And ff+3 speed is too random to use as punishment? Play Asukua, she can just f+2 deathfist easily. That bitch is hidden OP. On Fri, Jun 13, 2014 at 12:27 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: > Lei can do f+3,1 (16f) but it still wiffs if the deathfist is properly > spaced. Close up ones its fine tho. > > ------------------------------ > From: numotd@xxxxxxxxx > Date: Fri, 13 Jun 2014 12:19:35 +0200 > Subject: Re: USF4 changes! > To: cpt-fgc@xxxxxxxxxxxxx > > > Thank god they made it all -17...in BR it was like "urm was that -15 or > -17...whoops too late to punish now" > > Can't lei do f+3,1? doesn't knd or launch but the dmg from that move is > sufficient. > > > On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > Paul’s deathfist is i15. Good luck getting it out at that speed though. > At close range, you’re better off with a df+2. At long range it won’t do > the same damage. > > The move is also -17 at all ranges. While there is pushback and some > characters (like Lei) have trouble punishing it, it’s not something that > should bother a Mishima. > > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *greattekkenmaster@xxxxxxxxx > *Sent:* 13 June 2014 12:11 PM > > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: USF4 changes! > > > > He has a death fist that rapes your life bar in 1 shot,, and its hard to > punish and paul sounds like his taking a crap every second,, Law needs to > nerfed to shit also,, the deathfist of paul is all that needs nerfing 40% > less damage > > Sent via my BlackBerry from Vodacom - let your email find you! > ------------------------------ > > *From: *"Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> > > *Sender: *cpt-fgc-bounce@xxxxxxxxxxxxx > > *Date: *Fri, 13 Jun 2014 10:02:01 +0000 > > *To: *cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> > > *ReplyTo: *cpt-fgc@xxxxxxxxxxxxx > > *Subject: *RE: USF4 changes! > > > > Nah, Paul doesn’t need any changes. > > > > He’s been happily mid-tier for most Tekken games. Since BR, and in TTT2, > it’s arguable that he’s in the higher part of the mid-tier group. > > > > I have no complaints about Paul. I mean, it would be nice to have better > tracking, or a few more plus frame options, but that’s more on the ‘really > nice to have’, rather than ‘needs this to be playable’. > > His combo damage is solid – not top tier, but fine from all angles. His > punishment game is excellent. His wall damage is good. His pokes are > average – a couple of really nice ones though (ws+4, d+1). His carry and TA > are very nice. His lows aren’t that amazing, but he has enough other tools > to make him viable. > > > > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx > <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *greattekkenmaster@xxxxxxxxx > *Sent:* 13 June 2014 11:55 AM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: USF4 changes! > > > > I have complaints about Paul and his move set > > Sent via my BlackBerry from Vodacom - let your email find you! > ------------------------------ > > *From: *"Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> > > *Sender: *cpt-fgc-bounce@xxxxxxxxxxxxx > > *Date: *Fri, 13 Jun 2014 09:50:26 +0000 > > *To: *cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> > > *ReplyTo: *cpt-fgc@xxxxxxxxxxxxx > > *Subject: *RE: USF4 changes! > > > > And Paul gets dumbed every Tekken. I’m surprised he can string a sentence > together. > > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx > <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *Di Lhong > *Sent:* 13 June 2014 11:48 AM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: USF4 changes! > > > > The story is pretty good for a fighting game. Tekken's storyline is so > bad...if you're not part of the mishimas...you're just there...i mean look > at christie, she's been after Eddy since T4. And her speech...Eddy! Eddy! > wtf. > > > > On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that didn’t > look to be ‘res-able’ for Quan’s zombie army. > > > > Not sure what they’re doing with the storyline though. > > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Di Lhong > *Sent:* 13 June 2014 11:29 AM > > > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: USF4 changes! > > > > Same. Even if Mileena is bottom tier, i'll still play her. :) > > > > Hopefully she'll return, she didn't die in mk9 did she? but with D'Vorah, > i'm not sure they'll have another "monster" chick in the series. D'Vorah so > far looks awesome. Ferra/Thorr also looks fun. Like how they implemented > the 2 as one character. Well design stuff in MKX. It'll be sad not to see > some of the original cast, but i welcome the new ones :) > > > > On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > Well I’d rather just play the characters that I like. For MK it was > always going to be Scorp and Subby. I wanted to play Mileena, but I also > wanted her to be a lot faster than she was. Actually I like most of the MK > cast… > > > > For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much > unplayable and they never fixed that. Next closest option was Bladam. Too > bad these turned out the really