Re: USF4 changes!

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 20:05:22 +0200

A.King Dark Upper is slower i think. Can't punish 15frames.

Well Aken, Jadey and KazuTee can punish 14frames no problem (it's not hard
at all)...at one point they were trying 13frames...Aken got most of it
right but only if it's a 2 hit move like kaz's ws1,2...he'll punish ewgf
with that...crazy mofo.

ewgf itself is 11frames...it takes around 2 frames to do f~df so maximum
you can use it to punish 13frames (insanely hard). 14frames should be the
norm. Unless you have very slow reaction speed.

Or you can just play Jinpachi with his 14frames df+2 lolz


On Fri, Jun 13, 2014 at 7:11 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> Think of Amour King's dark upper.
>
> On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
> > Serious????? I thought only EWGF was 14 frames,, but still punishing -14
> moves with it is hard
> > Sent via my BlackBerry from Vodacom - let your email find you!
> >
> > -----Original Message-----
> > From: Manase Zote <bmlzote@xxxxxxxxx>
> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> > Date: Fri, 13 Jun 2014 19:04:32
> > To: <cpt-fgc@xxxxxxxxxxxxx>
> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
> > Subject: Re: USF4 changes!
> >
> > Yes and that's why it not bother punishing -14 moves with it.
> > By the a normal wgf can also be 14 frames =3D just frame :)
> >
> > On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >> technically ewgf is just frame too...
> >>
> >>
> >> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> >>>
> >>> Just frame input for punishment is not fair.
> >>>
> >>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
> >>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>>
> >>>> Yes, he can punish with that. I seem to recall us having a
> conversation
> >>>> about this a while ago. Some Lei players (like GreenLei) say that you
> c=
> > ould
> >>>> punish with it. Others (like PaasHaas) say it is too hard.
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> > ]
> >>>> On Behalf Of Di Lhong
> >>>> Sent: 13 June 2014 12:20 PM
> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>> Subject: Re: USF4 changes!
> >>>>
> >>>>
> >>>>
> >>>> Thank god they made it all -17...in BR it was like "urm was that -15
> or
> >>>> -17...whoops too late to punish now"
> >>>>
> >>>>
> >>>>
> >>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that move
> is
> >>>> sufficient.
> >>>>
> >>>>
> >>>>
> >>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>>
> >>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that
> speed=
> >  though.
> >>>> At close range, you=E2=80=99re better off with a df+2. At long range
> it=
> >  won=E2=80=99t do the
> >>>> same damage.
> >>>>
> >>>> The move is also -17 at all ranges. While there is pushback and some
> >>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not
> somet=
> > hing that
> >>>> should bother a Mishima.
> >>>>
> >>>>
> >>>>
> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> > ]
> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx
> >>>> Sent: 13 June 2014 12:11 PM
> >>>>
> >>>>
> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>> Subject: Re: USF4 changes!
> >>>>
> >>>>
> >>>>
> >>>> He has a death fist that rapes your life bar in 1 shot,, and its hard
> t=
> > o
> >>>> punish and paul sounds like his taking a crap every second,, Law
> needs =
> > to
> >>>> nerfed to shit also,, the deathfist of paul is all that needs nerfing
> 4=
> > 0%
> >>>> less damage
> >>>>
> >>>> Sent via my BlackBerry from Vodacom - let your email find you!
> >>>>
> >>>> ________________________________
> >>>>
> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
> >>>>
> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>>>
> >>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
> >>>>
> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> >>>>
> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>>>
> >>>> Subject: RE: USF4 changes!
> >>>>
> >>>>
> >>>>
> >>>> Nah, Paul doesn=E2=80=99t need any changes.
> >>>>
> >>>>
> >>>>
> >>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since BR,
> and=
> >  in TTT2,
> >>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the
> mid-t=
> > ier group.
> >>>>
> >>>>
> >>>>
> >>>> I have no complaints about Paul. I mean, it would be nice to have
> bette=
> > r
> >>>> tracking, or a few more plus frame options, but that=E2=80=99s more
> on =
> > the =E2=80=98really
> >>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be playable=
> > =E2=80=99.
> >>>>
> >>>> His combo damage is solid =E2=80=93 not top tier, but fine from all
> ang=
> > les. His
> >>>> punishment game is excellent. His wall damage is good. His pokes are
> av=
> > erage
> >>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His carry
> an=
> > d TA are very
> >>>> nice. His lows aren=E2=80=99t that amazing, but he has enough other
> too=
> > ls to make
> >>>> him viable.
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> > ]
> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx
> >>>> Sent: 13 June 2014 11:55 AM
> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>> Subject: Re: USF4 changes!
> >>>>
> >>>>
> >>>>
> >>>> I have complaints about Paul and his move set
> >>>>
> >>>> Sent via my BlackBerry from Vodacom - let your email find you!
> >>>>
> >>>> ________________________________
> >>>>
> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
> >>>>
> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>>>
> >>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
> >>>>
> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> >>>>
> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>>>
> >>>> Subject: RE: USF4 changes!
> >>>>
> >>>>
> >>>>
> >>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can
> string =
> > a sentence
> >>>> together.
> >>>>
> >>>>
> >>>>
> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> > ]
> >>>> On Behalf Of Di Lhong
> >>>> Sent: 13 June 2014 11:48 AM
> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>> Subject: Re: USF4 changes!
> >>>>
> >>>>
> >>>>
> >>>> The story is pretty good for a fighting game. Tekken's storyline is so
> >>>> bad...if you're not part of the mishimas...you're just there...i mean
> l=
> > ook
> >>>> at christie, she's been after Eddy since T4. And her speech...Eddy!
> Edd=
> > y!
> >>>> wtf.
> >>>>
> >>>>
> >>>>
> >>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>>
> >>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that
> didn=E2=
> > =80=99t
> >>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie army.
> >>>>
> >>>>
> >>>>
> >>>> Not sure what they=E2=80=99re doing with the storyline though.
> >>>>
> >>>>
> >>>>
> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> > ]
> >>>> On Behalf Of Di Lhong
> >>>> Sent: 13 June 2014 11:29 AM
> >>>>
> >>>>
> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>> Subject: Re: USF4 changes!
> >>>>
> >>>>
> >>>>
> >>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
> >>>>
> >>>>
> >>>>
> >>>> Hopefully she'll return, she didn't die in mk9 did she? but with
> D'Vora=
> > h,
> >>>> i'm not sure they'll have another "monster" chick in the series.
> D'Vora=
> > h so
> >>>> far looks awesome. Ferra/Thorr also looks fun. Like how they
> implemente=
> > d the
> >>>> 2 as one character. Well design stuff in MKX. It'll be sad not to see
> s=
> > ome
> >>>> of the original cast, but i welcome the new ones :)
> >>>>
> >>>>
> >>>>
> >>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>>
> >>>> Well I=E2=80=99d rather just play the characters that I like. For MK
> it=
> >  was
> >>>> always going to be Scorp and Subby. I wanted to play Mileena, but I
> als=
> > o
> >>>> wanted her to be a lot faster than she was. Actually I like most of
> the=
> >  MK
> >>>> cast=E2=80=A6
> >>>>
> >>>>
> >>>>
> >>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much
> >>>> unplayable and they never fixed that. Next closest option was Bladam.
> T=
> > oo
> >>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> > ]
> >>>> On Behalf Of Di Lhong
> >>>> Sent: 13 June 2014 11:05 AM
> >>>>
> >>>>
> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>> Subject: Re: USF4 changes!
> >>>>
> >>>>
> >>>>
> >>>> True. But also it depends on who they hired i guess. I doubt they
> hired
> >>>> anyone in the Sindel community to balance her out. Some people are
> just=
> >  out
> >>>> to balance their own character, while some gets forgotten entirely.
> The
> >>>> worst are those who can't see why their character is broken and flip
> ou=
> > t
> >>>> completely when they want to nerf something of their character...i
> rath=
> > er
> >>>> win with my own skills than rely on OP characters.
> >>>>
> >>>>
> >>>>
> >>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>>
> >>>> Yeah, I often wonder what the hell goes through the developer's heads.
> >>>> NRS specifically went out of their way to hire people (gamers) to
> help =
> > them
> >>>> balance the game. Then it got released and had to be patched almost
> >>>> immediately. Now I can understand that without a large scale beta
> test,=
> >  you
> >>>> will not know about every little broken thing, but a lot of the issues
> >>>> really should've been found by the testers.
> >>>>
> >>>> I don't understand why NRS didn't just patch MK9 one more time. Cyrax,
> >>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a
> jo=
> > ke
> >>>> from the release, all the way though the patches. How friggin' hard
> is =
> > it to
> >>>> listen to the comments from the serious fans?
> >>>>
> >>>> It's just shoddy quality control.
> >>>>
> >>>> Similarly Blizzard has admitted that none of the developers or testers
> >>>> for RoS bothered to play the Monk. That's why the class is such a joke
> >>>> compared to all the rest. I mean seriously? They couldn't be bothered
> t=
> > o
> >>>> test one of the classes? There are only 6 classes FFS.
> >>>>
> >>>> In one day you can read through all the posts on the Diablo character
> >>>> class forums for the past month. That's enough to get a feel for what
> t=
> > he
> >>>> real problems are and who is just a butthurt troll complaining. Then
> pa=
> > tch
> >>>> that shit.
> >>>> No one cares that you are patching the conversations of NPCs. Fix the
> >>>> core problems you retards...
> >>>>
> >>>>
> >>>> -----Original Message-----
> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> > ]
> >>>> On Behalf Of Stephen Scheidel
> >>>> Sent: 13 June 2014 10:40 AM
> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>> Subject: Re: USF4 changes!
> >>>>
> >>>> Well if they just resist the tendency to be utter fucktards and keep
> >>>> broken shit like kabal out of the game there won't be any need for
> baby=
> >  game
> >>>> mechanics to try and hide their shoddy balancing.
> >>>>
> >>>> We as a group could balance games better than nrs.
> >>>>
> >>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>>> > Not sure how much it'll nulify. But at least they're trying to get
> ri=
> > d
> >>>> > of all those insane pressure like Kabal's b+1~nomad rush chip BS.
> >>>> >
> >>>> >
> >>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
> >>>> > <gieroadsteve@xxxxxxxxx>
> >>>> > wrote:
> >>>> >
> >>>> >> So they are just giving noobs a chance to escape.
> >>>> >> Devs are really trying to make games purely a rock paper scissor
> >>>> >> thing.
> >>>> >>
> >>>> >> What's the point of a tough situation if you can just nullify it
> wit=
> > h
> >>>> >> some noob feature.
> >>>> >>
> >>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>>> >> > Let's put it this way. The movement is basically the same as MK9.
> >>>> >> > But now they added a new metere called "agility bar" where you
> can
> >>>> >> > use it to do full/half screen run and do an evasive spacing
> >>>> >> > backdash (i'm not sure if normal backdashing will consume such
> >>>> >> > meter/bar...) So if you had 0
> >>>> >> problem
> >>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any
> >>>> >> > trouble for your own movement. I see it as an escape mechanism
> mor=
> > e
> >>>> >> > than offensive.
> >>>> >> > because you need agility meter to use interactables and "evasive"
> >>>> >> backdash.
> >>>> >> > the backdash range is big enough to punish wiff. so it SHOULD
> caus=
> > e
> >>>> >> > bar.
> >>>> >> if
> >>>> >> > the normal backdash already does that, then no need to use
> agility
> >>>> >> > bar.
> >>>> >> >
> >>>> >> > It doesn't take away anything. It's adding more escape mechanism
> >>>> >> > for
> >>>> >> people
> >>>> >> > who have a tough time with rushdown characters up on their
> face...
> >>>> >> >
> >>>> >> > Also the meter recovers really quickly (like 1-2 sec for full 2
> >>>> >> > bars?
> >>>> >> dunno
> >>>> >> > will check again...might be faster)...so it's not like you'll not
> >>>> >> > be able to use it every now and then. But if you abuse the
> >>>> >> > meter...then you'll
> >>>> >> pay
> >>>> >> > for it when you really need it. The bars are there so you don't
> >>>> >> > just
> >>>> >> abuse
> >>>> >> > the agility bar backdash and jump off walls all the time with no
> >>>> >> > consequences.
> >>>> >> >
> >>>> >> > We don't know how's the recovery on the agility bar either. If
> it'=
> > s
> >>>> >> > good then it should cost bars...if it's crap then no.
> >>>> >> >
> >>>> >> >
> >>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
> >>>> >> > <nicmuir@xxxxxxxxx>
> >>>> >> > wrote:
> >>>> >> >
> >>>> >> >> I used the run button all the time.
> >>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
> >>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
> >>>> >> >> wrote:
> >>>> >> >>
> >>>> >> >>>  Did you ever use the run button in MK3? I think I used it when
> >>>> >> trolling
> >>>> >> >>> with Cyrax and his grab into stuff, or with one of old SubZero=
> > =E2=80=99s
> >>>> >> combos=E2=80=A6
> >>>> >> >>> not much else.
> >>>> >> >>>
> >>>> >> >>> It will be interesting seeing how this changes the oki game.
> >>>> >> >>>
> >>>> >> >>> I actually thought the movement in MK9 was fine. I mean for
> >>>> >> >>> general
> >>>> >> play
> >>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
> >>>> >> >>>
> >>>> >> >>>
> >>>> >> >>>
> >>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
> >>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> >>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
> >>>> >> >>> *Sent:* 12 June 2014 4:32 PM
> >>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
> >>>> >> >>> *Subject:* RE: USF4 changes!
> >>>> >> >>>
> >>>> >> >>>
> >>>> >> >>>
> >>>> >> >>> You can use bar for teleport stuff in kof. Most of it is last
> >>>> >> >>> dich when I use it.
> >>>> >> >>>
> >>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
> >>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>> >> >>>
> >>>> >> >>> Don't you need meter for some of the movement stuff in KOF? I
> >>>> >> >>> mean the rolls?
> >>>> >> >>> Who knows how this is going to work? I presume the backdashing
> >>>> >> >>> will be enough to clear the space and either give you the
> >>>> >> >>> opportunity to whiff punish or set up some zoning stuff.
> >>>> >> >>> This is MK... they've never had proper backdashes before.
> They'r=
> > e
> >>>> >> >>> now adding new movement and people are still complaining that
> >>>> >> >>> this will reduce their ability to play the game? How?
> >>>> >> >>>
> >>>> >> >>>
> >>>> >> >>> -----Original Message-----
> >>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> >>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
> >>>> >> >>> On Behalf Of Manase Zote
> >>>> >> >>> Sent: 12 June 2014 4:22 PM
> >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>> >> >>> Subject: Re: USF4 changes!
> >>>> >> >>>
> >>>> >> >>> In other games we can backlash until the cows come home and
> ther=
> > e
> >>>> >> >>> is no meter for that and the game is still fair nothing broken
> >>>> >> >>> about the mechanic. lol In street fighter if you backdash non
> >>>> >> >>> stop you corner yourself and that alone is bad so I still don't
> >>>> >> >>> understand why you
> >>>> >> would
> >>>> >> >>> need meter in helping with your suicide(cornering yourself).
> >>>> >> >>> My suggestion is just balance the back dash so that it's not
> >>>> >> >>> OP(like in SF, KOF and other 2D fighters).
> >>>> >> >>>
> >>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx>
> >>>> >> >>> wrote:
> >>>> >> >>> > The "agility bar" backdash covers much more distance than
> that
> >>>> >> >>> > i think.
> >>>> >> >>> > Also, if we can just backdash nonstop and avoid normals and
> >>>> >> >>> > strings...rushdown/pressure characters will have problem,
> >>>> >> >>> > because they'll just backdash and avoid everything all the
> tim=
> > e.
> >>>> >> >>> >
> >>>> >> >>> > Unless they make backdashing more technical like Tekken. I
> >>>> >> >>> > think the agility bar is fair. It doesn't limit anything at
> >>>> >> >>> > all. It helps with tough situation.
> >>>> >> >>> >
> >>>> >> >>> >
> >>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
> >>>> >> >>> > <bmlzote@xxxxxxxxx>
> >>>> >> >>> > wrote:
> >>>> >> >>> >>
> >>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just fine
> s=
> > o
> >>>> >> >>> >> what was wrong with that?
> >>>> >> >>> >>
> >>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx
> >
> >>>> >> >>> >> wrote:
> >>>> >> >>> >> > The movement and pace of the game seems to be the same as
> >>>> >> >>> >> > mk9 (which i think is ok but not the best). The agility
> bar
> >>>> >> >>> >> > enhances that a lot more for
> >>>> >> >>> >> > 1-2
> >>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement of
> >>>> >> >>> >> > game at
> >>>> >> >>> all.
> >>>> >> >>> >> > Eg.
> >>>> >> >>> >> > Tekken movement but you can do a "super" backdash for 1
> >>>> >> >>> >> > agility
> >>>> >> bar
> >>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out of
> >>>> >> >>> >> > Nina's
> >>>> >> df+1
> >>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's
> df+=
> > 1
> >>>> >> >>> >> > ss+1
> >>>> >> >>> >> > pressure by using stage interactables and jump away. Not
> >>>> >> >>> >> > sure if you're invincible or not during the jump...What
> was
> >>>> >> >>> >> > injustice
> >>>> >> like?
> >>>> >> >>> >> >
> >>>> >> >>> >> > So the basic movements is there. No limitation at all.
> >>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement
> >>>> >> >>> >> > gameplay.
> >>>> >> >>> >> >
> >>>> >> >>> >> >
> >>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
> >>>> >> >>> >> > <bmlzote@xxxxxxxxx>
> >>>> >> >>> wrote:
> >>>> >> >>> >> >>
> >>>> >> >>> >> >> At this point no one knows how all of the above system
> >>>> >> >>> >> >> mechanics are going to turn out.
> >>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting
> game
> >>>> >> because
> >>>> >> >>> >> >> you need movement for everything you do in a fighting
> game=
> > .
> >>>> >> >>> >> >> It also affects the pacing of the overall match.  So for
> m=
> > e
> >>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only
> give
> >>>> >> players
> >>>> >> >>> >> >> more problems rather than assisting them in a match.
> >>>> >> >>> >> >> I still don't see how styles can solve bad match ups,
> zone=
> > r
> >>>> >> >>> >> >> will always have an advantage from range, rushdown owns
> >>>> >> >>> >> >> up-close...
> >>>> >> >>> >> >>
> >>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
> >>>> >> >>> >> >> <numotd@xxxxxxxxx>
> >>>> >> >>> >> >> wrote:
> >>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX
> >>>> >> >>> >> >> > bar.
> >>>> >> >>> >> >> > It
> >>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to
> >>>> >> >>> >> >> > perform
> >>>> >> run
> >>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this is
> >>>> >> >>> >> >> > fair.
> >>>> >> It
> >>>> >> >>> >> >> > fills up fast enough to use it every now and then. But
> >>>> >> >>> >> >> > not enough to just spam nonstop. You use
> >>>> >> >>> >> >> > 2 to
> >>>> >> >>> >> >> > use stage interactables. So it's not a stage
> >>>> >> >>> >> >> > interactablefest like Injustice. You have to decide if
> >>>> >> >>> >> >> > it'll be worth it to use interactables or to just dash
> u=
> > p
> >>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
> >>>> >> >>> >> >> >
> >>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides to
> d=
> > o
> >>>> >> >>> rushdown.
> >>>> >> >>> >> >> > And
> >>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground
> gra=
> > b
> >>>> >> thingy
> >>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
> >>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw slash
> >>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
> >>>> >> >>> >> >> > character variation is NOT going to be
> >>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad
> >>>> >> >>> >> >> > match up, but still at the end of the day...it's what
> yo=
> > u
> >>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air
> >>>> >> fireball
> >>>> >> >>> >> >> > like a noob and know some combos and it'll already be
> >>>> >> >>> >> >> > hard to win against kabal without having to learn his
> >>>> >> >>> >> >> > advance nomad
> >>>> >> dash
> >>>> >> >>> >> >> > cancels if you play someone who has trouble with
> zoning.
> >>>> >> >>> >> >> >
> >>>> >> >>> >> >> > so instead of choosing a variation and giving you
> instan=
> > t
> >>>> >> >>> >> >> > win (because you only keep a few moveset between
> >>>> >> >>> >> >> > variations). i'm hoping variation helps with really bad
> >>>> >> >>> >> >> > match ups like 9-1 or
> >>>> >> 8-2
> >>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because
> >>>> >> >>> >> >> > fighting games should be about what you can do as a
> >>>> >> >>> >> >> > player.
> >>>> >> >>> >> >> > just because i know stupid spamming basic kabal
> shouldn'=
> > t
> >>>> >> >>> >> >> > give me instant advantage over someone who's really
> good
> >>>> >> >>> >> >> > with
> >>>> >> sheeva,
> >>>> >> >>> >> >> > scorpion or sub zero (don't know which characters have
> >>>> >> >>> >> >> > issue with zoning in mk9...)
> >>>> >> >>> >> >> >
> >>>> >> >>> >> >> >
> >>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
> >>>> >> bmlzote@xxxxxxxxx>
> >>>> >> >>> >> >> > wrote:
> >>>> >> >>> >> >> >>
> >>>> >> >>> >> >> >> SAP just told me that you need meter to run?
> >>>> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a
> >>>> >> >>> >> >> >> meter for running)?
> >>>> >> >>> >> >> >> Who said running was broken?
> >>>> >> >>> >> >> >>
> >>>> >> >>> >> >> >> *Sigh*
> >>>> >> >>> >> >> >>
> >>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your
> combo=
> > s
> >>>> >> >>> >> >> >> so no meter no chain combos no running around :(
> >>>> >> >>> >> >> >>
> >>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
> >>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
> >>>> >> >>> >> >> >> wrote:
> >>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups.
> >>>> >> >>> >> >> >> >
> >>>> >> >>> >> >> >> > Picking a different version of the same character
> or =
> > a
> >>>> >> >>> >> >> >> > different character all together between matches
> woul=
> > d
> >>>> >> >>> >> >> >> > be just like it was now.
> >>>> >> >>> >> >> >> >
> >>>> >> >>> >> >> >> > Counterpicking etc.
> >>>> >> >>> >> >> >> >
> >>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
> >>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
> >>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
> >>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
> >>>> >> >>> >> >> >> >
> >>>> >> >>> >> >> >> >>
> >>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
> >>>> >> >>> >> >> >> >> character selection?
> >>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2
> >>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will
> stil=
> > l
> >>>> >> >>> >> >> >> >> be a bad match up for one of the guys regardless.
> >>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly
> the
> >>>> >> >>> >> >> >> >> skill level and execution will be the deciding
> >>>> >> >>> >> >> >> >> factor.
> >>>> >> >>> >> >> >> >> To me the understanding of a balance fighting is to
> >>>> >> >>> >> >> >> >> make every character the same...
> >>>> >> >>> >> >> >> >>
> >>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
> >>>> >> numotd@xxxxxxxxx>
> >>>> >> >>> >> >> >> >> wrote:
> >>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about
> >>>> >> >>> >> >> >> >> > bad
> >>>> >> match
> >>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be fun
> >>>> >> >>> >> >> >> >> > and challenging in another level when your
> opponen=
> > t
> >>>> >> >>> >> >> >> >> > knows
> >>>> >> what
> >>>> >> >>> >> >> >> >> > your character can do.
> >>>> >> >>> >> >> >> >> >
> >>>> >> >>> >> >> >> >> > Yes there are bad match ups and character
> knowledg=
> > e
> >>>> >> >>> >> >> >> >> > in fighting games.
> >>>> >> >>> >> >> >> >> > but
> >>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're
> >>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
> >>>> >> >>> >> >> >> >> >
> >>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to
> dea=
> > l
> >>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in another
> >>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
> >>>> >> >>> >> >> >> >> > you
> >>>> >> >>> >> >> >> >> > can play bears and still win against top tier
> >>>> >> >>> >> >> >> >> > character because you the player are just better.
> >>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun
> fig=
> > ht
> >>>> >> >>> >> >> >> >> > situation.
> >>>> >> >>> >> >> >> >> > should
> >>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a
> >>>> >> >>> >> >> >> >> > slightly
> >>>> >> blunt
> >>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp
> knife"=
> > .
> >>>> >> >>> >> >> >> >> >
> >>>> >> >>> >> >> >> >> >
> >>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
> >>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
> >>>> >> >>> >> >> >> >> > wrote:
> >>>> >> >>> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw of
> >>>> >> >>> >> >> >> >> >> dice to me.
> >>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a
> >>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on
> lack
> >>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
> >>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an
> example
> >>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to be
> >>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable of?
> >>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks like
> >>>> >> >>> >> >> >> >> >> and how many moves will change between 3
> >>>> >> >>> >> >> >> >> >> variations of a character.
> >>>> >> >>> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
> >>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
> >>>> >> >>> >> >> >> >> >> wrote:
> >>>> >> >>> >> >> >> >> >> > 11.59? XD
> >>>> >> >>> >> >> >> >> >> >
> >>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be some
> >>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how
> >>>> >> >>> >> >> >> >> >> > they'll balance
> >>>> >> it
> >>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter
> >>>> >> >>> >> >> >> >> >> > to another characters variation completely. If
> >>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
> >>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz
> >>>> >> >>> >> >> >> >> >> > hopefully the variations will
> >>>> >> make
> >>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
> >>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but
> no=
> > t
> >>>> >> >>> >> >> >> >> >> > a complete
> >>>> >> lose
> >>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
> >>>> >> >>> >> >> >> >> >> >
> >>>> >> >>> >> >> >> >> >> >
> >>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams
> >>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
> >>>> >> >>> >> >> >> >> >> > wrote:
> >>>> >> >>> >> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
> >>>> >> >>> >> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
> >>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
> >>>> >> >>> >> >> >> >> >> >> wrote:
> >>>> >> >>> >> >> >> >> >> >>>
> >>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time
> as
> >>>> >> >>> >> >> >> >> >> >>> much
> >>>> >> as
> >>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom -
> >>>> >> >>> >> >> >> >> >> >>> let your email find you!
> >>>> >> >>> >> >> >> >> >> >>> ________________________________
> >>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx>
> >>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
> >>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
> >>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
> >>>> >> >>> >> >> >> >> >> >>>
> >>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat
> session=
> > s
> >>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
> >>>> >> >>> >> >> >> >> >> >>>
> >>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
> >>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
> >>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine
> >>>> >> >>> >> >> >> >> >> >>> as
> >>>> >> well.
> >>>> >> >>> >> >> >> >> >> >>>
> >>>> >> >>> >> >> >> >> >> >>>
> >>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
> >>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> wrote:
> >>>> >> >>> >> >> >> >> >> >>>>
> >>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She
> wa=
> > s
> >>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the
> >>>> >> >>> >> >> >> >> >> >>>> computer"
> >>>> >> >>> >> >> >> >> >> >>>> and
> >>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
> >>>> >> >>> >> >> >> >> >> >>>> and
> >>>> >> >>> >> >> >> >> >> >>>> she
> >>>> >> >>> >> >> >> >> >> >>>> was
> >>>> >> >>> >> >> >> >> >> >>>> like
> >>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
> >>>> >> >>> >> >> >> >> >> >>>>
> >>>> >> >>> >> >> >> >> >> >>>>
> >>>> >> >>> >> >> >> >> >> >>>>
> >>>> >> >>> >> >> >> >> >> >>>>
> >>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
> >>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
> >>>> >> >>> >> >> >> >> >> >>>>>
> >>>> >> >>> >> >> >> >> >> >>>>> I love those.
> >>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
> >>>> >> >>> >> >> >> >> >> >>>>>
> >>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
> >>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
> >>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using"
> >>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
> >>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
> >>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
> >>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
> >>>> >> >>> >> >> >> >> >> >>>>> "mkay"
> >>>> >> >>> >> >> >> >> >> >>>>> "install this app"
> >>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
> >>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
> >>>> >> >>> >> >> >> >> >> >>>>> "huh?"
> >>>> >> >>> >> >> >> >> >> >>>>>
> >>>> >> >>> >> >> >> >> >> >>>>> good times.
> >>>> >> >>> >> >> >> >> >> >>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>
> >>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf
> >>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx>
> wrote:
> >>>> >> >>> >> >> >> >> >> >>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding
> >>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
> >>>> >> >>> >> >> >> >> >> >>>>>> Department"
> >>>> >> >>> >> >> >> >> >> >>>>>> How about no.
> >>>> >> >>> >> >> >> >> >> >>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
> >>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
> >>>> >> >>> >> >> >> >> >> >>>>>> wrote:
> >>>> >> >>> >> >> >> >> >> >>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?"
> >>>> >> >>> >> >> >> >> >> >>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age.
> >>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
> >>>> >> >>> >> >> >> >> >> >>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,
> Nichola=
> > s
> >>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx>
> wrote:
> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about
> >>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
> >>>> >> >>> games.
> >>>> >> >>> >> >> >> >> >> >>>>>>>> The
> >>>> >> >>> >> >> >> >> >> >>>>>>>> update
> >>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the
> >>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and
> >>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
> >>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games
> >>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an
> Update
> >>>> >> >>> >> >> >> >> >> >>>>>>>> later.
> >>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please?
> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now?
> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's
> a
> >>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A
> ...and =
> > I
> >>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue
> >>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)...
> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach
> make=
> > s
> >>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike
> >>>> >> >>> >> >> >> >> >> >>>>>>>> it.
> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
> >>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> >>>> >> >>> >> >> >> >> >> >>>>>>>> wrote:
> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> :D
> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23
> +0200
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote:
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
> >>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> //www.freelists.org/list/cpt-fgc
> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>
> >>>> >> >>> >> >> >> >> >> >>>>
> >>>> >> >>> >> >> >> >> >> >>>
> >>>> >> >>> >> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >> >
> >>>> >> >>> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >>
> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>> >> >>> >> >> >> >> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D =
> > You are subscribed to the Cape
> >>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
> >>>> >> >>> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
> >>>> >> >>> >> >> >> >> >
> >>>> >> >>> >> >> >> >> >
> >>>> >> >>> >> >> >> >>
> >>>> >> >>> >> >> >> >>
> >>>> >> >>> >> >> >> >>
> >>>> >> >>> >> >> >> >>
> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
> subs=
> > cribed to the Cape Town
> >>>> >> >>> >> >> >> >> Fighting Game Community mailing list.
> >>>> >> >>> >> >> >> >>
> >>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
> >>>> >> >>> >> >> >>
> >>>> >> >>> >> >> >>
> >>>> >> >>> >> >> >>
> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed to
> th=
> > e Cape Town Fighting
> >>>> >> >>> >> >> >> Game Community mailing list.
> >>>> >> >>> >> >> >>
> >>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc
> >>>> >> >>> >> >> >
> >>>> >> >>> >> >> >
> >>>> >> >>> >> >>
> >>>> >> >>> >> >>
> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape
> Town =
> > Fighting Game
> >>>> >> >>> >> >> Community mailing list.
> >>>> >> >>> >> >>
> >>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc
> >>>> >> >>> >> >
> >>>> >> >>> >> >
> >>>> >> >>> >>
> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town Fighting
> Gam=
> > e
> >>>> >> >>> >> Community mailing list.
> >>>> >> >>> >>
> >>>> >> >>> >> //www.freelists.org/list/cpt-fgc
> >>>> >> >>> >
> >>>> >> >>> >
> >>>> >> >>>
> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>> >> =3D=3D=3D=3D
> >>>> >> >>> You are subscribed to the Cape Town Fighting Game Community
> >>>> >> >>> mailing list.
> >>>> >> >>>
> >>>> >> >>> //www.freelists.org/list/cpt-fgc
> >>>> >> >>>
> >>>>
> >>>> >> >>>
> ****************************************************************=
> > *
> >>>> >> >>> ***** The information in this e-mail is confidential and may be
> >>>>
> >>>> >> >>> legally privileged. It is intended solely for the addressee.
> >>>> >> >>> Access to this e-mail by anyone else is unauthorized. If you
> hav=
> > e
> >>>> >> >>> received this communication in error, please address with the
> >>>> >> >>> subject heading "Received in error,"
> >>>> >> send
> >>>> >> >>> to
> >>>> >> >>> the original sender, then delete the e-mail and destroy any
> >>>> >> >>> copies of it.
> >>>> >> >>> If you are not the intended recipient, any disclosure, copying,
> >>>> >> >>> distribution or any action taken or omitted to be taken in
> >>>> >> >>> reliance on it, is prohibited and may be unlawful. Any opinions
> >>>> >> >>> or advice contained in this e-mail are subject to the terms and
> >>>> >> >>> conditions expressed in the governing KPMG client engagement
> >>>> >> >>> letter. Opinions, conclusions and other information in this
> >>>> >> >>> e-mail and any attachments that do not relate to the official
> >>>> >> >>> business of the firm are neither given nor endorsed by it.
> >>>> >> >>>
> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
> >>>> >> >>> error-free, as information could be intercepted, corrupted,
> >>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or contain
> >>>> >> >>> viruses.
> >>>> >> >>>
> >>>> >> >>> This email is being sent out by KPMG International Cooperative
> >>>> >> >>> ("KPMG
> >>>> >> >>> International") on behalf of the local KPMG member firm
> providin=
> > g
> >>>> >> >>> services to you.  KPMG International Cooperative ("KPMG
> >>>> >> >>> International") is a Swiss entity that serves as a coordinating
> >>>> >> >>> entity for a network of
> >>>> >> independent
> >>>> >> >>> firms operating under the KPMG name. KPMG International
> provides
> >>>> >> >>> no services to clients. Each member firm of KPMG International
> i=
> > s
> >>>> >> >>> a
> >>>> >> legally
> >>>> >> >>> distinct and separate entity and each describes itself as such.
> >>>> >> >>>  Information about the structure and jurisdiction of your local
> >>>> >> >>> KPMG member firm can be obtained from your KPMG representative.
> >>>> >> >>>
> >>>> >> >>> This footnote also confirms that this e-mail message has been
> >>>> >> >>> swept by AntiVirus software.
> >>>> >> >>>
> >>>> >> >>>  ------------------------------
> >>>> >> >>> The information in this e-mail is confidential and may be
> legall=
> > y
> >>>> >> >>> privileged. It is intended solely for the addressee. Access to
> >>>> >> >>> this e-mail by anyone else is unauthorized. If you have
> received
> >>>> >> >>> this communication in error, please address with the subject
> >>>> >> >>> heading "Received in error,"
> >>>> >> send
> >>>> >> >>> to
> >>>> >> >>> the original sender, then delete the e-mail and destroy any
> copi=
> > es
> >>>> >> >>> of
> >>>> >> >>> it.
> >>>> >> >>> If you are not the intended recipient, any disclosure, copying,
> >>>> >> >>> distribution or any action taken or omitted to be taken in
> >>>> >> >>> reliance
> >>>> >> >>> on
> >>>> >> >>> it,
> >>>> >> >>> is prohibited and may be unlawful. Any opinions or advice
> >>>> >> >>> contained
> >>>> >> >>> in
> >>>> >> >>> this
> >>>> >> >>> e-mail are subject to the terms and conditions expressed in the
> >>>> >> >>> governing
> >>>> >> >>> KPMG client engagement letter. Opinions, conclusions and other
> >>>> >> >>> information
> >>>> >> >>> in this e-mail and any attachments that do not relate to the
> >>>> >> >>> official
> >>>> >> >>> business of the firm are neither given nor endorsed by it.
> >>>> >> >>>
> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
> >>>> >> >>> error-free, as information could be intercepted, corrupted,
> >>>> >> >>> amended,
> >>>> >> >>> lost,
> >>>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
> >>>> >> >>>
> >>>> >> >>> This email is being sent out by KPMG International Cooperative
> >>>> >> >>> ("KPMG
> >>>> >> >>> International") on behalf of the local KPMG member firm
> providin=
> > g
> >>>> >> >>> services
> >>>> >> >>> to you. KPMG International Cooperative ("KPMG International")
> is=
> >  a
> >>>> >> Swiss
> >>>> >> >>> entity that serves as a coordinating entity for a network of
> >>>> >> independent
> >>>> >> >>> firms operating under the KPMG name. KPMG International
> provides
> >>>> >> >>> no
> >>>> >> >>> services to clients. Each member firm of KPMG International is
> a
> >>>> >> legally
> >>>> >> >>> distinct and separate entity and each describes itself as such.
> >>>> >> >>> Information
> >>>> >> >>> about the structure and jurisdiction of your local KPMG member
> >>>> >> >>> firm
> >>>> >> >>> can
> >>>> >> >>> be
> >>>> >> >>> obtained from your KPMG representative.
> >>>> >> >>>
> >>>> >> >>> This footnote also confirms that this e-mail message has been
> >>>> >> >>> swept
> >>>> >> >>> by
> >>>> >> >>> AntiVirus software.
> >>>> >> >>>
> >>>> >> >>
> >>>> >> >
> >>>> >> You are subscribed to the Cape Town Fighting Game Community mailing
> >>>> >> list.
> >>>> >>
> >>>> >> //www.freelists.org/list/cpt-fgc
> >>>> >>
> >>>> >
> >>>>
> >>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> > =3DYou are subscribed to the Cape Town Fighting Game
> >>>> Community mailing list.
> >>>>
> >>>>
> >>>> //www.freelists.org/list/cpt-fgc
> >>>>
> >>>> **********************************************************************
> >>>> The information in this e-mail is confidential and may be legally
> >>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> > ail
> >>>> by anyone else is unauthorized. If you have received this
> communication=
> >  in
> >>>> error, please address with the subject heading "Received in error,"
> sen=
> > d to
> >>>> the original sender, then delete the e-mail and destroy any copies of
> i=
> > t. If
> >>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> > on or
> >>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> > d and
> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> > bject
> >>>> to the terms and conditions expressed in the governing KPMG client
> >>>> engagement letter. Opinions, conclusions and other information in this
> >>>> e-mail and any attachments that do not relate to the official
> business =
> > of
> >>>> the firm are neither given nor endorsed by it.
> >>>>
> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> > st,
> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>
> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>> International") on behalf of the local KPMG member firm providing
> servi=
> > ces
> >>>> to you.  KPMG International Cooperative ("KPMG International") is a
> Swi=
> > ss
> >>>> entity that serves as a coordinating entity for a network of
> independen=
> > t
> >>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> > vices
> >>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> > t and
> >>>> separate entity and each describes itself as such.  Information about
> t=
> > he
> >>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> > ed
> >>>> from your KPMG representative.
> >>>>
> >>>> This footnote also confirms that this e-mail message has been swept by
> >>>> AntiVirus software.
> >>>>
> >>>>
> >>>>
> >>>> ________________________________
> >>>>
> >>>> The information in this e-mail is confidential and may be legally
> >>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> > ail
> >>>> by anyone else is unauthorized. If you have received this
> communication=
> >  in
> >>>> error, please address with the subject heading "Received in error,"
> sen=
> > d to
> >>>> the original sender, then delete the e-mail and destroy any copies of
> i=
> > t. If
> >>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> > on or
> >>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> > d and
> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> > bject
> >>>> to the terms and conditions expressed in the governing KPMG client
> >>>> engagement letter. Opinions, conclusions and other information in this
> >>>> e-mail and any attachments that do not relate to the official
> business =
> > of
> >>>> the firm are neither given nor endorsed by it.
> >>>>
> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> > st,
> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>
> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>> International") on behalf of the local KPMG member firm providing
> servi=
> > ces
> >>>> to you. KPMG International Cooperative ("KPMG International") is a
> Swis=
> > s
> >>>> entity that serves as a coordinating entity for a network of
> independen=
> > t
> >>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> > vices
> >>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> > t and
> >>>> separate entity and each describes itself as such. Information about
> th=
> > e
> >>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> > ed
> >>>> from your KPMG representative.
> >>>>
> >>>> This footnote also confirms that this e-mail message has been swept by
> >>>> AntiVirus software.
> >>>>
> >>>>
> >>>>
> >>>> ________________________________
> >>>>
> >>>> The information in this e-mail is confidential and may be legally
> >>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> > ail
> >>>> by anyone else is unauthorized. If you have received this
> communication=
> >  in
> >>>> error, please address with the subject heading "Received in error,"
> sen=
> > d to
> >>>> the original sender, then delete the e-mail and destroy any copies of
> i=
> > t. If
> >>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> > on or
> >>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> > d and
> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> > bject
> >>>> to the terms and conditions expressed in the governing KPMG client
> >>>> engagement letter. Opinions, conclusions and other information in this
> >>>> e-mail and any attachments that do not relate to the official
> business =
> > of
> >>>> the firm are neither given nor endorsed by it.
> >>>>
> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> > st,
> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>
> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>> International") on behalf of the local KPMG member firm providing
> servi=
> > ces
> >>>> to you. KPMG International Cooperative ("KPMG International") is a
> Swis=
> > s
> >>>> entity that serves as a coordinating entity for a network of
> independen=
> > t
> >>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> > vices
> >>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> > t and
> >>>> separate entity and each describes itself as such. Information about
> th=
> > e
> >>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> > ed
> >>>> from your KPMG representative.
> >>>>
> >>>> This footnote also confirms that this e-mail message has been swept by
> >>>> AntiVirus software.
> >>>>
> >>>>
> >>>>
> >>>> ________________________________
> >>>>
> >>>> The information in this e-mail is confidential and may be legally
> >>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> > ail
> >>>> by anyone else is unauthorized. If you have received this
> communication=
> >  in
> >>>> error, please address with the subject heading "Received in error,"
> sen=
> > d to
> >>>> the original sender, then delete the e-mail and destroy any copies of
> i=
> > t. If
> >>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> > on or
> >>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> > d and
> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> > bject
> >>>> to the terms and conditions expressed in the governing KPMG client
> >>>> engagement letter. Opinions, conclusions and other information in this
> >>>> e-mail and any attachments that do not relate to the official
> business =
> > of
> >>>> the firm are neither given nor endorsed by it.
> >>>>
> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> > st,
> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>
> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>> International") on behalf of the local KPMG member firm providing
> servi=
> > ces
> >>>> to you. KPMG International Cooperative ("KPMG International") is a
> Swis=
> > s
> >>>> entity that serves as a coordinating entity for a network of
> independen=
> > t
> >>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> > vices
> >>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> > t and
> >>>> separate entity and each describes itself as such. Information about
> th=
> > e
> >>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> > ed
> >>>> from your KPMG representative.
> >>>>
> >>>> This footnote also confirms that this e-mail message has been swept by
> >>>> AntiVirus software.
> >>>>
> >>>> ________________________________
> >>>>
> >>>> The information in this e-mail is confidential and may be legally
> >>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> > ail
> >>>> by anyone else is unauthorized. If you have received this
> communication=
> >  in
> >>>> error, please address with the subject heading "Received in error,"
> sen=
> > d to
> >>>> the original sender, then delete the e-mail and destroy any copies of
> i=
> > t. If
> >>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> > on or
> >>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> > d and
> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> > bject
> >>>> to the terms and conditions expressed in the governing KPMG client
> >>>> engagement letter. Opinions, conclusions and other information in this
> >>>> e-mail and any attachments that do not relate to the official
> business =
> > of
> >>>> the firm are neither given nor endorsed by it.
> >>>>
> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> > st,
> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>
> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>> International") on behalf of the local KPMG member firm providing
> servi=
> > ces
> >>>> to you. KPMG International Cooperative ("KPMG International") is a
> Swis=
> > s
> >>>> entity that serves as a coordinating entity for a network of
> independen=
> > t
> >>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> > vices
> >>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> > t and
> >>>> separate entity and each describes itself as such. Information about
> th=
> > e
> >>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> > ed
> >>>> from your KPMG representative.
> >>>>
> >>>> This footnote also confirms that this e-mail message has been swept by
> >>>> AntiVirus software.
> >>>>
> >>>> ________________________________
> >>>>
> >>>> The information in this e-mail is confidential and may be legally
> >>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> > ail
> >>>> by anyone else is unauthorized. If you have received this
> communication=
> >  in
> >>>> error, please address with the subject heading "Received in error,"
> sen=
> > d to
> >>>> the original sender, then delete the e-mail and destroy any copies of
> i=
> > t. If
> >>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> > on or
> >>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> > d and
> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> > bject
> >>>> to the terms and conditions expressed in the governing KPMG client
> >>>> engagement letter. Opinions, conclusions and other information in this
> >>>> e-mail and any attachments that do not relate to the official
> business =
> > of
> >>>> the firm are neither given nor endorsed by it.
> >>>>
> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> > st,
> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>
> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>> International") on behalf of the local KPMG member firm providing
> servi=
> > ces
> >>>> to you. KPMG International Cooperative ("KPMG International") is a
> Swis=
> > s
> >>>> entity that serves as a coordinating entity for a network of
> independen=
> > t
> >>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> > vices
> >>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> > t and
> >>>> separate entity and each describes itself as such. Information about
> th=
> > e
> >>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> > ed
> >>>> from your KPMG representative.
> >>>>
> >>>> This footnote also confirms that this e-mail message has been swept by
> >>>> AntiVirus software.
> >>>>
> >>>>
> >>>>
> >>>> ________________________________
> >>>> The information in this e-mail is confidential and may be legally
> >>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> > ail
> >>>> by anyone else is unauthorized. If you have received this
> communication=
> >  in
> >>>> error, please address with the subject heading "Received in error,"
> sen=
> > d to
> >>>> the original sender, then delete the e-mail and destroy any copies of
> i=
> > t. If
> >>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> > on or
> >>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> > d and
> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> > bject
> >>>> to the terms and conditions expressed in the governing KPMG client
> >>>> engagement letter. Opinions, conclusions and other information in this
> >>>> e-mail and any attachments that do not relate to the official
> business =
> > of
> >>>> the firm are neither given nor endorsed by it.
> >>>>
> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> > st,
> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>
> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>> International") on behalf of the local KPMG member firm providing
> servi=
> > ces
> >>>> to you. KPMG International Cooperative ("KPMG International") is a
> Swis=
> > s
> >>>> entity that serves as a coordinating entity for a network of
> independen=
> > t
> >>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> > vices
> >>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> > t and
> >>>> separate entity and each describes itself as such. Information about
> th=
> > e
> >>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> > ed
> >>>> from your KPMG representative.
> >>>>
> >>>> This footnote also confirms that this e-mail message has been swept by
> >>>> AntiVirus software.
> >>
> >>
> > =========================================================================
> > You are subscribed to the Cape Town Fighting Game Community mailing list.
> >
> > //www.freelists.org/list/cpt-fgc
> =========================================================================
> You are subscribed to the Cape Town Fighting Game Community mailing list.
>
> //www.freelists.org/list/cpt-fgc
>

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