RE: USF4 changes!

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sat, 14 Jun 2014 11:21:49 +0200

L0l
@sap
It would have been cool, and creepy, to have a Suzie Q alternate for
Esidisi.
Lol.
On 14 Jun 2014 11:14, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:

> https://www.youtube.com/watch?v=4OrWLeG2H_Q
>
> too good
>
> ------------------------------
> Date: Sat, 14 Jun 2014 09:19:18 +0200
> Subject: Re: USF4 changes!
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Dammit
> Didn't make the cut for the alpha release of Destiny on PS4.
> Ah, it was worth a shot.
> On 13 Jun 2014 22:49, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> wrote:
>
> Na na... it happened already, but then we got hype again.
> Right after we discovered fire... and just after making pointy things with
> sticks.
> On 13 Jun 2014 22:38, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>
> "In the dark ages hype shall die and tekken shall inherit the earth."
>
> When that happens, I'll die.
>
>
> On Fri, Jun 13, 2014 at 9:24 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
>
> Manase is still my superior in tekken.Man I need to make some sessions.
>
> "In the dark ages hype shall die and tekken shall inherit the earth.
>
> :)
>
> On 13/06/2014, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> > I no longer play the game bro, I do get requests from online warriors
> > and that is as good as it can get. lol
> >
> > On Fri, Jun 13, 2014 at 8:10 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >> why used to care?
> >>
> >>
> >> On Fri, Jun 13, 2014 at 7:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> >>>
> >>> I discovered this during training mode(when I used to care) :)
> >>>
> >>> On Fri, Jun 13, 2014 at 7:11 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
> >>> > Hoooo,, nice to know,, thank you
> >>> > Sent via my BlackBerry from Vodacom - let your email find you!
> >>> >
> >>> > -----Original Message-----
> >>> > From: Manase Zote <bmlzote@xxxxxxxxx>
> >>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> > Date: Fri, 13 Jun 2014 19:10:37
> >>> > To: <cpt-fgc@xxxxxxxxxxxxx>
> >>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
> >>> > Subject: Re: USF4 changes!
> >>> >
> >>> > Nah bro a normal one can come out just as fast :)
> >>> >
> >>> >
> >>> > On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx>
> wrote:
> >>> >> Serious????? I thought only EWGF was 14 frames,, but still punishing
> >>> >> -14 moves with it is hard
> >>> >> Sent via my BlackBerry from Vodacom - let your email find you!
> >>> >>
> >>> >> -----Original Message-----
> >>> >> From: Manase Zote <bmlzote@xxxxxxxxx>
> >>> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >> Date: Fri, 13 Jun 2014 19:04:32
> >>> >> To: <cpt-fgc@xxxxxxxxxxxxx>
> >>> >> Reply-To: cpt-fgc@xxxxxxxxxxxxx
> >>> >> Subject: Re: USF4 changes!
> >>> >>
> >>> >> Yes and that's why it not bother punishing -14 moves with it.
> >>> >> By the a normal wgf can also be 14 frames =3D just frame :)
> >>> >>
> >>> >> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>> >>> technically ewgf is just frame too...
> >>> >>>
> >>> >>>
> >>> >>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx>
> >>> >>> wrote:
> >>> >>>>
> >>> >>>> Just frame input for punishment is not fair.
> >>> >>>>
> >>> >>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>> >>>>>
> >>> >>>>> Yes, he can punish with that. I seem to recall us having a
> >>> >>>>> conversation
> >>> >>>>> about this a while ago. Some Lei players (like GreenLei) say that
> >>> >>>>> you c=
> >>> >> ould
> >>> >>>>> punish with it. Others (like PaasHaas) say it is too hard.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> >> ]
> >>> >>>>> On Behalf Of Di Lhong
> >>> >>>>> Sent: 13 June 2014 12:20 PM
> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> Subject: Re: USF4 changes!
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> Thank god they made it all -17...in BR it was like "urm was that
> >>> >>>>> -15
> >>> >>>>> or
> >>> >>>>> -17...whoops too late to punish now"
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that
> >>> >>>>> move
> >>> >>>>> is
> >>> >>>>> sufficient.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>> >>>>>
> >>> >>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that
> >>> >>>>> speed=
> >>> >>  though.
> >>> >>>>> At close range, you=E2=80=99re better off with a df+2. At long
> >>> >>>>> range
> >>> >>>>> it=
> >>> >>  won=E2=80=99t do the
> >>> >>>>> same damage.
> >>> >>>>>
> >>> >>>>> The move is also -17 at all ranges. While there is pushback and
> >>> >>>>> some
> >>> >>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not
> >>> >>>>> somet=
> >>> >> hing that
> >>> >>>>> should bother a Mishima.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> >> ]
> >>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
> >>> >>>>> Sent: 13 June 2014 12:11 PM
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> Subject: Re: USF4 changes!
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> He has a death fist that rapes your life bar in 1 shot,, and its
> >>> >>>>> hard t=
> >>> >> o
> >>> >>>>> punish and paul sounds like his taking a crap every second,, Law
> >>> >>>>> needs =
> >>> >> to
> >>> >>>>> nerfed to shit also,, the deathfist of paul is all that needs
> >>> >>>>> nerfing 4=
> >>> >> 0%
> >>> >>>>> less damage
> >>> >>>>>
> >>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!
