Um, you do know that chample exists hey? On 13/06/2014, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > Sackboy in MKX would be awesome... > There was a mascot Sackboy walking past the stage Boon was on > > > > On Fri, Jun 13, 2014 at 6:57 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >> i'm lost. sackboy in mk or sackboy as in littlebigplanet? >> >> i want to play LBP3. looks fun. >> >> >> On Fri, Jun 13, 2014 at 6:52 PM, Nicholas Robertson-Muir < >> nicmuir@xxxxxxxxx> wrote: >> >>> *facepalm* >>> >>> I see that the ZA PSN has another week of nothing special at all. >>> They must think E3 trailers equate to good deals...because you >>> know...they're free and all. >>> On 13 Jun 2014 17:44, "Di Lhong" <numotd@xxxxxxxxx> wrote: >>> >>>> Who's Sackboy? >>>> >>>> >>>> On Fri, Jun 13, 2014 at 5:38 PM, Nicholas Robertson-Muir < >>>> nicmuir@xxxxxxxxx> wrote: >>>> >>>>> Nooooo Sackboy >>>>> On 13 Jun 2014 17:18, "Di Lhong" <numotd@xxxxxxxxx> wrote: >>>>> >>>>>> Sackboy? you mean Ferra? >>>>>> >>>>>> >>>>>> On Fri, Jun 13, 2014 at 4:03 PM, Nicholas Robertson-Muir < >>>>>> nicmuir@xxxxxxxxx> wrote: >>>>>> >>>>>>> I like the Jojo approach for some characters in dashing and running. >>>>>>> double tap does dash, holding 2nd tap does run. I wonder if it'll >>>>>>> be >>>>>>> the same in MK. >>>>>>> ...about the interview, anyone see the Sackboy walking on the side? >>>>>>> Do want that costume! >>>>>>> >>>>>>> I also bought all the jojo dlc. >>>>>>> >>>>>>> >>>>>>> On Fri, Jun 13, 2014 at 2:49 PM, Stephen Scheidel < >>>>>>> gieroadsteve@xxxxxxxxx> wrote: >>>>>>> >>>>>>>> deathfist is super important. >>>>>>>> I would say it is responsible for most of my defense in tekken. >>>>>>>> >>>>>>>> just play a df happy stu and level up. >>>>>>>> >>>>>>>> On 13/06/2014, greattekkenmaster@xxxxxxxxx < >>>>>>>> greattekkenmaster@xxxxxxxxx> wrote: >>>>>>>> > He has a death fist that rapes your life bar in 1 shot,, and its >>>>>>>> hard to >>>>>>>> > punish and paul sounds like his taking a crap every second,, Law >>>>>>>> needs to >>>>>>>> > nerfed to shit also,, the deathfist of paul is all that needs >>>>>>>> nerfing 40% >>>>>>>> > less damage >>>>>>>> > Sent via my BlackBerry from Vodacom - let your email find you! >>>>>>>> > >>>>>>>> > -----Original Message----- >>>>>>>> > From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>>>>>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>>>>>> > Date: Fri, 13 Jun 2014 10:02:01 >>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>>>>>>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>> > Subject: RE: USF4 changes! >>>>>>>> > >>>>>>>> > Nah, Paul doesn’t need any changes. >>>>>>>> > >>>>>>>> > He’s been happily mid-tier for most Tekken games. Since BR, and >>>>>>>> > in >>>>>>>> TTT2, >>>>>>>> > it’s arguable that he’s in the higher part of the mid-tier group. >>>>>>>> > >>>>>>>> > I have no complaints about Paul. I mean, it would be nice to have >>>>>>>> better >>>>>>>> > tracking, or a few more plus frame options, but that’s more on >>>>>>>> > the >>>>>>>> ‘really >>>>>>>> > nice to have’, rather than ‘needs this to be playable’. >>>>>>>> > His combo damage is solid – not top tier, but fine from all >>>>>>>> angles. His >>>>>>>> > punishment game is excellent. His wall damage is good. His pokes >>>>>>>> are average >>>>>>>> > – a couple of really nice ones though (ws+4, d+1). His carry and >>>>>>>> TA are very >>>>>>>> > nice. His lows aren’t that amazing, but he has enough other tools >>>>>>>> to make >>>>>>>> > him viable. >>>>>>>> > >>>>>>>> > >>>>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] On >>>>>>>> > Behalf Of greattekkenmaster@xxxxxxxxx >>>>>>>> > Sent: 13 June 2014 11:55 AM >>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>> > Subject: Re: USF4 changes! >>>>>>>> > >>>>>>>> > I have complaints about Paul and his move set >>>>>>>> > Sent via my BlackBerry from Vodacom - let your email find you! >>>>>>>> > ________________________________ >>>>>>>> > From: "Donaldson, Alasdair" >>>>>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto: >>>>>>>> alasdair.donaldson@xxxxxxxxxx>> >>>>>>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>>>>>> > Date: Fri, 13 Jun 2014 09:50:26 +0000 >>>>>>>> > To: >>>>>>>> > cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx<mailto: >>>>>>>> cpt-fgc@xxxxxxxxxxxxx%3ccpt-fgc@xxxxxxxxxxxxx>> >>>>>>>> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>>> > Subject: RE: USF4 changes! >>>>>>>> > >>>>>>>> > And Paul gets dumbed every Tekken. I’m surprised he can string a >>>>>>>> sentence >>>>>>>> > together. >>>>>>>> > >>>>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>>>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Di Lhong >>>>>>>> > Sent: 13 June 2014 11:48 AM >>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>>> > Subject: Re: USF4 changes! >>>>>>>> > >>>>>>>> > The story is pretty good for a fighting game. Tekken's storyline >>>>>>>> is so >>>>>>>> > bad...if you're not part of the mishimas...you're just there...i >>>>>>>> mean look >>>>>>>> > at christie, she's been after Eddy since T4. And her >>>>>>>> speech...Eddy! Eddy! >>>>>>>> > wtf. >>>>>>>> > >>>>>>>> > On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair >>>>>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto: >>>>>>>> alasdair.donaldson@xxxxxxxxxx>> >>>>>>>> > wrote: >>>>>>>> > Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that >>>>>>>> didn’t look >>>>>>>> > to be ‘res-able’ for Quan’s zombie army. >>>>>>>> > >>>>>>>> > Not sure what they’re doing with the storyline though. >>>>>>>> > >>>>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>>>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>] >>>>>>>> > On Behalf Of Di Lhong >>>>>>>> > Sent: 13 June 2014 11:29 AM >>>>>>>> > >>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>>> > Subject: Re: USF4 changes! >>>>>>>> > >>>>>>>> > Same. Even if Mileena is bottom tier, i'll still play her. :) >>>>>>>> > >>>>>>>> > Hopefully she'll return, she didn't die in mk9 did she? but with >>>>>>>> D'Vorah, >>>>>>>> > i'm not sure they'll have another "monster" chick in the series. >>>>>>>> D'Vorah so >>>>>>>> > far looks awesome. Ferra/Thorr also looks fun. Like how they >>>>>>>> implemented the >>>>>>>> > 2 as one character. Well design stuff in MKX. It'll be sad not to >>>>>>>> see some >>>>>>>> > of the original cast, but i welcome the new ones :) >>>>>>>> > >>>>>>>> > On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair >>>>>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto: >>>>>>>> alasdair.donaldson@xxxxxxxxxx>> >>>>>>>> > wrote: >>>>>>>> > Well I’d rather just play the characters that I like. For MK it >>>>>>>> was always >>>>>>>> > going to be Scorp and Subby. I wanted to play Mileena, but I also >>>>>>>> wanted her >>>>>>>> > to be a lot faster than she was. Actually I like most of the MK >>>>>>>> cast… >>>>>>>> > >>>>>>>> > For Injustice I wanted GL and Shazam. Sadly Shazam was pretty >>>>>>>> > much >>>>>>>> > unplayable and they never fixed that. Next closest option was >>>>>>>> Bladam. Too >>>>>>>> > bad these turned out the really bad match-ups for Grundy… >>>>>>>> > >>>>>>>> > >>>>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>>>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>] >>>>>>>> > On Behalf Of Di Lhong >>>>>>>> > Sent: 13 June 2014 11:05 AM >>>>>>>> > >>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>>> > Subject: Re: USF4 changes! >>>>>>>> > >>>>>>>> > True. But also it depends on who they hired i guess. I doubt they >>>>>>>> hired >>>>>>>> > anyone in the Sindel community to balance her out. Some people >>>>>>>> > are >>>>>>>> just out >>>>>>>> > to