L0l @sap It would have been cool, and creepy, to have a Suzie Q alternate for Esidisi. Lol. On 14 Jun 2014 11:14, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > https://www.youtube.com/watch?v=4OrWLeG2H_Q > > too good > > ------------------------------ > Date: Sat, 14 Jun 2014 09:19:18 +0200 > Subject: Re: USF4 changes! > From: nicmuir@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > Dammit > Didn't make the cut for the alpha release of Destiny on PS4. > Ah, it was worth a shot. > On 13 Jun 2014 22:49, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> wrote: > > Na na... it happened already, but then we got hype again. > Right after we discovered fire... and just after making pointy things with > sticks. > On 13 Jun 2014 22:38, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: > > "In the dark ages hype shall die and tekken shall inherit the earth." > > When that happens, I'll die. > > > On Fri, Jun 13, 2014 at 9:24 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> > wrote: > > Manase is still my superior in tekken.Man I need to make some sessions. > > "In the dark ages hype shall die and tekken shall inherit the earth. > > :) > > On 13/06/2014, Manase Zote <bmlzote@xxxxxxxxx> wrote: > > I no longer play the game bro, I do get requests from online warriors > > and that is as good as it can get. lol > > > > On Fri, Jun 13, 2014 at 8:10 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >> why used to care? > >> > >> > >> On Fri, Jun 13, 2014 at 7:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > >>> > >>> I discovered this during training mode(when I used to care) :) > >>> > >>> On Fri, Jun 13, 2014 at 7:11 PM, <greattekkenmaster@xxxxxxxxx> wrote: > >>> > Hoooo,, nice to know,, thank you > >>> > Sent via my BlackBerry from Vodacom - let your email find you! > >>> > > >>> > -----Original Message----- > >>> > From: Manase Zote <bmlzote@xxxxxxxxx> > >>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> > Date: Fri, 13 Jun 2014 19:10:37 > >>> > To: <cpt-fgc@xxxxxxxxxxxxx> > >>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx > >>> > Subject: Re: USF4 changes! > >>> > > >>> > Nah bro a normal one can come out just as fast :) > >>> > > >>> > > >>> > On Fri, Jun 13, 2014 at 7:06 PM, <greattekkenmaster@xxxxxxxxx> > wrote: > >>> >> Serious????? I thought only EWGF was 14 frames,, but still punishing > >>> >> -14 moves with it is hard > >>> >> Sent via my BlackBerry from Vodacom - let your email find you! > >>> >> > >>> >> -----Original Message----- > >>> >> From: Manase Zote <bmlzote@xxxxxxxxx> > >>> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >> Date: Fri, 13 Jun 2014 19:04:32 > >>> >> To: <cpt-fgc@xxxxxxxxxxxxx> > >>> >> Reply-To: cpt-fgc@xxxxxxxxxxxxx > >>> >> Subject: Re: USF4 changes! > >>> >> > >>> >> Yes and that's why it not bother punishing -14 moves with it. > >>> >> By the a normal wgf can also be 14 frames =3D just frame :) > >>> >> > >>> >> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >>> >>> technically ewgf is just frame too... > >>> >>> > >>> >>> > >>> >>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> > >>> >>> wrote: > >>> >>>> > >>> >>>> Just frame input for punishment is not fair. > >>> >>>> > >>> >>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair" > >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>> >>>>> > >>> >>>>> Yes, he can punish with that. I seem to recall us having a > >>> >>>>> conversation > >>> >>>>> about this a while ago. Some Lei players (like GreenLei) say that > >>> >>>>> you c= > >>> >> ould > >>> >>>>> punish with it. Others (like PaasHaas) say it is too hard. > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > >>> >> ] > >>> >>>>> On Behalf Of Di Lhong > >>> >>>>> Sent: 13 June 2014 12:20 PM > >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>>> Subject: Re: USF4 changes! > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> Thank god they made it all -17...in BR it was like "urm was that > >>> >>>>> -15 > >>> >>>>> or > >>> >>>>> -17...whoops too late to punish now" > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that > >>> >>>>> move > >>> >>>>> is > >>> >>>>> sufficient. > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair > >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>> >>>>> > >>> >>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that > >>> >>>>> speed= > >>> >> though. > >>> >>>>> At close range, you=E2=80=99re better off with a df+2. At long > >>> >>>>> range > >>> >>>>> it= > >>> >> won=E2=80=99t do the > >>> >>>>> same damage. > >>> >>>>> > >>> >>>>> The move is also -17 at all ranges. While there is pushback and > >>> >>>>> some > >>> >>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not > >>> >>>>> somet= > >>> >> hing that > >>> >>>>> should bother a Mishima. > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > >>> >> ] > >>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx > >>> >>>>> Sent: 13 June 2014 12:11 PM > >>> >>>>> > >>> >>>>> > >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>>> Subject: Re: USF4 changes! > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> He has a death fist that rapes your life bar in 1 shot,, and its > >>> >>>>> hard t= > >>> >> o > >>> >>>>> punish and paul sounds like his taking a crap every second,, Law > >>> >>>>> needs = > >>> >> to > >>> >>>>> nerfed to shit also,, the deathfist of paul is all that needs > >>> >>>>> nerfing 4= > >>> >> 0% > >>> >>>>> less damage > >>> >>>>> > >>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you! > >>> >>>>> > >>> >>>>> ________________________________ > >>> >>>>> > >>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> > >>> >>>>> > >>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>>> > >>> >>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000 > >>> >>>>> > >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> > >>> >>>>> > >>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx > >>> >>>>> > >>> >>>>> Subject: RE: USF4 changes! > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> Nah, Paul doesn=E2=80=99t need any changes. > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since > >>> >>>>> BR, > >>> >>>>> and= > >>> >> in TTT2, > >>> >>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the > >>> >>>>> mid-t= > >>> >> ier group. > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> I have no complaints about Paul. I mean, it would be nice to have > >>> >>>>> bette= > >>> >> r > >>> >>>>> tracking, or a few more plus frame options, but that=E2=80=99s > >>> >>>>> more > >>> >>>>> on = > >>> >> the =E2=80=98really > >>> >>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be > >>> >>>>> playable= > >>> >> =E2=80=99. > >>> >>>>> > >>> >>>>> His combo damage is solid =E2=80=93 not top tier, but fine from > >>> >>>>> all > >>> >>>>> ang= > >>> >> les. His > >>> >>>>> punishment game is excellent. His wall damage is good. His pokes > >>> >>>>> are > >>> >>>>> av= > >>> >> erage > >>> >>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His > >>> >>>>> carry > >>> >>>>> an= > >>> >> d TA are very > >>> >>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough > >>> >>>>> other > >>> >>>>> too= > >>> >> ls to make > >>> >>>>> him viable. > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > >>> >> ] > >>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx > >>> >>>>> Sent: 13 June 2014 11:55 AM > >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>>> Subject: Re: USF4 changes! > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> I have complaints about Paul and his move set > >>> >>>>> > >>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you! > >>> >>>>> > >>> >>>>> ________________________________ > >>> >>>>> > >>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> > >>> >>>>> > >>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>>> > >>> >>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000 > >>> >>>>> > >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> > >>> >>>>> > >>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx > >>> >>>>> > >>> >>>>> Subject: RE: USF4 changes! > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can > >>> >>>>> string = > >>> >> a sentence > >>> >>>>> together. > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > >>> >> ] > >>> >>>>> On Behalf Of Di Lhong > >>> >>>>> Sent: 13 June 2014 11:48 AM > >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>>> Subject: Re: USF4 changes! > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> The story is pretty good for a fighting game. Tekken's storyline > >>> >>>>> is > >>> >>>>> so > >>> >>>>> bad...if you're not part of the mishimas...you're just there...i > >>> >>>>> mean l= > >>> >> ook > >>> >>>>> at christie, she's been after Eddy since T4. And her > >>> >>>>> speech...Eddy! > >>> >>>>> Edd= > >>> >> y! > >>> >>>>> wtf. > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair > >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>> >>>>> > >>> >>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that > >>> >>>>> didn=E2= > >>> >> =80=99t > >>> >>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie > >>> >>>>> army. > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> Not sure what they=E2=80=99re doing with the storyline though. > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > >>> >> ] > >>> >>>>> On Behalf Of Di Lhong > >>> >>>>> Sent: 13 June 2014 11:29 AM > >>> >>>>> > >>> >>>>> > >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>>> Subject: Re: USF4 changes! > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> Same. Even if Mileena is bottom tier, i'll still play her. :) > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> Hopefully she'll return, she didn't die in mk9 did she? but with > >>> >>>>> D'Vora= > >>> >> h, > >>> >>>>> i'm not sure they'll have another "monster" chick in the series. > >>> >>>>> D'Vora= > >>> >> h so > >>> >>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they > >>> >>>>> implemente= > >>> >> d the > >>> >>>>> 2 as one character. Well design stuff in MKX. It'll be sad not to > >>> >>>>> see s= > >>> >> ome > >>> >>>>> of the original cast, but i welcome the new ones :) > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair > >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>> >>>>> > >>> >>>>> Well I=E2=80=99d rather just play the characters that I like. For > >>> >>>>> MK > >>> >>>>> it= > >>> >> was > >>> >>>>> always going to be Scorp and Subby. I wanted to play Mileena, but > >>> >>>>> I > >>> >>>>> als= > >>> >> o > >>> >>>>> wanted her to be a lot faster than she was. Actually I like most > >>> >>>>> of > >>> >>>>> the= > >>> >> MK > >>> >>>>> cast=E2=80=A6 > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty > much > >>> >>>>> unplayable