Re: USF4 changes!

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 21:12:04 +0200

Um, you do know that chample exists hey?

On 13/06/2014, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
> Sackboy in MKX would be awesome...
> There was a mascot Sackboy walking past the stage Boon was on
>
>
>
> On Fri, Jun 13, 2014 at 6:57 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
>> i'm lost. sackboy in mk or sackboy as in littlebigplanet?
>>
>> i want to play LBP3. looks fun.
>>
>>
>> On Fri, Jun 13, 2014 at 6:52 PM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx> wrote:
>>
>>> *facepalm*
>>>
>>> I see that the ZA PSN has another week of nothing special at all.
>>> They must think E3 trailers equate to good deals...because you
>>> know...they're free and all.
>>> On 13 Jun 2014 17:44, "Di Lhong" <numotd@xxxxxxxxx> wrote:
>>>
>>>> Who's Sackboy?
>>>>
>>>>
>>>> On Fri, Jun 13, 2014 at 5:38 PM, Nicholas Robertson-Muir <
>>>> nicmuir@xxxxxxxxx> wrote:
>>>>
>>>>> Nooooo Sackboy
>>>>> On 13 Jun 2014 17:18, "Di Lhong" <numotd@xxxxxxxxx> wrote:
>>>>>
>>>>>> Sackboy? you mean Ferra?
>>>>>>
>>>>>>
>>>>>> On Fri, Jun 13, 2014 at 4:03 PM, Nicholas Robertson-Muir <
>>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> I like the Jojo approach for some characters in dashing and running.
>>>>>>> double tap does dash, holding 2nd tap does run.  I wonder if it'll
>>>>>>> be
>>>>>>> the same in MK.
>>>>>>> ...about the interview, anyone see the Sackboy walking on the side?
>>>>>>> Do want that costume!
>>>>>>>
>>>>>>> I also bought all the jojo dlc.
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Jun 13, 2014 at 2:49 PM, Stephen Scheidel <
>>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> deathfist is super important.
>>>>>>>> I would say it is responsible for most of my defense in tekken.
>>>>>>>>
>>>>>>>> just play a df happy stu and level up.
>>>>>>>>
>>>>>>>> On 13/06/2014, greattekkenmaster@xxxxxxxxx <
>>>>>>>> greattekkenmaster@xxxxxxxxx> wrote:
>>>>>>>> > He has a death fist that rapes your life bar in 1 shot,, and its
>>>>>>>> hard to
>>>>>>>> > punish and paul sounds like his taking a crap every second,, Law
>>>>>>>> needs to
>>>>>>>> > nerfed to shit also,, the deathfist of paul is all that needs
>>>>>>>> nerfing 40%
>>>>>>>> > less damage
>>>>>>>> > Sent via my BlackBerry from Vodacom - let your email find you!
>>>>>>>> >
>>>>>>>> > -----Original Message-----
>>>>>>>> > From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>>>>>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>>>>>> > Date: Fri, 13 Jun 2014 10:02:01
>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>> > Subject: RE: USF4 changes!
>>>>>>>> >
>>>>>>>> > Nah, Paul doesn’t need any changes.
>>>>>>>> >
>>>>>>>> > He’s been happily mid-tier for most Tekken games. Since BR, and
>>>>>>>> > in
>>>>>>>> TTT2,
>>>>>>>> > it’s arguable that he’s in the higher part of the mid-tier group.
>>>>>>>> >
>>>>>>>> > I have no complaints about Paul. I mean, it would be nice to have
>>>>>>>> better
>>>>>>>> > tracking, or a few more plus frame options, but that’s more on
>>>>>>>> > the
>>>>>>>> ‘really
>>>>>>>> > nice to have’, rather than ‘needs this to be playable’.
>>>>>>>> > His combo damage is solid – not top tier, but fine from all
>>>>>>>> angles. His
>>>>>>>> > punishment game is excellent. His wall damage is good. His pokes
>>>>>>>> are average
>>>>>>>> > – a couple of really nice ones though (ws+4, d+1). His carry and
>>>>>>>> TA are very
>>>>>>>> > nice. His lows aren’t that amazing, but he has enough other tools
>>>>>>>> to make
>>>>>>>> > him viable.
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] On
>>>>>>>> > Behalf Of greattekkenmaster@xxxxxxxxx
>>>>>>>> > Sent: 13 June 2014 11:55 AM
>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>> > Subject: Re: USF4 changes!
>>>>>>>> >
>>>>>>>> > I have complaints about Paul and his move set
>>>>>>>> > Sent via my BlackBerry from Vodacom - let your email find you!
>>>>>>>> > ________________________________
>>>>>>>> > From: "Donaldson, Alasdair"
>>>>>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:
>>>>>>>> alasdair.donaldson@xxxxxxxxxx>>
>>>>>>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>>>>>> > Date: Fri, 13 Jun 2014 09:50:26 +0000
>>>>>>>> > To:
>>>>>>>> > cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx<mailto:
>>>>>>>> cpt-fgc@xxxxxxxxxxxxx%3ccpt-fgc@xxxxxxxxxxxxx>>
>>>>>>>> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>> > Subject: RE: USF4 changes!
>>>>>>>> >
>>>>>>>> > And Paul gets dumbed every Tekken. I’m surprised he can string a
>>>>>>>> sentence
>>>>>>>> > together.
>>>>>>>> >
>>>>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>>>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Di Lhong
>>>>>>>> > Sent: 13 June 2014 11:48 AM
>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>> > Subject: Re: USF4 changes!
>>>>>>>> >
>>>>>>>> > The story is pretty good for a fighting game. Tekken's storyline
>>>>>>>> is so
>>>>>>>> > bad...if you're not part of the mishimas...you're just there...i
>>>>>>>> mean look
>>>>>>>> > at christie, she's been after Eddy since T4. And her
>>>>>>>> speech...Eddy! Eddy!
>>>>>>>> > wtf.
>>>>>>>> >
>>>>>>>> > On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
>>>>>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:
>>>>>>>> alasdair.donaldson@xxxxxxxxxx>>
>>>>>>>> > wrote:
>>>>>>>> > Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that
>>>>>>>> didn’t look
>>>>>>>> > to be ‘res-able’ for Quan’s zombie army.
>>>>>>>> >
>>>>>>>> > Not sure what they’re doing with the storyline though.
>>>>>>>> >
>>>>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>>>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>>>>>>>> > On Behalf Of Di Lhong
>>>>>>>> > Sent: 13 June 2014 11:29 AM
>>>>>>>> >
>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>> > Subject: Re: USF4 changes!
>>>>>>>> >
>>>>>>>> > Same. Even if Mileena is bottom tier, i'll still play her. :)
>>>>>>>> >
>>>>>>>> > Hopefully she'll return, she didn't die in mk9 did she? but with
>>>>>>>> D'Vorah,
>>>>>>>> > i'm not sure they'll have another "monster" chick in the series.
>>>>>>>> D'Vorah so
>>>>>>>> > far looks awesome. Ferra/Thorr also looks fun. Like how they
>>>>>>>> implemented the
>>>>>>>> > 2 as one character. Well design stuff in MKX. It'll be sad not to
>>>>>>>> see some
>>>>>>>> > of the original cast, but i welcome the new ones :)
>>>>>>>> >
>>>>>>>> > On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
>>>>>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:
>>>>>>>> alasdair.donaldson@xxxxxxxxxx>>
>>>>>>>> > wrote:
>>>>>>>> > Well I’d rather just play the characters that I like. For MK it
>>>>>>>> was always
>>>>>>>> > going to be Scorp and Subby. I wanted to play Mileena, but I also
>>>>>>>> wanted her
>>>>>>>> > to be a lot faster than she was. Actually I like most of the MK
>>>>>>>> cast…
>>>>>>>> >
>>>>>>>> > For Injustice I wanted GL and Shazam. Sadly Shazam was pretty
>>>>>>>> > much
>>>>>>>> > unplayable and they never fixed that. Next closest option was
>>>>>>>> Bladam. Too
>>>>>>>> > bad these turned out the really bad match-ups for Grundy…
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>>>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>>>>>>>> > On Behalf Of Di Lhong
>>>>>>>> > Sent: 13 June 2014 11:05 AM
>>>>>>>> >
>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>> > Subject: Re: USF4 changes!
>>>>>>>> >
>>>>>>>> > True. But also it depends on who they hired i guess. I doubt they
>>>>>>>> hired
>>>>>>>> > anyone in the Sindel community to balance her out. Some people
>>>>>>>> > are
>>>>>>>> just out
>>>>>>>> > to balance their own character, while some gets forgotten
>>>>>>>> entirely. The
>>>>>>>> > worst are those who can't see why their character is broken and
>>>>>>>> flip out
>>>>>>>> > completely when they want to nerf something of their
>>>>>>>> > character...i
>>>>>>>> rather
>>>>>>>> > win with my own skills than rely on OP characters.
>>>>>>>> >
>>>>>>>> > On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
>>>>>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:
>>>>>>>> alasdair.donaldson@xxxxxxxxxx>>
>>>>>>>> > wrote:
>>>>>>>> > Yeah, I often wonder what the hell goes through the developer's
>>>>>>>> heads. NRS
>>>>>>>> > specifically went out of their way to hire people (gamers) to
>>>>>>>> > help
>>>>>>>> them
>>>>>>>> > balance the game. Then it got released and had to be patched
>>>>>>>> > almost
>>>>>>>> > immediately. Now I can understand that without a large scale beta
>>>>>>>> test, you
>>>>>>>> > will not know about every little broken thing, but a lot of the
>>>>>>>> issues
>>>>>>>> > really should've been found by the testers.
>>>>>>>> >
>>>>>>>> > I don't understand why NRS didn't just patch MK9 one more time.
>>>>>>>> Cyrax,
>>>>>>>> > Kenshin and Kabal were way too strong. Shiva, Kano and Sindel
>>>>>>>> > were
>>>>>>>> a joke
>>>>>>>> > from the release, all the way though the patches. How friggin'
>>>>>>>> hard is it to
>>>>>>>> > listen to the comments from the serious fans?
>>>>>>>> >
>>>>>>>> > It's just shoddy quality control.
>>>>>>>> >
>>>>>>>> > Similarly Blizzard has admitted that none of the developers or
>>>>>>>> testers for
>>>>>>>> > RoS bothered to play the Monk. That's why the class is such a
>>>>>>>> > joke
>>>>>>>> compared
>>>>>>>> > to all the rest. I mean seriously? They couldn't be bothered to
>>>>>>>> test one of
>>>>>>>> > the classes? There are only 6 classes FFS.
>>>>>>>> >
>>>>>>>> > In one day you can read through all the posts on the Diablo
>>>>>>>> character class
>>>>>>>> > forums for the past month. That's enough to get a feel for what
>>>>>>>> the real
>>>>>>>> > problems are and who is just a butthurt troll complaining. Then
>>>>>>>> patch that
>>>>>>>> > shit.
>>>>>>>> > No one cares that you are patching the conversations of NPCs. Fix
>>>>>>>> the core
>>>>>>>> > problems you retards...
>>>>>>>> >
>>>>>>>> > -----Original Message-----
>>>>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>>>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>>>>>>>> > On Behalf Of Stephen Scheidel
>>>>>>>> > Sent: 13 June 2014 10:40 AM
>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>> > Subject: Re: USF4 changes!
>>>>>>>> >
>>>>>>>> > Well if they just resist the tendency to be utter fucktards and
>>>>>>>> keep broken
>>>>>>>> > shit like kabal out of the game there won't be any need for baby
>>>>>>>> game
>>>>>>>> > mechanics to try and hide their shoddy balancing.
>>>>>>>> >
>>>>>>>> > We as a group could balance games better than nrs.
>>>>>>>> >
>>>>>>>> > On 13/06/2014, Di Lhong
>>>>>>>> > <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>>>>>>> wrote:
>>>>>>>> >> Not sure how much it'll nulify. But at least they're trying to
>>>>>>>> get rid
>>>>>>>> >> of all those insane pressure like Kabal's b+1~nomad rush chip
>>>>>>>> >> BS.
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
>>>>>>>> >> <gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>
>>>>>>>> >> wrote:
>>>>>>>> >>
>>>>>>>> >>> So they are just giving noobs a chance to escape.
>>>>>>>> >>> Devs are really trying to make games purely a rock paper
>>>>>>>> >>> scissor
>>>>>>>> thing.
>>>>>>>> >>>
>>>>>>>> >>> What's the point of a tough situation if you can just nullify
>>>>>>>> >>> it
>>>>>>>> with
>>>>>>>> >>> some noob feature.
>>>>>>>> >>>
>>>>>>>> >>> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:
>>>>>>>> numotd@xxxxxxxxx>>
>>>>>>>> >>> wrote:
>>>>>>>> >>> > Let's put it this way. The movement is basically the same as
>>>>>>>> MK9.
>>>>>>>> >>> > But now they added a new metere called "agility bar" where
>>>>>>>> >>> > you
>>>>>>>> can
>>>>>>>> >>> > use it to do full/half screen run and do an evasive spacing
>>>>>>>> >>> > backdash (i'm not sure if normal backdashing will consume
>>>>>>>> >>> > such
>>>>>>>> >>> > meter/bar...) So if you had 0
>>>>>>>> >>> problem
>>>>>>>> >>> > with movement in mk9. mkx agility bar shouldn't cause you any
>>>>>>>> >>> > trouble for your own movement. I see it as an escape
>>>>>>>> >>> > mechanism
>>>>>>>> more
>>>>>>>> >>> > than offensive.
>>>>>>>> >>> > because you need agility meter to use interactables and
>>>>>>>> "evasive"
>>>>>>>> >>> backdash.
>>>>>>>> >>> > the backdash range is big enough to punish wiff. so it SHOULD
>>>>>>>> cause
>>>>>>>> >>> > bar.
>>>>>>>> >>> if
>>>>>>>> >>> > the normal backdash already does that, then no need to use
>>>>>>>> agility
>>>>>>>> >>> > bar.
>>>>>>>> >>> >
>>>>>>>> >>> > It doesn't take away anything. It's adding more escape
>>>>>>>> mechanism
>>>>>>>> >>> > for
>>>>>>>> >>> people
>>>>>>>> >>> > who have a tough time with rushdown characters up on their
>>>>>>>> face...
>>>>>>>> >>> >
>>>>>>>> >>> > Also the meter recovers really quickly (like 1-2 sec for full
>>>>>>>> 2 bars?
>>>>>>>> >>> dunno
>>>>>>>> >>> > will check again...might be faster)...so it's not like you'll
>>>>>>>> not
>>>>>>>> >>> > be able to use it every now and then. But if you abuse the
>>>>>>>> >>> > meter...then you'll
>>>>>>>> >>> pay
>>>>>>>> >>> > for it when you really need it. The bars are there so you
>>>>>>>> >>> > don't
>>>>>>>> >>> > just
>>>>>>>> >>> abuse
>>>>>>>> >>> > the agility bar backdash and jump off walls all the time with
>>>>>>>> no
>>>>>>>> >>> > consequences.
>>>>>>>> >>> >
>>>>>>>> >>> > We don't know how's the recovery on the agility bar either.
>>>>>>>> >>> > If
>>>>>>>> it's
>>>>>>>> >>> > good then it should cost bars...if it's crap then no.
>>>>>>>> >>> >
>>>>>>>> >>> >
>>>>>>>> >>> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>>>>>>>> >>> > <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
>>>>>>>> >>> > wrote:
>>>>>>>> >>> >
>>>>>>>> >>> >> I used the run button all the time.
>>>>>>>> >>> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>>>>>>>> >>> >> <alasdair.donaldson@xxxxxxxxxx<mailto:
>>>>>>>> alasdair.donaldson@xxxxxxxxxx>>
>>>>>>>> >>> >> wrote:
>>>>>>>> >>> >>
>>>>>>>> >>> >>>  Did you ever use the run button in MK3? I think I used it
>>>>>>>> when
>>>>>>>> >>> trolling
>>>>>>>> >>> >>> with Cyrax and his grab into stuff, or with one of old
>>>>>>>> SubZero’s
>>>>>>>> >>> combos…
>>>>>>>> >>> >>> not much else.
>>>>>>>> >>> >>>
>>>>>>>> >>> >>> It will be interesting seeing how this changes the oki
>>>>>>>> >>> >>> game.
>>>>>>>> >>> >>>
>>>>>>>> >>> >>> I actually thought the movement in MK9 was fine. I mean for
>>>>>>>> >>> >>> general
>>>>>>>> >>> play
>>>>>>>> >>> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>>>>>>>> >>> >>>
>>>>>>>> >>> >>>
>>>>>>>> >>> >>>
>>>>>>>> >>> >>> *From:*
>>>>>>>> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>>>>>> >>> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>>>>>>>> >>> >>> *On Behalf Of *Nicholas Robertson-Muir
>>>>>>>> >>> >>> *Sent:* 12 June 2014 4:32 PM
>>>>>>>> >>> >>> *To:* cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>> >>> >>> *Subject:* RE: USF4 changes!
>>>>>>>> >>> >>>
>>>>>>>> >>> >>>
>>>>>>>> >>> >>>
>>>>>>>> >>> >>> You can use bar for teleport stuff in kof. Most of it is
>>>>>>>> >>> >>> last
>>>>>>>> >>> >>> dich when I use it.