> >>> >>>>>
> >>> >>>>> ________________________________
> >>> >>>>>
> >>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
> >>> >>>>>
> >>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>>
> >>> >>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
> >>> >>>>>
> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> >>> >>>>>
> >>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>>
> >>> >>>>> Subject: RE: USF4 changes!
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> Nah, Paul doesn=E2=80=99t need any changes.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since
> >>> >>>>> BR,
> >>> >>>>> and=
> >>> >>  in TTT2,
> >>> >>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the
> >>> >>>>> mid-t=
> >>> >> ier group.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> I have no complaints about Paul. I mean, it would be nice to have
> >>> >>>>> bette=
> >>> >> r
> >>> >>>>> tracking, or a few more plus frame options, but that=E2=80=99s
> >>> >>>>> more
> >>> >>>>> on =
> >>> >> the =E2=80=98really
> >>> >>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be
> >>> >>>>> playable=
> >>> >> =E2=80=99.
> >>> >>>>>
> >>> >>>>> His combo damage is solid =E2=80=93 not top tier, but fine from
> >>> >>>>> all
> >>> >>>>> ang=
> >>> >> les. His
> >>> >>>>> punishment game is excellent. His wall damage is good. His pokes
> >>> >>>>> are
> >>> >>>>> av=
> >>> >> erage
> >>> >>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His
> >>> >>>>> carry
> >>> >>>>> an=
> >>> >> d TA are very
> >>> >>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough
> >>> >>>>> other
> >>> >>>>> too=
> >>> >> ls to make
> >>> >>>>> him viable.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> >> ]
> >>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
> >>> >>>>> Sent: 13 June 2014 11:55 AM
> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> Subject: Re: USF4 changes!
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> I have complaints about Paul and his move set
> >>> >>>>>
> >>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!
> >>> >>>>>
> >>> >>>>> ________________________________
> >>> >>>>>
> >>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
> >>> >>>>>
> >>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>>
> >>> >>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
> >>> >>>>>
> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> >>> >>>>>
> >>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>>
> >>> >>>>> Subject: RE: USF4 changes!
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can
> >>> >>>>> string =
> >>> >> a sentence
> >>> >>>>> together.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> >> ]
> >>> >>>>> On Behalf Of Di Lhong
> >>> >>>>> Sent: 13 June 2014 11:48 AM
> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> Subject: Re: USF4 changes!
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> The story is pretty good for a fighting game. Tekken's storyline
> >>> >>>>> is
> >>> >>>>> so
> >>> >>>>> bad...if you're not part of the mishimas...you're just there...i
> >>> >>>>> mean l=
> >>> >> ook
> >>> >>>>> at christie, she's been after Eddy since T4. And her
> >>> >>>>> speech...Eddy!
> >>> >>>>> Edd=
> >>> >> y!
> >>> >>>>> wtf.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>> >>>>>
> >>> >>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that
> >>> >>>>> didn=E2=
> >>> >> =80=99t
> >>> >>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie
> >>> >>>>> army.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> Not sure what they=E2=80=99re doing with the storyline though.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> >> ]
> >>> >>>>> On Behalf Of Di Lhong
> >>> >>>>> Sent: 13 June 2014 11:29 AM
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> Subject: Re: USF4 changes!
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> Hopefully she'll return, she didn't die in mk9 did she? but with
> >>> >>>>> D'Vora=
> >>> >> h,
> >>> >>>>> i'm not sure they'll have another "monster" chick in the series.
> >>> >>>>> D'Vora=
> >>> >> h so
> >>> >>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they
> >>> >>>>> implemente=
> >>> >> d the
> >>> >>>>> 2 as one character. Well design stuff in MKX. It'll be sad not to
> >>> >>>>> see s=
> >>> >> ome
> >>> >>>>> of the original cast, but i welcome the new ones :)
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>> >>>>>
> >>> >>>>> Well I=E2=80=99d rather just play the characters that I like. For
> >>> >>>>> MK
> >>> >>>>> it=
> >>> >>  was
> >>> >>>>> always going to be Scorp and Subby. I wanted to play Mileena, but
> >>> >>>>> I
> >>> >>>>> als=
> >>> >> o
> >>> >>>>> wanted her to be a lot faster than she was. Actually I like most
> >>> >>>>> of
> >>> >>>>> the=
> >>> >>  MK
> >>> >>>>> cast=E2=80=A6
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty
> much
> >>> >>>>> unplayable and they never fixed that. Next closest option was
> >>> >>>>> Bladam. T=
> >>> >> oo
> >>> >>>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> >> ]
> >>> >>>>> On Behalf Of Di Lhong
> >>> >>>>> Sent: 13 June 2014 11:05 AM
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> Subject: Re: USF4 changes!
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> True. But also it depends on who they hired i guess. I doubt they
> >>> >>>>> hired
> >>> >>>>> anyone in the Sindel community to balance her out. Some people
> are
> >>> >>>>> just=
> >>> >>  out
> >>> >>>>> to balance their own character, while some gets forgotten
> >>> >>>>> entirely.
> >>> >>>>> The
> >>> >>>>> worst are those who can't see why their character is broken and
> >>> >>>>> flip
> >>> >>>>> ou=
> >>> >> t
> >>> >>>>> completely when they want to nerf something of their
> character...i
> >>> >>>>> rath=
> >>> >> er
> >>> >>>>> win with my own skills than rely on OP characters.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>> >>>>>
> >>> >>>>> Yeah, I often wonder what the hell goes through the developer's
> >>> >>>>> heads.
