That is really messed up. lol On Sun, Jun 15, 2014 at 3:07 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > @Manase > > I just retested Decapre's seismo. It really is -9. Viper can punish with > close hard punch. The thing, for some reason it seems to be just as hard to > punish with a 3f move as with a 9f move. I think it might have to do with > the changes to the impact freeze some moves have. > > > On Sat, Jun 14, 2014 at 12:28 PM, <greattekkenmaster@xxxxxxxxx> wrote: >> >> You guys there at the sessions?? >> >> Sent via my BlackBerry from Vodacom - let your email find you! >> ________________________________ >> From: lindsey kiviets <lindseyak@xxxxxxxxxxx> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> Date: Sat, 14 Jun 2014 09:14:00 +0000 >> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: USF4 changes! >> >> https://www.youtube.com/watch?v=4OrWLeG2H_Q >> >> too good >> >> ________________________________ >> Date: Sat, 14 Jun 2014 09:19:18 +0200 >> Subject: Re: USF4 changes! >> From: nicmuir@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> Dammit >> Didn't make the cut for the alpha release of Destiny on PS4. >> Ah, it was worth a shot. >> >> On 13 Jun 2014 22:49, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> wrote: >> >> Na na... it happened already, but then we got hype again. >> Right after we discovered fire... and just after making pointy things with >> sticks. >> >> On 13 Jun 2014 22:38, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: >> >> "In the dark ages hype shall die and tekken shall inherit the earth." >> >> When that happens, I'll die. >> >> >> On Fri, Jun 13, 2014 at 9:24 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> >> wrote: >> >> Manase is still my superior in tekken.Man I need to make some sessions. >> >> "In the dark ages hype shall die and tekken shall inherit the earth. >> >> :) >> >> On 13/06/2014, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> > I no longer play the game bro, I do get requests from online warriors >> > and that is as good as it can get. lol >> > >> > On Fri, Jun 13, 2014 at 8:10 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> >> why used to care? >> >> >> >> >> >> On Fri, Jun 13, 2014 at 7:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> >>> >> >>> I discovered this during training mode(when I used to care) :) >> >>> >> >>> On Fri, Jun 13, 2014 at 7:11 PM, <greattekkenmaster@xxxxxxxxx> wrote: >> >>> > Hoooo,, nice to know,, thank you >> >>> > Sent via my BlackBerry from Vodacom - let your email find you! >> >>> > >> >>> > -----Original Message----- >> >>> > From: Manase Zote <bmlzote@xxxxxxxxx> >> >>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> > Date: Fri, 13 Jun 2014 19:10:37 >> >>> > To: <cpt-fgc@xxxxxxxxxxxxx> >> >>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx >> >>> > Subject: Re: USF4 changes! >> >>> > >> >>> > Nah bro a normal one can come out just as fast :) >> >>> > >> >>> > >> >>> > On Fri, Jun 13, 2014 at 7:06 PM, <greattekkenmaster@xxxxxxxxx> >> >>> > wrote: >> >>> >> Serious????? I thought only EWGF was 14 frames,, but still >> >>> >> punishing >> >>> >> -14 moves with it is hard >> >>> >> Sent via my BlackBerry from Vodacom - let your email find you! >> >>> >> >> >>> >> -----Original Message----- >> >>> >> From: Manase Zote <bmlzote@xxxxxxxxx> >> >>> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >> Date: Fri, 13 Jun 2014 19:04:32 >> >>> >> To: <cpt-fgc@xxxxxxxxxxxxx> >> >>> >> Reply-To: cpt-fgc@xxxxxxxxxxxxx >> >>> >> Subject: Re: USF4 changes! >> >>> >> >> >>> >> Yes and that's why it not bother punishing -14 moves with it. >> >>> >> By the a normal wgf can also be 14 frames =3D just frame :) >> >>> >> >> >>> >> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> >>> >>> technically ewgf is just frame too... >> >>> >>> >> >>> >>> >> >>> >>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> >> >>> >>> wrote: >> >>> >>>> >> >>> >>>> Just frame input for punishment is not fair. >> >>> >>>> >> >>> >>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair" >> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>> >>>>> >> >>> >>>>> Yes, he can punish with that. I seem to recall us having a >> >>> >>>>> conversation >> >>> >>>>> about this a while ago. Some Lei players (like GreenLei) say >> >>> >>>>> that >> >>> >>>>> you c= >> >>> >> ould >> >>> >>>>> punish with it. Others (like PaasHaas) say it is too hard. >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >>> >> ] >> >>> >>>>> On Behalf Of Di Lhong >> >>> >>>>> Sent: 13 June 2014 12:20 PM >> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>>> Subject: Re: USF4 changes! >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> Thank god they made it all -17...in BR it was like "urm was that >> >>> >>>>> -15 >> >>> >>>>> or >> >>> >>>>> -17...whoops too late to punish now" >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that >> >>> >>>>> move >> >>> >>>>> is >> >>> >>>>> sufficient. >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair >> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>> >>>>> >> >>> >>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at >> >>> >>>>> that >> >>> >>>>> speed= >> >>> >> though. >> >>> >>>>> At close range, you=E2=80=99re better off with a df+2. At long >> >>> >>>>> range >> >>> >>>>> it= >> >>> >> won=E2=80=99t do the >> >>> >>>>> same damage. >> >>> >>>>> >> >>> >>>>> The move is also -17 at all ranges. While there is pushback and >> >>> >>>>> some >> >>> >>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s >> >>> >>>>> not >> >>> >>>>> somet= >> >>> >> hing that >> >>> >>>>> should bother a Mishima. >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >>> >> ] >> >>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx >> >>> >>>>> Sent: 13 June 2014 12:11 PM >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>>> Subject: Re: USF4 changes! >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> He has a death fist that rapes your life bar in 1 shot,, and its >> >>> >>>>> hard t= >> >>> >> o >> >>> >>>>> punish and paul sounds like his taking a crap every second,, Law >> >>> >>>>> needs = >> >>> >> to >> >>> >>>>> nerfed to shit also,, the deathfist of paul is all that needs >> >>> >>>>> nerfing 4= >> >>> >> 0% >> >>> >>>>> less damage >> >>> >>>>> >> >>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you! >> >>> >>>>> >> >>> >>>>> ________________________________ >> >>> >>>>> >> >>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >> >>> >>>>> >> >>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>>> >> >>> >>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000 >> >>> >>>>> >> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >> >>> >>>>> >> >>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>>> >> >>> >>>>> Subject: RE: USF4 changes! >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> Nah, Paul doesn=E2=80=99t need any changes. >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since >> >>> >>>>> BR, >> >>> >>>>> and= >> >>> >> in TTT2, >> >>> >>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of >> >>> >>>>> the >> >>> >>>>> mid-t= >> >>> >> ier group. >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> I have no complaints about Paul. I mean, it would be nice to >> >>> >>>>> have >> >>> >>>>> bette= >> >>> >> r >> >>> >>>>> tracking, or a few more plus frame options, but that=E2=80=99s >> >>> >>>>> more >> >>> >>>>> on = >> >>> >> the =E2=80=98really >> >>> >>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be >> >>> >>>>> playable= >> >>> >> =E2=80=99. >> >>> >>>>> >> >>> >>>>> His combo damage is solid =E2=80=93 not top tier, but fine from >> >>> >>>>> all >> >>> >>>>> ang= >> >>> >> les. His >> >>> >>>>> punishment game is excellent. His wall damage is good. His pokes >> >>> >>>>> are >> >>> >>>>> av= >> >>> >> erage >> >>> >>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His >> >>> >>>>> carry >> >>> >>>>> an= >> >>> >> d TA are very >> >>> >>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough >> >>> >>>>> other >> >>> >>>>> too= >> >>> >> ls to make >> >>> >>>>> him viable. >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >>> >> ] >> >>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx >> >>> >>>>> Sent: 13 June 2014 11:55 AM >> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>>> Subject: Re: USF4 changes! >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> I have complaints about Paul and his move set >> >>> >>>>> >> >>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you! >> >>> >>>>> >> >>> >>>>> ________________________________ >> >>> >>>>> >> >>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >> >>> >>>>> >> >>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>>> >> >>> >>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000 >> >>> >>>>> >> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >> >>> >>>>> >> >>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>>> >> >>> >>>>> Subject: RE: USF4 changes! >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can >> >>> >>>>> string = >> >>> >> a sentence >> >>> >>>>> together. >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >>> >> ] >> >>> >>>>> On Behalf Of Di Lhong >> >>> >>>>> Sent: 13 June 2014 11:48 AM >> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>>> Subject: Re: USF4 changes! >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> The story is pretty good for a fighting game. Tekken's storyline >> >>> >>>>> is >> >>> >>>>> so >> >>> >>>>> bad...if you're not part of the mishimas...you're just there...i >> >>> >>>>> mean l= >> >>> >> ook >> >>> >>>>> at christie, she's been after Eddy since T4. And her >> >>> >>>>> speech...Eddy! >> >>> >>>>> Edd= >> >>> >> y! >> >>> >>>>> wtf. >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair >> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>> >>>>> >> >>> >>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that >> >>> >>>>> didn=E2= >> >>> >> =80=99t >> >>> >>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie >> >>> >>>>> army. >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> Not sure what they=E2=80=99re doing with the storyline though. >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >>> >> ] >> >>> >>>>> On Behalf Of Di Lhong >> >>> >>>>> Sent: 13 June 2014 11:29 AM >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>>> Subject: Re: USF4 changes! >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> Same. Even if Mileena is bottom tier, i'll still play her. :) >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> Hopefully she'll return, she didn't die in mk9 did she? but with >> >>> >>>>> D'Vora= >> >>> >> h, >> >>> >>>>> i'm not sure they'll have another "monster" chick in the series. >> >>> >>>>> D'Vora= >> >>> >> h so >> >>> >>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they >> >>> >>>>> implemente= >> >>> >> d the >> >>> >>>>> 2 as one character. Well design stuff in MKX. It'll be sad not >> >>> >>>>> to >> >>> >>>>> see s= >> >>> >> ome >> >>> >>>>> of the original cast, but i welcome the new ones :) >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair >> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>> >>>>> >> >>> >>>>> Well I=E2=80=99d rather just play the characters that I like. >> >>> >>>>> For >> >>> >>>>> MK >> >>> >>>>> it= >> >>> >> was >> >>> >>>>> always going to be Scorp and Subby. I wanted to play Mileena, >> >>> >>>>> but >> >>> >>>>> I >> >>> >>>>> als= >> >>> >> o >> >>> >>>>> wanted her to be a lot faster than she was. Actually I like most >> >>> >>>>> of >> >>> >>>>> the= >> >>> >> MK >> >>> >>>>> cast=E2=80=A6 >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty >> >>> >>>>> much >> >>> >>>>> unplayable and they never fixed that. Next closest option was >> >>> >>>>> Bladam. T= >> >>> >> oo >> >>> >>>>> bad these turned out the really bad match-ups for >> >>> >>>>> Grundy=E2=80=A6 >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >>> >> ] >> >>> >>>>> On Behalf Of Di Lhong >> >>> >>>>> Sent: 13 June 2014 11:05 AM >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>>> Subject: Re: USF4 changes! >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> True. But also it depends on who they hired i guess. I doubt >> >>> >>>>> they >> >>> >>>>> hired >> >>> >>>>> anyone in the Sindel community to balance her out. Some people >> >>> >>>>> are >> >>> >>>>> just= >> >>> >> out >> >>> >>>>> to balance their own character, while some gets forgotten >> >>> >>>>> entirely. >> >>> >>>>> The >> >>> >>>>> worst are those who can't see why their character is broken and >> >>> >>>>> flip >> >>> >>>>> ou= >> >>> >> t >> >>> >>>>> completely when they want to nerf something of their >> >>> >>>>> character...i >> >>> >>>>> rath= >> >>> >> er >> >>> >>>>> win with my own skills than rely on OP characters. >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair >> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>> >>>>> >> >>> >>>>> Yeah, I often wonder what the hell goes through the developer's >> >>> >>>>> heads. >> >>> >>>>> NRS specifically went out of their way to hire people (gamers) >> >>> >>>>> to >> >>> >>>>> help = >> >>> >> them >> >>> >>>>> balance the game. Then it got released and had to be patched >> >>> >>>>> almost >> >>> >>>>> immediately. Now I can understand that without a large scale >> >>> >>>>> beta >> >>> >>>>> test,= >> >>> >> you >> >>> >>>>> will not know about every little broken thing, but a lot of the >> >>> >>>>> issues >> >>> >>>>> really should've been found by the testers. >> >>> >>>>> >> >>> >>>>> I don't understand why NRS didn't just patch MK9 one more time. >> >>> >>>>> Cyrax, >> >>> >>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel >> >>> >>>>> were >> >>> >>>>> a >> >>> >>>>> jo= >> >>> >> ke >> >>> >>>>> from the release, all the way though the patches. How friggin' >> >>> >>>>> hard >> >>> >>>>> is = >> >>> >> it to >> >>> >>>>> listen to the comments from the serious fans? >> >>> >>>>> >> >>> >>>>> It's just shoddy quality control. >> >>> >>>>> >> >>> >>>>> Similarly Blizzard has admitted that none of the developers or >> >>> >>>>> testers >> >>> >>>>> for RoS bothered to play the Monk. That's why the class is such >> >>> >>>>> a >> >>> >>>>> joke >> >>> >>>>> compared to all the rest. I mean seriously? They couldn't be >> >>> >>>>> bothered t= >> >>> >> o >> >>> >>>>> test one of the classes? There are only 6 classes FFS. >> >>> >>>>> >> >>> >>>>> In one day you can read through all the posts on the Diablo >> >>> >>>>> character >> >>> >>>>> class forums for the past month. That's enough to get a feel for >> >>> >>>>> what t= >> >>> >> he >> >>> >>>>> real problems are and who is just a butthurt troll complaining. >> >>> >>>>> Then >> >>> >>>>> pa= >> >>> >> tch >> >>> >>>>> that shit. >> >>> >>>>> No one cares that you are patching the conversations of NPCs. >> >>> >>>>> Fix >> >>> >>>>> the >> >>> >>>>> core problems you retards... >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> -----Original Message----- >> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >>> >> ] >> >>> >>>>> On Behalf Of Stephen Scheidel >> >>> >>>>> Sent: 13 June 2014 10:40 AM >> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>>> Subject: Re: USF4 changes! >> >>> >>>>> >> >>> >>>>> Well if they just resist the tendency to be utter fucktards and >> >>> >>>>> keep >> >>> >>>>> broken shit like kabal out of the game there won't be any need >> >>> >>>>> for >> >>> >>>>> baby= >> >>> >> game >> >>> >>>>> mechanics to try and hide their shoddy balancing. >> >>> >>>>> >> >>> >>>>> We as a group could balance games better than nrs. >> >>> >>>>> >> >>> >>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >> >>> >>>>> > Not sure how much it'll nulify. But at least they're trying to >> >>> >>>>> > get >> >>> >>>>> > ri= >> >>> >> d >> >>> >>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip >> >>> >>>>> > BS. >> >>> >>>>> > >> >>> >>>>> > >> >>> >>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel >> >>> >>>>> > <gieroadsteve@xxxxxxxxx> >> >>> >>>>> > wrote: >> >>> >>>>> > >> >>> >>>>> >> So they are just giving noobs a chance to escape. >> >>> >>>>> >> Devs are really trying to make games purely a rock paper >> >>> >>>>> >> scissor >> >>> >>>>> >> thing. >> >>> >>>>> >> >> >>> >>>>> >> What's the point of a tough situation if you can just nullify >> >>> >>>>> >> it >> >>> >>>>> >> wit= >> >>> >> h >> >>> >>>>> >> some noob feature. >> >>> >>>>> >> >> >>> >>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >> >>> >>>>> >> > Let's put it this way. The movement is basically the same >> >>> >>>>> >> > as >> >>> >>>>> >> > MK9. >> >>> >>>>> >> > But now they added a new metere called "agility bar" where >> >>> >>>>> >> > you >> >>> >>>>> >> > can >> >>> >>>>> >> > use it to do full/half screen run and do an evasive spacing >> >>> >>>>> >> > backdash (i'm not sure if normal backdashing will consume >> >>> >>>>> >> > such >> >>> >>>>> >> > meter/bar...) So if you had 0 >> >>> >>>>> >> problem >> >>> >>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you >> >>> >>>>> >> > any >> >>> >>>>> >> > trouble for your own movement. I see it as an escape >> >>> >>>>> >> > mechanism >> >>> >>>>> >> > mor= >> >>> >> e >> >>> >>>>> >> > than offensive. >> >>> >>>>> >> > because you need agility meter to use interactables and >> >>> >>>>> >> > "evasive" >> >>> >>>>> >> backdash. >> >>> >>>>> >> > the backdash range is big enough to punish wiff. so it >> >>> >>>>> >> > SHOULD >> >>> >>>>> >> > caus= >> >>> >> e >> >>> >>>>> >> > bar. >> >>> >>>>> >> if >> >>> >>>>> >> > the normal backdash already does that, then no need to use >> >>> >>>>> >> > agility >> >>> >>>>> >> > bar. >> >>> >>>>> >> > >> >>> >>>>> >> > It doesn't take away anything. It's adding more escape >> >>> >>>>> >> > mechanism >> >>> >>>>> >> > for >> >>> >>>>> >> people >> >>> >>>>> >> > who have a tough time with rushdown characters up on their >> >>> >>>>> >> > face... >> >>> >>>>> >> > >> >>> >>>>> >> > Also the meter recovers really quickly (like 1-2 sec for >> >>> >>>>> >> > full >> >>> >>>>> >> > 2 >> >>> >>>>> >> > bars? >> >>> >>>>> >> dunno >> >>> >>>>> >> > will check again...might be faster)...so it's not like >> >>> >>>>> >> > you'll >> >>> >>>>> >> > not >> >>> >>>>> >> > be able to use it every now and then. But if you abuse the >> >>> >>>>> >> > meter...then you'll >> >>> >>>>> >> pay >> >>> >>>>> >> > for it when you really need it. The bars are there so you >> >>> >>>>> >> > don't >> >>> >>>>> >> > just >> >>> >>>>> >> abuse >> >>> >>>>> >> > the agility bar backdash and jump off walls all the time >> >>> >>>>> >> > with >> >>> >>>>> >> > no >> >>> >>>>> >> > consequences. >> >>> >>>>> >> > >> >>> >>>>> >> > We don't know how's the recovery on the agility bar either. >> >>> >>>>> >> > If >> >>> >>>>> >> > it'= >> >>> >> s >> >>> >>>>> >> > good then it should cost bars...if it's crap then no. >> >>> >>>>> >> > >> >>> >>>>> >> > >> >>> >>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >> >>> >>>>> >> > <nicmuir@xxxxxxxxx> >> >>> >>>>> >> > wrote: >> >>> >>>>> >> > >> >>> >>>>> >> >> I used the run button all the time. >> >>> >>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >> >>> >>>>> >> >> <alasdair.donaldson@xxxxxxxxxx> >> >>> >>>>> >> >> wrote: >> >>> >>>>> >> >> >> >>> >>>>> >> >>> Did you ever use the run button in MK3? I think I used >> >>> >>>>> >> >>> it >> >>> >>>>> >> >>> when >> >>> >>>>> >> trolling >> >>> >>>>> >> >>> with Cyrax and his grab into stuff, or with one of old >> >>> >>>>> >> >>> SubZero= >> >>> >> =E2=80=99s >> >>> >>>>> >> combos=E2=80=A6 >> >>> >>>>> >> >>> not much else. >> >>> >>>>> >> >>> >> >>> >>>>> >> >>> It will be interesting seeing how this changes the oki >> >>> >>>>> >> >>> game. >> >>> >>>>> >> >>> >> >>> >>>>> >> >>> I actually thought the movement in MK9 was fine. I mean >> >>> >>>>> >> >>> for >> >>> >>>>> >> >>> general >> >>> >>>>> >> play >> >>> >>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth >> >>> >>>>> >> >>> enough. >> >>> >>>>> >> >>> >> >>> >>>>> >> >>> >> >>> >>>>> >> >>> >> >>> >>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> >>> >>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir >> >>> >>>>> >> >>> *Sent:* 12 June 2014 4:32 PM >> >>> >>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >> >>> >>>>> >> >>> *Subject:* RE: USF4 changes! >> >>> >>>>> >> >>> >> >>> >>>>> >> >>> >> >>> >>>>> >> >>> >> >>> >>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is >> >>> >>>>> >> >>> last >> >>> >>>>> >> >>> dich when I use it. >> >>> >>>>> >> >>> >> >>> >>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >> >>> >>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: >> >>> >>>>> >> >>> >> >>> >>>>> >> >>> Don't you need meter for some of the movement stuff in >> >>> >>>>> >> >>> KOF? >> >>> >>>>> >> >>> I >> >>> >>>>> >> >>> mean the rolls? >> >>> >>>>> >> >>> Who knows how this is going to work? I presume the >> >>> >>>>> >> >>> backdashing >> >>> >>>>> >> >>> will be enough to clear the space and either give you the >> >>> >>>>> >> >>> opportunity to whiff punish or set up some zoning stuff. >> >>> >>>>> >> >>> This is MK... they've never had proper backdashes before. >> >>> >>>>> >> >>> They'r= >> >>> >> e >> >>> >>>>> >> >>> now adding new movement and people are still complaining >> >>> >>>>> >> >>> that >> >>> >>>>> >> >>> this will reduce their ability to play the game? How? >> >>> >>>>> >> >>> >> >>> >>>>> >> >>> >> >>> >>>>> >> >>> -----Original Message----- >> >>> >>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >> >>> >>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx] >> >>> >>>>> >> >>> On Behalf Of Manase Zote >> >>> >>>>> >> >>> Sent: 12 June 2014 4:22 PM >> >>> >>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>>> >> >>> Subject: Re: USF4 changes! >> >>> >>>>> >> >>> >> >>> >>>>> >> >>> In other games we can backlash until the cows come home >> >>> >>>>> >> >>> and >> >>> >>>>> >> >>> ther= >> >>> >> e >> >>> >>>>> >> >>> is no meter for that and the game is still fair nothing >> >>> >>>>> >> >>> broken >> >>> >>>>> >> >>> about the mechanic. lol In street fighter if you backdash >> >>> >>>>> >> >>> non >> >>> >>>>> >> >>> stop you corner yourself and that alone is bad so I still >> >>> >>>>> >> >>> don't >> >>> >>>>> >> >>> understand why you >> >>> >>>>> >> would >> >>> >>>>> >> >>> need meter in helping with your suicide(cornering >> >>> >>>>> >> >>> yourself). >> >>> >>>>> >> >>> My suggestion is just balance the back dash so that it's >> >>> >>>>> >> >>> not >> >>> >>>>> >> >>> OP(like in SF, KOF and other 2D fighters). >> >>> >>>>> >> >>> >> >>> >>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong >> >>> >>>>> >> >>> <numotd@xxxxxxxxx> >> >>> >>>>> >> >>> wrote: >> >>> >>>>> >> >>> > The "agility bar" backdash covers much more distance >> >>> >>>>> >> >>> > than >> >>> >>>>> >> >>> > that >> >>> >>>>> >> >>> > i think. >> >>> >>>>> >> >>> > Also, if we can just backdash nonstop and avoid normals >> >>> >>>>> >> >>> > and >> >>> >>>>> >> >>> > strings...rushdown/pressure characters will have >> >>> >>>>> >> >>> > problem, >> >>> >>>>> >> >>> > because they'll just backdash and avoid everything all >> >>> >>>>> >> >>> > the >> >>> >>>>> >> >>> > tim= >> >>> >> e. >> >>> >>>>> >> >>> > >> >>> >>>>> >> >>> > Unless they make backdashing more technical like >> >>> >>>>> >> >>> > Tekken. >> >>> >>>>> >> >>> > I >> >>> >>>>> >> >>> > think the agility bar is fair. It doesn't limit >> >>> >>>>> >> >>> > anything >> >>> >>>>> >> >>> > at >> >>> >>>>> >> >>> > all. It helps with tough situation. >> >>> >>>>> >> >>> > >> >>> >>>>> >> >>> > >> >>> >>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote >> >>> >>>>> >> >>> > <bmlzote@xxxxxxxxx> >> >>> >>>>> >> >>> > wrote: >> >>> >>>>> >> >>> >> >> >>> >>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just >> >>> >>>>> >> >>> >> fine s= >> >>> >> o >> >>> >>>>> >> >>> >> what was wrong with that? >> >>> >>>>> >> >>> >> >> >>> >>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong >> >>> >>>>> >> >>> >> <numotd@xxxxxxxxx> >> >>> >>>>> >> >>> >> wrote: >> >>> >>>>> >> >>> >> > The movement and pace of the game seems to be the >> >>> >>>>> >> >>> >> > same >> >>> >>>>> >> >>> >> > as >> >>> >>>>> >> >>> >> > mk9 (which i think is ok but not the best). The >> >>> >>>>> >> >>> >> > agility >> >>> >>>>> >> >>> >> > bar >> >>> >>>>> >> >>> >> > enhances that a lot more for >> >>> >>>>> >> >>> >> > 1-2 >> >>> >>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the >> >>> >>>>> >> >>> >> > movement >> >>> >>>>> >> >>> >> > of >> >>> >>>>> >> >>> >> > game at >> >>> >>>>> >> >>> all. >> >>> >>>>> >> >>> >> > Eg. >> >>> >>>>> >> >>> >> > Tekken movement but you can do a "super" backdash >> >>> >>>>> >> >>> >> > for >> >>> >>>>> >> >>> >> > 1 >> >>> >>>>> >> >>> >> > agility >> >>> >>>>> >> bar >> >>> >>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out >> >>> >>>>> >> >>> >> > of >> >>> >>>>> >> >>> >> > Nina's >> >>> >>>>> >> df+1 >> >>> >>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid >> >>> >>>>> >> >>> >> > nina's >> >>> >>>>> >> >>> >> > df+= >> >>> >> 1 >> >>> >>>>> >> >>> >> > ss+1 >> >>> >>>>> >> >>> >> > pressure by using stage interactables and jump away. >> >>> >>>>> >> >>> >> > Not >> >>> >>>>> >> >>> >> > sure if you're invincible or not during the >> >>> >>>>> >> >>> >> > jump...What >> >>> >>>>> >> >>> >> > was >> >>> >>>>> >> >>> >> > injustice >> >>> >>>>> >> like? >> >>> >>>>> >> >>> >> > >> >>> >>>>> >> >>> >> > So the basic movements is there. No limitation at >> >>> >>>>> >> >>> >> > all. >> >>> >>>>> >> >>> >> > Agility bar helps but doesn't defy the whole >> >>> >>>>> >> >>> >> > movement >> >>> >>>>> >> >>> >> > gameplay. >> >>> >>>>> >> >>> >> > >> >>> >>>>> >> >>> >> > >> >>> >>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote >> >>> >>>>> >> >>> >> > <bmlzote@xxxxxxxxx> >> >>> >>>>> >> >>> wrote: >> >>> >>>>> >> >>> >> >> >> >>> >>>>> >> >>> >> >> At this point no one knows how all of the above >> >>> >>>>> >> >>> >> >> system >> >>> >>>>> >> >>> >> >> mechanics are going to turn out. >> >>> >>>>> >> >>> >> >> Limiting movement to a bar is a crime in any >> >>> >>>>> >> >>> >> >> fighting >> >>> >>>>> >> >>> >> >> game >> >>> >>>>> >> because >> >>> >>>>> >> >>> >> >> you need movement for everything you do in a >> >>> >>>>> >> >>> >> >> fighting >> >>> >>>>> >> >>> >> >> game= >> >>> >> . >> >>> >>>>> >> >>> >> >> It also affects the pacing of the overall match. >> >>> >>>>> >> >>> >> >> So >> >>> >>>>> >> >>> >> >> for m= >> >>> >> e >> >>> >>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will >> >>> >>>>> >> >>> >> >> only >> >>> >>>>> >> >>> >> >> give >> >>> >>>>> >> players >> >>> >>>>> >> >>> >> >> more problems rather than assisting them in a >> >>> >>>>> >> >>> >> >> match. >> >>> >>>>> >> >>> >> >> I still don't see how styles can solve bad match >> >>> >>>>> >> >>> >> >> ups, >> >>> >>>>> >> >>> >> >> zone= >> >>> >> r >> >>> >>>>> >> >>> >> >> will always have an advantage from range, rushdown >> >>> >>>>> >> >>> >> >> owns >> >>> >>>>> >> >>> >> >> up-close... >> >>> >>>>> >> >>> >> >> >> >>> >>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong >> >>> >>>>> >> >>> >> >> <numotd@xxxxxxxxx> >> >>> >>>>> >> >>> >> >> wrote: >> >>> >>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do >> >>> >>>>> >> >>> >> >> > with >> >>> >>>>> >> >>> >> >> > EX >> >>> >>>>> >> >>> >> >> > bar. >> >>> >>>>> >> >>> >> >> > It >> >>> >>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 >> >>> >>>>> >> >>> >> >> > to >> >>> >>>>> >> >>> >> >> > perform >> >>> >>>>> >> run >> >>> >>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think >> >>> >>>>> >> >>> >> >> > this >> >>> >>>>> >> >>> >> >> > is >> >>> >>>>> >> >>> >> >> > fair. >> >>> >>>>> >> It >> >>> >>>>> >> >>> >> >> > fills up fast enough to use it every now and >> >>> >>>>> >> >>> >> >> > then. >> >>> >>>>> >> >>> >> >> > But >> >>> >>>>> >> >>> >> >> > not enough to just spam nonstop. You use >> >>> >>>>> >> >>> >> >> > 2 to >> >>> >>>>> >> >>> >> >> > use stage interactables. So it's not a stage >> >>> >>>>> >> >>> >> >> > interactablefest like Injustice. You have to >> >>> >>>>> >> >>> >> >> > decide >> >>> >>>>> >> >>> >> >> > if >> >>> >>>>> >> >>> >> >> > it'll be worth it to use interactables or to just >> >>> >>>>> >> >>> >> >> > dash u= >> >>> >> p >> >>> >>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning. >> >>> >>>>> >> >>> >> >> > >> >>> >>>>> >> >>> >> >> > As for variation. It's like saying Catwomen >> >>> >>>>> >> >>> >> >> > decides >> >>> >>>>> >> >>> >> >> > to d= >> >>> >> o >> >>> >>>>> >> >>> rushdown. >> >>> >>>>> >> >>> >> >> > And >> >>> >>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie >> >>> >>>>> >> >>> >> >> > ground >> >>> >>>>> >> >>> >> >> > gra= >> >>> >> b >> >>> >>>>> >> thingy >> >>> >>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows >> >>> >>>>> >> >>> >> >> > etc.) >> >>> >>>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw >> >>> >>>>> >> >>> >> >> > slash >> >>> >>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping >> >>> >>>>> >> >>> >> >> > the >> >>> >>>>> >> >>> >> >> > character variation is NOT going to be >> >>> >>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with >> >>> >>>>> >> >>> >> >> > really >> >>> >>>>> >> >>> >> >> > bad >> >>> >>>>> >> >>> >> >> > match up, but still at the end of the day...it's >> >>> >>>>> >> >>> >> >> > what >> >>> >>>>> >> >>> >> >> > yo= >> >>> >> u >> >>> >>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's >> >>> >>>>> >> >>> >> >> > instant >> >>> >>>>> >> >>> >> >> > air >> >>> >>>>> >> fireball >> >>> >>>>> >> >>> >> >> > like a noob and know some combos and it'll >> >>> >>>>> >> >>> >> >> > already >> >>> >>>>> >> >>> >> >> > be >> >>> >>>>> >> >>> >> >> > hard to win against kabal without having to learn >> >>> >>>>> >> >>> >> >> > his >> >>> >>>>> >> >>> >> >> > advance nomad >> >>> >>>>> >> dash >> >>> >>>>> >> >>> >> >> > cancels if you play someone who has trouble with >> >>> >>>>> >> >>> >> >> > zoning. >> >>> >>>>> >> >>> >> >> > >> >>> >>>>> >> >>> >> >> > so instead of choosing a variation and giving you >> >>> >>>>> >> >>> >> >> > instan= >> >>> >> t >> >>> >>>>> >> >>> >> >> > win (because you only keep a few moveset between >> >>> >>>>> >> >>> >> >> > variations). i'm hoping variation helps with >> >>> >>>>> >> >>> >> >> > really >> >>> >>>>> >> >>> >> >> > bad >> >>> >>>>> >> >>> >> >> > match ups like 9-1 or >> >>> >>>>> >> 8-2 >> >>> >>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. >> >>> >>>>> >> >>> >> >> > because >> >>> >>>>> >> >>> >> >> > fighting games should be about what you can do as >> >>> >>>>> >> >>> >> >> > a >> >>> >>>>> >> >>> >> >> > player. >> >>> >>>>> >> >>> >> >> > just because i know stupid spamming basic kabal >> >>> >>>>> >> >>> >> >> > shouldn'= >> >>> >> t >> >>> >>>>> >> >>> >> >> > give me instant advantage over someone who's >> >>> >>>>> >> >>> >> >> > really >> >>> >>>>> >> >>> >> >> > good >> >>> >>>>> >> >>> >> >> > with >> >>> >>>>> >> sheeva, >> >>> >>>>> >> >>> >> >> > scorpion or sub zero (don't know which characters >> >>> >>>>> >> >>> >> >> > have >> >>> >>>>> >> >>> >> >> > issue with zoning in mk9...) >> >>> >>>>> >> >>> >> >> > >> >>> >>>>> >> >>> >> >> > >> >>> >>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < >> >>> >>>>> >> bmlzote@xxxxxxxxx> >> >>> >>>>> >> >>> >> >> > wrote: >> >>> >>>>> >> >>> >> >> >> >> >>> >>>>> >> >>> >> >> >> SAP just told me that you need meter to run? >> >>> >>>>> >> >>> >> >> >> Isn't that supposed to be stone age >> >>> >>>>> >> >>> >> >> >> mechanics(having >> >>> >>>>> >> >>> >> >> >> a >> >>> >>>>> >> >>> >> >> >> meter for running)? >> >>> >>>>> >> >>> >> >> >> Who said running was broken? >> >>> >>>>> >> >>> >> >> >> >> >>> >>>>> >> >>> >> >> >> *Sigh* >> >>> >>>>> >> >>> >> >> >> >> >>> >>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed >> >>> >>>>> >> >>> >> >> >> your >> >>> >>>>> >> >>> >> >> >> combo= >> >>> >> s >> >>> >>>>> >> >>> >> >> >> so no meter no chain combos no running around :( >> >>> >>>>> >> >>> >> >> >> >> >>> >>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >> >>> >>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> >> >>> >>>>> >> >>> >> >> >> wrote: >> >>> >>>>> >> >>> >> >> >> > Im also not seeing how it can help bad >> >>> >>>>> >> >>> >> >> >> > matchups. >> >>> >>>>> >> >>> >> >> >> > >> >>> >>>>> >> >>> >> >> >> > Picking a different version of the same >> >>> >>>>> >> >>> >> >> >> > character >> >>> >>>>> >> >>> >> >> >> > or = >> >>> >> a >> >>> >>>>> >> >>> >> >> >> > different character all together between >> >>> >>>>> >> >>> >> >> >> > matches >> >>> >>>>> >> >>> >> >> >> > woul= >> >>> >> d >> >>> >>>>> >> >>> >> >> >> > be just like it was now. >> >>> >>>>> >> >>> >> >> >> > >> >>> >>>>> >> >>> >> >> >> > Counterpicking etc. >> >>> >>>>> >> >>> >> >> >> > >> >>> >>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >> >>> >>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes! >> >>> >>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx >> >>> >>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>>> >> >>> >> >> >> > >> >>> >>>>> >> >>> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors >> >>> >>>>> >> >>> >> >> >> >> character selection? >> >>> >>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while >> >>> >>>>> >> >>> >> >> >> >> player >> >>> >>>>> >> >>> >> >> >> >> 2 >> >>> >>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it >> >>> >>>>> >> >>> >> >> >> >> will >> >>> >>>>> >> >>> >> >> >> >> stil= >> >>> >> l >> >>> >>>>> >> >>> >> >> >> >> be a bad match up for one of the guys >> >>> >>>>> >> >>> >> >> >> >> regardless. >> >>> >>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and >> >>> >>>>> >> >>> >> >> >> >> lastly >> >>> >>>>> >> >>> >> >> >> >> the >> >>> >>>>> >> >>> >> >> >> >> skill level and execution will be the >> >>> >>>>> >> >>> >> >> >> >> deciding >> >>> >>>>> >> >>> >> >> >> >> factor. >> >>> >>>>> >> >>> >> >> >> >> To me the understanding of a balance fighting >> >>> >>>>> >> >>> >> >> >> >> is >> >>> >>>>> >> >>> >> >> >> >> to >> >>> >>>>> >> >>> >> >> >> >> make every character the same... >> >>> >>>>> >> >>> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < >> >>> >>>>> >> numotd@xxxxxxxxx> >> >>> >>>>> >> >>> >> >> >> >> wrote: >> >>> >>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all >> >>> >>>>> >> >>> >> >> >> >> > about >> >>> >>>>> >> >>> >> >> >> >> > bad >> >>> >>>>> >> match >> >>> >>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still >> >>> >>>>> >> >>> >> >> >> >> > be >> >>> >>>>> >> >>> >> >> >> >> > fun >> >>> >>>>> >> >>> >> >> >> >> > and challenging in another level when your >> >>> >>>>> >> >>> >> >> >> >> > opponen= >> >>> >> t >> >>> >>>>> >> >>> >> >> >> >> > knows >> >>> >>>>> >> what >> >>> >>>>> >> >>> >> >> >> >> > your character can do. >> >>> >>>>> >> >>> >> >> >> >> > >> >>> >>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character >> >>> >>>>> >> >>> >> >> >> >> > knowledg= >> >>> >> e >> >>> >>>>> >> >>> >> >> >> >> > in fighting games. >> >>> >>>>> >> >>> >> >> >> >> > but >> >>> >>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what >> >>> >>>>> >> >>> >> >> >> >> > you're >> >>> >>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all" >> >>> >>>>> >> >>> >> >> >> >> > >> >>> >>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how >> >>> >>>>> >> >>> >> >> >> >> > to >> >>> >>>>> >> >>> >> >> >> >> > dea= >> >>> >> l >> >>> >>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in >> >>> >>>>> >> >>> >> >> >> >> > another >> >>> >>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in >> >>> >>>>> >> >>> >> >> >> >> > tekken. >> >>> >>>>> >> >>> >> >> >> >> > you >> >>> >>>>> >> >>> >> >> >> >> > can play bears and still win against top >> >>> >>>>> >> >>> >> >> >> >> > tier >> >>> >>>>> >> >>> >> >> >> >> > character because you the player are just >> >>> >>>>> >> >>> >> >> >> >> > better. >> >>> >>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a >> >>> >>>>> >> >>> >> >> >> >> > gun >> >>> >>>>> >> >>> >> >> >> >> > fig= >> >>> >> ht >> >>> >>>>> >> >>> >> >> >> >> > situation. >> >>> >>>>> >> >>> >> >> >> >> > should >> >>> >>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a >> >>> >>>>> >> >>> >> >> >> >> > slightly >> >>> >>>>> >> blunt >> >>> >>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp >> >>> >>>>> >> >>> >> >> >> >> > knife"= >> >>> >> . >> >>> >>>>> >> >>> >> >> >> >> > >> >>> >>>>> >> >>> >> >> >> >> > >> >>> >>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase >> >>> >>>>> >> >>> >> >> >> >> > Zote >> >>> >>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> >> >>> >>>>> >> >>> >> >> >> >> > wrote: >> >>> >>>>> >> >>> >> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> This method of balancing looks like a >> >>> >>>>> >> >>> >> >> >> >> >> throw >> >>> >>>>> >> >>> >> >> >> >> >> of >> >>> >>>>> >> >>> >> >> >> >> >> dice to me. >> >>> >>>>> >> >>> >> >> >> >> >> It can go either way, you potentially have >> >>> >>>>> >> >>> >> >> >> >> >> a >> >>> >>>>> >> >>> >> >> >> >> >> scenario where you can lose a match based >> >>> >>>>> >> >>> >> >> >> >> >> on >> >>> >>>>> >> >>> >> >> >> >> >> lack >> >>> >>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill. >> >>> >>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an >> >>> >>>>> >> >>> >> >> >> >> >> example >> >>> >>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need >> >>> >>>>> >> >>> >> >> >> >> >> to >> >>> >>>>> >> >>> >> >> >> >> >> be >> >>> >>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are >> >>> >>>>> >> >>> >> >> >> >> >> capable >> >>> >>>>> >> >>> >> >> >> >> >> of? >> >>> >>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list >> >>> >>>>> >> >>> >> >> >> >> >> looks >> >>> >>>>> >> >>> >> >> >> >> >> like >> >>> >>>>> >> >>> >> >> >> >> >> and how many moves will change between 3 >> >>> >>>>> >> >>> >> >> >> >> >> variations of a character. >> >>> >>>>> >> >>> >> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >> >>> >>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> >> >>> >>>>> >> >>> >> >> >> >> >> wrote: >> >>> >>>>> >> >>> >> >> >> >> >> > 11.59? XD >> >>> >>>>> >> >>> >> >> >> >> >> > >> >>> >>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will >> >>> >>>>> >> >>> >> >> >> >> >> > be >> >>> >>>>> >> >>> >> >> >> >> >> > some >> >>> >>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure >> >>> >>>>> >> >>> >> >> >> >> >> > how >> >>> >>>>> >> >>> >> >> >> >> >> > they'll balance >> >>> >>>>> >> it >> >>> >>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total >> >>> >>>>> >> >>> >> >> >> >> >> > counter >> >>> >>>>> >> >>> >> >> >> >> >> > to another characters variation >> >>> >>>>> >> >>> >> >> >> >> >> > completely. >> >>> >>>>> >> >>> >> >> >> >> >> > If >> >>> >>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock >> >>> >>>>> >> >>> >> >> >> >> >> > paper >> >>> >>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game >> >>> >>>>> >> >>> >> >> >> >> >> > lolz >> >>> >>>>> >> >>> >> >> >> >> >> > hopefully the variations will >> >>> >>>>> >> make >> >>> >>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. >> >>> >>>>> >> >>> >> >> >> >> >> > So >> >>> >>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups >> >>> >>>>> >> >>> >> >> >> >> >> > but >> >>> >>>>> >> >>> >> >> >> >> >> > no= >> >>> >> t >> >>> >>>>> >> >>> >> >> >> >> >> > a complete >> >>> >>>>> >> lose >> >>> >>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >> >>> >>>>> >> >>> >> >> >> >> >> > >> >>> >>>>> >> >>> >> >> >> >> >> > >> >>> >>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan >> >>> >>>>> >> >>> >> >> >> >> >> > Williams >> >>> >>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> >> >>> >>>>> >> >>> >> >> >> >> >> > wrote: >> >>> >>>>> >> >>> >> >> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >> >>> >>>>> >> >>> >> >> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >> >>> >>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> >> >>> >>>>> >> >>> >> >> >> >> >> >> wrote: >> >>> >>>>> >> >>> >> >> >> >> >> >>> >> >>> >>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game >> >>> >>>>> >> >>> >> >> >> >> >> >>> time >> >>> >>>>> >> >>> >> >> >> >> >> >>> as >> >>> >>>>> >> >>> >> >> >> >> >> >>> much >> >>> >>>>> >> as >> >>> >>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from >> >>> >>>>> >> >>> >> >> >> >> >> >>> Vodacom >> >>> >>>>> >> >>> >> >> >> >> >> >>> - >> >>> >>>>> >> >>> >> >> >> >> >> >>> let your email find you! >> >>> >>>>> >> >>> >> >> >> >> >> >>> ________________________________ >> >>> >>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams >> >>> >>>>> >> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx> >> >>> >>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >> >>> >>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >> >>> >>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >> >>> >>>>> >> >>> >> >> >> >> >> >>> >> >>> >>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat >> >>> >>>>> >> >>> >> >> >> >> >> >>> session= >> >>> >> s >> >>> >>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time. >> >>> >>>>> >> >>> >> >> >> >> >> >>> >> >>> >>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a >> >>> >>>>> >> >>> >> >> >> >> >> >>> little >> >>> >>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time. >> >>> >>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, >> >>> >>>>> >> >>> >> >> >> >> >> >>> that's >> >>> >>>>> >> >>> >> >> >> >> >> >>> fine >> >>> >>>>> >> >>> >> >> >> >> >> >>> as >> >>> >>>>> >> well. >> >>> >>>>> >> >>> >> >> >> >> >> >>> >> >>> >>>>> >> >>> >> >> >> >> >> >>> >> >>> >>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, >> >>> >>>>> >> >>> >> >> >> >> >> >>> Ashraf >> >>> >>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> >> >>> >>>>> >> >>> >> >> >> >> >> >>> wrote: >> >>> >>>>> >> >>> >> >> >> >> >> >>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. >> >>> >>>>> >> >>> >> >> >> >> >> >>>> She >> >>> >>>>> >> >>> >> >> >> >> >> >>>> wa= >> >>> >> s >> >>> >>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner >> >>> >>>>> >> >>> >> >> >> >> >> >>>> of >> >>> >>>>> >> >>> >> >> >> >> >> >>>> the >> >>> >>>>> >> >>> >> >> >> >> >> >>>> computer" >> >>> >>>>> >> >>> >> >> >> >> >> >>>> and >> >>> >>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work" >> >>> >>>>> >> >>> >> >> >> >> >> >>>> and >> >>> >>>>> >> >>> >> >> >> >> >> >>>> she >> >>> >>>>> >> >>> >> >> >> >> >> >>>> was >> >>> >>>>> >> >>> >> >> >> >> >> >>>> like >> >>> >>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye" >> >>> >>>>> >> >>> >> >> >> >> >> >>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, >> >>> >>>>> >> >>> >> >> >> >> >> >>>> Nicholas >> >>> >>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> wrote: >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> I love those. >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> well. >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar" >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have one" >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> using" >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either" >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser" >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "mkay" >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "install this app" >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> the >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?" >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "huh?" >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> good times. >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Ashraf >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> wrote: >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> sounding >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Technical >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Department" >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> How about no. >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Ryan >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> wrote: >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> please?" >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> and >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> age. >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over. >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Nichola= >> >>> >> s >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> wrote: >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> about >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting >> >>> >>>>> >> >>> games. >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> The >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> update >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> the >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> and >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona. >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> games >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Update >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> later. >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> please? >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now? >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now? >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> there's a >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> ...and = >> >>> >> I >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Blazblue >> >>> >> >> ... > > ========================================================================= You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc