Yeah why not that? Without the meter requirement. On Fri, Jun 13, 2014 at 4:03 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > I like the Jojo approach for some characters in dashing and running. > double tap does dash, holding 2nd tap does run. I wonder if it'll be the > same in MK. > ...about the interview, anyone see the Sackboy walking on the side? Do > want that costume! > > I also bought all the jojo dlc. > > > On Fri, Jun 13, 2014 at 2:49 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> > wrote: > >> deathfist is super important. >> I would say it is responsible for most of my defense in tekken. >> >> just play a df happy stu and level up. >> >> On 13/06/2014, greattekkenmaster@xxxxxxxxx <greattekkenmaster@xxxxxxxxx> >> wrote: >> > He has a death fist that rapes your life bar in 1 shot,, and its hard to >> > punish and paul sounds like his taking a crap every second,, Law needs >> to >> > nerfed to shit also,, the deathfist of paul is all that needs nerfing >> 40% >> > less damage >> > Sent via my BlackBerry from Vodacom - let your email find you! >> > >> > -----Original Message----- >> > From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> > Date: Fri, 13 Jun 2014 10:02:01 >> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >> > Reply-To: cpt-fgc@xxxxxxxxxxxxx >> > Subject: RE: USF4 changes! >> > >> > Nah, Paul doesn’t need any changes. >> > >> > He’s been happily mid-tier for most Tekken games. Since BR, and in TTT2, >> > it’s arguable that he’s in the higher part of the mid-tier group. >> > >> > I have no complaints about Paul. I mean, it would be nice to have better >> > tracking, or a few more plus frame options, but that’s more on the >> ‘really >> > nice to have’, rather than ‘needs this to be playable’. >> > His combo damage is solid – not top tier, but fine from all angles. His >> > punishment game is excellent. His wall damage is good. His pokes are >> average >> > – a couple of really nice ones though (ws+4, d+1). His carry and TA are >> very >> > nice. His lows aren’t that amazing, but he has enough other tools to >> make >> > him viable. >> > >> > >> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> On >> > Behalf Of greattekkenmaster@xxxxxxxxx >> > Sent: 13 June 2014 11:55 AM >> > To: cpt-fgc@xxxxxxxxxxxxx >> > Subject: Re: USF4 changes! >> > >> > I have complaints about Paul and his move set >> > Sent via my BlackBerry from Vodacom - let your email find you! >> > ________________________________ >> > From: "Donaldson, Alasdair" >> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >> cpt-fgc-bounce@xxxxxxxxxxxxx> >> > Date: Fri, 13 Jun 2014 09:50:26 +0000 >> > To: >> > cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx<mailto: >> cpt-fgc@xxxxxxxxxxxxx%3ccpt-fgc@xxxxxxxxxxxxx>> >> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> > Subject: RE: USF4 changes! >> > >> > And Paul gets dumbed every Tekken. I’m surprised he can string a >> sentence >> > together. >> > >> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> >> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Di Lhong >> > Sent: 13 June 2014 11:48 AM >> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> > Subject: Re: USF4 changes! >> > >> > The story is pretty good for a fighting game. Tekken's storyline is so >> > bad...if you're not part of the mishimas...you're just there...i mean >> look >> > at christie, she's been after Eddy since T4. And her speech...Eddy! >> Eddy! >> > wtf. >> > >> > On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair >> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> >> > wrote: >> > Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that didn’t >> look >> > to be ‘res-able’ for Quan’s zombie army. >> > >> > Not sure what they’re doing with the storyline though. >> > >> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> >> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >> cpt-fgc-bounce@xxxxxxxxxxxxx>] >> > On Behalf Of Di Lhong >> > Sent: 13 June 2014 11:29 AM >> > >> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> > Subject: Re: USF4 changes! >> > >> > Same. Even if Mileena is bottom tier, i'll still play her. :) >> > >> > Hopefully she'll return, she didn't die in mk9 did she? but with >> D'Vorah, >> > i'm not sure they'll have another "monster" chick in the series. >> D'Vorah so >> > far looks awesome. Ferra/Thorr also looks fun. Like how they >> implemented the >> > 2 as one character. Well design stuff in MKX. It'll be sad not to see >> some >> > of the original cast, but i welcome the new ones :) >> > >> > On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair >> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> >> > wrote: >> > Well I’d rather just play the characters that I like. For MK it was >> always >> > going to be Scorp and Subby. I wanted to play Mileena, but I also >> wanted her >> > to be a lot faster than she was. Actually I like most of the MK cast… >> > >> > For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much >> > unplayable and they never fixed that. Next closest option was Bladam. >> Too >> > bad these turned out the really bad match-ups for