balance their own character, while some gets forgotten >>>>>>>> entirely. The >>>>>>>> > worst are those who can't see why their character is broken and >>>>>>>> flip out >>>>>>>> > completely when they want to nerf something of their >>>>>>>> > character...i >>>>>>>> rather >>>>>>>> > win with my own skills than rely on OP characters. >>>>>>>> > >>>>>>>> > On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair >>>>>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto: >>>>>>>> alasdair.donaldson@xxxxxxxxxx>> >>>>>>>> > wrote: >>>>>>>> > Yeah, I often wonder what the hell goes through the developer's >>>>>>>> heads. NRS >>>>>>>> > specifically went out of their way to hire people (gamers) to >>>>>>>> > help >>>>>>>> them >>>>>>>> > balance the game. Then it got released and had to be patched >>>>>>>> > almost >>>>>>>> > immediately. Now I can understand that without a large scale beta >>>>>>>> test, you >>>>>>>> > will not know about every little broken thing, but a lot of the >>>>>>>> issues >>>>>>>> > really should've been found by the testers. >>>>>>>> > >>>>>>>> > I don't understand why NRS didn't just patch MK9 one more time. >>>>>>>> Cyrax, >>>>>>>> > Kenshin and Kabal were way too strong. Shiva, Kano and Sindel >>>>>>>> > were >>>>>>>> a joke >>>>>>>> > from the release, all the way though the patches. How friggin' >>>>>>>> hard is it to >>>>>>>> > listen to the comments from the serious fans? >>>>>>>> > >>>>>>>> > It's just shoddy quality control. >>>>>>>> > >>>>>>>> > Similarly Blizzard has admitted that none of the developers or >>>>>>>> testers for >>>>>>>> > RoS bothered to play the Monk. That's why the class is such a >>>>>>>> > joke >>>>>>>> compared >>>>>>>> > to all the rest. I mean seriously? They couldn't be bothered to >>>>>>>> test one of >>>>>>>> > the classes? There are only 6 classes FFS. >>>>>>>> > >>>>>>>> > In one day you can read through all the posts on the Diablo >>>>>>>> character class >>>>>>>> > forums for the past month. That's enough to get a feel for what >>>>>>>> the real >>>>>>>> > problems are and who is just a butthurt troll complaining. Then >>>>>>>> patch that >>>>>>>> > shit. >>>>>>>> > No one cares that you are patching the conversations of NPCs. Fix >>>>>>>> the core >>>>>>>> > problems you retards... >>>>>>>> > >>>>>>>> > -----Original Message----- >>>>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>>>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>] >>>>>>>> > On Behalf Of Stephen Scheidel >>>>>>>> > Sent: 13 June 2014 10:40 AM >>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>>> > Subject: Re: USF4 changes! >>>>>>>> > >>>>>>>> > Well if they just resist the tendency to be utter fucktards and >>>>>>>> keep broken >>>>>>>> > shit like kabal out of the game there won't be any need for baby >>>>>>>> game >>>>>>>> > mechanics to try and hide their shoddy balancing. >>>>>>>> > >>>>>>>> > We as a group could balance games better than nrs. >>>>>>>> > >>>>>>>> > On 13/06/2014, Di Lhong >>>>>>>> > <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>>>>>>> wrote: >>>>>>>> >> Not sure how much it'll nulify. But at least they're trying to >>>>>>>> get rid >>>>>>>> >> of all those insane pressure like Kabal's b+1~nomad rush chip >>>>>>>> >> BS. >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel >>>>>>>> >> <gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> >>>>>>>> >> wrote: >>>>>>>> >> >>>>>>>> >>> So they are just giving noobs a chance to escape. >>>>>>>> >>> Devs are really trying to make games purely a rock paper >>>>>>>> >>> scissor >>>>>>>> thing. >>>>>>>> >>> >>>>>>>> >>> What's the point of a tough situation if you can just nullify >>>>>>>> >>> it >>>>>>>> with >>>>>>>> >>> some noob feature. >>>>>>>> >>> >>>>>>>> >>> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto: >>>>>>>> numotd@xxxxxxxxx>> >>>>>>>> >>> wrote: >>>>>>>> >>> > Let's put it this way. The movement is basically the same as >>>>>>>> MK9. >>>>>>>> >>> > But now they added a new metere called "agility bar" where >>>>>>>> >>> > you >>>>>>>> can >>>>>>>> >>> > use it to do full/half screen run and do an evasive spacing >>>>>>>> >>> > backdash (i'm not sure if normal backdashing will consume >>>>>>>> >>> > such >>>>>>>> >>> > meter/bar...) So if you had 0 >>>>>>>> >>> problem >>>>>>>> >>> > with movement in mk9. mkx agility bar shouldn't cause you any >>>>>>>> >>> > trouble for your own movement. I see it as an escape >>>>>>>> >>> > mechanism >>>>>>>> more >>>>>>>> >>> > than offensive. >>>>>>>> >>> > because you need agility meter to use interactables and >>>>>>>> "evasive" >>>>>>>> >>> backdash. >>>>>>>> >>> > the backdash range is big enough to punish wiff. so it SHOULD >>>>>>>> cause >>>>>>>> >>> > bar. >>>>>>>> >>> if >>>>>>>> >>> > the normal backdash already does that, then no need to use >>>>>>>> agility >>>>>>>> >>> > bar. >>>>>>>> >>> > >>>>>>>> >>> > It doesn't take away anything. It's adding more escape >>>>>>>> mechanism >>>>>>>> >>> > for >>>>>>>> >>> people >>>>>>>> >>> > who have a tough time with rushdown characters up on their >>>>>>>> face... >>>>>>>> >>> > >>>>>>>> >>> > Also the meter recovers really quickly (like 1-2 sec for full >>>>>>>> 2 bars? >>>>>>>> >>> dunno >>>>>>>> >>> > will check again...might be faster)...so it's not like you'll >>>>>>>> not >>>>>>>> >>> > be able to use it every now and then. But if you abuse the >>>>>>>> >>> > meter...then you'll >>>>>>>> >>> pay >>>>>>>> >>> > for it when you really need it. The bars are there so you >>>>>>>> >>> > don't >>>>>>>> >>> > just >>>>>>>> >>> abuse >>>>>>>> >>> > the agility bar backdash and jump off walls all the time with >>>>>>>> no >>>>>>>> >>> > consequences. >>>>>>>> >>> > >>>>>>>> >>> > We don't know how's the recovery on the agility bar either. >>>>>>>> >>> > If >>>>>>>> it's >>>>>>>> >>> > good then it should cost bars...if it's crap then no. >>>>>>>> >>> > >>>>>>>> >>> > >>>>>>>> >>> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >>>>>>>> >>> > <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> >>>>>>>> >>> > wrote: >>>>>>>> >>> > >>>>>>>> >>> >> I used the run button all the time. >>>>>>>> >>> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >>>>>>>> >>> >> <alasdair.donaldson@xxxxxxxxxx<mailto: >>>>>>>> alasdair.donaldson@xxxxxxxxxx>> >>>>>>>> >>> >> wrote: >>>>>>>> >>> >> >>>>>>>> >>> >>> Did you ever use the run button in MK3? I think I used it >>>>>>>> when >>>>>>>> >>> trolling >>>>>>>> >>> >>> with Cyrax and his grab into stuff, or with one of old >>>>>>>> SubZero’s >>>>>>>> >>> combos… >>>>>>>> >>> >>> not much else. >>>>>>>> >>> >>> >>>>>>>> >>> >>> It will be interesting seeing how this changes the oki >>>>>>>> >>> >>> game. >>>>>>>> >>> >>> >>>>>>>> >>> >>> I actually thought the movement in MK9 was fine. I mean for >>>>>>>> >>> >>> general >>>>>>>> >>> play >>>>>>>> >>> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. >>>>>>>> >>> >>> >>>>>>>> >>> >>> >>>>>>>> >>> >>> >>>>>>>> >>> >>> *From:* >>>>>>>> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>>>>>> >>> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>] >>>>>>>> >>> >>> *On Behalf Of *Nicholas Robertson-Muir >>>>>>>> >>> >>> *Sent:* 12 June 2014 4:32 PM >>>>>>>> >>> >>> *To:* cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>>> >>> >>> *Subject:* RE: USF4 changes! >>>>>>>> >>> >>> >>>>>>>> >>> >>> >>>>>>>> >>> >>> >>>>>>>> >>> >>> You can use bar for teleport stuff in kof. Most of it is >>>>>>>> >>> >>> last >>>>>>>> >>> >>> dich when I use it. >>>>>>>> >>> >>> >>>>>>>> >>> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >>>>>>>> >>> >>> alasdair.donaldson@xxxxxxxxxx<mailto: >>>>>>>> alasdair.donaldson@xxxxxxxxxx>> >>>>>>>> >>> >>> wrote: >>>>>>>> >>> >>> >>>>>>>> >>> >>> Don't you need meter for some of the movement stuff in KOF? >>>>>>>> >>> >>> I >>>>>>>> >>> >>> mean the rolls? >>>>>>>> >>> >>> Who knows how this is going to work? I presume the >>>>>>>> backdashing >>>>>>>> >>> >>> will be enough to clear the space and either give you the >>>>>>>> >>> >>> opportunity to whiff punish or set up some zoning stuff. >>>>>>>> >>> >>> This is MK... they've never had proper backdashes before. >>>>>>>> They're >>>>>>>> >>> >>> now adding new movement and people are still complaining >>>>>>>> >>> >>> that >>>>>>>> >>> >>> this will reduce their ability to play the game? How? >>>>>>>> >>> >>> >>>>>>>> >>> >>> >>>>>>>> >>> >>> -----Original Message----- >>>>>>>> >>> >>> From: >>>>>>>> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>>>>>> >>> >>> [mailto: >>>>>>>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >>>>>>>> >] >>>>>>>> >>> >>> On Behalf Of Manase Zote >>>>>>>> >>> >>> Sent: 12 June 2014 4:22 PM >>>>>>>> >>> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>>> >>> >>> Subject: Re: USF4 changes! >>>>>>>> >>> >>> >>>>>>>> >>> >>> In other games we can backlash until the cows come home and >>>>>>>> there >>>>>>>> >>> >>> is no meter for that and the game is still fair nothing >>>>>>>> broken >>>>>>>> >>> >>> about the mechanic. lol In street fighter if you backdash >>>>>>>> >>> >>> non >>>>>>>> >>> >>> stop you corner yourself and that alone is bad so I still >>>>>>>> don't >>>>>>>> >>> >>> understand why you >>>>>>>> >>> would >>>>>>>> >>> >>> need meter in helping with your suicide(cornering >>>>>>>> >>> >>> yourself). >>>>>>>> >>> >>> My suggestion is just balance the back dash so that it's >>>>>>>> >>> >>> not >>>>>>>> >>> >>> OP(like in SF, KOF and other 2D fighters). >>>>>>>> >>> >>> >>>>>>>> >>> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong >>>>>>>> >>> >>> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> wrote: >>>>>>>> >>> >>> > The "agility bar" backdash covers much more distance than >>>>>>>> that >>>>>>>> >>> >>> > i think. >>>>>>>> >>> >>> > Also, if we can just backdash nonstop and avoid normals >>>>>>>> >>> >>> > and >>>>>>>> >>> >>> > strings...rushdown/pressure characters will have problem, >>>>>>>> >>> >>> > because they'll just backdash and avoid everything all >>>>>>>> >>> >>> > the >>>>>>>> time. >>>>>>>> >>> >>> > >>>>>>>> >>> >>> > Unless they make backdashing more technical like Tekken. >>>>>>>> >>> >>> > I >>>>>>>> >>> >>> > think the agility bar is fair. It doesn't limit anything >>>>>>>> >>> >>> > at >>>>>>>> >>> >>> > all. It helps with tough situation. >>>>>>>> >>> >>> > >>>>>>>> >>> >>> > >>>>>>>> >>> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote >>>>>>>> >>> >>> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >>>>>>>> >>> >>> > wrote: >>>>>>>> >>> >>> >> >>>>>>>> >>> >>> >> MK9 didn't have a bar for back dashing and it was just >>>>>>>> fine so >>>>>>>> >>> >>> >> what was wrong with that? >>>>>>>> >>> >>> >> >>>>>>>> >>> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong >>>>>>>> >>> >>> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>>>>>>> >>> >>> >> wrote: >>>>>>>> >>> >>> >> > The movement and pace of the game seems to be the same >>>>>>>> as >>>>>>>> >>> >>> >> > mk9 (which i think is ok but not the best). The >>>>>>>> >>> >>> >> > agility >>>>>>>> bar >>>>>>>> >>> >>> >> > enhances that a lot more for >>>>>>>> >>> >>> >> > 1-2 >>>>>>>> >>> >>> >> > bars. So i don't mind it. It doesn't limit the >>>>>>>> >>> >>> >> > movement >>>>>>>> of >>>>>>>> >>> >>> >> > game at >>>>>>>> >>> >>> all. >>>>>>>> >>> >>> >> > Eg. >>>>>>>> >>> >>> >> > Tekken movement but you can do a "super" backdash for >>>>>>>> >>> >>> >> > 1 >>>>>>>> >>> >>> >> > agility >>>>>>>> >>> bar >>>>>>>> >>> >>> >> > (that fills up on it's own pretty nicely) to get out >>>>>>>> >>> >>> >> > of >>>>>>>> >>> >>> >> > Nina's >>>>>>>> >>> df+1 >>>>>>>> >>> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid >>>>>>>> >>> >>> >> > nina's >>>>>>>> df+1 >>>>>>>> >>> >>> >> > ss+1 >>>>>>>> >>> >>> >> > pressure by using stage interactables and jump away. >>>>>>>> >>> >>> >> > Not >>>>>>>> >>> >>> >> > sure if you're invincible or not during the >>>>>>>> >>> >>> >> > jump...What >>>>>>>> was >>>>>>>> >>> >>> >> > injustice >>>>>>>> >>> like? >>>>>>>> >>> >>> >> > >>>>>>>> >>> >>> >> > So the basic movements is there. No limitation at all. >>>>>>>> >>> >>> >> > Agility bar helps but doesn't defy the whole movement >>>>>>>> >>> >>> >> > gameplay. >>>>>>>> >>> >>> >> > >>>>>>>> >>> >>> >> > >>>>>>>> >>> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote >>>>>>>> >>> >>> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >>>>>>>> >>> >>> wrote: >>>>>>>> >>> >>> >> >> >>>>>>>> >>> >>> >> >> At this point no one knows how all of the above >>>>>>>> >>> >>> >> >> system >>>>>>>> >>> >>> >> >> mechanics are going to turn out. >>>>>>>> >>> >>> >> >> Limiting movement to a bar is a crime in any fighting >>>>>>>> game >>>>>>>> >>> because >>>>>>>> >>> >>> >> >> you need movement for everything you do in a fighting >>>>>>>> game. >>>>>>>> >>> >>> >> >> It also affects the pacing of the overall match. So >>>>>>>> for me >>>>>>>> >>> >>> >> >> limiting movement to a bar is a gimmick and will only >>>>>>>> give >>>>>>>> >>> players >>>>>>>> >>> >>> >> >> more problems rather than assisting them in a match. >>>>>>>> >>> >>> >> >> I still don't see how styles can solve bad match ups, >>>>>>>> zoner >>>>>>>> >>> >>> >> >> will always have an advantage from range, rushdown >>>>>>>> >>> >>> >> >> owns >>>>>>>> >>> >>> >> >> up-close... >>>>>>>> >>> >>> >> >> >>>>>>>> >>> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong >>>>>>>> >>> >>> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>>>>>>> >>> >>> >> >> wrote: >>>>>>>> >>> >>> >> >> > There's an agility bar. New bar. Nothing to do with >>>>>>>> EX bar. >>>>>>>> >>> >>> >> >> > It >>>>>>>> >>> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 >>>>>>>> >>> >>> >> >> > to >>>>>>>> >>> >>> >> >> > perform >>>>>>>> >>> run >>>>>>>> >>> >>> >> >> > or a backdash (spaces out quite a bit). I think >>>>>>>> >>> >>> >> >> > this >>>>>>>> is >>>>>>>> >>> >>> >> >> > fair. >>>>>>>> >>> It >>>>>>>> >>> >>> >> >> > fills up fast enough to use it every now and then. >>>>>>>> But >>>>>>>> >>> >>> >> >> > not enough to just spam nonstop. You use >>>>>>>> >>> >>> >> >> > 2 to >>>>>>>> >>> >>> >> >> > use stage interactables. So it's not a stage >>>>>>>> >>> >>> >> >> > interactablefest like Injustice. You have to decide >>>>>>>> if >>>>>>>> >>> >>> >> >> > it'll be worth it to use interactables or to just >>>>>>>> dash up >>>>>>>> >>> >>> >> >> > to continue pressure / dash away to keep zoning. >>>>>>>> >>> >>> >> >> > >>>>>>>> >>> >>> >> >> > As for variation. It's like saying Catwomen decides >>>>>>>> to do >>>>>>>> >>> >>> rushdown. >>>>>>>> >>> >>> >> >> > And >>>>>>>> >>> >>> >> >> > Grundy decides to do "zoning" with his zombie >>>>>>>> >>> >>> >> >> > ground >>>>>>>> grab >>>>>>>> >>> thingy >>>>>>>> >>> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) >>>>>>>> >>> >>> >> >> > Catwomen will just run up to grundy with her claw >>>>>>>> slash >>>>>>>> >>> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the >>>>>>>> >>> >>> >> >> > character variation is NOT going to be >>>>>>>> >>> >>> >> >> > rock/paper/scissors. Hope it helps you with really >>>>>>>> bad >>>>>>>> >>> >>> >> >> > match up, but still at the end of the day...it's >>>>>>>> what you >>>>>>>> >>> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant >>>>>>>> air >>>>>>>> >>> fireball >>>>>>>> >>> >>> >> >> > like