bad match-ups for Grundy… > > > > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Di Lhong > *Sent:* 13 June 2014 11:05 AM > > > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: USF4 changes! > > > > True. But also it depends on who they hired i guess. I doubt they hired > anyone in the Sindel community to balance her out. Some people are just out > to balance their own character, while some gets forgotten entirely. The > worst are those who can't see why their character is broken and flip out > completely when they want to nerf something of their character...i rather > win with my own skills than rely on OP characters. > > > > On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > Yeah, I often wonder what the hell goes through the developer's heads. NRS > specifically went out of their way to hire people (gamers) to help them > balance the game. Then it got released and had to be patched almost > immediately. Now I can understand that without a large scale beta test, you > will not know about every little broken thing, but a lot of the issues > really should've been found by the testers. > > I don't understand why NRS didn't just patch MK9 one more time. Cyrax, > Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a joke > from the release, all the way though the patches. How friggin' hard is it > to listen to the comments from the serious fans? > > It's just shoddy quality control. > > Similarly Blizzard has admitted that none of the developers or testers for > RoS bothered to play the Monk. That's why the class is such a joke compared > to all the rest. I mean seriously? They couldn't be bothered to test one of > the classes? There are only 6 classes FFS. > > In one day you can read through all the posts on the Diablo character > class forums for the past month. That's enough to get a feel for what the > real problems are and who is just a butthurt troll complaining. Then patch > that shit. > No one cares that you are patching the conversations of NPCs. Fix the core > problems you retards... > > > -----Original Message----- > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > On Behalf Of Stephen Scheidel > Sent: 13 June 2014 10:40 AM > To: cpt-fgc@xxxxxxxxxxxxx > Subject: Re: USF4 changes! > > Well if they just resist the tendency to be utter fucktards and keep > broken shit like kabal out of the game there won't be any need for baby > game mechanics to try and hide their shoddy balancing. > > We as a group could balance games better than nrs. > > On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: > > Not sure how much it'll nulify. But at least they're trying to get rid > > of all those insane pressure like Kabal's b+1~nomad rush chip BS. > > > > > > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel > > <gieroadsteve@xxxxxxxxx> > > wrote: > > > >> So they are just giving noobs a chance to escape. > >> Devs are really trying to make games purely a rock paper scissor thing. > >> > >> What's the point of a tough situation if you can just nullify it with > >> some noob feature. > >> > >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: > >> > Let's put it this way. The movement is basically the same as MK9. > >> > But now they added a new metere called "agility bar" where you can > >> > use it to do full/half screen run and do an evasive spacing > >> > backdash (i'm not sure if normal backdashing will consume such > >> > meter/bar...) So if you had 0 > >> problem > >> > with movement in mk9. mkx agility bar shouldn't cause you any > >> > trouble for your own movement. I see it as an escape mechanism more > >> > than offensive. > >> > because you need agility meter to use interactables and "evasive" > >> backdash. > >> > the backdash range is big enough to punish wiff. so it SHOULD cause > >> > bar. > >> if > >> > the normal backdash already does that, then no need to use agility > bar. > >> > > >> > It doesn't take away anything. It's adding more escape mechanism > >> > for > >> people > >> > who have a tough time with rushdown characters up on their face... > >> > > >> > Also the meter recovers really quickly (like 1-2 sec for full 2 bars? > >> dunno > >> > will check again...might be faster)...so it's not like you'll not > >> > be able to use it every now and then. But if you abuse the > >> > meter...then you'll > >> pay > >> > for it when you really need it. The bars are there so you don't > >> > just > >> abuse > >> > the agility bar backdash and jump off walls all the time with no > >> > consequences. > >> > > >> > We don't know how's the recovery on the agility bar either. If it's > >> > good then it should cost bars...if it's crap then no. > >> > > >> > > >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir > >> > <nicmuir@xxxxxxxxx> > >> > wrote: > >> > > >> >> I used the run button all the time. > >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" > >> >> <alasdair.donaldson@xxxxxxxxxx> > >> >> wrote: > >> >> > >> >>> Did you ever use the run button in MK3? I think I used it when > >> trolling > >> >>> with Cyrax and his grab into stuff, or with one of old SubZero’s > >> combos… > >> >>> not much else. > >> >>> > >> >>> It will be interesting seeing how this changes the oki game. > >> >>> > >> >>> I actually thought the movement in MK9 was fine. I mean for > >> >>> general > >> play > >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. > >> >>> > >> >>> > >> >>> > >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx > >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > >> >>> *On Behalf Of *Nicholas Robertson-Muir > >> >>> *Sent:* 12 June 2014 4:32 PM > >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx > >> >>> *Subject:* RE: USF4 changes! > >> >>> > >> >>> > >> >>> > >> >>> You can use bar for teleport stuff in kof. Most of it is last > >> >>> dich when I use it. > >> >>> > >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < > >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: > >> >>> > >> >>> Don't you need meter for some of the movement stuff in KOF? I > >> >>> mean the rolls? > >> >>> Who knows how this is going to work? I presume the backdashing > >> >>> will be enough to clear the space and either give you the > >> >>> opportunity to whiff punish or set up some zoning stuff. > >> >>> This is MK... they've never had proper backdashes before. They're > >> >>> now adding new movement and people are still complaining that > >> >>> this will reduce their ability to play the game? How? > >> >>> > >> >>> > >> >>> -----Original Message----- > >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > >> cpt-fgc-bounce@xxxxxxxxxxxxx] > >> >>> On Behalf Of Manase Zote > >> >>> Sent: 12 June 2014 4:22 PM > >> >>> To: cpt-fgc@xxxxxxxxxxxxx > >> >>> Subject: Re: USF4 changes! > >> >>> > >> >>> In other games we can backlash until the cows come home and there > >> >>> is no meter for that and the game is still fair nothing broken > >> >>> about the mechanic. lol In street fighter if you backdash non > >> >>> stop you corner yourself and that alone is bad so I still don't > >> >>> understand why you > >> would > >> >>> need meter in helping with your suicide(cornering yourself). > >> >>> My suggestion is just balance the back dash so that it's not > >> >>> OP(like in SF, KOF and other 2D fighters). > >> >>> > >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >> >>> > The "agility bar" backdash covers much more distance than that > >> >>> > i think. > >> >>> > Also, if we can just backdash nonstop and avoid normals and > >> >>> > strings...rushdown/pressure characters will have problem, > >> >>> > because they'll just backdash and avoid everything all the time. > >> >>> > > >> >>> > Unless they make backdashing more technical like Tekken. I > >> >>> > think the agility bar is fair. It doesn't limit anything at > >> >>> > all. It helps with tough situation. > >> >>> > > >> >>> > > >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote > >> >>> > <bmlzote@xxxxxxxxx> > >> >>> > wrote: > >> >>> >> > >> >>> >> MK9 didn't have a bar for back dashing and it was just fine so > >> >>> >> what was wrong with that? > >> >>> >> > >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx> > >> >>> >> wrote: > >> >>> >> > The movement and pace of the game seems to be the same as > >> >>> >> > mk9 (which i think is ok but not the best). The agility bar > >> >>> >> > enhances that a lot more for > >> >>> >> > 1-2 > >> >>> >> > bars. So i don't mind it. It doesn't limit the movement of > >> >>> >> > game at > >> >>> all. > >> >>> >> > Eg. > >> >>> >> > Tekken movement but you can do a "super" backdash for 1 > >> >>> >> > agility > >> bar > >> >>> >> > (that fills up on it's own pretty nicely) to get out of > >> >>> >> > Nina's > >> df+1 > >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1 > >> >>> >> > ss+1 > >> >>> >> > pressure by using stage interactables and jump away. Not > >> >>> >> > sure if you're invincible or not during the jump...What was > >> >>> >> > injustice > >> like? > >> >>> >> > > >> >>> >> > So the basic movements is there. No limitation at all. > >> >>> >> > Agility bar helps but doesn't defy the whole movement > >> >>> >> > gameplay. > >> >>> >> > > >> >>> >> > > >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote > >> >>> >> > <bmlzote@xxxxxxxxx> > >> >>> wrote: > >> >>> >> >> > >> >>> >> >> At this point no one knows how all of the above system > >> >>> >> >> mechanics are going to turn out. > >> >>> >> >> Limiting movement to a bar is a crime in any fighting game > >> because > >> >>> >> >> you need movement for everything you do in a fighting game. > >> >>> >> >> It also affects the pacing of the overall match. So for me > >> >>> >> >> limiting movement to a bar is a gimmick and will only give > >> players > >> >>> >> >> more problems rather than assisting them in a match. > >> >>> >> >> I still don't see how styles can solve bad match ups, zoner > >> >>> >> >> will always have an advantage from range, rushdown owns > >> >>> >> >> up-close... > >> >>> >> >> > >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong > >> >>> >> >> <numotd@xxxxxxxxx> > >> >>> >> >> wrote: > >> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX bar. > >> >>> >> >> > It > >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to > >> >>> >> >> > perform > >> run > >> >>> >> >> > or a backdash (spaces out quite a bit). I think this is > fair. > >> It > >> >>> >> >> > fills up fast enough to use it every now and then. But > >> >>> >> >> > not enough to just spam nonstop. You use > >> >>> >> >> > 2 to > >> >>> >> >> > use stage interactables. So it's not a stage > >> >>> >> >> > interactablefest like Injustice. You have to decide if > >> >>> >> >> > it'll be worth it to use interactables or to just dash up > >> >>> >> >> > to continue pressure / dash away to keep zoning. > >> >>> >> >> > > >> >>> >> >> > As for variation. It's like saying Catwomen decides to do > >> >>> rushdown. > >> >>> >> >> > And > >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground grab > >> thingy > >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) > >> >>> >> >> > Catwomen will just run up to grundy with her claw slash > >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the > >> >>> >> >> > character variation is NOT going to be > >> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad > >> >>> >> >> > match up, but still at the end of the day...it's what you > >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air > >> fireball > >> >>> >> >> > like a noob and know some combos and it'll already be > >> >>> >> >> > hard to win against kabal without having to learn his > >> >>> >> >> > advance nomad > >> dash > >> >>> >> >> > cancels if you play someone who has trouble with zoning. > >> >>> >> >> > > >> >>> >> >> > so instead of choosing a variation and giving you instant > >> >>> >> >> > win (because you only keep a few moveset between > >> >>> >> >> > variations). i'm hoping variation helps with really bad > >> >>> >> >> > match ups like 9-1 or > >> 8-2 > >> >>> >> >> > to something like 6-4 or 5-5 and what not. because > >> >>> >> >> > fighting games should be about what you can do as a player. > >> >>> >> >> > just because i know stupid spamming basic kabal shouldn't > >> >>> >> >> > give me instant advantage over someone who's really good > >> >>> >> >> > with > >> sheeva, > >> >>> >> >> > scorpion or sub zero (don't know which characters have > >> >>> >> >> > issue with zoning in mk9...) > >> >>> >> >> > > >> >>> >> >> > > >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < > >> bmlzote@xxxxxxxxx> > >> >>> >> >> > wrote: > >> >>> >> >> >> > >> >>> >> >> >> SAP just told me that you need meter to run? > >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a > >> >>> >> >> >> meter for running)? > >> >>> >> >> >> Who said running was broken? > >> >>> >> >> >> > >> >>> >> >> >> *Sigh* > >> >>> >> >> >> > >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos > >> >>> >> >> >> so no meter no chain combos no running around :( > >> >>> >> >> >> > >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben > >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> > >> >>> >> >> >> wrote: > >> >>> >> >> >> > Im also not seeing how it can help bad matchups. > >> >>> >> >> >> > > >> >>> >> >> >> > Picking a different version of the same character or a > >> >>> >> >> >> > different character all together between matches would > >> >>> >> >> >> > be just like it was now. > >> >>> >> >> >> > > >> >>> >> >> >> > Counterpicking etc. > >> >>> >> >> >> > > >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 > >> >>> >> >> >> >> Subject: Re: USF4 changes! > >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx > >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx > >> >>> >> >> >> > > >> >>> >> >> >> >> > >> >>> >> >> >> >> How do you get around the rock/paper/scissors > >> >>> >> >> >> >> character selection? > >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 > >> >>> >> >> >> >> goes for rush down version of scorpion, it will still > >> >>> >> >> >> >> be a bad match up for one of the guys regardless. > >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the > >> >>> >> >> >> >> skill level and execution will be the deciding > >> >>> >> >> >> >> factor. > >> >>> >> >> >> >> To me the understanding of a balance fighting is to > >> >>> >> >> >> >> make every character the same... > >> >>> >> >> >> >> > >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < > >> numotd@xxxxxxxxx> > >> >>> >> >> >> >> wrote: > >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about > >> >>> >> >> >> >> > bad > >> match > >> >>> >> >> >> >> > up and lack of knowledge...it should still be fun > >> >>> >> >> >> >> > and challenging in another level when your opponent > >> >>> >> >> >> >> > knows > >> what > >> >>> >> >> >> >> > your character can do. > >> >>> >> >> >> >> > > >> >>> >> >> >> >> > Yes there are bad match ups and character knowledge > >> >>> >> >> >> >> > in fighting games. > >> >>> >> >> >> >> > but > >> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're > >> >>> >> >> >> >> > doing, but i can't retaliate at all" > >> >>> >> >> >> >> > > >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal > >> >>> >> >> >> >> > with relax stance and such. I'll play in another > >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. > >> >>> >> >> >> >> > you > >> >>> >> >> >> >> > can play bears and still win against top tier > >> >>> >> >> >> >> > character because you the player are just better. > >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun fight > situation. > >> >>> >> >> >> >> > should > >> >>> >> >> >> >> > be more or less "experienced fighter with a > >> >>> >> >> >> >> > slightly > >> blunt > >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife". > >> >>> >> >> >> >> > > >> >>> >> >> >> >> > > >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote > >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> > >> >>> >> >> >> >> > wrote: > >> >>> >> >> >> >> >> > >> >>> >> >> >> >> >> This method of balancing looks like a throw of > >> >>> >> >> >> >> >> dice to me. > >> >>> >> >> >> >> >> It can go either way, you potentially have a > >> >>> >> >> >> >> >> scenario where you can lose a match based on lack > >> >>> >> >> >> >> >> of character knowledge rather than skill. > >> >>> >> >> >> >> >> If the game has like 30 characters for an example > >> >>> >> >> >> >> >> multiply that by 3 so on average you need to be > >> >>> >> >> >> >> >> aware of what all 90 variations are capable of? > >> >>> >> >> >> >> >> Let's wait and see what the move list looks like > >> >>> >> >> >> >> >> and how many moves will change between 3 > >> >>> >> >> >> >> >> variations of a character. > >> >>> >> >> >> >> >> > >> >>> >> >> >> >> >> > >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong > >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> > >> >>> >> >> >> >> >> wrote: > >> >>> >> >> >> >> >> > 11.59? XD > >> >>> >> >> >> >> >> > > >> >>> >> >> >> >> >> > Hopefully the character variation will be some > >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how > >> >>> >> >> >> >> >> > they'll balance > >> it > >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter > >> >>> >> >> >> >> >> > to another characters variation completely. If > >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper > >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz > >> >>> >> >> >> >> >> > hopefully the variations will > >> make > >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So > >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but not > >> >>> >> >> >> >> >> > a complete > >> lose > >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... > >> >>> >> >> >> >> >> > > >> >>> >> >> >> >> >> > > >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams > >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> > >> >>> >> >> >> >> >> > wrote: > >> >>> >> >> >> >> >> >> > >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) > >> >>> >> >> >> >> >> >> > >> >>> >> >> >> >> >> >> > >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, > >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> > >> >>> >> >> >> >> >> >> wrote: > >> >>> >> >> >> >> >> >>> > >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as > >> >>> >> >> >> >> >> >>> much > >> as > >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - > >> >>> >> >> >> >> >> >>> let your email find you! > >> >>> >> >> >> >> >> >>> ________________________________ > >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> > >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 > >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> > >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx > >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! > >> >>> >> >> >> >> >> >>> > >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions > >> >>> >> >> >> >> >> >>> at 12pm to maximise game time. > >> >>> >> >> >> >> >> >>> > >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little > >> >>> >> >> >> >> >> >>> earlier can join us at that time. > >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine > >> >>> >> >> >> >> >> >>> as > >> well. > >> >>> >> >> >> >> >> >>> > >> >>> >> >> >> >> >> >>> > >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf > >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> wrote: > >> >>> >> >> >> >> >> >>>> > >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She was > >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the > >> >>> >> >> >> >> >> >>>> computer" > >> >>> >> >> >> >> >> >>>> and > >> >>> >> >> >> >> >> >>>> I was like "he's at work" > >> >>> >> >> >> >> >> >>>> and > >> >>> >> >> >> >> >> >>>> she > >> >>> >> >> >> >> >> >>>> was > >> >>> >> >> >> >> >> >>>> like > >> >>> >> >> >> >> >> >>>> "k thanx bye" > >> >>> >> >> >> >> >> >>>> > >> >>> >> >> >> >> >> >>>> > >> >>> >> >> >> >> >> >>>> > >> >>> >> >> >> >> >> >>>> > >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas > >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > >> >>> >> >> >> >> >> >>>>> > >> >>> >> >> >> >> >> >>>>> I love those. > >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well. > >> >>> >> >> >> >> >> >>>>> > >> >>> >> >> >> >> >> >>>>> "move to your start bar" > >> >>> >> >> >> >> >> >>>>> "don't have one" > >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using" > >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" > >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" > >> >>> >> >> >> >> >> >>>>> "don't have that either" > >> >>> >> >> >> >> >> >>>>> "open your web browser" > >> >>> >> >> >> >> >> >>>>> "mkay" > >> >>> >> >> >> >> >> >>>>> "install this app" > >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the > >> >>> >> >> >> >> >> >>>>> synaptic package manage?" > >> >>> >> >> >> >> >> >>>>> "huh?" > >> >>> >> >> >> >> >> >>>>> > >> >>> >> >> >> >> >> >>>>> good times. > >> >>> >> >> >> >> >> >>>>> > >> >>> >> >> >> >> >> >>>>> > >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf > >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> wrote: > >> >>> >> >> >> >> >> >>>>>> > >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding > >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical > Department" > >> >>> >> >> >> >> >> >>>>>> How about no. > >> >>> >> >> >> >> >> >>>>>> > >> >>> >> >> >> >> >> >>>>>> > >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan > >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx> > >> >>> >> >> >> >> >> >>>>>> wrote: > >> >>> >> >> >> >> >> >>>>>>> > >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?" > >> >>> >> >> >> >> >> >>>>>>> > >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age. > >> >>> >> >> >> >> >> >>>>>>> Those days are over. > >> >>> >> >> >> >> >> >>>>>>> > >> >>> >> >> >> >> >> >>>>>>> > >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas > >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > >> >>> >> >> >> >> >> >>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>> LOL > >> >>> >> >> >> >> >> >>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about > >> >>> >> >> >> >> >> >>>>>>>> fighting > >> >>> games. > >> >>> >> >> >> >> >> >>>>>>>> The > >> >>> >> >> >> >> >> >>>>>>>> update > >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the > >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and > >> >>> >> >> >> >> >> >>>>>>>> Persona. > >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games > >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an Update > >> >>> >> >> >> >> >> >>>>>>>> later. > >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please? > >> >>> >> >> >> >> >> >>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? > >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? > >> >>> >> >> >> >> >> >>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a > >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A ...and I > >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue > >> >>> >> >> >> >> >> >>>>>>>> (english version)... > >> >>> >> >> >> >> >> >>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes > >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike > >> >>> >> >> >> >> >> >>>>>>>> it. > >> >>> >> >> >> >> >> >>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, > >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: > >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new > >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with > >> >>> >> >> >> >> >> >>>>>>>>> :D > >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200 > >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! > >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx > >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx > >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. > >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. > >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama > >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> > >> >>> >> >> >> >> >> >>>>>>>>> > wrote: > >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: > >> >>> >> >> >> >> >> >>>>>>>>> > > > >> >>> >> >> >> >> >> >>>>>>>>> > > > >> https://www.youtube.com/watch?v=OCiVYKmCveY > >> >>> >> >> >> >> >> >>>>>>>>> > > > >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >> >> >> >> >> >>>>>>>>> > > >> ============================================= > >> >>> >> >> >> >> >> >>>>>>>>> > ============================ You are > >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting > >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. > >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc > >> >>> >> >> >> >> >> >>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>> > >> >>> >> >> >> >> >> >>>>>>> > >> >>> >> >> >> >> >> >>>>>> > >> >>> >> >> >> >> >> >>>>> > >> >>> >> >> >> >> >> >>>> > >> >>> >> >> >> >> >> >>> > >> >>> >> >> >> >> >> >> > >> >>> >> >> >> >> >> > > >> >>> >> >> >> >> >> > >> >>> >> >> >> >> >> > >> >>> >> >> >> >> >> > >> >>> >> >> >> >> >> > >> >>> >> >> >> >> >> > >> ========================================================= > >> >>> >> >> >> >> >> ================ You are subscribed to the Cape > >> >>> >> >> >> >> >> Town Fighting Game Community mailing list. > >> >>> >> >> >> >> >> > >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc > >> >>> >> >> >> >> > > >> >>> >> >> >> >> > > >> >>> >> >> >> >> > >> >>> >> >> >> >> > >> >>> >> >> >> >> > >> >>> >> >> >> >> > >> ============================================================ > >> >>> >> >> >> >> ============= You are subscribed to the Cape Town > >> >>> >> >> >> >> Fighting Game Community mailing list. > >> >>> >> >> >> >> > >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc > >> >>> >> >> >> > >> >>> >> >> >> > >> >>> >> >> >> > >> =============================================================== > >> >>> >> >> >> ========== You are subscribed to the Cape Town Fighting > >> >>> >> >> >> Game Community mailing list. > >> >>> >> >> >> > >> >>> >> >> >> //www.freelists.org/list/cpt-fgc > >> >>> >> >> > > >> >>> >> >> > > >> >>> >> >> > >> >>> >> >> > >> ================================================================== > >> >>> >> >> ======= You are subscribed to the Cape Town Fighting Game > >> >>> >> >> Community mailing list. > >> >>> >> >> > >> >>> >> >> //www.freelists.org/list/cpt-fgc > >> >>> >> > > >> >>> >> > > >> >>> >> > >> ===================================================================== > >> >>> >> ==== You are subscribed to the Cape Town Fighting Game > >> >>> >> Community mailing list. > >> >>> >> > >> >>> >> //www.freelists.org/list/cpt-fgc > >> >>> > > >> >>> > > >> >>> > >> ===================================================================== > >> ==== > >> >>> You are subscribed to the Cape Town Fighting Game Community > >> >>> mailing list. > >> >>> > >> >>> //www.freelists.org/list/cpt-fgc > >> >>> > > >> >>> ***************************************************************** > >> >>> ***** The information in this e-mail is confidential and may be > > >> >>> legally privileged. 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Each member firm of KPMG International is a > >> legally > >> >>> distinct and separate entity and each describes itself as such. > >> >>> Information > >> >>> about the structure and jurisdiction of your local KPMG member firm > >> >>> can > >> >>> be > >> >>> obtained from your KPMG representative. > >> >>> > >> >>> This footnote also confirms that this e-mail message has been swept > >> >>> by > >> >>> AntiVirus software. > >> >>> > >> >> > >> > > >> You are subscribed to the Cape Town Fighting Game Community mailing > list. > >> > >> //www.freelists.org/list/cpt-fgc > >> > > > > ========================You are subscribed to the Cape Town Fighting Game > Community mailing list. > > > //www.freelists.org/list/cpt-fgc > > ********************************************************************** > The information in this e-mail is confidential and may be legally > privileged. It is intended solely for the addressee. Access to this e-mail > by anyone else is unauthorized. 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Each member firm of KPMG International is a legally > distinct and separate entity and each describes itself as such. > Information about the structure and jurisdiction of your local KPMG member > firm can be obtained from your KPMG representative. > > This footnote also confirms that this e-mail message has been swept by > AntiVirus software. > > > ------------------------------ > > The information in this e-mail is confidential and may be legally > privileged. It is intended solely for the addressee. Access to this e-mail > by anyone else is unauthorized. If you have received this communication in > error, please address with the subject heading "Received in error," send to > the original sender, then delete the e-mail and destroy any copies of it. > If you are not the intended recipient, any disclosure, copying, > distribution or any action taken or omitted to be taken in reliance on it, > is prohibited and may be unlawful. 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Each member firm of KPMG International is a legally > distinct and separate entity and each describes itself as such. Information > about the structure and jurisdiction of your local KPMG member firm can be > obtained from your KPMG representative. > > This footnote also confirms that this e-mail message has been swept by > AntiVirus software. > > > ------------------------------ > > The information in this e-mail is confidential and may be legally > privileged. It is intended solely for the addressee. Access to this e-mail > by anyone else is unauthorized. If you have received this communication in > error, please address with the subject heading "Received in error," send to > the original sender, then delete the e-mail and destroy any copies of it. > If you are not the intended recipient, any disclosure, copying, > distribution or any action taken or omitted to be taken in reliance on it, > is prohibited and may be unlawful. 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Each member firm of KPMG International is a legally > distinct and separate entity and each describes itself as such. Information > about the structure and jurisdiction of your local KPMG member firm can be > obtained from your KPMG representative. > > This footnote also confirms that this e-mail message has been swept by > AntiVirus software. > > > ------------------------------ > > The information in this e-mail is confidential and may be legally > privileged. It is intended solely for the addressee. Access to this e-mail > by anyone else is unauthorized. If you have received this communication in > error, please address with the subject heading "Received in error," send to > the original sender, then delete the e-mail and destroy any copies of it. > If you are