> >>> >>>>> NRS specifically went out of their way to hire people (gamers) to
> >>> >>>>> help =
> >>> >> them
> >>> >>>>> balance the game. Then it got released and had to be patched
> >>> >>>>> almost
> >>> >>>>> immediately. Now I can understand that without a large scale beta
> >>> >>>>> test,=
> >>> >>  you
> >>> >>>>> will not know about every little broken thing, but a lot of the
> >>> >>>>> issues
> >>> >>>>> really should've been found by the testers.
> >>> >>>>>
> >>> >>>>> I don't understand why NRS didn't just patch MK9 one more time.
> >>> >>>>> Cyrax,
> >>> >>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel
> were
> >>> >>>>> a
> >>> >>>>> jo=
> >>> >> ke
> >>> >>>>> from the release, all the way though the patches. How friggin'
> >>> >>>>> hard
> >>> >>>>> is =
> >>> >> it to
> >>> >>>>> listen to the comments from the serious fans?
> >>> >>>>>
> >>> >>>>> It's just shoddy quality control.
> >>> >>>>>
> >>> >>>>> Similarly Blizzard has admitted that none of the developers or
> >>> >>>>> testers
> >>> >>>>> for RoS bothered to play the Monk. That's why the class is such a
> >>> >>>>> joke
> >>> >>>>> compared to all the rest. I mean seriously? They couldn't be
> >>> >>>>> bothered t=
> >>> >> o
> >>> >>>>> test one of the classes? There are only 6 classes FFS.
> >>> >>>>>
> >>> >>>>> In one day you can read through all the posts on the Diablo
> >>> >>>>> character
> >>> >>>>> class forums for the past month. That's enough to get a feel for
> >>> >>>>> what t=
> >>> >> he
> >>> >>>>> real problems are and who is just a butthurt troll complaining.
> >>> >>>>> Then
> >>> >>>>> pa=
> >>> >> tch
> >>> >>>>> that shit.
> >>> >>>>> No one cares that you are patching the conversations of NPCs. Fix
> >>> >>>>> the
> >>> >>>>> core problems you retards...
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> -----Original Message-----
> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> >> ]
> >>> >>>>> On Behalf Of Stephen Scheidel
> >>> >>>>> Sent: 13 June 2014 10:40 AM
> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> Subject: Re: USF4 changes!
> >>> >>>>>
> >>> >>>>> Well if they just resist the tendency to be utter fucktards and
> >>> >>>>> keep
> >>> >>>>> broken shit like kabal out of the game there won't be any need
> for
> >>> >>>>> baby=
> >>> >>  game
> >>> >>>>> mechanics to try and hide their shoddy balancing.
> >>> >>>>>
> >>> >>>>> We as a group could balance games better than nrs.
> >>> >>>>>
> >>> >>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>> >>>>> > Not sure how much it'll nulify. But at least they're trying to
> >>> >>>>> > get
> >>> >>>>> > ri=
> >>> >> d
> >>> >>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip
> >>> >>>>> > BS.
> >>> >>>>> >
> >>> >>>>> >
> >>> >>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
> >>> >>>>> > <gieroadsteve@xxxxxxxxx>
> >>> >>>>> > wrote:
> >>> >>>>> >
> >>> >>>>> >> So they are just giving noobs a chance to escape.
> >>> >>>>> >> Devs are really trying to make games purely a rock paper
> >>> >>>>> >> scissor
> >>> >>>>> >> thing.
> >>> >>>>> >>
> >>> >>>>> >> What's the point of a tough situation if you can just nullify
> >>> >>>>> >> it
> >>> >>>>> >> wit=
> >>> >> h
> >>> >>>>> >> some noob feature.
> >>> >>>>> >>
> >>> >>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>> >>>>> >> > Let's put it this way. The movement is basically the same as
> >>> >>>>> >> > MK9.
> >>> >>>>> >> > But now they added a new metere called "agility bar" where
> >>> >>>>> >> > you
> >>> >>>>> >> > can
> >>> >>>>> >> > use it to do full/half screen run and do an evasive spacing
> >>> >>>>> >> > backdash (i'm not sure if normal backdashing will consume
> >>> >>>>> >> > such
> >>> >>>>> >> > meter/bar...) So if you had 0
> >>> >>>>> >> problem
> >>> >>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you
> any
> >>> >>>>> >> > trouble for your own movement. I see it as an escape
> >>> >>>>> >> > mechanism
> >>> >>>>> >> > mor=
> >>> >> e
> >>> >>>>> >> > than offensive.
> >>> >>>>> >> > because you need agility meter to use interactables and
> >>> >>>>> >> > "evasive"
> >>> >>>>> >> backdash.
> >>> >>>>> >> > the backdash range is big enough to punish wiff. so it
> SHOULD
> >>> >>>>> >> > caus=
> >>> >> e
> >>> >>>>> >> > bar.
> >>> >>>>> >> if
> >>> >>>>> >> > the normal backdash already does that, then no need to use
> >>> >>>>> >> > agility
> >>> >>>>> >> > bar.
> >>> >>>>> >> >
> >>> >>>>> >> > It doesn't take away anything. It's adding more escape
> >>> >>>>> >> > mechanism
> >>> >>>>> >> > for
> >>> >>>>> >> people
> >>> >>>>> >> > who have a tough time with rushdown characters up on their
> >>> >>>>> >> > face...
