Re: USF4 changes!

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 12:43:55 +0200

ff+3 being 17 frames is a bit tight :/

f+1+2? some moves looks like it has short range, but with paul's arm
stretching out like that...you MIGHT be able to punish it. That's how
mishima's punish paul's qcf+2. ewgf forward hitbox is not that great but
since paul's arm stuck out like that...he flies.


On Fri, Jun 13, 2014 at 12:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
wrote:

> I think ff+3 is suppose to work since afaik its 17f if do it perfectly...
> but I havent been able to hit it once yet when we tested it.
>
> Jack can just df+2 aswell except for absolute max range then you need to
> do f+1+2 or something
>
> ------------------------------
> From: numotd@xxxxxxxxx
> Date: Fri, 13 Jun 2014 12:29:40 +0200
>
> Subject: Re: USF4 changes!
> To: cpt-fgc@xxxxxxxxxxxxx
>
> And ff+3 speed is too random to use as punishment?
>
> Play Asukua, she can just f+2 deathfist easily. That bitch is hidden OP.
>
>
> On Fri, Jun 13, 2014 at 12:27 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
> Lei can do f+3,1 (16f) but it still wiffs if the deathfist is properly
> spaced.  Close up ones its fine tho.
>
> ------------------------------
> From: numotd@xxxxxxxxx
> Date: Fri, 13 Jun 2014 12:19:35 +0200
> Subject: Re: USF4 changes!
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
> Thank god they made it all -17...in BR it was like "urm was that -15 or
> -17...whoops too late to punish now"
>
> Can't lei do f+3,1? doesn't knd or launch but the dmg from that move is
> sufficient.
>
>
> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Paul’s deathfist is i15. Good luck getting it out at that speed though.
> At close range, you’re better off with a df+2. At long range it won’t do
> the same damage.
> The move is also -17 at all ranges. While there is pushback and some
> characters (like Lei) have trouble punishing it, it’s not something that
> should bother a Mishima.
>
>  *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *greattekkenmaster@xxxxxxxxx
> *Sent:* 13 June 2014 12:11 PM
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: USF4 changes!
>
>
> He has a death fist that rapes your life bar in 1 shot,, and its hard to
> punish and paul sounds like his taking a crap every second,, Law needs to
> nerfed to shit also,, the deathfist of paul is all that needs nerfing 40%
> less damage
>  Sent via my BlackBerry from Vodacom - let your email find you!
>  ------------------------------
>  *From: *"Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>  *Sender: *cpt-fgc-bounce@xxxxxxxxxxxxx
>  *Date: *Fri, 13 Jun 2014 10:02:01 +0000
>  *To: *cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>  *ReplyTo: *cpt-fgc@xxxxxxxxxxxxx
>  *Subject: *RE: USF4 changes!
>
>  Nah, Paul doesn’t need any changes.
>
> He’s been happily mid-tier for most Tekken games. Since BR, and in TTT2,
> it’s arguable that he’s in the higher part of the mid-tier group.
>
> I have no complaints about Paul. I mean, it would be nice to have better
> tracking, or a few more plus frame options, but that’s more on the ‘really
> nice to have’, rather than ‘needs this to be playable’.
> His combo damage is solid – not top tier, but fine from all angles. His
> punishment game is excellent. His wall damage is good. His pokes are
> average – a couple of really nice ones though (ws+4, d+1). His carry and TA
> are very nice. His lows aren’t that amazing, but he has enough other tools
> to make him viable.
>
>
>  *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *greattekkenmaster@xxxxxxxxx
> *Sent:* 13 June 2014 11:55 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: USF4 changes!
>
> I have complaints about Paul and his move set
>  Sent via my BlackBerry from Vodacom - let your email find you!
>  ------------------------------
>  *From: *"Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>  *Sender: *cpt-fgc-bounce@xxxxxxxxxxxxx
>  *Date: *Fri, 13 Jun 2014 09:50:26 +0000
>  *To: *cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>  *ReplyTo: *cpt-fgc@xxxxxxxxxxxxx
>  *Subject: *RE: USF4 changes!
>
>  And Paul gets dumbed every Tekken. I’m surprised he can string a
> sentence together.
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *Di Lhong
> *Sent:* 13 June 2014 11:48 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: USF4 changes!
