>> >>> >>>>> >> >>> > tim=
>> >>> >> e.
>> >>> >>>>> >> >>> >
>> >>> >>>>> >> >>> > Unless they make backdashing more technical like
>> >>> >>>>> >> >>> > Tekken.
>> >>> >>>>> >> >>> > I
>> >>> >>>>> >> >>> > think the agility bar is fair. It doesn't limit
>> >>> >>>>> >> >>> > anything
>> >>> >>>>> >> >>> > at
>> >>> >>>>> >> >>> > all. It helps with tough situation.
>> >>> >>>>> >> >>> >
>> >>> >>>>> >> >>> >
>> >>> >>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
>> >>> >>>>> >> >>> > <bmlzote@xxxxxxxxx>
>> >>> >>>>> >> >>> > wrote:
>> >>> >>>>> >> >>> >>
>> >>> >>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just
>> >>> >>>>> >> >>> >> fine s=
>> >>> >> o
>> >>> >>>>> >> >>> >> what was wrong with that?
>> >>> >>>>> >> >>> >>
>> >>> >>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong
>> >>> >>>>> >> >>> >> <numotd@xxxxxxxxx>
>> >>> >>>>> >> >>> >> wrote:
>> >>> >>>>> >> >>> >> > The movement and pace of the game seems to be the
>> >>> >>>>> >> >>> >> > same
>> >>> >>>>> >> >>> >> > as
>> >>> >>>>> >> >>> >> > mk9 (which i think is ok but not the best). The
>> >>> >>>>> >> >>> >> > agility
>> >>> >>>>> >> >>> >> > bar
>> >>> >>>>> >> >>> >> > enhances that a lot more for
>> >>> >>>>> >> >>> >> > 1-2
>> >>> >>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the
>> >>> >>>>> >> >>> >> > movement
>> >>> >>>>> >> >>> >> > of
>> >>> >>>>> >> >>> >> > game at
>> >>> >>>>> >> >>> all.
>> >>> >>>>> >> >>> >> > Eg.
>> >>> >>>>> >> >>> >> > Tekken movement but you can do a "super" backdash
>> >>> >>>>> >> >>> >> > for
>> >>> >>>>> >> >>> >> > 1
>> >>> >>>>> >> >>> >> > agility
>> >>> >>>>> >> bar
>> >>> >>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out
>> >>> >>>>> >> >>> >> > of
>> >>> >>>>> >> >>> >> > Nina's
>> >>> >>>>> >> df+1
>> >>> >>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid
>> >>> >>>>> >> >>> >> > nina's
>> >>> >>>>> >> >>> >> > df+=
>> >>> >> 1
>> >>> >>>>> >> >>> >> > ss+1
>> >>> >>>>> >> >>> >> > pressure by using stage interactables and jump away.
>> >>> >>>>> >> >>> >> > Not
>> >>> >>>>> >> >>> >> > sure if you're invincible or not during the
>> >>> >>>>> >> >>> >> > jump...What
>> >>> >>>>> >> >>> >> > was
>> >>> >>>>> >> >>> >> > injustice
>> >>> >>>>> >> like?
>> >>> >>>>> >> >>> >> >
>> >>> >>>>> >> >>> >> > So the basic movements is there. No limitation at
>> >>> >>>>> >> >>> >> > all.
>> >>> >>>>> >> >>> >> > Agility bar helps but doesn't defy the whole
>> >>> >>>>> >> >>> >> > movement
>> >>> >>>>> >> >>> >> > gameplay.
>> >>> >>>>> >> >>> >> >
>> >>> >>>>> >> >>> >> >
>> >>> >>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
>> >>> >>>>> >> >>> >> > <bmlzote@xxxxxxxxx>
>> >>> >>>>> >> >>> wrote:
>> >>> >>>>> >> >>> >> >>
>> >>> >>>>> >> >>> >> >> At this point no one knows how all of the above
>> >>> >>>>> >> >>> >> >> system
>> >>> >>>>> >> >>> >> >> mechanics are going to turn out.