not the intended recipient, any disclosure, copying, > distribution or any action taken or omitted to be taken in reliance on it, > is prohibited and may be unlawful. Any opinions or advice contained in this > e-mail are subject to the terms and conditions expressed in the governing > KPMG client engagement letter. Opinions, conclusions and other information > in this e-mail and any attachments that do not relate to the official > business of the firm are neither given nor endorsed by it. > > KPMG cannot guarantee that e-mail communications are secure or error-free, > as information could be intercepted, corrupted, amended, lost, destroyed, > arrive late or incomplete, or contain viruses. > > This email is being sent out by KPMG International Cooperative ("KPMG > International") on behalf of the local KPMG member firm providing services > to you. KPMG International Cooperative ("KPMG International") is a Swiss > entity that serves as a coordinating entity for a network of independent > firms operating under the KPMG name. KPMG International provides no > services to clients. Each member firm of KPMG International is a legally > distinct and separate entity and each describes itself as such. Information > about the structure and jurisdiction of your local KPMG member firm can be > obtained from your KPMG representative. > > This footnote also confirms that this e-mail message has been swept by > AntiVirus software. > ------------------------------ > > The information in this e-mail is confidential and may be legally > privileged. It is intended solely for the addressee. Access to this e-mail > by anyone else is unauthorized. If you have received this communication in > error, please address with the subject heading "Received in error," send to > the original sender, then delete the e-mail and destroy any copies of it. > If you are not the intended recipient, any disclosure, copying, > distribution or any action taken or omitted to be taken in reliance on it, > is prohibited and may be unlawful. Any opinions or advice contained in this > e-mail are subject to the terms and conditions expressed in the governing > KPMG client engagement letter. Opinions, conclusions and other information > in this e-mail and any attachments that do not relate to the official > business of the firm are neither given nor endorsed by it. > > KPMG cannot guarantee that e-mail communications are secure or error-free, > as information could be intercepted, corrupted, amended, lost, destroyed, > arrive late or incomplete, or contain viruses. > > This email is being sent out by KPMG International Cooperative ("KPMG > International") on behalf of the local KPMG member firm providing services > to you. KPMG International Cooperative ("KPMG International") is a Swiss > entity that serves as a coordinating entity for a network of independent > firms operating under the KPMG name. KPMG International provides no > services to clients. Each member firm of KPMG International is a legally > distinct and separate entity and each describes itself as such. Information > about the structure and jurisdiction of your local KPMG member firm can be > obtained from your KPMG representative. > > This footnote also confirms that this e-mail message has been swept by > AntiVirus software. > ------------------------------ > The information in this e-mail is confidential and may be legally > privileged. It is intended solely for the addressee. Access to this e-mail > by anyone else is unauthorized. If you have received this communication in > error, please address with the subject heading "Received in error," send to > the original sender, then delete the e-mail and destroy any copies of it. > If you are not the intended recipient, any disclosure, copying, > distribution or any action taken or omitted to be taken in reliance on it, > is prohibited and may be unlawful. Any opinions or advice contained in this > e-mail are subject to the terms and conditions expressed in the governing > KPMG client engagement letter. Opinions, conclusions and other information > in this e-mail and any attachments that do not relate to the official > business of the firm are neither given nor endorsed by it. > > KPMG cannot guarantee that e-mail communications are secure or error-free, > as information could be intercepted, corrupted, amended, lost, destroyed, > arrive late or incomplete, or contain viruses. > > This email is being sent out by KPMG International Cooperative ("KPMG > International") on behalf of the local KPMG member firm providing services > to you. KPMG International Cooperative ("KPMG International") is a Swiss > entity that serves as a coordinating entity for a network of independent > firms operating under the KPMG name. KPMG International provides no > services to clients. Each member firm of KPMG International is a legally > distinct and separate entity and each describes itself as such. Information > about the structure and jurisdiction of your local KPMG member firm can be > obtained from your KPMG representative. > > This footnote also confirms that this e-mail message has been swept by > AntiVirus software. > > >