> >>> >>>>> >> >
> >>> >>>>> >> > Also the meter recovers really quickly (like 1-2 sec for
> full
> >>> >>>>> >> > 2
> >>> >>>>> >> > bars?
> >>> >>>>> >> dunno
> >>> >>>>> >> > will check again...might be faster)...so it's not like
> you'll
> >>> >>>>> >> > not
> >>> >>>>> >> > be able to use it every now and then. But if you abuse the
> >>> >>>>> >> > meter...then you'll
> >>> >>>>> >> pay
> >>> >>>>> >> > for it when you really need it. The bars are there so you
> >>> >>>>> >> > don't
> >>> >>>>> >> > just
> >>> >>>>> >> abuse
> >>> >>>>> >> > the agility bar backdash and jump off walls all the time
> with
> >>> >>>>> >> > no
> >>> >>>>> >> > consequences.
> >>> >>>>> >> >
> >>> >>>>> >> > We don't know how's the recovery on the agility bar either.
> >>> >>>>> >> > If
> >>> >>>>> >> > it'=
> >>> >> s
> >>> >>>>> >> > good then it should cost bars...if it's crap then no.
> >>> >>>>> >> >
> >>> >>>>> >> >
> >>> >>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
> >>> >>>>> >> > <nicmuir@xxxxxxxxx>
> >>> >>>>> >> > wrote:
> >>> >>>>> >> >
> >>> >>>>> >> >> I used the run button all the time.
> >>> >>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
> >>> >>>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
> >>> >>>>> >> >> wrote:
> >>> >>>>> >> >>
> >>> >>>>> >> >>>  Did you ever use the run button in MK3? I think I used it
> >>> >>>>> >> >>> when
> >>> >>>>> >> trolling
> >>> >>>>> >> >>> with Cyrax and his grab into stuff, or with one of old
> >>> >>>>> >> >>> SubZero=
> >>> >> =E2=80=99s
> >>> >>>>> >> combos=E2=80=A6
> >>> >>>>> >> >>> not much else.
> >>> >>>>> >> >>>
> >>> >>>>> >> >>> It will be interesting seeing how this changes the oki
> >>> >>>>> >> >>> game.
> >>> >>>>> >> >>>
> >>> >>>>> >> >>> I actually thought the movement in MK9 was fine. I mean
> for
> >>> >>>>> >> >>> general
> >>> >>>>> >> play
> >>> >>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
> >>> >>>>> >> >>>
> >>> >>>>> >> >>>
> >>> >>>>> >> >>>
> >>> >>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> >>> >>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
> >>> >>>>> >> >>> *Sent:* 12 June 2014 4:32 PM
> >>> >>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> >> >>> *Subject:* RE: USF4 changes!
> >>> >>>>> >> >>>
> >>> >>>>> >> >>>
> >>> >>>>> >> >>>
> >>> >>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is
> >>> >>>>> >> >>> last
> >>> >>>>> >> >>> dich when I use it.
> >>> >>>>> >> >>>
> >>> >>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
> >>> >>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
> >>> >>>>> >> >>>
> >>> >>>>> >> >>> Don't you need meter for some of the movement stuff in
> KOF?
> >>> >>>>> >> >>> I
> >>> >>>>> >> >>> mean the rolls?
> >>> >>>>> >> >>> Who knows how this is going to work? I presume the
> >>> >>>>> >> >>> backdashing
> >>> >>>>> >> >>> will be enough to clear the space and either give you the
> >>> >>>>> >> >>> opportunity to whiff punish or set up some zoning stuff.
> >>> >>>>> >> >>> This is MK... they've never had proper backdashes before.
> >>> >>>>> >> >>> They'r=
> >>> >> e
> >>> >>>>> >> >>> now adding new movement and people are still complaining
> >>> >>>>> >> >>> that
> >>> >>>>> >> >>> this will reduce their ability to play the game? How?
> >>> >>>>> >> >>>
> >>> >>>>> >> >>>
> >>> >>>>> >> >>> -----Original Message-----
> >>> >>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> >>> >>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
> >>> >>>>> >> >>> On Behalf Of Manase Zote
> >>> >>>>> >> >>> Sent: 12 June 2014 4:22 PM
> >>> >>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> >> >>> Subject: Re: USF4 changes!
> >>> >>>>> >> >>>
> >>> >>>>> >> >>> In other games we can backlash until the cows come home
> and
> >>> >>>>> >> >>> ther=
> >>> >> e
> >>> >>>>> >> >>> is no meter for that and the game is still fair nothing
> >>> >>>>> >> >>> broken
> >>> >>>>> >> >>> about the mechanic. lol In street fighter if you backdash
> >>> >>>>> >> >>> non
> >>> >>>>> >> >>> stop you corner yourself and that alone is bad so I still
> >>> >>>>> >> >>> don't
> >>> >>>>> >> >>> understand why you
> >>> >>>>> >> would
> >>> >>>>> >> >>> need meter in helping with your suicide(cornering
> >>> >>>>> >> >>> yourself).
> >>> >>>>> >> >>> My suggestion is just balance the back dash so that it's
> >>> >>>>> >> >>> not
> >>> >>>>> >> >>> OP(like in SF, KOF and other 2D fighters).