>> >>> >>>>> >> >>> >> >> Limiting movement to a bar is a crime in any
>> >>> >>>>> >> >>> >> >> fighting
>> >>> >>>>> >> >>> >> >> game
>> >>> >>>>> >> because
>> >>> >>>>> >> >>> >> >> you need movement for everything you do in a
>> >>> >>>>> >> >>> >> >> fighting
>> >>> >>>>> >> >>> >> >> game=
>> >>> >> .
>> >>> >>>>> >> >>> >> >> It also affects the pacing of the overall match.
>> >>> >>>>> >> >>> >> >> So
>> >>> >>>>> >> >>> >> >> for m=
>> >>> >> e
>> >>> >>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will
>> >>> >>>>> >> >>> >> >> only
>> >>> >>>>> >> >>> >> >> give
>> >>> >>>>> >> players
>> >>> >>>>> >> >>> >> >> more problems rather than assisting them in a
>> >>> >>>>> >> >>> >> >> match.
>> >>> >>>>> >> >>> >> >> I still don't see how styles can solve bad match
>> >>> >>>>> >> >>> >> >> ups,
>> >>> >>>>> >> >>> >> >> zone=
>> >>> >> r
>> >>> >>>>> >> >>> >> >> will always have an advantage from range, rushdown
>> >>> >>>>> >> >>> >> >> owns
>> >>> >>>>> >> >>> >> >> up-close...
>> >>> >>>>> >> >>> >> >>
>> >>> >>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
>> >>> >>>>> >> >>> >> >> <numotd@xxxxxxxxx>
>> >>> >>>>> >> >>> >> >> wrote:
>> >>> >>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do
>> >>> >>>>> >> >>> >> >> > with
>> >>> >>>>> >> >>> >> >> > EX
>> >>> >>>>> >> >>> >> >> > bar.
>> >>> >>>>> >> >>> >> >> > It
>> >>> >>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1
>> >>> >>>>> >> >>> >> >> > to
>> >>> >>>>> >> >>> >> >> > perform
>> >>> >>>>> >> run
>> >>> >>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think
>> >>> >>>>> >> >>> >> >> > this
>> >>> >>>>> >> >>> >> >> > is
>> >>> >>>>> >> >>> >> >> > fair.
>> >>> >>>>> >> It
>> >>> >>>>> >> >>> >> >> > fills up fast enough to use it every now and
>> >>> >>>>> >> >>> >> >> > then.
>> >>> >>>>> >> >>> >> >> > But
>> >>> >>>>> >> >>> >> >> > not enough to just spam nonstop. You use
>> >>> >>>>> >> >>> >> >> > 2 to
>> >>> >>>>> >> >>> >> >> > use stage interactables. So it's not a stage
>> >>> >>>>> >> >>> >> >> > interactablefest like Injustice. You have to
>> >>> >>>>> >> >>> >> >> > decide
>> >>> >>>>> >> >>> >> >> > if
>> >>> >>>>> >> >>> >> >> > it'll be worth it to use interactables or to just
>> >>> >>>>> >> >>> >> >> > dash u=
>> >>> >> p
>> >>> >>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
>> >>> >>>>> >> >>> >> >> >
>> >>> >>>>> >> >>> >> >> > As for variation. It's like saying Catwomen
>> >>> >>>>> >> >>> >> >> > decides
>> >>> >>>>> >> >>> >> >> > to d=
>> >>> >> o
>> >>> >>>>> >> >>> rushdown.
>> >>> >>>>> >> >>> >> >> > And
>> >>> >>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie
>> >>> >>>>> >> >>> >> >> > ground
>> >>> >>>>> >> >>> >> >> > gra=
>> >>> >> b
>> >>> >>>>> >> thingy
>> >>> >>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows
>> >>> >>>>> >> >>> >> >> > etc.)