a noob and know some combos and it'll already >>>>>>>> >>> >>> >> >> > be >>>>>>>> >>> >>> >> >> > hard to win against kabal without having to learn >>>>>>>> >>> >>> >> >> > his >>>>>>>> >>> >>> >> >> > advance nomad >>>>>>>> >>> dash >>>>>>>> >>> >>> >> >> > cancels if you play someone who has trouble with >>>>>>>> zoning. >>>>>>>> >>> >>> >> >> > >>>>>>>> >>> >>> >> >> > so instead of choosing a variation and giving you >>>>>>>> instant >>>>>>>> >>> >>> >> >> > win (because you only keep a few moveset between >>>>>>>> >>> >>> >> >> > variations). i'm hoping variation helps with really >>>>>>>> bad >>>>>>>> >>> >>> >> >> > match ups like 9-1 or >>>>>>>> >>> 8-2 >>>>>>>> >>> >>> >> >> > to something like 6-4 or 5-5 and what not. because >>>>>>>> >>> >>> >> >> > fighting games should be about what you can do as a >>>>>>>> player. >>>>>>>> >>> >>> >> >> > just because i know stupid spamming basic kabal >>>>>>>> shouldn't >>>>>>>> >>> >>> >> >> > give me instant advantage over someone who's really >>>>>>>> good >>>>>>>> >>> >>> >> >> > with >>>>>>>> >>> sheeva, >>>>>>>> >>> >>> >> >> > scorpion or sub zero (don't know which characters >>>>>>>> have >>>>>>>> >>> >>> >> >> > issue with zoning in mk9...) >>>>>>>> >>> >>> >> >> > >>>>>>>> >>> >>> >> >> > >>>>>>>> >>> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < >>>>>>>> >>> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >>>>>>>> >>> >>> >> >> > wrote: >>>>>>>> >>> >>> >> >> >> >>>>>>>> >>> >>> >> >> >> SAP just told me that you need meter to run? >>>>>>>> >>> >>> >> >> >> Isn't that supposed to be stone age >>>>>>>> mechanics(having a >>>>>>>> >>> >>> >> >> >> meter for running)? >>>>>>>> >>> >>> >> >> >> Who said running was broken? >>>>>>>> >>> >>> >> >> >> >>>>>>>> >>> >>> >> >> >> *Sigh* >>>>>>>> >>> >>> >> >> >> >>>>>>>> >>> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your >>>>>>>> combos >>>>>>>> >>> >>> >> >> >> so no meter no chain combos no running around :( >>>>>>>> >>> >>> >> >> >> >>>>>>>> >>> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >>>>>>>> >>> >>> >> >> >> <paashaasggx@xxxxxxxxxxx<mailto: >>>>>>>> paashaasggx@xxxxxxxxxxx>> >>>>>>>> >>> >>> >> >> >> wrote: >>>>>>>> >>> >>> >> >> >> > Im also not seeing how it can help bad matchups. >>>>>>>> >>> >>> >> >> >> > >>>>>>>> >>> >>> >> >> >> > Picking a different version of the same >>>>>>>> >>> >>> >> >> >> > character >>>>>>>> or a >>>>>>>> >>> >>> >> >> >> > different character all together between matches >>>>>>>> would >>>>>>>> >>> >>> >> >> >> > be just like it was now. >>>>>>>> >>> >>> >> >> >> > >>>>>>>> >>> >>> >> >> >> > Counterpicking etc. >>>>>>>> >>> >>> >> >> >> > >>>>>>>> >>> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >>>>>>>> >>> >>> >> >> >> >> Subject: Re: USF4 changes! >>>>>>>> >>> >>> >> >> >> >> From: >>>>>>>> >>> >>> >> >> >> >> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx >>>>>>>> > >>>>>>>> >>> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto: >>>>>>>> cpt-fgc@xxxxxxxxxxxxx> >>>>>>>> >>> >>> >> >> >> > >>>>>>>> >>> >>> >> >> >> >> >>>>>>>> >>> >>> >> >> >> >> How do you get around the rock/paper/scissors >>>>>>>> >>> >>> >> >> >> >> character selection? >>>>>>>> >>> >>> >> >> >> >> Player 1 picks his zoning scorpion while player >>>>>>>> >>> >>> >> >> >> >> 2 >>>>>>>> >>> >>> >> >> >> >> goes for rush down version of scorpion, it will >>>>>>>> still >>>>>>>> >>> >>> >> >> >> >> be a bad match up for one of the guys >>>>>>>> >>> >>> >> >> >> >> regardless. >>>>>>>> >>> >>> >> >> >> >> Tools of the characters, match-up exp and >>>>>>>> >>> >>> >> >> >> >> lastly >>>>>>>> the >>>>>>>> >>> >>> >> >> >> >> skill level and execution will be the deciding >>>>>>>> >>> >>> >> >> >> >> factor. >>>>>>>> >>> >>> >> >> >> >> To me the understanding of a balance fighting >>>>>>>> >>> >>> >> >> >> >> is >>>>>>>> to >>>>>>>> >>> >>> >> >> >> >> make every character the same... >>>>>>>> >>> >>> >> >> >> >> >>>>>>>> >>> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < >>>>>>>> >>> numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>>>>>>> >>> >>> >> >> >> >> wrote: >>>>>>>> >>> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all >>>>>>>> about >>>>>>>> >>> >>> >> >> >> >> > bad >>>>>>>> >>> match >>>>>>>> >>> >>> >> >> >> >> > up and lack of knowledge...it should still be >>>>>>>> fun >>>>>>>> >>> >>> >> >> >> >> > and challenging in another level when your >>>>>>>> opponent >>>>>>>> >>> >>> >> >> >> >> > knows >>>>>>>> >>> what >>>>>>>> >>> >>> >> >> >> >> > your character can do. >>>>>>>> >>> >>> >> >> >> >> > >>>>>>>> >>> >>> >> >> >> >> > Yes there are bad match ups and character >>>>>>>> knowledge >>>>>>>> >>> >>> >> >> >> >> > in fighting games. >>>>>>>> >>> >>> >> >> >> >> > but >>>>>>>> >>> >>> >> >> >> >> > it shouldn't be in a state of "i know what >>>>>>>> you're >>>>>>>> >>> >>> >> >> >> >> > doing, but i can't retaliate at all" >>>>>>>> >>> >>> >> >> >> >> > >>>>>>>> >>> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how >>>>>>>> >>> >>> >> >> >> >> > to >>>>>>>> deal >>>>>>>> >>> >>> >> >> >> >> > with relax stance and such. I'll play in >>>>>>>> another >>>>>>>> >>> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. >>>>>>>> >>> >>> >> >> >> >> > you >>>>>>>> >>> >>> >> >> >> >> > can play bears and still win against top tier >>>>>>>> >>> >>> >> >> >> >> > character because you the player are just >>>>>>>> better. >>>>>>>> >>> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a >>>>>>>> >>> >>> >> >> >> >> > gun >>>>>>>> fight >>>>>>>> >>> >>> >> >> >> >> > situation. >>>>>>>> >>> >>> >> >> >> >> > should >>>>>>>> >>> >>> >> >> >> >> > be more or less "experienced fighter with a >>>>>>>> >>> >>> >> >> >> >> > slightly >>>>>>>> >>> blunt >>>>>>>> >>> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp >>>>>>>> knife". >>>>>>>> >>> >>> >> >> >> >> > >>>>>>>> >>> >>> >> >> >> >> > >>>>>>>> >>> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >>>>>>>> >>> >>> >> >> >> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >>>>>>>> >>> >>> >> >> >> >> > wrote: >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>> >>> >> >> >> >> >> This method of balancing looks like a throw >>>>>>>> >>> >>> >> >> >> >> >> of >>>>>>>> >>> >>> >> >> >> >> >> dice to me. >>>>>>>> >>> >>> >> >> >> >> >> It can go either way, you potentially have a >>>>>>>> >>> >>> >> >> >> >> >> scenario where you can lose a match based on >>>>>>>> lack >>>>>>>> >>> >>> >> >> >> >> >> of character knowledge rather than skill. >>>>>>>> >>> >>> >> >> >> >> >> If the game has like 30 characters for an >>>>>>>> example >>>>>>>> >>> >>> >> >> >> >> >> multiply that by 3 so on average you need to >>>>>>>> be >>>>>>>> >>> >>> >> >> >> >> >> aware of what all 90 variations are capable >>>>>>>> of? >>>>>>>> >>> >>> >> >> >> >> >> Let's wait and see what the move list looks >>>>>>>> like >>>>>>>> >>> >>> >> >> >> >> >> and how many moves will change between 3 >>>>>>>> >>> >>> >> >> >> >> >> variations of a character. >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >>>>>>>> >>> >>> >> >> >> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>>>>>>> >>> >>> >> >> >> >> >> wrote: >>>>>>>> >>> >>> >> >> >> >> >> > 11.59? XD >>>>>>>> >>> >>> >> >> >> >> >> > >>>>>>>> >>> >>> >> >> >> >> >> > Hopefully the character variation will be >>>>>>>> some >>>>>>>> >>> >>> >> >> >> >> >> > answer to really bad match up. Not sure >>>>>>>> >>> >>> >> >> >> >> >> > how >>>>>>>> >>> >>> >> >> >> >> >> > they'll balance >>>>>>>> >>> it >>>>>>>> >>> >>> >> >> >> >> >> > tho. It'll be weird to just be a total >>>>>>>> counter >>>>>>>> >>> >>> >> >> >> >> >> > to another characters variation >>>>>>>> >>> >>> >> >> >> >> >> > completely. >>>>>>>> If >>>>>>>> >>> >>> >> >> >> >> >> > that's the case, it'll be more rock paper >>>>>>>> >>> >>> >> >> >> >> >> > scissors situation than a fighting game >>>>>>>> >>> >>> >> >> >> >> >> > lolz >>>>>>>> >>> >>> >> >> >> >> >> > hopefully the variations will >>>>>>>> >>> make >>>>>>>> >>> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So >>>>>>>> >>> >>> >> >> >> >> >> > there'll still be unfavourable match ups >>>>>>>> but not >>>>>>>> >>> >>> >> >> >> >> >> > a complete >>>>>>>> >>> lose >>>>>>>> >>> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >>>>>>>> >>> >>> >> >> >> >> >> > >>>>>>>> >>> >>> >> >> >> >> >> > >>>>>>>> >>> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan >>>>>>>> Williams >>>>>>>> >>> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx<mailto: >>>>>>>> ryan820509@xxxxxxxxx>> >>>>>>>> >>> >>> >> >> >> >> >> > wrote: >>>>>>>> >>> >>> >> >> >> >> >> >> >>>>>>>> >>> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >>>>>>>> >>> >>> >> >> >> >> >> >> >>>>>>>> >>> >>> >> >> >> >> >> >> >>>>>>>> >>> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >>>>>>>> >>> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx<mailto: >>>>>>>> greattekkenmaster@xxxxxxxxx>> >>>>>>>> >>> >>> >> >> >> >> >> >> wrote: >>>>>>>> >>> >>> >> >> >> >> >> >>> >>>>>>>> >>> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game >>>>>>>> time as >>>>>>>> >>> >>> >> >> >> >> >> >>> much >>>>>>>> >>> as >>>>>>>> >>> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from >>>>>>>> >>> >>> >> >> >> >> >> >>> Vodacom >>>>>>>> - >>>>>>>> >>> >>> >> >> >> >> >> >>> let your email find you! >>>>>>>> >>> >>> >> >> >> >> >> >>> ________________________________ >>>>>>>> >>> >>> >> >> >> >> >> >>> From: Ryan Williams >>>>>>>> >>> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx<mailto: >>>>>>>> ryan820509@xxxxxxxxx>> >>>>>>>> >>> >>> >> >> >> >> >> >>> Sender: >>>>>>>> >>> >>> >> >> >> >> >> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>>>>>> >>> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >>>>>>>> >>> >>> >> >> >> >> >> >>> To: >>>>>>>> >>> >>> >> >> >> >> >> >>> <cpt-fgc@xxxxxxxxxxxxx<mailto: >>>>>>>> cpt-fgc@xxxxxxxxxxxxx>> >>>>>>>> >>> >>> >> >> >> >> >> >>> ReplyTo: >>>>>>>> >>> >>> >> >> >> >> >> >>> cpt-fgc@xxxxxxxxxxxxx<mailto: >>>>>>>> cpt-fgc@xxxxxxxxxxxxx> >>>>>>>> >>> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >>>>>>>> >>> >>> >> >> >> >> >> >>> >>>>>>>> >>> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat >>>>>>>> sessions >>>>>>>> >>> >>> >> >> >> >> >> >>> at 12pm to maximise game time. >>>>>>>> >>> >>> >> >> >> >> >> >>> >>>>>>>> >>> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little >>>>>>>> >>> >>> >> >> >> >> >> >>> earlier can join us at that time. >>>>>>>> >>> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's >>>>>>>> fine >>>>>>>> >>> >>> >> >> >> >> >> >>> as >>>>>>>> >>> well. >>>>>>>> >>> >>> >> >> >> >> >> >>> >>>>>>>> >>> >>> >> >> >> >> >> >>> >>>>>>>> >>> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf >>>>>>>> >>> >>> >> >> >> >> >> >>> Barendse >>>>>>>> >>> >>> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx<mailto: >>>>>>>> ashraf.barendse@xxxxxxxxx>> >>>>>>>> >>> >>> >> >> >> >> >> >>> wrote: >>>>>>>> >>> >>> >> >> >> >> >> >>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. >>>>>>>> She was >>>>>>>> >>> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of >>>>>>>> the >>>>>>>> >>> >>> >> >> >> >> >> >>>> computer" >>>>>>>> >>> >>> >> >> >> >> >> >>>> and >>>>>>>> >>> >>> >> >> >> >> >> >>>> I was like "he's at work" >>>>>>>> >>> >>> >> >> >> >> >> >>>> and >>>>>>>> >>> >>> >> >> >> >> >> >>>> she >>>>>>>> >>> >>> >> >> >> >> >> >>>> was >>>>>>>> >>> >>> >> >> >> >> >> >>>> like >>>>>>>> >>> >>> >> >> >> >> >> >>>> "k thanx bye" >>>>>>>> >>> >>> >> >> >> >> >> >>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, >>>>>>>> >>> >>> >> >> >> >> >> >>>> Nicholas >>>>>>>> >>> >>> >> >> >> >> >> >>>> Robertson-Muir >>>>>>>> >>> >>> >> >> >> >> >> >>>> <nicmuir@xxxxxxxxx<mailto: >>>>>>>> nicmuir@xxxxxxxxx>> >>>>>>>> >>> >>> >> >> >> >> >> >>>> wrote: >>>>>>>> >>> >>> >> >> >> >> >> >>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>> I love those. >>>>>>>> >>> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes >>>>>>>> >>> >>> >> >> >> >> >> >>>>> well. >>>>>>>> >>> >>> >> >> >> >> >> >>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>> "move to your start bar" >>>>>>>> >>> >>> >> >> >> >> >> >>>>> "don't have one" >>>>>>>> >>> >>> >> >> >> >> >> >>>>> "what version of Windows are you >>>>>>>> >>> >>> >> >> >> >> >> >>>>> using" >>>>>>>> >>> >>> >> >> >> >> >> >>>>> "I'm not using Windows" >>>>>>>> >>> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >>>>>>>> >>> >>> >> >> >> >> >> >>>>> "don't have that either" >>>>>>>> >>> >>> >> >> >> >> >> >>>>> "open your web browser" >>>>>>>> >>> >>> >> >> >> >> >> >>>>> "mkay" >>>>>>>> >>> >>> >> >> >> >> >> >>>>> "install this app" >>>>>>>> >>> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the >>>>>>>> >>> >>> >> >> >> >> >> >>>>> synaptic package manage?" >>>>>>>> >>> >>> >> >> >> >> >> >>>>> "huh?" >>>>>>>> >>> >>> >> >> >> >> >> >>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>> good times. >>>>>>>> >>> >>> >> >> >> >> >> >>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, >>>>>>>> >>> >>> >> >> >> >> >> >>>>> Ashraf >>>>>>>> >>> >>> >> >> >> >> >> >>>>> Barendse >>>>>>>> >>> >>> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx<mailto: >>>>>>>> ashraf.barendse@xxxxxxxxx>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>> wrote: >>>>>>>> >>> >>> >> >> >> >> >> >>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian >>>>>>>> >>> >>> >> >> >> >> >> >>>>>> sounding >>>>>>>> >>> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical >>>>>>>> >>> >>> >> >> >> >> >> >>>>>> Department" >>>>>>>> >>> >>> >> >> >> >> >> >>>>>> How about no. >>>>>>>> >>> >>> >> >> >> >> >> >>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan >>>>>>>> >>> >>> >> >> >> >> >> >>>>>> Williams >>>>>>>> >>> >>> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx<mailto: >>>>>>>> ryan820509@xxxxxxxxx>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>> wrote: >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game >>>>>>>> please?" >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and >>>>>>>> age. >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> Those days are over. >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, >>>>>>>> Nicholas >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> Robertson-Muir >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> <nicmuir@xxxxxxxxx<mailto: >>>>>>>> nicmuir@xxxxxxxxx>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> wrote: >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> LOL >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> about >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> fighting >>>>>>>> >>> >>> games. >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> The >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> update >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> the >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> and >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Persona. >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> games >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an >>>>>>>> Update >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> later. >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game >>>>>>>> please? >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> now? >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue >>>>>>>> now? >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see >>>>>>>> there's a >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A >>>>>>>> ...and I >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> was planning to get the new >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Blazblue >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> (english version)... >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach >>>>>>>> makes >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I >>>>>>>> dislike >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> it. >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx<mailto: >>>>>>>> paashaasggx@xxxxxxxxxxx>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> wrote: >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a >>>>>>>> new >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live >>>>>>>> with >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> :D >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 >>>>>>>> +0200 >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > From: >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > gieroadsteve@xxxxxxxxx<mailto: >>>>>>>> gieroadsteve@xxxxxxxxx> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > To: >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > cpt-fgc@xxxxxxxxxxxxx<mailto: >>>>>>>> cpt-fgc@xxxxxxxxxxxxx> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > age. >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx<mailto: >>>>>>>> ilitirit@xxxxxxxxx>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > wrote: >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > > >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > > >>>>>>>> >>> https://www.youtube.com/watch?v=OCiVYKmCveY >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > > >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>>>> >>> ============================================= >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > ============================ You >>>>>>>> are >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town >>>>>>>> Fighting >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>>>> //www.freelists.org/list/cpt-fgc >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>>> >>>>>>>> >>> >>> >> >> >> >> >> >>>> >>>>>>>> >>> >>> >> >> >> >> >> >>> >>>>>>>> >>> >>> >> >> >> >> >> >> >>>>>>>> >>> >>> >> >> >> >> >> > >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>> ========================================================= >>>>>>>> >>> >>> >> >> >> >> >> ================ You are subscribed to the >>>>>>>> Cape >>>>>>>> >>> >>> >> >> >> >> >> Town Fighting Game Community mailing list. >>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >>>>>>>> >>> >>> >> >> >> >> > >>>>>>>> >>> >>> >> >> >> >> > >>>>>>>> >>> >>> >> >> >> >> >>>>>>>> >>> >>> >> >> >> >> >>>>>>>> >>> >>> >> >> >> >> >>>>>>>> >>> >>> >> >> >> >> >>>>>>>> >>> ============================================================ >>>>>>>> >>> >>> >> >> >> >> ============= You are subscribed to the Cape >>>>>>>> >>> >>> >> >> >> >> Town >>>>>>>> >>> >>> >> >> >> >> Fighting Game Community mailing list. >>>>>>>> >>> >>> >> >> >> >> >>>>>>>> >>> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc >>>>>>>> >>> >>> >> >> >> >>>>>>>> >>> >>> >> >> >> >>>>>>>> >>> >>> >> >> >> >>>>>>>> >>> =============================================================== >>>>>>>> >>> >>> >> >> >> ========== You are subscribed to the Cape Town >>>>>>>> Fighting >>>>>>>> >>> >>> >> >> >> Game Community mailing list. >>>>>>>> >>> >>> >> >> >> >>>>>>>> >>> >>> >> >> >> //www.freelists.org/list/cpt-fgc >>>>>>>> >>> >>> >> >> > >>>>>>>> >>> >>> >> >> > >>>>>>>> >>> >>> >> >> >>>>>>>> >>> >>> >> >> >>>>>>>> >>> >>>>>>>> ================================================================== >>>>>>>> >>> >>> >> >> ======= You are subscribed to the Cape Town Fighting >>>>>>>> Game >>>>>>>> >>> >>> >> >> Community mailing list. >>>>>>>> >>> >>> >> >> >>>>>>>> >>> >>> >> >> //www.freelists.org/list/cpt-fgc >>>>>>>> >>> >>> >> > >>>>>>>> >>> >>> >> > >>>>>>>> >>> >>> >> >>>>>>>> >>> >>>>>>>> ===================================================================== >>>>>>>> >>> >>> >> ==== You are subscribed to the Cape Town Fighting Game >>>>>>>> >>> >>> >> Community mailing list. >>>>>>>> >>> >>> >> >>>>>>>> >>> >>> >> //www.freelists.org/list/cpt-fgc >>>>>>>> >>> >>> > >>>>>>>> >>> >>> > >>>>>>>> >>> >>> >>>>>>>> >>> >>>>>>>> ===================================================================== >>>>>>>> >>> ==== >>>>>>>> >>> >>> You are subscribed to the Cape Town Fighting Game Community >>>>>>>> >>> >>> mailing list. >>>>>>>> >>> >>> >>>>>>>> >>> >>> //www.freelists.org/list/cpt-fgc >>>>>>>> >>> >>> >>>>>>>> >>> >>> >>>>>>>> ***************************************************************** >>>>>>>> >>> >>> ***** The information in this e-mail is confidential and >>>>>>>> >>> >>> may >>>>>>>> be >>>>>>>> >>> >>> legally privileged. It is intended solely for the >>>>>>>> >>> >>> addressee. >>>>>>>> >>> >>> Access to this e-mail by anyone else is unauthorized. If >>>>>>>> >>> >>> you >>>>>>>> have >>>>>>>> >>> >>> received this communication in error, please address with >>>>>>>> >>> >>> the >>>>>>>> >>> >>> subject heading "Received in error," >>>>>>>> >>> send >>>>>>>> >>> >>> to >>>>>>>> >>> >>> the original sender, then delete the e-mail and destroy any >>>>>>>> >>> >>> copies of it. >>>>>>>> >>> >>> If you are not the intended recipient, any disclosure, >>>>>>>> copying, >>>>>>>> >>> >>> distribution or any action taken or omitted to be taken in >>>>>>>> >>> >>> reliance on it, is prohibited and may be unlawful. Any >>>>>>>> opinions >>>>>>>> >>> >>> or advice contained in this e-mail are subject to the terms >>>>>>>> and >>>>>>>> >>> >>> conditions expressed in the governing KPMG client >>>>>>>> >>> >>> engagement >>>>>>>> >>> >>> letter. Opinions, conclusions and other information in this >>>>>>>> >>> >>> e-mail and any attachments that do not relate to the >>>>>>>> >>> >>> official >>>>>>>> >>> >>> business of the firm are neither given nor endorsed by it. >>>>>>>> >>> >>> >>>>>>>> >>> >>> KPMG cannot guarantee that e-mail communications are secure >>>>>>>> or >>>>>>>> >>> >>> error-free, as information could be intercepted, corrupted, >>>>>>>> >>> >>> amended, lost, destroyed, arrive late or incomplete, or >>>>>>>> contain >>>>>>>> >>> >>> viruses. >>>>>>>> >>> >>> >>>>>>>> >>> >>> This email is being sent out by KPMG International >>>>>>>> Cooperative >>>>>>>> >>> >>> ("KPMG >>>>>>>> >>> >>> International") on behalf of the local KPMG member firm >>>>>>>> providing >>>>>>>> >>> >>> services to you. KPMG International Cooperative ("KPMG >>>>>>>> >>> >>> International") is a Swiss entity that serves as a >>>>>>>> coordinating >>>>>>>> >>> >>> entity for a network of >>>>>>>> >>> independent >>>>>>>> >>> >>> firms operating under the KPMG name. KPMG International >>>>>>>> provides >>>>>>>> >>> >>> no services to clients. Each member firm of KPMG >>>>>>>> International is >>>>>>>> >>> >>> a >>>>>>>> >>> legally >>>>>>>> >>> >>> distinct and separate entity and each describes itself as >>>>>>>> such. >>>>>>>> >>> >>> Information about the structure and jurisdiction of your >>>>>>>> local >>>>>>>> >>> >>> KPMG member firm can be obtained from your KPMG >>>>>>>> representative. >>>>>>>> >>> >>> >>>>>>>> >>> >>> This footnote also confirms that this e-mail message has >>>>>>>> >>> >>> been >>>>>>>> >>> >>> swept by AntiVirus software. >>>>>>>> >>> >>> >>>>>>>> >>> >>> ------------------------------ >>>>>>>> >>> >>> The information in this e-mail is confidential