> >>> >>>>> >> >>>
> >>> >>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong
> >>> >>>>> >> >>> <numotd@xxxxxxxxx>
> >>> >>>>> >> >>> wrote:
> >>> >>>>> >> >>> > The "agility bar" backdash covers much more distance
> than
> >>> >>>>> >> >>> > that
> >>> >>>>> >> >>> > i think.
> >>> >>>>> >> >>> > Also, if we can just backdash nonstop and avoid normals
> >>> >>>>> >> >>> > and
> >>> >>>>> >> >>> > strings...rushdown/pressure characters will have
> problem,
> >>> >>>>> >> >>> > because they'll just backdash and avoid everything all
> >>> >>>>> >> >>> > the
> >>> >>>>> >> >>> > tim=
> >>> >> e.
> >>> >>>>> >> >>> >
> >>> >>>>> >> >>> > Unless they make backdashing more technical like Tekken.
> >>> >>>>> >> >>> > I
> >>> >>>>> >> >>> > think the agility bar is fair. It doesn't limit anything
> >>> >>>>> >> >>> > at
> >>> >>>>> >> >>> > all. It helps with tough situation.
> >>> >>>>> >> >>> >
> >>> >>>>> >> >>> >
> >>> >>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
> >>> >>>>> >> >>> > <bmlzote@xxxxxxxxx>
> >>> >>>>> >> >>> > wrote:
> >>> >>>>> >> >>> >>
> >>> >>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just
> >>> >>>>> >> >>> >> fine s=
> >>> >> o
> >>> >>>>> >> >>> >> what was wrong with that?
> >>> >>>>> >> >>> >>
> >>> >>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong
> >>> >>>>> >> >>> >> <numotd@xxxxxxxxx>
> >>> >>>>> >> >>> >> wrote:
> >>> >>>>> >> >>> >> > The movement and pace of the game seems to be the
> same
> >>> >>>>> >> >>> >> > as
> >>> >>>>> >> >>> >> > mk9 (which i think is ok but not the best). The
> >>> >>>>> >> >>> >> > agility
> >>> >>>>> >> >>> >> > bar
> >>> >>>>> >> >>> >> > enhances that a lot more for
> >>> >>>>> >> >>> >> > 1-2
> >>> >>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the
> >>> >>>>> >> >>> >> > movement
> >>> >>>>> >> >>> >> > of
> >>> >>>>> >> >>> >> > game at
> >>> >>>>> >> >>> all.
> >>> >>>>> >> >>> >> > Eg.
> >>> >>>>> >> >>> >> > Tekken movement but you can do a "super" backdash for
> >>> >>>>> >> >>> >> > 1
> >>> >>>>> >> >>> >> > agility
> >>> >>>>> >> bar
> >>> >>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out
> >>> >>>>> >> >>> >> > of
> >>> >>>>> >> >>> >> > Nina's
> >>> >>>>> >> df+1
> >>> >>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid
> >>> >>>>> >> >>> >> > nina's
> >>> >>>>> >> >>> >> > df+=
> >>> >> 1
> >>> >>>>> >> >>> >> > ss+1
> >>> >>>>> >> >>> >> > pressure by using stage interactables and jump away.
> >>> >>>>> >> >>> >> > Not
> >>> >>>>> >> >>> >> > sure if you're invincible or not during the
> >>> >>>>> >> >>> >> > jump...What
> >>> >>>>> >> >>> >> > was
> >>> >>>>> >> >>> >> > injustice
> >>> >>>>> >> like?
> >>> >>>>> >> >>> >> >
> >>> >>>>> >> >>> >> > So the basic movements is there. No limitation at
> all.
> >>> >>>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement
> >>> >>>>> >> >>> >> > gameplay.
> >>> >>>>> >> >>> >> >
> >>> >>>>> >> >>> >> >
> >>> >>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
> >>> >>>>> >> >>> >> > <bmlzote@xxxxxxxxx>
> >>> >>>>> >> >>> wrote:
> >>> >>>>> >> >>> >> >>
> >>> >>>>> >> >>> >> >> At this point no one knows how all of the above
> >>> >>>>> >> >>> >> >> system
> >>> >>>>> >> >>> >> >> mechanics are going to turn out.
> >>> >>>>> >> >>> >> >> Limiting movement to a bar is a crime in any
> fighting
> >>> >>>>> >> >>> >> >> game
> >>> >>>>> >> because
> >>> >>>>> >> >>> >> >> you need movement for everything you do in a
> fighting
> >>> >>>>> >> >>> >> >> game=
> >>> >> .
> >>> >>>>> >> >>> >> >> It also affects the pacing of the overall match.  So
> >>> >>>>> >> >>> >> >> for m=
> >>> >> e
> >>> >>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will
> only
> >>> >>>>> >> >>> >> >> give
> >>> >>>>> >> players
> >>> >>>>> >> >>> >> >> more problems rather than assisting them in a match.
> >>> >>>>> >> >>> >> >> I still don't see how styles can solve bad match
> ups,
> >>> >>>>> >> >>> >> >> zone=
> >>> >> r
> >>> >>>>> >> >>> >> >> will always have an advantage from range, rushdown
> >>> >>>>> >> >>> >> >> owns
> >>> >>>>> >> >>> >> >> up-close...