>> >>> >>>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw
>> >>> >>>>> >> >>> >> >> > slash
>> >>> >>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping
>> >>> >>>>> >> >>> >> >> > the
>> >>> >>>>> >> >>> >> >> > character variation is NOT going to be
>> >>> >>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with
>> >>> >>>>> >> >>> >> >> > really
>> >>> >>>>> >> >>> >> >> > bad
>> >>> >>>>> >> >>> >> >> > match up, but still at the end of the day...it's
>> >>> >>>>> >> >>> >> >> > what
>> >>> >>>>> >> >>> >> >> > yo=
>> >>> >> u
>> >>> >>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's
>> >>> >>>>> >> >>> >> >> > instant
>> >>> >>>>> >> >>> >> >> > air
>> >>> >>>>> >> fireball
>> >>> >>>>> >> >>> >> >> > like a noob and know some combos and it'll
>> >>> >>>>> >> >>> >> >> > already
>> >>> >>>>> >> >>> >> >> > be
>> >>> >>>>> >> >>> >> >> > hard to win against kabal without having to learn
>> >>> >>>>> >> >>> >> >> > his
>> >>> >>>>> >> >>> >> >> > advance nomad
>> >>> >>>>> >> dash
>> >>> >>>>> >> >>> >> >> > cancels if you play someone who has trouble with
>> >>> >>>>> >> >>> >> >> > zoning.
>> >>> >>>>> >> >>> >> >> >
>> >>> >>>>> >> >>> >> >> > so instead of choosing a variation and giving you
>> >>> >>>>> >> >>> >> >> > instan=
>> >>> >> t
>> >>> >>>>> >> >>> >> >> > win (because you only keep a few moveset between
>> >>> >>>>> >> >>> >> >> > variations). i'm hoping variation helps with
>> >>> >>>>> >> >>> >> >> > really
>> >>> >>>>> >> >>> >> >> > bad
>> >>> >>>>> >> >>> >> >> > match ups like 9-1 or
>> >>> >>>>> >> 8-2
>> >>> >>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not.
>> >>> >>>>> >> >>> >> >> > because
>> >>> >>>>> >> >>> >> >> > fighting games should be about what you can do as
>> >>> >>>>> >> >>> >> >> > a
>> >>> >>>>> >> >>> >> >> > player.
>> >>> >>>>> >> >>> >> >> > just because i know stupid spamming basic kabal
>> >>> >>>>> >> >>> >> >> > shouldn'=
>> >>> >> t
>> >>> >>>>> >> >>> >> >> > give me instant advantage over someone who's
>> >>> >>>>> >> >>> >> >> > really
>> >>> >>>>> >> >>> >> >> > good
>> >>> >>>>> >> >>> >> >> > with
>> >>> >>>>> >> sheeva,
>> >>> >>>>> >> >>> >> >> > scorpion or sub zero (don't know which characters
>> >>> >>>>> >> >>> >> >> > have
>> >>> >>>>> >> >>> >> >> > issue with zoning in mk9...)
>> >>> >>>>> >> >>> >> >> >
>> >>> >>>>> >> >>> >> >> >
>> >>> >>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>> >>> >>>>> >> bmlzote@xxxxxxxxx>
>> >>> >>>>> >> >>> >> >> > wrote:
>> >>> >>>>> >> >>> >> >> >>
>> >>> >>>>> >> >>> >> >> >> SAP just told me that you need meter to run?
>> >>> >>>>> >> >>> >> >> >> Isn't that supposed to be stone age
>> >>> >>>>> >> >>> >> >> >> mechanics(having
>> >>> >>>>> >> >>> >> >> >> a
>> >>> >>>>> >> >>> >> >> >> meter for running)?
>> >>> >>>>> >> >>> >> >> >> Who said running was broken?
>> >>> >>>>> >> >>> >> >> >>
>> >>> >>>>> >> >>> >> >> >> *Sigh*
>> >>> >>>>> >> >>> >> >> >>
>> >>> >>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed
>> >>> >>>>> >> >>> >> >> >> your
>> >>> >>>>> >> >>> >> >> >> combo=
>> >>> >> s
>> >>> >>>>> >> >>> >> >> >> so no meter no chain combos no running around :(
>> >>> >>>>> >> >>> >> >> >>
>> >>> >>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>> >>> >>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
>> >>> >>>>> >> >>> >> >> >> wrote:
>> >>> >>>>> >> >>> >> >> >> > Im also not seeing how it can help bad
>> >>> >>>>> >> >>> >> >> >> > matchups.