and may be >>>>>>>> legally >>>>>>>> >>> >>> privileged. It is intended solely for the addressee. Access >>>>>>>> to >>>>>>>> >>> >>> this e-mail by anyone else is unauthorized. If you have >>>>>>>> received >>>>>>>> >>> >>> this communication in error, please address with the >>>>>>>> >>> >>> subject >>>>>>>> >>> >>> heading "Received in error," >>>>>>>> >>> send >>>>>>>> >>> >>> to >>>>>>>> >>> >>> the original sender, then delete the e-mail and destroy any >>>>>>>> copies >>>>>>>> >>> >>> of >>>>>>>> >>> >>> it. >>>>>>>> >>> >>> If you are not the intended recipient, any disclosure, >>>>>>>> copying, >>>>>>>> >>> >>> distribution or any action taken or omitted to be taken in >>>>>>>> reliance >>>>>>>> >>> >>> on >>>>>>>> >>> >>> it, >>>>>>>> >>> >>> is prohibited and may be unlawful. Any opinions or advice >>>>>>>> contained >>>>>>>> >>> >>> in >>>>>>>> >>> >>> this >>>>>>>> >>> >>> e-mail are subject to the terms and conditions expressed in >>>>>>>> the >>>>>>>> >>> >>> governing >>>>>>>> >>> >>> KPMG client engagement letter. Opinions, conclusions and >>>>>>>> other >>>>>>>> >>> >>> information >>>>>>>> >>> >>> in this e-mail and any attachments that do not relate to >>>>>>>> >>> >>> the >>>>>>>> >>> >>> official >>>>>>>> >>> >>> business of the firm are neither given nor endorsed by it. >>>>>>>> >>> >>> >>>>>>>> >>> >>> KPMG cannot guarantee that e-mail communications are secure >>>>>>>> or >>>>>>>> >>> >>> error-free, as information could be intercepted, corrupted, >>>>>>>> amended, >>>>>>>> >>> >>> lost, >>>>>>>> >>> >>> destroyed, arrive late or incomplete, or contain viruses. >>>>>>>> >>> >>> >>>>>>>> >>> >>> This email is being sent out by KPMG International >>>>>>>> Cooperative >>>>>>>> >>> >>> ("KPMG >>>>>>>> >>> >>> International") on behalf of the local KPMG member firm >>>>>>>> providing >>>>>>>> >>> >>> services >>>>>>>> >>> >>> to you. KPMG International Cooperative ("KPMG >>>>>>>> International") is a >>>>>>>> >>> Swiss >>>>>>>> >>> >>> entity that serves as a coordinating entity for a network >>>>>>>> >>> >>> of >>>>>>>> >>> independent >>>>>>>> >>> >>> firms operating under the KPMG name. KPMG International >>>>>>>> provides no >>>>>>>> >>> >>> services to clients. Each member firm of KPMG International >>>>>>>> is a >>>>>>>> >>> legally >>>>>>>> >>> >>> distinct and separate entity and each describes itself as >>>>>>>> such. >>>>>>>> >>> >>> Information >>>>>>>> >>> >>> about the structure and jurisdiction of your local KPMG >>>>>>>> member firm >>>>>>>> >>> >>> can >>>>>>>> >>> >>> be >>>>>>>> >>> >>> obtained from your KPMG representative. >>>>>>>> >>> >>> >>>>>>>> >>> >>> This footnote also confirms that this e-mail message has >>>>>>>> been swept >>>>>>>> >>> >>> by >>>>>>>> >>> >>> AntiVirus software. >>>>>>>> >>> >>> >>>>>>>> >>> >> >>>>>>>> >>> > >>>>>>>> >>> You are subscribed to the Cape Town Fighting Game Community >>>>>>>> mailing >>>>>>>> >>> list. >>>>>>>> >>> >>>>>>>> >>> //www.freelists.org/list/cpt-fgc >>>>>>>> >>> >>>>>>>> >> >>>>>>>> > ========================You are subscribed to the Cape Town >>>>>>>> Fighting Game >>>>>>>> > Community mailing list. >>>>>>>> > >>>>>>>> > //www.freelists.org/list/cpt-fgc >>>>>>>> > >>>>>>>> > >>>>>>>> ********************************************************************** >>>>>>>> > The information in this e-mail is confidential and may be legally >>>>>>>> > privileged. It is intended solely for the addressee. Access to >>>>>>>> this e-mail >>>>>>>> > by anyone else is unauthorized. If you have received this >>>>>>>> communication in >>>>>>>> > error, please address with the subject heading "Received in >>>>>>>> error," send to >>>>>>>> > the original sender, then delete the e-mail and destroy any >>>>>>>> > copies >>>>>>>> of it. If >>>>>>>> > you are not the intended recipient, any disclosure, copying, >>>>>>>> distribution or >>>>>>>> > any action taken or omitted to be taken in reliance on it, is >>>>>>>> prohibited and >>>>>>>> > may be unlawful. Any opinions or advice contained in this e-mail >>>>>>>> are subject >>>>>>>> > to the terms and conditions expressed in the governing KPMG >>>>>>>> > client >>>>>>>> > engagement letter. Opinions, conclusions and other information in >>>>>>>> this >>>>>>>> > e-mail and any attachments that do not relate to the official >>>>>>>> business of >>>>>>>> > the firm are neither given nor endorsed by it. >>>>>>>> > >>>>>>>> > KPMG cannot guarantee that e-mail communications are secure or >>>>>>>> error-free, >>>>>>>> > as information could be intercepted, corrupted, amended, lost, >>>>>>>> destroyed, >>>>>>>> > arrive late or incomplete, or contain viruses. >>>>>>>> > >>>>>>>> > This email is being sent out by KPMG International Cooperative >>>>>>>> ("KPMG >>>>>>>> > International") on behalf of the local KPMG member firm providing >>>>>>>> services >>>>>>>> > to you. KPMG International Cooperative ("KPMG International") is >>>>>>>> a Swiss >>>>>>>> > entity that serves as a coordinating entity for a network of >>>>>>>> independent >>>>>>>> > firms operating under the KPMG name. KPMG International provides >>>>>>>> no services >>>>>>>> > to clients. Each member firm of KPMG International is a legally >>>>>>>> distinct and >>>>>>>> > separate entity and each describes itself as such. Information >>>>>>>> about the >>>>>>>> > structure and jurisdiction of your local KPMG member firm can be >>>>>>>> obtained >>>>>>>> > from your KPMG representative. >>>>>>>> > >>>>>>>> > This footnote also confirms that this e-mail message has been >>>>>>>> swept by >>>>>>>> > AntiVirus software. >>>>>>>> > >>>>>>>> > ________________________________ >>>>>>>> > The information in this e-mail is confidential and may be legally >>>>>>>> > privileged. It is intended solely for the addressee. Access to >>>>>>>> this e-mail >>>>>>>> > by anyone else is unauthorized. If you have received this >>>>>>>> communication in >>>>>>>> > error, please address with the subject heading "Received in >>>>>>>> error," send to >>>>>>>> > the original sender, then delete the e-mail and destroy any >>>>>>>> > copies >>>>>>>> of it. If >>>>>>>> > you are not the intended recipient, any disclosure, copying, >>>>>>>> distribution or >>>>>>>> > any action taken or omitted to be taken in reliance on it, is >>>>>>>> prohibited and >>>>>>>> > may be unlawful. Any opinions or advice contained in this e-mail >>>>>>>> are subject >>>>>>>> > to the terms and conditions expressed in the governing KPMG >>>>>>>> > client >>>>>>>> > engagement letter. Opinions, conclusions and other information in >>>>>>>> this >>>>>>>> > e-mail and any attachments that do not relate to the official >>>>>>>> business of >>>>>>>> > the firm are neither given nor endorsed by it. >>>>>>>> > >>>>>>>> > KPMG cannot guarantee that e-mail communications are secure or >>>>>>>> error-free, >>>>>>>> > as information could be intercepted, corrupted, amended, lost, >>>>>>>> destroyed, >>>>>>>> > arrive late or incomplete, or contain viruses. >>>>>>>> > >>>>>>>> > This email is being sent out by KPMG International Cooperative >>>>>>>> ("KPMG >>>>>>>> > International") on behalf of the local KPMG member firm providing >>>>>>>> services >>>>>>>> > to you. KPMG International Cooperative ("KPMG International") is >>>>>>>> > a >>>>>>>> Swiss >>>>>>>> > entity that serves as a coordinating entity for a network of >>>>>>>> independent >>>>>>>> > firms operating under the KPMG name. KPMG International provides >>>>>>>> no services >>>>>>>> > to clients. Each member firm of KPMG International is a legally >>>>>>>> distinct and >>>>>>>> > separate entity and each describes itself as such. Information >>>>>>>> about the >>>>>>>> > structure