Don't think so...some characters might have nothing at all :/ On Fri, Jun 13, 2014 at 1:53 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > I would say every character has some form of punishment but a selected few > can launch it if blocked up close. > On 13 Jun 2014 12:16, "Donaldson, Alasdair" < > alasdair.donaldson@xxxxxxxxxx> wrote: > >> Paul’s deathfist is i15. Good luck getting it out at that speed though. >> At close range, you’re better off with a df+2. At long range it won’t do >> the same damage. >> >> The move is also -17 at all ranges. While there is pushback and some >> characters (like Lei) have trouble punishing it, it’s not something that >> should bother a Mishima. >> >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *greattekkenmaster@xxxxxxxxx >> *Sent:* 13 June 2014 12:11 PM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* Re: USF4 changes! >> >> >> >> He has a death fist that rapes your life bar in 1 shot,, and its hard to >> punish and paul sounds like his taking a crap every second,, Law needs to >> nerfed to shit also,, the deathfist of paul is all that needs nerfing 40% >> less damage >> >> Sent via my BlackBerry from Vodacom - let your email find you! >> ------------------------------ >> >> *From: *"Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >> >> *Sender: *cpt-fgc-bounce@xxxxxxxxxxxxx >> >> *Date: *Fri, 13 Jun 2014 10:02:01 +0000 >> >> *To: *cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >> >> *ReplyTo: *cpt-fgc@xxxxxxxxxxxxx >> >> *Subject: *RE: USF4 changes! >> >> >> >> Nah, Paul doesn’t need any changes. >> >> >> >> He’s been happily mid-tier for most Tekken games. Since BR, and in TTT2, >> it’s arguable that he’s in the higher part of the mid-tier group. >> >> >> >> I have no complaints about Paul. I mean, it would be nice to have better >> tracking, or a few more plus frame options, but that’s more on the ‘really >> nice to have’, rather than ‘needs this to be playable’. >> >> His combo damage is solid – not top tier, but fine from all angles. His >> punishment game is excellent. His wall damage is good. His pokes are >> average – a couple of really nice ones though (ws+4, d+1). His carry and TA >> are very nice. His lows aren’t that amazing, but he has enough other tools >> to make him viable. >> >> >> >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of * >> greattekkenmaster@xxxxxxxxx >> *Sent:* 13 June 2014 11:55 AM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* Re: USF4 changes! >> >> >> >> I have complaints about Paul and his move set >> >> Sent via my BlackBerry from Vodacom - let your email find you! >> ------------------------------ >> >> *From: *"Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >> >> *Sender: *cpt-fgc-bounce@xxxxxxxxxxxxx >> >> *Date: *Fri, 13 Jun 2014 09:50:26 +0000 >> >> *To: *cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >> >> *ReplyTo: *cpt-fgc@xxxxxxxxxxxxx >> >> *Subject: *RE: USF4 changes! >> >> >> >> And Paul gets dumbed every Tekken. I’m surprised he can string a sentence >> together. >> >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *Di Lhong >> *Sent:* 13 June 2014 11:48 AM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* Re: USF4 changes! >> >> >> >> The story is pretty good for a fighting game. Tekken's storyline is so >> bad...if you're not part of the mishimas...you're just there...i mean look >> at christie, she's been after Eddy since T4. And her speech...Eddy! Eddy! >> wtf. >> >> >> >> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that didn’t >> look to be ‘res-able’ for Quan’s zombie army. >> >> >> >> Not sure what they’re doing with the storyline though. >> >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *Di Lhong >> *Sent:* 13 June 2014 11:29 AM >> >> >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* Re: USF4 changes! >> >> >> >> Same. Even if Mileena is bottom tier, i'll still play her. :) >> >> >> >> Hopefully she'll return, she didn't die in mk9 did she? but with D'Vorah, >> i'm not sure they'll have another "monster" chick in the series. D'Vorah so >> far looks awesome. Ferra/Thorr also looks fun. Like how they implemented >> the 2 as one character. Well design stuff in MKX. It'll be sad not to see >> some of the original cast, but i welcome the new ones :) >> >> >> >> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> Well I’d rather just play the characters that I like. For MK it was >> always going to be Scorp and Subby. I wanted to play Mileena, but I also >> wanted her to be a lot faster than she was. Actually I like most of the MK >> cast… >> >> >> >> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much >> unplayable and they never fixed that. Next closest option was Bladam. Too >> bad these turned out the really bad match-ups for Grundy… >> >> >> >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *Di Lhong >> *Sent:* 13 June 2014 11:05 AM >> >> >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* Re: USF4 changes! >> >> >> >> True. But also it depends on who they hired i guess. I doubt they hired >> anyone in the Sindel community to balance her out. Some people are just out >> to balance their own character, while some gets forgotten entirely. The >> worst are those who can't see why their character is broken and flip out >> completely when they want to nerf something of their character...i rather >> win with my own skills than rely on OP characters. >> >> >> >> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> Yeah, I often wonder what the hell goes through the developer's heads. >> NRS