>> >>> >>>>> >> >>> >> >> >> >
>> >>> >>>>> >> >>> >> >> >> > Picking a different version of the same
>> >>> >>>>> >> >>> >> >> >> > character
>> >>> >>>>> >> >>> >> >> >> > or =
>> >>> >> a
>> >>> >>>>> >> >>> >> >> >> > different character all together between
>> >>> >>>>> >> >>> >> >> >> > matches
>> >>> >>>>> >> >>> >> >> >> > woul=
>> >>> >> d
>> >>> >>>>> >> >>> >> >> >> > be just like it was now.
>> >>> >>>>> >> >>> >> >> >> >
>> >>> >>>>> >> >>> >> >> >> > Counterpicking etc.
>> >>> >>>>> >> >>> >> >> >> >
>> >>> >>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>> >>> >>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
>> >>> >>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
>> >>> >>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>>> >> >>> >> >> >> >
>> >>> >>>>> >> >>> >> >> >> >>
>> >>> >>>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
>> >>> >>>>> >> >>> >> >> >> >> character selection?
>> >>> >>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while
>> >>> >>>>> >> >>> >> >> >> >> player
>> >>> >>>>> >> >>> >> >> >> >> 2
>> >>> >>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it
>> >>> >>>>> >> >>> >> >> >> >> will
>> >>> >>>>> >> >>> >> >> >> >> stil=
>> >>> >> l
>> >>> >>>>> >> >>> >> >> >> >> be a bad match up for one of the guys
>> >>> >>>>> >> >>> >> >> >> >> regardless.
>> >>> >>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and
>> >>> >>>>> >> >>> >> >> >> >> lastly
>> >>> >>>>> >> >>> >> >> >> >> the
>> >>> >>>>> >> >>> >> >> >> >> skill level and execution will be the
>> >>> >>>>> >> >>> >> >> >> >> deciding
>> >>> >>>>> >> >>> >> >> >> >> factor.
>> >>> >>>>> >> >>> >> >> >> >> To me the understanding of a balance fighting
>> >>> >>>>> >> >>> >> >> >> >> is
>> >>> >>>>> >> >>> >> >> >> >> to
>> >>> >>>>> >> >>> >> >> >> >> make every character the same...
>> >>> >>>>> >> >>> >> >> >> >>
>> >>> >>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>> >>> >>>>> >> numotd@xxxxxxxxx>
>> >>> >>>>> >> >>> >> >> >> >> wrote:
>> >>> >>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all
>> >>> >>>>> >> >>> >> >> >> >> > about
>> >>> >>>>> >> >>> >> >> >> >> > bad
>> >>> >>>>> >> match
>> >>> >>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still
>> >>> >>>>> >> >>> >> >> >> >> > be
>> >>> >>>>> >> >>> >> >> >> >> > fun
>> >>> >>>>> >> >>> >> >> >> >> > and challenging in another level when your
>> >>> >>>>> >> >>> >> >> >> >> > opponen=
>> >>> >> t
>> >>> >>>>> >> >>> >> >> >> >> > knows
>> >>> >>>>> >> what
>> >>> >>>>> >> >>> >> >> >> >> > your character can do.
>> >>> >>>>> >> >>> >> >> >> >> >
>> >>> >>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character
>> >>> >>>>> >> >>> >> >> >> >> > knowledg=
>> >>> >> e
>> >>> >>>>> >> >>> >> >> >> >> > in fighting games.
>> >>> >>>>> >> >>> >> >> >> >> > but
>> >>> >>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what
>> >>> >>>>> >> >>> >> >> >> >> > you're
>> >>> >>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
>> >>> >>>>> >> >>> >> >> >> >> >
>> >>> >>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how
>> >>> >>>>> >> >>> >> >> >> >> > to
>> >>> >>>>> >> >>> >> >> >> >> > dea=
>> >>> >> l
>> >>> >>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in
>> >>> >>>>> >> >>> >> >> >> >> > another
>> >>> >>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in
>> >>> >>>>> >> >>> >> >> >> >> > tekken.
>> >>> >>>>> >> >>> >> >> >> >> > you
>> >>> >>>>> >> >>> >> >> >> >> > can play bears and still win against top
>> >>> >>>>> >> >>> >> >> >> >> > tier
>> >>> >>>>> >> >>> >> >> >> >> > character because you the player are just
>> >>> >>>>> >> >>> >> >> >> >> > better.
>> >>> >>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a
>> >>> >>>>> >> >>> >> >> >> >> > gun
>> >>> >>>>> >> >>> >> >> >> >> > fig=
>> >>> >> ht
>> >>> >>>>> >> >>> >> >> >> >> > situation.
>> >>> >>>>> >> >>> >> >> >> >> > should
>> >>> >>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a
>> >>> >>>>> >> >>> >> >> >> >> > slightly
>> >>> >>>>> >> blunt
>> >>> >>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp
>> >>> >>>>> >> >>> >> >> >> >> > knife"=
>> >>> >> .
>> >>> >>>>> >> >>> >> >> >> >> >
>> >>> >>>>> >> >>> >> >> >> >> >
>> >>> >>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase
>> >>> >>>>> >> >>> >> >> >> >> > Zote
>> >>> >>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
>> >>> >>>>> >> >>> >> >> >> >> > wrote:
>> >>> >>>>> >> >>> >> >> >> >> >>
>> >>> >>>>> >> >>> >> >> >> >> >> This method of balancing looks like a
>> >>> >>>>> >> >>> >> >> >> >> >> throw
>> >>> >>>>> >> >>> >> >> >> >> >> of
>> >>> >>>>> >> >>> >> >> >> >> >> dice to me.
>> >>> >>>>> >> >>> >> >> >> >> >> It can go either way, you potentially have
>> >>> >>>>> >> >>> >> >> >> >> >> a
>> >>> >>>>> >> >>> >> >> >> >> >> scenario where you can lose a match based
>> >>> >>>>> >> >>> >> >> >> >> >> on
>> >>> >>>>> >> >>> >> >> >> >> >> lack
>> >>> >>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
>> >>> >>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an
>> >>> >>>>> >> >>> >> >> >> >> >> example
>> >>> >>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need
>> >>> >>>>> >> >>> >> >> >> >> >> to
>> >>> >>>>> >> >>> >> >> >> >> >> be
>> >>> >>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are
>> >>> >>>>> >> >>> >> >> >> >> >> capable
>> >>> >>>>> >> >>> >> >> >> >> >> of?
>> >>> >>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list
>> >>> >>>>> >> >>> >> >> >> >> >> looks
>> >>> >>>>> >> >>> >> >> >> >> >> like
>> >>> >>>>> >> >>> >> >> >> >> >> and how many moves will change between 3
>> >>> >>>>> >> >>> >> >> >> >> >> variations of a character.
>> >>> >>>>> >> >>> >> >> >> >> >>
>> >>> >>>>> >> >>> >> >> >> >> >>
>> >>> >>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>> >>> >>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
>> >>> >>>>> >> >>> >> >> >> >> >> wrote:
>> >>> >>>>> >> >>> >> >> >> >> >> > 11.59? XD
>> >>> >>>>> >> >>> >> >> >> >> >> >
>> >>> >>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will
>> >>> >>>>> >> >>> >> >> >> >> >> > be
>> >>> >>>>> >> >>> >> >> >> >> >> > some
>> >>> >>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure
>> >>> >>>>> >> >>> >> >> >> >> >> > how
>> >>> >>>>> >> >>> >> >> >> >> >> > they'll balance
>> >>> >>>>> >> it
>> >>> >>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total
>> >>> >>>>> >> >>> >> >> >> >> >> > counter
>> >>> >>>>> >> >>> >> >> >> >> >> > to another characters variation
>> >>> >>>>> >> >>> >> >> >> >> >> > completely.
>> >>> >>>>> >> >>> >> >> >> >> >> > If
>> >>> >>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock
>> >>> >>>>> >> >>> >> >> >> >> >> > paper
>> >>> >>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game
>> >>> >>>>> >> >>> >> >> >> >> >> > lolz
>> >>> >>>>> >> >>> >> >> >> >> >> > hopefully the variations will
>> >>> >>>>> >> make
>> >>> >>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not.
>> >>> >>>>> >> >>> >> >> >> >> >> > So
>> >>> >>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups
>> >>> >>>>> >> >>> >> >> >> >> >> > but
>> >>> >>>>> >> >>> >> >> >> >> >> > no=
>> >>> >> t
>> >>> >>>>> >> >>> >> >> >> >> >> > a complete
>> >>> >>>>> >> lose
>> >>> >>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>> >>> >>>>> >> >>> >> >> >> >> >> >
>> >>> >>>>> >> >>> >> >> >> >> >> >
>> >>> >>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan
>> >>> >>>>> >> >>> >> >> >> >> >> > Williams
>> >>> >>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
>> >>> >>>>> >> >>> >> >> >> >> >> > wrote:
>> >>> >>>>> >> >>> >> >> >> >> >> >>
>> >>> >>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>> >>> >>>>> >> >>> >> >> >> >> >> >>
>> >>> >>>>> >> >>> >> >> >> >> >> >>
>> >>> >>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>> >>> >>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
>> >>> >>>>> >> >>> >> >> >> >> >> >> wrote:
>> >>> >>>>> >> >>> >> >> >> >> >> >>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game
>> >>> >>>>> >> >>> >> >> >> >> >> >>> time
>> >>> >>>>> >> >>> >> >> >> >> >> >>> as
>> >>> >>>>> >> >>> >> >> >> >> >> >>> much
>> >>> >>>>> >> as
>> >>> >>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from
>> >>> >>>>> >> >>> >> >> >> >> >> >>> Vodacom
>> >>> >>>>> >> >>> >> >> >> >> >> >>> -
>> >>> >>>>> >> >>> >> >> >> >> >> >>> let your email find you!
>> >>> >>>>> >> >>> >> >> >> >> >> >>> ________________________________
>> >>> >>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams
>> >>> >>>>> >> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx>
>> >>> >>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>> >>> >>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
>> >>> >>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>> >>> >>>>> >> >>> >> >> >> >> >> >>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat
>> >>> >>>>> >> >>> >> >> >> >> >> >>> session=
>> >>> >> s
>> >>> >>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
>> >>> >>>>> >> >>> >> >> >> >> >> >>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a
>> >>> >>>>> >> >>> >> >> >> >> >> >>> little
>> >>> >>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
>> >>> >>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm,
>> >>> >>>>> >> >>> >> >> >> >> >> >>> that's
>> >>> >>>>> >> >>> >> >> >> >> >> >>> fine
>> >>> >>>>> >> >>> >> >> >> >> >> >>> as
>> >>> >>>>> >> well.
>> >>> >>>>> >> >>> >> >> >> >> >> >>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM,
>> >>> >>>>> >> >>> >> >> >> >> >> >>> Ashraf
>> >>> >>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx>
>> >>> >>>>> >> >>> >> >> >> >> >> >>> wrote:
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today.
>> >>> >>>>> >> >>> >> >> >> >> >> >>>> She
>> >>> >>>>> >> >>> >> >> >> >> >> >>>> wa=
>> >>> >> s
>> >>> >>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner
>> >>> >>>>> >> >>> >> >> >> >> >> >>>> of
>> >>> >>>>> >> >>> >> >> >> >> >> >>>> the
>> >>> >>>>> >> >>> >> >> >> >> >> >>>> computer"
>> >>> >>>>> >> >>> >> >> >> >> >> >>>> and
>> >>> >>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
>> >>> >>>>> >> >>> >> >> >> >> >> >>>> and
>> >>> >>>>> >> >>> >> >> >> >> >> >>>> she
>> >>> >>>>> >> >>> >> >> >> >> >> >>>> was
>> >>> >>>>> >> >>> >> >> >> >> >> >>>> like
>> >>> >>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM,
>> >>> >>>>> >> >>> >> >> >> >> >> >>>> Nicholas
>> >>> >>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>> wrote:
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> I love those.
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> well.
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> using"
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "mkay"
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "install this app"
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> the
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "huh?"
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> good times.
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM,
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Ashraf
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> wrote:
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> sounding
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Technical
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Department"
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> How about no.
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM,
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Ryan
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> wrote:
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> please?"
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> and
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> age.
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Nichola=
>> >>> >> s
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> wrote:
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> about
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
>> >>> >>>>> >> >>> games.
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> The
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> update
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> the
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> and
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> games
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Update
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> later.
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> please?
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now?
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now?
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> there's a
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> ...and =
>> >>> >> I
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new
>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Blazblue
>> >>>
>>
>> ...
>
>
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