>
>  The story is pretty good for a fighting game. Tekken's storyline is so
> bad...if you're not part of the mishimas...you're just there...i mean look
> at christie, she's been after Eddy since T4. And her speech...Eddy! Eddy!
> wtf.
>
>  On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that didn’t
> look to be ‘res-able’ for Quan’s zombie army.
>
> Not sure what they’re doing with the storyline though.
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 13 June 2014 11:29 AM
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: USF4 changes!
>
>  Same. Even if Mileena is bottom tier, i'll still play her. :)
>
>  Hopefully she'll return, she didn't die in mk9 did she? but with
> D'Vorah, i'm not sure they'll have another "monster" chick in the series.
> D'Vorah so far looks awesome. Ferra/Thorr also looks fun. Like how they
> implemented the 2 as one character. Well design stuff in MKX. It'll be sad
> not to see some of the original cast, but i welcome the new ones :)
>
>  On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Well I’d rather just play the characters that I like. For MK it was
> always going to be Scorp and Subby. I wanted to play Mileena, but I also
> wanted her to be a lot faster than she was. Actually I like most of the MK
> cast…
>
> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much
> unplayable and they never fixed that. Next closest option was Bladam. Too
> bad these turned out the really bad match-ups for Grundy…
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 13 June 2014 11:05 AM
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: USF4 changes!
>
>  True. But also it depends on who they hired i guess. I doubt they hired
> anyone in the Sindel community to balance her out. Some people are just out
> to balance their own character, while some gets forgotten entirely. The
> worst are those who can't see why their character is broken and flip out
> completely when they want to nerf something of their character...i rather
> win with my own skills than rely on OP characters.
>
>  On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
> Yeah, I often wonder what the hell goes through the developer's heads. NRS
> specifically went out of their way to hire people (gamers) to help them
> balance the game. Then it got released and had to be patched almost
> immediately. Now I can understand that without a large scale beta test, you
> will not know about every little broken thing, but a lot of the issues
> really should've been found by the testers.
>
> I don't understand why NRS didn't just patch MK9 one more time. Cyrax,
> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a joke
> from the release, all the way though the patches. How friggin' hard is it
> to listen to the comments from the serious fans?
>
> It's just shoddy quality control.
>
> Similarly Blizzard has admitted that none of the developers or testers for
> RoS bothered to play the Monk. That's why the class is such a joke compared
> to all the rest. I mean seriously? They couldn't be bothered to test one of
> the classes? There are only 6 classes FFS.
>
> In one day you can read through all the posts on the Diablo character
> class forums for the past month. That's enough to get a feel for what the
> real problems are and who is just a butthurt troll complaining. Then patch
> that shit.
> No one cares that you are patching the conversations of NPCs. Fix the core
> problems you retards...
>
> -----Original Message-----
> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> On Behalf Of Stephen Scheidel
> Sent: 13 June 2014 10:40 AM
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: Re: USF4 changes!
>
> Well if they just resist the tendency to be utter fucktards and keep
> broken shit like kabal out of the game there won't be any need for baby
> game mechanics to try and hide their shoddy balancing.
>
> We as a group could balance games better than nrs.
>
> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> > Not sure how much it'll nulify. But at least they're trying to get rid
> > of all those insane pressure like Kabal's b+1~nomad rush chip BS.
> >
> >
> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
> > <gieroadsteve@xxxxxxxxx>
> > wrote:
> >
> >> So they are just giving noobs a chance to escape.
> >> Devs are really trying to make games purely a rock paper scissor thing.
> >>
> >> What's the point of a tough situation if you can just nullify it with
> >> some noob feature.
> >>
> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> >> > Let's put it this way. The movement is basically the same as MK9.
> >> > But now they added a new metere called "agility bar" where you can
> >> > use it to do full/half screen run and do an evasive spacing
> >> > backdash (i'm not sure if normal backdashing will consume such
> >> > meter/bar...) So if you had 0
> >> problem
> >> > with movement in mk9. mkx agility bar shouldn't cause you any
> >> > trouble for your own movement. I see it as an escape mechanism more
> >> > than offensive.
> >> > because you need agility meter to use interactables and "evasive"
> >> backdash.
> >> > the backdash range is big enough to punish wiff. so it SHOULD cause
> >> > bar.