and they never fixed that. Next closest option was > >>> >>>>> Bladam. T= > >>> >> oo > >>> >>>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6 > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > >>> >> ] > >>> >>>>> On Behalf Of Di Lhong > >>> >>>>> Sent: 13 June 2014 11:05 AM > >>> >>>>> > >>> >>>>> > >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>>> Subject: Re: USF4 changes! > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> True. But also it depends on who they hired i guess. I doubt they > >>> >>>>> hired > >>> >>>>> anyone in the Sindel community to balance her out. Some people > are > >>> >>>>> just= > >>> >> out > >>> >>>>> to balance their own character, while some gets forgotten > >>> >>>>> entirely. > >>> >>>>> The > >>> >>>>> worst are those who can't see why their character is broken and > >>> >>>>> flip > >>> >>>>> ou= > >>> >> t > >>> >>>>> completely when they want to nerf something of their > character...i > >>> >>>>> rath= > >>> >> er > >>> >>>>> win with my own skills than rely on OP characters. > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair > >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>> >>>>> > >>> >>>>> Yeah, I often wonder what the hell goes through the developer's > >>> >>>>> heads. > >>> >>>>> NRS specifically went out of their way to hire people (gamers) to > >>> >>>>> help = > >>> >> them > >>> >>>>> balance the game. Then it got released and had to be patched > >>> >>>>> almost > >>> >>>>> immediately. Now I can understand that without a large scale beta > >>> >>>>> test,= > >>> >> you > >>> >>>>> will not know about every little broken thing, but a lot of the > >>> >>>>> issues > >>> >>>>> really should've been found by the testers. > >>> >>>>> > >>> >>>>> I don't understand why NRS didn't just patch MK9 one more time. > >>> >>>>> Cyrax, > >>> >>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel > were > >>> >>>>> a > >>> >>>>> jo= > >>> >> ke > >>> >>>>> from the release, all the way though the patches. How friggin' > >>> >>>>> hard > >>> >>>>> is = > >>> >> it to > >>> >>>>> listen to the comments from the serious fans? > >>> >>>>> > >>> >>>>> It's just shoddy quality control. > >>> >>>>> > >>> >>>>> Similarly Blizzard has admitted that none of the developers or > >>> >>>>> testers > >>> >>>>> for RoS bothered to play the Monk. That's why the class is such a > >>> >>>>> joke > >>> >>>>> compared to all the rest. I mean seriously? They couldn't be > >>> >>>>> bothered t= > >>> >> o > >>> >>>>> test one of the classes? There are only 6 classes FFS. > >>> >>>>> > >>> >>>>> In one day you can read through all the posts on the Diablo > >>> >>>>> character > >>> >>>>> class forums for the past month. That's enough to get a feel for > >>> >>>>> what t= > >>> >> he > >>> >>>>> real problems are and who is just a butthurt troll complaining. > >>> >>>>> Then > >>> >>>>> pa= > >>> >> tch > >>> >>>>> that shit. > >>> >>>>> No one cares that you are patching the conversations of NPCs. Fix > >>> >>>>> the > >>> >>>>> core problems you retards... > >>> >>>>> > >>> >>>>> > >>> >>>>> -----Original Message----- > >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > >>> >> ] > >>> >>>>> On Behalf Of Stephen Scheidel > >>> >>>>> Sent: 13 June 2014 10:40 AM > >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>>> Subject: Re: USF4 changes! > >>> >>>>> > >>> >>>>> Well if they just resist the tendency to be utter fucktards and > >>> >>>>> keep > >>> >>>>> broken shit like kabal out of the game there won't be any need > for > >>> >>>>> baby= > >>> >> game > >>> >>>>> mechanics to try and hide their shoddy balancing. > >>> >>>>> > >>> >>>>> We as a group could balance games better than nrs. > >>> >>>>> > >>> >>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: > >>> >>>>> > Not sure how much it'll nulify. But at least they're trying to > >>> >>>>> > get > >>> >>>>> > ri= > >>> >> d > >>> >>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip > >>> >>>>> > BS. > >>> >>>>> > > >>> >>>>> > > >>> >>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel > >>> >>>>> > <gieroadsteve@xxxxxxxxx> > >>> >>>>> > wrote: > >>> >>>>> > > >>> >>>>> >> So they are just giving noobs a chance to escape. > >>> >>>>> >> Devs are really trying to make games purely a rock paper > >>> >>>>> >> scissor > >>> >>>>> >> thing. > >>> >>>>> >> > >>> >>>>> >> What's the point of a tough situation if you can just nullify > >>> >>>>> >> it > >>> >>>>> >> wit= > >>> >> h > >>> >>>>> >> some noob feature. > >>> >>>>> >> > >>> >>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: > >>> >>>>> >> > Let's put it this way. The movement is basically the same as > >>> >>>>> >> > MK9. > >>> >>>>> >> > But now they added a new metere called "agility bar" where > >>> >>>>> >> > you > >>> >>>>> >> > can > >>> >>>>> >> > use it to do full/half screen run and do an evasive spacing > >>> >>>>> >> > backdash (i'm not sure if normal backdashing will consume > >>> >>>>> >> > such > >>> >>>>> >> > meter/bar...) So if you had 0 > >>> >>>>> >> problem > >>> >>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you > any > >>> >>>>> >> > trouble for your own movement. I see it as an escape > >>> >>>>> >> > mechanism > >>> >>>>> >> > mor= > >>> >> e > >>> >>>>> >> > than offensive. > >>> >>>>> >> > because you need agility meter to use interactables and > >>> >>>>> >> > "evasive" > >>> >>>>> >> backdash. > >>> >>>>> >> > the backdash range is big enough to punish wiff. so it > SHOULD > >>> >>>>> >> > caus= > >>> >> e > >>> >>>>> >> > bar. > >>> >>>>> >> if > >>> >>>>> >> > the normal backdash already does that, then no need to use > >>> >>>>> >> > agility > >>> >>>>> >> > bar. > >>> >>>>> >> > > >>> >>>>> >> > It doesn't take away anything. It's adding more escape > >>> >>>>> >> > mechanism > >>> >>>>> >> > for > >>> >>>>> >> people > >>> >>>>> >> > who have a tough time with rushdown characters up on their > >>> >>>>> >> > face... > >>> >>>>> >> > > >>> >>>>> >> > Also the meter recovers really quickly (like 1-2 sec for > full > >>> >>>>> >> > 2 > >>> >>>>> >> > bars? > >>> >>>>> >> dunno > >>> >>>>> >> > will check again...might be faster)...so it's not like > you'll > >>> >>>>> >> > not > >>> >>>>> >> > be able to use it every now and then. But if you abuse the > >>> >>>>> >> > meter...then you'll > >>> >>>>> >> pay > >>> >>>>> >> > for it when you really need it. The bars are there so you > >>> >>>>> >> > don't > >>> >>>>> >> > just > >>> >>>>> >> abuse > >>> >>>>> >> > the agility bar backdash and jump off walls all the time > with > >>> >>>>> >> > no > >>> >>>>> >> > consequences. > >>> >>>>> >> > > >>> >>>>> >> > We don't know how's the recovery on the agility bar either. > >>> >>>>> >> > If > >>> >>>>> >> > it'= > >>> >> s > >>> >>>>> >> > good then it should cost bars...if it's crap then no. > >>> >>>>> >> > > >>> >>>>> >> > > >>> >>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir > >>> >>>>> >> > <nicmuir@xxxxxxxxx> > >>> >>>>> >> > wrote: > >>> >>>>> >> > > >>> >>>>> >> >> I used the run button all the time. > >>> >>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" > >>> >>>>> >> >> <alasdair.donaldson@xxxxxxxxxx> > >>> >>>>> >> >> wrote: > >>> >>>>> >> >> > >>> >>>>> >> >>> Did you ever use the run button in MK3? I think I used it > >>> >>>>> >> >>> when > >>> >>>>> >> trolling > >>> >>>>> >> >>> with Cyrax and his grab into stuff, or with one of old > >>> >>>>> >> >>> SubZero= > >>> >> =E2=80=99s > >>> >>>>> >> combos=E2=80=A6 > >>> >>>>> >> >>> not much else. > >>> >>>>> >> >>> > >>> >>>>> >> >>> It will be interesting seeing how this changes the oki > >>> >>>>> >> >>> game. > >>> >>>>> >> >>> > >>> >>>>> >> >>> I actually thought the movement in MK9 was fine. I mean > for > >>> >>>>> >> >>> general > >>> >>>>> >> play > >>> >>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. > >>> >>>>> >> >>> > >>> >>>>> >> >>> > >>> >>>>> >> >>> > >>> >>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > >>> >>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir > >>> >>>>> >> >>> *Sent:* 12 June 2014 4:32 PM > >>> >>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx > >>> >>>>> >> >>> *Subject:* RE: USF4 changes! > >>> >>>>> >> >>> > >>> >>>>> >> >>> > >>> >>>>> >> >>> > >>> >>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is > >>> >>>>> >> >>> last > >>> >>>>> >> >>> dich when I use it. > >>> >>>>> >> >>> > >>> >>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < > >>> >>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: > >>> >>>>> >> >>> > >>> >>>>> >> >>> Don't you need meter for some of the movement stuff in > KOF? > >>> >>>>> >> >>> I > >>> >>>>> >> >>> mean the rolls? > >>> >>>>> >> >>> Who knows how this is going to work? I presume the > >>> >>>>> >> >>> backdashing > >>> >>>>> >> >>> will be enough to clear the space and either give you the > >>> >>>>> >> >>> opportunity to whiff punish or set up some zoning stuff. > >>> >>>>> >> >>> This is MK... they've never had proper backdashes before. > >>> >>>>> >> >>> They'r= > >>> >> e > >>> >>>>> >> >>> now adding new movement and people are still complaining > >>> >>>>> >> >>> that > >>> >>>>> >> >>> this will reduce their ability to play the game? How? > >>> >>>>> >> >>> > >>> >>>>> >> >>> > >>> >>>>> >> >>> -----Original Message----- > >>> >>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > >>> >>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx] > >>> >>>>> >> >>> On Behalf Of Manase Zote > >>> >>>>> >> >>> Sent: 12 June 2014 4:22 PM > >>> >>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>>> >> >>> Subject: Re: USF4 changes! > >>> >>>>> >> >>> > >>> >>>>> >> >>> In other games we can backlash until the cows come home > and > >>> >>>>> >> >>> ther= > >>> >> e > >>> >>>>> >> >>> is no meter for that and the game is still fair nothing > >>> >>>>> >> >>> broken > >>> >>>>> >> >>> about the mechanic. lol In street fighter if you backdash > >>> >>>>> >> >>> non > >>> >>>>> >> >>> stop you corner yourself and that alone is bad so I still > >>> >>>>> >> >>> don't > >>> >>>>> >> >>> understand why you > >>> >>>>> >> would > >>> >>>>> >> >>> need meter in helping with your suicide(cornering > >>> >>>>> >> >>> yourself). > >>> >>>>> >> >>> My suggestion is just balance the back dash so that it's > >>> >>>>> >> >>> not > >>> >>>>> >> >>> OP(like in SF, KOF and other 2D fighters). > >>> >>>>> >> >>> > >>> >>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong > >>> >>>>> >> >>> <numotd@xxxxxxxxx> > >>> >>>>> >> >>> wrote: > >>> >>>>> >> >>> > The "agility bar" backdash covers much more distance > than > >>> >>>>> >> >>> > that > >>> >>>>> >> >>> > i think. > >>> >>>>> >> >>> > Also, if we can just backdash nonstop and avoid normals > >>> >>>>> >> >>> > and > >>> >>>>> >> >>> > strings...rushdown/pressure characters will have > problem, > >>> >>>>> >> >>> > because they'll just backdash and avoid everything all > >>> >>>>> >> >>> > the > >>> >>>>> >> >>> > tim= > >>> >> e. > >>> >>>>> >> >>> > > >>> >>>>> >> >>> > Unless they make backdashing more technical like Tekken. > >>> >>>>> >> >>> > I > >>> >>>>> >> >>> > think the agility bar is fair. It doesn't limit anything > >>> >>>>> >> >>> > at > >>> >>>>> >> >>> > all. It helps with tough situation. > >>> >>>>> >> >>> > > >>> >>>>> >> >>> > > >>> >>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote > >>> >>>>> >> >>> > <bmlzote@xxxxxxxxx> > >>> >>>>> >> >>> > wrote: > >>> >>>>> >> >>> >> > >>> >>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just > >>> >>>>> >> >>> >> fine s= > >>> >> o > >>> >>>>> >> >>> >> what was wrong with that? > >>> >>>>> >> >>> >> > >>> >>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong > >>> >>>>> >> >>> >> <numotd@xxxxxxxxx> > >>> >>>>> >> >>> >> wrote: > >>> >>>>> >> >>> >> > The movement and pace of the game seems to be the > same > >>> >>>>> >> >>> >> > as > >>> >>>>> >> >>> >> > mk9 (which i think is ok but not the best). The > >>> >>>>> >> >>> >> > agility > >>> >>>>> >> >>> >> > bar > >>> >>>>> >> >>> >> > enhances that a lot more for > >>> >>>>> >> >>> >> > 1-2 > >>> >>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the > >>> >>>>> >> >>> >> > movement > >>> >>>>> >> >>> >> > of > >>> >>>>> >> >>> >> > game at > >>> >>>>> >> >>> all. > >>> >>>>> >> >>> >> > Eg. > >>> >>>>> >> >>> >> > Tekken movement but you can do a "super" backdash for > >>> >>>>> >> >>> >> > 1 > >>> >>>>> >> >>> >> > agility > >>> >>>>> >> bar > >>> >>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out > >>> >>>>> >> >>> >> > of > >>> >>>>> >> >>> >> > Nina's > >>> >>>>> >> df+1 > >>> >>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid > >>> >>>>> >> >>> >> > nina's > >>> >>>>> >> >>> >> > df+= > >>> >> 1 > >>> >>>>> >> >>> >> > ss+1 > >>> >>>>> >> >>> >> > pressure by using stage interactables and jump away. > >>> >>>>> >> >>> >> > Not > >>> >>>>> >> >>> >> > sure if you're invincible or not during the > >>> >>>>> >> >>> >> > jump...What > >>> >>>>> >> >>> >> > was > >>> >>>>> >> >>> >> > injustice > >>> >>>>> >> like? > >>> >>>>> >> >>> >> > > >>> >>>>> >> >>> >> > So the basic movements is there. No limitation at > all. > >>> >>>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement > >>> >>>>> >> >>> >> > gameplay. > >>> >>>>> >> >>> >> > > >>> >>>>> >> >>> >> > > >>> >>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote > >>> >>>>> >> >>> >> > <bmlzote@xxxxxxxxx> > >>> >>>>> >> >>> wrote: > >>> >>>>> >> >>> >> >> > >>> >>>>> >> >>> >> >> At this point no one knows how all of the above > >>> >>>>> >> >>> >> >> system > >>> >>>>> >> >>> >> >> mechanics are going to turn out. > >>> >>>>> >> >>> >> >> Limiting movement to a bar is a crime in any > fighting > >>> >>>>> >> >>> >> >> game > >>> >>>>> >> because > >>> >>>>> >> >>> >> >> you need movement for everything you do in a > fighting > >>> >>>>> >> >>> >> >> game= > >>> >> . > >>> >>>>> >> >>> >> >> It also affects the pacing of the overall match. So > >>> >>>>> >> >>> >> >> for m= > >>> >> e > >>> >>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will > only > >>> >>>>> >> >>> >> >> give > >>> >>>>> >> players > >>> >>>>> >> >>> >> >> more problems rather than assisting them in a match. > >>> >>>>> >> >>> >> >> I still don't see how styles can solve bad match > ups, > >>> >>>>> >> >>> >> >> zone= > >>> >> r > >>> >>>>> >> >>> >> >> will always have an advantage from range, rushdown > >>> >>>>> >> >>> >> >> owns > >>> >>>>> >> >>> >> >> up-close... > >>> >>>>> >> >>> >> >> > >>> >>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong > >>> >>>>> >> >>> >> >> <numotd@xxxxxxxxx> > >>> >>>>> >> >>> >> >> wrote: > >>> >>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do > with > >>> >>>>> >> >>> >> >> > EX > >>> >>>>> >> >>> >> >> > bar. > >>> >>>>> >> >>> >> >> > It > >>> >>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 > >>> >>>>> >> >>> >> >> > to > >>> >>>>> >> >>> >> >> > perform > >>> >>>>> >> run > >>> >>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think > >>> >>>>> >> >>> >> >> > this > >>> >>>>> >> >>> >> >> > is > >>> >>>>> >> >>> >> >> > fair. > >>> >>>>> >> It > >>> >>>>> >> >>> >> >> > fills up fast enough to use it every now and then. > >>> >>>>> >> >>> >> >> > But > >>> >>>>> >> >>> >> >> > not enough to just spam nonstop. You use > >>> >>>>> >> >>> >> >> > 2 to > >>> >>>>> >> >>> >> >> > use stage interactables. So it's not a stage > >>> >>>>> >> >>> >> >> > interactablefest like Injustice. You have to > decide > >>> >>>>> >> >>> >> >> > if > >>> >>>>> >> >>> >> >> > it'll be worth it to use interactables or to just > >>> >>>>> >> >>> >> >> > dash u= > >>> >> p > >>> >>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning. > >>> >>>>> >> >>> >> >> > > >>> >>>>> >> >>> >> >> > As for variation. It's like saying Catwomen > decides > >>> >>>>> >> >>> >> >> > to d= > >>> >> o > >>> >>>>> >> >>> rushdown. > >>> >>>>> >> >>> >> >> > And > >>> >>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie > >>> >>>>> >> >>> >> >> > ground > >>> >>>>> >> >>> >> >> > gra= > >>> >> b > >>> >>>>> >> thingy > >>> >>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows > etc.) > >>> >>>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw > >>> >>>>> >> >>> >> >> > slash > >>> >>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the > >>> >>>>> >> >>> >> >> > character variation is NOT going to be > >>> >>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really > >>> >>>>> >> >>> >> >> > bad > >>> >>>>> >> >>> >> >> > match up, but still at the end of the day...it's > >>> >>>>> >> >>> >> >> > what > >>> >>>>> >> >>> >> >> > yo= > >>> >> u > >>> >>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's > instant > >>> >>>>> >> >>> >> >> > air > >>> >>>>> >> fireball > >>> >>>>> >> >>> >> >> > like a noob and know some combos and it'll already > >>> >>>>> >> >>> >> >> > be > >>> >>>>> >> >>> >> >> > hard to win against kabal without having to learn > >>> >>>>> >> >>> >> >> > his > >>> >>>>> >> >>> >> >> > advance nomad > >>> >>>>> >> dash > >>> >>>>> >> >>> >> >> > cancels if you play someone who has trouble with > >>> >>>>> >> >>> >> >> > zoning. > >>> >>>>> >> >>> >> >> > > >>> >>>>> >> >>> >> >> > so instead of choosing a variation and giving you > >>> >>>>> >> >>> >> >> > instan= > >>> >> t > >>> >>>>> >> >>> >> >> > win (because you only keep a few moveset between > >>> >>>>> >> >>> >> >> > variations). i'm hoping variation helps with > really > >>> >>>>> >> >>> >> >> > bad > >>> >>>>> >> >>> >> >> > match ups like 9-1 or > >>> >>>>> >> 8-2 > >>> >>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because > >>> >>>>> >> >>> >> >> > fighting games should be about what you can do as > a > >>> >>>>> >> >>> >> >> > player. > >>> >>>>> >> >>> >> >> > just because i know stupid spamming basic kabal > >>> >>>>> >> >>> >> >> > shouldn'= > >>> >> t > >>> >>>>> >> >>> >> >> > give me instant advantage over someone who's > really > >>> >>>>> >> >>> >> >> > good > >>> >>>>> >> >>> >> >> > with > >>> >>>>> >> sheeva, > >>> >>>>> >> >>> >> >> > scorpion or sub zero (don't know which characters > >>> >>>>> >> >>> >> >> > have > >>> >>>>> >> >>> >> >> > issue with zoning in mk9...) > >>> >>>>> >> >>> >> >> > > >>> >>>>> >> >>> >> >> > > >>> >>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < > >>> >>>>> >> bmlzote@xxxxxxxxx> > >>> >>>>> >> >>> >> >> > wrote: > >>> >>>>> >> >>> >> >> >> > >>> >>>>> >> >>> >> >> >> SAP just told me that you need meter to run? > >>> >>>>> >> >>> >> >> >> Isn't that supposed to be stone age > >>> >>>>> >> >>> >> >> >> mechanics(having > >>> >>>>> >> >>> >> >> >> a > >>> >>>>> >> >>> >> >> >> meter for running)? > >>> >>>>> >> >>> >> >> >> Who said running was broken? > >>> >>>>> >> >>> >> >> >> > >>> >>>>> >> >>> >> >> >> *Sigh* > >>> >>>>> >> >>> >> >> >> > >>> >>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your > >>> >>>>> >> >>> >> >> >> combo= > >>> >> s > >>> >>>>> >> >>> >> >> >> so no meter no chain combos no running around :( > >>> >>>>> >> >>> >> >> >> > >>> >>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben > >>> >>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> > >>> >>>>> >> >>> >> >> >> wrote: > >>> >>>>> >> >>> >> >> >> > Im also not seeing how it can help bad > matchups. > >>> >>>>> >> >>> >> >> >> > > >>> >>>>> >> >>> >> >> >> > Picking a different version of the same > >>> >>>>> >> >>> >> >> >> > character > >>> >>>>> >> >>> >> >> >> > or = > >>> >> a > >>> >>>>> >> >>> >> >> >> > different character all together between > matches > >>> >>>>> >> >>> >> >> >> > woul= > >>> >> d > >>> >>>>> >> >>> >> >> >> > be just like it was now. > >>> >>>>> >> >>> >> >> >> > > >>> >>>>> >> >>> >> >> >> > Counterpicking etc. > >>> >>>>> >> >>> >> >> >> > > >>> >>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 > >>> >>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes! > >>> >>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx > >>> >>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>>> >> >>> >> >> >> > > >>> >>>>> >> >>> >> >> >> >> > >>> >>>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors > >>> >>>>> >> >>> >> >> >> >> character selection? > >>> >>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while > player > >>> >>>>> >> >>> >> >> >> >> 2 > >>> >>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it > will > >>> >>>>> >> >>> >> >> >> >> stil= > >>> >> l > >>> >>>>> >> >>> >> >> >> >> be a bad match up for one of the guys > >>> >>>>> >> >>> >> >> >> >> regardless. > >>> >>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and > >>> >>>>> >> >>> >> >> >> >> lastly > >>> >>>>> >> >>> >> >> >> >> the > >>> >>>>> >> >>> >> >> >> >> skill level and execution will be the deciding > >>> >>>>> >> >>> >> >> >> >> factor. > >>> >>>>> >> >>> >> >> >> >> To me the understanding of a balance fighting > >>> >>>>> >> >>> >> >> >> >> is > >>> >>>>> >> >>> >> >> >> >> to > >>> >>>>> >> >>> >> >> >> >> make every character the same... > >>> >>>>> >> >>> >> >> >> >> > >>> >>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < > >>> >>>>> >> numotd@xxxxxxxxx> > >>> >>>>> >> >>> >> >> >> >> wrote: > >>> >>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all > >>> >>>>> >> >>> >> >> >> >> > about > >>> >>>>> >> >>> >> >> >> >> > bad > >>> >>>>> >> match > >>> >>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still > be > >>> >>>>> >> >>> >> >> >> >> > fun > >>> >>>>> >> >>> >> >> >> >> > and challenging in another level when your > >>> >>>>> >> >>> >> >> >> >> > opponen= > >>> >> t > >>> >>>>> >> >>> >> >> >> >> > knows > >>> >>>>> >> what > >>> >>>>> >> >>> >> >> >> >> > your character can do. > >>> >>>>> >> >>> >> >> >> >> > > >>> >>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character > >>> >>>>> >> >>> >> >> >> >> > knowledg= > >>> >> e > >>> >>>>> >> >>> >> >> >> >> > in fighting games. > >>> >>>>> >> >>> >> >> >> >> > but > >>> >>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what > >>> >>>>> >> >>> >> >> >> >> > you're > >>> >>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all" > >>> >>>>> >> >>> >> >> >> >> > > >>> >>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how > >>> >>>>> >> >>> >> >> >> >> > to > >>> >>>>> >> >>> >> >> >> >> > dea= > >>> >> l > >>> >>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in > >>> >>>>> >> >>> >> >> >> >> > another > >>> >>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. > >>> >>>>> >> >>> >> >> >> >> > you > >>> >>>>> >> >>> >> >> >> >> > can play bears and still win against top > tier > >>> >>>>> >> >>> >> >> >> >> > character because you the player are just > >>> >>>>> >> >>> >> >> >> >> > better. > >>> >>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a > >>> >>>>> >> >>> >> >> >> >> > gun > >>> >>>>> >> >>> >> >> >> >> > fig= > >>> >> ht > >>> >>>>> >> >>> >> >> >> >> > situation. > >>> >>>>> >> >>> >> >> >> >> > should > >>> >>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a > >>> >>>>> >> >>> >> >> >> >> > slightly > >>> >>>>> >> blunt > >>> >>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp > >>> >>>>> >> >>> >> >> >> >> > knife"= > >>> >> . > >>> >>>>> >> >>> >> >> >> >> > > >>> >>>>> >> >>> >> >> >> >> > > >>> >>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote > >>> >>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> > >>> >>>>> >> >>> >> >> >> >> > wrote: > >>> >>>>> >> >>> >> >> >> >> >> > >>> >>>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw > >>> >>>>> >> >>> >> >> >> >> >> of > >>> >>>>> >> >>> >> >> >> >> >> dice to me. > >>> >>>>> >> >>> >> >> >> >> >> It can go either way, you potentially have > a > >>> >>>>> >> >>> >> >> >> >> >> scenario where you can lose a match based > on > >>> >>>>> >> >>> >> >> >> >> >> lack > >>> >>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill. > >>> >>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an > >>> >>>>> >> >>> >> >> >> >> >> example > >>> >>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need > to > >>> >>>>> >> >>> >> >> >> >> >> be > >>> >>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable > >>> >>>>> >> >>> >> >> >> >> >> of? > >>> >>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks > >>> >>>>> >> >>> >> >> >> >> >> like > >>> >>>>> >> >>> >> >> >> >> >> and how many moves will change between 3 > >>> >>>>> >> >>> >> >> >> >> >> variations of a character. > >>> >>>>> >> >>> >> >> >> >> >> > >>> >>>>> >> >>> >> >> >> >> >> > >>> >>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong > >>> >>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> > >>> >>>>> >> >>> >> >> >> >> >> wrote: > >>> >>>>> >> >>> >> >> >> >> >> > 11.59? XD > >>> >>>>> >> >>> >> >> >> >> >> > > >>> >>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be > >>> >>>>> >> >>> >> >> >> >> >> > some > >>> >>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure > >>> >>>>> >> >>> >> >> >> >> >> > how > >>> >>>>> >> >>> >> >> >> >> >> > they'll balance > >>> >>>>> >> it > >>> >>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total > >>> >>>>> >> >>> >> >> >> >> >> > counter > >>> >>>>> >> >>> >> >> >> >> >> > to another characters variation > >>> >>>>> >> >>> >> >> >> >> >> > completely. > >>> >>>>> >> >>> >> >> >> >> >> > If > >>> >>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper > >>> >>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game > >>> >>>>> >> >>> >> >> >> >> >> > lolz > >>> >>>>> >> >>> >> >> >> >> >> > hopefully the variations will > >>> >>>>> >> make > >>> >>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So > >>> >>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups > >>> >>>>> >> >>> >> >> >> >> >> > but > >>> >>>>> >> >>> >> >> >> >> >> > no= > >>> >> t > >>> >>>>> >> >>> >> >> >> >> >> > a complete > >>> >>>>> >> lose > >>> >>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... > >>> >>>>> >> >>> >> >> >> >> >> > > >>> >>>>> >> >>> >> >> >> >> >> > > >>> >>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan > >>> >>>>> >> >>> >> >> >> >> >> > Williams > >>> >>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> > >>> >>>>> >> >>> >> >> >> >> >> > wrote: > >>> >>>>> >> >>> >> >> >> >> >> >> > >>> >>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) > >>> >>>>> >> >>> >> >> >> >> >> >> > >>> >>>>> >> >>> >> >> >> >> >> >> > >>> >>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, > >>> >>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> > >>> >>>>> >> >>> >> >> >> >> >> >> wrote: > >>> >>>>> >> >>> >> >> >> >> >> >>> > >>> >>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game > >>> >>>>> >> >>> >> >> >> >> >> >>> time > >>> >>>>> >> >>> >> >> >> >> >> >>> as > >>> >>>>> >> >>> >> >> >> >> >> >>> much > >>> >>>>> >> as > >>> >>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from > >>> >>>>> >> >>> >> >> >> >> >> >>> Vodacom > >>> >>>>> >> >>> >> >> >> >> >> >>> - > >>> >>>>> >> >>> >> >> >> >> >> >>> let your email find you! > >>> >>>>> >> >>> >> >> >> >> >> >>> ________________________________ > >>> >>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams > >>> >>>>> >> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx> > >>> >>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 > >>> >>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> > >>> >>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx > >>> >>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! > >>> >>>>> >> >>> >> >> >> >> >> >>> > >>> >>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat > >>> >>>>> >> >>> >> >> >> >> >> >>> session= > >>> >> s > >>> >>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time. > >>> >>>>> >> >>> >> >> >> >> >> >>> > >>> >>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little > >>> >>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time. > >>> >>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's > >>> >>>>> >> >>> >> >> >> >> >> >>> fine > >>> >>>>> >> >>> >> >> >> >> >> >>> as > >>> >>>>> >> well. > >>> >>>>> >> >>> >> >> >> >> >> >>> > >>> >>>>> >> >>> >> >> >> >> >> >>> > >>> >>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf > >>> >>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> > >>> >>>>> >> >>> >> >> >> >> >> >>> wrote: > >>> >>>>> >> >>> >> >> >> >> >> >>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. > >>> >>>>> >> >>> >> >> >> >> >> >>>> She > >>> >>>>> >> >>> >> >> >> >> >> >>>> wa= > >>> >> s > >>> >>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of > >>> >>>>> >> >>> >> >> >> >> >> >>>> the > >>> >>>>> >> >>> >> >> >> >> >> >>>> computer" > >>> >>>>> >> >>> >> >> >> >> >> >>>> and > >>> >>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work" > >>> >>>>> >> >>> >> >> >> >> >> >>>> and > >>> >>>>> >> >>> >> >> >> >> >> >>>> she > >>> >>>>> >> >>> >> >> >> >> >> >>>> was > >>> >>>>> >> >>> >> >> >> >> >> >>>> like > >>> >>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye" > >>> >>>>> >> >>> >> >> >> >> >> >>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, > >>> >>>>> >> >>> >> >> >> >> >> >>>> Nicholas > >>> >>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> > >>> >>>>> >> >>> >> >> >> >> >> >>>> wrote: > >>> >>>>> >> >>> >> >> >> >> >> >>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>> I love those. > >>> >>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes > >>> >>>>> >> >>> >> >> >> >> >> >>>>> well. > >>> >>>>> >> >>> >> >> >> >> >> >>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar" > >>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have one" > >>> >>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you > >>> >>>>> >> >>> >> >> >> >> >> >>>>> using" > >>> >>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" > >>> >>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" > >>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either" > >>> >>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser" > >>> >>>>> >> >>> >> >> >> >> >> >>>>> "mkay" > >>> >>>>> >> >>> >> >> >> >> >> >>>>> "install this app" > >>> >>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the > >>> >>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?" > >>> >>>>> >> >>> >> >> >> >> >> >>>>> "huh?" > >>> >>>>> >> >>> >> >> >> >> >> >>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>> good times. > >>> >>>>> >> >>> >> >> >> >> >> >>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, > >>> >>>>> >> >>> >> >> >> >> >> >>>>> Ashraf > >>> >>>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> > >>> >>>>> >> >>> >> >> >> >> >> >>>>> wrote: > >>> >>>>> >> >>> >> >> >> >> >> >>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian > >>> >>>>> >> >>> >> >> >> >> >> >>>>>> sounding > >>> >>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical > >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Department" > >>> >>>>> >> >>> >> >> >> >> >> >>>>>> How about no. > >>> >>>>> >> >>> >> >> >> >> >> >>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, > Ryan > >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>> wrote: > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> please?" > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> age. > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over. > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Nichola= > >>> >> s > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> wrote: > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> about > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting > >>> >>>>> >> >>> games. > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> The > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> update > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> the > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> and > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona. > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> games > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Update > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> later. > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> please? > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now? > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now? > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> there's a > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> ...and = > >>> >> I > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Blazblue > >>> > > ... > >