specifically went out of their way to hire people (gamers) to help them >> balance the game. Then it got released and had to be patched almost >> immediately. Now I can understand that without a large scale beta test, you >> will not know about every little broken thing, but a lot of the issues >> really should've been found by the testers. >> >> I don't understand why NRS didn't just patch MK9 one more time. Cyrax, >> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a joke >> from the release, all the way though the patches. How friggin' hard is it >> to listen to the comments from the serious fans? >> >> It's just shoddy quality control. >> >> Similarly Blizzard has admitted that none of the developers or testers >> for RoS bothered to play the Monk. That's why the class is such a joke >> compared to all the rest. I mean seriously? They couldn't be bothered to >> test one of the classes? There are only 6 classes FFS. >> >> In one day you can read through all the posts on the Diablo character >> class forums for the past month. That's enough to get a feel for what the >> real problems are and who is just a butthurt troll complaining. Then patch >> that shit. >> No one cares that you are patching the conversations of NPCs. Fix the >> core problems you retards... >> >> >> -----Original Message----- >> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> On Behalf Of Stephen Scheidel >> Sent: 13 June 2014 10:40 AM >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: Re: USF4 changes! >> >> Well if they just resist the tendency to be utter fucktards and keep >> broken shit like kabal out of the game there won't be any need for baby >> game mechanics to try and hide their shoddy balancing. >> >> We as a group could balance games better than nrs. >> >> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >> > Not sure how much it'll nulify. But at least they're trying to get rid >> > of all those insane pressure like Kabal's b+1~nomad rush chip BS. >> > >> > >> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel >> > <gieroadsteve@xxxxxxxxx> >> > wrote: >> > >> >> So they are just giving noobs a chance to escape. >> >> Devs are really trying to make games purely a rock paper scissor thing. >> >> >> >> What's the point of a tough situation if you can just nullify it with >> >> some noob feature. >> >> >> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >> >> > Let's put it this way. The movement is basically the same as MK9. >> >> > But now they added a new metere called "agility bar" where you can >> >> > use it to do full/half screen run and do an evasive spacing >> >> > backdash (i'm not sure if normal backdashing will consume such >> >> > meter/bar...) So if you had 0 >> >> problem >> >> > with movement in mk9. mkx agility bar shouldn't cause you any >> >> > trouble for your own movement. I see it as an escape mechanism more >> >> > than offensive. >> >> > because you need agility meter to use interactables and "evasive" >> >> backdash. >> >> > the backdash range is big enough to punish wiff. so it SHOULD cause >> >> > bar. >> >> if >> >> > the normal backdash already does that, then no need to use agility >> bar. >> >> > >> >> > It doesn't take away anything. It's adding more escape mechanism >> >> > for >> >> people >> >> > who have a tough time with rushdown characters up on their face... >> >> > >> >> > Also the meter recovers really quickly (like 1-2 sec for full 2 bars? >> >> dunno >> >> > will check again...might be faster)...so it's not like you'll not >> >> > be able to use it every now and then. But if you abuse the >> >> > meter...then you'll >> >> pay >> >> > for it when you really need it. The bars are there so you don't >> >> > just >> >> abuse >> >> > the agility bar backdash and jump off walls all the time with no >> >> > consequences. >> >> > >> >> > We don't know how's the recovery on the agility bar either. If it's >> >> > good then it should cost bars...if it's crap then no. >> >> > >> >> > >> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >> >> > <nicmuir@xxxxxxxxx> >> >> > wrote: >> >> > >> >> >> I used the run button all the time. >> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >> >> >> <alasdair.donaldson@xxxxxxxxxx> >> >> >> wrote: >> >> >> >> >> >>> Did you ever use the run button in MK3? I think I used it when >> >> trolling >> >> >>> with Cyrax and his grab into stuff, or with one of old SubZero’s >> >> combos… >> >> >>> not much else. >> >> >>> >> >> >>> It will be interesting seeing how this changes the oki game. >> >> >>> >> >> >>> I actually thought the movement in MK9 was fine. I mean for >> >> >>> general >> >> play >> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. >> >> >>> >> >> >>> >> >> >>> >> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx >> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> >> >>> *On Behalf Of *Nicholas Robertson-Muir >> >> >>> *Sent:* 12 June 2014 4:32 PM >> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >> >> >>> *Subject:* RE: USF4 changes! >> >> >>> >> >> >>> >> >> >>> >> >> >>> You can use bar for teleport stuff in kof. Most of it is last >> >> >>> dich when I use it. >> >> >>> >> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> >>> >> >> >>> Don't you need meter for some of the movement stuff in KOF? I >> >> >>> mean the rolls? >> >> >>> Who knows how this is going to work? I presume the backdashing >> >> >>> will be enough to clear the space and either give you the >> >> >>> opportunity to whiff punish or set up some zoning stuff. >> >> >>> This is MK... they've never had proper