and jurisdiction of your local KPMG member firm can be >>>>>>>> obtained >>>>>>>> > from your KPMG representative. >>>>>>>> > >>>>>>>> > This footnote also confirms that this e-mail message has been >>>>>>>> swept by >>>>>>>> > AntiVirus software. >>>>>>>> > >>>>>>>> > ________________________________ >>>>>>>> > The information in this e-mail is confidential and may be legally >>>>>>>> > privileged. It is intended solely for the addressee. Access to >>>>>>>> this e-mail >>>>>>>> > by anyone else is unauthorized. If you have received this >>>>>>>> communication in >>>>>>>> > error, please address with the subject heading "Received in >>>>>>>> error," send to >>>>>>>> > the original sender, then delete the e-mail and destroy any >>>>>>>> > copies >>>>>>>> of it. If >>>>>>>> > you are not the intended recipient, any disclosure, copying, >>>>>>>> distribution or >>>>>>>> > any action taken or omitted to be taken in reliance on it, is >>>>>>>> prohibited and >>>>>>>> > may be unlawful. Any opinions or advice contained in this e-mail >>>>>>>> are subject >>>>>>>> > to the terms and conditions expressed in the governing KPMG >>>>>>>> > client >>>>>>>> > engagement letter. Opinions, conclusions and other information in >>>>>>>> this >>>>>>>> > e-mail and any attachments that do not relate to the official >>>>>>>> business of >>>>>>>> > the firm are neither given nor endorsed by it. >>>>>>>> > >>>>>>>> > KPMG cannot guarantee that e-mail communications are secure or >>>>>>>> error-free, >>>>>>>> > as information could be intercepted, corrupted, amended, lost, >>>>>>>> destroyed, >>>>>>>> > arrive late or incomplete, or contain viruses. >>>>>>>> > >>>>>>>> > This email is being sent out by KPMG International Cooperative >>>>>>>> ("KPMG >>>>>>>> > International") on behalf of the local KPMG member firm providing >>>>>>>> services >>>>>>>> > to you. KPMG International Cooperative ("KPMG International") is >>>>>>>> > a >>>>>>>> Swiss >>>>>>>> > entity that serves as a coordinating entity for a network of >>>>>>>> independent >>>>>>>> > firms operating under the KPMG name. KPMG International provides >>>>>>>> no services >>>>>>>> > to clients. Each member firm of KPMG International is a legally >>>>>>>> distinct and >>>>>>>> > separate entity and each describes itself as such. Information >>>>>>>> about the >>>>>>>> > structure and jurisdiction of your local KPMG member firm can be >>>>>>>> obtained >>>>>>>> > from your KPMG representative. >>>>>>>> > >>>>>>>> > This footnote also confirms that this e-mail message has been >>>>>>>> swept by >>>>>>>> > AntiVirus software. >>>>>>>> > >>>>>>>> > ________________________________ >>>>>>>> > The information in this e-mail is confidential and may be legally >>>>>>>> > privileged. It is intended solely for the addressee. Access to >>>>>>>> this e-mail >>>>>>>> > by anyone else is unauthorized. If you have received this >>>>>>>> communication in >>>>>>>> > error, please address with the subject heading "Received in >>>>>>>> error," send to >>>>>>>> > the original sender, then delete the e-mail and destroy any >>>>>>>> > copies >>>>>>>> of it. If >>>>>>>> > you are not the intended recipient, any disclosure, copying, >>>>>>>> distribution or >>>>>>>> > any action taken or omitted to be taken in reliance on it, is >>>>>>>> prohibited and >>>>>>>> > may be unlawful. Any opinions or advice contained in this e-mail >>>>>>>> are subject >>>>>>>> > to the terms and conditions expressed in the governing KPMG >>>>>>>> > client >>>>>>>> > engagement letter. Opinions, conclusions and other information in >>>>>>>> this >>>>>>>> > e-mail and any attachments that do not relate to the official >>>>>>>> business of >>>>>>>> > the firm are neither given nor endorsed by it. >>>>>>>> > >>>>>>>> > KPMG cannot guarantee that e-mail communications are secure or >>>>>>>> error-free, >>>>>>>> > as information could be intercepted, corrupted, amended, lost, >>>>>>>> destroyed, >>>>>>>> > arrive late or incomplete, or contain viruses. >>>>>>>> > >>>>>>>> > This email is being sent out by KPMG International Cooperative >>>>>>>> ("KPMG >>>>>>>> > International") on behalf of the local KPMG member firm providing >>>>>>>> services >>>>>>>> > to you. KPMG International Cooperative ("KPMG International") is >>>>>>>> > a >>>>>>>> Swiss >>>>>>>> > entity that serves as a coordinating entity for a network of >>>>>>>> independent >>>>>>>> > firms operating under the KPMG name. KPMG International provides >>>>>>>> no services >>>>>>>> > to clients. Each member firm of KPMG International is a legally >>>>>>>> distinct and >>>>>>>> > separate entity and each describes itself as such. Information >>>>>>>> about the >>>>>>>> > structure and jurisdiction of your local KPMG member firm can be >>>>>>>> obtained >>>>>>>> > from your KPMG representative. >>>>>>>> > >>>>>>>> > This footnote also confirms that this e-mail message has been >>>>>>>> swept by >>>>>>>> > AntiVirus software. >>>>>>>> > >>>>>>>> > >>>>>>>> ********************************************************************** >>>>>>>> > The information in this e-mail is confidential and may be legally >>>>>>>> > privileged. It is intended solely for the addressee. Access to >>>>>>>> this e-mail >>>>>>>> > by anyone else is unauthorized. If you have received this >>>>>>>> communication in >>>>>>>> > error, please address with the subject heading "Received in >>>>>>>> error," send to >>>>>>>> > the original sender, then delete the e-mail and destroy any >>>>>>>> > copies >>>>>>>> of it. If >>>>>>>> > you are not the intended recipient, any disclosure, copying, >>>>>>>> distribution or >>>>>>>> > any action taken or omitted to be taken in reliance on it, is >>>>>>>> prohibited and >>>>>>>> > may be unlawful. Any opinions or advice contained in this e-mail >>>>>>>> are subject >>>>>>>> > to the terms and conditions expressed in the governing KPMG >>>>>>>> > client >>>>>>>> > engagement letter. Opinions, conclusions and other information in >>>>>>>> this >>>>>>>> > e-mail and any attachments that do not relate to the official >>>>>>>> business of >>>>>>>> > the firm are neither given nor endorsed by it. >>>>>>>> > >>>>>>>> > KPMG cannot guarantee that e-mail communications are secure or >>>>>>>> error-free, >>>>>>>> > as information could be intercepted, corrupted, amended, lost, >>>>>>>> destroyed, >>>>>>>> > arrive late or incomplete, or contain viruses. >>>>>>>> > >>>>>>>> > This email is being sent out by KPMG International Cooperative >>>>>>>> ("KPMG >>>>>>>> > International") on behalf of the local KPMG member firm providing >>>>>>>> services >>>>>>>> > to you. KPMG International Cooperative ("KPMG International") is >>>>>>>> a Swiss >>>>>>>> > entity that serves as a coordinating entity for a network of >>>>>>>> independent >>>>>>>> > firms operating under the KPMG name. KPMG International provides >>>>>>>> no services >>>>>>>> > to clients. Each member firm of KPMG International is a legally >>>>>>>> distinct and >>>>>>>> > separate entity and each describes itself as such. Information >>>>>>>> about the >>>>>>>> > structure and jurisdiction of your local KPMG member firm can be >>>>>>>> obtained >>>>>>>> > from your KPMG representative. >>>>>>>> > >>>>>>>> > This footnote also confirms that this e-mail message has been >>>>>>>> swept by >>>>>>>> > AntiVirus software. >>>>>>>> > >>>>>>>> You are subscribed to the Cape Town Fighting Game Community mailing >>>>>>>> list. >>>>>>>> >>>>>>>> //www.freelists.org/list/cpt-fgc >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>> >> > ========================================================================You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc