Re: USF4 changes!

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 17:14:30 +0200

Don't think so...some characters might have nothing at all :/


On Fri, Jun 13, 2014 at 1:53 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> I would say every character has some form of punishment but a selected few
> can launch it if blocked up close.
>  On 13 Jun 2014 12:16, "Donaldson, Alasdair" <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>>  Paul’s deathfist is i15. Good luck getting it out at that speed though.
>> At close range, you’re better off with a df+2. At long range it won’t do
>> the same damage.
>>
>> The move is also -17 at all ranges. While there is pushback and some
>> characters (like Lei) have trouble punishing it, it’s not something that
>> should bother a Mishima.
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *greattekkenmaster@xxxxxxxxx
>> *Sent:* 13 June 2014 12:11 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: USF4 changes!
>>
>>
>>
>> He has a death fist that rapes your life bar in 1 shot,, and its hard to
>> punish and paul sounds like his taking a crap every second,, Law needs to
>> nerfed to shit also,, the deathfist of paul is all that needs nerfing 40%
>> less damage
>>
>> Sent via my BlackBerry from Vodacom - let your email find you!
>>  ------------------------------
>>
>> *From: *"Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>
>> *Sender: *cpt-fgc-bounce@xxxxxxxxxxxxx
>>
>> *Date: *Fri, 13 Jun 2014 10:02:01 +0000
>>
>> *To: *cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>
>> *ReplyTo: *cpt-fgc@xxxxxxxxxxxxx
>>
>> *Subject: *RE: USF4 changes!
>>
>>
>>
>> Nah, Paul doesn’t need any changes.
>>
>>
>>
>> He’s been happily mid-tier for most Tekken games. Since BR, and in TTT2,
>> it’s arguable that he’s in the higher part of the mid-tier group.
>>
>>
>>
>> I have no complaints about Paul. I mean, it would be nice to have better
>> tracking, or a few more plus frame options, but that’s more on the ‘really
>> nice to have’, rather than ‘needs this to be playable’.
>>
>> His combo damage is solid – not top tier, but fine from all angles. His
>> punishment game is excellent. His wall damage is good. His pokes are
>> average – a couple of really nice ones though (ws+4, d+1). His carry and TA
>> are very nice. His lows aren’t that amazing, but he has enough other tools
>> to make him viable.
>>
>>
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *
>> greattekkenmaster@xxxxxxxxx
>> *Sent:* 13 June 2014 11:55 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: USF4 changes!
>>
>>
>>
>> I have complaints about Paul and his move set
>>
>> Sent via my BlackBerry from Vodacom - let your email find you!
>>  ------------------------------
>>
>> *From: *"Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>
>> *Sender: *cpt-fgc-bounce@xxxxxxxxxxxxx
>>
>> *Date: *Fri, 13 Jun 2014 09:50:26 +0000
>>
>> *To: *cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>
>> *ReplyTo: *cpt-fgc@xxxxxxxxxxxxx
>>
>> *Subject: *RE: USF4 changes!
>>
>>
>>
>> And Paul gets dumbed every Tekken. I’m surprised he can string a sentence
>> together.
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *Di Lhong
>> *Sent:* 13 June 2014 11:48 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: USF4 changes!
>>
>>
>>
>> The story is pretty good for a fighting game. Tekken's storyline is so
>> bad...if you're not part of the mishimas...you're just there...i mean look
>> at christie, she's been after Eddy since T4. And her speech...Eddy! Eddy!
>> wtf.
>>
>>
>>
>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that didn’t
>> look to be ‘res-able’ for Quan’s zombie army.
>>
>>
>>
>> Not sure what they’re doing with the storyline though.
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 13 June 2014 11:29 AM
>>
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: USF4 changes!
>>
>>
>>
>> Same. Even if Mileena is bottom tier, i'll still play her. :)
>>
>>
>>
>> Hopefully she'll return, she didn't die in mk9 did she? but with D'Vorah,
>> i'm not sure they'll have another "monster" chick in the series. D'Vorah so
>> far looks awesome. Ferra/Thorr also looks fun. Like how they implemented
>> the 2 as one character. Well design stuff in MKX. It'll be sad not to see
>> some of the original cast, but i welcome the new ones :)
>>
>>
>>
>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  Well I’d rather just play the characters that I like. For MK it was
>> always going to be Scorp and Subby. I wanted to play Mileena, but I also
>> wanted her to be a lot faster than she was. Actually I like most of the MK
>> cast…
>>
>>
>>
>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much
>> unplayable and they never fixed that. Next closest option was Bladam. Too
>> bad these turned out the really bad match-ups for Grundy…
>>
>>
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 13 June 2014 11:05 AM
>>
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: USF4 changes!
