Re: USF4 changes!

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 18:26:18 +0200

Yeah why not that? Without the meter requirement.


On Fri, Jun 13, 2014 at 4:03 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
wrote:

> I like the Jojo approach for some characters in dashing and running.
> double tap does dash, holding 2nd tap does run.  I wonder if it'll be the
> same in MK.
> ...about the interview, anyone see the Sackboy walking on the side?  Do
> want that costume!
>
> I also bought all the jojo dlc.
>
>
> On Fri, Jun 13, 2014 at 2:49 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
>
>> deathfist is super important.
>> I would say it is responsible for most of my defense in tekken.
>>
>> just play a df happy stu and level up.
>>
>> On 13/06/2014, greattekkenmaster@xxxxxxxxx <greattekkenmaster@xxxxxxxxx>
>> wrote:
>> > He has a death fist that rapes your life bar in 1 shot,, and its hard to
>> > punish and paul sounds like his taking a crap every second,, Law needs
>> to
>> > nerfed to shit also,, the deathfist of paul is all that needs nerfing
>> 40%
>> > less damage
>> > Sent via my BlackBerry from Vodacom - let your email find you!
>> >
>> > -----Original Message-----
>> > From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> > Date: Fri, 13 Jun 2014 10:02:01
>> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: RE: USF4 changes!
>> >
>> > Nah, Paul doesn’t need any changes.
>> >
>> > He’s been happily mid-tier for most Tekken games. Since BR, and in TTT2,
>> > it’s arguable that he’s in the higher part of the mid-tier group.
>> >
>> > I have no complaints about Paul. I mean, it would be nice to have better
>> > tracking, or a few more plus frame options, but that’s more on the
>> ‘really
>> > nice to have’, rather than ‘needs this to be playable’.
>> > His combo damage is solid – not top tier, but fine from all angles. His
>> > punishment game is excellent. His wall damage is good. His pokes are
>> average
>> > – a couple of really nice ones though (ws+4, d+1). His carry and TA are
>> very
>> > nice. His lows aren’t that amazing, but he has enough other tools to
>> make
>> > him viable.
>> >
>> >
>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> On
>> > Behalf Of greattekkenmaster@xxxxxxxxx
>> > Sent: 13 June 2014 11:55 AM
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: Re: USF4 changes!
>> >
>> > I have complaints about Paul and his move set
>> > Sent via my BlackBerry from Vodacom - let your email find you!
>> > ________________________________
>> > From: "Donaldson, Alasdair"
>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>> > Date: Fri, 13 Jun 2014 09:50:26 +0000
>> > To:
>> > cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx<mailto:
>> cpt-fgc@xxxxxxxxxxxxx%3ccpt-fgc@xxxxxxxxxxxxx>>
>> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> > Subject: RE: USF4 changes!
>> >
>> > And Paul gets dumbed every Tekken. I’m surprised he can string a
>> sentence
>> > together.
>> >
>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Di Lhong
>> > Sent: 13 June 2014 11:48 AM
>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> > Subject: Re: USF4 changes!
>> >
>> > The story is pretty good for a fighting game. Tekken's storyline is so
>> > bad...if you're not part of the mishimas...you're just there...i mean
>> look
>> > at christie, she's been after Eddy since T4. And her speech...Eddy!
>> Eddy!
>> > wtf.
>> >
>> > On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
>> > wrote:
>> > Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that didn’t
>> look
>> > to be ‘res-able’ for Quan’s zombie army.
>> >
>> > Not sure what they’re doing with the storyline though.
>> >
>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>> > On Behalf Of Di Lhong
>> > Sent: 13 June 2014 11:29 AM
>> >
>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> > Subject: Re: USF4 changes!
>> >
>> > Same. Even if Mileena is bottom tier, i'll still play her. :)
>> >
>> > Hopefully she'll return, she didn't die in mk9 did she? but with
>> D'Vorah,
>> > i'm not sure they'll have another "monster" chick in the series.
>> D'Vorah so
>> > far looks awesome. Ferra/Thorr also looks fun. Like how they
>> implemented the
>> > 2 as one character. Well design stuff in MKX. It'll be sad not to see
>> some
>> > of the original cast, but i welcome the new ones :)
>> >
>> > On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
>> > wrote:
>> > Well I’d rather just play the characters that I like. For MK it was
>> always
>> > going to be Scorp and Subby. I wanted to play Mileena, but I also
>> wanted her
>> > to be a lot faster than she was. Actually I like most of the MK cast…
>> >
>> > For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much
>> > unplayable and they never fixed that. Next closest option was Bladam.
>> Too
>> > bad these turned out the really bad match-ups for Grundy…
>> >
>> >
>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>> > On Behalf Of Di Lhong
>> > Sent: 13 June 2014 11:05 AM
>> >
>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> > Subject: Re: USF4 changes!
>> >
>> > True. But also it depends on who they hired i guess. I doubt they hired
>> > anyone in the Sindel community to balance her out. Some people are just
>> out
>> > to balance their own character, while some gets forgotten entirely. The
>> > worst are those who can't see why their character is broken and flip out
>> > completely when they want to nerf something of their character...i
>> rather
>> > win with my own skills than rely on OP characters.
>> >
>> > On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
>> > wrote:
>> > Yeah, I often wonder what the hell goes through the developer's heads.
>> NRS
>> > specifically went out of their way to hire people (gamers) to help them
>> > balance the game. Then it got released and had to be patched almost
>> > immediately. Now I can understand that without a large scale beta test,
>> you
>> > will not know about every little broken thing, but a lot of the issues
>> > really should've been found by the testers.
>> >
>> > I don't understand why NRS didn't just patch MK9 one more time. Cyrax,
>> > Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a
>> joke
>> > from the release, all the way though the patches. How friggin' hard is
>> it to
>> > listen to the comments from the serious fans?
>> >
>> > It's just shoddy quality control.
>> >
>> > Similarly Blizzard has admitted that none of the developers or testers
>> for
>> > RoS bothered to play the Monk. That's why the class is such a joke
>> compared
>> > to all the rest. I mean seriously? They couldn't be bothered to test
>> one of
>> > the classes? There are only 6 classes FFS.
>> >
>> > In one day you can read through all the posts on the Diablo character
>> class
>> > forums for the past month. That's enough to get a feel for what the real
>> > problems are and who is just a butthurt troll complaining. Then patch
>> that
>> > shit.
>> > No one cares that you are patching the conversations of NPCs. Fix the
>> core
>> > problems you retards...
>> >
>> > -----Original Message-----
>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>> > On Behalf Of Stephen Scheidel
>> > Sent: 13 June 2014 10:40 AM
>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> > Subject: Re: USF4 changes!
>> >
>> > Well if they just resist the tendency to be utter fucktards and keep
>> broken
>> > shit like kabal out of the game there won't be any need for baby game
>> > mechanics to try and hide their shoddy balancing.
>> >
>> > We as a group could balance games better than nrs.
>> >
>> > On 13/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>> wrote:
>> >> Not sure how much it'll nulify. But at least they're trying to get rid
>> >> of all those insane pressure like Kabal's b+1~nomad rush chip BS.
>> >>
>> >>
>> >> On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
>> >> <gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>
>> >> wrote:
>> >>
>> >>> So they are just giving noobs a chance to escape.
>> >>> Devs are really trying to make games purely a rock paper scissor
>> thing.
>> >>>
>> >>> What's the point of a tough situation if you can just nullify it with
>> >>> some noob feature.
>> >>>
>> >>> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>> >>> wrote:
>> >>> > Let's put it this way. The movement is basically the same as MK9.
>> >>> > But now they added a new metere called "agility bar" where you can
>> >>> > use it to do full/half screen run and do an evasive spacing
>> >>> > backdash (i'm not sure if normal backdashing will consume such
>> >>> > meter/bar...) So if you had 0
>> >>> problem
>> >>> > with movement in mk9. mkx agility bar shouldn't cause you any
>> >>> > trouble for your own movement. I see it as an escape mechanism more
>> >>> > than offensive.
>> >>> > because you need agility meter to use interactables and "evasive"
>> >>> backdash.
>> >>> > the backdash range is big enough to punish wiff. so it SHOULD cause
>> >>> > bar.
>> >>> if
>> >>> > the normal backdash already does that, then no need to use agility
>> >>> > bar.
>> >>> >
>> >>> > It doesn't take away anything. It's adding more escape mechanism
>> >>> > for
>> >>> people
>> >>> > who have a tough time with rushdown characters up on their face...
>> >>> >
>> >>> > Also the meter recovers really quickly (like 1-2 sec for full 2
>> bars?
>> >>> dunno
>> >>> > will check again...might be faster)...so it's not like you'll not
>> >>> > be able to use it every now and then. But if you abuse the
>> >>> > meter...then you'll
>> >>> pay
>> >>> > for it when you really need it. The bars are there so you don't
>> >>> > just
>> >>> abuse
>> >>> > the agility bar backdash and jump off walls all the time with no
>> >>> > consequences.