backdashes before. They're >> >> >>> now adding new movement and people are still complaining that >> >> >>> this will reduce their ability to play the game? How? >> >> >>> >> >> >>> >> >> >>> -----Original Message----- >> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >> >> cpt-fgc-bounce@xxxxxxxxxxxxx] >> >> >>> On Behalf Of Manase Zote >> >> >>> Sent: 12 June 2014 4:22 PM >> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >> >> >>> Subject: Re: USF4 changes! >> >> >>> >> >> >>> In other games we can backlash until the cows come home and there >> >> >>> is no meter for that and the game is still fair nothing broken >> >> >>> about the mechanic. lol In street fighter if you backdash non >> >> >>> stop you corner yourself and that alone is bad so I still don't >> >> >>> understand why you >> >> would >> >> >>> need meter in helping with your suicide(cornering yourself). >> >> >>> My suggestion is just balance the back dash so that it's not >> >> >>> OP(like in SF, KOF and other 2D fighters). >> >> >>> >> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> >> wrote: >> >> >>> > The "agility bar" backdash covers much more distance than that >> >> >>> > i think. >> >> >>> > Also, if we can just backdash nonstop and avoid normals and >> >> >>> > strings...rushdown/pressure characters will have problem, >> >> >>> > because they'll just backdash and avoid everything all the time. >> >> >>> > >> >> >>> > Unless they make backdashing more technical like Tekken. I >> >> >>> > think the agility bar is fair. It doesn't limit anything at >> >> >>> > all. It helps with tough situation. >> >> >>> > >> >> >>> > >> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote >> >> >>> > <bmlzote@xxxxxxxxx> >> >> >>> > wrote: >> >> >>> >> >> >> >>> >> MK9 didn't have a bar for back dashing and it was just fine so >> >> >>> >> what was wrong with that? >> >> >>> >> >> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx> >> >> >>> >> wrote: >> >> >>> >> > The movement and pace of the game seems to be the same as >> >> >>> >> > mk9 (which i think is ok but not the best). The agility bar >> >> >>> >> > enhances that a lot more for >> >> >>> >> > 1-2 >> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement of >> >> >>> >> > game at >> >> >>> all. >> >> >>> >> > Eg. >> >> >>> >> > Tekken movement but you can do a "super" backdash for 1 >> >> >>> >> > agility >> >> bar >> >> >>> >> > (that fills up on it's own pretty nicely) to get out of >> >> >>> >> > Nina's >> >> df+1 >> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1 >> >> >>> >> > ss+1 >> >> >>> >> > pressure by using stage interactables and jump away. Not >> >> >>> >> > sure if you're invincible or not during the jump...What was >> >> >>> >> > injustice >> >> like? >> >> >>> >> > >> >> >>> >> > So the basic movements is there. No limitation at all. >> >> >>> >> > Agility bar helps but doesn't defy the whole movement >> >> >>> >> > gameplay. >> >> >>> >> > >> >> >>> >> > >> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote >> >> >>> >> > <bmlzote@xxxxxxxxx> >> >> >>> wrote: >> >> >>> >> >> >> >> >>> >> >> At this point no one knows how all of the above system >> >> >>> >> >> mechanics are going to turn out. >> >> >>> >> >> Limiting movement to a bar is a crime in any fighting game >> >> because >> >> >>> >> >> you need movement for everything you do in a fighting game. >> >> >>> >> >> It also affects the pacing of the overall match. So for me >> >> >>> >> >> limiting movement to a bar is a gimmick and will only give >> >> players >> >> >>> >> >> more problems rather than assisting them in a match. >> >> >>> >> >> I still don't see how styles can solve bad match ups, zoner >> >> >>> >> >> will always have an advantage from range, rushdown owns >> >> >>> >> >> up-close... >> >> >>> >> >> >> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong >> >> >>> >> >> <numotd@xxxxxxxxx> >> >> >>> >> >> wrote: >> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX bar. >> >> >>> >> >> > It >> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to >> >> >>> >> >> > perform >> >> run >> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this is >> fair. >> >> It >> >> >>> >> >> > fills up fast enough to use it every now and then. But >> >> >>> >> >> > not enough to just spam nonstop. You use >> >> >>> >> >> > 2 to >> >> >>> >> >> > use stage interactables. So it's not a stage >> >> >>> >> >> > interactablefest like Injustice. You have to decide if >> >> >>> >> >> > it'll be worth it to use interactables or to just dash up >> >> >>> >> >> > to continue pressure / dash away to keep zoning. >> >> >>> >> >> > >> >> >>> >> >> > As for variation. It's like saying Catwomen decides to do >> >> >>> rushdown. >> >> >>> >> >> > And >> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground grab >> >> thingy >> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) >> >> >>> >> >> > Catwomen will just run up to grundy with her claw slash >> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the >> >> >>> >> >> > character variation is NOT going to be >> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad >> >> >>> >> >> > match up, but still at the end of the day...it's what you >> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air >> >> fireball >> >> >>> >> >> > like a noob and know some combos and it'll already be >> >> >>> >> >> > hard to win against kabal without having to learn his >> >> >>> >> >> > advance nomad >> >> dash >> >> >>> >> >> > cancels if you play someone who has trouble with zoning. >> >> >>> >> >> > >> >> >>> >> >> > so instead of choosing a variation and giving you instant >> >> >>> >> >> > win (because you only keep a few moveset between >> >> >>> >> >> > variations). i'm hoping variation helps with really bad >> >> >>> >> >> > match ups like 9-1 or >> >> 8-2 >> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because >> >> >>> >> >> > fighting games should be about what you can do as a player. >> >> >>> >> >> > just because i know stupid spamming basic kabal shouldn't >> >> >>> >> >> > give me instant advantage over someone who's really good >> >> >>> >> >> > with >> >> sheeva, >> >> >>> >> >> > scorpion or sub zero (don't know which characters have >> >> >>> >> >> > issue with zoning in mk9...) >> >> >>> >> >> > >> >> >>> >> >> > >> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < >> >> bmlzote@xxxxxxxxx> >> >> >>> >> >> > wrote: >> >> >>> >> >> >> >> >> >>> >> >> >> SAP just told me that you need meter to run? >> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a >> >> >>> >> >> >> meter for running)? >> >> >>> >> >> >> Who said running was broken? >> >> >>> >> >> >> >> >> >>> >> >> >> *Sigh* >> >> >>> >> >> >> >> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos >> >> >>> >> >> >> so no meter no chain combos no running around :( >> >> >>> >> >> >> >> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> >> >> >>> >> >> >> wrote: >> >> >>> >> >> >> > Im also not seeing how it can help bad matchups. >> >> >>> >> >> >> > >> >> >>> >> >> >> > Picking a different version of the same character or a >> >> >>> >> >> >> > different character all together between matches would >> >> >>> >> >> >> > be just like it was now. >> >> >>> >> >> >> > >> >> >>> >> >> >> > Counterpicking etc. >> >> >>> >> >> >> > >> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >> >> >>> >> >> >> >> Subject: Re: USF4 changes! >> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx >> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx >> >> >>> >> >> >> > >> >> >>> >> >> >> >> >> >> >>> >> >> >> >> How do you get around the rock/paper/scissors >> >> >>> >> >> >> >> character selection? >> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 >> >> >>> >> >> >> >> goes for rush down version of scorpion, it will still >> >> >>> >> >> >> >> be a bad match up for one of the guys regardless. >> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the >> >> >>> >> >> >> >> skill level and execution will be the deciding >> >> >>> >> >> >> >> factor. >> >> >>> >> >> >> >> To me the understanding of a balance fighting is to >> >> >>> >> >> >> >> make every character the same... >> >> >>> >> >> >> >> >> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < >> >> numotd@xxxxxxxxx> >> >> >>> >> >> >> >> wrote: >> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about >> >> >>> >> >> >> >> > bad >> >> match >> >> >>> >> >> >> >> > up and lack of knowledge...it should still be fun >> >> >>> >> >> >> >> > and challenging in another level when your opponent >> >> >>> >> >> >> >> > knows >> >> what >> >> >>> >> >> >> >> > your character can do. >> >> >>> >> >> >> >> > >> >> >>> >> >> >> >> > Yes there are bad match ups and character knowledge >> >> >>> >> >> >> >> > in fighting games. >> >> >>> >> >> >> >> > but >> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're >> >> >>> >> >> >> >> > doing, but i can't retaliate at all" >> >> >>> >> >> >> >> > >> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal >> >> >>> >> >> >> >> > with relax stance and such. I'll play in another >> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. >> >> >>> >> >> >> >> > you >> >> >>> >> >> >> >> > can play bears and still win against top tier >> >> >>> >> >> >> >> > character because you the player are just better. >> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun fight >> situation. >> >> >>> >> >> >> >> > should >> >> >>> >> >> >> >> > be more or less "experienced fighter with a >> >> >>> >> >> >> >> > slightly >> >> blunt >> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife". >> >> >>> >> >> >> >> > >> >> >>> >> >> >> >> > >> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> >> >> >>> >> >> >> >> > wrote: >> >> >>> >> >> >> >> >> >> >> >>> >> >> >> >> >> This method of balancing looks like a throw of >> >> >>> >> >> >> >> >> dice to me. >> >> >>> >> >> >> >> >> It can go either way, you potentially have a >> >> >>> >> >> >> >> >> scenario where you can lose a match based on lack >> >> >>> >> >> >> >> >> of character knowledge rather than skill. >> >> >>> >> >> >> >> >> If the game has like 30 characters for an example >> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to be >> >> >>> >> >> >> >> >> aware of what all 90 variations are capable of? >> >> >>> >> >> >> >> >> Let's wait and see what the move list looks like >> >> >>> >> >> >> >> >> and how many moves will change between 3 >> >> >>> >> >> >> >> >> variations of a character. >> >> >>> >> >> >> >> >> >> >> >>> >> >> >> >> >> >> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> >> >> >>> >> >> >> >> >> wrote: >> >> >>> >> >> >> >> >> > 11.59? XD >> >> >>> >> >> >> >> >> > >> >> >>> >> >> >> >> >> > Hopefully the character variation will be some >> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how >> >> >>> >> >> >> >> >> > they'll balance >> >> it >> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter >> >> >>> >> >> >> >> >> > to another characters variation completely. If >> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper >> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz >> >> >>> >> >> >> >> >> > hopefully the variations will >> >> make >> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So >> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but not >> >> >>> >> >> >> >> >> > a complete >> >> lose >> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >> >> >>> >> >> >> >> >> > >> >> >>> >> >> >> >> >> > >> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams >> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> >> >> >>> >> >> >> >> >> > wrote: >> >> >>> >> >> >> >> >> >> >> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >> >> >>> >> >> >> >> >> >> >> >> >>> >> >> >> >> >> >> >> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> >> >> >>> >> >> >> >> >> >> wrote: >> >> >>> >> >> >> >> >> >>> >> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as >> >> >>> >> >> >> >> >> >>> much >> >> as >> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - >> >> >>> >> >> >> >> >> >>> let your email find you! >> >> >>> >> >> >> >> >> >>> ________________________________ >> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> >> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >> >> >>> >> >> >> >> >> >>> >> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions >> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time. >> >> >>> >> >> >> >> >> >>> >> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little >> >> >>> >> >> >> >> >> >>> earlier can join us at that time. >> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine >> >> >>> >> >> >> >> >> >>> as >> >> well. >> >> >>> >> >> >> >> >> >>> >> >> >>> >> >> >> >> >> >>> >> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf >> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> wrote: >> >> >>> >> >> >> >> >> >>>> >> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She was >> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the >> >> >>> >> >> >> >> >> >>>> computer" >> >> >>> >> >> >> >> >> >>>> and >> >> >>> >> >> >> >> >> >>>> I was like "he's at work" >> >> >>> >> >> >> >> >> >>>> and >> >> >>> >> >> >> >> >> >>>> she >> >> >>> >> >> >> >> >> >>>> was >> >> >>> >> >> >> >> >> >>>> like >> >> >>> >> >> >> >> >> >>>> "k thanx bye" >> >> >>> >> >> >> >> >> >>>> >> >> >>> >> >> >> >> >> >>>> >> >> >>> >> >> >> >> >> >>>> >> >> >>> >> >> >> >> >> >>>> >> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas >> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >> >> >>> >> >> >> >> >> >>>>> >> >> >>> >> >> >> >> >> >>>>> I love those. >> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well. >> >> >>> >> >> >> >> >> >>>>> >> >> >>> >> >> >> >> >> >>>>> "move to your start bar" >> >> >>> >> >> >> >> >> >>>>> "don't have one" >> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using" >> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" >> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >> >> >>> >> >> >> >> >> >>>>> "don't have that either" >> >> >>> >> >> >> >> >> >>>>> "open your web browser" >> >> >>> >> >> >> >> >> >>>>> "mkay" >> >> >>> >> >> >> >> >> >>>>> "install this app" >> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the >> >> >>> >> >> >> >> >> >>>>> synaptic package manage?" >> >> >>> >> >> >> >> >> >>>>> "huh?" >> >> >>> >> >> >> >> >> >>>>> >> >> >>> >> >> >> >> >> >>>>> good times. >> >> >>> >> >> >> >> >> >>>>> >> >> >>> >> >> >> >> >> >>>>> >> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf >> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> wrote: >> >> >>> >> >> >> >> >> >>>>>> >> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding >> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical >> Department" >> >> >>> >> >> >> >> >> >>>>>> How about no. >> >> >>> >> >> >> >> >> >>>>>> >> >> >>> >> >> >> >> >> >>>>>> >> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan >> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx> >> >> >>> >> >> >> >> >> >>>>>> wrote: >> >> >>> >> >> >> >> >> >>>>>>> >> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?" >> >> >>> >> >> >> >> >> >>>>>>> >> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age. >> >> >>> >> >> >> >> >> >>>>>>> Those days are over. >> >> >>> >> >> >> >> >> >>>>>>> >> >> >>> >> >> >> >> >> >>>>>>> >> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas >> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >> >> >>> >> >> >> >> >> >>>>>>>> >> >> >>> >> >> >> >> >> >>>>>>>> LOL >> >> >>> >> >> >> >> >> >>>>>>>> >> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about >> >> >>> >> >> >> >> >> >>>>>>>> fighting >> >> >>> games. >> >> >>> >> >> >> >> >> >>>>>>>> The >> >> >>> >> >> >> >> >> >>>>>>>> update >> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the >> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and >> >> >>> >> >> >> >> >> >>>>>>>> Persona. >> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games >> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an Update >> >> >>> >> >> >> >> >> >>>>>>>> later. >> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please? >> >> >>> >> >> >> >> >> >>>>>>>> >> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? >> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? >> >> >>> >> >> >> >> >> >>>>>>>> >> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a >> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A ...and I >> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue >> >> >>> >> >> >> >> >> >>>>>>>> (english version)... >> >> >>> >> >> >> >> >> >>>>>>>> >> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes >> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike >> >> >>> >> >> >> >> >> >>>>>>>> it. >> >> >>> >> >> >> >> >> >>>>>>>> >> >> >>> >> >> >> >> >> >>>>>>>> >> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, >> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx> >> wrote: >> >> >>> >> >> >> >> >> >>>>>>>>> >> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new >> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with >> >> >>> >> >> >> >> >> >>>>>>>>> :D >> >> >>> >> >> >> >> >> >>>>>>>>> >> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200 >> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx >> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >> >> >>> >> >> >> >> >> >>>>>>>>> >> >> >>> >> >> >> >> >> >>>>>>>>> > >> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. >> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >> >> >>> >> >> >> >> >> >>>>>>>>> > >> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> >> >> >>> >> >> >> >> >> >>>>>>>>> > wrote: >> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >> >> >>> >> >> >> >> >> >>>>>>>>> > > >> >> >>> >> >> >> >> >> >>>>>>>>> > > >> >> https://www.youtube.com/watch?v=OCiVYKmCveY >> >> >>> >> >> >> >> >> >>>>>>>>> > > >> >> >>> >> >> >> >> >> >>>>>>>>> > >> >> >>> >> >> >> >> >> >>>>>>>>> > >> >> >>> >> >> >> >> >> >>>>>>>>> > >> >> >>> >> >> >> >> >> >>>>>>>>> > >> >> >>> >> >> >> >> >> >>>>>>>>> > >> >> >>> >> >> >> >> >> >>>>>>>>> > >> >> >>> >> >> >> >> >> >>>>>>>>> > >> >> ============================================= >> >> >>> >> >> >> >> >> >>>>>>>>> > ============================ You are >> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting >> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. >> >> >>> >> >> >> >> >> >>>>>>>>> > >> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc >> >> >>> >> >> >> >> >> >>>>>>>> >> >> >>> >> >> >> >> >> >>>>>>>> >> >> >>> >> >> >> >> >> >>>>>>> >> >> >>> >> >> >> >> >> >>>>>> >> >> >>> >> >> >> >> >> >>>>> >> >> >>> >> >> >> >> >> >>>> >> >> >>> >> >> >> >> >> >>> >> >> >>> >> >> >> >> >> >> >> >> >>> >> >> >> >> >> > >> >> >>> >> >> >> >> >> >> >> >>> >> >> >> >> >> >> >> >>> >> >> >> >> >> >> >> >>> >> >> >> >> >> >> >> >>> >> >> >> >> >> >> >> ========================================================= >> >> >>> >> >> >> >> >> ================ You are subscribed to the Cape >> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list. >> >> >>> >> >> >> >> >> >> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >> >> >>> >> >> >> >> > >> >> >>> >> >> >> >> > >> >> >>> >> >> >> >> >> >> >>> >> >> >> >> >> >> >>> >> >> >> >> >> >> >>> >> >> >> >> >> >> ============================================================ >> >> >>> >> >> >> >> ============= You are subscribed to the Cape Town >> >> >>> >> >> >> >> Fighting Game Community mailing list. >> >> >>> >> >> >> >> >> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc >> >> >>> >> >> >> >> >> >>> >> >> >> >> >> >>> >> >> >> >> >> =============================================================== >> >> >>> >> >> >> ========== You are subscribed to the Cape Town Fighting >> >> >>> >> >> >> Game Community mailing list. >> >> >>> >> >> >> >> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc >> >> >>> >> >> > >> >> >>> >> >> > >> >> >>> >> >> >> >> >>> >> >> >> >> ================================================================== >> >> >>> >> >> ======= You are subscribed to the Cape Town Fighting Game >> >> >>> >> >> Community mailing list. >> >> >>> >> >> >> >> >>> >> >> //www.freelists.org/list/cpt-fgc >> >> >>> >> > >> >> >>> >> > >> >> >>> >> >> >> ===================================================================== >> >> >>> >> ==== You are subscribed to the Cape Town Fighting Game >> >> >>> >> Community mailing list. >> >> >>> >> >> >> >>> >> //www.freelists.org/list/cpt-fgc >> >> >>> > >> >> >>> > >> >> >>> >> >> ===================================================================== >> >> ==== >> >> >>> You are subscribed to the Cape Town Fighting Game Community >> >> >>> mailing list. >> >> >>> >> >> >>> //www.freelists.org/list/cpt-fgc >> >> >>> >> >> >> >>> ***************************************************************** >> >> >>> ***** The information in this e-mail is confidential and may be >> >> >> >>> legally privileged. 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Each member firm of KPMG International is >> >> >>> a >> >> legally >> >> >>> distinct and separate entity and each describes itself as such. >> >> >>> Information about the structure and jurisdiction of your local >> >> >>> KPMG member firm can be obtained from your KPMG representative. >> >> >>> >> >> >>> This footnote also confirms that this e-mail message has been >> >> >>> swept by AntiVirus software. >> >> >>> >> >> >>> ------------------------------ >> >> >>> The information in this e-mail is confidential and may be legally >> >> >>> privileged. It is intended solely for the addressee. Access to >> >> >>> this e-mail by anyone else is unauthorized. 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Opinions, conclusions and other >> >> >>> information >> >> >>> in this e-mail and any attachments that do not relate to the >> official >> >> >>> business of the firm are neither given nor endorsed by it. >> >> >>> >> >> >>> KPMG cannot guarantee that e-mail communications are secure or >> >> >>> error-free, as information could be intercepted, corrupted, >> amended, >> >> >>> lost, >> >> >>> destroyed, arrive late or incomplete, or contain viruses. >> >> >>> >> >> >>> This email is being sent out by KPMG International Cooperative >> ("KPMG >> >> >>> International") on behalf of the local KPMG member firm providing >> >> >>> services >> >> >>> to you. KPMG International Cooperative ("KPMG International") is a >> >> Swiss >> >> >>> entity that serves as a coordinating entity for a network of >> >> independent >> >> >>> firms operating under the KPMG name. KPMG International provides no >> >> >>> services to clients. Each member firm of KPMG International is a >> >> legally >> >> >>> distinct and separate entity and each describes itself as such. >> >> >>> Information >> >> >>> about the structure and jurisdiction of your local KPMG member firm >> >> >>> can >> >> >>> be >> >> >>> obtained from your KPMG representative. >> >> >>> >> >> >>> This footnote also confirms that this e-mail message has been swept >> >> >>> by >> >> >>> AntiVirus software. >> >> >>> >> >> >> >> >> > >> >> You are subscribed to the Cape Town Fighting Game Community mailing >> list. >> >> >> >> //www.freelists.org/list/cpt-fgc >> >> >> > >> >> ========================You are subscribed to the Cape Town Fighting Game >> Community mailing list. >> >> >> //www.freelists.org/list/cpt-fgc >> >> ********************************************************************** >> The information in this e-mail is confidential and may be legally >> privileged. It is intended solely for the addressee. 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Each member firm of KPMG International is a legally >> distinct and separate entity and each describes itself as such. >> Information about the structure and jurisdiction of your local KPMG member >> firm can be obtained from your KPMG representative. >> >> This footnote also confirms that this e-mail message has been swept by >> AntiVirus software. >> >> >> ------------------------------ >> >> The information in this e-mail is confidential and may be legally >> privileged. It is intended solely for the addressee. Access to this e-mail >> by anyone else is unauthorized. If you have received this communication in >> error, please address with the subject heading "Received in error," send to >> the original sender, then delete the e-mail and destroy any copies of it. >> If you are not the intended recipient, any disclosure, copying, >> distribution or any action taken or omitted to be taken in reliance on it, >> is prohibited and may be unlawful. Any opinions or advice contained in this >> e-mail are subject to the terms and conditions expressed in the governing >> KPMG client engagement letter. Opinions, conclusions and other information >> in this e-mail and any attachments that do not relate to the official >> business of the firm are neither given nor endorsed by it. >> >> KPMG cannot guarantee that e-mail communications are secure or >> error-free, as information could be intercepted, corrupted, amended, lost, >> destroyed, arrive late or incomplete, or contain viruses. >> >> This email is being sent out by KPMG International Cooperative ("KPMG >> International") on behalf of the local KPMG member firm providing services >> to you. KPMG International Cooperative ("KPMG International") is a Swiss >> entity that serves as a coordinating entity for a network of independent >> firms operating under the KPMG name. KPMG International provides no >> services to clients. Each member firm of KPMG International is a legally >> distinct and separate entity and each describes itself as such. Information >> about the structure and jurisdiction of your local KPMG member firm can be >> obtained from your KPMG representative. >> >> This footnote also confirms that this e-mail message has been swept by >> AntiVirus software. >> >> >> ------------------------------ >> >> The information in this e-mail is confidential and may be legally >> privileged. It is intended solely for the addressee. Access to this e-mail >> by anyone else is unauthorized. If you have received this communication in >> error, please address with the subject heading "Received in error," send to >> the original sender, then delete the e-mail and destroy any copies of it. >> If you are not the intended recipient, any disclosure, copying, >> distribution or any action taken or omitted to be taken in reliance on it, >> is prohibited and may be unlawful. Any opinions or advice contained in this >> e-mail are subject to the terms and conditions expressed in the governing >> KPMG client engagement letter. Opinions, conclusions and other information >> in this e-mail and any attachments that do not relate to the official >> business of the firm are neither given nor endorsed by it. >> >> KPMG cannot guarantee that e-mail communications are secure or >> error-free, as information could be intercepted, corrupted, amended, lost, >> destroyed, arrive late or incomplete, or contain viruses. >> >> This email is being sent out by KPMG International Cooperative ("KPMG >> International") on behalf of the local KPMG member firm providing services >> to you. KPMG International Cooperative ("KPMG International") is a Swiss >> entity that serves as a coordinating entity for a network of independent >> firms operating under the KPMG name. KPMG International provides no >> services to clients. Each member firm of KPMG International is a legally >> distinct and separate entity and each describes itself as such. Information >> about the structure and jurisdiction of your local KPMG member firm can be >> obtained from your KPMG representative. >> >> This footnote also confirms that this e-mail message has been swept by >> AntiVirus software. >> >> >> ------------------------------ >> >> The information in this e-mail is confidential and may be legally >> privileged. It is intended solely for the addressee. Access to this e-mail >> by anyone else is unauthorized. If you have received this communication in >> error, please address with the subject heading "Received in error," send to >> the original sender, then delete the e-mail and destroy any copies of it. >> If you are not the intended recipient, any disclosure, copying, >> distribution or any action taken or omitted to be taken in reliance on it, >> is prohibited and may be unlawful. Any opinions or advice contained in this >> e-mail are subject to the terms and conditions expressed in the governing >> KPMG client engagement letter. Opinions, conclusions and other information >> in this e-mail and any attachments that do not relate to the official >> business of the firm are neither given nor endorsed by it. >> >> KPMG cannot guarantee that e-mail communications are secure or >> error-free, as information could be intercepted, corrupted, amended, lost, >> destroyed, arrive late or incomplete, or contain viruses. >> >> This email is being sent out by KPMG International Cooperative ("KPMG >> International") on behalf of the local KPMG member firm providing services >> to you. KPMG International Cooperative ("KPMG International") is a Swiss >> entity that serves as a coordinating entity for a network of independent >> firms operating under the KPMG name. KPMG International provides no >> services to clients. Each member firm of KPMG International is a legally >> distinct and separate entity and each describes itself as such. Information >> about the structure and jurisdiction of your local KPMG member firm can be >> obtained from your KPMG representative. >> >> This footnote also confirms that this e-mail message has been swept by >> AntiVirus software. >> ------------------------------ >> >> The information in this e-mail is confidential and may be legally >> privileged. It is intended solely for the addressee. Access to this e-mail >> by anyone else is unauthorized. If you have received this communication in >> error, please address with the subject heading "Received in error," send to >> the original sender, then delete the e-mail and destroy any copies of it. >> If you are not the intended recipient, any disclosure, copying, >> distribution or any action taken or omitted to be taken in reliance on it, >> is prohibited and may be unlawful. Any opinions or advice contained in this >> e-mail are subject to the terms and conditions expressed in the governing >> KPMG client engagement letter. Opinions, conclusions and other information >> in this e-mail and any attachments that do not relate to the official >> business of the firm are neither given nor endorsed by it. >> >> KPMG cannot guarantee that e-mail communications are secure or >> error-free, as information could be intercepted, corrupted, amended, lost, >> destroyed, arrive late or incomplete, or contain viruses. >> >> This email is being sent out by KPMG International Cooperative ("KPMG >> International") on behalf of the local KPMG member firm providing services >> to you. KPMG International Cooperative ("KPMG International") is a Swiss >> entity that serves as a coordinating entity for a network of independent >> firms operating under the KPMG name. KPMG International provides no >> services to clients. Each member firm of KPMG International is a legally >> distinct and separate entity and each describes itself as such. Information >> about the structure and jurisdiction of your local KPMG member firm can be >> obtained from your KPMG representative. >> >> This footnote also confirms that this e-mail message has been swept by >> AntiVirus software. >> ------------------------------ >> The information in this e-mail is confidential and may be legally >> privileged. It is intended solely for the addressee. Access to this e-mail >> by anyone else is unauthorized. If you have received this communication in >> error, please address with the subject heading "Received in error," send to >> the original sender, then delete the e-mail and destroy any copies of it. >> If you are not the intended recipient, any disclosure, copying, >> distribution or any action taken or omitted to be taken in reliance on it, >> is prohibited and may be unlawful. Any opinions or advice contained in this >> e-mail are subject to the terms and conditions expressed in the governing >> KPMG client engagement letter. Opinions, conclusions and other information >> in this e-mail and any attachments that do not relate to the official >> business of the firm are neither given nor endorsed by it. >> >> KPMG cannot guarantee that e-mail communications are secure or >> error-free, as information could be intercepted, corrupted, amended, lost, >> destroyed, arrive late or incomplete, or contain viruses. >> >> This email is being sent out by KPMG International Cooperative ("KPMG >> International") on behalf of the local KPMG member firm providing services >> to you. KPMG International Cooperative ("KPMG International") is a Swiss >> entity that serves as a coordinating entity for a network of independent >> firms operating under the KPMG name. KPMG International provides no >> services to clients. Each member firm of KPMG International is a legally >> distinct and separate entity and each describes itself as such. Information >> about the structure and jurisdiction of your local KPMG member firm can be >> obtained from your KPMG representative. >> >> This footnote also confirms that this e-mail message has been swept by >> AntiVirus software. >> >