> >> if
> >> > the normal backdash already does that, then no need to use agility
> bar.
> >> >
> >> > It doesn't take away anything. It's adding more escape mechanism
> >> > for
> >> people
> >> > who have a tough time with rushdown characters up on their face...
> >> >
> >> > Also the meter recovers really quickly (like 1-2 sec for full 2 bars?
> >> dunno
> >> > will check again...might be faster)...so it's not like you'll not
> >> > be able to use it every now and then. But if you abuse the
> >> > meter...then you'll
> >> pay
> >> > for it when you really need it. The bars are there so you don't
> >> > just
> >> abuse
> >> > the agility bar backdash and jump off walls all the time with no
> >> > consequences.
> >> >
> >> > We don't know how's the recovery on the agility bar either. If it's
> >> > good then it should cost bars...if it's crap then no.
> >> >
> >> >
> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
> >> > <nicmuir@xxxxxxxxx>
> >> > wrote:
> >> >
> >> >> I used the run button all the time.
> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
> >> >> <alasdair.donaldson@xxxxxxxxxx>
> >> >> wrote:
> >> >>
> >> >>>  Did you ever use the run button in MK3? I think I used it when
> >> trolling
> >> >>> with Cyrax and his grab into stuff, or with one of old SubZero’s
> >> combos…
> >> >>> not much else.
> >> >>>
> >> >>> It will be interesting seeing how this changes the oki game.
> >> >>>
> >> >>> I actually thought the movement in MK9 was fine. I mean for
> >> >>> general
> >> play
> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
> >> >>>
> >> >>>
> >> >>>
> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> >> >>> *On Behalf Of *Nicholas Robertson-Muir
> >> >>> *Sent:* 12 June 2014 4:32 PM
> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
> >> >>> *Subject:* RE: USF4 changes!
> >> >>>
> >> >>>
> >> >>>
> >> >>> You can use bar for teleport stuff in kof. Most of it is last
> >> >>> dich when I use it.
> >> >>>
> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
> >> >>>
> >> >>> Don't you need meter for some of the movement stuff in KOF? I
> >> >>> mean the rolls?
> >> >>> Who knows how this is going to work? I presume the backdashing
> >> >>> will be enough to clear the space and either give you the
> >> >>> opportunity to whiff punish or set up some zoning stuff.
> >> >>> This is MK... they've never had proper backdashes before. They're
> >> >>> now adding new movement and people are still complaining that
> >> >>> this will reduce their ability to play the game? How?
> >> >>>
> >> >>>
> >> >>> -----Original Message-----
> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
> >> >>> On Behalf Of Manase Zote
> >> >>> Sent: 12 June 2014 4:22 PM
> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> Subject: Re: USF4 changes!
> >> >>>
> >> >>> In other games we can backlash until the cows come home and there
> >> >>> is no meter for that and the game is still fair nothing broken
> >> >>> about the mechanic. lol In street fighter if you backdash non
> >> >>> stop you corner yourself and that alone is bad so I still don't
> >> >>> understand why you
> >> would
> >> >>> need meter in helping with your suicide(cornering yourself).
> >> >>> My suggestion is just balance the back dash so that it's not
> >> >>> OP(like in SF, KOF and other 2D fighters).
> >> >>>
> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >> >>> > The "agility bar" backdash covers much more distance than that
> >> >>> > i think.
> >> >>> > Also, if we can just backdash nonstop and avoid normals and
> >> >>> > strings...rushdown/pressure characters will have problem,
> >> >>> > because they'll just backdash and avoid everything all the time.
> >> >>> >
> >> >>> > Unless they make backdashing more technical like Tekken. I
> >> >>> > think the agility bar is fair. It doesn't limit anything at
> >> >>> > all. It helps with tough situation.
> >> >>> >
> >> >>> >
> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
> >> >>> > <bmlzote@xxxxxxxxx>
> >> >>> > wrote:
> >> >>> >>
> >> >>> >> MK9 didn't have a bar for back dashing and it was just fine so
> >> >>> >> what was wrong with that?
> >> >>> >>
> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx>
> >> >>> >> wrote:
> >> >>> >> > The movement and pace of the game seems to be the same as
> >> >>> >> > mk9 (which i think is ok but not the best). The agility bar
> >> >>> >> > enhances that a lot more for
> >> >>> >> > 1-2
> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement of
> >> >>> >> > game at
> >> >>> all.