Grundy… >> > >> > >> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> >> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >> cpt-fgc-bounce@xxxxxxxxxxxxx>] >> > On Behalf Of Di Lhong >> > Sent: 13 June 2014 11:05 AM >> > >> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> > Subject: Re: USF4 changes! >> > >> > True. But also it depends on who they hired i guess. I doubt they hired >> > anyone in the Sindel community to balance her out. Some people are just >> out >> > to balance their own character, while some gets forgotten entirely. The >> > worst are those who can't see why their character is broken and flip out >> > completely when they want to nerf something of their character...i >> rather >> > win with my own skills than rely on OP characters. >> > >> > On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair >> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> >> > wrote: >> > Yeah, I often wonder what the hell goes through the developer's heads. >> NRS >> > specifically went out of their way to hire people (gamers) to help them >> > balance the game. Then it got released and had to be patched almost >> > immediately. Now I can understand that without a large scale beta test, >> you >> > will not know about every little broken thing, but a lot of the issues >> > really should've been found by the testers. >> > >> > I don't understand why NRS didn't just patch MK9 one more time. Cyrax, >> > Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a >> joke >> > from the release, all the way though the patches. How friggin' hard is >> it to >> > listen to the comments from the serious fans? >> > >> > It's just shoddy quality control. >> > >> > Similarly Blizzard has admitted that none of the developers or testers >> for >> > RoS bothered to play the Monk. That's why the class is such a joke >> compared >> > to all the rest. I mean seriously? They couldn't be bothered to test >> one of >> > the classes? There are only 6 classes FFS. >> > >> > In one day you can read through all the posts on the Diablo character >> class >> > forums for the past month. That's enough to get a feel for what the real >> > problems are and who is just a butthurt troll complaining. Then patch >> that >> > shit. >> > No one cares that you are patching the conversations of NPCs. Fix the >> core >> > problems you retards... >> > >> > -----Original Message----- >> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> >> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >> cpt-fgc-bounce@xxxxxxxxxxxxx>] >> > On Behalf Of Stephen Scheidel >> > Sent: 13 June 2014 10:40 AM >> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> > Subject: Re: USF4 changes! >> > >> > Well if they just resist the tendency to be utter fucktards and keep >> broken >> > shit like kabal out of the game there won't be any need for baby game >> > mechanics to try and hide their shoddy balancing. >> > >> > We as a group could balance games better than nrs. >> > >> > On 13/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >> wrote: >> >> Not sure how much it'll nulify. But at least they're trying to get rid >> >> of all those insane pressure like Kabal's b+1~nomad rush chip BS. >> >> >> >> >> >> On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel >> >> <gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> >> >> wrote: >> >> >> >>> So they are just giving noobs a chance to escape. >> >>> Devs are really trying to make games purely a rock paper scissor >> thing. >> >>> >> >>> What's the point of a tough situation if you can just nullify it with >> >>> some noob feature. >> >>> >> >>> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >> >>> wrote: >> >>> > Let's put it this way. The movement is basically the same as MK9. >> >>> > But now they added a new metere called "agility bar" where you can >> >>> > use it to do full/half screen run and do an evasive spacing >> >>> > backdash (i'm not sure if normal backdashing will consume such >> >>> > meter/bar...) So if you had 0 >> >>> problem >> >>> > with movement in mk9. mkx agility bar shouldn't cause you any >> >>> > trouble for your own movement. I see it as an escape mechanism more >> >>> > than offensive. >> >>> > because you need agility meter to use interactables and "evasive" >> >>> backdash. >> >>> > the backdash range is big enough to punish wiff. so it SHOULD cause >> >>> > bar. >> >>> if >> >>> > the normal backdash already does that, then no need to use agility >> >>> > bar. >> >>> > >> >>> > It doesn't take away anything. It's adding more escape mechanism >> >>> > for >> >>> people >> >>> > who have a tough time with rushdown characters up on their face... >> >>> > >> >>> > Also the meter recovers really quickly (like 1-2 sec for full 2 >> bars? >> >>> dunno >> >>> > will check again...might be faster)...so it's not like you'll not >> >>> > be able to use it every now and then. But if you abuse the >> >>> > meter...then you'll >> >>> pay >> >>> > for it when you really need it. The bars are there so you don't >> >>> > just >> >>> abuse >> >>> > the agility bar backdash and jump off walls all the time with no >> >>> > consequences. >> >>> > >> >>> > We don't know how's the recovery on the agility bar either. If it's >> >>> > good then it should cost bars...if it's crap then no. >> >>> > >> >>> > >> >>> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >> >>> > <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> >> >>> > wrote: >> >>> > >> >>> >> I used the run button all the time. >> >>> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >> >>> >> <alasdair.donaldson@xxxxxxxxxx<mailto: >> alasdair.donaldson@xxxxxxxxxx>> >> >>> >> wrote: >> >>> >> >> >>> >>> Did you ever use the run button in MK3? I think I used it when >> >>> trolling >> >>> >>> with Cyrax and his grab into stuff, or with one of old SubZero’s >> >>> combos… >> >>> >>> not much else. >> >>> >>> >> >>> >>> It will be interesting seeing how this changes the oki game. >> >>> >>> >> >>> >>> I actually thought the movement in MK9 was fine. I mean for >> >>> >>> general >> >>> play >> >>> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. >> >>> >>> >> >>> >>> >> >>> >>> >> >>> >>> *From:* >> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> >> >>> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >> cpt-fgc-bounce@xxxxxxxxxxxxx>] >> >>> >>> *On Behalf Of *Nicholas Robertson-Muir >> >>> >>> *Sent:* 12 June 2014 4:32 PM >> >>> >>> *To:* cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> >>> >>> *Subject:* RE: USF4 changes! >> >>> >>> >> >>> >>> >> >>> >>> >> >>> >>> You can use bar for teleport stuff in kof. Most of it is last >> >>> >>> dich when I use it. >> >>> >>> >> >>> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >> >>> >>> alasdair.donaldson@xxxxxxxxxx<mailto: >> alasdair.donaldson@xxxxxxxxxx>> >> >>> >>> wrote: >> >>> >>> >> >>> >>> Don't you need meter for some of the movement stuff in KOF? I >> >>> >>> mean the rolls? >> >>> >>> Who knows how this is going to work? I presume the backdashing >> >>> >>> will be enough to clear the space and either give you the >> >>> >>> opportunity to whiff punish or set up some zoning stuff. >> >>> >>> This is MK... they've never had proper backdashes before. They're >> >>> >>> now adding new movement and people are still complaining that >> >>> >>> this will reduce their ability to play the game? How? >> >>> >>> >> >>> >>> >> >>> >>> -----Original Message----- >> >>> >>> From: >> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> >> >>> >>> [mailto: >> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] >> >>> >>> On Behalf Of Manase Zote >> >>> >>> Sent: 12 June 2014 4:22 PM >> >>> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> >>> >>> Subject: Re: USF4 changes! >> >>> >>> >> >>> >>> In other games we can backlash until the cows come home and there >> >>> >>> is no meter for that and the game is still fair nothing broken >> >>> >>> about the mechanic. lol In street fighter if you backdash non >> >>> >>> stop you corner yourself and that alone is bad so I still don't >> >>> >>> understand why you >> >>> would >> >>> >>> need meter in helping with your suicide(cornering yourself). >> >>> >>> My suggestion is just balance the back dash so that it's not >> >>> >>> OP(like in SF, KOF and other 2D fighters). >> >>> >>> >> >>> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong >> >>> >>> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> wrote: >> >>> >>> > The "agility bar" backdash covers much more distance than that >> >>> >>> > i think. >> >>> >>> > Also, if we can just backdash nonstop and avoid normals and >> >>> >>> > strings...rushdown/pressure characters will have problem, >> >>> >>> > because they'll just backdash and avoid everything all the time. >> >>> >>> > >> >>> >>> > Unless they make backdashing more technical like Tekken. I >> >>> >>> > think the agility bar is fair. It doesn't limit anything at >> >>> >>> > all. It helps with tough situation. >> >>> >>> > >> >>> >>> > >> >>> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote >> >>> >>> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >> >>> >>> > wrote: >> >>> >>> >> >> >>> >>> >> MK9 didn't have a bar for back dashing and it was just fine so >> >>> >>> >> what was wrong with that? >> >>> >>> >> >> >>> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong >> >>> >>> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >> >>> >>> >> wrote: >> >>> >>> >> > The movement and pace of the game seems to be the same as >> >>> >>> >> > mk9 (which i think is ok but not the best). The agility bar >> >>> >>> >> > enhances that a lot more for >> >>> >>> >> > 1-2 >> >>> >>> >> > bars. So i don't mind it. It doesn't limit the movement of >> >>> >>> >> > game at >> >>> >>> all. >> >>> >>> >> > Eg. >> >>> >>> >> > Tekken movement but you can do a "super" backdash for 1 >> >>> >>> >> > agility >> >>> bar >> >>> >>> >> > (that fills up on it's own pretty nicely) to get out of >> >>> >>> >> > Nina's >> >>> df+1 >> >>> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1 >> >>> >>> >> > ss+1 >> >>> >>> >> > pressure by using stage interactables and jump away. Not >> >>> >>> >> > sure if you're invincible or not during the jump...What was >> >>> >>> >> > injustice >> >>> like? >> >>> >>> >> > >> >>> >>> >> > So the basic movements is there. No limitation at all. >> >>> >>> >> > Agility bar helps but doesn't defy the whole movement >> >>> >>> >> > gameplay. >> >>> >>> >> > >> >>> >>> >> > >> >>> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote >> >>> >>> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >> >>> >>> wrote: >> >>> >>> >> >> >> >>> >>> >> >> At this point no one knows how all of the above system >> >>> >>> >> >> mechanics are going to turn out. >> >>> >>> >> >> Limiting movement to a bar is a crime in any fighting game >> >>> because >> >>> >>> >> >> you need movement for everything you do in a fighting game. >> >>> >>> >> >> It also affects the pacing of the overall match. So for me >> >>> >>> >> >> limiting movement to a bar is a gimmick and will only give >> >>> players >> >>> >>> >> >> more problems rather than assisting them in a match. >> >>> >>> >> >> I still don't see how styles can solve bad match ups, zoner >> >>> >>> >> >> will always have an advantage from range, rushdown owns >> >>> >>> >> >> up-close... >> >>> >>> >> >> >> >>> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong >> >>> >>> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >> >>> >>> >> >> wrote: >> >>> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX >> bar. >> >>> >>> >> >> > It >> >>> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to >> >>> >>> >> >> > perform >> >>> run >> >>> >>> >> >> > or a backdash (spaces out quite a bit). I think this is >> >>> >>> >> >> > fair. >> >>> It >> >>> >>> >> >> > fills up fast enough to use it every now and then. But >> >>> >>> >> >> > not enough to just spam nonstop. You use >> >>> >>> >> >> > 2 to >> >>> >>> >> >> > use stage interactables. So it's not a stage >> >>> >>> >> >> > interactablefest like Injustice. You have to decide if >> >>> >>> >> >> > it'll be worth it to use interactables or to just dash up >> >>> >>> >> >> > to continue pressure / dash away to keep zoning. >> >>> >>> >> >> > >> >>> >>> >> >> > As for variation. It's like saying Catwomen decides to do >> >>> >>> rushdown. >> >>> >>> >> >> > And >> >>> >>> >> >> > Grundy decides to do "zoning" with his zombie ground grab >> >>> thingy >> >>> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) >> >>> >>> >> >> > Catwomen will just run up to grundy with her claw slash >> >>> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the >> >>> >>> >> >> > character variation is NOT going to be >> >>> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad >> >>> >>> >> >> > match up, but still at the end of the day...it's what you >> >>> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air >> >>> fireball >> >>> >>> >> >> > like a noob and know some combos and it'll already be >> >>> >>> >> >> > hard to win against kabal without having to learn his >> >>> >>> >> >> > advance nomad >> >>> dash >> >>> >>> >> >> > cancels if you play someone who has trouble with zoning. >> >>> >>> >> >> > >> >>> >>> >> >> > so instead of choosing a variation and giving you instant >> >>> >>> >> >> > win (because you only keep a few moveset between >> >>> >>> >> >> > variations). i'm hoping variation helps with really bad >> >>> >>> >> >> > match ups like 9-1 or >> >>> 8-2 >> >>> >>> >> >> > to something like 6-4 or 5-5 and what not. because >> >>> >>> >> >> > fighting games should be about what you can do as a >> player. >> >>> >>> >> >> > just because i know stupid spamming basic kabal shouldn't >> >>> >>> >> >> > give me instant advantage over someone who's really good >> >>> >>> >> >> > with >> >>> sheeva, >> >>> >>> >> >> > scorpion or sub zero (don't know which characters have >> >>> >>> >> >> > issue with zoning in mk9...) >> >>> >>> >> >> > >> >>> >>> >> >> > >> >>> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < >> >>> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >> >>> >>> >> >> > wrote: >> >>> >>> >> >> >> >> >>> >>> >> >> >> SAP just told me that you need meter to run? >> >>> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a >> >>> >>> >> >> >> meter for running)? >> >>> >>> >> >> >> Who said running was broken? >> >>> >>> >> >> >> >> >>> >>> >> >> >> *Sigh* >> >>> >>> >> >> >> >> >>> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos >> >>> >>> >> >> >> so no meter no chain combos no running around :( >> >>> >>> >> >> >> >> >>> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >> >>> >>> >> >> >> <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx >> >> >> >>> >>> >> >> >> wrote: >> >>> >>> >> >> >> > Im also not seeing how it can help bad matchups. >> >>> >>> >> >> >> > >> >>> >>> >> >> >> > Picking a different version of the same character or a >> >>> >>> >> >> >> > different character all together between matches would >> >>> >>> >> >> >> > be just like it was now. >> >>> >>> >> >> >> > >> >>> >>> >> >> >> > Counterpicking etc. >> >>> >>> >> >> >> > >> >>> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >> >>> >>> >> >> >> >> Subject: Re: USF4 changes! >> >>> >>> >> >> >> >> From: bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx> >> >>> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto: >> cpt-fgc@xxxxxxxxxxxxx> >> >>> >>> >> >> >> > >> >>> >>> >> >> >> >> >> >>> >>> >> >> >> >> How do you get around the rock/paper/scissors >> >>> >>> >> >> >> >> character selection? >> >>> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 >> >>> >>> >> >> >> >> goes for rush down version of scorpion, it will still >> >>> >>> >> >> >> >> be a bad match up for one of the guys regardless. >> >>> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the >> >>> >>> >> >> >> >> skill level and execution will be the deciding >> >>> >>> >> >> >> >> factor. >> >>> >>> >> >> >> >> To me the understanding of a balance fighting is to >> >>> >>> >> >> >> >> make every character the same... >> >>> >>> >> >> >> >> >> >>> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < >> >>> numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >> >>> >>> >> >> >> >> wrote: >> >>> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about >> >>> >>> >> >> >> >> > bad >> >>> match >> >>> >>> >> >> >> >> > up and lack of knowledge...it should still be fun >> >>> >>> >> >> >> >> > and challenging in another level when your opponent >> >>> >>> >> >> >> >> > knows >> >>> what >> >>> >>> >> >> >> >> > your character can do. >> >>> >>> >> >> >> >> > >> >>> >>> >> >> >> >> > Yes there are bad match ups and character knowledge >> >>> >>> >> >> >> >> > in fighting games. >> >>> >>> >> >> >> >> > but >> >>> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're >> >>> >>> >> >> >> >> > doing, but i can't retaliate at all" >> >>> >>> >> >> >> >> > >> >>> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal >> >>> >>> >> >> >> >> > with relax stance and such. I'll play in another >> >>> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. >> >>> >>> >> >> >> >> > you >> >>> >>> >> >> >> >> > can play bears and still win against top tier >> >>> >>> >> >> >> >> > character because you the player are just better. >> >>> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun fight >> >>> >>> >> >> >> >> > situation. >> >>> >>> >> >> >> >> > should >> >>> >>> >> >> >> >> > be more or less "experienced fighter with a >> >>> >>> >> >> >> >> > slightly >> >>> blunt >> >>> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife". >> >>> >>> >> >> >> >> > >> >>> >>> >> >> >> >> > >> >>> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >> >>> >>> >> >> >> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >> >>> >>> >> >> >> >> > wrote: >> >>> >>> >> >> >> >> >> >> >>> >>> >> >> >> >> >> This method of balancing looks like a throw of >> >>> >>> >> >> >> >> >> dice to me. >> >>> >>> >> >> >> >> >> It can go either way, you potentially have a >> >>> >>> >> >> >> >> >> scenario where you can lose a match based on lack >> >>> >>> >> >> >> >> >> of character knowledge rather than skill. >> >>> >>> >> >> >> >> >> If the game has like 30 characters for an example >> >>> >>> >> >> >> >> >> multiply that by 3 so on average you need to be >> >>> >>> >> >> >> >> >> aware of what all 90 variations are capable of? >> >>> >>> >> >> >> >> >> Let's wait and see what the move list looks like >> >>> >>> >> >> >> >> >> and how many moves will change between 3 >> >>> >>> >> >> >> >> >> variations of a character. >> >>> >>> >> >> >> >> >> >> >>> >>> >> >> >> >> >> >> >>> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >> >>> >>> >> >> >> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >> >>> >>> >> >> >> >> >> wrote: >> >>> >>> >> >> >> >> >> > 11.59? XD >> >>> >>> >> >> >> >> >> > >> >>> >>> >> >> >> >> >> > Hopefully the character variation will be some >> >>> >>> >> >> >> >> >> > answer to really bad match up. Not sure how >> >>> >>> >> >> >> >> >> > they'll balance >> >>> it >> >>> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter >> >>> >>> >> >> >> >> >> > to another characters variation completely. If >> >>> >>> >> >> >> >> >> > that's the case, it'll be more rock paper >> >>> >>> >> >> >> >> >> > scissors situation than a fighting game lolz >> >>> >>> >> >> >> >> >> > hopefully the variations will >> >>> make >> >>> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So >> >>> >>> >> >> >> >> >> > there'll still be unfavourable match ups but not >> >>> >>> >> >> >> >> >> > a complete >> >>> lose >> >>> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >> >>> >>> >> >> >> >> >> > >> >>> >>> >> >> >> >> >> > >> >>> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams >> >>> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx<mailto: >> ryan820509@xxxxxxxxx>> >> >>> >>> >> >> >> >> >> > wrote: >> >>> >>> >> >> >> >> >> >> >> >>> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >> >>> >>> >> >> >> >> >> >> >> >>> >>> >> >> >> >> >> >> >> >>> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >> >>> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx<mailto: >> greattekkenmaster@xxxxxxxxx>> >> >>> >>> >> >> >> >> >> >> wrote: >> >>> >>> >> >> >> >> >> >>> >> >>> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as >> >>> >>> >> >> >> >> >> >>> much >> >>> as >> >>> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - >> >>> >>> >> >> >> >> >> >>> let your email find