>>>>>>>> >>> >>>
>>>>>>>> >>> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>>>>>>>> >>> >>> alasdair.donaldson@xxxxxxxxxx<mailto:
>>>>>>>> alasdair.donaldson@xxxxxxxxxx>>
>>>>>>>> >>> >>> wrote:
>>>>>>>> >>> >>>
>>>>>>>> >>> >>> Don't you need meter for some of the movement stuff in KOF?
>>>>>>>> >>> >>> I
>>>>>>>> >>> >>> mean the rolls?
>>>>>>>> >>> >>> Who knows how this is going to work? I presume the
>>>>>>>> backdashing
>>>>>>>> >>> >>> will be enough to clear the space and either give you the
>>>>>>>> >>> >>> opportunity to whiff punish or set up some zoning stuff.
>>>>>>>> >>> >>> This is MK... they've never had proper backdashes before.
>>>>>>>> They're
>>>>>>>> >>> >>> now adding new movement and people are still complaining
>>>>>>>> >>> >>> that
>>>>>>>> >>> >>> this will reduce their ability to play the game? How?
>>>>>>>> >>> >>>
>>>>>>>> >>> >>>
>>>>>>>> >>> >>> -----Original Message-----
>>>>>>>> >>> >>> From:
>>>>>>>> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>>>>>> >>> >>> [mailto:
>>>>>>>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>>>>>>>> >]
>>>>>>>> >>> >>> On Behalf Of Manase Zote
>>>>>>>> >>> >>> Sent: 12 June 2014 4:22 PM
>>>>>>>> >>> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>> >>> >>> Subject: Re: USF4 changes!
>>>>>>>> >>> >>>
>>>>>>>> >>> >>> In other games we can backlash until the cows come home and
>>>>>>>> there
>>>>>>>> >>> >>> is no meter for that and the game is still fair nothing
>>>>>>>> broken
>>>>>>>> >>> >>> about the mechanic. lol In street fighter if you backdash
>>>>>>>> >>> >>> non
>>>>>>>> >>> >>> stop you corner yourself and that alone is bad so I still
>>>>>>>> don't
>>>>>>>> >>> >>> understand why you
>>>>>>>> >>> would
>>>>>>>> >>> >>> need meter in helping with your suicide(cornering
>>>>>>>> >>> >>> yourself).
>>>>>>>> >>> >>> My suggestion is just balance the back dash so that it's
>>>>>>>> >>> >>> not
>>>>>>>> >>> >>> OP(like in SF, KOF and other 2D fighters).
>>>>>>>> >>> >>>
>>>>>>>> >>> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong
>>>>>>>> >>> >>> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> wrote:
>>>>>>>> >>> >>> > The "agility bar" backdash covers much more distance than
>>>>>>>> that
>>>>>>>> >>> >>> > i think.
>>>>>>>> >>> >>> > Also, if we can just backdash nonstop and avoid normals
>>>>>>>> >>> >>> > and
>>>>>>>> >>> >>> > strings...rushdown/pressure characters will have problem,
>>>>>>>> >>> >>> > because they'll just backdash and avoid everything all
>>>>>>>> >>> >>> > the
>>>>>>>> time.
>>>>>>>> >>> >>> >
>>>>>>>> >>> >>> > Unless they make backdashing more technical like Tekken.
>>>>>>>> >>> >>> > I
>>>>>>>> >>> >>> > think the agility bar is fair. It doesn't limit anything
>>>>>>>> >>> >>> > at
>>>>>>>> >>> >>> > all. It helps with tough situation.
>>>>>>>> >>> >>> >
>>>>>>>> >>> >>> >
>>>>>>>> >>> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
>>>>>>>> >>> >>> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>>>>>>>> >>> >>> > wrote:
>>>>>>>> >>> >>> >>
>>>>>>>> >>> >>> >> MK9 didn't have a bar for back dashing and it was just
>>>>>>>> fine so
>>>>>>>> >>> >>> >> what was wrong with that?
>>>>>>>> >>> >>> >>
>>>>>>>> >>> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong
>>>>>>>> >>> >>> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>>>>>>> >>> >>> >> wrote:
>>>>>>>> >>> >>> >> > The movement and pace of the game seems to be the same
>>>>>>>> as
>>>>>>>> >>> >>> >> > mk9 (which i think is ok but not the best). The
>>>>>>>> >>> >>> >> > agility
>>>>>>>> bar
>>>>>>>> >>> >>> >> > enhances that a lot more for
>>>>>>>> >>> >>> >> > 1-2
>>>>>>>> >>> >>> >> > bars. So i don't mind it. It doesn't limit the
>>>>>>>> >>> >>> >> > movement
>>>>>>>> of
>>>>>>>> >>> >>> >> > game at
>>>>>>>> >>> >>> all.
>>>>>>>> >>> >>> >> > Eg.
>>>>>>>> >>> >>> >> > Tekken movement but you can do a "super" backdash for
>>>>>>>> >>> >>> >> > 1
>>>>>>>> >>> >>> >> > agility
>>>>>>>> >>> bar
>>>>>>>> >>> >>> >> > (that fills up on it's own pretty nicely) to get out
>>>>>>>> >>> >>> >> > of
>>>>>>>> >>> >>> >> > Nina's
>>>>>>>> >>> df+1
>>>>>>>> >>> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid
>>>>>>>> >>> >>> >> > nina's
>>>>>>>> df+1
>>>>>>>> >>> >>> >> > ss+1
>>>>>>>> >>> >>> >> > pressure by using stage interactables and jump away.
>>>>>>>> >>> >>> >> > Not
>>>>>>>> >>> >>> >> > sure if you're invincible or not during the
>>>>>>>> >>> >>> >> > jump...What
>>>>>>>> was
>>>>>>>> >>> >>> >> > injustice
>>>>>>>> >>> like?
>>>>>>>> >>> >>> >> >
>>>>>>>> >>> >>> >> > So the basic movements is there. No limitation at all.
>>>>>>>> >>> >>> >> > Agility bar helps but doesn't defy the whole movement
>>>>>>>> >>> >>> >> > gameplay.
>>>>>>>> >>> >>> >> >
>>>>>>>> >>> >>> >> >
>>>>>>>> >>> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
>>>>>>>> >>> >>> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>>>>>>>> >>> >>> wrote:
>>>>>>>> >>> >>> >> >>
>>>>>>>> >>> >>> >> >> At this point no one knows how all of the above
>>>>>>>> >>> >>> >> >> system
>>>>>>>> >>> >>> >> >> mechanics are going to turn out.
>>>>>>>> >>> >>> >> >> Limiting movement to a bar is a crime in any fighting
>>>>>>>> game
>>>>>>>> >>> because
>>>>>>>> >>> >>> >> >> you need movement for everything you do in a fighting
>>>>>>>> game.
>>>>>>>> >>> >>> >> >> It also affects the pacing of the overall match.  So
>>>>>>>> for me
>>>>>>>> >>> >>> >> >> limiting movement to a bar is a gimmick and will only
>>>>>>>> give
>>>>>>>> >>> players
>>>>>>>> >>> >>> >> >> more problems rather than assisting them in a match.
>>>>>>>> >>> >>> >> >> I still don't see how styles can solve bad match ups,
>>>>>>>> zoner
>>>>>>>> >>> >>> >> >> will always have an advantage from range, rushdown
>>>>>>>> >>> >>> >> >> owns
>>>>>>>> >>> >>> >> >> up-close...
>>>>>>>> >>> >>> >> >>
>>>>>>>> >>> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
>>>>>>>> >>> >>> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>>>>>>> >>> >>> >> >> wrote:
>>>>>>>> >>> >>> >> >> > There's an agility bar. New bar. Nothing to do with
>>>>>>>> EX bar.
>>>>>>>> >>> >>> >> >> > It
>>>>>>>> >>> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1
>>>>>>>> >>> >>> >> >> > to
>>>>>>>> >>> >>> >> >> > perform
>>>>>>>> >>> run
>>>>>>>> >>> >>> >> >> > or a backdash (spaces out quite a bit). I think
>>>>>>>> >>> >>> >> >> > this
>>>>>>>> is
>>>>>>>> >>> >>> >> >> > fair.
>>>>>>>> >>> It
>>>>>>>> >>> >>> >> >> > fills up fast enough to use it every now and then.
>>>>>>>> But
>>>>>>>> >>> >>> >> >> > not enough to just spam nonstop. You use
>>>>>>>> >>> >>> >> >> > 2 to
>>>>>>>> >>> >>> >> >> > use stage interactables. So it's not a stage
>>>>>>>> >>> >>> >> >> > interactablefest like Injustice. You have to decide
>>>>>>>> if
>>>>>>>> >>> >>> >> >> > it'll be worth it to use interactables or to just
>>>>>>>> dash up
>>>>>>>> >>> >>> >> >> > to continue pressure / dash away to keep zoning.
>>>>>>>> >>> >>> >> >> >
>>>>>>>> >>> >>> >> >> > As for variation. It's like saying Catwomen decides
>>>>>>>> to do
>>>>>>>> >>> >>> rushdown.
>>>>>>>> >>> >>> >> >> > And
>>>>>>>> >>> >>> >> >> > Grundy decides to do "zoning" with his zombie
>>>>>>>> >>> >>> >> >> > ground
>>>>>>>> grab
>>>>>>>> >>> thingy
>>>>>>>> >>> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
>>>>>>>> >>> >>> >> >> > Catwomen will just run up to grundy with her claw
>>>>>>>> slash
>>>>>>>> >>> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
>>>>>>>> >>> >>> >> >> > character variation is NOT going to be
>>>>>>>> >>> >>> >> >> > rock/paper/scissors. Hope it helps you with really
>>>>>>>> bad
>>>>>>>> >>> >>> >> >> > match up, but still at the end of the day...it's
>>>>>>>> what you
>>>>>>>> >>> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant
>>>>>>>> air
>>>>>>>> >>> fireball
>>>>>>>> >>> >>> >> >> > like a noob and know some combos and it'll already
>>>>>>>> >>> >>> >> >> > be
>>>>>>>> >>> >>> >> >> > hard to win against kabal without having to learn
>>>>>>>> >>> >>> >> >> > his
>>>>>>>> >>> >>> >> >> > advance nomad
>>>>>>>> >>> dash
>>>>>>>> >>> >>> >> >> > cancels if you play someone who has trouble with
>>>>>>>> zoning.
>>>>>>>> >>> >>> >> >> >
>>>>>>>> >>> >>> >> >> > so instead of choosing a variation and giving you
>>>>>>>> instant
>>>>>>>> >>> >>> >> >> > win (because you only keep a few moveset between
>>>>>>>> >>> >>> >> >> > variations). i'm hoping variation helps with really
>>>>>>>> bad
>>>>>>>> >>> >>> >> >> > match ups like 9-1 or
>>>>>>>> >>> 8-2
>>>>>>>> >>> >>> >> >> > to something like 6-4 or 5-5 and what not. because
>>>>>>>> >>> >>> >> >> > fighting games should be about what you can do as a
>>>>>>>> player.
>>>>>>>> >>> >>> >> >> > just because i know stupid spamming basic kabal
>>>>>>>> shouldn't
>>>>>>>> >>> >>> >> >> > give me instant advantage over someone who's really
>>>>>>>> good
>>>>>>>> >>> >>> >> >> > with
>>>>>>>> >>> sheeva,
>>>>>>>> >>> >>> >> >> > scorpion or sub zero (don't know which characters
>>>>>>>> have
>>>>>>>> >>> >>> >> >> > issue with zoning in mk9...)
>>>>>>>> >>> >>> >> >> >
>>>>>>>> >>> >>> >> >> >
>>>>>>>> >>> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>>>>>>>> >>> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>>>>>>>> >>> >>> >> >> > wrote:
>>>>>>>> >>> >>> >> >> >>
>>>>>>>> >>> >>> >> >> >> SAP just told me that you need meter to run?
>>>>>>>> >>> >>> >> >> >> Isn't that supposed to be stone age
>>>>>>>> mechanics(having a
>>>>>>>> >>> >>> >> >> >> meter for running)?
>>>>>>>> >>> >>> >> >> >> Who said running was broken?
>>>>>>>> >>> >>> >> >> >>
>>>>>>>> >>> >>> >> >> >> *Sigh*
>>>>>>>> >>> >>> >> >> >>
>>>>>>>> >>> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your
>>>>>>>> combos
>>>>>>>> >>> >>> >> >> >> so no meter no chain combos no running around :(
>>>>>>>> >>> >>> >> >> >>
>>>>>>>> >>> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>>>>>>>> >>> >>> >> >> >> <paashaasggx@xxxxxxxxxxx<mailto:
>>>>>>>> paashaasggx@xxxxxxxxxxx>>
>>>>>>>> >>> >>> >> >> >> wrote:
>>>>>>>> >>> >>> >> >> >> > Im also not seeing how it can help bad matchups.
>>>>>>>> >>> >>> >> >> >> >
>>>>>>>> >>> >>> >> >> >> > Picking a different version of the same
>>>>>>>> >>> >>> >> >> >> > character
>>>>>>>> or a
>>>>>>>> >>> >>> >> >> >> > different character all together between matches
>>>>>>>> would
>>>>>>>> >>> >>> >> >> >> > be just like it was now.
>>>>>>>> >>> >>> >> >> >> >
>>>>>>>> >>> >>> >> >> >> > Counterpicking etc.
>>>>>>>> >>> >>> >> >> >> >
>>>>>>>> >>> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>>>>>>>> >>> >>> >> >> >> >> Subject: Re: USF4 changes!
>>>>>>>> >>> >>> >> >> >> >> From:
>>>>>>>> >>> >>> >> >> >> >> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx
>>>>>>>> >
>>>>>>>> >>> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:
>>>>>>>> cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>> >>> >>> >> >> >> >
>>>>>>>> >>> >>> >> >> >> >>
>>>>>>>> >>> >>> >> >> >> >> How do you get around the rock/paper/scissors
>>>>>>>> >>> >>> >> >> >> >> character selection?
>>>>>>>> >>> >>> >> >> >> >> Player 1 picks his zoning scorpion while player
>>>>>>>> >>> >>> >> >> >> >> 2
>>>>>>>> >>> >>> >> >> >> >> goes for rush down version of scorpion, it will
>>>>>>>> still
>>>>>>>> >>> >>> >> >> >> >> be a bad match up for one of the guys
>>>>>>>> >>> >>> >> >> >> >> regardless.
>>>>>>>> >>> >>> >> >> >> >> Tools of the characters, match-up exp and
>>>>>>>> >>> >>> >> >> >> >> lastly
>>>>>>>> the
>>>>>>>> >>> >>> >> >> >> >> skill level and execution will be the deciding
>>>>>>>> >>> >>> >> >> >> >> factor.
>>>>>>>> >>> >>> >> >> >> >> To me the understanding of a balance fighting
>>>>>>>> >>> >>> >> >> >> >> is
>>>>>>>> to
>>>>>>>> >>> >>> >> >> >> >> make every character the same...
>>>>>>>> >>> >>> >> >> >> >>
>>>>>>>> >>> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>>>>>>>> >>> numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>>>>>>> >>> >>> >> >> >> >> wrote:
>>>>>>>> >>> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all
>>>>>>>> about
>>>>>>>> >>> >>> >> >> >> >> > bad
>>>>>>>> >>> match
>>>>>>>> >>> >>> >> >> >> >> > up and lack of knowledge...it should still be
>>>>>>>> fun
>>>>>>>> >>> >>> >> >> >> >> > and challenging in another level when your
>>>>>>>> opponent
>>>>>>>> >>> >>> >> >> >> >> > knows
>>>>>>>> >>> what
>>>>>>>> >>> >>> >> >> >> >> > your character can do.
>>>>>>>> >>> >>> >> >> >> >> >
>>>>>>>> >>> >>> >> >> >> >> > Yes there are bad match ups and character
>>>>>>>> knowledge
>>>>>>>> >>> >>> >> >> >> >> > in fighting games.
>>>>>>>> >>> >>> >> >> >> >> > but
>>>>>>>> >>> >>> >> >> >> >> > it shouldn't be in a state of "i know what
>>>>>>>> you're
>>>>>>>> >>> >>> >> >> >> >> > doing, but i can't retaliate at all"
>>>>>>>> >>> >>> >> >> >> >> >
>>>>>>>> >>> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how
>>>>>>>> >>> >>> >> >> >> >> > to
>>>>>>>> deal
>>>>>>>> >>> >>> >> >> >> >> > with relax stance and such. I'll play in
>>>>>>>> another
>>>>>>>> >>> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
>>>>>>>> >>> >>> >> >> >> >> > you
>>>>>>>> >>> >>> >> >> >> >> > can play bears and still win against top tier
>>>>>>>> >>> >>> >> >> >> >> > character because you the player are just
>>>>>>>> better.
>>>>>>>> >>> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a
>>>>>>>> >>> >>> >> >> >> >> > gun
>>>>>>>> fight
>>>>>>>> >>> >>> >> >> >> >> > situation.
>>>>>>>> >>> >>> >> >> >> >> > should
>>>>>>>> >>> >>> >> >> >> >> > be more or less "experienced fighter with a
>>>>>>>> >>> >>> >> >> >> >> > slightly
>>>>>>>> >>> blunt
>>>>>>>> >>> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp
>>>>>>>> knife".
>>>>>>>> >>> >>> >> >> >> >> >
>>>>>>>> >>> >>> >> >> >> >> >
>>>>>>>> >>> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>>>>>>>> >>> >>> >> >> >> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>>>>>>>> >>> >>> >> >> >> >> > wrote:
>>>>>>>> >>> >>> >> >> >> >> >>
>>>>>>>> >>> >>> >> >> >> >> >> This method of balancing looks like a throw
>>>>>>>> >>> >>> >> >> >> >> >> of
>>>>>>>> >>> >>> >> >> >> >> >> dice to me.
>>>>>>>> >>> >>> >> >> >> >> >> It can go either way, you potentially have a
>>>>>>>> >>> >>> >> >> >> >> >> scenario where you can lose a match based on
>>>>>>>> lack
>>>>>>>> >>> >>> >> >> >> >> >> of character knowledge rather than skill.
>>>>>>>> >>> >>> >> >> >> >> >> If the game has like 30 characters for an
>>>>>>>> example
>>>>>>>> >>> >>> >> >> >> >> >> multiply that by 3 so on average you need to
>>>>>>>> be
>>>>>>>> >>> >>> >> >> >> >> >> aware of what all 90 variations are capable
>>>>>>>> of?
>>>>>>>> >>> >>> >> >> >> >> >> Let's wait and see what the move list looks
>>>>>>>> like
>>>>>>>> >>> >>> >> >> >> >> >> and how many moves will change between 3
>>>>>>>> >>> >>> >> >> >> >> >> variations of a character.
>>>>>>>> >>> >>> >> >> >> >> >>
>>>>>>>> >>> >>> >> >> >> >> >>
>>>>>>>> >>> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>>>>>>>> >>> >>> >> >> >> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>>>>>>> >>> >>> >> >> >> >> >> wrote:
>>>>>>>> >>> >>> >> >> >> >> >> > 11.59? XD
>>>>>>>> >>> >>> >> >> >> >> >> >
>>>>>>>> >>> >>> >> >> >> >> >> > Hopefully the character variation will be
>>>>>>>> some
>>>>>>>> >>> >>> >> >> >> >> >> > answer to really bad match up. Not sure
>>>>>>>> >>> >>> >> >> >> >> >> > how
>>>>>>>> >>> >>> >> >> >> >> >> > they'll balance
>>>>>>>> >>> it
>>>>>>>> >>> >>> >> >> >> >> >> > tho. It'll be weird to just be a total
>>>>>>>> counter
>>>>>>>> >>> >>> >> >> >> >> >> > to another characters variation
>>>>>>>> >>> >>> >> >> >> >> >> > completely.
>>>>>>>> If
>>>>>>>> >>> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
>>>>>>>> >>> >>> >> >> >> >> >> > scissors situation than a fighting game
>>>>>>>> >>> >>> >> >> >> >> >> > lolz
>>>>>>>> >>> >>> >> >> >> >> >> > hopefully the variations will
>>>>>>>> >>> make
>>>>>>>> >>> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
>>>>>>>> >>> >>> >> >> >> >> >> > there'll still be unfavourable match ups
>>>>>>>> but not
>>>>>>>> >>> >>> >> >> >> >> >> > a complete
>>>>>>>> >>> lose
>>>>>>>> >>> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>>>>>>>> >>> >>> >> >> >> >> >> >
>>>>>>>> >>> >>> >> >> >> >> >> >
>>>>>>>> >>> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan
>>>>>>>> Williams
>>>>>>>> >>> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx<mailto:
>>>>>>>> ryan820509@xxxxxxxxx>>
>>>>>>>> >>> >>> >> >> >> >> >> > wrote:
>>>>>>>> >>> >>> >> >> >> >> >> >>
>>>>>>>> >>> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>>>>>>>> >>> >>> >> >> >> >> >> >>
>>>>>>>> >>> >>> >> >> >> >> >> >>
>>>>>>>> >>> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>>>>>>>> >>> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx<mailto:
>>>>>>>> greattekkenmaster@xxxxxxxxx>>
>>>>>>>> >>> >>> >> >> >> >> >> >> wrote:
>>>>>>>> >>> >>> >> >> >> >> >> >>>
>>>>>>>> >>> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game
>>>>>>>> time as
>>>>>>>> >>> >>> >> >> >> >> >> >>> much
>>>>>>>> >>> as
>>>>>>>> >>> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from
>>>>>>>> >>> >>> >> >> >> >> >> >>> Vodacom
>>>>>>>> -
>>>>>>>> >>> >>> >> >> >> >> >> >>> let your email find you!
>>>>>>>> >>> >>> >> >> >> >> >> >>> ________________________________
>>>>>>>> >>> >>> >> >> >> >> >> >>> From: Ryan Williams
>>>>>>>> >>> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx<mailto:
>>>>>>>> ryan820509@xxxxxxxxx>>
>>>>>>>> >>> >>> >> >> >> >> >> >>> Sender:
>>>>>>>> >>> >>> >> >> >> >> >> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>>>>>> >>> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>>>>>>>> >>> >>> >> >> >> >> >> >>> To:
>>>>>>>> >>> >>> >> >> >> >> >> >>> <cpt-fgc@xxxxxxxxxxxxx<mailto:
>>>>>>>> cpt-fgc@xxxxxxxxxxxxx>>
>>>>>>>> >>> >>> >> >> >> >> >> >>> ReplyTo:
>>>>>>>> >>> >>> >> >> >> >> >> >>> cpt-fgc@xxxxxxxxxxxxx<mailto:
>>>>>>>> cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>> >>> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>>>>>>>> >>> >>> >> >> >> >> >> >>>
>>>>>>>> >>> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat
>>>>>>>> sessions
>>>>>>>> >>> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
>>>>>>>> >>> >>> >> >> >> >> >> >>>
>>>>>>>> >>> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
>>>>>>>> >>> >>> >> >> >> >> >> >>> earlier can join us at that time.
>>>>>>>> >>> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's
>>>>>>>> fine
>>>>>>>> >>> >>> >> >> >> >> >> >>> as
>>>>>>>> >>> well.
>>>>>>>> >>> >>> >> >> >> >> >> >>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>
>>>>>>>> >>> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
>>>>>>>> >>> >>> >> >> >> >> >> >>> Barendse
>>>>>>>> >>> >>> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx<mailto:
>>>>>>>> ashraf.barendse@xxxxxxxxx>>
>>>>>>>> >>> >>> >> >> >> >> >> >>> wrote:
>>>>>>>> >>> >>> >> >> >> >> >> >>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today.
>>>>>>>> She was
>>>>>>>> >>> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of
>>>>>>>> the
>>>>>>>> >>> >>> >> >> >> >> >> >>>> computer"
>>>>>>>> >>> >>> >> >> >> >> >> >>>> and
>>>>>>>> >>> >>> >> >> >> >> >> >>>> I was like "he's at work"
>>>>>>>> >>> >>> >> >> >> >> >> >>>> and
>>>>>>>> >>> >>> >> >> >> >> >> >>>> she
>>>>>>>> >>> >>> >> >> >> >> >> >>>> was
>>>>>>>> >>> >>> >> >> >> >> >> >>>> like
>>>>>>>> >>> >>> >> >> >> >> >> >>>> "k thanx bye"
>>>>>>>> >>> >>> >> >> >> >> >> >>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM,
>>>>>>>> >>> >>> >> >> >> >> >> >>>> Nicholas
>>>>>>>> >>> >>> >> >> >> >> >> >>>> Robertson-Muir
>>>>>>>> >>> >>> >> >> >> >> >> >>>> <nicmuir@xxxxxxxxx<mailto:
>>>>>>>> nicmuir@xxxxxxxxx>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>> wrote:
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> I love those.
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> well.
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> "move to your start bar"
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> "don't have one"
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> "what version of Windows are you
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> using"
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> "don't have that either"
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> "open your web browser"
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> "mkay"
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> "install this app"
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> synaptic package manage?"
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> "huh?"
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> good times.
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM,
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> Ashraf
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> Barendse
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx<mailto:
>>>>>>>> ashraf.barendse@xxxxxxxxx>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>> wrote:
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>> sounding
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>> Department"
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>> How about no.
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>> Williams
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx<mailto:
>>>>>>>> ryan820509@xxxxxxxxx>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>> wrote:
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game
>>>>>>>> please?"
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and
>>>>>>>> age.
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> Those days are over.
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,
>>>>>>>> Nicholas
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> Robertson-Muir
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> <nicmuir@xxxxxxxxx<mailto:
>>>>>>>> nicmuir@xxxxxxxxx>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>> wrote:
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> LOL
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> about
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> fighting
>>>>>>>> >>> >>> games.
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> The
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> update
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> the
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> and
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Persona.
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> games
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an
>>>>>>>> Update
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> later.
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game
>>>>>>>> please?
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> now?
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue
>>>>>>>> now?
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see
>>>>>>>> there's a
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A
>>>>>>>> ...and I
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> was planning to get the new
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Blazblue
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> (english version)...
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach
>>>>>>>> makes
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I
>>>>>>>> dislike
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> it.
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx<mailto:
>>>>>>>> paashaasggx@xxxxxxxxxxx>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> wrote:
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a
>>>>>>>> new
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live
>>>>>>>> with
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> :D
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23
>>>>>>>> +0200
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > From:
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > gieroadsteve@xxxxxxxxx<mailto:
>>>>>>>> gieroadsteve@xxxxxxxxx>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > To:
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > cpt-fgc@xxxxxxxxxxxxx<mailto:
>>>>>>>> cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > age.
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx<mailto:
>>>>>>>> ilitirit@xxxxxxxxx>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > wrote:
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >
>>>>>>>> >>> https://www.youtube.com/watch?v=OCiVYKmCveY
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>>>> >>> =============================================
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > ============================ You
>>>>>>>> are
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town
>>>>>>>> Fighting
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>>>> //www.freelists.org/list/cpt-fgc
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>>
>>>>>>>> >>> >>> >> >> >> >> >> >>>
>>>>>>>> >>> >>> >> >> >> >> >> >>
>>>>>>>> >>> >>> >> >> >> >> >> >
>>>>>>>> >>> >>> >> >> >> >> >>
>>>>>>>> >>> >>> >> >> >> >> >>
>>>>>>>> >>> >>> >> >> >> >> >>
>>>>>>>> >>> >>> >> >> >> >> >>
>>>>>>>> >>> >>> >> >> >> >> >>
>>>>>>>> >>> =========================================================
>>>>>>>> >>> >>> >> >> >> >> >> ================ You are subscribed to the
>>>>>>>> Cape
>>>>>>>> >>> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
>>>>>>>> >>> >>> >> >> >> >> >>
>>>>>>>> >>> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>>>>>>> >>> >>> >> >> >> >> >
>>>>>>>> >>> >>> >> >> >> >> >
>>>>>>>> >>> >>> >> >> >> >>
>>>>>>>> >>> >>> >> >> >> >>
>>>>>>>> >>> >>> >> >> >> >>
>>>>>>>> >>> >>> >> >> >> >>
>>>>>>>> >>> ============================================================
>>>>>>>> >>> >>> >> >> >> >> ============= You are subscribed to the Cape
>>>>>>>> >>> >>> >> >> >> >> Town
>>>>>>>> >>> >>> >> >> >> >> Fighting Game Community mailing list.
>>>>>>>> >>> >>> >> >> >> >>
>>>>>>>> >>> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>>>>>>> >>> >>> >> >> >>
>>>>>>>> >>> >>> >> >> >>
>>>>>>>> >>> >>> >> >> >>
>>>>>>>> >>> ===============================================================
>>>>>>>> >>> >>> >> >> >> ========== You are subscribed to the Cape Town
>>>>>>>> Fighting
>>>>>>>> >>> >>> >> >> >> Game Community mailing list.
>>>>>>>> >>> >>> >> >> >>
>>>>>>>> >>> >>> >> >> >> //www.freelists.org/list/cpt-fgc
>>>>>>>> >>> >>> >> >> >
>>>>>>>> >>> >>> >> >> >
>>>>>>>> >>> >>> >> >>
>>>>>>>> >>> >>> >> >>
>>>>>>>> >>>
>>>>>>>> ==================================================================
>>>>>>>> >>> >>> >> >> ======= You are subscribed to the Cape Town Fighting
>>>>>>>> Game
>>>>>>>> >>> >>> >> >> Community mailing list.
>>>>>>>> >>> >>> >> >>
>>>>>>>> >>> >>> >> >> //www.freelists.org/list/cpt-fgc
>>>>>>>> >>> >>> >> >
>>>>>>>> >>> >>> >> >
>>>>>>>> >>> >>> >>
>>>>>>>> >>>
>>>>>>>> =====================================================================
>>>>>>>> >>> >>> >> ==== You are subscribed to the Cape Town Fighting Game
>>>>>>>> >>> >>> >> Community mailing list.
>>>>>>>> >>> >>> >>
>>>>>>>> >>> >>> >> //www.freelists.org/list/cpt-fgc
>>>>>>>> >>> >>> >
>>>>>>>> >>> >>> >
>>>>>>>> >>> >>>
>>>>>>>> >>>
>>>>>>>> =====================================================================
>>>>>>>> >>> ====
>>>>>>>> >>> >>> You are subscribed to the Cape Town Fighting Game Community
>>>>>>>> >>> >>> mailing list.
>>>>>>>> >>> >>>
>>>>>>>> >>> >>> //www.freelists.org/list/cpt-fgc
>>>>>>>> >>> >>>
>>>>>>>> >>> >>>
>>>>>>>> *****************************************************************
>>>>>>>> >>> >>> ***** The information in this e-mail is confidential and
>>>>>>>> >>> >>> may
>>>>>>>> be
>>>>>>>> >>> >>> legally privileged. It is intended solely for the
>>>>>>>> >>> >>> addressee.
>>>>>>>> >>> >>> Access to this e-mail by anyone else is unauthorized. If
>>>>>>>> >>> >>> you
>>>>>>>> have
>>>>>>>> >>> >>> received this communication in error, please address with
>>>>>>>> >>> >>> the
>>>>>>>> >>> >>> subject heading "Received in error,"
>>>>>>>> >>> send
>>>>>>>> >>> >>> to
>>>>>>>> >>> >>> the original sender, then delete the e-mail and destroy any
>>>>>>>> >>> >>> copies of it.
>>>>>>>> >>> >>> If you are not the intended recipient, any disclosure,
>>>>>>>> copying,
>>>>>>>> >>> >>> distribution or any action taken or omitted to be taken in
>>>>>>>> >>> >>> reliance on it, is prohibited and may be unlawful. Any
>>>>>>>> opinions
>>>>>>>> >>> >>> or advice contained in this e-mail are subject to the terms
>>>>>>>> and
>>>>>>>> >>> >>> conditions expressed in the governing KPMG client
>>>>>>>> >>> >>> engagement
>>>>>>>> >>> >>> letter. Opinions, conclusions and other information in this
>>>>>>>> >>> >>> e-mail and any attachments that do not relate to the
>>>>>>>> >>> >>> official
>>>>>>>> >>> >>> business of the firm are neither given nor endorsed by it.
>>>>>>>> >>> >>>
>>>>>>>> >>> >>> KPMG cannot guarantee that e-mail communications are secure
>>>>>>>> or
>>>>>>>> >>> >>> error-free, as information could be intercepted, corrupted,
>>>>>>>> >>> >>> amended, lost, destroyed, arrive late or incomplete, or
>>>>>>>> contain
>>>>>>>> >>> >>> viruses.
>>>>>>>> >>> >>>
>>>>>>>> >>> >>> This email is being sent out by KPMG International
>>>>>>>> Cooperative
>>>>>>>> >>> >>> ("KPMG
>>>>>>>> >>> >>> International") on behalf of the local KPMG member firm
>>>>>>>> providing
>>>>>>>> >>> >>> services to you.  KPMG International Cooperative ("KPMG
>>>>>>>> >>> >>> International") is a Swiss entity that serves as a
>>>>>>>> coordinating
>>>>>>>> >>> >>> entity for a network of
>>>>>>>> >>> independent
>>>>>>>> >>> >>> firms operating under the KPMG name. KPMG International
>>>>>>>> provides
>>>>>>>> >>> >>> no services to clients. Each member firm of KPMG
>>>>>>>> International is
>>>>>>>> >>> >>> a
>>>>>>>> >>> legally
>>>>>>>> >>> >>> distinct and separate entity and each describes itself as
>>>>>>>> such.
>>>>>>>> >>> >>>  Information about the structure and jurisdiction of your
>>>>>>>> local
>>>>>>>> >>> >>> KPMG member firm can be obtained from your KPMG
>>>>>>>> representative.
>>>>>>>> >>> >>>
>>>>>>>> >>> >>> This footnote also confirms that this e-mail message has
>>>>>>>> >>> >>> been
>>>>>>>> >>> >>> swept by AntiVirus software.
>>>>>>>> >>> >>>
>>>>>>>> >>> >>>  ------------------------------
>>>>>>>> >>> >>> The information in this e-mail is confidential and may be
>>>>>>>> legally
>>>>>>>> >>> >>> privileged. It is intended solely for the addressee. Access
>>>>>>>> to
>>>>>>>> >>> >>> this e-mail by anyone else is unauthorized. If you have
>>>>>>>> received
>>>>>>>> >>> >>> this communication in error, please address with the
>>>>>>>> >>> >>> subject
>>>>>>>> >>> >>> heading "Received in error,"
>>>>>>>> >>> send
>>>>>>>> >>> >>> to
>>>>>>>> >>> >>> the original sender, then delete the e-mail and destroy any
>>>>>>>> copies
>>>>>>>> >>> >>> of
>>>>>>>> >>> >>> it.
>>>>>>>> >>> >>> If you are not the intended recipient, any disclosure,
>>>>>>>> copying,
>>>>>>>> >>> >>> distribution or any action taken or omitted to be taken in
>>>>>>>> reliance
>>>>>>>> >>> >>> on
>>>>>>>> >>> >>> it,
>>>>>>>> >>> >>> is prohibited and may be unlawful. Any opinions or advice
>>>>>>>> contained
>>>>>>>> >>> >>> in
>>>>>>>> >>> >>> this
>>>>>>>> >>> >>> e-mail are subject to the terms and conditions expressed in
>>>>>>>> the
>>>>>>>> >>> >>> governing
>>>>>>>> >>> >>> KPMG client engagement letter. Opinions, conclusions and
>>>>>>>> other
>>>>>>>> >>> >>> information
>>>>>>>> >>> >>> in this e-mail and any attachments that do not relate to
>>>>>>>> >>> >>> the
>>>>>>>> >>> >>> official
>>>>>>>> >>> >>> business of the firm are neither given nor endorsed by it.
>>>>>>>> >>> >>>
>>>>>>>> >>> >>> KPMG cannot guarantee that e-mail communications are secure
>>>>>>>> or
>>>>>>>> >>> >>> error-free, as information could be intercepted, corrupted,
>>>>>>>> amended,
>>>>>>>> >>> >>> lost,
>>>>>>>> >>> >>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>>>> >>> >>>
>>>>>>>> >>> >>> This email is being sent out by KPMG International
>>>>>>>> Cooperative
>>>>>>>> >>> >>> ("KPMG
>>>>>>>> >>> >>> International") on behalf of the local KPMG member firm
>>>>>>>> providing
>>>>>>>> >>> >>> services
>>>>>>>> >>> >>> to you. KPMG International Cooperative ("KPMG
>>>>>>>> International") is a
>>>>>>>> >>> Swiss
>>>>>>>> >>> >>> entity that serves as a coordinating entity for a network
>>>>>>>> >>> >>> of
>>>>>>>> >>> independent
>>>>>>>> >>> >>> firms operating under the KPMG name. KPMG International
>>>>>>>> provides no
>>>>>>>> >>> >>> services to clients. Each member firm of KPMG International
>>>>>>>> is a
>>>>>>>> >>> legally
>>>>>>>> >>> >>> distinct and separate entity and each describes itself as
>>>>>>>> such.
>>>>>>>> >>> >>> Information
>>>>>>>> >>> >>> about the structure and jurisdiction of your local KPMG
>>>>>>>> member firm
>>>>>>>> >>> >>> can
>>>>>>>> >>> >>> be
>>>>>>>> >>> >>> obtained from your KPMG representative.
>>>>>>>> >>> >>>
>>>>>>>> >>> >>> This footnote also confirms that this e-mail message has
>>>>>>>> been swept
>>>>>>>> >>> >>> by
>>>>>>>> >>> >>> AntiVirus software.
>>>>>>>> >>> >>>
>>>>>>>> >>> >>
>>>>>>>> >>> >
>>>>>>>> >>> You are subscribed to the Cape Town Fighting Game Community
>>>>>>>> mailing
>>>>>>>> >>> list.
>>>>>>>> >>>
>>>>>>>> >>> //www.freelists.org/list/cpt-fgc
>>>>>>>> >>>
>>>>>>>> >>
>>>>>>>> > ========================You are subscribed to the Cape Town
>>>>>>>> Fighting Game
>>>>>>>> > Community mailing list.
>>>>>>>> >
>>>>>>>> > //www.freelists.org/list/cpt-fgc
>>>>>>>> >
>>>>>>>> >
>>>>>>>> **********************************************************************
>>>>>>>> > The information in this e-mail is confidential and may be legally
>>>>>>>> > privileged. It is intended solely for the addressee. Access to
>>>>>>>> this e-mail
>>>>>>>> > by anyone else is unauthorized. If you have received this
>>>>>>>> communication in
>>>>>>>> > error, please address with the subject heading "Received in
>>>>>>>> error," send to
>>>>>>>> > the original sender, then delete the e-mail and destroy any
>>>>>>>> > copies
>>>>>>>> of it. If
>>>>>>>> > you are not the intended recipient, any disclosure, copying,
>>>>>>>> distribution or
>>>>>>>> > any action taken or omitted to be taken in reliance on it, is
>>>>>>>> prohibited and
>>>>>>>> > may be unlawful. Any opinions or advice contained in this e-mail
>>>>>>>> are subject
>>>>>>>> > to the terms and conditions expressed in the governing KPMG
>>>>>>>> > client
>>>>>>>> > engagement letter. Opinions, conclusions and other information in
>>>>>>>> this
>>>>>>>> > e-mail and any attachments that do not relate to the official
>>>>>>>> business of
>>>>>>>> > the firm are neither given nor endorsed by it.
>>>>>>>> >
>>>>>>>> > KPMG cannot guarantee that e-mail communications are secure or
>>>>>>>> error-free,
>>>>>>>> > as information could be intercepted, corrupted, amended, lost,
>>>>>>>> destroyed,
>>>>>>>> > arrive late or incomplete, or contain viruses.
>>>>>>>> >
>>>>>>>> > This email is being sent out by KPMG International Cooperative
>>>>>>>> ("KPMG
>>>>>>>> > International") on behalf of the local KPMG member firm providing
>>>>>>>> services
>>>>>>>> > to you.  KPMG International Cooperative ("KPMG International") is
>>>>>>>> a Swiss
>>>>>>>> > entity that serves as a coordinating entity for a network of
>>>>>>>> independent
>>>>>>>> > firms operating under the KPMG name. KPMG International provides
>>>>>>>> no services
>>>>>>>> > to clients. Each member firm of KPMG International is a legally
>>>>>>>> distinct and
>>>>>>>> > separate entity and each describes itself as such.  Information
>>>>>>>> about the
>>>>>>>> > structure and jurisdiction of your local KPMG member firm can be
>>>>>>>> obtained
>>>>>>>> > from your KPMG representative.
>>>>>>>> >
>>>>>>>> > This footnote also confirms that this e-mail message has been
>>>>>>>> swept by
>>>>>>>> > AntiVirus software.
>>>>>>>> >
>>>>>>>> > ________________________________
>>>>>>>> > The information in this e-mail is confidential and may be legally
>>>>>>>> > privileged. It is intended solely for the addressee. Access to
>>>>>>>> this e-mail
>>>>>>>> > by anyone else is unauthorized. If you have received this
>>>>>>>> communication in
>>>>>>>> > error, please address with the subject heading "Received in
>>>>>>>> error," send to
>>>>>>>> > the original sender, then delete the e-mail and destroy any
>>>>>>>> > copies
>>>>>>>> of it. If
>>>>>>>> > you are not the intended recipient, any disclosure, copying,
>>>>>>>> distribution or
>>>>>>>> > any action taken or omitted to be taken in reliance on it, is
>>>>>>>> prohibited and
>>>>>>>> > may be unlawful. Any opinions or advice contained in this e-mail
>>>>>>>> are subject
>>>>>>>> > to the terms and conditions expressed in the governing KPMG
>>>>>>>> > client
>>>>>>>> > engagement letter. Opinions, conclusions and other information in
>>>>>>>> this
>>>>>>>> > e-mail and any attachments that do not relate to the official
>>>>>>>> business of
>>>>>>>> > the firm are neither given nor endorsed by it.
>>>>>>>> >
>>>>>>>> > KPMG cannot guarantee that e-mail communications are secure or
>>>>>>>> error-free,
>>>>>>>> > as information could be intercepted, corrupted, amended, lost,
>>>>>>>> destroyed,
>>>>>>>> > arrive late or incomplete, or contain viruses.
>>>>>>>> >
>>>>>>>> > This email is being sent out by KPMG International Cooperative
>>>>>>>> ("KPMG
>>>>>>>> > International") on behalf of the local KPMG member firm providing
>>>>>>>> services
>>>>>>>> > to you. KPMG International Cooperative ("KPMG International") is
>>>>>>>> > a
>>>>>>>> Swiss
>>>>>>>> > entity that serves as a coordinating entity for a network of
>>>>>>>> independent
>>>>>>>> > firms operating under the KPMG name. KPMG International provides
>>>>>>>> no services
>>>>>>>> > to clients. Each member firm of KPMG International is a legally
>>>>>>>> distinct and
>>>>>>>> > separate entity and each describes itself as such. Information
>>>>>>>> about the
>>>>>>>> > structure and jurisdiction of your local KPMG member firm can be
>>>>>>>> obtained
>>>>>>>> > from your KPMG representative.
>>>>>>>> >
>>>>>>>> > This footnote also confirms that this e-mail message has been
>>>>>>>> swept by
>>>>>>>> > AntiVirus software.
>>>>>>>> >
>>>>>>>> > ________________________________
>>>>>>>> > The information in this e-mail is confidential and may be legally
>>>>>>>> > privileged. It is intended solely for the addressee. Access to
>>>>>>>> this e-mail
>>>>>>>> > by anyone else is unauthorized. If you have received this
>>>>>>>> communication in
>>>>>>>> > error, please address with the subject heading "Received in
>>>>>>>> error," send to
>>>>>>>> > the original sender, then delete the e-mail and destroy any
>>>>>>>> > copies
>>>>>>>> of it. If
>>>>>>>> > you are not the intended recipient, any disclosure, copying,
>>>>>>>> distribution or
>>>>>>>> > any action taken or omitted to be taken in reliance on it, is
>>>>>>>> prohibited and
>>>>>>>> > may be unlawful. Any opinions or advice contained in this e-mail
>>>>>>>> are subject
>>>>>>>> > to the terms and conditions expressed in the governing KPMG
>>>>>>>> > client
>>>>>>>> > engagement letter. Opinions, conclusions and other information in
>>>>>>>> this
>>>>>>>> > e-mail and any attachments that do not relate to the official
>>>>>>>> business of
>>>>>>>> > the firm are neither given nor endorsed by it.
>>>>>>>> >
>>>>>>>> > KPMG cannot guarantee that e-mail communications are secure or
>>>>>>>> error-free,
>>>>>>>> > as information could be intercepted, corrupted, amended, lost,
>>>>>>>> destroyed,
>>>>>>>> > arrive late or incomplete, or contain viruses.
>>>>>>>> >
>>>>>>>> > This email is being sent out by KPMG International Cooperative
>>>>>>>> ("KPMG
>>>>>>>> > International") on behalf of the local KPMG member firm providing
>>>>>>>> services
>>>>>>>> > to you. KPMG International Cooperative ("KPMG International") is
>>>>>>>> > a
>>>>>>>> Swiss
>>>>>>>> > entity that serves as a coordinating entity for a network of
>>>>>>>> independent
>>>>>>>> > firms operating under the KPMG name. KPMG International provides
>>>>>>>> no services
>>>>>>>> > to clients. Each member firm of KPMG International is a legally
>>>>>>>> distinct and
>>>>>>>> > separate entity and each describes itself as such. Information
>>>>>>>> about the
>>>>>>>> > structure and jurisdiction of your local KPMG member firm can be
>>>>>>>> obtained
>>>>>>>> > from your KPMG representative.
>>>>>>>> >
>>>>>>>> > This footnote also confirms that this e-mail message has been
>>>>>>>> swept by
>>>>>>>> > AntiVirus software.
>>>>>>>> >
>>>>>>>> > ________________________________
>>>>>>>> > The information in this e-mail is confidential and may be legally
>>>>>>>> > privileged. It is intended solely for the addressee. Access to
>>>>>>>> this e-mail
>>>>>>>> > by anyone else is unauthorized. If you have received this
>>>>>>>> communication in
>>>>>>>> > error, please address with the subject heading "Received in
>>>>>>>> error," send to
>>>>>>>> > the original sender, then delete the e-mail and destroy any
>>>>>>>> > copies
>>>>>>>> of it. If
>>>>>>>> > you are not the intended recipient, any disclosure, copying,
>>>>>>>> distribution or
>>>>>>>> > any action taken or omitted to be taken in reliance on it, is
>>>>>>>> prohibited and
>>>>>>>> > may be unlawful. Any opinions or advice contained in this e-mail
>>>>>>>> are subject
>>>>>>>> > to the terms and conditions expressed in the governing KPMG
>>>>>>>> > client
>>>>>>>> > engagement letter. Opinions, conclusions and other information in
>>>>>>>> this
>>>>>>>> > e-mail and any attachments that do not relate to the official
>>>>>>>> business of
>>>>>>>> > the firm are neither given nor endorsed by it.
>>>>>>>> >
>>>>>>>> > KPMG cannot guarantee that e-mail communications are secure or
>>>>>>>> error-free,
>>>>>>>> > as information could be intercepted, corrupted, amended, lost,
>>>>>>>> destroyed,
>>>>>>>> > arrive late or incomplete, or contain viruses.
>>>>>>>> >
>>>>>>>> > This email is being sent out by KPMG International Cooperative
>>>>>>>> ("KPMG
>>>>>>>> > International") on behalf of the local KPMG member firm providing
>>>>>>>> services
>>>>>>>> > to you. KPMG International Cooperative ("KPMG International") is
>>>>>>>> > a
>>>>>>>> Swiss
>>>>>>>> > entity that serves as a coordinating entity for a network of
>>>>>>>> independent
>>>>>>>> > firms operating under the KPMG name. KPMG International provides
>>>>>>>> no services
>>>>>>>> > to clients. Each member firm of KPMG International is a legally
>>>>>>>> distinct and
>>>>>>>> > separate entity and each describes itself as such. Information
>>>>>>>> about the
>>>>>>>> > structure and jurisdiction of your local KPMG member firm can be
>>>>>>>> obtained
>>>>>>>> > from your KPMG representative.
>>>>>>>> >
>>>>>>>> > This footnote also confirms that this e-mail message has been
>>>>>>>> swept by
>>>>>>>> > AntiVirus software.
>>>>>>>> >
>>>>>>>> >
>>>>>>>> **********************************************************************
>>>>>>>> > The information in this e-mail is confidential and may be legally
>>>>>>>> > privileged. It is intended solely for the addressee. Access to
>>>>>>>> this e-mail
>>>>>>>> > by anyone else is unauthorized. If you have received this
>>>>>>>> communication in
>>>>>>>> > error, please address with the subject heading "Received in
>>>>>>>> error," send to
>>>>>>>> > the original sender, then delete the e-mail and destroy any
>>>>>>>> > copies
>>>>>>>> of it. If
>>>>>>>> > you are not the intended recipient, any disclosure, copying,
>>>>>>>> distribution or
>>>>>>>> > any action taken or omitted to be taken in reliance on it, is
>>>>>>>> prohibited and
>>>>>>>> > may be unlawful. Any opinions or advice contained in this e-mail
>>>>>>>> are subject
>>>>>>>> > to the terms and conditions expressed in the governing KPMG
>>>>>>>> > client
>>>>>>>> > engagement letter. Opinions, conclusions and other information in
>>>>>>>> this
>>>>>>>> > e-mail and any attachments that do not relate to the official
>>>>>>>> business of
>>>>>>>> > the firm are neither given nor endorsed by it.
>>>>>>>> >
>>>>>>>> > KPMG cannot guarantee that e-mail communications are secure or
>>>>>>>> error-free,
>>>>>>>> > as information could be intercepted, corrupted, amended, lost,
>>>>>>>> destroyed,
>>>>>>>> > arrive late or incomplete, or contain viruses.
>>>>>>>> >
>>>>>>>> > This email is being sent out by KPMG International Cooperative
>>>>>>>> ("KPMG
>>>>>>>> > International") on behalf of the local KPMG member firm providing
>>>>>>>> services
>>>>>>>> > to you.  KPMG International Cooperative ("KPMG International") is
>>>>>>>> a Swiss
>>>>>>>> > entity that serves as a coordinating entity for a network of
>>>>>>>> independent
>>>>>>>> > firms operating under the KPMG name. KPMG International provides
>>>>>>>> no services
>>>>>>>> > to clients. Each member firm of KPMG International is a legally
>>>>>>>> distinct and
>>>>>>>> > separate entity and each describes itself as such.  Information
>>>>>>>> about the
>>>>>>>> > structure and jurisdiction of your local KPMG member firm can be
>>>>>>>> obtained
>>>>>>>> > from your KPMG representative.
>>>>>>>> >
>>>>>>>> > This footnote also confirms that this e-mail message has been
>>>>>>>> swept by
>>>>>>>> > AntiVirus software.
>>>>>>>> >
>>>>>>>> You are subscribed to the Cape Town Fighting Game Community mailing
>>>>>>>> list.
>>>>>>>>
>>>>>>>> //www.freelists.org/list/cpt-fgc
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>
>>
>
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