> >>> >>>>> >> >>> >> >>
> >>> >>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
> >>> >>>>> >> >>> >> >> <numotd@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> wrote:
> >>> >>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do
> with
> >>> >>>>> >> >>> >> >> > EX
> >>> >>>>> >> >>> >> >> > bar.
> >>> >>>>> >> >>> >> >> > It
> >>> >>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1
> >>> >>>>> >> >>> >> >> > to
> >>> >>>>> >> >>> >> >> > perform
> >>> >>>>> >> run
> >>> >>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think
> >>> >>>>> >> >>> >> >> > this
> >>> >>>>> >> >>> >> >> > is
> >>> >>>>> >> >>> >> >> > fair.
> >>> >>>>> >> It
> >>> >>>>> >> >>> >> >> > fills up fast enough to use it every now and then.
> >>> >>>>> >> >>> >> >> > But
> >>> >>>>> >> >>> >> >> > not enough to just spam nonstop. You use
> >>> >>>>> >> >>> >> >> > 2 to
> >>> >>>>> >> >>> >> >> > use stage interactables. So it's not a stage
> >>> >>>>> >> >>> >> >> > interactablefest like Injustice. You have to
> decide
> >>> >>>>> >> >>> >> >> > if
> >>> >>>>> >> >>> >> >> > it'll be worth it to use interactables or to just
> >>> >>>>> >> >>> >> >> > dash u=
> >>> >> p
> >>> >>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
> >>> >>>>> >> >>> >> >> >
> >>> >>>>> >> >>> >> >> > As for variation. It's like saying Catwomen
> decides
> >>> >>>>> >> >>> >> >> > to d=
> >>> >> o
> >>> >>>>> >> >>> rushdown.
> >>> >>>>> >> >>> >> >> > And
> >>> >>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie
> >>> >>>>> >> >>> >> >> > ground
> >>> >>>>> >> >>> >> >> > gra=
> >>> >> b
> >>> >>>>> >> thingy
> >>> >>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows
> etc.)
> >>> >>>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw
> >>> >>>>> >> >>> >> >> > slash
> >>> >>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
> >>> >>>>> >> >>> >> >> > character variation is NOT going to be
> >>> >>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really
> >>> >>>>> >> >>> >> >> > bad
> >>> >>>>> >> >>> >> >> > match up, but still at the end of the day...it's
> >>> >>>>> >> >>> >> >> > what
> >>> >>>>> >> >>> >> >> > yo=
> >>> >> u
> >>> >>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's
> instant
> >>> >>>>> >> >>> >> >> > air
> >>> >>>>> >> fireball
> >>> >>>>> >> >>> >> >> > like a noob and know some combos and it'll already
> >>> >>>>> >> >>> >> >> > be
> >>> >>>>> >> >>> >> >> > hard to win against kabal without having to learn
> >>> >>>>> >> >>> >> >> > his
> >>> >>>>> >> >>> >> >> > advance nomad
> >>> >>>>> >> dash
> >>> >>>>> >> >>> >> >> > cancels if you play someone who has trouble with
> >>> >>>>> >> >>> >> >> > zoning.
> >>> >>>>> >> >>> >> >> >
> >>> >>>>> >> >>> >> >> > so instead of choosing a variation and giving you
> >>> >>>>> >> >>> >> >> > instan=
> >>> >> t
> >>> >>>>> >> >>> >> >> > win (because you only keep a few moveset between
> >>> >>>>> >> >>> >> >> > variations). i'm hoping variation helps with
> really
> >>> >>>>> >> >>> >> >> > bad
> >>> >>>>> >> >>> >> >> > match ups like 9-1 or
> >>> >>>>> >> 8-2
> >>> >>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because
> >>> >>>>> >> >>> >> >> > fighting games should be about what you can do as
> a
> >>> >>>>> >> >>> >> >> > player.
> >>> >>>>> >> >>> >> >> > just because i know stupid spamming basic kabal
> >>> >>>>> >> >>> >> >> > shouldn'=
> >>> >> t
> >>> >>>>> >> >>> >> >> > give me instant advantage over someone who's
> really
> >>> >>>>> >> >>> >> >> > good
> >>> >>>>> >> >>> >> >> > with
> >>> >>>>> >> sheeva,
> >>> >>>>> >> >>> >> >> > scorpion or sub zero (don't know which characters
> >>> >>>>> >> >>> >> >> > have
> >>> >>>>> >> >>> >> >> > issue with zoning in mk9...)
> >>> >>>>> >> >>> >> >> >
> >>> >>>>> >> >>> >> >> >
> >>> >>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
> >>> >>>>> >> bmlzote@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> > wrote:
> >>> >>>>> >> >>> >> >> >>
> >>> >>>>> >> >>> >> >> >> SAP just told me that you need meter to run?
> >>> >>>>> >> >>> >> >> >> Isn't that supposed to be stone age
> >>> >>>>> >> >>> >> >> >> mechanics(having
> >>> >>>>> >> >>> >> >> >> a
> >>> >>>>> >> >>> >> >> >> meter for running)?
> >>> >>>>> >> >>> >> >> >> Who said running was broken?
> >>> >>>>> >> >>> >> >> >>
> >>> >>>>> >> >>> >> >> >> *Sigh*
> >>> >>>>> >> >>> >> >> >>
> >>> >>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your
> >>> >>>>> >> >>> >> >> >> combo=
> >>> >> s
> >>> >>>>> >> >>> >> >> >> so no meter no chain combos no running around :(
> >>> >>>>> >> >>> >> >> >>
> >>> >>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
> >>> >>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> wrote:
> >>> >>>>> >> >>> >> >> >> > Im also not seeing how it can help bad
> matchups.
> >>> >>>>> >> >>> >> >> >> >
> >>> >>>>> >> >>> >> >> >> > Picking a different version of the same
> >>> >>>>> >> >>> >> >> >> > character
> >>> >>>>> >> >>> >> >> >> > or =
> >>> >> a
> >>> >>>>> >> >>> >> >> >> > different character all together between
> matches
> >>> >>>>> >> >>> >> >> >> > woul=
> >>> >> d
> >>> >>>>> >> >>> >> >> >> > be just like it was now.
> >>> >>>>> >> >>> >> >> >> >
> >>> >>>>> >> >>> >> >> >> > Counterpicking etc.
> >>> >>>>> >> >>> >> >> >> >
> >>> >>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
> >>> >>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
> >>> >>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
> >>> >>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> >> >>> >> >> >> >
> >>> >>>>> >> >>> >> >> >> >>
> >>> >>>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
> >>> >>>>> >> >>> >> >> >> >> character selection?
> >>> >>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while
> player
> >>> >>>>> >> >>> >> >> >> >> 2
> >>> >>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it
> will
> >>> >>>>> >> >>> >> >> >> >> stil=
> >>> >> l
> >>> >>>>> >> >>> >> >> >> >> be a bad match up for one of the guys
> >>> >>>>> >> >>> >> >> >> >> regardless.
> >>> >>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and
> >>> >>>>> >> >>> >> >> >> >> lastly
> >>> >>>>> >> >>> >> >> >> >> the
> >>> >>>>> >> >>> >> >> >> >> skill level and execution will be the deciding
> >>> >>>>> >> >>> >> >> >> >> factor.
> >>> >>>>> >> >>> >> >> >> >> To me the understanding of a balance fighting
> >>> >>>>> >> >>> >> >> >> >> is
> >>> >>>>> >> >>> >> >> >> >> to
> >>> >>>>> >> >>> >> >> >> >> make every character the same...
> >>> >>>>> >> >>> >> >> >> >>
> >>> >>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
> >>> >>>>> >> numotd@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> wrote:
> >>> >>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all
> >>> >>>>> >> >>> >> >> >> >> > about
> >>> >>>>> >> >>> >> >> >> >> > bad
> >>> >>>>> >> match
> >>> >>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still
> be
> >>> >>>>> >> >>> >> >> >> >> > fun
> >>> >>>>> >> >>> >> >> >> >> > and challenging in another level when your
> >>> >>>>> >> >>> >> >> >> >> > opponen=
> >>> >> t
> >>> >>>>> >> >>> >> >> >> >> > knows
> >>> >>>>> >> what
> >>> >>>>> >> >>> >> >> >> >> > your character can do.
> >>> >>>>> >> >>> >> >> >> >> >
> >>> >>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character
> >>> >>>>> >> >>> >> >> >> >> > knowledg=
> >>> >> e
> >>> >>>>> >> >>> >> >> >> >> > in fighting games.
> >>> >>>>> >> >>> >> >> >> >> > but
> >>> >>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what
> >>> >>>>> >> >>> >> >> >> >> > you're
> >>> >>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
> >>> >>>>> >> >>> >> >> >> >> >
> >>> >>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how
> >>> >>>>> >> >>> >> >> >> >> > to
> >>> >>>>> >> >>> >> >> >> >> > dea=
> >>> >> l
> >>> >>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in
> >>> >>>>> >> >>> >> >> >> >> > another
> >>> >>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
> >>> >>>>> >> >>> >> >> >> >> > you
> >>> >>>>> >> >>> >> >> >> >> > can play bears and still win against top
> tier
> >>> >>>>> >> >>> >> >> >> >> > character because you the player are just
> >>> >>>>> >> >>> >> >> >> >> > better.
> >>> >>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a
> >>> >>>>> >> >>> >> >> >> >> > gun
> >>> >>>>> >> >>> >> >> >> >> > fig=
> >>> >> ht
> >>> >>>>> >> >>> >> >> >> >> > situation.
> >>> >>>>> >> >>> >> >> >> >> > should
> >>> >>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a
> >>> >>>>> >> >>> >> >> >> >> > slightly
> >>> >>>>> >> blunt
> >>> >>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp
> >>> >>>>> >> >>> >> >> >> >> > knife"=
> >>> >> .
> >>> >>>>> >> >>> >> >> >> >> >
> >>> >>>>> >> >>> >> >> >> >> >
> >>> >>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
> >>> >>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> > wrote:
> >>> >>>>> >> >>> >> >> >> >> >>
> >>> >>>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw
> >>> >>>>> >> >>> >> >> >> >> >> of
> >>> >>>>> >> >>> >> >> >> >> >> dice to me.
> >>> >>>>> >> >>> >> >> >> >> >> It can go either way, you potentially have
> a
> >>> >>>>> >> >>> >> >> >> >> >> scenario where you can lose a match based
> on
> >>> >>>>> >> >>> >> >> >> >> >> lack
> >>> >>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
> >>> >>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an
> >>> >>>>> >> >>> >> >> >> >> >> example
> >>> >>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need
> to
> >>> >>>>> >> >>> >> >> >> >> >> be
> >>> >>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable
> >>> >>>>> >> >>> >> >> >> >> >> of?
> >>> >>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks
> >>> >>>>> >> >>> >> >> >> >> >> like
> >>> >>>>> >> >>> >> >> >> >> >> and how many moves will change between 3
> >>> >>>>> >> >>> >> >> >> >> >> variations of a character.
> >>> >>>>> >> >>> >> >> >> >> >>
> >>> >>>>> >> >>> >> >> >> >> >>
> >>> >>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
> >>> >>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> wrote:
> >>> >>>>> >> >>> >> >> >> >> >> > 11.59? XD
> >>> >>>>> >> >>> >> >> >> >> >> >
> >>> >>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be
> >>> >>>>> >> >>> >> >> >> >> >> > some
> >>> >>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure
> >>> >>>>> >> >>> >> >> >> >> >> > how
> >>> >>>>> >> >>> >> >> >> >> >> > they'll balance
> >>> >>>>> >> it
> >>> >>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total
> >>> >>>>> >> >>> >> >> >> >> >> > counter
> >>> >>>>> >> >>> >> >> >> >> >> > to another characters variation
> >>> >>>>> >> >>> >> >> >> >> >> > completely.
> >>> >>>>> >> >>> >> >> >> >> >> > If
> >>> >>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
> >>> >>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game
> >>> >>>>> >> >>> >> >> >> >> >> > lolz
> >>> >>>>> >> >>> >> >> >> >> >> > hopefully the variations will
> >>> >>>>> >> make
> >>> >>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
> >>> >>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups
> >>> >>>>> >> >>> >> >> >> >> >> > but
> >>> >>>>> >> >>> >> >> >> >> >> > no=
> >>> >> t
> >>> >>>>> >> >>> >> >> >> >> >> > a complete
> >>> >>>>> >> lose
> >>> >>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
> >>> >>>>> >> >>> >> >> >> >> >> >
> >>> >>>>> >> >>> >> >> >> >> >> >
> >>> >>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan
> >>> >>>>> >> >>> >> >> >> >> >> > Williams
> >>> >>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> > wrote:
> >>> >>>>> >> >>> >> >> >> >> >> >>
> >>> >>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
> >>> >>>>> >> >>> >> >> >> >> >> >>
> >>> >>>>> >> >>> >> >> >> >> >> >>
> >>> >>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
> >>> >>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> >> wrote:
> >>> >>>>> >> >>> >> >> >> >> >> >>>
> >>> >>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game
> >>> >>>>> >> >>> >> >> >> >> >> >>> time
> >>> >>>>> >> >>> >> >> >> >> >> >>> as
> >>> >>>>> >> >>> >> >> >> >> >> >>> much
> >>> >>>>> >> as
> >>> >>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from
> >>> >>>>> >> >>> >> >> >> >> >> >>> Vodacom
> >>> >>>>> >> >>> >> >> >> >> >> >>> -
> >>> >>>>> >> >>> >> >> >> >> >> >>> let your email find you!
> >>> >>>>> >> >>> >> >> >> >> >> >>> ________________________________
> >>> >>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams
> >>> >>>>> >> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
> >>> >>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
> >>> >>>>> >> >>> >> >> >> >> >> >>>
> >>> >>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat
> >>> >>>>> >> >>> >> >> >> >> >> >>> session=
> >>> >> s
> >>> >>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
> >>> >>>>> >> >>> >> >> >> >> >> >>>
> >>> >>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
> >>> >>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
> >>> >>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's
> >>> >>>>> >> >>> >> >> >> >> >> >>> fine
> >>> >>>>> >> >>> >> >> >> >> >> >>> as
> >>> >>>>> >> well.
> >>> >>>>> >> >>> >> >> >> >> >> >>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>
> >>> >>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
> >>> >>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> >>> wrote:
> >>> >>>>> >> >>> >> >> >> >> >> >>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today.
> >>> >>>>> >> >>> >> >> >> >> >> >>>> She
> >>> >>>>> >> >>> >> >> >> >> >> >>>> wa=
> >>> >> s
> >>> >>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of
> >>> >>>>> >> >>> >> >> >> >> >> >>>> the
> >>> >>>>> >> >>> >> >> >> >> >> >>>> computer"
> >>> >>>>> >> >>> >> >> >> >> >> >>>> and
> >>> >>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
> >>> >>>>> >> >>> >> >> >> >> >> >>>> and
> >>> >>>>> >> >>> >> >> >> >> >> >>>> she
> >>> >>>>> >> >>> >> >> >> >> >> >>>> was
> >>> >>>>> >> >>> >> >> >> >> >> >>>> like
> >>> >>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM,
> >>> >>>>> >> >>> >> >> >> >> >> >>>> Nicholas
> >>> >>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> >>>> wrote:
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> I love those.
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> well.
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> using"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "mkay"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "install this app"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "huh?"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> good times.
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM,
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Ashraf
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> wrote:
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> sounding
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Department"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> How about no.
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM,
> Ryan
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> wrote:
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> please?"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> age.
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Nichola=
> >>> >> s
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> wrote:
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> about
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
> >>> >>>>> >> >>> games.
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> The
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> update
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> the
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> and
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> games
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Update
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> later.
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> please?
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now?
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now?
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> there's a
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> ...and =
> >>> >> I
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Blazblue
> >>>
>
> ...
>
>

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