you! >> >>> >>> >> >> >> >> >> >>> ________________________________ >> >>> >>> >> >> >> >> >> >>> From: Ryan Williams >> >>> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx<mailto: >> ryan820509@xxxxxxxxx>> >> >>> >>> >> >> >> >> >> >>> Sender: >> >>> >>> >> >> >> >> >> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >> cpt-fgc-bounce@xxxxxxxxxxxxx> >> >>> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >> >>> >>> >> >> >> >> >> >>> To: >> >>> >>> >> >> >> >> >> >>> <cpt-fgc@xxxxxxxxxxxxx<mailto: >> cpt-fgc@xxxxxxxxxxxxx>> >> >>> >>> >> >> >> >> >> >>> ReplyTo: >> >>> >>> >> >> >> >> >> >>> cpt-fgc@xxxxxxxxxxxxx<mailto: >> cpt-fgc@xxxxxxxxxxxxx> >> >>> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >> >>> >>> >> >> >> >> >> >>> >> >>> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions >> >>> >>> >> >> >> >> >> >>> at 12pm to maximise game time. >> >>> >>> >> >> >> >> >> >>> >> >>> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little >> >>> >>> >> >> >> >> >> >>> earlier can join us at that time. >> >>> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine >> >>> >>> >> >> >> >> >> >>> as >> >>> well. >> >>> >>> >> >> >> >> >> >>> >> >>> >>> >> >> >> >> >> >>> >> >>> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf >> >>> >>> >> >> >> >> >> >>> Barendse >> >>> >>> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx<mailto: >> ashraf.barendse@xxxxxxxxx>> >> >>> >>> >> >> >> >> >> >>> wrote: >> >>> >>> >> >> >> >> >> >>>> >> >>> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She was >> >>> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the >> >>> >>> >> >> >> >> >> >>>> computer" >> >>> >>> >> >> >> >> >> >>>> and >> >>> >>> >> >> >> >> >> >>>> I was like "he's at work" >> >>> >>> >> >> >> >> >> >>>> and >> >>> >>> >> >> >> >> >> >>>> she >> >>> >>> >> >> >> >> >> >>>> was >> >>> >>> >> >> >> >> >> >>>> like >> >>> >>> >> >> >> >> >> >>>> "k thanx bye" >> >>> >>> >> >> >> >> >> >>>> >> >>> >>> >> >> >> >> >> >>>> >> >>> >>> >> >> >> >> >> >>>> >> >>> >>> >> >> >> >> >> >>>> >> >>> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas >> >>> >>> >> >> >> >> >> >>>> Robertson-Muir >> >>> >>> >> >> >> >> >> >>>> <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> >> >>> >>> >> >> >> >> >> >>>> wrote: >> >>> >>> >> >> >> >> >> >>>>> >> >>> >>> >> >> >> >> >> >>>>> I love those. >> >>> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well. >> >>> >>> >> >> >> >> >> >>>>> >> >>> >>> >> >> >> >> >> >>>>> "move to your start bar" >> >>> >>> >> >> >> >> >> >>>>> "don't have one" >> >>> >>> >> >> >> >> >> >>>>> "what version of Windows are you using" >> >>> >>> >> >> >> >> >> >>>>> "I'm not using Windows" >> >>> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >> >>> >>> >> >> >> >> >> >>>>> "don't have that either" >> >>> >>> >> >> >> >> >> >>>>> "open your web browser" >> >>> >>> >> >> >> >> >> >>>>> "mkay" >> >>> >>> >> >> >> >> >> >>>>> "install this app" >> >>> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the >> >>> >>> >> >> >> >> >> >>>>> synaptic package manage?" >> >>> >>> >> >> >> >> >> >>>>> "huh?" >> >>> >>> >> >> >> >> >> >>>>> >> >>> >>> >> >> >> >> >> >>>>> good times. >> >>> >>> >> >> >> >> >> >>>>> >> >>> >>> >> >> >> >> >> >>>>> >> >>> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf >> >>> >>> >> >> >> >> >> >>>>> Barendse >> >>> >>> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx<mailto: >> ashraf.barendse@xxxxxxxxx>> >> >>> >>> >> >> >> >> >> >>>>> wrote: >> >>> >>> >> >> >> >> >> >>>>>> >> >>> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding >> >>> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical >> >>> >>> >> >> >> >> >> >>>>>> Department" >> >>> >>> >> >> >> >> >> >>>>>> How about no. >> >>> >>> >> >> >> >> >> >>>>>> >> >>> >>> >> >> >> >> >> >>>>>> >> >>> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan >> >>> >>> >> >> >> >> >> >>>>>> Williams >> >>> >>> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx<mailto: >> ryan820509@xxxxxxxxx>> >> >>> >>> >> >> >> >> >> >>>>>> wrote: >> >>> >>> >> >> >> >> >> >>>>>>> >> >>> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?" >> >>> >>> >> >> >> >> >> >>>>>>> >> >>> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age. >> >>> >>> >> >> >> >> >> >>>>>>> Those days are over. >> >>> >>> >> >> >> >> >> >>>>>>> >> >>> >>> >> >> >> >> >> >>>>>>> >> >>> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas >> >>> >>> >> >> >> >> >> >>>>>>> Robertson-Muir >> >>> >>> >> >> >> >> >> >>>>>>> <nicmuir@xxxxxxxxx<mailto: >> nicmuir@xxxxxxxxx>> >> >>> >>> >> >> >> >> >> >>>>>>> wrote: >> >>> >>> >> >> >> >> >> >>>>>>>> >> >>> >>> >> >> >> >> >> >>>>>>>> LOL >> >>> >>> >> >> >> >> >> >>>>>>>> >> >>> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about >> >>> >>> >> >> >> >> >> >>>>>>>> fighting >> >>> >>> games. >> >>> >>> >> >> >> >> >> >>>>>>>> The >> >>> >>> >> >> >> >> >> >>>>>>>> update >> >>> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the >> >>> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and >> >>> >>> >> >> >> >> >> >>>>>>>> Persona. >> >>> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games >> >>> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an Update >> >>> >>> >> >> >> >> >> >>>>>>>> later. >> >>> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please? >> >>> >>> >> >> >> >> >> >>>>>>>> >> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? >> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? >> >>> >>> >> >> >> >> >> >>>>>>>> >> >>> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a >> >>> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A ...and I >> >>> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue >> >>> >>> >> >> >> >> >> >>>>>>>> (english version)... >> >>> >>> >> >> >> >> >> >>>>>>>> >> >>> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes >> >>> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike >> >>> >>> >> >> >> >> >> >>>>>>>> it. >> >>> >>> >> >> >> >> >> >>>>>>>> >> >>> >>> >> >> >> >> >> >>>>>>>> >> >>> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, >> >>> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben >> >>> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx<mailto: >> paashaasggx@xxxxxxxxxxx>> >> >>> >>> >> >> >> >> >> >>>>>>>> wrote: >> >>> >>> >> >> >> >> >> >>>>>>>>> >> >>> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new >> >>> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with >> >>> >>> >> >> >> >> >> >>>>>>>>> :D >> >>> >>> >> >> >> >> >> >>>>>>>>> >> >>> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200 >> >>> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >> >>> >>> >> >> >> >> >> >>>>>>>>> > From: >> >>> >>> >> >> >> >> >> >>>>>>>>> > gieroadsteve@xxxxxxxxx<mailto: >> gieroadsteve@xxxxxxxxx> >> >>> >>> >> >> >> >> >> >>>>>>>>> > To: >> >>> >>> >> >> >> >> >> >>>>>>>>> > cpt-fgc@xxxxxxxxxxxxx<mailto: >> cpt-fgc@xxxxxxxxxxxxx> >> >>> >>> >> >> >> >> >> >>>>>>>>> >> >>> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. >> >>> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >> >>> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >> >>> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx<mailto: >> ilitirit@xxxxxxxxx>> >> >>> >>> >> >> >> >> >> >>>>>>>>> > wrote: >> >>> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >> >>> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> https://www.youtube.com/watch?v=OCiVYKmCveY >> >>> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>> >> >> >> >> >> >>>>>>>>> > >> >>> ============================================= >> >>> >>> >> >> >> >> >> >>>>>>>>> > ============================ You are >> >>> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting >> >>> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. >> >>> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc >> >>> >>> >> 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Information about >> the >> > structure and jurisdiction of your local KPMG member firm can be >> obtained >> > from your KPMG representative. >> > >> > This footnote also confirms that this e-mail message has been swept by >> > AntiVirus software. >> > >> > ________________________________ >> > The information in this e-mail is confidential and may be legally >> > privileged. It is intended solely for the addressee. Access to this >> e-mail >> > by anyone else is unauthorized. If you have received this communication >> in >> > error, please address with the subject heading "Received in error," >> send to >> > the original sender, then delete the e-mail and destroy any copies of >> it. If >> > you are not the intended recipient, any disclosure, copying, >> distribution or >> > any action taken or omitted to be taken in reliance on it, is >> prohibited and >> > may be unlawful. Any opinions or advice contained in this e-mail are >> subject >> > to the terms and conditions expressed in the governing KPMG client >> > engagement letter. Opinions, conclusions and other information in this >> > e-mail and any attachments that do not relate to the official business >> of >> > the firm are neither given nor endorsed by it. >> > >> > KPMG cannot guarantee that e-mail communications are secure or >> error-free, >> > as information could be intercepted, corrupted, amended, lost, >> destroyed, >> > arrive late or incomplete, or contain viruses. >> > >> > This email is being sent out by KPMG International Cooperative ("KPMG >> > International") on behalf of the local KPMG member firm providing >> services >> > to you. KPMG International Cooperative ("KPMG International") is a Swiss >> > entity that serves as a coordinating entity for a network of independent >> > firms operating under the KPMG name. KPMG International provides no >> services >> > to clients. Each member firm of KPMG International is a legally >> distinct and >> > separate entity and each describes itself as such. Information about the >> > structure and jurisdiction of your local KPMG member firm can be >> obtained >> > from your KPMG representative. >> > >> > This footnote also confirms that this e-mail message has been swept by >> > AntiVirus software. >> > >> > ________________________________ >> > The information in this e-mail is confidential and may be legally >> > privileged. It is intended solely for the addressee. Access to this >> e-mail >> > by anyone else is unauthorized. If you have received this communication >> in >> > error, please address with the subject heading "Received in error," >> send to >> > the original sender, then delete the e-mail and destroy any copies of >> it. 