>> >>> >
>> >>> > We don't know how's the recovery on the agility bar either. If it's
>> >>> > good then it should cost bars...if it's crap then no.
>> >>> >
>> >>> >
>> >>> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>> >>> > <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
>> >>> > wrote:
>> >>> >
>> >>> >> I used the run button all the time.
>> >>> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>> >>> >> <alasdair.donaldson@xxxxxxxxxx<mailto:
>> alasdair.donaldson@xxxxxxxxxx>>
>> >>> >> wrote:
>> >>> >>
>> >>> >>>  Did you ever use the run button in MK3? I think I used it when
>> >>> trolling
>> >>> >>> with Cyrax and his grab into stuff, or with one of old SubZero’s
>> >>> combos…
>> >>> >>> not much else.
>> >>> >>>
>> >>> >>> It will be interesting seeing how this changes the oki game.
>> >>> >>>
>> >>> >>> I actually thought the movement in MK9 was fine. I mean for
>> >>> >>> general
>> >>> play
>> >>> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>> >>> >>>
>> >>> >>>
>> >>> >>>
>> >>> >>> *From:*
>> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
>> >>> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>> >>> >>> *On Behalf Of *Nicholas Robertson-Muir
>> >>> >>> *Sent:* 12 June 2014 4:32 PM
>> >>> >>> *To:* cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> >>> >>> *Subject:* RE: USF4 changes!
>> >>> >>>
>> >>> >>>
>> >>> >>>
>> >>> >>> You can use bar for teleport stuff in kof. Most of it is last
>> >>> >>> dich when I use it.
>> >>> >>>
>> >>> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>> >>> >>> alasdair.donaldson@xxxxxxxxxx<mailto:
>> alasdair.donaldson@xxxxxxxxxx>>
>> >>> >>> wrote:
>> >>> >>>
>> >>> >>> Don't you need meter for some of the movement stuff in KOF? I
>> >>> >>> mean the rolls?
>> >>> >>> Who knows how this is going to work? I presume the backdashing
>> >>> >>> will be enough to clear the space and either give you the
>> >>> >>> opportunity to whiff punish or set up some zoning stuff.
>> >>> >>> This is MK... they've never had proper backdashes before. They're
>> >>> >>> now adding new movement and people are still complaining that
>> >>> >>> this will reduce their ability to play the game? How?
>> >>> >>>
>> >>> >>>
>> >>> >>> -----Original Message-----
>> >>> >>> From:
>> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
>> >>> >>> [mailto:
>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>]
>> >>> >>> On Behalf Of Manase Zote
>> >>> >>> Sent: 12 June 2014 4:22 PM
>> >>> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> >>> >>> Subject: Re: USF4 changes!
>> >>> >>>
>> >>> >>> In other games we can backlash until the cows come home and there
>> >>> >>> is no meter for that and the game is still fair nothing broken
>> >>> >>> about the mechanic. lol In street fighter if you backdash non
>> >>> >>> stop you corner yourself and that alone is bad so I still don't
>> >>> >>> understand why you
>> >>> would
>> >>> >>> need meter in helping with your suicide(cornering yourself).
>> >>> >>> My suggestion is just balance the back dash so that it's not
>> >>> >>> OP(like in SF, KOF and other 2D fighters).
>> >>> >>>
>> >>> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong
>> >>> >>> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> wrote:
>> >>> >>> > The "agility bar" backdash covers much more distance than that
>> >>> >>> > i think.
>> >>> >>> > Also, if we can just backdash nonstop and avoid normals and
>> >>> >>> > strings...rushdown/pressure characters will have problem,
>> >>> >>> > because they'll just backdash and avoid everything all the time.
>> >>> >>> >
>> >>> >>> > Unless they make backdashing more technical like Tekken. I
>> >>> >>> > think the agility bar is fair. It doesn't limit anything at
>> >>> >>> > all. It helps with tough situation.
>> >>> >>> >
>> >>> >>> >
>> >>> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
>> >>> >>> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>> >>> >>> > wrote:
>> >>> >>> >>
>> >>> >>> >> MK9 didn't have a bar for back dashing and it was just fine so
>> >>> >>> >> what was wrong with that?
>> >>> >>> >>
>> >>> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong
>> >>> >>> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>> >>> >>> >> wrote:
>> >>> >>> >> > The movement and pace of the game seems to be the same as
>> >>> >>> >> > mk9 (which i think is ok but not the best). The agility bar
>> >>> >>> >> > enhances that a lot more for
>> >>> >>> >> > 1-2
>> >>> >>> >> > bars. So i don't mind it. It doesn't limit the movement of
>> >>> >>> >> > game at
>> >>> >>> all.
>> >>> >>> >> > Eg.
>> >>> >>> >> > Tekken movement but you can do a "super" backdash for 1
>> >>> >>> >> > agility
>> >>> bar
>> >>> >>> >> > (that fills up on it's own pretty nicely) to get out of
>> >>> >>> >> > Nina's
>> >>> df+1
>> >>> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1
>> >>> >>> >> > ss+1
>> >>> >>> >> > pressure by using stage interactables and jump away. Not
>> >>> >>> >> > sure if you're invincible or not during the jump...What was
>> >>> >>> >> > injustice
>> >>> like?
>> >>> >>> >> >
>> >>> >>> >> > So the basic movements is there. No limitation at all.
>> >>> >>> >> > Agility bar helps but doesn't defy the whole movement
>> >>> >>> >> > gameplay.
>> >>> >>> >> >
>> >>> >>> >> >
>> >>> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
>> >>> >>> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>> >>> >>> wrote:
>> >>> >>> >> >>
>> >>> >>> >> >> At this point no one knows how all of the above system
>> >>> >>> >> >> mechanics are going to turn out.
>> >>> >>> >> >> Limiting movement to a bar is a crime in any fighting game
>> >>> because
>> >>> >>> >> >> you need movement for everything you do in a fighting game.
>> >>> >>> >> >> It also affects the pacing of the overall match.  So for me
>> >>> >>> >> >> limiting movement to a bar is a gimmick and will only give
>> >>> players
>> >>> >>> >> >> more problems rather than assisting them in a match.
>> >>> >>> >> >> I still don't see how styles can solve bad match ups, zoner
>> >>> >>> >> >> will always have an advantage from range, rushdown owns
>> >>> >>> >> >> up-close...
>> >>> >>> >> >>
>> >>> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
>> >>> >>> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>> >>> >>> >> >> wrote:
>> >>> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX
>> bar.
>> >>> >>> >> >> > It
>> >>> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to
>> >>> >>> >> >> > perform
>> >>> run
>> >>> >>> >> >> > or a backdash (spaces out quite a bit). I think this is
>> >>> >>> >> >> > fair.
>> >>> It
>> >>> >>> >> >> > fills up fast enough to use it every now and then. But
>> >>> >>> >> >> > not enough to just spam nonstop. You use
>> >>> >>> >> >> > 2 to
>> >>> >>> >> >> > use stage interactables. So it's not a stage
>> >>> >>> >> >> > interactablefest like Injustice. You have to decide if
>> >>> >>> >> >> > it'll be worth it to use interactables or to just dash up
>> >>> >>> >> >> > to continue pressure / dash away to keep zoning.
>> >>> >>> >> >> >
>> >>> >>> >> >> > As for variation. It's like saying Catwomen decides to do
>> >>> >>> rushdown.
>> >>> >>> >> >> > And
>> >>> >>> >> >> > Grundy decides to do "zoning" with his zombie ground grab
>> >>> thingy
>> >>> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
>> >>> >>> >> >> > Catwomen will just run up to grundy with her claw slash
>> >>> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
>> >>> >>> >> >> > character variation is NOT going to be
>> >>> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad
>> >>> >>> >> >> > match up, but still at the end of the day...it's what you
>> >>> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air
>> >>> fireball
>> >>> >>> >> >> > like a noob and know some combos and it'll already be
>> >>> >>> >> >> > hard to win against kabal without having to learn his
>> >>> >>> >> >> > advance nomad
>> >>> dash
>> >>> >>> >> >> > cancels if you play someone who has trouble with zoning.
>> >>> >>> >> >> >
>> >>> >>> >> >> > so instead of choosing a variation and giving you instant
>> >>> >>> >> >> > win (because you only keep a few moveset between
>> >>> >>> >> >> > variations). i'm hoping variation helps with really bad
>> >>> >>> >> >> > match ups like 9-1 or
>> >>> 8-2
>> >>> >>> >> >> > to something like 6-4 or 5-5 and what not. because
>> >>> >>> >> >> > fighting games should be about what you can do as a
>> player.
>> >>> >>> >> >> > just because i know stupid spamming basic kabal shouldn't
>> >>> >>> >> >> > give me instant advantage over someone who's really good
>> >>> >>> >> >> > with
>> >>> sheeva,
>> >>> >>> >> >> > scorpion or sub zero (don't know which characters have
>> >>> >>> >> >> > issue with zoning in mk9...)
>> >>> >>> >> >> >
>> >>> >>> >> >> >
>> >>> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>> >>> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>> >>> >>> >> >> > wrote:
>> >>> >>> >> >> >>
>> >>> >>> >> >> >> SAP just told me that you need meter to run?
>> >>> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a
>> >>> >>> >> >> >> meter for running)?
>> >>> >>> >> >> >> Who said running was broken?
>> >>> >>> >> >> >>
>> >>> >>> >> >> >> *Sigh*
>> >>> >>> >> >> >>
>> >>> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos
>> >>> >>> >> >> >> so no meter no chain combos no running around :(
>> >>> >>> >> >> >>
>> >>> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>> >>> >>> >> >> >> <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx
>> >>
>> >>> >>> >> >> >> wrote:
>> >>> >>> >> >> >> > Im also not seeing how it can help bad matchups.
>> >>> >>> >> >> >> >
>> >>> >>> >> >> >> > Picking a different version of the same character or a
>> >>> >>> >> >> >> > different character all together between matches would
>> >>> >>> >> >> >> > be just like it was now.
>> >>> >>> >> >> >> >
>> >>> >>> >> >> >> > Counterpicking etc.
>> >>> >>> >> >> >> >
>> >>> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>> >>> >>> >> >> >> >> Subject: Re: USF4 changes!
>> >>> >>> >> >> >> >> From: bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>
>> >>> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:
>> cpt-fgc@xxxxxxxxxxxxx>
>> >>> >>> >> >> >> >
>> >>> >>> >> >> >> >>
>> >>> >>> >> >> >> >> How do you get around the rock/paper/scissors
>> >>> >>> >> >> >> >> character selection?
>> >>> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2
>> >>> >>> >> >> >> >> goes for rush down version of scorpion, it will still
>> >>> >>> >> >> >> >> be a bad match up for one of the guys regardless.
>> >>> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the
>> >>> >>> >> >> >> >> skill level and execution will be the deciding
>> >>> >>> >> >> >> >> factor.
>> >>> >>> >> >> >> >> To me the understanding of a balance fighting is to
>> >>> >>> >> >> >> >> make every character the same...
>> >>> >>> >> >> >> >>
>> >>> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>> >>> numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>> >>> >>> >> >> >> >> wrote:
>> >>> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about
>> >>> >>> >> >> >> >> > bad
>> >>> match
>> >>> >>> >> >> >> >> > up and lack of knowledge...it should still be fun
>> >>> >>> >> >> >> >> > and challenging in another level when your opponent
>> >>> >>> >> >> >> >> > knows
>> >>> what
>> >>> >>> >> >> >> >> > your character can do.
>> >>> >>> >> >> >> >> >
>> >>> >>> >> >> >> >> > Yes there are bad match ups and character knowledge
>> >>> >>> >> >> >> >> > in fighting games.
>> >>> >>> >> >> >> >> > but
>> >>> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're
>> >>> >>> >> >> >> >> > doing, but i can't retaliate at all"
>> >>> >>> >> >> >> >> >
>> >>> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal
>> >>> >>> >> >> >> >> > with relax stance and such. I'll play in another
>> >>> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
>> >>> >>> >> >> >> >> > you
>> >>> >>> >> >> >> >> > can play bears and still win against top tier
>> >>> >>> >> >> >> >> > character because you the player are just better.
>> >>> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun fight
>> >>> >>> >> >> >> >> > situation.
>> >>> >>> >> >> >> >> > should
>> >>> >>> >> >> >> >> > be more or less "experienced fighter with a
>> >>> >>> >> >> >> >> > slightly
>> >>> blunt
>> >>> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife".
>> >>> >>> >> >> >> >> >
>> >>> >>> >> >> >> >> >
>> >>> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>> >>> >>> >> >> >> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>> >>> >>> >> >> >> >> > wrote:
>> >>> >>> >> >> >> >> >>
>> >>> >>> >> >> >> >> >> This method of balancing looks like a throw of
>> >>> >>> >> >> >> >> >> dice to me.
>> >>> >>> >> >> >> >> >> It can go either way, you potentially have a
>> >>> >>> >> >> >> >> >> scenario where you can lose a match based on lack
>> >>> >>> >> >> >> >> >> of character knowledge rather than skill.
>> >>> >>> >> >> >> >> >> If the game has like 30 characters for an example
>> >>> >>> >> >> >> >> >> multiply that by 3 so on average you need to be
>> >>> >>> >> >> >> >> >> aware of what all 90 variations are capable of?
>> >>> >>> >> >> >> >> >> Let's wait and see what the move list looks like
>> >>> >>> >> >> >> >> >> and how many moves will change between 3
>> >>> >>> >> >> >> >> >> variations of a character.
>> >>> >>> >> >> >> >> >>
>> >>> >>> >> >> >> >> >>
>> >>> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>> >>> >>> >> >> >> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>> >>> >>> >> >> >> >> >> wrote:
>> >>> >>> >> >> >> >> >> > 11.59? XD
>> >>> >>> >> >> >> >> >> >
>> >>> >>> >> >> >> >> >> > Hopefully the character variation will be some
>> >>> >>> >> >> >> >> >> > answer to really bad match up. Not sure how
>> >>> >>> >> >> >> >> >> > they'll balance
>> >>> it
>> >>> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter
>> >>> >>> >> >> >> >> >> > to another characters variation completely. If
>> >>> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
>> >>> >>> >> >> >> >> >> > scissors situation than a fighting game lolz
>> >>> >>> >> >> >> >> >> > hopefully the variations will
>> >>> make
>> >>> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
>> >>> >>> >> >> >> >> >> > there'll still be unfavourable match ups but not
>> >>> >>> >> >> >> >> >> > a complete
>> >>> lose
>> >>> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>> >>> >>> >> >> >> >> >> >
>> >>> >>> >> >> >> >> >> >
>> >>> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams
>> >>> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx<mailto:
>> ryan820509@xxxxxxxxx>>
>> >>> >>> >> >> >> >> >> > wrote:
>> >>> >>> >> >> >> >> >> >>
>> >>> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>> >>> >>> >> >> >> >> >> >>
>> >>> >>> >> >> >> >> >> >>
>> >>> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>> >>> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx<mailto:
>> greattekkenmaster@xxxxxxxxx>>
>> >>> >>> >> >> >> >> >> >> wrote:
>> >>> >>> >> >> >> >> >> >>>
>> >>> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as
>> >>> >>> >> >> >> >> >> >>> much
>> >>> as
>> >>> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom -
>> >>> >>> >> >> >> >> >> >>> let your email find you!
>> >>> >>> >> >> >> >> >> >>> ________________________________
>> >>> >>> >> >> >> >> >> >>> From: Ryan Williams
>> >>> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx<mailto:
>> ryan820509@xxxxxxxxx>>
>> >>> >>> >> >> >> >> >> >>> Sender:
>> >>> >>> >> >> >> >> >> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>> >>> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>> >>> >>> >> >> >> >> >> >>> To:
>> >>> >>> >> >> >> >> >> >>> <cpt-fgc@xxxxxxxxxxxxx<mailto:
>> cpt-fgc@xxxxxxxxxxxxx>>
>> >>> >>> >> >> >> >> >> >>> ReplyTo:
>> >>> >>> >> >> >> >> >> >>> cpt-fgc@xxxxxxxxxxxxx<mailto:
>> cpt-fgc@xxxxxxxxxxxxx>
>> >>> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>> >>> >>> >> >> >> >> >> >>>
>> >>> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions
>> >>> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
>> >>> >>> >> >> >> >> >> >>>
>> >>> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
>> >>> >>> >> >> >> >> >> >>> earlier can join us at that time.
>> >>> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine
>> >>> >>> >> >> >> >> >> >>> as
>> >>> well.
>> >>> >>> >> >> >> >> >> >>>
>> >>> >>> >> >> >> >> >> >>>
>> >>> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
>> >>> >>> >> >> >> >> >> >>> Barendse
>> >>> >>> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx<mailto:
>> ashraf.barendse@xxxxxxxxx>>
>> >>> >>> >> >> >> >> >> >>> wrote:
>> >>> >>> >> >> >> >> >> >>>>
>> >>> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She was
>> >>> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the
>> >>> >>> >> >> >> >> >> >>>> computer"
>> >>> >>> >> >> >> >> >> >>>> and
>> >>> >>> >> >> >> >> >> >>>> I was like "he's at work"
>> >>> >>> >> >> >> >> >> >>>> and
>> >>> >>> >> >> >> >> >> >>>> she
>> >>> >>> >> >> >> >> >> >>>> was
>> >>> >>> >> >> >> >> >> >>>> like
>> >>> >>> >> >> >> >> >> >>>> "k thanx bye"
>> >>> >>> >> >> >> >> >> >>>>
>> >>> >>> >> >> >> >> >> >>>>
>> >>> >>> >> >> >> >> >> >>>>
>> >>> >>> >> >> >> >> >> >>>>
>> >>> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
>> >>> >>> >> >> >> >> >> >>>> Robertson-Muir
>> >>> >>> >> >> >> >> >> >>>> <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
>> >>> >>> >> >> >> >> >> >>>> wrote:
>> >>> >>> >> >> >> >> >> >>>>>
>> >>> >>> >> >> >> >> >> >>>>> I love those.
>> >>> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
>> >>> >>> >> >> >> >> >> >>>>>
>> >>> >>> >> >> >> >> >> >>>>> "move to your start bar"
>> >>> >>> >> >> >> >> >> >>>>> "don't have one"
>> >>> >>> >> >> >> >> >> >>>>> "what version of Windows are you using"
>> >>> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>> >>> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>> >>> >>> >> >> >> >> >> >>>>> "don't have that either"
>> >>> >>> >> >> >> >> >> >>>>> "open your web browser"
>> >>> >>> >> >> >> >> >> >>>>> "mkay"
>> >>> >>> >> >> >> >> >> >>>>> "install this app"
>> >>> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
>> >>> >>> >> >> >> >> >> >>>>> synaptic package manage?"
>> >>> >>> >> >> >> >> >> >>>>> "huh?"
>> >>> >>> >> >> >> >> >> >>>>>
>> >>> >>> >> >> >> >> >> >>>>> good times.
>> >>> >>> >> >> >> >> >> >>>>>
>> >>> >>> >> >> >> >> >> >>>>>
>> >>> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf
>> >>> >>> >> >> >> >> >> >>>>> Barendse
>> >>> >>> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx<mailto:
>> ashraf.barendse@xxxxxxxxx>>
>> >>> >>> >> >> >> >> >> >>>>> wrote:
>> >>> >>> >> >> >> >> >> >>>>>>
>> >>> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding
>> >>> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
>> >>> >>> >> >> >> >> >> >>>>>> Department"
>> >>> >>> >> >> >> >> >> >>>>>> How about no.
>> >>> >>> >> >> >> >> >> >>>>>>
>> >>> >>> >> >> >> >> >> >>>>>>
>> >>> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
>> >>> >>> >> >> >> >> >> >>>>>> Williams
>> >>> >>> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx<mailto:
>> ryan820509@xxxxxxxxx>>
>> >>> >>> >> >> >> >> >> >>>>>> wrote:
>> >>> >>> >> >> >> >> >> >>>>>>>
>> >>> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?"
>> >>> >>> >> >> >> >> >> >>>>>>>
>> >>> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age.
>> >>> >>> >> >> >> >> >> >>>>>>> Those days are over.
>> >>> >>> >> >> >> >> >> >>>>>>>
>> >>> >>> >> >> >> >> >> >>>>>>>
>> >>> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas
>> >>> >>> >> >> >> >> >> >>>>>>> Robertson-Muir
>> >>> >>> >> >> >> >> >> >>>>>>> <nicmuir@xxxxxxxxx<mailto:
>> nicmuir@xxxxxxxxx>>
>> >>> >>> >> >> >> >> >> >>>>>>> wrote:
>> >>> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>> >> >> >> >> >> >>>>>>>> LOL
>> >>> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about
>> >>> >>> >> >> >> >> >> >>>>>>>> fighting
>> >>> >>> games.
>> >>> >>> >> >> >> >> >> >>>>>>>> The
>> >>> >>> >> >> >> >> >> >>>>>>>> update
>> >>> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the
>> >>> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and
>> >>> >>> >> >> >> >> >> >>>>>>>> Persona.
>> >>> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games
>> >>> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an Update
>> >>> >>> >> >> >> >> >> >>>>>>>> later.
>> >>> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please?
>> >>> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
>> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now?
>> >>> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a
>> >>> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A ...and I
>> >>> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue
>> >>> >>> >> >> >> >> >> >>>>>>>> (english version)...
>> >>> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes
>> >>> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike
>> >>> >>> >> >> >> >> >> >>>>>>>> it.
>> >>> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
>> >>> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben
>> >>> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx<mailto:
>> paashaasggx@xxxxxxxxxxx>>
>> >>> >>> >> >> >> >> >> >>>>>>>> wrote:
>> >>> >>> >> >> >> >> >> >>>>>>>>>
>> >>> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new
>> >>> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with
>> >>> >>> >> >> >> >> >> >>>>>>>>> :D
>> >>> >>> >> >> >> >> >> >>>>>>>>>
>> >>> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200
>> >>> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>> >>> >>> >> >> >> >> >> >>>>>>>>> > From:
>> >>> >>> >> >> >> >> >> >>>>>>>>> > gieroadsteve@xxxxxxxxx<mailto:
>> gieroadsteve@xxxxxxxxx>
>> >>> >>> >> >> >> >> >> >>>>>>>>> > To:
>> >>> >>> >> >> >> >> >> >>>>>>>>> > cpt-fgc@xxxxxxxxxxxxx<mailto:
>> cpt-fgc@xxxxxxxxxxxxx>
>> >>> >>> >> >> >> >> >> >>>>>>>>>
>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
>> >>> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>> >>> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx<mailto:
>> ilitirit@xxxxxxxxx>>
>> >>> >>> >> >> >> >> >> >>>>>>>>> > wrote:
>> >>> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>> >>> >>> >> >> >> >> >> >>>>>>>>> > >
>> >>> >>> >> >> >> >> >> >>>>>>>>> > >
>> >>> https://www.youtube.com/watch?v=OCiVYKmCveY
>> >>> >>> >> >> >> >> >> >>>>>>>>> > >
>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> =============================================
>> >>> >>> >> >> >> >> >> >>>>>>>>> > ============================ You are
>> >>> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting
>> >>> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc
>> >>> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>> >> >> >> >> >> >>>>>>>
>> >>> >>> >> >> >> >> >> >>>>>>
>> >>> >>> >> >> >> >> >> >>>>>
>> >>> >>> >> >> >> >> >> >>>>
>> >>> >>> >> >> >> >> >> >>>
>> >>> >>> >> >> >> >> >> >>
>> >>> >>> >> >> >> >> >> >
>> >>> >>> >> >> >> >> >>
>> >>> >>> >> >> >> >> >>
>> >>> >>> >> >> >> >> >>
>> >>> >>> >> >> >> >> >>
>> >>> >>> >> >> >> >> >>
>> >>> =========================================================
>> >>> >>> >> >> >> >> >> ================ You are subscribed to the Cape
>> >>> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
>> >>> >>> >> >> >> >> >>
>> >>> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
>> >>> >>> >> >> >> >> >
>> >>> >>> >> >> >> >> >
>> >>> >>> >> >> >> >>
>> >>> >>> >> >> >> >>
>> >>> >>> >> >> >> >>
>> >>> >>> >> >> >> >>
>> >>> ============================================================
>> >>> >>> >> >> >> >> ============= You are subscribed to the Cape Town
>> >>> >>> >> >> >> >> Fighting Game Community mailing list.
>> >>> >>> >> >> >> >>
>> >>> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
>> >>> >>> >> >> >>
>> >>> >>> >> >> >>
>> >>> >>> >> >> >>
>> >>> ===============================================================
>> >>> >>> >> >> >> ========== You are subscribed to the Cape Town Fighting
>> >>> >>> >> >> >> Game Community mailing list.
>> >>> >>> >> >> >>
>> >>> >>> >> >> >> //www.freelists.org/list/cpt-fgc
>> >>> >>> >> >> >
>> >>> >>> >> >> >
>> >>> >>> >> >>
>> >>> >>> >> >>
>> >>> ==================================================================
>> >>> >>> >> >> ======= You are subscribed to the Cape Town Fighting Game
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>> >>> >>> >> >>
>> >>> >>> >> >> //www.freelists.org/list/cpt-fgc
>> >>> >>> >> >
>> >>> >>> >> >
>> >>> >>> >>
>> >>> =====================================================================
>> >>> >>> >> ==== You are subscribed to the Cape Town Fighting Game
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>> >>> >>> >>
>> >>> >>> >> //www.freelists.org/list/cpt-fgc
>> >>> >>> >
>> >>> >>> >
>> >>> >>>
>> >>> =====================================================================
>> >>> ====
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>> > This email is being sent out by KPMG International Cooperative ("KPMG
>> > International") on behalf of the local KPMG member firm providing
>> services
>> > to you. KPMG International Cooperative ("KPMG International") is a Swiss
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>> > to clients. Each member firm of KPMG International is a legally
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>> > KPMG cannot guarantee that e-mail communications are secure or
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>> > as information could be intercepted, corrupted, amended, lost,
>> destroyed,
>> > arrive late or incomplete, or contain viruses.
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>> > This email is being sent out by KPMG International Cooperative ("KPMG
>> > International") on behalf of the local KPMG member firm providing
>> services
>> > to you. KPMG International Cooperative ("KPMG International") is a Swiss
>> > entity that serves as a coordinating entity for a network of independent
>> > firms operating under the KPMG name. KPMG International provides no
>> services
>> > to clients. Each member firm of KPMG International is a legally
>> distinct and
>> > separate entity and each describes itself as such. Information about the
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>> > from your KPMG representative.
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