>>
>>
>>
>> True. But also it depends on who they hired i guess. I doubt they hired
>> anyone in the Sindel community to balance her out. Some people are just out
>> to balance their own character, while some gets forgotten entirely. The
>> worst are those who can't see why their character is broken and flip out
>> completely when they want to nerf something of their character...i rather
>> win with my own skills than rely on OP characters.
>>
>>
>>
>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>> Yeah, I often wonder what the hell goes through the developer's heads.
>> NRS specifically went out of their way to hire people (gamers) to help them
>> balance the game. Then it got released and had to be patched almost
>> immediately. Now I can understand that without a large scale beta test, you
>> will not know about every little broken thing, but a lot of the issues
>> really should've been found by the testers.
>>
>> I don't understand why NRS didn't just patch MK9 one more time. Cyrax,
>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a joke
>> from the release, all the way though the patches. How friggin' hard is it
>> to listen to the comments from the serious fans?
>>
>> It's just shoddy quality control.
>>
>> Similarly Blizzard has admitted that none of the developers or testers
>> for RoS bothered to play the Monk. That's why the class is such a joke
>> compared to all the rest. I mean seriously? They couldn't be bothered to
>> test one of the classes? There are only 6 classes FFS.
>>
>> In one day you can read through all the posts on the Diablo character
>> class forums for the past month. That's enough to get a feel for what the
>> real problems are and who is just a butthurt troll complaining. Then patch
>> that shit.
>> No one cares that you are patching the conversations of NPCs. Fix the
>> core problems you retards...
>>
>>
>> -----Original Message-----
>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> On Behalf Of Stephen Scheidel
>> Sent: 13 June 2014 10:40 AM
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: Re: USF4 changes!
>>
>> Well if they just resist the tendency to be utter fucktards and keep
>> broken shit like kabal out of the game there won't be any need for baby
>> game mechanics to try and hide their shoddy balancing.
>>
>> We as a group could balance games better than nrs.
>>
>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>> > Not sure how much it'll nulify. But at least they're trying to get rid
>> > of all those insane pressure like Kabal's b+1~nomad rush chip BS.
>> >
>> >
>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
>> > <gieroadsteve@xxxxxxxxx>
>> > wrote:
>> >
>> >> So they are just giving noobs a chance to escape.
>> >> Devs are really trying to make games purely a rock paper scissor thing.
>> >>
>> >> What's the point of a tough situation if you can just nullify it with
>> >> some noob feature.
>> >>
>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >> > Let's put it this way. The movement is basically the same as MK9.
>> >> > But now they added a new metere called "agility bar" where you can
>> >> > use it to do full/half screen run and do an evasive spacing
>> >> > backdash (i'm not sure if normal backdashing will consume such
>> >> > meter/bar...) So if you had 0
>> >> problem
>> >> > with movement in mk9. mkx agility bar shouldn't cause you any
>> >> > trouble for your own movement. I see it as an escape mechanism more
>> >> > than offensive.
>> >> > because you need agility meter to use interactables and "evasive"
>> >> backdash.
>> >> > the backdash range is big enough to punish wiff. so it SHOULD cause
>> >> > bar.
>> >> if
>> >> > the normal backdash already does that, then no need to use agility
>> bar.
>> >> >
>> >> > It doesn't take away anything. It's adding more escape mechanism
>> >> > for
>> >> people
>> >> > who have a tough time with rushdown characters up on their face...
>> >> >
>> >> > Also the meter recovers really quickly (like 1-2 sec for full 2 bars?
>> >> dunno
>> >> > will check again...might be faster)...so it's not like you'll not
>> >> > be able to use it every now and then. But if you abuse the
>> >> > meter...then you'll
>> >> pay
>> >> > for it when you really need it. The bars are there so you don't
>> >> > just
>> >> abuse
>> >> > the agility bar backdash and jump off walls all the time with no
>> >> > consequences.
>> >> >
>> >> > We don't know how's the recovery on the agility bar either. If it's
>> >> > good then it should cost bars...if it's crap then no.
>> >> >
>> >> >
>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>> >> > <nicmuir@xxxxxxxxx>
>> >> > wrote:
>> >> >
>> >> >> I used the run button all the time.
>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>> >> >> <alasdair.donaldson@xxxxxxxxxx>
>> >> >> wrote:
>> >> >>
>> >> >>>  Did you ever use the run button in MK3? I think I used it when
>> >> trolling
>> >> >>> with Cyrax and his grab into stuff, or with one of old SubZero’s
>> >> combos…
>> >> >>> not much else.
>> >> >>>
>> >> >>> It will be interesting seeing how this changes the oki game.
>> >> >>>
>> >> >>> I actually thought the movement in MK9 was fine. I mean for
>> >> >>> general
>> >> play
>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
>> >> >>> *Sent:* 12 June 2014 4:32 PM
>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> >> >>> *Subject:* RE: USF4 changes!
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>> You can use bar for teleport stuff in kof. Most of it is last
>> >> >>> dich when I use it.
>> >> >>>
>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
>> >> >>>
>> >> >>> Don't you need meter for some of the movement stuff in KOF? I
>> >> >>> mean the rolls?
>> >> >>> Who knows how this is going to work? I presume the backdashing
>> >> >>> will be enough to clear the space and either give you the
>> >> >>> opportunity to whiff punish or set up some zoning stuff.
>> >> >>> This is MK... they've never had proper backdashes before. They're
>> >> >>> now adding new movement and people are still complaining that
>> >> >>> this will reduce their ability to play the game? How?
>> >> >>>
>> >> >>>
>> >> >>> -----Original Message-----
>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
>> >> >>> On Behalf Of Manase Zote
>> >> >>> Sent: 12 June 2014 4:22 PM
>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>> >> >>> Subject: Re: USF4 changes!
>> >> >>>
>> >> >>> In other games we can backlash until the cows come home and there
>> >> >>> is no meter for that and the game is still fair nothing broken
>> >> >>> about the mechanic. lol In street fighter if you backdash non
>> >> >>> stop you corner yourself and that alone is bad so I still don't
>> >> >>> understand why you
>> >> would
>> >> >>> need meter in helping with your suicide(cornering yourself).
>> >> >>> My suggestion is just balance the back dash so that it's not
>> >> >>> OP(like in SF, KOF and other 2D fighters).
>> >> >>>
>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx>
>> wrote:
>> >> >>> > The "agility bar" backdash covers much more distance than that
>> >> >>> > i think.
>> >> >>> > Also, if we can just backdash nonstop and avoid normals and
>> >> >>> > strings...rushdown/pressure characters will have problem,
>> >> >>> > because they'll just backdash and avoid everything all the time.
>> >> >>> >
>> >> >>> > Unless they make backdashing more technical like Tekken. I
>> >> >>> > think the agility bar is fair. It doesn't limit anything at
>> >> >>> > all. It helps with tough situation.
>> >> >>> >
>> >> >>> >
>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
>> >> >>> > <bmlzote@xxxxxxxxx>
>> >> >>> > wrote:
>> >> >>> >>
>> >> >>> >> MK9 didn't have a bar for back dashing and it was just fine so
>> >> >>> >> what was wrong with that?
>> >> >>> >>
>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx>
>> >> >>> >> wrote:
>> >> >>> >> > The movement and pace of the game seems to be the same as
>> >> >>> >> > mk9 (which i think is ok but not the best). The agility bar
>> >> >>> >> > enhances that a lot more for
>> >> >>> >> > 1-2
>> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement of
>> >> >>> >> > game at
>> >> >>> all.
>> >> >>> >> > Eg.
>> >> >>> >> > Tekken movement but you can do a "super" backdash for 1
>> >> >>> >> > agility
>> >> bar
>> >> >>> >> > (that fills up on it's own pretty nicely) to get out of
>> >> >>> >> > Nina's
>> >> df+1
>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1
>> >> >>> >> > ss+1
>> >> >>> >> > pressure by using stage interactables and jump away. Not
>> >> >>> >> > sure if you're invincible or not during the jump...What was
>> >> >>> >> > injustice
>> >> like?
>> >> >>> >> >
>> >> >>> >> > So the basic movements is there. No limitation at all.
>> >> >>> >> > Agility bar helps but doesn't defy the whole movement
>> >> >>> >> > gameplay.
>> >> >>> >> >
>> >> >>> >> >
>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
>> >> >>> >> > <bmlzote@xxxxxxxxx>
>> >> >>> wrote:
>> >> >>> >> >>
>> >> >>> >> >> At this point no one knows how all of the above system
>> >> >>> >> >> mechanics are going to turn out.
>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting game
>> >> because
>> >> >>> >> >> you need movement for everything you do in a fighting game.
>> >> >>> >> >> It also affects the pacing of the overall match.  So for me
>> >> >>> >> >> limiting movement to a bar is a gimmick and will only give
>> >> players
>> >> >>> >> >> more problems rather than assisting them in a match.
>> >> >>> >> >> I still don't see how styles can solve bad match ups, zoner
>> >> >>> >> >> will always have an advantage from range, rushdown owns
>> >> >>> >> >> up-close...
>> >> >>> >> >>
>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
>> >> >>> >> >> <numotd@xxxxxxxxx>
>> >> >>> >> >> wrote:
>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX bar.
>> >> >>> >> >> > It
>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to
>> >> >>> >> >> > perform
>> >> run
>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this is
>> fair.
>> >> It
>> >> >>> >> >> > fills up fast enough to use it every now and then. But
>> >> >>> >> >> > not enough to just spam nonstop. You use
>> >> >>> >> >> > 2 to
>> >> >>> >> >> > use stage interactables. So it's not a stage
>> >> >>> >> >> > interactablefest like Injustice. You have to decide if
>> >> >>> >> >> > it'll be worth it to use interactables or to just dash up
>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
>> >> >>> >> >> >
>> >> >>> >> >> > As for variation. It's like saying Catwomen decides to do
>> >> >>> rushdown.
>> >> >>> >> >> > And
>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground grab
>> >> thingy
>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
>> >> >>> >> >> > Catwomen will just run up to grundy with her claw slash
>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
>> >> >>> >> >> > character variation is NOT going to be
>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad
>> >> >>> >> >> > match up, but still at the end of the day...it's what you
>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air
>> >> fireball
>> >> >>> >> >> > like a noob and know some combos and it'll already be
>> >> >>> >> >> > hard to win against kabal without having to learn his
>> >> >>> >> >> > advance nomad
>> >> dash
>> >> >>> >> >> > cancels if you play someone who has trouble with zoning.
>> >> >>> >> >> >
>> >> >>> >> >> > so instead of choosing a variation and giving you instant
>> >> >>> >> >> > win (because you only keep a few moveset between
>> >> >>> >> >> > variations). i'm hoping variation helps with really bad
>> >> >>> >> >> > match ups like 9-1 or
>> >> 8-2
>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because
>> >> >>> >> >> > fighting games should be about what you can do as a player.
>> >> >>> >> >> > just because i know stupid spamming basic kabal shouldn't
>> >> >>> >> >> > give me instant advantage over someone who's really good
>> >> >>> >> >> > with
>> >> sheeva,
>> >> >>> >> >> > scorpion or sub zero (don't know which characters have
>> >> >>> >> >> > issue with zoning in mk9...)
>> >> >>> >> >> >
>> >> >>> >> >> >
>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>> >> bmlzote@xxxxxxxxx>
>> >> >>> >> >> > wrote:
>> >> >>> >> >> >>
>> >> >>> >> >> >> SAP just told me that you need meter to run?
>> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a
>> >> >>> >> >> >> meter for running)?
>> >> >>> >> >> >> Who said running was broken?
>> >> >>> >> >> >>
>> >> >>> >> >> >> *Sigh*
>> >> >>> >> >> >>
>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos
>> >> >>> >> >> >> so no meter no chain combos no running around :(
>> >> >>> >> >> >>
>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
>> >> >>> >> >> >> wrote:
>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups.
>> >> >>> >> >> >> >
>> >> >>> >> >> >> > Picking a different version of the same character or a
>> >> >>> >> >> >> > different character all together between matches would
>> >> >>> >> >> >> > be just like it was now.
>> >> >>> >> >> >> >
>> >> >>> >> >> >> > Counterpicking etc.
>> >> >>> >> >> >> >
>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
>> >> >>> >> >> >> >
>> >> >>> >> >> >> >>
>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
>> >> >>> >> >> >> >> character selection?
>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2
>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will still
>> >> >>> >> >> >> >> be a bad match up for one of the guys regardless.
>> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the
>> >> >>> >> >> >> >> skill level and execution will be the deciding
>> >> >>> >> >> >> >> factor.
>> >> >>> >> >> >> >> To me the understanding of a balance fighting is to
>> >> >>> >> >> >> >> make every character the same...
>> >> >>> >> >> >> >>
>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>> >> numotd@xxxxxxxxx>
>> >> >>> >> >> >> >> wrote:
>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about
>> >> >>> >> >> >> >> > bad
>> >> match
>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be fun
>> >> >>> >> >> >> >> > and challenging in another level when your opponent
>> >> >>> >> >> >> >> > knows
>> >> what
>> >> >>> >> >> >> >> > your character can do.
>> >> >>> >> >> >> >> >
>> >> >>> >> >> >> >> > Yes there are bad match ups and character knowledge
>> >> >>> >> >> >> >> > in fighting games.
>> >> >>> >> >> >> >> > but
>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're
>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
>> >> >>> >> >> >> >> >
>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal
>> >> >>> >> >> >> >> > with relax stance and such. I'll play in another
>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
>> >> >>> >> >> >> >> > you
>> >> >>> >> >> >> >> > can play bears and still win against top tier
>> >> >>> >> >> >> >> > character because you the player are just better.
>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun fight
>> situation.
>> >> >>> >> >> >> >> > should
>> >> >>> >> >> >> >> > be more or less "experienced fighter with a
>> >> >>> >> >> >> >> > slightly
>> >> blunt
>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife".
>> >> >>> >> >> >> >> >
>> >> >>> >> >> >> >> >
>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
>> >> >>> >> >> >> >> > wrote:
>> >> >>> >> >> >> >> >>
>> >> >>> >> >> >> >> >> This method of balancing looks like a throw of
>> >> >>> >> >> >> >> >> dice to me.
>> >> >>> >> >> >> >> >> It can go either way, you potentially have a
>> >> >>> >> >> >> >> >> scenario where you can lose a match based on lack
>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
>> >> >>> >> >> >> >> >> If the game has like 30 characters for an example
>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to be
>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable of?
>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks like
>> >> >>> >> >> >> >> >> and how many moves will change between 3
>> >> >>> >> >> >> >> >> variations of a character.
>> >> >>> >> >> >> >> >>
>> >> >>> >> >> >> >> >>
>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
>> >> >>> >> >> >> >> >> wrote:
>> >> >>> >> >> >> >> >> > 11.59? XD
>> >> >>> >> >> >> >> >> >
>> >> >>> >> >> >> >> >> > Hopefully the character variation will be some
>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how
>> >> >>> >> >> >> >> >> > they'll balance
>> >> it
>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter
>> >> >>> >> >> >> >> >> > to another characters variation completely. If
>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
>> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz
>> >> >>> >> >> >> >> >> > hopefully the variations will
>> >> make
>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but not
>> >> >>> >> >> >> >> >> > a complete
>> >> lose
>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>> >> >>> >> >> >> >> >> >
>> >> >>> >> >> >> >> >> >
>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams
>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
>> >> >>> >> >> >> >> >> > wrote:
>> >> >>> >> >> >> >> >> >>
>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>> >> >>> >> >> >> >> >> >>
>> >> >>> >> >> >> >> >> >>
>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
>> >> >>> >> >> >> >> >> >> wrote:
>> >> >>> >> >> >> >> >> >>>
>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as
>> >> >>> >> >> >> >> >> >>> much
>> >> as
>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom -
>> >> >>> >> >> >> >> >> >>> let your email find you!
>> >> >>> >> >> >> >> >> >>> ________________________________
>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx>
>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>> >> >>> >> >> >> >> >> >>>
>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions
>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
>> >> >>> >> >> >> >> >> >>>
>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine
>> >> >>> >> >> >> >> >> >>> as
>> >> well.
>> >> >>> >> >> >> >> >> >>>
>> >> >>> >> >> >> >> >> >>>
>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> wrote:
>> >> >>> >> >> >> >> >> >>>>
>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She was
>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the
>> >> >>> >> >> >> >> >> >>>> computer"
>> >> >>> >> >> >> >> >> >>>> and
>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
>> >> >>> >> >> >> >> >> >>>> and
>> >> >>> >> >> >> >> >> >>>> she
>> >> >>> >> >> >> >> >> >>>> was
>> >> >>> >> >> >> >> >> >>>> like
>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
>> >> >>> >> >> >> >> >> >>>>
>> >> >>> >> >> >> >> >> >>>>
>> >> >>> >> >> >> >> >> >>>>
>> >> >>> >> >> >> >> >> >>>>
>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>> >> >>> >> >> >> >> >> >>>>>
>> >> >>> >> >> >> >> >> >>>>> I love those.
>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
>> >> >>> >> >> >> >> >> >>>>>
>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
>> >> >>> >> >> >> >> >> >>>>> "don't have one"
>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using"
>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
>> >> >>> >> >> >> >> >> >>>>> "mkay"
>> >> >>> >> >> >> >> >> >>>>> "install this app"
>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
>> >> >>> >> >> >> >> >> >>>>> "huh?"
>> >> >>> >> >> >> >> >> >>>>>
>> >> >>> >> >> >> >> >> >>>>> good times.
>> >> >>> >> >> >> >> >> >>>>>
>> >> >>> >> >> >> >> >> >>>>>
>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf
>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> wrote:
>> >> >>> >> >> >> >> >> >>>>>>
>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding
>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
>> Department"
>> >> >>> >> >> >> >> >> >>>>>> How about no.
>> >> >>> >> >> >> >> >> >>>>>>
>> >> >>> >> >> >> >> >> >>>>>>
>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
>> >> >>> >> >> >> >> >> >>>>>> wrote:
>> >> >>> >> >> >> >> >> >>>>>>>
>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?"
>> >> >>> >> >> >> >> >> >>>>>>>
>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age.
>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
>> >> >>> >> >> >> >> >> >>>>>>>
>> >> >>> >> >> >> >> >> >>>>>>>
>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas
>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>> >> >>> >> >> >> >> >> >>>>>>>>
>> >> >>> >> >> >> >> >> >>>>>>>> LOL
>> >> >>> >> >> >> >> >> >>>>>>>>
>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about
>> >> >>> >> >> >> >> >> >>>>>>>> fighting
>> >> >>> games.
>> >> >>> >> >> >> >> >> >>>>>>>> The
>> >> >>> >> >> >> >> >> >>>>>>>> update
>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the
>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and
>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games
>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an Update
>> >> >>> >> >> >> >> >> >>>>>>>> later.
>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please?
>> >> >>> >> >> >> >> >> >>>>>>>>
>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now?
>> >> >>> >> >> >> >> >> >>>>>>>>
>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a
>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A ...and I
>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue
>> >> >>> >> >> >> >> >> >>>>>>>> (english version)...
>> >> >>> >> >> >> >> >> >>>>>>>>
>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes
>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike
>> >> >>> >> >> >> >> >> >>>>>>>> it.
>> >> >>> >> >> >> >> >> >>>>>>>>
>> >> >>> >> >> >> >> >> >>>>>>>>
>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> wrote:
>> >> >>> >> >> >> >> >> >>>>>>>>>
>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new
>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with
>> >> >>> >> >> >> >> >> >>>>>>>>> :D
>> >> >>> >> >> >> >> >> >>>>>>>>>
>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200
>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> >>> >> >> >> >> >> >>>>>>>>>
>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote:
>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>> >> https://www.youtube.com/watch?v=OCiVYKmCveY
>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >> =============================================
>> >> >>> >> >> >> >> >> >>>>>>>>> > ============================ You are
>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting
>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc
>> >> >>> >> >> >> >> >> >>>>>>>>
>> >> >>> >> >> >> >> >> >>>>>>>>
>> >> >>> >> >> >> >> >> >>>>>>>
>> >> >>> >> >> >> >> >> >>>>>>
>> >> >>> >> >> >> >> >> >>>>>
>> >> >>> >> >> >> >> >> >>>>
>> >> >>> >> >> >> >> >> >>>
>> >> >>> >> >> >> >> >> >>
>> >> >>> >> >> >> >> >> >
>> >> >>> >> >> >> >> >>
>> >> >>> >> >> >> >> >>
>> >> >>> >> >> >> >> >>
>> >> >>> >> >> >> >> >>
>> >> >>> >> >> >> >> >>
>> >> =========================================================
>> >> >>> >> >> >> >> >> ================ You are subscribed to the Cape
>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
>> >> >>> >> >> >> >> >>
>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
>> >> >>> >> >> >> >> >
>> >> >>> >> >> >> >> >
>> >> >>> >> >> >> >>
>> >> >>> >> >> >> >>
>> >> >>> >> >> >> >>
>> >> >>> >> >> >> >>
>> >> ============================================================
>> >> >>> >> >> >> >> ============= You are subscribed to the Cape Town
>> >> >>> >> >> >> >> Fighting Game Community mailing list.
>> >> >>> >> >> >> >>
>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
>> >> >>> >> >> >>
>> >> >>> >> >> >>
>> >> >>> >> >> >>
>> >> ===============================================================
>> >> >>> >> >> >> ========== You are subscribed to the Cape Town Fighting
>> >> >>> >> >> >> Game Community mailing list.
>> >> >>> >> >> >>
>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc
>> >> >>> >> >> >
>> >> >>> >> >> >
>> >> >>> >> >>
>> >> >>> >> >>
>> >> ==================================================================
>> >> >>> >> >> ======= You are subscribed to the Cape Town Fighting Game
>> >> >>> >> >> Community mailing list.
>> >> >>> >> >>
>> >> >>> >> >> //www.freelists.org/list/cpt-fgc
>> >> >>> >> >
>> >> >>> >> >
>> >> >>> >>
>> >> =====================================================================
>> >> >>> >> ==== You are subscribed to the Cape Town Fighting Game
>> >> >>> >> Community mailing list.
>> >> >>> >>
>> >> >>> >> //www.freelists.org/list/cpt-fgc
>> >> >>> >
>> >> >>> >
>> >> >>>
>> >> =====================================================================
>> >> ====
>> >> >>> You are subscribed to the Cape Town Fighting Game Community
>> >> >>> mailing list.
>> >> >>>
>> >> >>> //www.freelists.org/list/cpt-fgc
>> >> >>>
>>
>> >> >>> *****************************************************************
>> >> >>> ***** The information in this e-mail is confidential and may be
>>
>> >> >>> legally privileged. It is intended solely for the addressee.
>> >> >>> Access to this e-mail by anyone else is unauthorized. If you have
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>> >> send
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>> >> >>> If you are not the intended recipient, any disclosure, copying,
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>> >> >>> or advice contained in this e-mail are subject to the terms and
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>> >> >>> letter. Opinions, conclusions and other information in this
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>> >> >>> business of the firm are neither given nor endorsed by it.
>> >> >>>
>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
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>> >> >>> amended, lost, destroyed, arrive late or incomplete, or contain
>> >> >>> viruses.
>> >> >>>
>> >> >>> This email is being sent out by KPMG International Cooperative
>> >> >>> ("KPMG
>> >> >>> International") on behalf of the local KPMG member firm providing
>> >> >>> services to you.  KPMG International Cooperative ("KPMG
>> >> >>> International") is a Swiss entity that serves as a coordinating
>> >> >>> entity for a network of
>> >> independent
>> >> >>> firms operating under the KPMG name. KPMG International provides
>> >> >>> no services to clients. Each member firm of KPMG International is
>> >> >>> a
>> >> legally
>> >> >>> distinct and separate entity and each describes itself as such.
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>> >> >>>  ------------------------------
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>> >> >>> privileged. It is intended solely for the addressee. Access to
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>> >> >>> it,
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>> >> >>> e-mail are subject to the terms and conditions expressed in the
>> >> >>> governing
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>> official
>> >> >>> business of the firm are neither given nor endorsed by it.
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>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
>> >> >>> error-free, as information could be intercepted, corrupted,
>> amended,
>> >> >>> lost,
>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
>> >> >>>
>> >> >>> This email is being sent out by KPMG International Cooperative
>> ("KPMG
>> >> >>> International") on behalf of the local KPMG member firm providing
>> >> >>> services
>> >> >>> to you. KPMG International Cooperative ("KPMG International") is a
>> >> Swiss
>> >> >>> entity that serves as a coordinating entity for a network of
>> >> independent
>> >> >>> firms operating under the KPMG name. KPMG International provides no
>> >> >>> services to clients. Each member firm of KPMG International is a
>> >> legally
>> >> >>> distinct and separate entity and each describes itself as such.
>> >> >>> Information
>> >> >>> about the structure and jurisdiction of your local KPMG member firm
>> >> >>> can
>> >> >>> be
>> >> >>> obtained from your KPMG representative.
>> >> >>>
>> >> >>> This footnote also confirms that this e-mail message has been swept
>> >> >>> by
>> >> >>> AntiVirus software.
>> >> >>>
>> >> >>
>> >> >
>> >> You are subscribed to the Cape Town Fighting Game Community mailing
>> list.
>> >>
>> >> //www.freelists.org/list/cpt-fgc
>> >>
>> >
>>
>> ========================You are subscribed to the Cape Town Fighting Game
>> Community mailing list.
>>
>>
>> //www.freelists.org/list/cpt-fgc
>>
>> **********************************************************************
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>> KPMG cannot guarantee that e-mail communications are secure or
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>> This email is being sent out by KPMG International Cooperative ("KPMG
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>> to you.  KPMG International Cooperative ("KPMG International") is a Swiss
>> entity that serves as a coordinating entity for a network of independent
>> firms operating under the KPMG name. KPMG International provides no
>> services to clients. Each member firm of KPMG International is a legally
>> distinct and separate entity and each describes itself as such.
>>  Information about the structure and jurisdiction of your local KPMG member
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>> The information in this e-mail is confidential and may be legally
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>> KPMG cannot guarantee that e-mail communications are secure or
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>> firms operating under the KPMG name. KPMG International provides no
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>> The information in this e-mail is confidential and may be legally
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>> destroyed, arrive late or incomplete, or contain viruses.
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>> This email is being sent out by KPMG International Cooperative ("KPMG
>> International") on behalf of the local KPMG member firm providing services
>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>> entity that serves as a coordinating entity for a network of independent
>> firms operating under the KPMG name. KPMG International provides no
>> services to clients. Each member firm of KPMG International is a legally
>> distinct and separate entity and each describes itself as such. Information
>> about the structure and jurisdiction of your local KPMG member firm can be
>> obtained from your KPMG representative.
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>> This footnote also confirms that this e-mail message has been swept by
>> AntiVirus software.
>>
>>
>>  ------------------------------
>>
>> The information in this e-mail is confidential and may be legally
>> privileged. It is intended solely for the addressee. Access to this e-mail
>> by anyone else is unauthorized. If you have received this communication in
>> error, please address with the subject heading "Received in error," send to
>> the original sender, then delete the e-mail and destroy any copies of it.
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>> is prohibited and may be unlawful. Any opinions or advice contained in this
>> e-mail are subject to the terms and conditions expressed in the governing
>> KPMG client engagement letter. Opinions, conclusions and other information
>> in this e-mail and any attachments that do not relate to the official
>> business of the firm are neither given nor endorsed by it.
>>
>> KPMG cannot guarantee that e-mail communications are secure or
>> error-free, as information could be intercepted, corrupted, amended, lost,
>> destroyed, arrive late or incomplete, or contain viruses.
>>
>> This email is being sent out by KPMG International Cooperative ("KPMG
>> International") on behalf of the local KPMG member firm providing services
>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>> entity that serves as a coordinating entity for a network of independent
>> firms operating under the KPMG name. KPMG International provides no
>> services to clients. Each member firm of KPMG International is a legally
>> distinct and separate entity and each describes itself as such. Information
>> about the structure and jurisdiction of your local KPMG member firm can be
>> obtained from your KPMG representative.
>>
>> This footnote also confirms that this e-mail message has been swept by
>> AntiVirus software.
>>  ------------------------------
>>
>> The information in this e-mail is confidential and may be legally
>> privileged. It is intended solely for the addressee. Access to this e-mail
>> by anyone else is unauthorized. If you have received this communication in
>> error, please address with the subject heading "Received in error," send to
>> the original sender, then delete the e-mail and destroy any copies of it.
>> If you are not the intended recipient, any disclosure, copying,
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>> is prohibited and may be unlawful. Any opinions or advice contained in this
>> e-mail are subject to the terms and conditions expressed in the governing
>> KPMG client engagement letter. Opinions, conclusions and other information
>> in this e-mail and any attachments that do not relate to the official
>> business of the firm are neither given nor endorsed by it.
>>
>> KPMG cannot guarantee that e-mail communications are secure or
>> error-free, as information could be intercepted, corrupted, amended, lost,
>> destroyed, arrive late or incomplete, or contain viruses.
>>
>> This email is being sent out by KPMG International Cooperative ("KPMG
>> International") on behalf of the local KPMG member firm providing services
>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>> entity that serves as a coordinating entity for a network of independent
>> firms operating under the KPMG name. KPMG International provides no
>> services to clients. Each member firm of KPMG International is a legally
>> distinct and separate entity and each describes itself as such. Information
>> about the structure and jurisdiction of your local KPMG member firm can be
>> obtained from your KPMG representative.
>>
>> This footnote also confirms that this e-mail message has been swept by
>> AntiVirus software.
>>  ------------------------------
>> The information in this e-mail is confidential and may be legally
>> privileged. It is intended solely for the addressee. Access to this e-mail
>> by anyone else is unauthorized. If you have received this communication in
>> error, please address with the subject heading "Received in error," send to
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>> If you are not the intended recipient, any disclosure, copying,
>> distribution or any action taken or omitted to be taken in reliance on it,
>> is prohibited and may be unlawful. Any opinions or advice contained in this
>> e-mail are subject to the terms and conditions expressed in the governing
>> KPMG client engagement letter. Opinions, conclusions and other information
>> in this e-mail and any attachments that do not relate to the official
>> business of the firm are neither given nor endorsed by it.
>>
>> KPMG cannot guarantee that e-mail communications are secure or
>> error-free, as information could be intercepted, corrupted, amended, lost,
>> destroyed, arrive late or incomplete, or contain viruses.
>>
>> This email is being sent out by KPMG International Cooperative ("KPMG
>> International") on behalf of the local KPMG member firm providing services
>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>> entity that serves as a coordinating entity for a network of independent
>> firms operating under the KPMG name. KPMG International provides no
>> services to clients. Each member firm of KPMG International is a legally
>> distinct and separate entity and each describes itself as such. Information
>> about the structure and jurisdiction of your local KPMG member firm can be
>> obtained from your KPMG representative.
>>
>> This footnote also confirms that this e-mail message has been swept by
>> AntiVirus software.
>>
>

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