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KPMG International Cooperative ("KPMG International") is a Swiss >> > entity that serves as a coordinating entity for a network of independent >> > firms operating under the KPMG name. KPMG International provides no >> services >> > to clients. Each member firm of KPMG International is a legally >> distinct and >> > separate entity and each describes itself as such. Information about the >> > structure and jurisdiction of your local KPMG member firm can be >> obtained >> > from your KPMG representative. >> > >> > This footnote also confirms that this e-mail message has been swept by >> > AntiVirus software. >> > >> > ________________________________ >> > The information in this e-mail is confidential and may be legally >> > privileged. It is intended solely for the addressee. Access to this >> e-mail >> > by anyone else is unauthorized. If you have received this communication >> in >> > error, please address with the subject heading "Received in error," >> send to >> > the original sender, then delete the e-mail and destroy any copies of >> it. If >> > you are not the intended recipient, any disclosure, copying, >> distribution or >> > any action taken or omitted to be taken in reliance on it, is >> prohibited and >> > may be unlawful. Any opinions or advice contained in this e-mail are >> subject >> > to the terms and conditions expressed in the governing KPMG client >> > engagement letter. Opinions, conclusions and other information in this >> > e-mail and any attachments that do not relate to the official business >> of >> > the firm are neither given nor endorsed by it. >> > >> > KPMG cannot guarantee that e-mail communications are secure or >> error-free, >> > as information could be intercepted, corrupted, amended, lost, >> destroyed, >> > arrive late or incomplete, or contain viruses. >> > >> > This email is being sent out by KPMG International Cooperative ("KPMG >> > International") on behalf of the local KPMG member firm providing >> services >> > to you. KPMG International Cooperative ("KPMG International") is a Swiss >> > entity that serves as a coordinating entity for a network of independent >> > firms operating under the KPMG name. KPMG International provides no >> services >> > to clients. Each member firm of KPMG International is a legally >> distinct and >> > separate entity and each describes itself as such. Information about the >> > structure and jurisdiction of your local KPMG member firm can be >> obtained >> > from your KPMG representative. >> > >> > This footnote also confirms that this e-mail message has been swept by >> > AntiVirus software. >> > >> > ********************************************************************** >> > The information in this e-mail is confidential and may be legally >> > privileged. It is intended solely for the addressee. Access to this >> e-mail >> > by anyone else is unauthorized. If you have received this communication >> in >> > error, please address with the subject heading "Received in error," >> send to >> > the original sender, then delete the e-mail and destroy any copies of >> it. If >> > you are not the intended recipient, any disclosure, copying, >> distribution or >> > any action taken or omitted to be taken in reliance on it, is >> prohibited and >> > may be unlawful. Any opinions or advice contained in this e-mail are >> subject >> > to the terms and conditions expressed in the governing KPMG client >> > engagement letter. Opinions, conclusions and other information in this >> > e-mail and any attachments that do not relate to the official business >> of >> > the firm are neither given nor endorsed by it. >> > >> > KPMG cannot guarantee that e-mail communications are secure or >> error-free, >> > as information could be intercepted, corrupted, amended, lost, >> destroyed, >> > arrive late or incomplete, or contain viruses. >> > >> > This email is being sent out by KPMG International Cooperative ("KPMG >> > International") on behalf of the local KPMG member firm providing >> services >> > to you. KPMG International Cooperative ("KPMG International") is a >> Swiss >> > entity that serves as a coordinating entity for a network of independent >> > firms operating under the KPMG name. KPMG International provides no >> services >> > to clients. Each member firm of KPMG International is a legally >> distinct and >> > separate entity and each describes itself as such. Information about >> the >> > structure and jurisdiction of your local KPMG member firm can be >> obtained >> > from your KPMG representative. >> > >> > This footnote also confirms that this e-mail message has been swept by >> > AntiVirus software. >> > >> You are subscribed to the Cape Town Fighting Game Community mailing list. >> >> //www.freelists.org/list/cpt-fgc >> > >