> >> >>> >> > Eg.
> >> >>> >> > Tekken movement but you can do a "super" backdash for 1
> >> >>> >> > agility
> >> bar
> >> >>> >> > (that fills up on it's own pretty nicely) to get out of
> >> >>> >> > Nina's
> >> df+1
> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1
> >> >>> >> > ss+1
> >> >>> >> > pressure by using stage interactables and jump away. Not
> >> >>> >> > sure if you're invincible or not during the jump...What was
> >> >>> >> > injustice
> >> like?
> >> >>> >> >
> >> >>> >> > So the basic movements is there. No limitation at all.
> >> >>> >> > Agility bar helps but doesn't defy the whole movement
> >> >>> >> > gameplay.
> >> >>> >> >
> >> >>> >> >
> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
> >> >>> >> > <bmlzote@xxxxxxxxx>
> >> >>> wrote:
> >> >>> >> >>
> >> >>> >> >> At this point no one knows how all of the above system
> >> >>> >> >> mechanics are going to turn out.
> >> >>> >> >> Limiting movement to a bar is a crime in any fighting game
> >> because
> >> >>> >> >> you need movement for everything you do in a fighting game.
> >> >>> >> >> It also affects the pacing of the overall match.  So for me
> >> >>> >> >> limiting movement to a bar is a gimmick and will only give
> >> players
> >> >>> >> >> more problems rather than assisting them in a match.
> >> >>> >> >> I still don't see how styles can solve bad match ups, zoner
> >> >>> >> >> will always have an advantage from range, rushdown owns
> >> >>> >> >> up-close...
> >> >>> >> >>
> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
> >> >>> >> >> <numotd@xxxxxxxxx>
> >> >>> >> >> wrote:
> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX bar.
> >> >>> >> >> > It
> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to
> >> >>> >> >> > perform
> >> run
> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this is
> fair.
> >> It
> >> >>> >> >> > fills up fast enough to use it every now and then. But
> >> >>> >> >> > not enough to just spam nonstop. You use
> >> >>> >> >> > 2 to
> >> >>> >> >> > use stage interactables. So it's not a stage
> >> >>> >> >> > interactablefest like Injustice. You have to decide if
> >> >>> >> >> > it'll be worth it to use interactables or to just dash up
> >> >>> >> >> > to continue pressure / dash away to keep zoning.
> >> >>> >> >> >
> >> >>> >> >> > As for variation. It's like saying Catwomen decides to do
> >> >>> rushdown.
> >> >>> >> >> > And
> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground grab
> >> thingy
> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
> >> >>> >> >> > Catwomen will just run up to grundy with her claw slash
> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
> >> >>> >> >> > character variation is NOT going to be
> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad
> >> >>> >> >> > match up, but still at the end of the day...it's what you
> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air
> >> fireball
> >> >>> >> >> > like a noob and know some combos and it'll already be
> >> >>> >> >> > hard to win against kabal without having to learn his
> >> >>> >> >> > advance nomad
> >> dash
> >> >>> >> >> > cancels if you play someone who has trouble with zoning.
> >> >>> >> >> >
> >> >>> >> >> > so instead of choosing a variation and giving you instant
> >> >>> >> >> > win (because you only keep a few moveset between
> >> >>> >> >> > variations). i'm hoping variation helps with really bad
> >> >>> >> >> > match ups like 9-1 or
> >> 8-2
> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because
> >> >>> >> >> > fighting games should be about what you can do as a player.
> >> >>> >> >> > just because i know stupid spamming basic kabal shouldn't
> >> >>> >> >> > give me instant advantage over someone who's really good
> >> >>> >> >> > with
> >> sheeva,
> >> >>> >> >> > scorpion or sub zero (don't know which characters have
> >> >>> >> >> > issue with zoning in mk9...)
> >> >>> >> >> >
> >> >>> >> >> >
> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
> >> bmlzote@xxxxxxxxx>
> >> >>> >> >> > wrote:
> >> >>> >> >> >>
> >> >>> >> >> >> SAP just told me that you need meter to run?
> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a
> >> >>> >> >> >> meter for running)?
> >> >>> >> >> >> Who said running was broken?
> >> >>> >> >> >>
> >> >>> >> >> >> *Sigh*
> >> >>> >> >> >>
> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos
> >> >>> >> >> >> so no meter no chain combos no running around :(
> >> >>> >> >> >>
> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
> >> >>> >> >> >> wrote:
> >> >>> >> >> >> > Im also not seeing how it can help bad matchups.
> >> >>> >> >> >> >
> >> >>> >> >> >> > Picking a different version of the same character or a
> >> >>> >> >> >> > different character all together between matches would
> >> >>> >> >> >> > be just like it was now.
> >> >>> >> >> >> >
> >> >>> >> >> >> > Counterpicking etc.
> >> >>> >> >> >> >
> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
> >> >>> >> >> >> >> Subject: Re: USF4 changes!
> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> >> >> >> >
> >> >>> >> >> >> >>
> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
> >> >>> >> >> >> >> character selection?
> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2
> >> >>> >> >> >> >> goes for rush down version of scorpion, it will still
> >> >>> >> >> >> >> be a bad match up for one of the guys regardless.
> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the
> >> >>> >> >> >> >> skill level and execution will be the deciding
> >> >>> >> >> >> >> factor.
> >> >>> >> >> >> >> To me the understanding of a balance fighting is to
> >> >>> >> >> >> >> make every character the same...
> >> >>> >> >> >> >>
> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
> >> numotd@xxxxxxxxx>
> >> >>> >> >> >> >> wrote:
> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about
> >> >>> >> >> >> >> > bad
> >> match
> >> >>> >> >> >> >> > up and lack of knowledge...it should still be fun
> >> >>> >> >> >> >> > and challenging in another level when your opponent
> >> >>> >> >> >> >> > knows
> >> what
> >> >>> >> >> >> >> > your character can do.
> >> >>> >> >> >> >> >
> >> >>> >> >> >> >> > Yes there are bad match ups and character knowledge
> >> >>> >> >> >> >> > in fighting games.
> >> >>> >> >> >> >> > but
> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're
> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
> >> >>> >> >> >> >> >
> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal
> >> >>> >> >> >> >> > with relax stance and such. I'll play in another
> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
> >> >>> >> >> >> >> > you
> >> >>> >> >> >> >> > can play bears and still win against top tier
> >> >>> >> >> >> >> > character because you the player are just better.
> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun fight
> situation.
> >> >>> >> >> >> >> > should
> >> >>> >> >> >> >> > be more or less "experienced fighter with a
> >> >>> >> >> >> >> > slightly
> >> blunt
> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife".
> >> >>> >> >> >> >> >
> >> >>> >> >> >> >> >
> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
> >> >>> >> >> >> >> > wrote:
> >> >>> >> >> >> >> >>
> >> >>> >> >> >> >> >> This method of balancing looks like a throw of
> >> >>> >> >> >> >> >> dice to me.
> >> >>> >> >> >> >> >> It can go either way, you potentially have a
> >> >>> >> >> >> >> >> scenario where you can lose a match based on lack
> >> >>> >> >> >> >> >> of character knowledge rather than skill.
> >> >>> >> >> >> >> >> If the game has like 30 characters for an example
> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to be
> >> >>> >> >> >> >> >> aware of what all 90 variations are capable of?
> >> >>> >> >> >> >> >> Let's wait and see what the move list looks like
> >> >>> >> >> >> >> >> and how many moves will change between 3
> >> >>> >> >> >> >> >> variations of a character.
> >> >>> >> >> >> >> >>
> >> >>> >> >> >> >> >>
> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
> >> >>> >> >> >> >> >> wrote:
> >> >>> >> >> >> >> >> > 11.59? XD
> >> >>> >> >> >> >> >> >
> >> >>> >> >> >> >> >> > Hopefully the character variation will be some
> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how
> >> >>> >> >> >> >> >> > they'll balance
> >> it
> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter
> >> >>> >> >> >> >> >> > to another characters variation completely. If
> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz
> >> >>> >> >> >> >> >> > hopefully the variations will
> >> make
> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but not
> >> >>> >> >> >> >> >> > a complete
> >> lose
> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
> >> >>> >> >> >> >> >> >
> >> >>> >> >> >> >> >> >
> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams
> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
> >> >>> >> >> >> >> >> > wrote:
> >> >>> >> >> >> >> >> >>
> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
> >> >>> >> >> >> >> >> >>
> >> >>> >> >> >> >> >> >>
> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
> >> >>> >> >> >> >> >> >> wrote:
> >> >>> >> >> >> >> >> >>>
> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as
> >> >>> >> >> >> >> >> >>> much
> >> as
> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom -
> >> >>> >> >> >> >> >> >>> let your email find you!
> >> >>> >> >> >> >> >> >>> ________________________________
> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx>
> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
> >> >>> >> >> >> >> >> >>>
> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions
> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
> >> >>> >> >> >> >> >> >>>
> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine
> >> >>> >> >> >> >> >> >>> as
> >> well.
> >> >>> >> >> >> >> >> >>>
> >> >>> >> >> >> >> >> >>>
> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> wrote:
> >> >>> >> >> >> >> >> >>>>
> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She was
> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the
> >> >>> >> >> >> >> >> >>>> computer"
> >> >>> >> >> >> >> >> >>>> and
> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
> >> >>> >> >> >> >> >> >>>> and
> >> >>> >> >> >> >> >> >>>> she
> >> >>> >> >> >> >> >> >>>> was
> >> >>> >> >> >> >> >> >>>> like
> >> >>> >> >> >> >> >> >>>> "k thanx bye"
> >> >>> >> >> >> >> >> >>>>
> >> >>> >> >> >> >> >> >>>>
> >> >>> >> >> >> >> >> >>>>
> >> >>> >> >> >> >> >> >>>>
> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
> >> >>> >> >> >> >> >> >>>>>
> >> >>> >> >> >> >> >> >>>>> I love those.
> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
> >> >>> >> >> >> >> >> >>>>>
> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
> >> >>> >> >> >> >> >> >>>>> "don't have one"
> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using"
> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
> >> >>> >> >> >> >> >> >>>>> "don't have that either"
> >> >>> >> >> >> >> >> >>>>> "open your web browser"
> >> >>> >> >> >> >> >> >>>>> "mkay"
> >> >>> >> >> >> >> >> >>>>> "install this app"
> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
> >> >>> >> >> >> >> >> >>>>> "huh?"
> >> >>> >> >> >> >> >> >>>>>
> >> >>> >> >> >> >> >> >>>>> good times.
> >> >>> >> >> >> >> >> >>>>>
> >> >>> >> >> >> >> >> >>>>>
> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf
> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> wrote:
> >> >>> >> >> >> >> >> >>>>>>
> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding
> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
> Department"
> >> >>> >> >> >> >> >> >>>>>> How about no.
> >> >>> >> >> >> >> >> >>>>>>
> >> >>> >> >> >> >> >> >>>>>>
> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
> >> >>> >> >> >> >> >> >>>>>> wrote:
> >> >>> >> >> >> >> >> >>>>>>>
> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?"
> >> >>> >> >> >> >> >> >>>>>>>
> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age.
> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
> >> >>> >> >> >> >> >> >>>>>>>
> >> >>> >> >> >> >> >> >>>>>>>
> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas
> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
> >> >>> >> >> >> >> >> >>>>>>>>
> >> >>> >> >> >> >> >> >>>>>>>> LOL
> >> >>> >> >> >> >> >> >>>>>>>>
> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about
> >> >>> >> >> >> >> >> >>>>>>>> fighting
> >> >>> games.
> >> >>> >> >> >> >> >> >>>>>>>> The
> >> >>> >> >> >> >> >> >>>>>>>> update
> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the
> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and
> >> >>> >> >> >> >> >> >>>>>>>> Persona.
> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games
> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an Update
> >> >>> >> >> >> >> >> >>>>>>>> later.
> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please?
> >> >>> >> >> >> >> >> >>>>>>>>
> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now?
> >> >>> >> >> >> >> >> >>>>>>>>
> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a
> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A ...and I
> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue
> >> >>> >> >> >> >> >> >>>>>>>> (english version)...
> >> >>> >> >> >> >> >> >>>>>>>>
> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes
> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike
> >> >>> >> >> >> >> >> >>>>>>>> it.
> >> >>> >> >> >> >> >> >>>>>>>>
> >> >>> >> >> >> >> >> >>>>>>>>
> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:
> >> >>> >> >> >> >> >> >>>>>>>>>
> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new
> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with
> >> >>> >> >> >> >> >> >>>>>>>>> :D
> >> >>> >> >> >> >> >> >>>>>>>>>
> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200
> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> >> >> >> >> >> >>>>>>>>>
> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
> >> >>> >> >> >> >> >> >>>>>>>>> > wrote:
> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
> >> >>> >> >> >> >> >> >>>>>>>>> > >
> >> >>> >> >> >> >> >> >>>>>>>>> > >
> >> https://www.youtube.com/watch?v=OCiVYKmCveY
> >> >>> >> >> >> >> >> >>>>>>>>> > >
> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> =============================================
> >> >>> >> >> >> >> >> >>>>>>>>> > ============================ You are
> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting
> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc
> >> >>> >> >> >> >> >> >>>>>>>>
> >> >>> >> >> >> >> >> >>>>>>>>
> >> >>> >> >> >> >> >> >>>>>>>
> >> >>> >> >> >> >> >> >>>>>>
> >> >>> >> >> >> >> >> >>>>>
> >> >>> >> >> >> >> >> >>>>
> >> >>> >> >> >> >> >> >>>
> >> >>> >> >> >> >> >> >>
> >> >>> >> >> >> >> >> >
> >> >>> >> >> >> >> >>
> >> >>> >> >> >> >> >>
> >> >>> >> >> >> >> >>
> >> >>> >> >> >> >> >>
> >> >>> >> >> >> >> >>
> >> =========================================================
> >> >>> >> >> >> >> >> ================ You are subscribed to the Cape
> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
> >> >>> >> >> >> >> >>
> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
> >> >>> >> >> >> >> >
> >> >>> >> >> >> >> >
> >> >>> >> >> >> >>
> >> >>> >> >> >> >>
> >> >>> >> >> >> >>
> >> >>> >> >> >> >>
> >> ============================================================
> >> >>> >> >> >> >> ============= You are subscribed to the Cape Town
> >> >>> >> >> >> >> Fighting Game Community mailing list.
> >> >>> >> >> >> >>
> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
> >> >>> >> >> >>
> >> >>> >> >> >>
> >> >>> >> >> >>
> >> ===============================================================
> >> >>> >> >> >> ========== You are subscribed to the Cape Town Fighting
> >> >>> >> >> >> Game Community mailing list.
> >> >>> >> >> >>
> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc
> >> >>> >> >> >
> >> >>> >> >> >
> >> >>> >> >>
> >> >>> >> >>
> >> ==================================================================
> >> >>> >> >> ======= You are subscribed to the Cape Town Fighting Game
> >> >>> >> >> Community mailing list.
> >> >>> >> >>
> >> >>> >> >> //www.freelists.org/list/cpt-fgc
> >> >>> >> >
> >> >>> >> >
> >> >>> >>
> >> =====================================================================
> >> >>> >> ==== You are subscribed to the Cape Town Fighting Game
> >> >>> >> Community mailing list.
> >> >>> >>
> >> >>> >> //www.freelists.org/list/cpt-fgc
> >> >>> >
> >> >>> >
> >> >>>
> >> =====================================================================
> >> ====
> >> >>> You are subscribed to the Cape Town Fighting Game Community
> >> >>> mailing list.
> >> >>>
> >> >>> //www.freelists.org/list/cpt-fgc
> >> >>>
>  >> >>> *****************************************************************
> >> >>> ***** The information in this e-mail is confidential and may be
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> >> >>> Access to this e-mail by anyone else is unauthorized. If you have
> >> >>> received this communication in error, please address with the
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> >> >>> If you are not the intended recipient, any disclosure, copying,
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> >> >>> or advice contained in this e-mail are subject to the terms and
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> >> >>> KPMG cannot guarantee that e-mail communications are secure or
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> >> >>>
> >> >>> This email is being sent out by KPMG International Cooperative
> >> >>> ("KPMG
> >> >>> International") on behalf of the local KPMG member firm providing
> >> >>> services to you.  KPMG International Cooperative ("KPMG
> >> >>> International") is a Swiss entity that serves as a coordinating
> >> >>> entity for a network of
> >> independent
> >> >>> firms operating under the KPMG name. KPMG International provides
> >> >>> no services to clients. Each member firm of KPMG International is
> >> >>> a
> >> legally
> >> >>> distinct and separate entity and each describes itself as such.
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> >> >>>
> >> >>>  ------------------------------
> >> >>> The information in this e-mail is confidential and may be legally
> >> >>> privileged. It is intended solely for the addressee. Access to
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> >> >>> This email is being sent out by KPMG International Cooperative
> ("KPMG
> >> >>> International") on behalf of the local KPMG member firm providing
> >> >>> services
> >> >>> to you. KPMG International Cooperative ("KPMG International") is a
> >> Swiss
> >> >>> entity that serves as a coordinating entity for a network of
> >> independent
> >> >>> firms operating under the KPMG name. KPMG International provides no
> >> >>> services to clients. Each member firm of KPMG International is a
> >> legally
> >> >>> distinct and separate entity and each describes itself as such.
> >> >>> Information
> >> >>> about the structure and jurisdiction of your local KPMG member firm
> >> >>> can
> >> >>> be
> >> >>> obtained from your KPMG representative.
> >> >>>
> >> >>> This footnote also confirms that this e-mail message has been swept
> >> >>> by
> >> >>> AntiVirus software.
> >> >>>
> >> >>
> >> >
> >> You are subscribed to the Cape Town Fighting Game Community mailing
> list.
> >>
> >> //www.freelists.org/list/cpt-fgc
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> >
>  ========================You are subscribed to the Cape Town Fighting
> Game Community mailing list.
>
> //www.freelists.org/list/cpt-fgc
>
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>  ------------------------------
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> privileged. It is intended solely for the addressee. Access to this e-mail
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> arrive late or incomplete, or contain viruses.
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> This email is being sent out by KPMG International Cooperative ("KPMG
> International") on behalf of the local KPMG member firm providing services
> to you. KPMG International Cooperative ("KPMG International") is a Swiss
> entity that serves as a coordinating entity for a network of independent
> firms operating under the KPMG name. KPMG International provides no
> services to clients. Each member firm of KPMG International is a legally
> distinct and separate entity and each describes itself as such. Information
> about the structure and jurisdiction of your local KPMG member firm can be
> obtained from your KPMG representative.
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> This footnote also confirms that this e-mail message has been swept by
> AntiVirus software.
>  ------------------------------
>  The information in this e-mail is confidential and may be legally
> privileged. It is intended solely for the addressee. Access to this e-mail
> by anyone else is unauthorized. If you have received this communication in
> error, please address with the subject heading "Received in error," send to
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> KPMG cannot guarantee that e-mail communications are secure or error-free,
> as information could be intercepted, corrupted, amended, lost, destroyed,
> arrive late or incomplete, or contain viruses.
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> This email is being sent out by KPMG International Cooperative ("KPMG
> International") on behalf of the local KPMG member firm providing services
> to you. KPMG International Cooperative ("KPMG International") is a Swiss
> entity that serves as a coordinating entity for a network of independent
> firms operating under the KPMG name. KPMG International provides no
> services to clients. Each member firm of KPMG International is a legally
> distinct and separate entity and each describes itself as such. Information
> about the structure and jurisdiction of your local KPMG member firm can be
> obtained from your KPMG representative.
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> This footnote also confirms that this e-mail message has been swept by
> AntiVirus software.
>  ------------------------------
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> privileged. It is intended solely for the addressee. Access to this e-mail
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> is prohibited and may be unlawful. Any opinions or advice contained in this
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> KPMG cannot guarantee that e-mail communications are secure or error-free,
> as information could be intercepted, corrupted, amended, lost, destroyed,
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> This email is being sent out by KPMG International Cooperative ("KPMG
> International") on behalf of the local KPMG member firm providing services
> to you. KPMG International Cooperative ("KPMG International") is a Swiss
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> firms operating under the KPMG name. KPMG International provides no
> services to clients. Each member firm of KPMG International is a legally
> distinct and separate entity and each describes itself as such. Information
> about the structure and jurisdiction of your local KPMG member firm can be
> obtained from your KPMG representative.
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> This footnote also confirms that this e-mail message has been swept by
> AntiVirus software.
>
>
>
>

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